#UI rendering
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the saloon crew 🍻
#ts4#sims 4#yes i'm still obsessed with stardew yes its been months no i won't drop it ever#i made marnie and lewis as well but didnt take pics!#i'll show them tmrw#i have to make robin demetrius willy and clint too#for a render i need to finish 👐🏻#that i want to post before i go back to college#goodnight!#AGH just noticed i didnt crop the ui out of gus's in the top left corner OOPS
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unparalleled innocence, tada!
ui is an interesting character to me because they have so little canon characterization, so theres tons of different ways they can be interpreted. what i know for sure is that they have some sort of emotional investment in whats happening to 5p, which opens up a myriad of possibilities for their personality and thought processes. did they know 5p prior? are they morbidly curious and attracted to disaster or concerned on a personal level? why did they find it acceptable to publicize pictures of 5p's rot? i like to lean more in the direction of a shortsighted but well meaning ui, mostly because it fits into rain worlds lack of outright villanistic figures, and puts ui in the same boat as srs of trying to good and having it go very wrong. also, i feel like good-natured ui doesnt get as much representation despite being as equal a possibility as malicious ui. in the end though theres tons of different possibilities for their character that fill their role in the story and i love to see all the interpretations
#they/she ui :) just a simple render of her and some thoughts.#my art#unparalleled innocence#rw unparalleled innocence#rain world unparalleled innocence#rw ui#rainworld#rain world#rw iterator#iterator
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Nuevo.Tokyo™ / Japanese Gradient [For UI] / Gradient / 2024
Download
#nuevo.tokyo#japanese gradient [for ui]#gradient#2024#device#digital#laptop#rendering#shopsystem#typography
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#3d#artist on tumblr#art#blender#b3d#3d model#3d render#cyberpunk#motion graphics#ui#mecha#graphic design
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꧁★꧂
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GENSHIN IMPACT | EVERY ARTIFACT ARTIFACT SET (4.4 IN DEPTH) [UI • VFX + PSD]
|DRIVE CONTENT| 3* 4* and 5* Artifact Sets that exists since 1.0 to 4.4 (Feb 6th, 2024)
Adventurer´s • Archaic Petra • Berserk • Blizzard Strayer • Bloodstained Chivalry • Brave Heart • Crimson Witch of Flames • Deepwood Memories • Defender´s Will • Desert Pavilion Chronicles • Echoes of an Offering • Emblem of the Severed Faith • Exile • Flower of Paradise Lost • Gambler´s • Gilded Dreams • Gladiator´s Finale • Golden Troupe • Heart of Depth • Husk of Opulent Dreams • Instructor • Lava Walker • Lucky Dog • Maiden´s Beloved • Marechausee Hunter • Martial Artist • Nighttime Wispers in the Echoing Woods • Noblesse Oblige • Nymph´s Dream • Ocean-Hued Clam • Pale Flame • Prayers for Destiny • Prayers for Illumination • Prayers for Widsom • Prayers for Spring-Time • Resolution of Sojourner • Retracting Bolide • Scholar • Shimenawa´s Reminiscience • Songs of Days Past • Tenacity of the Milleleith • Thundering Fury • Thundershooter • Tiny Miracle • Traveling Doctor • Vermillion Relief • Viridescent Venerer • Vourukasha Glow • Wanderer´s Troupe....Oof!
#genshin#genshin impact#genshin impact art#genshin fanart#genshin impact fanart#genshin png#enshin resources#genshin ui#genshin vfx#enshin ux ui#genshin impact png#mihoyo png#mihoyo render#genshin render#genshin assets#genshin asset#cryo#hydro#dendro#geo#liyue#mondstadt#genshin memes#genshin venti#viridescent venerer#milleleith#tenacity of the milleleith#thundering fury#emblem of rhe severed faith#shimenawa´s reminiscience
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GENSHIN IMPACT™ | ELEMENTS [HQ]
(The Drive contains all sorts of elements in the game: Glowing x Flat Color x Genius Invokation TCG x B&W x Golden)
#genshin#genshin impact#genshin png#genshin UI#genshin fanart#genshin elements#genshin assets#genshin render#cryo#pyro#electro#geo#anemo#dendro#hydro#f2u#genshin download#genshin set#genshin photography#nihoyo#mihoyo png#mihoyo vfx#genshin impact download
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Introducing “Heatr”
— AKA the only ‘dating’-app you’ll ever need to satisfy the needs of your Heart… and Heat! Our advanced customizations helps you navigate our app and ensure you find the perfect person(s) to share your special “H” with! 😉
Filter out certain demographics like primary gender, secondary gender, age, location, and what you’re looking for!
Want something casual or long-term? We got you! Looking for something open or are polyamorous? We got you! We also feature an option for those looking for something out of the ordinary like a queerplatonic relationship !
At Heatr we ensure our app is inclusive to all by featuring non-binary as a third option, as well as a custom option to use for whatever primary gender label fits you best!
— Love from the Heatr team❤️🔥
gloryhole twink finally has a name!!! and he’s a liar!!!!! he is very much an omega !!!🤫🤫🤫
#yes i made the entire UI#why did i spend sm time on the fucking advertisement#oc: xihui#ts4 screenshots#sims 4 screenshots#ts4 render#sims 4 render
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yah
#skye's doodles#wanted to do a redraw of this since i saw the original it is soo fucking funny to me n ash put it back in my mind so. launches this at you#funny meme redraw is the perfect time to test new rendering styles donteven worry abt it. it was really fun ithink i like it a lot#idont know if ray would use tiktok but if he did he would use it to be a smartass <3#idont caare abt getting all the ui becuase i dont respect tiktok <3 (<- he was lazy) but the pfp was funny to me. eema. ..#the promised neverland#tpn#yakusoku no neverland#tpn ray
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Iterators x Mekakucity Actors songs – part 1
#rain world#rain world downpour#mekakucity actors#rw x ma songs#unparalleled innocence#rw ui#remind blue#digital art#fanart#it's been hanging finished in my folder for like a year#and then i decided to render it properly#so here we are#Spotify
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I'll complain about it here too actually. If I had one thing bad to say about Brothership so far it's this UI looks so bad fjfjfjfdf. It's not nearly as visually interesting as past games and I really really hate the minimalistic approach studios have been taking towards UI lately like it really just feels like an afterthought.
#also i don't like the rendering on the hammers#other than that uuh. peak. very excited#m&l#m&l Brothership#idk it just feels unfinished. also like it's SO small#that corner is not visually important for battles i promise you. your UI can be fun and take up more space
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hot take i think
with how femc fans took the news of her not being added into reload due to time/money restraints im so glad persona fans arent in the game development industry holy fucking shit
#you cant 'do you hate women' ur way into a 5 year process of addng an entirely new character/social links/fully rendered 2d/3d cutscenes#“the mods!” those r simply ui/model switches and even that takes a SHIT ton of time#kotone shiomi#femc#persona 3#persona 3 reload#persona 3 portable#p3#p3p
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Musing on remaking the browser (and internet) as we know it.
HTML+CSS is by far the best 'component' library there is, but JS really tends to be the main cause of bogging down the entire thing and drowning out the performance gains.
The idea is something along these lines (this ended up being far longer than initially intended):
HTML Viewer, directly from a plain HTML source, I've even considered using a headless browser, taking a 'photo' of the webpage, and then laying out a bitmap onto it, might not be needed, but could be cool and useful.
Once a user, or a function 'clicks' or focuses on a section of the bitmap, then the embedded language uses this is as a target selector to manipulate the data of the HTML viewer source, directly without page loads. Similar to an SPA but, without JS, similar to 'hot-wire', but again without JavaScript.
a separate database built into the 'browser' similar to indexdb, but likely something more similar and powerful such as SQLite with permission guards for applications (think OAuth, running locally).
This would obviously change the dynamic properties of a 'browser', and would make it more akin to an enhanced PDF editor with dynamic input (pop-ups instead of dynamic forms, etc.). But, I am starting to believe the problem and performance issue of the browser is less the sandbox (which this would enhance), but because we've forced a data language into what should be a static component library with targeted source changes.
This is a difficulty that we're seeing the weight of, we only have two major browser types, two engines. There have been so many attempts to recreate them, but they are all attempts at recreating the worst parts of a rendering agent that combines and forces the merger of highly volatile dynamic data into static components.
They have said for years that no one can 'make a new browser rendering engine' because of how many variables and issues and decades of bad choices and changes from the infancy of development.
Gopher, and the similar, are interesting projects, but they lack in several regards: data entry, minimal schematic support for modern HTML and CSS capabilities, and they are attempting to recreate an entire protocol. The protocol we have for file and web transfer is excellent, despite its shortcomings, but it is highly stable, reproducible, and effective.
If we were to remove 'dynamic' capabilities, such as forms, or text boxes, and all that JavaScript entails, the HTML viewer would be minimal for performance. The embedded language on top would hold the data separately from the process—rendering inputs to be sanitized and standardized. If the browser fails, your data would be backed up, you would have a complete revision history of all data ever processed, and you would have. This is likely the path forward for something akin to the Solid Project, where you own your data.
Every 'browser' becomes your own personal data temple or silo, and every web page becomes 'server-side' generated and modified with targeted manipulation or key:values from the integrated (stateful) database by your locally running browser.
When you go to someone else's website, most of which is just static content anyway, you get the HTML source, and the source for a/any(?) scripting language that would use the values from the browser overlay tracker for targeting to rewrite and submit specific HTML components.
The manipulator overlay would be an entirely separate process, with a simple message transfer between the two. This entirely separates your data into a stateful persistent object (no more losing your form data as you type due to a reload, or failure, or anything else, with full history) and your dynamic script, if a site needs it (most don't), would be in its own process. There would be a message transfer queue, likely using the built-in database with @\tagged hooks for event dispatches.
You would be able to have fully sandboxed, extremely performant, websites, while owning your own data. The browser as a server HTML renderer, the webpage as an “image” (sort of), and an 'overlay' selector for an embedded image to submit changes to individual HTML components.
If you were to separate it into three extremely slim, minimal, processes, with an integrated database with OAuth style permission switches. You would have just created a new browser, and a new way for the web to work, using virtually no memory, enhancing security, and with far less complexity. In a way, this would turn the web into a 'native' application.
You also would have quite a bit of backwards compatibility to the pre-NewWeb.
You should own your data, websites should be static, data should be dynamic, and browsers should be performant.
Just some musing on the topic, I'm working on something similar, but not exactly in regard to this—so maybe I'll spend some time and add it to the ever-growing projects list.
#dev#browser#html#internet#ideas#thoughts#web#solid#css#ui#dynamic#rendering#render#websites#security#data
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"oh animating was so much fun i wanna try doing it again" YEAH RIGHT. SHITS HARD I REMEMBER WHY I STOPPED.
#i hit my limit was when i attempted to do a 9second 12fps fully rendered warrior cats MAP part with flipaclip on my phone#never did frame by frame animation for at least a few years#but the absolute joy and whimsy of seeing The Character move around because *you* did it is so rewarding i think#flipaclip has a shitty ui but its gotten slightly better and im using an ipad instead of phone screen#so who knows i might develop patience to finish an animation or at least an animatic
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Touched blender again yey
#just did some casual ball rigging :^#3D is so scary man#oh u wanna make cool thing? oh its fine u just need to make the geometry (modelling) and if its too complicated you might need to sculpt it#and then retopo it#and to make it move u have to rig it and paint the weights or it fucks up and if u fuck up the constraints it also fucks up and there is a#script that allows u to map the controls to the ui that almost nobody teaches about but if u wanna make good rig its there u know#and also if u wanna render it cool there is a fuckton of nodes in spaghetti editor#and also there is animation ans u need to touch this mathematical nightmare called graph editor-#and im scary of doing stuff wrong so i just keep delaying it lol#but! im trying to get back on it!!#one thing at a time lol if i start i may finish it sooner#if i keep delaying it will take longer#*sobs* aw man#dont get me wrong its a beautiful craft that i respect a lot but it makes my anxious brain go oh no scary#and blender is much more casual than maya-maya's spaghetti editor is so much worsttt
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i missss frapppsss my beautiful customizable one-key save screenshot program
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