#Ttrpg adventure
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soulmuppet · 4 months ago
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The Gardens of Ynn **PDF** is available now on our webstore!
Explore 160 beautifully illustrated pages of extradimensional fey cursed gardens. With simple systems and tables for generating locations within the gardens, so each expedition randomly generates new routes and requires little to no prep.
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thecoppercompendium · 27 days ago
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Halloween Sale
Do you like horror? Do you want a simple, system-agnostic adventure to run for halloween?
I have a sale of all my paid system-agnostic horror oneshots!
We have SYSTEMS FROZEN, where you play as the residents of a dubiously ethical research base, high in the Alps, trying to survive and shut down a rogue AI.
Secondly we have The Depths, where you take on the roles of explorers delving into a long forgotten cave system, and struggle to make it back out alive...
And lastly we have Final Chapter, where your characters find themselves at the will reading of a famous horror author, only for his creations to break free from their paper confines...
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catshavenolord · 1 year ago
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Adventurers!
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Do you dare enter the tomb?
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Do you think the treasure is truly worth the dangers you will face?
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I Guess there’s only one way to find out!
Come and enter A TOMB OF TWINS!
A Tomb of Twins is a system-ambivalent adventure designed for old-school style play. Creature stats are provided for CRACK! (compatible with B/X-based games), Cairn, and Mörk Borg.
It is intended for lower-level play (i.e. 1–3 in B/X-based games). All combat is potentially deadly, but avoidable, and careful and creative play will be more rewarding regardless of level. It is intended to be completed in one to two game sessions.
It features:
A small town with NPCs and, rumors, and hooks to send the players to the tomb
A 12-room dungeon full of ghosts, traps, and other dangers
Bickering necromancers
Adorable, feckless, and deadly swampkins
Seven unique creatures statted for three games
The full text of the adventure is licensed CC-BY-SA 4.0.
The text is available free on my blog, or in several downloadable formats on Itch.
The fully-formatted version with incredibly art by @molomoot​ is also available on Itch for $10.
Print copies will likely be coming later this year.
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mortphilippa · 2 years ago
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I was mucking bout with a foldable zine template and I came up with a cute little adventure, based of a session I ran t the start of one of my earlier ttrpg campaigns.
The format is very satisfying to work with and the restraint of only have several small pages to work with is. Fun challenge.
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randomampersand · 4 months ago
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Happy Moon Landing Day!
On this day in 1969, Apollo 11 landed on the moon, marking the first time human beings stepped foot on another heavenly body. This should be a national holiday, but alas.
On this occasion, I want to direct your attention to my Knave-derived TTRPG, Moon's Haunted, about Apollo astronauts fighting monsters on the moon.
Pick up the rulebook for PWYW on DriveThruRPG, and then pick up the adventure/campaign Sea of Hostility!
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Rescue the downed astronauts of Apollo 13, uncover the mystery of a lost alien temple, meet an insane Soviet satellite, and explore a wizard's tower built from previous lunar landers, all on the dark side of the moon!
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crackerjackalope · 1 year ago
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The Skittish Dragon and the Storm Wardens
I just released my entry for @thelostbaystudio's skyrealms jam! It's a short, system neutral adventure set in a citadel in the clouds about helping an anxious dragon who's in trouble with his mentor.
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It's available on itch.io here! It would mean so much to me if you checked it out 💙
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theinstagrahame · 2 years ago
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Orbital Blues Mixtape
Been waiting to do these, because I have physical props for them!
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These are three adventures I've made for Orbital Blues.
They're all available on my Itch page, or in hard copies from the SoulMuppet web store. So if you're in the market for an RPG about sad space cowboys, and you want to get the core book as well as a bunch of read adventures, they would be my recommendation!
Here's a bit about each of the adventures...
Electric Sheep Shuffle
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The big plot twist in this, honestly, came to me in a dream. I had about half of the plot in my head when I woke up, so I just built a space station around it.
What I wound up exploring with this one was 'what would Artificial Intelligence look like in the Orbital Blues universe?' I don't think this is *the definitive* answer, but it's a fun answer that I'm proud of.
The bulk of the book goes into the locations and people of a space rest stop, Brequin Station. I included a bunch of facilities you might find at a middle-of-nowhere rest stop in space, like repairs, food, communications, and socialization (i.e., a bar). Of course, that would be kind of a flat space without some people who actually inhabit it.
So I made my first foray into creating a population. I think there are a dozen or so people in total who live at and make the station work, and each of them have small goals or drives of their own (including a station-board romance subplot).
Jumpgate Charade
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Like the previous adventure, I wanted to explore what something looked like in the Orbital Blues universe. Unlike ESS, this one didn't come to me in a dream. It came to me when my partner and I were on a Cary Grant kick and watched the film Charade.
Honestly, it was a fun watch (a little 'of its time' in some ways), but the twists kinda surprised me. Because RPGs in general are my permanent hyperfixation, I started noodling on a way to write the plot down for an adventure. And again, the OB setting just felt right--plus the writing, layout, and adventure design for my previous one had just been so much *fun*.
And that's how we wound up with Jumpgate Charade.
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I'll take a second to note the pronouns, because it was a semi-conscious decision in the first one that became intentional by this point in these and another adventure I wrote: I want my worlds to be full of queer representation, in the same way I want my life to be full of queer people as well. Using a mixture of pronouns (regular and neo type), helps flag that.
But, I think there's a very worthwhile practical consideration here: If you've got a lot of people in an adventure, you're going to have a lot of pronouns flying around. Binary pronouns in a large group, you're going to get a lot of confusion pretty quickly, especially when everyone's keeping these people in a Theatre of the Mind state. Y'know, like:
"Do you mean 'Him' the bartender or 'him' the guy with a sword?"
"No, 'him' the guy playing music."
Mixing in neo-pronouns and other non-binary markers just gives the GMs another way to mark who's doing what in a scene with multiple people.
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Station-bound Semitones
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This one wound up being a beast, because I gave myself a really hefty design task with it. Something made me think about the Runaway 5 (aka Runaway Bros) from Earthbound (SNES). So, again I asked myself, what if they were in the Orbital Blues-niverse?
Apparently, they would have to go to 8 different space stations and get into minor catastrophes that the players would have to help them break out of. Just like the band in the SNES game.
Which also meant I had to write 8 stations and 8 mini-scenarios for the band to get through. (I'd also probably need a tour poster and some back discography, but those came out of a fun day on Canva.)
I recycled 2 of these stations from the previous adventures, with a few notes about what might be different if players had already done the other two adventures. So that saved me some time, but I still had to make a bunch of content to fill these out.
They had to be unique places, that also felt lived in like the two I already had. The adventures couldn't all be the same, because they don't all feel the same in the original.
My personal favorites are the Scooby Doo-esque Haunted Station mystery, and the Street Team mission where you have to go and round up a crowd for the (at this point probably quite delayed) concert. There are fights, there are corporate overlords and criminal contacts, but those two really feel like the most fun to me because they're a little bit the least Cowboy Bebop of the batch--and breaking things up was sorta the point of this.
It wound up being about twice the size of the other two adventures... so it also winds up being a little pricier. Also the first time I had to make a spine for a book. It's a thicc boi.
(Full disclosure, I've got an affiliate link for SoulMuppet, which is the link I'm putting above. I get support either way, and they've been a delight to work with, so support us both at the same time, if you're so inclined!)
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fayeferre · 2 years ago
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A ttrpg module I'm working on for the game Siren Squad!
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sirobvious · 5 months ago
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The mcelroys made an entire generation think that playing D&D badly is activism
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fischyplier · 4 days ago
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Is Tabby cute or rancid? You decide!
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theartofmadeline · 2 years ago
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lil 16 page zine that i made at the coffee shop this weekend! a sort of pick your path style mini game, because i love wizards + interactive fiction. hope you get out of the wizard dungeon!!
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mortphilippa · 1 year ago
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I love hearing about different projects designers have in the works!
Some I have going on:
Front Burner:
Mycelium - a mausritter adventure about mushrooms and a fairy ring. It’s fully written but I’m finishing making all the cool art to create a nice zine.
Butcher Bird - a mausritter adventure inspired by the Shrike, a predatory bird.
Electric Oasis - the adventure I wrote for the Eco Mofos jam. It’s written but needs more pretty art and edits to be called complete.
My ‘Waterworld’ depth diving game - an idea I’ve been working on for a while for a possibly NSR-style game about sailing around a flooded landscape and diving into the wrecks of the old world for treasures and resources to survive on the waves.
The Assassination of Archduke Frogz Ferdinand - a silly mausritter adventure mini zine investigating a murder!
The Perspex Shallot - a brindlewood bay mystery inspired by the Glass Onion and celebrity chefs.
Back Burner:
Bird’s Eye View - a solo mapmaking game about flying between roosts and mapping out a migration pattern
The ‘cozy space game’ - my partner and I are working on this at the moment and are hopefully gonna be able to test it next year.
Cold:
Fairy Tale - a game I made for the caltrop core game jam that needs some changes to make it more fun. It’s gonna be a big project so it’s waiting in the corner for now.
I think every designer has a dozen projects that they are ostensibly working on and after seeing @temporalhiccup's list, I absolutely had to think on my own.
I'm structuring mine (as I have for a little while) as front burner (active), back burner (paused, but simmering), cold (essentially abandoned, but may pick up again), or done.
I think probably that's also the order of how interesting they are, so I'm going to write them in that order. Feel free to ask me about any of these games or ask if there's something else you know I've worked on!
Front Burner (by approximate time focus)
Pasión de las Pasiones: Tormentas del Corazón
Deadly Kobold Racing
The BL-G Hack
RADCrawl Skirmish
Pommel Ball
Back Burner (by approximate interest)
Hades Style Shared Journaling Game
RADCrawl Roguelike
Bottle Episode
Dancecards & Debutantes
Can't Handle The Heat
XOXO
Cold
Catching the Nice Guy
Three Musketeers Game
Luchadorratón
Tower Shield (has largely become BL-G Hack and RADCrawl Roguelike)
Chase the H0ll0w (hopefully will revive with edits for 2023 Spooky Season?)
Done
Pasión de las Pasiones
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fantastictalesofadventure · 3 months ago
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Some Olympics Shooting x D&D/TTRPG memes for ya'all!
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catshavenolord · 2 years ago
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Adventure Pack for the World’s Best Super Simple TTRPG
A while back I reached out on Twitter in response to another TTRPG creator looking for adventure writers. I knew him already from his art, as he’d made my profile picture, a drawing of my cat Lily, and I was vaguely aware of his games. Little did I know this would turn into one of my favorite experiences working in this community so far.
First off, Brains & Brawn, the super simple TTRPG on question, is simply great. It’s inspired by Lasers and Feelings, but beefed up to handle a variety of genres and playstyles, with different genre expansions to go with the core rules. All are streamlined and kept to the minimum text needed to play the game.
Secondly, Brian of Fighter Guy Studios was just great to work with. I came to him with a prison break scenario I’d original written for Edge of the Empire but modified it to be a 1920s cosmic horror scenario for Horrors & Heretics, one of the expansions for B&B. Bouncing ideas back and forth with him and seeing it come to life with art and new details as we both playtested the scenario was amazing. I frankly hâte group work normally, but in this case at least it came out much better for it.
So now, the point of all this, is that the adventure I wrote is available as part of a pack of three covering three different genres for B&B. In mine, you play investigators racing against time to break a cultist out of jail to try to gain information to help stop the end of the world, while probably getting more than you bargained for in the process.
I hope if you’ve read this you’ll take the time to check the adventures and Brains & Brawn out. They’re well worth the little bit of money Fighter Guy Studios is asking for them.
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mortphilippa · 2 years ago
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I just released Mycelium, my new Mausritter adventure, just in time to submit to mushroom jam!
A fairy ring has sprung up around a dead tree stump, and faeries have started to take over the garden with their fungal network! Can your mice stop the mushrooms before it's too late?
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This adventure contains:
🍄 6 mushroom-laden locations, with new creatures, curses and treasure! 🍄 Portal hopping via the Mycorrhizal Network! 🍄 Rules for piloting a Gnome Mech!
The current version on itchio contains a map and a simplified version of the layout.
The final version with full illustrations and item cards will be complete soon, but until then it is ON SALE, so check it out now!
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arcanetwister · 4 months ago
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Thanks to Jacob Wysocki for asking Brennan one more question before the end of Adventuring Party and making him lower his cool glasses. This is art.
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