#Tribe King Megaman
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rockmiyabideusexmachina · 1 year ago
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Megaman Production Art Scan of the Day #806:
Shingo Adachi's Story of Meteor Artbook: Page 71
No translated page, because nothing of importance to be translated. All I got out of it was something "to please do" by the upper left Burai, "thank you" by the group shot, and "let me show you" at the bottom right Burai.
Full Resolution Scan: https://imgbox.com/MeuYlceZ
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theazureangel · 9 months ago
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Creo que Angelus Megaman estuvo destinado a ser el ultimate en lugar de Tribe King por lo que leí en el arte conceptual
Bueno según el fandom y las descripción de los símbolos que aparecen en SF2, una de ellas describía que los Mu se dividieron entre los que abrazaban la guerra y los que rechazaban. Por lo que sé los que rechazaban la guerra en si eran humanos, sin embargo, me gusta pensar que un grupo de murianos prediciendo lo que iba a pasar decidieron abandonar su tierra y formaron una Tribu llamada Ángelus, la cuál se mantuvo oculta y próspero con los vínculos que formaron entre ellos.
La OOPAart se llamaría El arco de Angelus
Al menos esta es la pequeña idea que tengo para el arte conceptual que fue descartado. Me gusta pensar mucho en lo que pudo haber pasado en el juego y que ideas pudieron tener los creadores anteriormente.
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sonicasura · 2 months ago
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In the Star Force 2/Digimon Crossover the twist about Le Mu being the architect of Mu's destruction I think would be a great twist moment for everyone.
I mean the scene is set with Geo, Sleuth, Bud, Sonia, and Pat confronting Dr. Vega, Hollow, Hyde, and Solo who are standing before Le Mu who is just about too be reawakened. Dr. Vega takes this chance too throw away Solo and has Hollow attack the Muian. Dr. Vega does her whole evil speech of wanting too have the world under her control and activates Le Mu thinking that she won and commands Le Mu too wipe out all who oppose her rule.
Only for Le Mu too attack Dr. Vega just barely being saved by Hollow. Dr. Vega is confused and commands Le Mu too listen too her, she is the one who reawaken Le Mu, the Ancient EMian should be loyal too her.
Le Mu beings there speech on how they would never listen too such a pitiful organic and her delusions of grandeur. That Le Mu is commanded by only by there own goals.
The conversation goes own for awhile before everyone is frozen too the ground by Le Mu's following words
I hold knowledge and wisdom no organic could ever hope of housing. I am not bound by the pitiful designs of you organics, my power and knowledge is eternal, my design eternal, my children eternal. The world will be remade by my design. Be controlled and monitored by my creations, all while being watched over by there grand creator.
And any who dare oppose will be destroyed completely, the same as the Tribes and Muians
Le Mu tells them of how the people of Mu and the Tribes fell so easily too Le Mu's deceit and led too there own destruction. The only reason Le Mu didn't reform the world is that the carnage of the war was much, much higher than anticipated and Le Mu used up all there power too protect from the carnage and was put into a deep sleep.
After this revelation Le Mu starts creating tons of UMA's too attack everyone. This leads too Sleuth saving Solo from a powerful attack and getting separated from everyone else, when Solo gets back up he sees a wounded Sleuth, there data body no longer hidden too Solo. Solo and Sleuth have a heart-to-heart and Solo in a rare moment of compassion, slings Sleuth over his shoulder and guides Sleuth out of the broken area.
When Solo and Sleuth reunite with Geo, Bud, Sonia, and Pat, an alliance is formed and the Heroes go too stop Le Mu once and for all
This is definitely another instance where Proximamon is used but with the assistance of Tribe King Megaman. All the fallen spirits clinging to the Oopart are absolutely furious to say the least and want payback against Le Mu for such a betrayal. Something that gives Sleuth an idea.
Using Proximamon's power, they give the spirits temporary bodies with a simple goal in mind: strip Le Mu of its power. Every element taken prevents more UMAs from being created. The best way to punish a god is to make them feel just as helpless as mortals.
Le Mu is deleted with a combined attack from the group. The fallen Tribes use the last of their given power to transport everyone to safety before they pass on to the afterlife. And Solo feels like a weight has been lifted off his chest as he now knows the truth about what had happen to his people.
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dootsnek · 2 years ago
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Sometimes, a card game is you and your friends going on an adventure to save/destroy the world
Sometimes it's fun
Sometimes it's sad
And sometimes...
Tribe King Megaman is there
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Oh, and Lenny too
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innovator-123 · 3 years ago
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Megaman Star Force - Tribe King My first try at Star Force related art.
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sentient-rift · 2 years ago
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To Spider and RiCO: What are your thoughts on Dynamo?
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"Not gonna lie, I like that guy's style. He reminds me of myself back in my Bounty Hunter years. Wonder if he'll remain a trouble maker or if he'll ever become an ally to X and Zero. Though, from what we got from him so far, the chances seem low...
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"But I admit, I'm also a little jealous that he became a Hunter Program before I did. But I don't blame him. It's Redips' fault for ambushing me, taking my place, and ruining my reputation! The rest of X' team from Command Mission got in, even Nana. But me, I've been missing for years! That blasted Redips!"
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"I believe you'll become a Hunter Program someday, Mr. Spider. Believe it or not, you are quite popular, despite the Redips plot twist..."
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"Which most of us can agree was cheap and poorly executed."
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"And as for my opinion of Dynamo, he's a cool character and has a pretty decent move set. I'm honestly surprised he didn't become a Hunter Program sooner, but the same can be said about Spider and a lot of other characters. Where's Duo? Where's Beast Out Megaman? Where's the Tribe King? Despite Rockman Xover not being the best game, we still want Over-1 to be a Hunter Program, too! But yeah, glad he's finally part of the roster. Now, here's to hoping they announce Spider and some of the other suggestions soon."
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"Don't keep me waiting long, Capcom!"
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"Okay, seriously. If we break the fourth wall any further, it might become beyond repair..."
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seeyouguyslater · 5 years ago
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I love thinking about how Red Joker beta looked a bit like Crimson Dragon, but in my head it also looks like a Scorpion, with the jagged tail ending in a spike, and the two pronged gauntlets. And Beta Black Ace makes me wonder how that cross shield was going to be used. I wonder how gameplay would have been affected by these designs were they not changed, or the plot implications they might have had! Was Crimson Dragon going to be a form for Megaman at some point too? Like Tribe King?
I remember when I first played red joker I was constantly wondering what/where exactly the design came to be .. god i remember seeing the concept art for the designs on photobucket a long long time ago (jesus its been eons) and just oh! so is that why the ace form has wings ? they're different aspects of the crimson dragon
also.. ohh my god i didnt even think of that actually,, a crimson dragon form would’ve been incredible
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mysmashplaythroughs · 5 years ago
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Donkey Kong Playthrough
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Fighter: Donkey Kong.
Game: Donkey Kong Country, Wii U Virtual Console (SNES). First released November 21st 1994.
Fighter Bio.
He’s the leader of the bunch, you know him well, he’s finally back, to kick some tail. Donkey Kong is a gorilla (although it might be more correct to say he’s of the Kong species which we’ll go into later) who lives on and is the leader of Donkey Kong Island. He is not the first Donkey Kong as the original DK was the one who fought Mario in the arcade game of the same name, however that Donkey Kong is now an elderly ape known as Cranky Kong. When it comes to the current Donkey Kong’s relation to Cranky Kong it has not always been entirely clear, with DK being called in the past Cranky Kong’s son and more commonly now his Grandson. Compounding this is that the original Donkey Kong had a son called Donkey Kong Jr, who initially was believed to be the current Donkey Kong, but now it’s said that the current DK is actually Jr’s son. As with most Nintendo characters, it’s not entirely important and the main point is that the Donkey Kong from Donkey Kong Country onward is the current DK.
Donkey Kong can be a hero, but more often than not is motivated by fairly simple means into action, one of the most common of which is his banana hoard being stolen and him going on a journey to take it back. He is more laid back than the original Donkey Kong, preferring to just laze about eating bananas, however he has inherited Cranky’s temper when it comes to people taking what he wants. In most cases this is justified such as when it comes to his banana hoard or having his Island taken over, but there have been some occasions where he has gone on a rampage for more selfish reasons, such as the new Mini Mario toy he wanted going out of stock, causing him to steal them from the factory. Despite this, he has often been shown to care about his friends and family, and help out others when he feels in the mood such as in various Mario series spin-off games.
He has great strength and despite not being the absolute strongest Kong, is also faster than the few who are more powerful than him such as Chunky Kong. One of his trademark skills is throwing barrels, something Cranky Kong did back during his rivalry with Mario, and something the current Donkey Kong does in various adventures he goes on when he can get his hands on them. Although his ‘nephew’ Diddy Kong and others are much faster, DK can still move pretty well both on land, jumping from platform to platform and swimming in the sea. He’s more intelligent than most animals being able to use tools such as a coconut gun and having his own treehouse, however there are other Kongs who are more industrious than him making him of fairly average intelligence in comparison. He has sometimes been shown able to speak, although it seems more often he can only communicate with other creatures from his island rather than humans such as Mario.
Friends: Donkey Kong’s best friend is Diddy Kong, who at times has been called DK’s nephew, although in other cases a “nephew-wannabe”. Another friend of his also considered his best friend besides Diddy is Funky Kong who despite the last name has no known relation to DK beyond being a friend. Kong seems to be more of a species of ape which the various characters on DK Island belong to than a family name. His implied love interest is Candy Kong although their true relationship remains a mystery. Cranky Kong as stated before is said to be Donkey Kong’s grandfather and as his name implies tends to be grouchy often going on about how much better games were back in his day before all these fancy graphics and gimmicks. Wrinkly Kong is DK’s grandmother who is married to Cranky Kong. She passed away following Donkey Kong Country 3, however she still returns as a ghost to help out the various Kongs from time to time. DK is mostly friendly with the other various Kongs in the series, however he has not often interacted as much with them, with often Diddy being more related to characters such as Swanky Kong. DK has teamed up with Diddy’s girlfriend Dixie Kong recently however, Dixie having saved Donkey Kong in the past when he had been kidnapped a couple of times.
DK also has various animal friends, often referred to as Animal Buddies who he can ride to help him through levels. The most famous and long running of these is Rambi the Rhino. Expresso the Ostrich, Winky the Frog and Enguarde the Swordfish have also let DK ride them in the past to help him in his adventure. Squawks the Parrot is unable to carry DK, but has helped him in other ways such as carrying a torch for him in dark places, delivering messages to him and helping DK spot rare collectables in a level. There are also the various Mario characters DK has interacted with in spin-off Mario games. These include characters such as Mario, Luigi, Princess Peach, Yoshi and many others. DK has been shown to get along well with most of them, although he has a competitive spirit for many of the sports and other competitions he takes part in. He has also been a helpful character in games such as Mario Party often giving characters bonuses for landing on his spot on the board. Finally, it’s important to mention the character who the original Donkey Kong knew and kidnapped in his feud with Mario, Pauline. The current Donkey Kong has met Pauline a couple of times in the Mario vs Donkey Kong series, and often when he’s gotten upset he’s kidnapped her, however he often is calmed down by her and reconciles with her and Mario in the end, even working together one time to test Mario’s new Mini Mario toys.
Enemies/Rivals: DK’s main enemy is King K Rool, the leader of the Kremlings who has stolen his Banana Hoard multiple times. K Rool has also however managed to kidnap DK a couple of times, often by catching him off-guard, which makes him arguably the most dangerous villain he’s ever faced. Other enemies DK has faced over the years include the instrument themed Tiki Tak Tribe, the Viking Snowmads who took over his island and fairly rare run ins with Bowser in a couple of Mario Spin-off games where he’s playable. DK doesn’t have the same antagonistic relationship with Mario as Cranky Kong once did, however he has been at odds with him before, such as with the previously mentioned Mini Mario toy incident. Often this is due to DK’s temper however and afterwards he will calm down and reconcile with Mario. Finally, in one unusual case, Donkey Kong travelled to various Kingdoms fighting their kings in order to conquer their islands, which brought him into conflict with various Kongs and other large beasts, finally culminating with him battling the evil Cactus King. Following his defeat of the Cactus King he celebrated with the other Kongs which seemed to suggest they had become allies in the end. Personally I prefer to think of the somewhat unusual events of this game as actually being the original Donkey Kong as it would fit his more rage fuelled rampages than the current DK, but there’s no word really on it either way and the game’s too obscure for it to likely be clarified.
Crossovers with other Smash characters: Donkey Kong himself has had a few crossovers over the years with other Smash Bros characters. In Mario Kart 8, DK crossed over with Link (his Skyward Sword and Breath of the Wild incarnations), Inklings, Isabelle and some human Animal Crossing Villagers. Samus herself didn’t appear in Tropical Freeze, however her gunship can be seen in the background of Busted Bayou seemingly crash landed in the vines. Metroids also make a cameo appearance underwater in Amiss Abyss, appearing in the background floating up to the surface. Mr Game & Watch similarly to Mario crossed over with DK in the Game & Watch Gallery series, however it seems this version of DK is actually the original aka Cranky Kong, as he was often accompanied in this game by DK Jr rather than Diddy Kong. Mr Game & Watch also appeared in Donkey Kong Country Returns as a cameo in the background of the stage Foggy Fumes hammering a pipe. DK appeared as part of the group in the NES version of Tetris playing instruments, this being the original version of DK also. He was playing the drum alongside Pit, Samus, Link and Mario. DK was in all but the original Mario & Sonic at the Olympic Games series, first appearing in the first Olympic Winter Games, as such crossing over with Sonic and many characters from his series, often interacting most with other power-based characters such as Knuckles and Vector the Crocodile. 
Although I do not want to go into other media too often, Donkey Kong technically appeared in Captain N the Games Master cartoon. In this he was based on the original DK and more like King Kong being a giant angry antagonistic ape. Through this show, DK crossed over with Megaman, Simon Belmont and Pit once again. Perhaps the biggest crossover for DK was his appearance in Punch-out on the Wii as a secret boss. DK would sometimes appear in the audience for matches watching as Little Mac made his way to become the champ. During Little Mac’s Last Stand, a mode where Little Mac will retire from boxing after three losses, he decides to take on the champ himself in the ring, making him the final new opponent faced in the game. The original DK and DK Jr also appeared in the crowd in the arcade Punch-out games. DK appeared in all of the Mario Kart GP arcade games, crossing over with Pac-Man, interestingly their only game crossover despite both being famous for starting as arcade games. Finally, despite a lot of association between the series, DK himself never crossed over with Banjo and Kazooie, although in an early beta version of DK64 there was a shower stall with their faces on it in DK’s Treehouse which was later removed. Whether this would have involved a crossover with the games such as the Stop N Swap features planned for Banjo-Kazooie and Banjo-Tooie is unknown at this point.
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Why this game?
Donkey Kong is known best as a character who is typically one of the most powerful in the games he’s in, including Smash Bros. Over the years he has had various games where he’s been playable, with his own series, Donkey Kong Country. What’s interesting with this series is that in the original three games DK himself was only playable in the very first, having been kidnapped by K Rool in the second and third games. He returned to being playable in DK64 where he was the first of 5 characters that were unlockable in the game being second only to Chunky Kong in strength. After Rareware, the developers of the Donkey Kong Country games and DK64 were sold to Microsoft, Nintendo came out with a new game, Donkey Kong Jungle Beat. In this game DK was probably the most violent and powerful he’d been shown in a platformer, with his moves often involving beating his enemies repeatedly with powerful attacks. After this and a long break, the Donkey Kong Country series finally returned in a game called fittingly Donkey Kong Country Returns, a new 2.5D platformer in which DK had to go across his island to reclaim his banana hoard again. This time however, he had to take it back from the Tiki Tak Tribe rather than the Kremlings as in the original series. This game managed to make DK feel more powerful as he did in Jungle Beat but also keep the same platforming style of the original games with one of the most notable features being how the environments DK would travel through would often change based on his actions, with him smashing his way through various locations.
So, with many of the later games focusing more on DK’s power, why did I choose Donkey Kong Country rather than the later games to represent DK? Well, simply put because those games all build off of the foundation Donkey Kong Country set down. Before Donkey Kong Country, DK had only appeared in games where he was an enemy of Mario or in one case a pest exterminator called Stanley. With a remake of the original arcade game on Gameboy having come out within the same year, only a few months before DKC, it’s easy to compare the two to see just how different the original DK was to the one who’s used today. Donkey Kong in this new game was made into a new character from the original, with the original now becoming Cranky Kong, a grouchy old ape past his prime. Donkey Kong Country introduced DK’s new home of DK Island, a new cast who helped him on his adventure along with a new set of enemies in the Kremlings and their leader King K Rool. DK’s design was also changed, one which has stuck pretty much to this day with the odd sort of hairstyle the fur on his head makes. It’s for this reason I feel when looking at DK’s origins, this game is the best place to start, as it was the game that essentially redefined DK into the form he has to this day.
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My past with this game.
This game and series as a whole are very important to me and a huge part of my gaming history. This series along with Mario were the games I grew up with, with this and Super Mario Bros 3 I believe being probably the first videogames I ever played. As such, I admit to having a massive nostalgia bias to the series, however, I still to this day feel this is a fantastic game, amongst some of my personal favourite games of all time. This game specifically isn’t my favourite of the series. In comparison to the other two Donkey Kong Country games, this game was shorter with less secrets, such as the secret worlds and secret final bosses the other two games had to offer. However, I definitely wouldn’t pass it up in favour of the other two games and I have enjoyed replaying it many times over the years. One aspect I have fond memories of personally is that this was one of the few games my parents would play with me, with my Dad in particular being a big fan of it. It was probably one of the only games where I had the experience of starting off being far worse at the game than my Father but gradually getting better until finally, I could beat the game, something he’d not been able to do. As such I suppose I could consider this game as sort of a benchmark for me with regards to finally starting to actually finish games. I have other personal memories from my childhood relating to this game, such as only really being able to play when my parents would allow me to set up the SNES as I was around 4-5 years old and having my Cousins over to play the game with me, but I don’t feel going into that much more would really add a lot to this.
With regards to the gameplay itself etc, the game was fairly simple to the point I could play it as my first game, but even now there are definitely a fair few challenges later down the line, granted nothing on the level of other games around at the time and earlier that I’d never played such as Megaman and Castlevania, but definitely parts that I had to play a lot of times to get past. I remember one specific stage I had trouble with to the point that I actually asked my parents if I could phone the Nintendo Helpline. The level in question was Slipslide Ride, a level where there were ropes you would climb, with the purple ones constantly sliding you down and the blue ones constantly sliding you up. The part I got stuck on was where the only option to proceed was to climb up two purple ropes, however trying to climb up wouldn’t work due to the constant slipping with you only at best being able to stay in place. I remember when I managed to get through on the Nintendo Helpline the operator on the other end gave me the solution, which was to jump between the two purple ropes which would let you gradually get higher until you could jump off them onto the platform above. So what’s the moral of the story? Well, I’d say it’s that I’ve always been a stinky cheater even before looking up solutions on the internet was a thing. Although really, I’m only mentioning this because I find it sort of an interesting example of one of the possible ways to get help with games before you could just look up a walkthrough on the internet. Of course, I believe book guides and game magazines were probably around at the time that I could have used, but being a fairly young kid then and not really seeing many other kids beyond my Cousins sometimes meant that I wasn’t really aware of most of these options. I forget now if the Nintendo Helpline was meant to be one for people with actual issues with their systems or games etc or was advertised as a service for help with “game tips” also, either way I was probably one of those kids who would lead to Nintendo’s attempts to put help features into games down the line, i.e. a true hero.
Something not particularly good for the subject of this post, Donkey Kong himself is he tended to be shown up in this game by his new friend Diddy, with his only real advantage being he could defeat a specific enemy Diddy couldn’t. DK could defeat Krusha a muscle-bound Kremling, and could defeat two other enemies Diddy couldn’t as easily, being Klump a Kremling with a hardhat that Diddy had to cartwheel into, and Army an Armadillo who Diddy would have to jump on once to bring him out of his ball form and then jump on again to defeat. DK could defeat both of these enemies with just a single jump. Diddy on the other hand, would move faster and was nimbler with his jumps, although DK could still manage to jump as far as was needed in the game, everyone I knew who played the game would always prefer to keep Diddy in reserve when playing. This brings me onto another aspect that at the time and even now I quite liked about the game, how the Kongs would team up. Instead of playing through stages as either DK or Diddy alone, you would play as one of the Kongs with the other following you. When you got hit by an enemy, the Kong who was hit would run away and you’d take control of the Kong who was following. The Kong who was following you wouldn’t be able to do anything, being more of a ghost really in actual gameplay, just following you along not being affected by enemies or obstacles. This I feel really added to the atmosphere of the game as you didn’t feel as alone as in other games unless you’d lost one of the Kongs, and with DK and Diddy often being on-screen together it helped make them feel more of a duo than other game characters at the time such as Mario and Luigi, who in most of their games then would take turns going through levels on their own rather than together. The game also did a good job of avoiding the screen becoming too cluttered or confusing the Kong you were controlling for the one you weren’t by making the one following have a slightly more faded look, making it easier to focus on the character you were specifically controlling at the time. In order to bring back one of the Kongs you’d lost when you were down to just one you would have to find a DK barrel to break them out of, which you might recognise in Smash as being DK and Diddy’s entrance animation.
Atmosphere is probably why this game has always been so nostalgic to me. I’ve never cared overly much for graphics (although I definitely can appreciate when something looks good) and whilst this game at the time was fairly breath-taking graphically, the music and the art style were probably the bigger aspect of why I loved the game, with me often as a kid enjoying drawing all the different characters and enemies and reading the instruction manual to look at the various artwork in it. The series would get even better from here, but there are a lot of visual aspects unique to this game that stand out even now. Probably one of the most cited examples at the time was in the very first stage where just before you reached the end of it the sun would set and the place would turn from day to night. It’s hard really to describe atmosphere much more as it’s something you get just from playing or seeing the game itself, so I think it’s best to leave it at saying simply I’ve always liked it in this game.
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My Smash Playthrough.
As I’ve stated before, this is a game I’ve played through a few times before, and I was looking forward to doing so again. Although this is the second post I’m making, at the time this was probably the fifth game I played roughly. The reason why is that I made this list before Smash Bros Ultimate was announced and gave an order to the fighters, so rather than having DK as fighter 2 I had the characters more often shown in various trailers, such as the first trailer for Smash Wii U with Mario, Link, Kirby and Pikachu as the first ones on my list. It was due to this therefore I was on a roll and moved pretty quickly onto this game seeing as the previous game I’d played for Kirby wasn’t very long or difficult. Replaying this game from what I remember I didn’t run into many problems and it was overall the same fun experience I’ve always found it to be replaying it.
So when it comes to remembering this run again as it was some time ago there aren’t many things that stick out in my mind. Stages I remember having issues with were mostly ones I’ve always found difficult, and I think most people do. One of them, Tanked up Trouble was a level I’d always found irritating as you are on a platform with five lights on it which gradually go out. You have to collect fuel barrels in order to bring the lights back on, and if the lights all go out the platform would fall with you on it. Of course, you also had to stay on the moving platform the whole time or else you would fall off the stage, and enemies would be waiting to block your way requiring you to either avoid them or jump on them if you could all while not losing track of and landing back on the platform. I believe overall I didn’t find this level as difficult as I had in the past, although I definitely had a couple of deaths on it. Probably the hardest level overall was Platform Perils, the final regular level in the game which has you jumping between various small moving platforms. The biggest issue on this stage however was the grey Krushas, exclusive to this stage. These variations of Krusha enemies were strong enough that even DK couldn’t beat them by jumping on them, requiring a barrel to be thrown at them as the only way of defeating them. Due to this, often the stage would require you to carry a barrel on small moving platforms and not drop or accidentally break it before you reached the Krusha who is on another small platform you need to get onto. If you lost the barrel there was no way to defeat the Krusha meaning you’d end up dying and having to try the level again. This level took me many attempts I remember and was probably the biggest challenge I had, but eventually I beat it, leading on to me beating the final bosses not too much longer after.
When replaying this game, I’ll admit there was one negative that stood out to me more now than I remember when playing it as a kid, which is objects in the foreground. I think this is more a problem I’ve found myself than one that many people commonly find, but I’d sometimes find myself getting irritated in stages where there would be decorations in the foreground that go past. I would not find them big enough to actually block the view of gameplay, but moving quickly through a stage and having them go by would on some occasions be something I’d find irritating to look at, with some examples being the stalactites and stalagmites in the cave levels that would appear in the foreground as you went along. Another irritating visual effect I’ve found is the blizzard effect in the snow stages. The point of it of course is to make it more difficult to see, however I would find it somewhat taxing on my eyes at times, and with the stages often requiring either precise jumping on platforms or timing when to blast from one barrel cannon to another it could get very irritating. One improvement I’d say in the virtual console release is the removal of a specific effect in the stage Torchlight Trouble. In this stage you are going through a dark cave and require Squawks the Parrot to follow you with a torchlight so you could see where you’re going. In the original version of the game, every time you’d turn Squawks would turn and shine the torchlight directly at the screen creating a bright flash for a fraction of a second. This would happen every time you turned and I remember finding it could be very irritating, so I was glad to see the Virtual Console release had gotten rid of the flash.
The bosses are fairly average when it comes down to it, and out of the three games in the series probably the least interesting. This isn’t helped by two of them being basically recoloured harder versions of earlier bosses later in the game, although this game was hardly the first to do this. This does get a funny reference in the GBA remake of this game where Cranky Kong will appear to talk with DK after each boss, and on the first recolour boss he appears to basically complain about how lazy the designers are just reusing an earlier boss. Probably one of the few aspects of the remakes I liked. Most of the bosses simply require you to jump on them when you get the chance, with the others requiring you either to simply avoid them and kill the enemies they spawn, or throw barrels at them when they’re not invincible. The bosses consist of larger versions of regular enemies such as the giant beaver Very Gnawty which is a bigger version of the regular Gnawty enemies. The final boss King K Rool however is easily the best boss in the game. He’s fairly challenging and has a lot of fun attacks. I don’t want to spoil too much of the boss fight against him as a lot of it relates to his portrayal in Smash so I will simply say he makes a great conclusion to the game.
The game’s ending isn’t particularly special, but of course personally it holds a lot of nostalgia for me, especially being one of the first ever endings I actually got to in a game. The music for it is a really nice ending track and it has a nice cast call with every character, enemy and boss in the game walking through DK’s Treehouse with their name being displayed below. I tend to like these endings in games as it’s a fun recap of what you’ve gone through in the game. I didn’t 100% (or as this is a Rareware game 101%) the game, mostly as the only real reward is Cranky Kong’s dialogue changes from saying ‘if I’d been playing I’d have found everything’ to congratulating you. Also, I tend to leave some things in the games I’ve been playing through so I have something that if I feel like coming back to the game later down the line I can still do. Overall, despite the few complaints I brought up, this is still an amazing game and one that will always be very important to me personally which I enjoyed playing through again.
Specific aspects about the game relating to Donkey Kong in Smash.
Donkey Kong is another character who doesn’t really have equipment he uses in the game, nor any really customisable aspects. Unlike Mario in Super Mario 64 however, he also doesn’t have a lot of moves he really draws from this game. The only moves he has in Smash Bros that come from this game specifically are his forward roll, which was added in his later Smash Bros appearances, and his Hand Slap move. This move involves DK slapping the ground with his hands, often defeating enemies who are right in front of him when he does it, producing a single banana when they’re defeated and being usable sometimes to find hidden items in the floor. It is fairly difficult to use on enemies not having a very far reach and is fairly slow making it not very useful, especially in comparison to just jumping on or rolling into enemies. Later games such as Donkey Kong Country Returns and Tropical Freeze would make this ability far more powerful and useful, but this is where it originated and as such is what the move in Smash Bros is based on. One final aspect from this game that DK uses in Smash Bros is his ability to lift barrels and move around with them. In Smash Bros DK was one of the only characters in the original game who could lift heavy objects such as barrels and walk around with them. Later games would have other big characters such as Bowser also be able to do this, however DK has another ability unique to him. When grabbing another character, DK can lift them similar to how he lifts heavy objects such as barrels and he can carry them around before throwing them or they escape from his grasp, which is most likely based on his carrying abilities with barrels in this game. The only other thing of note which I mentioned earlier is DK’s stage entrance involves him breaking out of a DK barrel, similarly to how he will be trapped in one when playing as Diddy alone in this game and will have to be broken out of it.
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Credits.
Information such as release dates were found through Super Mario Wiki and Donkey Kong Wiki.
Screenshots taken by me using Miiverse.
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animatronic5 · 5 years ago
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fanfiction.net/u/10887504/
The link above is for my Fanfiction.net profile. 1. A sequel to my story, LoZ: Hyrule Heroes, involving Link and Malon's kids, Lyn and Mel, trying to rescue Zeldas sonn Prince Scott, from a ressurrected Vaati and Zant from TP. Along their journey, they travel with a young Rito girl named Sarah, Erma, (the witch from the first story), the desperate Midna who's trying to reclaim her throne, and Flynn's pup, Zeke. A side-plot in the story would be Link and his companions from the first story protecting Hyrule Castle, and Zelda, from Zant and Vaatis incoming forces. 2. A harem crossover, Dragonball Z and Chrono Trigger, involving an OC, Ayla, Maron, (Krillins Ex, not his daughter), Launch, and a few other single women in these universes. The plot I've thought of so far is a young man from the future who ends up travelling through time, and thus, meets the many hot women who fall in love with him. 3. AvP, a female predator named Tia'ra and a male human named Max are trapped on a prison planet with many other humans and aliens. As they try to find a way to escape, as well as fall in love, they meet a Xenomorph whose been experimented on and given human speech and thought, a little girl whose been wrongfully taken there, a woman and her pet Xenomorph, (note, this is my character Violet and Xander from my story, the Android and The Mutant), and a male cyborg, the group find out about a plot that threatens to destroy the universe. 4. OFF, Batter x Queen AU. The Judge sends a regretful Batter to a time before Hugo lead his world to ruin, and thus, starts to form a relationship with the Queen. 5. A continuation of my story, UnderFell Mob. In this, Frisk is now an adult, working with her monster family to maintain peace. Soon, a new menace rears its head to threaten Frisk and those she cares about. 6. Godzilla Apocalypse Story involving OCs, humans and monsters from Godzilla, Gamera, Mothra and King Kong movies. When the world is turned into a wasteland, it's up to a small group of humans to try and create peace between the monsters and themselves. When Ling Ghidorah threatens the last of humanity, it may be up to a certain radioactive creature to maintain peace. 7. Invader Zim X Gaz AU, if this one wins, or if I ever decide to do it in the future, I might do another poll on where you'd want the setting for this AU to be. 8. Tom, Toonamis glorious host, is sent on a Sci-Fi adventure that will have him meet several faces. And they're all his own! (Basically, our current Tom ends up stranded on a desert planet with a new larger, more mobile version of SARA, Georgia the worm, and Clyde 56s, and they end up finding the factory that built Tom, and in doing so, they find the previous models of Tom, but discover that they have their own personalities!) 9. An OC ends up on a cosmic adventure with Quenn Tyr'ahnee, (aka: The Martian Queen on Duck Dodgers). On their journey, the two fall in love as they are chased down by a group of space pirates, (who may or may not look like classic Looney Tunes villains). 10. Years into the future, the Teen Titans, (comic versions mostly), are now lead by a new generation. The son of Bruce Wayne and Selina Kyle, the daughter of Dick Grayson and Starfire, the daughter of Raven and Garfield Logan, an ageing Victor Stone, the grandson of Slade Wilson, and an orphaned monster find themsleves coming together to carry on the legacy of the Titans before them... 11. A crossover between Super Mario Odyssey, and Legend of Zelda: Breath of the Wild. In the story, set in an AU, A weakened Ganon creates a spell that merges his world with the one housing a certain Italian plumber. When he forms a shakey alliance with Bowser, it's up to 2 heroes to save the day. A plumber with his talking cap, and the Hero with the sword that seals the darkness must save their world's from the Koopa King, and the Demon Lord... 12. Who loves Smash Bros? I Do! So I thoight, why not make it into an actual story? Keep In mind, due to so many characters In the games, and several games at that, I made it a more simple plot by making my own that's loosely based on the first game. I will have various characters from certain games In it though. Some as heroes, some as villains, and some as side characters. In my story, a dimensional rift created by Master Hand brings various worlds together. This includes the Mario Bros, Sonic the Hedgehog, Link, Fox Mccloud, Samus Aron, Solid Snake, Megaman, Kirby, Red and his pokemon, Ness, Lucas, Donkey Kong, Pit, (aka Kid Iccarus), and Captain Falcon. Characters such as Bayonetta, Lucas, Banjo Kazooie, various Princesses, the Wario Bros, (Yes, I'm putting Waluigi in there), will be forced to hold up together while our heroes work to stop Master Hand and his minions. 13. Mad Marvel. A Mad Max style universe involving various Marvel characters. For my main leads, Spiderman with his Karen AI, She-Hulk, (note that I'm toying with the idea of Spider-Man and she hulk as a couple for this story) Iron Man, Captain Marvel, Wasp, and Thor. The villains would be an immortal Joe version of Thanos, Hela, Magneto, Red Skull, MODOK, Dr. Doom and Abomination. Other characters like the X-Men, Deadpool, the Hulk, and other Avengers would pop up in other groups. The main one is the characters I listed. 14. Spiderman: Great Power. A very loose adaptation of the PS4 game. It has variations, like the action, and certain changes to the story. Such as Peter having his AI Karen and his drone from SM: Homecoming, Peter is in a relationship with She Hulk, he is friends with the Avengers, and side characters like Ned being involved on the side lines. 15. A Ben 10/ Fallout harem romance story. It loosely follows the combined plots of Fallout 3 and 4. An alternate Ben's universe is destroyed by a black hole, and so Paradox, feeling bad for him, sends him to an alternate dimension where he was unknowingly killed by an insane pyronite. Ben is brought to a fallout style dimension where various alien species have come to the Earth before and after the nukes turned it into a wasteland. As Ben works to save this world from being torn apart, he also finds himself in a harem style relationship with various woman from the series. Influenced by the story, "Ben's Harem", by GreyKing46. 16. A Smash Bros AU. In this story, Samus Aran is the captain of a group of space mercs. This team consists of Aran, Sonic from Mobius, a Pikachu tested in in a lab, a baby Metroid, Link as a Luke Skywalker type character as boy coming from a backwater planet, Mario as a space mechanic, Fox Mccloud, a cyborg version of Snake, Megaman and and Kirby as a mysterious space outlaw. 17. A fantasy story maybe? When a feared yet gentle barbarian is taken hostage by a tribe of ogres, he is soon thrown into an adventure involving high stakes danger, and romance. He soon finds himself in a relationship with several females! Yeah, trying to delve into harem style storytelling. He finds himself with an orc warrior, a runaway dwarf princess, a human thief, an enslaved centaur, a flirtatious elf, a hard headed goblin and a shy nymph. 18. A simple romance story where Peter Parker, Spider-Man, and Jennifer Walters, She-Hulk, become a couple, fighting against various enemies as members of the Avengers.
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allcheatscodes · 8 years ago
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mega man star force 2 zerker x ninja nintendo ds
http://allcheatscodes.com/mega-man-star-force-2-zerker-x-ninja-nintendo-ds/
mega man star force 2 zerker x ninja nintendo ds
Mega Man Star Force 2: Zerker x Ninja cheats & more for Nintendo DS (DS)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Get the updated and latest Mega Man Star Force 2: Zerker x Ninja cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, guides, hints, FAQs, walkthroughs, and more for Nintendo DS (DS). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the Nintendo DS cheats we have available for Mega Man Star Force 2: Zerker x Ninja.
Genre: Role-Playing, First-Person Action RPG Developer: Capcom Publisher: Capcom ESRB Rating: Everyone Release Date: June 26, 2008
Hints
Start As Zerker
On the wave command card (Not battle card Black Card) You can start as Electric Zerker by Pressing X then Mega Then select (on the DS) Then on the chart
A E I M QB F J N RC G K O SD H L P T Hit N, I, F, C, D, and G in that order.
Start As Fire Saurian
To start as Fire Saurian, go to the wave command card (Not Battle card Black Card) By X, Mega, Select (on DS) Then on the Input.
A E I M QB F J N RC G K O SD H L P TQ, R, I, C, A, and E In order.
Cheats
Start As Fire Saurian
I, M, F, C, G, and O in order.
Start Battles as Tribe King
If you want to start your battles as the tribe king, then go to Mega on the pause screen, press select and put in ICGOSL.
The letter format is like this:A E I M QB F J N RC G K O SD H L P T
When you’re the tribe king, all your battle cards have double power and fire cards have double plus 30, elec double plus 20 and wood double plus 20. The code only lasts 3 turns and will need to be re-entered if you get a game over or turn off your DS.
Megaman Rogue Power-up
Megaman Rogue is a black and red version of your tribe on form. Sword attacks get powered up by 50 points but your real brothers tribe on cards won’t appear in battle. Go to mega on the pause menu, press select and put in SLNDPC.
Unlockables
Boss Le Mu Xa
To get to Le Mu Xa, you don’t need to unlock all 5 stars toget to him.
Easter eggs
Currently we have no easter eggs for Mega Man Star Force 2: Zerker x Ninja yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Glitches
Currently we have no glitches for Mega Man Star Force 2: Zerker x Ninja yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Guides
Currently we have no guides or FAQs for Mega Man Star Force 2: Zerker x Ninja yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
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rockmiyabideusexmachina · 7 years ago
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Ninja and Dinosaurs and Lightning Bolts, oh my!
Tribe form (and Burai) sticker art from the 2008 Wave Masters event and alternate concept art of those forms.
Because one of these forms is heavily on my mind right now...for reasons...
Scanned from: Shooting Star Rockman Official Complete Works, Circa March 2009.
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sentient-rift · 3 years ago
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About Geo Stelar and Omega-xis
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Human: Geo Stelar
EM Being: Omega-xis (Mega)
EM Wave Change: Megaman (SF)
Abilities: Noise Change, (Black Ace and Red Joker), Tribe On, Wood Ninja, Thunder Zerker, Fire Saurian, Aqua Pirate (Made by Welch), Light Angelus (Made by Welch) Tribe King, Star Force, Ice Pegasus, Fire Leo, Green Dragon.
Background: Geo Stelar and Omega-xis are heroes of the future more advanced than Lan and Hub's. When fused together, they form Megaman (SF).
In celebration of their addition to Mega Man X DiVE, RiCO invited them to join the team. Since they helped Lan and Megaman on different occasions, the two were welcomed immediately.
Welch took the opportunity to upgrade Megaman SF by creating artificial OOPArts to help Geo use Tribe On again.
Geo and Starman get along very well. Geo even operates him whenever he needs a break being Megaman and needs a Net Navi to do the job instead.
Mega really likes the tough guys like Bass and Zero, but is also fascinated by Duo since he's also an Extraterrestrial being.
(Click here to see their introduction.)
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sentient-rift · 3 years ago
Note
A letter
Dear, Geo, who would you date between Luna or Sonia, also what is your favourite form?
Anonymously leave a letter to my muse, and they’ll try to guess who it’s from.
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"Oh! A letter! Is it from Pat?"
Geo checked for a name, but couldn't find any.
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"Oh, well. I'll ask him if this is his letter when I get the chance... Now about the questions..."
Geo blushed a bit and looked both ways to see if anyone's around.
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"I think I have to go with Sonia. Don't get me wrong, Luna's a nice girl and all, but it's obvious she likes Megaman, and not Geo that way... I just don't see it working out as well if I can only be Megaman on the date...
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"But Sonia, I can be myself around her, and she was my first Brother... I really see myself having a much better date with her..."
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"Pick up that phone, cuz I called it, kid!"
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"Knock it off, Mega. Anyway, for the second question, that's a tough one. I'd say it's between Tribe King and Black Ace. Though Ice Pegasus is a close second. Both Tribe King and Black Ace are powerful forms that really help me in a pinch. And I pick Black Ace over Red Joker because I'd much rather take on the form of my friend than my enemy...
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"Plus, Black Ace just looks cooler in my opinion."
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