#UI UX Design
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scipunk · 5 months ago
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Blame! (2017)
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kawaoneechan · 3 months ago
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I just noticed this on my phone's mail app. UI design is my passion.
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blacktabbygames · 7 months ago
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Scarlet Hollow UI Redesign Work In Progress
HELLO! As some of you may know we've been hard at work on a large overhaul patch for the first four episodes of Scarlet Hollow to bring the game closer to our ever-higher standards. While there are a lot of content changes and additions coming with the update, here's spoiler-free look at how the UI side of it is coming along. New UI on top, old UI on bottom. First, and most importantly is the updated textbox. We've been adding a lot of detail to small UI elements, and this is no exception — there are more leaves, and those leaves have some color in them now, which we feel makes the in-game art feel a lot richer. On the usability side, you'll notice that this new box is both taller, meaning that we can fit more options before you need to scroll, and that the scrollbar is located further to the right, meaning options can be longer before flowing onto the next line. (Again, meaning there will be less scrolling.) We've also moved the quick menu into the textbox so it no longer overlaps with any background art.
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Next up, we've got the main menu. Not a ton to say here. Logo is smaller and has some color so it feels less stark. The font choice is tighter, and we added a border where the text options start to improve the feel of things. In general we're trying to make options that make the interface feel warmer, more organic, and less sterile.
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Next we've got the in-game menu. Again, framing things with organic shapes to provide better flow and separation. We've also added a wooden "frame" around each save game thumbnail give them a more natural feeling.
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Similar notes for the new confirmation screen. We're probably going to increase the opacity a little bit. At the moment is a little too transparent.
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The journal has new assets, and instead of a generic cross-hatched background, we add a semi-transparent black layer so you can still see the game world behind it.
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And speaking of generic cross-hatching, we've also removed it from character creation, instead replacing it with backgrounds from inside the game. Overall this should feel a lot more welcoming.
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These backgrounds change with each new slide, too. Here's how trait selection works.
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Anyways that's it for now! Happy new year :)
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alexchrysovergis · 7 months ago
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Hey, everyone! I've been experimenting with some ideas I had for improving Myspace's mobile navigation. These are just personal thoughts and prototypes—not official changes—but I had a lot of fun reimagining the experience. Would love to hear your thoughts!
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nradiowave · 1 year ago
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Released my open source weather station firmware, works with E-INK 4.2' \ 1.5' displays; compatible with ESP8266 \ ESP32 Default kitty icon is depends on time \ temperature; Upload custom interfaces is also available via web panel; Optional °F \ °C, English Source code : https://github.com/NC22/Volna42BW Documentation : https://volna42.com
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niko4696 · 1 year ago
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thisisrealy2kok · 1 year ago
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Nintendo in 2001
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fanfenomenon · 5 months ago
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hyperfixated on this game so hard i tried to recreate ac syndicate's animus database using html css and js👍
i will make this responsive though, i've only started doing the frontend but i'll also start doing the backend as soon as i finish this
basically this is gonna be a website that will allow you to create a database of your assassin's creed OCs (btw this was inspired by @gwen-the-assassin's idea <33) and help you with worldbuilding and making AUs (i know the ac fanon wiki already exists for that but i wanted to make the experience of keeping a database more immersive u know....)
this might take a while to be completed, but I'll try to post updates on it as much as possible! if there are any programmers/web developers in the ac fandom that want to contribute to this project plsplspls DM me!!
actual pic of the database for comparison:
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ik it's not entirely accurate but this is the simplest database in the game that i could recreate lmao
also code snippets just cuz (+ me crashing out)
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tofupixel · 1 year ago
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another UI for sprite festival to match a variegated monstera plant, which will be a special reward for kickstarter backers!!
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fruitiermetrostation · 10 months ago
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HTC P6300 Panda
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al-ghazawi · 27 days ago
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I’m Mahmoud from Gaza – I Lost My Laptop in the War and Need Your Help🙏💔🍉
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Hi, I’m Mahmoud from Gaza 🇵🇸
I’m a university student and UX/UI designer. I used to work online to support my family.
But in the recent war, my laptop was destroyed now I can’t work, study, or help my loved ones.
I just need a new laptop to restart, study, and support my family again.
Any donation, even a small one, would mean the world to me.
And if you can’t donate, please help by hitting Reblog it really helps reach more kind people. 🤍
📎 Donation link:
Thank you from the bottom of my heart for reading and supporting.
Vetted by @gaza-evacuation-funds
#Gaza #HelpGaza #SupportStudents #UXUI #MahmoudFromGaza #DonationNeeded #WarSurvivor
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scipunk · 6 months ago
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The Fifth Element (1997)
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alashqarmohammed · 3 months ago
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Hello! I'm reaching out to share about a fundraiser that's very important to me. Muhammad, a hardworking UX UI designer from Gaza, is seeking help to escape the harsh conditions he and his family are currently living in. The funds raised will help Muhammad and his family move to Egypt, where they can live a safe and dignified life. The travel costs are high, and every bit of help counts. Muhammad's story is one of resilience and ambition. By supporting this fundraiser, we can help him continue his journey to safety. Please consider donating and sharing this message. Thank you!
Help me and my children we are dying now
This family has a lot of money, while my family and I have no food or drink. My father is dead and my mother is disabled. Help me.https://www.gofundme.com/f/support-alashqar-familys-path-to-safety
Blaze
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blacktabbygames · 10 months ago
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Been working on cleaning up the Scarlet Hollow UI! • Text box is taller, meaning you can read more dialogue options at once without scrolling. • Text box is more transparent, meaning you can more clearly see art behind it at all times • Scroll box for choices is wider, meaning it's less likely a given choice will take up multiple lines (again, less scrolling!) • Added some leaves to populate the negative space. • Quick menu now lives in the text box, clearing up space in the top right for character sprites. • Leaves slightly change colors when a character talks (vs narration) • Leaves will turn deep red when a major decision is on the screen!
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For all of you who can't tolerate change: 1. Play Slay the Princess
2. We're also adding an option to use a more minimalist textbox that has less leaves/color, but keeps the increased box height
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nr1-logo-design-inspiration · 4 months ago
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Design meme - UI & UX problems 😅
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