#Three Act Structure
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ladyluscinia · 1 year ago
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Ok, I think I might be exiting the "are you fucking kidding me?" period and ready to make a real argument, so lets talk about Three Act Structure!
Is OFMD S2 just the "Darkest Hour"?
A very common explanation I've been seeing for some of the... controversial... aspects of S2 is that it's meant to be that way. That the middle act is where the protagonists hit their lowest point. Where we get the big failure point. Where everything looks kind of shit.
S2 is supposedly just that point. It's The Empire Strikes Back. People have been making that comparison since before the first episodes even dropped, telling everyone to expect something that could be disappointing or unsatisfying - it's just a matter of needing to wait for S3 to pull it all together.
It's not a baseless framework to consider the show through - I'm pretty sure David Jenkins has mentioned it in interviews (or at least mentioned he planned for three acts / seasons) so it's certainly worth asking how he's doing at the 2/3rd mark.
So - quick summary of Three Act Structure:
Act 1 introduces our characters and world. It includes the inciting incident of the story and the first plot point, where a) the protagonist loses the ability to return to their normal life, and b) the story raises whatever dramatic question will drive the entire plot. Act 2 is rising action and usually most of the story. The protagonist tries to fix things and fucks them up worse, in the process learning new skills and character developing to overcome their flaws. Act 3 is the protagonist taking one more shot, but this time they are ready. We get the climax of the story, the dramatic question gets an answer, and then the story closes.
If you want examples, the Star Wars Original Trilogy is a very popular template. And, hell, he said it was a pirate story... the main Pirates of the Caribbean trilogy also does a solid job with their three acts.
Let's compare. (Spoiler: I'm not impressed 🤨)
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First thing I need to establish... Wait. Two things. First is that Three Act Structure is flexible, so we can't really analyze success or failure by pulling up a list of necessary plot beats that should have been hit in X order. Second is that if you tell me you are writing a romance with a Three Act Structure - where "the relationship is the story" - the first thing I'm going to do is ask you how you are adapting it. Because while there's not necessarily anything preventing you from applying this to a character driven plot, most people are familiar with it as plot structure for externally driven conflict.
Unless there's a reason the status of the main relationship is intrinsically tied up in the current status of the war against the evil empire, a standard Three Act Structure is going to entail either an antagonistic force that absolutely wants your main couple apart being the main relationship obstacle OR the romance aspect being a subplot to the protagonist's narrative adventure. None of those sound like how the show has been described.
So how is OFMD adapting it?
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Act 1
(Can't figure out how well Act 2 is doing if we don't start at setup.)
Right out the gate, OFMD breaks one of the main "rules" for a story where the Acts are delivered in three parts. Namely the one where the first Act is treated as an acceptable standalone story, with it's own satisfying yet open ended conclusion.
In Star Wars, A New Hope ends with the princess rescued, Luke finding the Force, Han finding his loyalty, and the Death Star destroyed. The Empire isn't defeated, the antagonists still live... the story is not over, but this one movie doesn't feel unfinished.
Similarly, Curse of the Black Pearl gives Jack his ship back, Elizabeth and Will get together, and Norrington has the English Navy let them all off the hook and give Jack and the pirates one day's head start.
OFMD's final beat of S1 being Kraken Arc starting is not that, even if Stede returning to sea is still a pretty hopeful note. Now... I don't necessarily think this was a bad call. At least, not if the story is the relationship. It's easy to close on a happy ending and then fuck it up next movie if the conflict is external and coming for them. Not so much if you're driving the story with your protagonists' flaws, in part because it should be really obvious at the end of setup that your main characters need development and can't run off together right now. I actually like that they were risk-takers and let S1 look at the situation clearly vs doing a fragile happy end, because it takes into account the difference between a character-driven and plot-driven narrative.
I think OFMD's Act 1 actually ends at maybe the Act of Grace? Well, there through the kiss on the beach, counting as our "first plot point" before everything goes wrong, basically.
At that point, they have setup the story and characters. We've been introduced to Edward and Stede's current issues. Signing the Act of Grace does make the intertwined arcs between them real - it's no longer a situation that either one of them could just walk away from like it was in 1x07 - and we narrow in on the (alleged) driving question of the show:
It's not about "Will Stede become a great pirate?" or "Will we develop a better kind of piracy for the crew?" - the show is the relationship and the big question is "What is Stede and Edward's happy ending?"
Act 1 ends on their first solution, being together and making each other happy and admitting it's more than just friendship. Act 2 starts, appropriately, by saying both of them are currently too flawed for that to go anywhere but crashing and burning.
Now... looking back, what does Act 1 do well vs poorly?
I think it's really strong on giving us the foundation for BlackBonnet's characters and flaws. We aren't surprised Stede goes home or Edward goes Kraken (or at least... we weren't supposed to be surprised. There are still a lot of holdouts blaming Izzy for interrupting Edward's "healing" despite how at this point in the story it doesn't make sense for Edward to have the skills to heal... but I digress). The relationship question is compelling at the end of S1, the cliffhanger hooks, and the fandom explosion of fics did not come from nowhere - the audience was invested.
I also think Act 1 does a great job of settling us in the universe. We understand the rules it abides by, from how gay pirates are just a fact of life to how there's no important organs on the left side of the body. Stede has a muppety force field. Rowboats have homing devices, and port is always as close as you want it to be. Scurvy is a joke. The overblown violence of pirate life is mostly a joke, but we are going to take the violence of childhood trauma seriously.
Lucius's fake-out death, while technically part of Act 2, works well because Act 1 did a good job of priming everyone to go "obviously this show wouldn't kill a crew member for shock value, and we're 100% supposed to suspend disbelief about how he could have survived getting flung into the sea in the middle of the night." And we do. And we get rewarded for it.
Regarding antagonists - a big focus of any setup - the show is deliberately weak. The one with the most screentime is Izzy, and he's purposefully ineffective at separating our main couple. Every antagonist is keyed to a particular character, and they function mostly to inform us of that character's flaws and development requirements. The Badmintons tell us about Stede's repression and feelings of inadequacy, and Izzy tells us about Edward's directionless discontent and tendency to avoid his problems. Effectively - the show is taking the stance this will be a character driven narrative where Stede and Edward's flaws are the source of problems and development the solution. No person or empire (or social homophobia) is separating them...
...which leads me to something not present - there nothing really about the struggle of piracy against the Empire. Looking at Curse of the Black Pearl... we see piracy is in danger. The Black Pearl itself is described as the last great pirate threat the British Navy needs to conquer. Hangings are omnipresent - Jack is sentenced to die by one almost as soon as he's introduced to the story, when his only act so far had been to wander around and save Elizabeth from drowning. OFMD tries to invoke this kind of struggle in 2x08, but there's no foundation. Our Navy antagonists are Stede's childhood bullies, and so focused on Stede the crew isn't even in danger when they get caught. The Republic of Pirates is getting jokes about being gentrified, not besieged.
Even the capture of Blackbeard by the Navy is treated as a feather in Wellington's cap but not a huge symbolic blow against piracy... because we just do not have that grand struggle woven into Act 1. You only know the "Golden Age of Piracy" is ending if you google it, or have watched a bunch of pirate shows.
Overall, a solid Act 1, well adapted to the kind of story they've said they were looking to tell - a romance in the (silly-fied) age of piracy, instead of a pirate adventure with a romantic subplot.
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Now, Sidebar - Where is the story going?
The thing about the dramatic question - in OFMD's case: "What is Stede and Edward's happy ending?" - is that a) there's normally more than one question bundled up in that one + sideplots, and b) while you aren't supposed to have the answer yet, you can usually guess what needs to happen to give you the answer.
Back to our examples... Luke's driving question is "Will the Empire be defeated?" Simple. Straightforward. Also: "Will Luke become a Jedi?" The eventual climax of our story from there is pretty obvious... the story is over when Luke wins the war for the Rebellion in a Jedi way. That's the goal that they are working toward.
Pirates of the Caribbean is a bit more complicated. We're juggling more characters and have a less defined heroic journey, but there are driving questions like "Is Jack Sparrow a good man?" and "Is Will Turner a pirate / what does that mean?" and even "Will the British Navy defeat piracy?" They get basic answers in Curse of the Black Pearl, and far more defined ones in At World's End. Still, this is another plot-driven narrative. They've laid the foundations for the Pirates vs Empire struggle, and when that final battle turns into the trilogy climax then you know what's happening.
OFMD is not doing a plot-driven narrative. To judge how they are doing at their goals, we have to ask what they think a happy ending entails in a character sense.
Clearly it's not the classic romantic sideplot, where the climax is the first kiss / acknowledgement of feelings. They've teased a wedding in Word of God comments a lot, so that's probably our better endpoint. Specifically, though, a wedding where both of our protagonists aren't ready to flee from the altar (big ask) and where they've both grown enough that their flaws / mutual tendencies to run away from life problems won't tank the relationship.
In Stede's case it's still massive feelings of inadequacy and being too repressed to talk about his problems. Also he ran away from his family to chase a lifelong dream of being a pirate - "Is Stede going to find fulfillment in being a pirate captain, or will the real answer be love?" Edward meanwhile expresses a desire to quit piracy and retire Blackbeard, but we also find out he's struggling with massive self-loathing and guilt from killing his father - "Is retiring what Edward wants to do, or is he just running away?"
If they are going to get to a satisfying wedding beat at the climax of their story, what character beats do we need to hit in advance?
Off the top of my head - both characters need to self-realize their flaws (a pretty necessary demand of anyone who runs away from problems). They are set up to balance each other well, but also to miscommunicate easily. They have to tell each other about or verbally acknowledge that self-realization so it can be resolved. Stede has to decide how much being a pirate means to him. Edward has to decide if he's retiring and what he wants to do. They both need to show something to do with getting past their childhood traumas given all the flashbacks. Through all this, they also need to hit the normal romance beats that convince the audience they are romantically attracted to each other and like... want to get married.
Oh, and this is more of a genre-specific sideplot, but once they demonstrate a behavior that hurts the people who work for them, they need to then demonstrate later how it won't happen again. Proof of growth, which is kind of important in a comedy where a lot of the humor is based in them being massively self-centered assholes. Stede doesn't earn his acceptance in the community until he kicks Calico Jack off the ship, making up for causing the situation with Nigel in the first episode. A workplace comedy can get a lot of material from the boss as the worker's antagonist, but if you want the bosses to stay sympathetic you have got to throw them some opportunities to earn it.
All that sounds like a lot, but like - the relationship is the story, right? If we spend so much time on establishing flaws big enough to drive a story, we also have to spend time on fixing them. Which is where the turning point hits.
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Act 2: How it Starts
This is where the full story reality-checks your protagonist. Glad you saved your boyfriend and embraced new love in Act 1, but his repressed guilt means he's about to completely ghost you, and your own abandonment issues and self-loathing are about to make his dick move into everyone else's problem.
Again, it's a non-conventional choice OFMD has this start at the very end of S1 rather than with a sudden dark turn in the S2 premiere, but it's still pretty clearly that point in the Three Act Structure.
In Star Wars, The Empire Strikes Back opens with a timeskip to our Rebellion getting absolutely crushed and hiding on a miserable frozen planet. The Empire finds them as the plot is kicking off and they have to desperately flee. They get separated. Han and Leia try to go to an ally for help and end up in Vader's clutches. It's a sharp turn from the victorious note that A New Hope ended on.
Pirates of the Caribbean's Act 2 starts dark. Dead Man's Chest opens with our happy couple Will and Elizabeth getting arrested on their wedding day for the "happy end" escape of the last movie. Jack has not been having success since reclaiming his ship, and we'll soon find out he's being hunted by dark forces. As for the general state of piracy, we get a horrifying prison where pirates are being eaten alive by crows, and a new Lord Beckett making the dying state of piracy even more textual. "Jack Sparrow is a dying breed... The world is shrinking."
The key here is making a point that our heroes aren't ready. This is the struggles part - things they try? Fail. The odds do not look to be in their favor.
Now, OFMD apparently decided to go all-in on flaw exploration, especially with Edward. The first 3 episodes of S2 are brutally efficient in outlining Edward's backslide. In S1 you could see he had issues with guilt and feeling like a bad person. S2 devolves that into a destructive, suicidal spiral where Edward forces his crew into three months of consecutive raids, repeats his shocking act of cruelty with Izzy's toe offscreen (more than once!), escalates it with his leg, and finally they state directly that Edward hates himself for killing his dad so much that he fears he's fundamentally unlovable and better off dead.
Stede's struggles are subtler, but most definitely still there. He's deliberately turning a blind eye to tales of Edward's rampage, half from simply being too self-centered to care about the harms Edward causes others, and half from being unable to face or fathom that he had the ability to hurt Edward that much. Upon reunion he wants to put the whole thing behind them, not addressing why he left in the first place. Very "love magically fixes everything" of him, except Stede is no golden merman.
Interestingly, here, BlackBonnet's relationship dysfunction has very clearly been having a negative impact on the surrounding characters we care about. Make sense, since it's the driving force of the story, but that also adds a lot more relationships we need to make right. Like... Edward is the villain to his crew. The show focuses on their trauma and poisoned relationships with him. And then draws our attention even more to Stede taking his side to overrule their objections to him.
For a story where the conflict and required resolutions are primarily character based, and the setup had already given the main couple a good amount to work with, dedicating a lot of S2 to adding more ground to cover was... a choice. Potentially very compelling on the character end, certainly challenging on the writing end... but not a complete break with the structure.
Bold, but not damning.
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Act 2: How it Ends
Now it is true that Act 2 tends to end on a loss. Luke is defeated by Vader and loses his hand, and Han has been sent away in carbonite. Jack Sparrow for all his efforts cannot escape his fate, and he and the Pearl are dragged to the locker.
But the loss is not the point. The loss is incidental to the point.
Act 2 is about struggles and failure, but it's also about lessons learned. There's a change that occurs, and our cast - defeated but not broken - enters the final act with the essential skills, motivation, knowledge, etc. that they lacked in the beginning.
Luke Skywalker could not have defeated the Empire in Return of the Jedi until he'd learned the truth about his father and resisted the Dark Side in The Empire Strikes Back. (Ok, confession, I'm using Star Wars as an example because literally everyone is doing so, but frankly it's a better example of formulaic Three Act Structure repeating within each movie because on a trilogy level - relevant to this comparison - it is a super basic hero's journey in a very recognized outfit and as such the Act 2 relevance is also... super basic "the hero tries to fight the antagonist too early" beat where he learns humility. Not really a lot going on. So, for the better example...)
Dead Man's Chest has a downer ending with the closing moment of the survivors regaining hope and a plan against an enemy now on the verge of total victory - a classic Act 2. But in that first loss against Davy Jones we get Will's personal motivation and oath to stab the heart, Jack finally overcoming not knowing what he wanted and returning to save them from the Kraken (being a good man), Elizabeth betraying Jack (being a pirate), Barbossa's return, and Norrington's choice to bargain for his prior life back. The mission to retrieve Jack from the World's End is the final movie's plot, but things are already on track to turn the tables back around as we enter the finale.
Now, relevant sidenote - one major difference between Three Act Structure within a single work vs across three parts is that Act 2 continues into Part 3, and only tips over into Act 3 about midway through. This is because obviously your final movie or season cannot just be the climax. That's why both movie examples start with a rescue mission. They have to still be missing something so they can get the plot of their third part accelerating while they go get whatever that something is.
But if you wait until the 3rd movie / season to get the development going at all - you're fucked.
Jack's decision in the climax of At World's End to make Elizabeth into the Pirate King goes back to the development we saw in the Pearl vs Kraken fight in Dead Man's Chest. So does Elizabeth's leadership arc. Will's whole arc about becoming Captain of the Dutchman gets built upon in the third movie, but it starts in the second. Not just as an idle thought - he's actively pursuing it. Already consciously weighing saving his father vs getting back to Elizabeth as soon as he makes the oath. Everyone is moving forward in Act 2. Their remaining development might stumble for drama, or they might be a bit reluctant, but I know that they know better than to let it stick, because they already faced their true crisis points.
I'm not sure we can say the same about OFMD.
S2 does a good job of adding problems, yeah, but there's not really any movement on fixing them. Our main couple stagnates in some ways, and regresses in others.
Stede opened Act 2 by running away in the middle of the night back to his wife without telling Edward anything. We know he did it because of feeling guilty and his core childhood trauma of his dad calling him a weak and inadequate failure. Now in S1 he actually speedruns a realization of his shitty behavior with Mary, but what about S2? Well...
He continues to not talk to Edward about... pretty much anything. My guy practiced love confessions galore but Edward only finds out about going back to his wife via Anne, and it gets brushed aside with a love confession. He seems to think Edward wants him to be a dashing pirate, or maybe he just thinks he should be a dashing pirate. Idk, it doesn't get examined. Regarding his captaincy, they give him an episode plot about Izzy teaching him to respect the crew's beliefs, but this is sideplot to a larger arc of him completely overruling their traumas and concerns (and shushing their objections) to keep his boyfriend on the ship so. That.
Stede kills a man for reasons related to his issues, shoves that down inside and has sex with Edward instead of acknowledging any bad feelings. At least this time Edward was there and knows it happened? Neither Chauncey's death nor his dad have been mentioned to anyone. He gets a day of piracy fame that goes to his head, gets dumped, and ends on a complete beat down by Zheng where he learns... idk. Being a boor is bad? He's still wildly callous to her in the finale, and spends the whole time seeking validation of his pirate skills. He reunites with Edward, kisses, and quotes Han Solo.
Where S1 ended on a great fuckery, his S2 naval uniform plan after they regroup is ill defined except to call it a suicide mission - and we don't get to see what it would have been because it devolves into a very straightforward fight and flee. And gets Izzy killed. Quick cut funeral (no acknowledgement of his S2 bonding with Izzy), quick cut to wedding (foreshadowing), quick cut to... innkeeper retirement? Unclear when or even if BlackBonnet discussed Stede's whole driving dream to be a pirate and live a life at sea, but I guess that got a big priority downgrade. Despite the fact he was literally looking to Zheng for pirate-based compliments in the post-funeral scene.
I guess he's borderline-delusionally dogged in his pursuit of love now - so unlikely to bolt again - but he's also got at least a decade of experience mentally checking out in a state of repression when he's unhappy. And he's stopped being as supportive and caring toward the crew in that dogged pursuit, while arguably demonstrating a loss in leadership skills, so, um, good thing someone else is in charge?
And if Stede is a mess, Edward's arc is so much worse.
As established, they devote the Kraken to making Edward worse. He literally wants to kill himself and destroy everyone around him in the process because Stede left, and this is fixed by... Stede coming back. That's it. The crew tries to murder him and then exiles him from the ship (and Izzy takes the lead on both, indicating exactly how isolated Edward has become), but it's resolved in half a day by Stede just forcing them to put up with his boyfriend again. Like they think he murdered Buttons and still have to move him back in???
The show consistently depicts Kraken Era as a transgression against the crew, but they also avoid showing Edward acting with genuine contrition. He admits he historically doesn't apologize for anything, and then mostly still doesn't. It's a joke that he's approaching probation as a performance (CEO apology), and then the only person he genuinely talks to is Fang - the one guy cool with him - and the only person who gets a basic "sorry" is Izzy - the guy he really needs to be talking to. Edward's primary trauma is guilt, but apparently he only feels it abstractly after all that? He's only concerned with fixing things with Stede, despite Stede being about the only person around who hurt him instead of the reverse.
Speaking of primary traumas, Edward hating himself doesn't really go anywhere after the beat of self-realization. Apparently Stede still loving him is enough of a bandaid to end the suicide chasing, but he doesn't like. Acknowledge that. Edward is maybe sorta trying to go slow so he doesn't hang all his self-worth on Stede again (you can speculate), but they a) absolutely fail to go slow, and b) he doesn't make any attempt to develop himself or another support structure. Just basically... "let's be friends a bit before hooking back up." And then we get the whiplash that is Blackbeard and/or retirement.
Kraken Era is Blackbeard but way worse, like no one who has known Blackbeard has ever seen him. In the Gravy Basket Edward claims he might like being an innkeeper, before destroying his own fantasy by having the spectre of Hornigold confront him over killing his dad. The BlackBonnet to Anne & Mary parallel says running away to China / retiring makes you want to kill each other - burn it all down and go back to piracy. Stede rightfully points out prior retirement plans were whims. Edward gets sick of the penance sack after a day and puts his leathers back on to go try "poison into positivity". But also claims to be an innkeeper (look - two whole mentions!) when trying not to send children to be pirates after teaching them important knife skills.
Killing Ned Low is a serious, bad thing that prompts ill-advised sex and then going hardcore into retirement mode - leathers overboard, talk about mermaid fantasy, get retirement blessings from Izzy, end up dumping Stede for a fishing job instead of talking about how he's enjoying piracy. The fishing job, however, is also a bad thing and a stupid decision because Edward is a lazy freeloader fantasizing about being a better person. We have an uncomfortable, extended scene of "Pop-Pop" weirdly echoing his abusive dad and then sending Edward to go do what he's good at - disassociate, brutally murder two guys, fish up the leathers, rise as the Kraken from the sea. He continues with comically efficient murder but also he's reading Stede's love letters and seeking to reunite with him so... wait, is this a good thing? Post makeout / mass slaughter he's trading compliments on his kills with Zheng so. Yeah. Looks like it. Murder is fine.
Wait, no, skip ahead and Izzy is dying and Edward suddenly cares a whole lot as Izzy makes his death scene about freeing Edward from Blackbeard. Now being a pirate was "encouraging the darkness" because Izzy - a guy who had little to no influence over Edward's behavior - just couldn't let Blackbeard go. Murder is bad again, and he is freed. Minus the little detail that the murder he explicitly hates himself over was not related to Blackbeard or piracy whatsoever, so presumably haunts "just Ed" still. Anyway he's retiring to run an inn with Stede now, as the "loving family" Izzy comforted him with in his dying moments sails away from the couple that can best be described as the antagonists of their S2 arc. Also Edward implicitly wants to get married. It's been 3 days since making out was "too fast". He's still wearing the leathers.
So most of the way through Act 2 and Edward's barely on speaking terms with anyone but Stede, who he has once again hung his entire life on really fast? Crushing guilt leads to self-hatred leads to mass murder and suicide, but only if he's upset so just avoid that. He's still regularly idealizing Stede as a non-fucked up golden mermaid person (that maybe he personally ruined a bit) because he barely knows the guy. His only progress on his future is "pirate" crossed out / rewritten / crossed out again a few times, "fisherman" crossed out, and "innkeeper ?"
Just.
Where is the forward movement?
It's not just that the inn will undoubtedly fall apart - it's that the inn will fall apart for the near-exact same reasons that China was going to at the beginning of Act 2, and I can't point to anything they've learned in the time since that will help them. I guess Stede realized he loved Edward enough to chase after him, but that was in S1! They should be further than this by now. You can't cram another crisis backslide, all the Act 2 development, and the full Act 3 climax into one season. Certainly not without it feeling like the characters magically fix themselves.
If they just fail and keep blindly stumbling into the same issues because they don't change their behavior, then Act 2 doesn't work. You're just repeating the turning point between Act 1 & Act 2 on a loop.
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Where Did They Fuck Up?
Actually... lets start on what they did right.
The one consistent aspect of S2 that I praised and still think was done well in a vacuum (despite being mostly left out of the finale) was the crew's union-building arc.
With only 8 episodes and more to do in them than S1, side characters were going to get pinched even if the main plot was absolutely flawless. That was unavoidable. With budget cuts / scheduling issues, we regularly have crew members simply vanish offscreen outside of one scene, meaning cohesive arcs for your faves was not likely. Not to say they couldn't have done better - my benefit of the doubt for the TealOranges breakup and Oluwande x Zheng dried up about when I realized he was literally just her Stede stand-in for the parallel - but something like Jim's revenge plot from S1 was realistically not on the table without, like, turning half the crew into seagulls to afford it.
The union building works around this constraint really well. They turn "the crew" into the side arc, and then weave Izzy's beats in so that they aren't just about Izzy. The breakup boat crew working together to comfort each other and protect him turns them into a unit, and Stede's crew taking it upon themselves to address the trauma vibes while the captains aren't in the way solidifies it across all our side characters. The crew goes to war with Stede's cursed coat and wins, they Calypso their boss to throw a party, and they capitalize on a chance to make bank with an efficiency Stede could only dream of.
We don't get specific arcs, but Frenchie, Jim, and Oluwande are defaulted to as leaders in just about every situation, and Roach is constantly shown sharing his inventions with different characters. Individuals can dip in and out without feeling like the sideplots stutter. Any sense of community in S2 is coming from this arc - even if there are cracks at the points where it joins to other storylines (Stede and Edward, Zheng, etc.)
So why does it work? Well, because it's a workplace comedy, and you can tell they are familiar with working on those. They know where the beats are. They know where to find the humor. They know how to build off of S1 because they made sure the bones were already there - an eclectic group of individuals that start as just coworkers, but bond over time in the face of their struggle against an inept boss who they grow to care for and support while maintaining an increasingly friendly antagonism because, you know, inept boss.
OFMD does its best work in S2 when it's being true to its original concept... and its worst work when it seemingly loses confidence in its own premise.
"The show is the relationship," right? It's a romance set in a workplace comedy. The setup of Act 1 was all about creating a character-driven narrative. So given that... where the hell are we getting the dying of piracy and a war against the English Navy?
That's not a character-driven romcom backdrop, it's an action-adventure plot from Pirates of the Caribbean or Black Sails. It's plot-driven, creating an antagonistic force that results in your characters' problems. Once the story is about the fight against the Empire, the dramatic question becomes the same as those adventure stories - "Will the British Navy defeat piracy, and will our protagonists come out the other side of the battle?"
Forget the wedding. The wedding is no longer the climax of the story, its back to the happy ending flash our romantic subplot gets after winning this fight.
Except, of course, trying to pivot your story to a contradictory dramatic question near the end of Act 2 can be nothing short of a disaster, because either you were writing the wrong story until now, or you've completely lost the plot of the real one. I shouldn't even be trying to figure out if they are doing this, because it should be so obvious that they wouldn't.
And yet.
What do the Zheng and Ricky plots add to the story if not this? Neither of these characters have anything emotionally to contribute to Stede and Edward - they truly are plot elements. It's a hard break from the S1 antagonist model, but it also takes up a lot of valuable screentime. This was considered important, but still Zheng's personality and motivation only gets explored so far as it's an Edward-Stede-Izzy parallel with Oluwande and Auntie, and they only need the parallel for Izzy's genre-jumping death scene. Which follows a thematically out-of-left-field speech about how piracy is about belonging to something good (workable) and how Ricky could never destroy their spirits (um...?). And then David Jenkins is pointing to it and saying things about "the symbolic death of piracy" and speculating S3 might be about the crew getting "payback"??? An idea floated by Zheng right before our temporary retirement, btw.
Fuck, the final episode of S2 didn't have time for our main couple to talk to each other because it was so busy dealing with the mass explosion of Zheng's fleet and Ricky's victory gloat. We get lethal violence associated with traumatic flashbacks until they need to cut down enemy mooks like it's nothing, at which point we get jokes with Zheng. The Republic of Pirates is destroyed outright, and it feels like they only did it because they got insecure about their "pirate story" not having the right kind of stakes. Don't even get me started on killing a major character because "Piracy’s a dangerous occupation, and some characters should die," as if suspending disbelief on this aspect makes the story somehow lesser, instead of just being a fairly standard genre convention in comedy. Nobody complains about Kermit the Frog having an improbably good survival record.
Did someone tell them that the heroes have to lose a battle near the end of Act 2, so they scrambled to give them one?
Just... compare the wholly plot-driven struggle in 2x08 to Stede and Edward's character-focused storylines in 1x10 and tell me how 2x08 is providing anything nearly as valuable to the story. Because I can't fucking find it.
At best they wasted a bunch of time on a poorly integrated adventure plot as, like, Zheng's backstory or something, and just fucked it up horribly by trying to "step up" the kind of plot they did for Jim. In which case the whole thing will be awkwardly dropped but damage is done. Otherwise, they actually thought they could just casually add a subplot like this because they've done something wildly stupid like think "pirate" is a genre on the same level as "workplace comedy" and can just trample in-universe coherency while you draw on other media to shore up their unsupported beats.
Bringing us to the most infuriating bit...
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"...end the second season in a kinder spot."
If this was the goal, the entire season was written to work actively against it in way that is baffling and incompetent.
The really ironic thing is that the reason that the Act 2 part typically gets a downer ending is because of the evil empire that OFMD did not have to deal with until they pointlessly added it. A plot-driven story has an antagonistic force - a villain - that the heroes need to defeat. Something external working against them. The story ends when they beat the thing, and it's not much of a climax if they do most of the defeating before you get there. Ergo, they have to be outmatched up to the climax. Ergo, the second part cannot end on them feeling pretty comfortable and confident going into the third.
The same rules do not apply in the same way to a character-driven arc.
We already established Edward and Stede declaring their love is not the end of the story. Nor, necessarily, is both of them confidently entering a relationship. Even once they've developed a bunch they will have to show that development by running into the kinds of problems that would have broken them up before and resolving them better.
David Jenkins keeps talking about this idea that S2 is getting a hopeful open ending and S3 will get into potential problems, and like... I don't see any reason why they couldn't have done that successfully. They didn't, but they could've.
If S2 grew them enough as characters and then had them agree to try again in the last minute of the finale, they absolutely could have had a kind and hopeful ending where you were confident they could do it. And then a potential S3 can show that. It's a bit rockier than they were counting on, but they have learned enough lessons to not break up. And then the overall plot can build to proposal (start of Act 3) and wedding (the romantic climax). It doesn't have to be a blow out fight to be emotionally cathartic.
(Hell, the main rockier bit that they overcome in the S3 Act 2 portions could be marriage baggage. I'm sure they both have some. It would work.)
In the same way focusing on our character's long term flaws and character-driven conflict makes an Act 1 "happy ending" more difficult, I suspect it makes an Act 2 "happy ending" easier.
Instead they wrote an Act 2 that failed to convincingly start development and got confused on its direction, and then presented a rushed finale ending in a copy of the predictable disaster from S1 as though it's a good thing. They yanked the story at least temporarily into an awkward place where a romcom is trying to sell me on a bunch of serious drama / adventure beats that it has not put the work into, and inviting comparisons to better versions of those same beats in other, more suited media that make it look worse. The need to portray everyone as reaching happy closure overrules sitting with a major character death and using it for any narrative significance, while still letting it overshadow those happy endings because a romcom just sloppily killed a major character with a wound they've literally looked into the camera and said was harmless.
If I'm being entirely honest, Dead Man's Chest ends effectively at Jack Sparrow's funeral and then cuts to the British Navy obtaining a weapon of mass destruction, and it still feels kinder and more hopeful just because I leave with more faith the characters are actively capable of and working toward solving their problems.
OFMD S2, in contrast, has half-convinced me our main couple would live in a mutually obsessed, miscommunication-ridden horror story until they die.
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Additional Reading
Normally I link stuff like this in the post, but that requires more excitement than I'm feeling right now. Here's my alternative:
Where I thought they were going with Edward - really outlines the mountain of character development they still have unaddressed
Where I thought they were going with Izzy - touches on a lot of themes that might be dead in the water & also context that's still probably relevant to why Izzy got a lot of focus in S2
My scattershot 2x08 reactions
An ask where I sketched out the bones of this argument, and another where I was mostly venting about the fandom response
This one, this other one, and this last one (read the link in op's post too) about genre shifts and failure to pull them off
The trauma goes in the box but it never opens back up - the whole point of Act 2 is that they needed to start opening shit like that - and also they focus so much on needed character growth and so little on following through
They can't even carry through on character growth that we got last season???
Why Izzy's death feels like Bury Your Gays ran smack into shitty writing
EDIT: Oh and this post is REALLY good for outlining the lack of change in way less words than I did
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so-many-ocs · 2 years ago
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3 act structure
introduce conflict
fuck it, we ball
celebratory snack
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loren91 · 1 year ago
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Young Royals and the three act structure, Part two
Here we go again! Last time we spoke about how season one is constructed within the three-act structure. If you haven’t read the previous post I’d recommend you do so, because I’m not gonna explain each plot point again. Now we shall look at how this applies to the rest of the show, and based on that make a small prediction about season three.
So now that we’re all up to speed, let’s get to it!
I wanna take a moment first to consider Wille’s Want vs Need in regard to season two. The Want hasn’t really changed - He still wants to be with Simon. Although we are now aware of his Need, because of how the previous season ended, his struggle now is more about how to get there. Essentially, coming to terms with taking accountability and committing to his values. Consider where he’s at the start of the season, compared to the end. In episode one he calls his mother and literally blames her and the court for everything. Missing the point that it was his own lack of communication that drove Simon away from him in the first place. He’s not ready to take accountability yet. That’s why he can’t have what he wants. In the end though, in episode six, that’s exactly what he does. He admits he was in the video with Simon, to correct what he did wrong. The emotional journey he’s been through this season pushes him to actively make decisions based on his own beliefs, not letting the crown manipulate him anymore. Wille has become fully aware of what he Needs.
We continue our structure analysis with season two. And I gotta be honest for a second, I struggled a bit identifying some of these beats. They’re not as grand as they were in the previous season, making the structure a bit less obvious. The way I see it, the second act this time around is veeery long. But once again, if you disagree with me, let’s chat!
Act 1
Act tension - Can Wille and Simon resume their relationship?
Sequence 1
Set up/Hook - Since this is season two, we already know most of the characters and there’s no need to go deep about what is plaguing Wilhelm, we know what happened last season. But when we catch up with him, it’s clear he’s had a terrible Christmas. He’s sad and alone in the castle, doesn’t speak to his mother, and is very angry at August. Then he returns to Hillerska.
Sequence tension - What’s gonna happen when Wille and Simon reunite?
Point of attack - Wille is eager to be around Simon again, but Simon is trying to avoid him and even asks for space.
Inciting incident - Wille finds out about Simon’s date with Marcus.
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Sequence 2
Sequence tension - What is Wille gonna do with this new information?
Things are moving rather quickly here because again, this is the sequel, there’s no need to linger on the set up. So we are immediately faced with the first major plot point, the Lock-in - Wille calls the royal court and blames them for everything that’s gone wrong so far. He also makes the decision to actively fight them, by threatening to renounce the crown. This also establishes the royal court as the main antagonist for this season. August is still an antagonist, but no longer the main one. The main tension is also established.
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Act 2
Act tension -  How will he win Simon back?
Sequence 3
The protagonist starts this sequence having learned something new - Simon is making attempts to move on. Wille responds with petty anger. Then we get a pinch point - Jan-Olof shows up to remove Wille from Hillerska. Demonstrating the royal court's power. 
Sequence tension - Can Wille stand up for himself against the crown?
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Sequence 4
The build-up towards the midpoint - Felice advises Wille to be around Simon as much as possible, to keep trying, and that he does. Like bargaining with Simon about having a secret relationship, helping Simon get a spot on the rowing team, and confronting him about his relationship with Marcus.
Sequence tension - Is Simon actually moving on?
And here comes the dreaded midpoint once again - Wille sees Simon and Marcus kiss. He now believes he’s lost Simon forever. What we could call “A false defeat”. This changes his aim from winning Simon back, to attempting to move on himself. 
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Sequence 5
Wille is trying to adjust to this new reality where he can no longer hope for Simon to come back to him. We could identify two pinch points here. One is the locker room fight, where Simon admits he can’t accept Wille's title. And the other is when Simon shows up at the ball with Marcus. Both of these remind Wille of the fact that he can’t be with Simon. 
Sequence tension - Can Wille let Simon go?
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Again, some subplots advance here - Sara and August’s relationship intensifies.
Sequence 6
Starting with a plot point, a moment of reflection for our protagonist - Despite Wille’s attempts to let go, Simon runs after him at the ball. They end up kissing.
Sequence tension - They still love each other!
Wille is overjoyed by this turn of events, and for a moment believes that they can be together again.
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Sequence 7
Just like last time, Young Royals drags out the drama by adding an extra sequence here. A pinch point - Another reminder of the royal court's power. Kristina telling Wilhelm that August is next in line to the throne after him. Their argument in the music room could also be accounted for here.
Sequence tension - Wille is starting to realise how much his title affects Simon.
Wille’s offer to give up the crown could be more considered as a character-building moment, rather than a plot point. And Simon’s decision after this is more of a plot point in his own storyline.
The crisis that serves as build-up to act three - August threatens to report Simon for the drugs, if he reports August for the video. Wille reacts very strongly and takes it as a personal attack. 
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The end of act two, where the protagonist faces their biggest challenge yet - The aftermath of the field scene. Wille is alone again, Simon isn’t talking to him, and his title has badly hurt Simon once again. On top of all this, he has to do the speech. 
Act 3
Act tension - Can Wille do the speech?
Sequence 8
Here the protagonist will make a big decision - Though perhaps is more Simon making the decision, to have a secret relationship.
Then we have the last major plot point, the twist - Despite the fact that Wille absolutely does not want to do the speech, he does it anyway, because he can’t let August be rewarded. 
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Sequence 9
Sequence tension - What is he gonna say in this speech?
The climax - Wille stops, considering the contents of the speech, and disagrees with it. He decides to admit it was him in the video. 
Resolution - The smile they share I guess? But it’s still an open ending since this monumental decision leaves us with many question marks. Preparation for season 3.
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The show obviously consists of so much more than just these beats, like subplots and character-building moments. The purpose of these things should be to strengthen the characters, as well as add more depth to the main plot. Take our beloved fish scene as an example, it doesn’t really do much to advance the plot. But it’s a very good moment for solidifying Wille and Simon’s relationship! Which is important to keep us, the audience, invested in their story. 
Subplots are quite interesting and tricky to get right. They tend to follow the same structure as the main plot. It’s also common for subplots to cross paths with the main plot as well, and sometimes even fundamentally affect it. However, since the main plot should always focus on developing the protagonist, you shouldn’t let any of the other character’s arcs hijack it. But you also generally don’t wanna keep the two narratives completely separate, because then the subplot might end up feeling forced and meaningless. A great example from Young Royals is the drug plotline between Simon and August. Let’s break it down real quick.
Act 1 - the deal
Set up/Hook - August approaches Simon. Clearly, they are not friends. Inciting incident - August asks Simon to get booze for him. Lock in - Even though Simon initially declined the offer, he eventually agrees to help August.
Act 2 - the money issues
Pinch point - August returns and now asks for drugs, despite being late with the payment. Midpoint - Simon learns August can’t pay him back because August is broke. Pinch point - Simon gives August more drugs to sell, so he may pay him back. Crisis - August threatens to frame Simon for the drugs after the party. (The plot lines cross and affect each other)
Act 3 - the threat 
Climax - Wille manages to convince the others to frame Alexander instead. Resolution - Simon is safe (for now)
The reason why I don’t account for Simon going to see his father here is because I’d argue that them reconnecting is its own subplot, more related to Simons relationship with Sara, than it is to the August situation. It’s also an unresolved plot line still. Micke showing up at Lucia I suspect to only be their crisis point, or maybe even midpoint? Depending on how the rest of it plays out in season three of course.
Another neat trick writers may use with their subplots, is to parallel the main plot, either to highlight the themes of the story, or to explore alternative outcomes. For example, the Sara and August plotline at times resembles Wille and Simon’s plot, for very good reasons. Like how August and Wille are from similar backgrounds, yet they’re very different people. Especially at the end of season two. By that point the emotional journey August has been on, falling in love with Sara and reflecting on his wrongdoings, you’d assume he would have learned something or displayed some kind of character growth. But nope. Instead, he doubles down and causes further intentional harm to the people he’s already hurt. While Wille, in the same episode actively works to redeem himself to Simon. This is meant to strengthen Wille’s position as the protagonist we should root for, by comparing him to August, who remains to be an awful person. So even though it may feel like season two is giving more screen time to the secondary characters, that still has a purpose for the overall narrative.
Young Royals in general like to use their secondary characters to highlight the overall theme of the show. As @darktwistedgenderplural pointed out to me, widening the view of Wille’s Want vs Need to the want of being loved for who you are, and the need to be your most authentic self, we find that the same principle can be applied to all the five main characters. Despite all their journeys being unique, their wants and needs remain universal. They are all there to strengthen the theme of the show.
So what was the point of all this rambling? I don’t think it’s a coincidence that the story consists of exactly three seasons. The way I see it, since the three-act structure can be found in every element of this show, each season is also meant to represent one of the acts. Season one is the set up, season two is the confrontation, and season three will be the resolution. If we try to map out the entire show that we have so far in the structure format, you can quite quickly find the pattern.
Season 1
Set up - Wille is sent to Hillerska where he meets Simon and falls in love. Inciting incident - The video is released. Lock-in - Wille does the statement and Simon breaks up with him.
Season 2
Pinch point - The royal court proves to be a major obstacle to Wille getting what he wants. Midpoint - Wille and Simon kiss at the Valentine’s ball, proving they still have feelings for each other. Pinch point - The royal court is still trying to manipulate him, making him do the speech. Moment of reflection - Wille considers how much his title affects Simon and chooses to come out.
My theory is that at the start of season three, we’ll get to the Crisis point of the over-arcing plot. Where our protagonist will face their biggest challenge yet and be at their lowest point before the climax. And hopefully, we’ll get a proper resolution this time around! (Something more than a cliffhanger at least, please and thank you)
So even though it’s sad that our lovely little show is coming to an end, I think it’s worth looking at the bigger picture here. The writers clearly intended for it to have three seasons so that we would have a satisfying story with a clear beginning, middle, and end. There are so many examples of shows that self-sabotaged by running for way too long and not being able to keep consistent quality. But the Young Royals team got to stay loyal to their story and tell it in their way, and I think that’s beautiful.
Young Royals is a love letter to storytelling, and you can’t convince me otherwise ❤
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yaraaltrospace · 3 months ago
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Which is your style: Storytelling Structure/Writing Method
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I identify as a Snowflake Methodist on the long run. Glad to know there was a name for my type of writing, tbh
More info about each here
Tag your fellow writer/storymaker/lorebuilder/OC tale developer pals!
I tag for starters: @ultfreakme and @janethepegasus!
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itsjulesharper · 1 year ago
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Love In The Air - Three Act Structure
A while back, I wrote a tweet thread on the story structure of MeMindY’s popular BL series, Love in the Air, specifically how romance-as-plot is used.  Here is that thread:
I half-witnessed a Twitter stoush a few days ago, which prompted me to post a thread, and now, this post.  
A bit of background - someone was tweeting about how much they loved BL drama Love In The Air (13ep series on iQiYi and Viki), and Twitter being Twitter, someone yucked their yum and bitched about how it basically had no plot. *sigh* so here we go, my 2c on story structure and how it applies to Love In The Air (it’s a breakdown of Payu and Rain’s story, which is the first 7 eps. Prapai and Sky feature in eps 8-13).
Fact: BL are stories about love. It's literally there in the descriptive, "boy love". No love? No plot.  By definition,'plot' is a series of events that happen from beginning to end. And here's the thing - romance-as-plot has been around for centuries. It's the backbone of the billion-dollar romance novel industry. Just because there's no dead body, or people running from bad guys, or world disaster, or vampires taking over the city, doesn't mean there's no plot. The romance IS the plot.
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Romance in BL is a must-have. Imagine picking up a murder mystery novel and not getting a murder or a mystery. A crime story with no crime to be solved. A romance novel must have A ROMANCE: two (sometimes more) people meet, encounter obstacles to their love, overcome their issues/obstacles, fall in love, admit love, end up happy. That's it. It's as simple and as complex as this. So let's apply storytelling structure to Love In The Air and see why it fits perfectly into the romance genre.
Act 1 (Set Up) Ordinary World - Our main characters are doing their thing in their normal, everyday world. Hot seme Payu is racing bikes, doing architect stuff and working in his garage. Bratty-but-cute uke Rain is a 1st year architecture student, crushing on a disinterested girl. Payu is a senior at Rain's school and a bit of a legend. All the students are heart-eyes for him, and that pisses Rain off.
Big Picture Question - will Payu and Rain fall in love and end up together?
Call to Adventure - Payu makes it clear he fancies Rain.
Refusal of the Call - Rain does not want, plays hard to get.
Acceptance of the Call - Rain and bestie Sky break into a private street race event, Payu rescues him. This pisses Rain off and now he wants to show his classmates Payu isn't all that. Tells Payu he will make him fall in love with him.
ACT 2 (All the Stuff Happens) Crossing the Threshold - with Payu accepting this challenge, Rain is now part of Payu's world.
Learning the Rules - Payu lays down the ground rules if Rain wants to see him - no cursing, call or text before showing up.
Mentors/Allies/Enemies - Rain's bestie, Sky, plus his school mates. Payu's bestie Prapai, and his bro, Saifah, plus the garage workers. Bad guy, Stop. And Chai, the 2IC for the rich street racer owner.
Trials/Failures/Successes - Rain has to swallow his pride and follow Payu's rules. Rain steps from his comfort zone and publicly declares he's pursuing Payu. Rain stops focusing on school, fails to submit an assignment. Payu chastises him for neglecting his studies. Rain works hard and finally gets praise for an assignment, and Payu is the first person he wants to tell.
Point of No Return - Rain's reward for his hard work is intimacy, praise and lovemaking. Payu accepts Rain can 'stand by his side'. This is further emphasised when Rain (a submissive uke) takes a more dominant role in the bedroom (btw their love scenes are fire)
-----> Story midpoint <---------
Escalation of Intimacy - talking, sharing of thoughts, ideals, emotions. Rain makes the first move with intimacy/kissing. Is no longer bothered being known as 'Payu's boy.' Also known as ‘removing the armour’ which is where our lovers are relaxed and trusting of the other enough to reveal the inner emotional stuff -  secrets/dreams/hopes/trauma etc.
Oh Shit Moment - Rain is abducted by asshole Stop, which is revenge for having lost a bike race to Payu. Payu is forced to bow, is beaten up and it looks like our heroes won't get their happy ending???
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Act 3 (New Improved World)
But Then, Victory - Chai to the rescue, Stop is stopped (ha!), Payu and Rain are saved.
Return to the New, Improved Ordinary World - Admission of love between Rain and Payu. Rain publicly declares Payu is his boyfriend in front of all his friends. Big Picture Question is answered and PayuRain get their happy ever after.
So there you have it - boys meet, overcome their emotional issues, fall in love, face challenges, admit love, finally get a HEA. This is a classic romance story in a nutshell.
FYI, I developed these 3 Act stages using a combination of Christopher Vogler's A Hero's Journey, and Michael Hague's 6-Act story structure. They are both experts and veterans in story telling structure.
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thesorcerersapprentice · 3 months ago
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Habemus the first fully functional Act One outline since I began the big re-write! I'm so excited! I went through about 50 of these before one of the plots finally passed muster. A huge shout-out to @sodaliteskull for their incredibly helpful suggestion on this post. Everything clicked into place after reading your advice! Thank you ♡ P.S. The image is blurred so I don't give the game away too soon for potential future readers out there ♡
TAG LIST: (ask to be + or - ) @the-finch-address @achilleanmafia @fearofahumanplanet @winterninja-fr  @avrablake @outpost51 @d3mon-ology @hippiewrites @threeking @lexiklecksi @ashirisu @thelaughingstag
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authorkarajorgensen · 1 year ago
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Planning for Pantsers
This week's blog is about how to plan your work when you are naturally resistant to plotting, a discovery writer, or a pantser.
I fully admit that I am a pantser by nature. I love to dive headfirst into writing and figure it out as I go… until it stops working and I hit the wall bug on a windshield style. Over the years, I’ve tried to devise a way to balance out my discovery writer side, which I need to be enthused about writing, with my need to know where I’m going to avoid creating a colossal, unsolvable mess. I like…
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johnny-2000s · 7 days ago
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I figured out the perfect first film- join me to put it to script!!
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the960writers · 1 year ago
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September C. Fawkes:
What is the Inciting Incident? Definition, Purpose, Examples, Tips
Unfortunately--as is somewhat common in the writing community--the term can actually be a little ambiguous, making it difficult to learn about, let alone discern. Not only are there multiple terms for the same event, but there are also disagreements in the community about which event constitutes the "inciting incident."  So, if you have been confused about this term, I'm not surprised. To minimize confusion, I'll explain the different ways people view the inciting incident, later. For now, the above definition is currently what is generally considered the inciting incident.
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georgelthomas · 10 months ago
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The Three Act Structure
The Three Act Structure - Plotting with Three Acts #amwriting #writerslife #ThreeActStructure #WriterCommunity #Writing #Tips #WritingTips
I’ve written before about story structure and about how I structure my own stories, but I thought that I would talk a little bit about another useful (if a bit more complicated) way of structuring your story elements, the Three Act Structure. In basic terms, the Three Act Structure is separated into the three main parts of a story. The beginning – or act one, the middle – or act 2 and the end –…
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ahb-writes · 1 year ago
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Writing Problem: The Story Goes Off the Rails in the Third Act
Problem: The Story Goes Off the Rails in the Third Act
Solution: Weaving a compelling third act necessitates a guarded understanding of how to view and interpret a story on the micro and macro levels. That is to say, an attention to detail is essential, but equally valuable is the opportunity to take a step back and view the whole narrative as the sum of its parts. Do individual characters achieve their personal goals? Are relationship arcs incomplete? Is the drama, humor, or sense of mystery that drove the story in the first two acts, present or validated by the third act?
If one thinks of the whole of a story as a tapestry of sorts, then one might also view each chapter, arc, or act as a meaningful shape, pattern, or attribute of that greater tapestry. These attributes cue the readers as to what facet of story (or character) to focus on, depending on the moment. These attributes can also expose consequential divergences from established narrative designs.
How should readers interpret and process, or otherwise organize, these complex stimuli? For example, an author who purposefully generates tonal proximity between characters or events will ensure emotional continuity from scene to scene or from act to act.
Writing Resources:
5 Ways to Surprise Your Reader (Without It Feeling Like a Trick) (Writer's Digest)
Writing Great Beginnings and Endings (Writing Questions Answered)
How to Pace a Story (Writing Questions Answered)
How to Write Exceptional Endings (September C. Fawkes)
What Is Pacing in Writing? Mastering Pace (Now Novel)
What Is Rising Action? Building to an Epic Climax (Now Novel)
What Is the Dénouement of a Story? Your Guide (With Tips) (Jericho Writers)
How to End a Story Perfectly (Jericho Writers)
❯ ❯ Adapted from the writing masterpost series: 19 Things That Are Wrong With Your Novel (and How to Fix Them)
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morrigna-writing · 2 years ago
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Act 1: The Introduction
The Introduction is the establishment in which your world is built. It is the hook, the call to action, and the pivotal moment where your story leads. It is important to establish these points because they set the tone of your story, tell us what your characters are about, and what themes you are exploring (though these can be elaborated throughout the book).
Act 1 makes up three components:
Exposition (Hook)
Inciting Incident (Call to Action)
Plot Point #1
The Exposition is what pulls readers into your story, hooks them in. The event that leads to the emotional conflict your protagonist finds themselves in. It also introduces us to your world and the event that will drive the story forward.
Consider the following points when writing your Exposition (Hook):
Who's this story about?
What is happening here?
What's at stake?
Why should we (the readers) care?
The Inciting Incident is the event that really sets the story in motion. The event that changes everything and pushes your protagonist to Act and get out of their comfort zone. This is where the first part of conflict arises and tells us what your protagonist will face.
Consider the following points when writing your Inciting Incident (or Call to Action):
What changes?
How does that change affect your protagonist?
What is the conflict?
Why does your protagonist fear this conflict?
The First Plot Point is the last point in Act 1. This is where the protagonist is forced to take on a more active role in the story, either by need or choice. This decision determines how the story is pushed forward and it is the first pivotal moment of the story.
Consider the following points when writing your First Plot Point:
Why must they act now?
What is at stake here?
How does the protagonist plan on moving forward?
It's important to create a sense of wonder while simultaneously drive the story forward. You need to be able to hook the readers enough without giving too much away. This is why I think answering these questions will help you write Act 1 more effectively. I find that most authors do a well job of reeling the reader, but fail once Act 2 rolls around which I will write about in another post.
I hope that this short guide helped you. Follow me for more content! :) Happy Writing!
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izzyspussy · 2 years ago
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Inside My Series Bible with 13,000 Words in My Draft
Here's how the series/book bible bullet journal I'm keeping for CURSE THE MESSENGER looks right now! My draft has about 13,000 words so far, and I'm about a quarter of the way through chapter two.
A&O Gold Crescent Moon B5 Dot Grid Notebook | CURSE THE MESSENGER book collage | LADY IN RED chapter collage | THE LEMON TEST chapter collage
Pledge to my Patreon to see your name in my videos, and other cool rewards including signed copies of my books!
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Lemon test spell by @i-am-the-nature-witch. Original post here.
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yuniemaki · 2 years ago
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A peek into my workflow for canon fics!
Got quite a few questions lately about how I plot longer fanfics, so here's a proper writeup on my current workflow.
One thing to note is that canon is always easier to work with because the worldbuilding has been done for you, and you really only need to focus on setup and payoff as well as the narrative themes. With an AU, you need to build the world and supporting characters as well in order to deliver a similar impact. An AU is closer to plotting an original story, except you don't need to work so hard on the character dynamics.
As such, my plotting differs slightly from canon to AU fics. Since I haven't finished an AU fic yet I'll share my process for canon fics for now (using Trust in the stars - mind the spoilers!).
Hope this helps other fanfic writers out there :) And remember, all these "rules" exist to be broken, as long as you find a way that works for you.
Fics based in the canon universe have no need for worldbuilding aside from your own headcanons, so I typically focus on driving impact through the narrative itself.
First off, I note down the characters that will show up in this fic and try to summarise the main theme in a one-liner (the one liner can be done after you finish everything, that's why I highlighted it in yellow - I only wrote this after I finished a first plot. This one-sentence summary will guide your main theme and ensure your story ends on the right note).
This is how Trust in the stars began:
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No details at all at this stage. After this, I used the three act structure to nail down the key moments of the fic. These are usually scenes I've been brainrotting on in full detail; they are usually drabbles or rambles for epic/emotional scenes I envision.
Using the structure, I slot them into the right places and then figure out how to build up to it. Because, as we all know, there is no impact without setup and payoff. And for setup and payoff to work, we need to step back and see the entire story from an organised perspective.
I'm not a fan of breaking down stories into percentages - I prefer to just look at all the acts and its key points, and see if they make sense and build up to each other. Act 2 can be the shortest act for all I care as long as it successfully sets up for the "crisis" that leads into the climax.
(If you have other key scenes that you were brainrotting on, write them down on a separate doc first or at the bottom of the plot doc, but keep the plot by itself for now.)
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You'll notice that there are quite a few differences in the final fanfic from this plot, and that's normal. This simple structure just helps you to see the main climatic moments in each act and how it builds up to the final climax.
Again, no details - don't know what kind of poison, don't know what kind of sus activity, no idea what trap Ningguang sends Beidou to.
This is basically my "first draft".
From this draft, I can already tell that there may be issues with "prototype modified ruin guards" in act 2 because:
The climax, where Liyue is defended from a ruin guard army, doesn't seem linked to Ning & Pantalone negotiating
It also doesn't satisfy the aftermath of Ning & Pantalone accepting each other as equals,
Nor does it fully tie back to the one-sentence summary ("rekindles passions for Beidou").
That means I'm missing the central theme I want the story to have - ultimately Trust in the stars is a story of Ningguang and Beidou daring to trust each other, to fall in love.
So just looking at this, I know I need to:
a) rework the climax and potentially make it less epic (so that it becomes personal)
b) after reworking the climax, adjust act 2 to build up to it
After I'm happy with the key moments, I stay on this doc and start fleshing out main story beats for each section of the act. This is an example of how the beats for Act 1 go for the first 2-3 chapters:
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These beats help to iron out the smaller questions - for example, what are the characters doing and thinking? What's their motives for each arc of the story?
I never believed in "giving" your characters obstacles to overcome; they will meet and become obstacles simply because of their motivations and beliefs, that are shaped by the circumstances they experience, just as we are shaped by our experiences in life.
That's how they will drive your story towards its ending. Things happen, but all things happen because someone willed it to happen.
Ruin guard army? Dottore was building it because he loves his little experiments. The law is his obstacle; he's doing it in secret. To build experiments, he needs funding, too, and that's why he has an interest in working with Pantalone.
Pantalone beefing with Ningguang? He must want something that she has. Wealth, power - whatever floats your boat. Ningguang is his obstacle because she's gonna say no.
Beidou running errands for Ningguang? It's part of their contract that's been ongoing for years, never mind her interest in Ningguang. The contract itself is an obstacle to the story's goal: falling in love. Business partners to... lovers?
Ningguang ordering Beidou to collect intel? It's part of her vested interest in knowing what's going on in other nations, because she needs to protect Liyue from political threats. The potential danger Beidou faces becomes an obstacle for Ningguang, as she struggles between needing to send Beidou out and fearing she doesn't return.
Ningguang baiting the Fatui? The intel her network delivers has alerted her to suspicious ongoings and she wants to remove this obstacle asap.
Yelan investigating the Fatui? Ningguang ordered it, and Yelan is working for her (plus she likes her job and danger). What Yelan finds also becomes an obstacle for Ningguang as they try to figure out what's going on.
Ningguang ordering Yelan to do that? She must suspect the Fatui are making moves. And she's trying to clear the obstacle of "lack of knowledge" so that she can make her move.
Why does Ningguang suspect the Fatui is making their move? Because Pantalone wants something from Ningguang and has made it clear through sending Dottore to take the bait. Obviously she won't want to give him anything. She becomes his obstacle.
Dottore getting involved? Pantalone got Dottore to work with him with the promise of gaining knowledge or making experiments, which is Dottore's passion anyway.
Not the most flawless example, but see how each character's motivations is based off what they know from another character's goal, and how their reactions drive the plot forward?
I digressed. Anyway...
After I've finished the beats for the whole fic, I build out the points into actual chapters. Having the beats fleshed out for the full story helps immensely with weaving forewarning into early chapters, because I already know what's going to happen in xx chapter and I have all the turning points in mind.
I find that if I start writing without finishing the plot, I find it hard to continue because I simply don't know what the ending is going to be. It's like driving a car on a road without a destination.
I made this mistake once, and that fic is gonna stay at 1/? for a very long time, I assure you...
Anyway, thanks for coming to my ted talk. Let me know if this was useful ily 😭
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invalidtumbls · 2 years ago
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De-rezzed in the Second Act
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So, I have this weird habit: I am fascinated not by perfect stories, but those that start well and fall apart for no particularly good reason. I remember seeing Atlantis: The Lost Empire in the theater and being carried away by the efficient setup in the first 20 minutes, only to hit a point when things slow down and thinking “wait, when did this suddenly start to suck?”
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I hear ya Vinny. I’m bored too.
The problem, as story theorists know, is second act trouble. It’s that problem of the long middle of the story where initial enthusiasm fades, attention drifts, and momentum fails.
Well, that’s what it does when you’ve got second act trouble, anyways. Obviously, some movies/games/shows don’t have this problem, because they don’t have a defective second act. Nobody in 1977 came out of Star Wars saying “man, that stuff on board the Death Star went on way too long.”
Anyways, let’s define our terms. Three-act structure splits the story into three parts:
Setup — Introduce the characters and the situation. An inciting incident gets the ball rolling, ultimately leading to the first plot point, where an irreversible change occurs and the conflict begins.
Conflict — The protagonist attempts to achieve their goal, dealing with a progression of complications that arise naturally from each of their actions along the way. Eventually, this leads to the second plot point, at which the back-and-forth of the main conflict cannot continue, and a conclusion (for good or ill) must be reached.
Resolution — A new, final conflict ends the story, with the protagonist succeeding or failing (or, sometimes, a combination of both, like discovering the thing they originally wanted and have now attained isn’t what they actually need).
Thing is, these aren’t divvied up in tidy one-third portions. In practice, the acts are in more of a 25%-50%-25% split, or 20-50-30 if you go by the Scriptnotes podcast’s t-shirt. Author K. M. Weiland has an extraordinary site for story theorists that breaks all the key moments (or beats) of this structure into blogs, podcasts, and compilation books.
So, after seeing YouTube videos of the cool new Tron roller coaster at Disney World, I was reminded of 2010's Tron Legacy, the would-be franchise-relaunching, torch-passing, sci-fi film that basically did none of those things. It's another film that I remember deflates about halfway through, so I thought it would be worth a rewatch to see where it goes wrong.
This being a sequel to 1982’s Tron, you’d figure some the audience would need a reminder of the first film, since it had been been 28 years. You could just watch the first movie, but… surprise… Disney let it quietly go out of print in the year or two prior to the debut of Tron Legacy. Corporate incompetence? I’d argue quite the opposite: whatever you think of the original Tron, it’s not as good as you remember. To modern eyes, it’s clunky, talky, and slow, and certainly can’t coast on the power of its dated special effects. Chance are, if 2010 audiences could have gone back to watch Tron, they’d have been less likely to get tickets to Tron Legacy. Which is why I think Disney drained the retail market of Tron DVDs on purpose. After all, they were perfectly happy to issue a Blu-Ray of "Tron: The Original Classic" once Legacy had finished its theatrical run and got its home media release.
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Come for the space frisbees, stay for the Wendy Carlos soundtrack that you remember from the arcade game.
So, instead, Tron Legacy opens with a scene of a digitally de-aged Jeff Bridges — well, a digitally de-aged back of Jeff Bridges’ head — reprising the character of Kevin Flynn, the protagonist of the first movie, a coder who went inside the computer called “The Grid” to defeat evil programs. He tells his son about how he fought alongside the heroic program “Tron”, and created another program named “Clu” to care for The Grid in Flynn’s absence. That’s basically everything you need to know from the first movie. All the other details — Sark, the MCP, Yori, Dumont — none of it matters. See how much time you saved by not rewatching it?
Next scene: info-dump. A news story reports Kevin Flynn’s disappearance, as it plays out over footage of the lonely, and increasingly troubled young Sam Flynn. It moves fast enough, and it’s fine for what it is.
Now, though, we are six minutes into the movie and don’t really know the protagonist. A 10-minute action sequence takes care of that. With an implicit timeskip, we see the young adult Sam speeding on his motorcycle, escaping the police, and breaking into the corporate tower of his father’s former company, which is having a board meeting to announce their new operating system. This is one of the already-dated bits of Tron Legacy: the now-evil version of ENCOM is a pretty obvious expy for Microsoft, as it prepares to launch its new operating system with a high new price tag and no new features.
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When Apple did this, they called it “Snow Leopard” and everyone thought it was great. Shouldn’t we cut ENCOM a break?
I don’t think this bit lands today like it did just 13 years ago. People under 35 don’t recall Microsoft’s cutthroat monopoly days and mostly just know Microsoft as the Xbox company, not that different from Sony or Nintendo. An evil computer company today would probably be portrayed as directly creeping on its users, like Google or Facebook, or perhaps an Apple-style aesthetic dictatorship. Maybe with an Elon Musk caricature because, man, that dude is creepy.
As the board meeting continues, Sam sneaks into a server room and starts hacking, narrowly avoiding a security guard. As the board goes to launch their new OS, Sam’s hack reveals itself as a looping video of a barking dog, despite the “world-class security” claimed by the company. Better yet, Flynn’s last remaining loyalist at the company, Alan (the creator of the original “Tron” program), discovers that Sam’s hack has released the OS for free on the web.
At the top of the building, the security guard reaches Sam as he stands atop a crane. Sam, as the main shareholder in the company, justifies his hack as stealing from himself… then jumps off the building. Halfway down, he opens a parachute to complete his daring escape… except that he gets caught in a traffic light on the way down and the cops catch him.
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Fifteen minutes into the film and Garret Hedlund is almost effortlessly charming. Pity it doesn’t last.
After bailing out of jail, Sam returns to his home — a makeshift bachelor pad built of stacked shipping containers — to find Alan waiting for him with news: Alan received an alert from a pager left to him by Kevin Flynn 20 years ago. From a long-since disconnected number.
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Bruce Boxleitner has such a low-key charm, it’s a shame we didn’t see him in more stuff. Although now I’m sure you’re all going to tell me to watch Babylon 5, aren’t you?
Sam laughs off the idea that his father is waiting for him at the old arcade, but eventually rides over to check it out. Finding a secret room behind the “Tron” machine, Sam discovers Kevin’s office, and after a few ill-considered commands at the terminal, he gets zapped into The Grid.
So, in 20 minutes, there’s Act I. The essentials, from a story perspective:
Protagonist: Sam Flynn, genius hacker, prankster, lost-boy-without-a-father-figure trope.
The hook: Can Sam figure out what happened to Kevin Flynn all those years ago, and find him? And could doing so set things right both with Sam and the company?
The inciting event: Alan receives a page from Flynn’s pager, and lets Sam know.
First plot point: Sam is zapped into The Grid, the world inside the computer.
All told, this is really good. The movie efficiently gets us on board with a fun, exciting protagonist, and gives him a compelling purpose. You’d figure we’re in for a good time at this point.
(Reader, we are not in for a good time.)
OK, so Act II. There’s lots to do in the second act — it’s half the running time after all — so it’s helpful to break it down more granularly. Weiland writes, “[the] first half of the second act is where your characters find the time and space to react to the first major plot point.” Since the plot point was getting zapped into The Grid, it makes sense that the reaction — Sam’s first order of business — is figuring out where he is and what do to do. So we start with a five-minute sequence of Sam immediately being captured by the authorities, outfitted with his Tron-land uniform and identity disc, and brought to the game grid.
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I hadn’t realized until this rewatch that Sam being pinned down by the Recognizer’s searchlight is a callback to when the police helicopter gets him back in Act I.
From here, we go into what everyone expects from the Tron movies: the videogame stuff. Sam immediately ends up in “Disc Wars”, the gladiatorial death frisbee from the first movie, albeit with updated effects. Using his innate athleticism and cleverness, he survives to a faceoff with the champion Rinzler, who wounds Sam and realizes from a blood drop that Sam is not a program, but a user. A mysterious figure lording over the games demands that Sam be brought to him.
As Sam is ferried up to the throne room, the mysterious figure reveals himself as the spitting image of the 35-year-old Kevin Flynn. Sam greets his dad and insists they go home, only to be told the leader isn’t Kevin Flynn after all. Sam realizes that this is Clu, a program that Flynn created (owing to the Tron convention that programs resemble the person who created them).
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The convention of programs resembling their “users” also speaks to the mainframe-era idioms of the original Tron, when a user and programmer were one and the same, typically someone who wrote a program to solve computational problems for themselves.
Clu sends Sam back out to the game grid, presumably to die in combat in the lightcycle game. So, shut off your brain, we get another zippy five-minute action sequence. It’s playing out just like the original Tron at this point in the second act, arguably better because Act I established Sam’s motorcycle skills, so the lightcycle action sequence and his success in it is actually motivated by his character.
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40 minutes in and he’s still charming. If only it had lasted.
Despite being outgunned by opponents with better equipment, Sam leads his team and puts up a solid fight. Eventually though, dirty tricks kill off his compatriots, leaving Sam with a wrecked bike and facing certain doom at the edge of Clu's outstretched disc. Suddenly, a four-wheeler bursts onto the grid and rescues Sam. The driver wrecks most of the pursuing lightcycles, then blasts a hole in the arena to escape to a barren outland beyond the grid, where the pursuers’ vehicles can’t operate. Removing her helmet, the driver introduces herself as Quorra, promising that Sam’s questions will be answered in due course.
Things slow down as the car weaves its way through hidden passages to a secret lair. Quorra brings Sam inside an elegant home, where a solitary figure resides in a seated meditation.
For those of you keeping track, the Blu-Ray is at 48 minutes, 30 seconds, and the movie is about to fall apart, though we don’t know it yet.
We’re now approaching the midpoint of the second act, and thus, the midpoint of the movie itself. This is a separate phase of the second act, one that is uniquely situated to keep the story from flagging. That is, if you actually do something with it. As Weiland writes:
The midpoint is what keeps your second act from dragging. It’s what caps the reactions in the first half of the book and sets up the chain of actions that will lead the characters into the climax. In many ways, the midpoint is like a second inciting event. Like the first inciting event, it directly influences the plot. It changes the paradigm of the story. And it requires a definitive and story-altering response from the characters.
So, a good story probably wants to do something big at the midpoint, something that changes the stakes, changes the conflict, and forces the protagonist to act. Revelations! Betrayal! Explosions! The good stuff!
Tron Legacy, by comparison, sits down to have dinner.
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What’s wrong, Quorra? You haven’t had any of your uncannily realistic roast pig.
The reunion scenes with Sam and (Kevin) Flynn stretch out for about 15 minutes… a full one-eighth of the movie. It’s all dialogue, much of it while seated. That’s already tough to make dramatic. What’s even harder to chew through is a staggering amount of info-dumping:
Sam insists they leave the Grid together, but Flynn says it’s impossible.
Awkwardly, Sam and Flynn try to catch up over the lost years, but it turns to why Flynn didn’t return. Flynn explains the discovery of the “Isos”, isomorphic algorithms, a spontaneously-generated digital life form that could change the world.
As Flynn's story turns to flashback, Clu sees the Isos as a corruption of the perfect system Flynn created him to build, and stages a coup against Flynn. Tron (apparently) dies defending Flynn, who flees into exile to escape. With no one left to stop him, Clu commits genocide against the Isos, wiping them out in one stroke.
The portal between The Grid and the real world closes, trapping Flynn within. It can only be opened from the outside, meaning Sam’s entry has opened it.
Flynn suspects that Clu is organizing something, and that he wants the power of Flynn’s identity disc. Flynn reveals that he didn’t send the page to Alan, meaning that Clu must have done so, as a means of laying a trap to lure out Flynn.
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Yeah yeah, I was around in the 80s. I remember “War Games” too.
It’s kind of a chore to get through all of this material. It’s good for the story to breathe after the action of the game grid, but 15 minutes is probably too much. And to be fair, this does meet one of the requirements of the midpoint: it changes the protagonist’s goals and actions. Sam realizes he can’t convince Flynn to come with him to the portal. Instead, as he explains to Quorra, if he can just get to the portal himself, then out in the real world he can delete Clu with just a keystroke. Quorra thinks about it, then gives him the contact information for “Zuse”, a program who can get anyone to anywhere. Sam takes this information, steals Flynn’s old lightcycle, and heads back into the Grid.
We are now at one hour, five minutes into the movie, and believe it or not, this is the last time in the movie that our protagonist will take action entirely on his own. But more on that later.
Sam meets a female program who takes him to the End of the Line Club to meet Zuse, through an intermediary named Castor. Meanwhile, Clu's forces find the lightcycle and trace it back to Flynn’s hidden lair. Sam negotiates with Castor (who turns out to be Zuse himself) for transport to the portal, but is betrayed when it all turns out to have been a trap and Clu’s forces crash in from above. This kicks off a big bar fight sequence — the first action in nearly a half-hour at this point — with Quorra arriving to help protect Sam.
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The Daft Punk cameo is a cute touch, since the soundtrack they created is quite likely the most enduring and best thing about the film. It’s a pity the Blu-Ray doesn’t have a music-only audio track, because then you could turn the entire movie into a two-hour Daft Punk music video.
The fight goes badly, with Sam overwhelmed and Quorra losing an arm to one of Clu’s goons before Flynn arrives to use his convenient god-like powers to turn the tide of the fight. He urges Sam to escape with the wounded Quorra to the elevator, but as they leave, one of Clu’s minions steals Flynn’s identity disc: exactly what Flynn has tried to prevent all these years.
Flynn and Sam steal a solar sailer and set off, Flynn reluctantly agreeing to Sam’s plan to make a rush to the portal. With the in-flight downtime, Flynn starts to use his magical user power to start healing Quorra. As Sam watches Flynn work, he realizes the truth: Quorra is an Iso, in fact, the last surviving Iso.
And this pause gives us an opportunity to bring up something about Tron Legacy: what is the point of this entire exercise? Ideally, a good story should have a theme that it expresses. The title gives us a hint: "legacy", things left behind by previous generations.
There's a really interesting idea when you think about it: Flynn basically has three children in this story:
Sam, his biological human son.
Clu, the program he created literally in his own image.
Quorra, his adoptive Iso daughter.
…and it doesn’t really do anything with that idea. Clu is motivated not by his resentment of Sam (or Quorra, if he’s even aware of her), but by his political ambitions to create a perfect world. Sam arrives to see Quorra living with Flynn and doesn’t for a second consider the idea he’s been effectively replaced by her in his father’s concerns and affections. If anything, the movie wants us to see a spark of romantic interest between Sam and Quorra, and if years of watching anime on Crunchyroll has taught me anything, it’s to never fuck your sister, even if you’re not blood-related.
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(Looks up suddenly, taps earpiece.) Uh, Wolf, I’m getting word that what anime actually says is to always fuck your sister. Back to you in Atlanta.
The scene of Flynn magically healing Quorra’s disintegrated arm also brings up what a missed opportunity this is. Between these three characters, they chose the least interesting option. To wit, could Sam heal Quorra? We’ve seen he’s got 1337 4ax0r 5k1llz back in Act I; does that give him magical abilities inside The Matrix The Grid? Do all users have that, or is it just Flynn?
Turn it around another way: what if it’s Flynn or Sam who gets injured. Can Quorra heal them? Flynn tells us that the Isos are these fascinating creatures who are going to reshape the real world, but we never see anything like that. Quorra is at best a quality Action Girl, but nothing she does in the story appears to have any relevance to her identity as an Iso. It’s another failure to “show, don’t tell”, in a movie that does an heck of a lot of telling to begin with.
Moreover, this sequence is taking us to the end of Act II. Citing Weiland again, this post-midpoint section is supposed to set up the protagonist for his or her final actions in Act III.
Because the second half of the second act will lead right into the slugfest of the climax, this is the author’s last chance to get all his playing pieces into position. We have to set up the line of dominoes that will knock into the final major plot point at the 75% mark, and we do that by creating a series of actions from the main character. Although he’s not likely to be in control of the situation, he’s at least moving forward and calling a few shots of his own, instead of taking it and taking it from the antagonistic force.
Tron Legacy has an even worse problem than the protagonist sitting back and taking it. Over the course of the last 10 minutes or so, Sam has been all but replaced as the protagonist by Flynn. Following the fiasco at the club, Flynn is the one driving the action (stopping the falling elevator in the escape from the club, healing Quorra) and providing all the information to drive us to the third act. Sam has been just going along with it, suddenly demoted to damn near sidekick status in the The Jeff Bridges Show Starring Jeff Bridges, with Special Guest Star Digitally De-Aged Jeff Bridges. Also appearing: Garret Hedlund and Olivia Wilde. And it's only going to get worse in Act III.
But before we get to Act III, there are two completely unnecessary scenes that drag even more momentum from a story that’s already at a virtual standstill:
Back at the End of Line Club, Castor/Zuse negotiates with Clu over Flynn’s identity disc. Clu coerces him into handing it over, then his minions bomb the club, killing Zuse inside. It’s now been almost 15 minutes since the breakout from the club, and the lead characters are long gone. Why should we care about Zuze? And if the point is to remind us that Clu is a cold-blooded murderer… um, I think we got that when he exterminated all the Isos.
On the solar sailer, Quorra tells Sam the story of how Flynn rescued her from The Purge that killed the Isos. She asks Sam what a sunrise is like, and he describes it in romantic terms as he briefly looks into her eyes. This could be a charming moment that lets the story breathe, if it weren’t for the fact that this whole second act has been largely sitting on its ass for nearly an hour.
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No. Just no, OK? Don’t even think it, Sam Flynn.
At one hour, thirty two minutes into the film, we now head into Act III. The solar sailer arrives unexpectedly at an industrial facility, rather than the portal. The trio finds barges of kidnapped, zombified programs, who they realize are being amassed into an army by Clu. As they skulk about the facility, Quorra gives her disc to Flynn and makes a run for it. While she's easily captured by Rinzler, her distraction allows Flynn and Sam to further infiltrate the facility.
Plot point two, in screenplay theory, puts an end to the the conflict of Act II and forces the conclusion that will play out in Act III. Here, it comes in the form of Clu’s speech to his army, in which he reveals his plan: he will use the army he has created and take it through the portal, using Flynn’s identity disc, to conquer the real world.
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Straight-up Triumph of the Will here, because Hitler Is Bad is the easiest point in the world to make.
The conflict of the second act was Sam trying to get back to the real world, preferably with Flynn in tow. Now that they know Clu’s plan, they can’t just run away. They have a new goal: Clu must be stopped here, on The Grid. That’s what takes us into Act III.
Well, for what it’s worth of course. We burned an hour in Act II not doing very much action-wise, not doing anything thematically, and spending just a staggering amount of time in flashback info-dumps. The momentum has fizzled, and this movie wouldn't be saved by Act III even if it were great.
As it is, Sam and Flynn split up, with Flynn getting an escape ship ready while Sam makes an all-too-easy trip up to the throne room to recover Quorra and the disc. Seriously, Flynn’s disc is the most important thing in the world and you’ve got like three guards? It’s a pretty rote action scene that takes less than three minutes of screen time, and that’s with intercutting to Clu finishing his speech and reacting to an alarm when the disc goes missing.
As the trio take off in a stolen lightplane — with Quorra driving, Sam shooting, and Flynn calling the shots (because he’s all but the protagonist at this point) — they get chased by Clu, Rinzler, and their goons, basically replaying the lightcycle sequence, but now it’s flying.
And the thing about this is, the action doesn’t really lean on anything specific to Sam or Quorra that’s been established earlier in the movie. There’s one line about how Sam’s glider-assisted escape from the throne ship tower is a trick he learned a few nights prior at ENCOM Tower. But there’s nothing really thematically about Sam, who he is, what he values, how he solves problems — no “use the Force, Luke” moment — because the prior two acts never really set any of that up. So what’s left now is pew-pew CGI light show.
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At least they should have gotten a good PS4 game out of this, right?
Dispatching the pursuers — including Rinzler, who turns out to be the corrupted Tron in a subplot that feels like it just barely escaped being left on the cutting room floor — the trio reaches the portal, only to find Clu waiting to confront them. So now, with Clu standing between them and their goal, does Sam take the role of the protagonist and vanquish the antagonist once and for all? Does he deliver the thematic truth, proving the righteousness of his world-view, and putting a bow on the whole point of the story?
What, are you kidding? No, of course not. Because this is Tron Legacy. Flynn does it instead.
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If you squint, you can just barely see the putative protagonist, out of focus in the background.
Flynn offers a reconciliation; Clu rejects it Because Evil. After a brief fight, Clu retakes Flynn's disc, only to discover he's been tricked by a switcheroo and is holding Quorra's disc, while Sam and Quorra make their escape with the real disc. Clu attempts to stop them, forcing Flynn to use his Magical User Power to merge with Clu, seemingly killing them both, or at least reducing them to a little glowing light, which match-dissolves to Sam back in the real world, saving something (possibly Flynn’s data) to a USB stick.
After this climax, there’s just wrap-up bits of falling action in the real world to whip through before the credits. Sam finds Alan at the arcade, telling him to meet tomorrow morning at ENCOM Tower to retake the company. And we end with a cute shot — even if so much of the film doesn’t work, it is a lovely note to end on — of Sam on his motorcycle giving a now-human Quorra a ride and showing her the sunrise.
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For the last time, Sam, do not bang your de facto stepsister.
So, what have we learned? I’d argue that the problems of the second act that doom the film aren’t just that not enough happens. That kind of audience-gets-bored-easily thinking is what gets us more dumb, loud movies. I think the problem of the second act is that it loses track of what the story was supposed to be about, if it ever had a point at all. The story raises a question of what would happen if the son ever finds his long-lost father inside the computer, but never settled on a good answer before they started banging out pages. And with no point to the whole exercise, there’s no natural pull of where the story should go. Perhaps it’s inevitable that Flynn ends up stealing the movie from Sam, because there’s no answer, no conclusion, that Sam’s story is working towards.
Still, the movie got one thing right: ORIGINAL MUSIC BY DAFT PUNK.
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It’s a widely acknowledged truth that the Tron Legacy soundtrack is the best coding music ever created. As a software engineer, I can confirm.
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itsjulesharper · 1 year ago
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3 Act Story Structure - Unintentional Love Story
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So here’s my 3 Act Structure breakdown of Korean BL drama, Unintentional Love Story.  
Big Picture Question (aka Story Question)
Will recently-fired WonYoung manage to get his job back by getting pottery artist TaeJoon to sign a contract with his company?
ACT 1 (Ordinary World)
WonYoung has been fired from his job because his department boss was doing  shady stuff and implicated him.  So he goes to a small seaside town to wait until everything’s been cleared up (as told by his supervisor) and he can return.
Call to Adventure While at the town, he recognises local pottery owner TaeJoon as the famous artist his company owner has been looking for. If he can get TaeJoon to sign a contract, he can return to his job. But TaeJoon is aloof, private and totally unapproachable.
Refusal of the Call —> Acceptance With student debt repayments looming, this happens quickly, as WonYoung wants to return to his job.
Crossing the Threshold (aka Stepping Into The New World) He asks TaeJoon for a job but no luck. Instead, the local cafe needs a coffee runner.  WonYoung is now part of the small community.
ACT 2 (in The New World)
Acclimatising to the New World, Trials and Minor Victories WonYoung learns how to work with clay and sculpt. He gets to know the town through his part-time job as coffee runner.  He makes progress with TaeJoon when they start to talk.  TaeJoon gets all up in WonYoung’s face and there’s an undeniable spark of attraction for both of them.
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Allies/Enemies/Mentors We get to know HoTae, who appears to be the local tough guy but is girlfriend-cursed. He’s been in love with his school bestie DongHee (owner of the cafe) and wants to date him.
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There’s a cast of lovely town people, mainly aunties. TaeJoon also has a friend GeonHee, who owns a kiln and fires his pottery creations.
Jung, WonYoung’s boss, appears to be helpful but as the story develops, turns out to be a backstabbing asshole.
We learn about TaeJoon’s ex - also an asshole - who took money from TaeJoon’s father on the condition he dump TaeJoon.
Escalation of Emotional Stakes WonYoung and TaeJoon become closer, and the way in which TaeJoon treats WonYoung differently to everyone else is noticed by his friends and commented on.  When WonYoung gets sick, TaeJoon takes care of him at his house, much to the shock of TaeJoon’s friends.
When TaeJoon makes a move on WonYoung it’s rejected, but the attraction is obvious so a slow burn romance plays out, with both men hesitant (TaeJoon because of his past experiences, WonYoung because he’s thinking TaeJoon likes a girl).
Point of no Return WonYoung says he should move out into another place. They both look at houses but TaeJoon is clearly unhappy WonYoung is moving out. They admit their feelings for each other and things start to get emotionally complicated.  WonYoung feels guilt about keeping secrets, quits his job.
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——————> STORY MIDPOINT <——————
Removing the Armour (aka Becoming Emotionally Vulnerable) WonYoung attempts to come clean with TaeJoon but he’s drunk and it never really happens.
They are both honest with each other about other misunderstandings, and emotional drama is cut short by admissions and an apology.
Things Start to Fall Apart WonYoung’s boss turns up and basically ruins everything. TaeJoon is heartbroken, feeling betrayed and lied to by the one person he had trusted.  He doesn’t know what is truth anymore.
OH SHIT Moment (aka The Black Moment) It appears WonYoung will not get TaeJoon to sign that contract after all. Until… he does. A condition of the contract is that WonYoung gets his job back, giving WonYoung everything he’s ever wanted. It’s a bittersweet pill and WonYoung refuses to accept the job.  They break up.
ACT THREE (The New, Improved World)
The Journey Back (aka Do Not Want, Let Me Just Return To My Old Life) GeonHee, TaeJoon’s friend, convinces WonYoung to take the job that TaeJoon had secured for him, despite WonYoung not wanting it (because it would only prove TaeJoon right, that WonYoung had pursued him for a job). WonYoung tries multiple times to explain things to TaeJoon but he’s having none of it.  The man’s heart has been broken.
Reflection/Realisation They have to work together to meet a deadline, and TaeJoon sees multiple times - through actions and the words of others - how good a person WonYoung is. Begins to Feel Things again.
One Last Challenge WonYoung sees TaeJoon with his asshole ex, is gutted he could apparently forgive him, but not WonYoung.  WonYoung now rejects TaeJoon’s attempts to reconcile. Lots of real emotions and thoughts, until they eventually talk it out, clear up the misunderstanding and make up.
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Resolution TaeJoon finds out WonYoung’s boss wrongly implicated him in the illegal stuff, cancels his contract, WonYoung gets an apology from his boss.  TaeJoon’s asshole ex corners WonYoung and attempts to ruin their relationship, but TaeJoon charges in and punches asshole ex, and there’s an obvious visual representation of how strong a good relationship is (vs a horrible manipulative one TaeJoon had with asshole ex) One of my YASSSSS feel-good moments.
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Final Ahhhhh Moment WonYoung and TaeJoon meet on the beach to watch the sunset, holding hands and with their ring fingers sporting matching bands.
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Merci beaucoup for reading!  Please share the love! And if you want to see more 3 Act Structure analysis of BL dramas, let me know xx
If you want to read my emotional and chaotic livetweeting of ULS, here’s a link to my thread.
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