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#There has been alot of things going on behind the scenes that might become public soon! Who knows its just Really REALLY STUPID LMFAOOOOOOO
explosiongifd · 2 months
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GUESS WHAT?
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The last couple of weeks have been NOT so pleasant for your dear Trevor at ExplosionGifd HQ but THINGS HAVE HAPPENED AND WE ARE ENTERING A NEW GOLDEN AGE I CAN PROMISE YOU THAT! A lot of things might change around here and some things might stay the same! I don't know things are moving quick! But stay tuned because I have A LOT planned and I'm excited to enter this new period of peace with all of you 💀❤️
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silvercrystalwhump · 3 years
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Sometimes you get called a Bitch at 6 AM
(Vincent and Kauri belong to @ashintheairlikesnow and Dmitri belongs to me)
This is based on an ask for Ash on her page. I decided to write a thing on it. Just cause tiredKauri is just mwah.
-
Vincent at his dark granite counters, whisking at some batter for pancakes. He did not have to be anywhere until noon today since the Director wants night scenes today. Since Dmitri had to be at his shop, Vincent thought to make him pancakes before he left. It is a quiet morning. Vincent can hear the morning bird chirping their little hearts out outside.
Everything is nice and quiet.
Then, his phone rings.
Vincent presses the answer call on his phone and brings to his ear, "Hello, Shield speaking."
"Bitch."
"Oh hello Kauri, How was your morning?"
"Fuck you, I need your help," Kauri says, voice slightly groggy from sleep most likely. Vincent can hear the sound of water running in the background and the tapping of a shoe on the floor.
Vincent tosses in some chocolate chips and holds the phone between his ear and his shoulder, "Whatcha need?"
"This stupid fucking fine, I can't pay for it and if I tell Nat she might have my neck and Jake is still drugged up on the damned futon that almost closed on him two fucken' days ago!"
Vincent sprinkles a bit of oil on the pan and turns the volume down on his phone a little before replying, "Futon? Did something happen because I'm fairly certain he has a bed because I bought Nat one for Christmas a few years back and she said that she didn't need one so she gave it to Jake."
Kauri rustles something and the sound of probably pots and pans falling onto the floor resonates through the phone. HE listens to Kauri hiss out curses as he shoves stuff away.
Vincent just flips one of the pancakes he poured. Leaning over and starting the coffee, he slides out a few things onto the counter for Dmitri and eventually himself. "Did something happen with Jake?"
"Shut the fuck up for a second!" Kauri snaps before muttering, "Why does Antoni insist on rearranging the whole kitchen once a month." Some more rustling later and Vincent glances over at the clock on the wall, 6:14 am.
Why is Kauri up this early?
Vincent sets the oven to warm and slides his plate inside and Kauri rips apart the house through the phone. Once the noise dies down on Kauri's end, Vincent asks, "What's the fine?"
"Something about unlawful protesting and trespassing but I wasn't even on the damn premises for crying out loud. Fifteen hundred dollars over some fucking fliers and some spite. I should've decked him!" Kauri rants as he walks around and goes through a door, "Fifteen hundred dollars!"
Vincent sets some of the pans quietly in the sink. Then, the sound of tumbling down the stairs and a groan rips his eyes upward. Dmitri stumbles off the stairs and props an arm up on the table.
"I hate your fucking stairs," Dmitri groans as he slides into the chair next to him.
Vincent stifles a laugh and slides the pancakes towards Dmitri, "Good morning, I'm on the phone I'll be back in a minute." Vincent grabs his coffee and steps out into the living room.
It's quiet on the other end for a moment before Kauri chuckles, "Who's that~"
Vincent sighs, feeling the curious mockery he through phone, "Nobody important."
"Nononononono that's not how that works. When NAt told me you were becoming more like me every time she saw you I thought she was joking," Kauri chuckles, "Apparently she was not."
"Kauri..."
He hears Kauri laugh on the end of the phone and the sound of a couch creaking, "So tell me, was he good?"
Vincent takes a sip of his coffee and shakes his head, "He's not a hookup, Kauri. He's just a friend."
"Hey, I'm not judging. Out of my," Kauri pauses, "Alot of hookups most of them I didn't even know their name. So I get it."
"He's not a hookup Kauri, I'm telling you the truth," Vincent mumbles, rubbing the bridge of his nose, "Do you want me to send Nat the money so she can help you with that or what?"
"Somebodies in denial," Kauri sing-songs, "If he's not tell me his name."
"It's not important Kauri, who do you want me to send the money to or do you want to give me your transfer numbers for your bank," Vincent groans as he leans back into his couch.
"I'll send them later, so what's his---" Kauri says as the sound of knocking dances through the phone "---Who the fuck is here at six in the morning?" Footsteps are followed by, "Laken? What are you doing here?"
"To apologize, for the argument," Vincent hears their voice through the phone.
Vincent looks up to see Dmitri leaning over the couch above him. He gives his tall boyfriend a drowsy smile and pulls the phone away from his ear. Dmitri places a kiss on Vincent's forehead and whispers, "I know you're busy but I'm headed out and I'll call you when I get back."
Vincent smiles, "Looking forward to it."
He returns the phone t his ear to listen to the tail end of, "-He's not even awake yet Laken. Something happened yesterday because he fell asleep with Jake so have a blanket and sleep on the couch I'll wake you when Chris' awake."
Kauri sighs and Vincent can hear him walking up the stairs. Kauri starts a computer and Vincent listens to an old chair creak under Kauri's weight.
"So, Mr. InDenial, what's his name then, Hmmm?" Kauri pokes.
Vincent buckles slightly, "Dmitri." He immediately regrets letting the word slip off his tongue.
"You hooked up with a guy named Dmitri, so was he any good?"
Vincent, now bending under annoyance and tiredness, spills, "No Kauri, he's my boyfrie--- why is this important?"
There's quiet behind the phone and then Kauri laughs, "You. A boyfriend. Holy shit! That... was not something I thought you were capable off."
"Ouch," Vincent mutters, "Please don't tell anyone, we're trying to keep this on the down low, please."
Vincent can figuratively see Kauri rolling his eyes, "Why would you need to do that? Publicity?"
"Publicity is the least of my concerns when it comes to that," Vincent whispers, his voice lowing unconsciously.
Once again, the ear-splitting silence echos through the phone before, "Almost forgot about him."
"Yeah."
The sound of the keyboard clicking brings Vincent back from his memories and into his living room. Vincent's fingers wrap around the edge of one of his pillows and his knuckles whiten.
"I pulled up my details, let me find the routing number- Jake what are you doing out of bed!" Kauri quietly yells.
Jake says something but the words don't register through the phone.
Kauri sounds annoyed when he answers, "I've already dealt with it, get your ass back in bed. I'll join you when I'm done with this bullshit. No- Go back to bed."
Vincent sets down the phone so Kauri can tell Jake what to do in peace. He exhales and now really wants Dmitri to come back.
"I don't know how Jake does this shit, every damn day," Vincent hear Kauri groan through the phone. He picks it back up and listens, "Getting up every day at the ass crack of dawn... and this isn't even the hardest part of the day and I already wanna sleep."
"Yeah," Vincent says breathless, "I can't imagine having to care for that many people. Hell, I can barely for the couple I have."
I can barely care for myself.
"Nat's gone dealing with Jameson. Jake was fucking stabbed! Chris is off in college and back for some reason, something happened too. Laken just materialized. Antoni hasn't been acting right and- fuck I just need a break," Kauri says, "I'm not good at being the one everyone relies on."
Vincent sighs, "It's not fun, having to worry about so many people and, at the same time, them worrying about you. I can't really help you directly with that but I know a place that doesn't ask questions. They serve coffee and scones there and, if you want, I can get you coffee one morning. To get away from the madness for a morning."
Kauri says nothing for a moment. A few breaths pass before Vincent hears a mouse click.
"No."
Click.
A second later, Vincent receives a text with a handful of numbers. He makes a mental note to send over the money as soon as possible. Standing up, he walks back to the kitchen and grabs his breakfast.
Kauri stayed on his mind for a while after that.
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sizzlingpatrolfox · 3 years
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Hey I read about your jinkook ask where you said that jinkook are very clingy and all and have alot of touchy, skinship moments between them and that made you inspect about the jikook skinship, honestly I thought the same at first but then it reminded me of a scene idk from fire behinds or what but jungkook was hesitant in touching jimin in front of cameras so maybe just maybe he is hesitant to not be so touchy with jimin because maybe they are still hiding if they are a thing and they are on guard with eachother which is suspicious but with Jin he is free to do so because they are not a thing and so he doesn't think that the people would misinterpret it.
Ahh it's so hard to explain when English ain't my first language lol but I hope you understand, have a good day
🌻🌻
Heyyy. Your English is great, don't worry!
For me, there are a few things about what you said. I don't really buy into the whole "he's holding back" thing. I think 9/10 times those moments are exaggerated. Some people are absolutely sure Jimin and Jungkook are dating each other, so everything they do or say has to make sense with them being a couple. And when it doesn't make sense, we look for explanations and try to make sense of it ourselves. Some others have decided Taehyung and Jungkook are a couple, so everything they say or do has to make sense with them being together and because most of the things Taehyung and Jungkook say and do actually DON'T make sense as a couple, then tkkers had to look for ways to explain why they don't act like a couple.
I think those moments where he's "holding back" are exaggerated by slow motion clips and trying to find a meaning to everything. Maybe he just dropped his hand. There have been really like two or three times only where I noticed Jungkook might have been overthinking about his interactions with Jimin, but it's not as often as other people believe.
My personal opinion is that he's not holding back, it's just that he's not used to being affectionate or touchy with Jimin in public. (Assuming he's touchy in private, which I'm not so sure of anyways). They have simply never had a lot of skinship. I think that when they are all together in public, Jungkook is more used to and finds it more familiar to be affectionate or clingy with other members (Jin, Hoseok, and Taehyung) than with Jimin. It's more familiar for Jungkook to go and snuggle Jin when he feels cold during dinner, or to run his hands up Hobi's butt in the kitchen, or to hold Taehyung's hands in a concert, or to hug Namjoon or Jin front-to-front with this face 😁 when in the same moment Jimin would hug him and he would look like this 😐. If it's all about giving people the wrong idea, then it doesn't entirely make sense for him to be touchy with Taehyung either, because he definitely knows that people think he and Taehyung are a couple.
Another reason why I don't really think it's a matter of holding back because they're hiding their relationship, it's because Jimin doesn't seem to hold back (I've seen him hold back a couple of times too but nothing too serious). So if JK wants to conceal their relationship so bad, then why can Jimin pretend to kiss him or talk about the hickey he gave him and has always been extremely loud about his affection and attraction; if Jungkook thinks a hug or holding hands for 2 seconds will out them, then what does he think of Jimin touching their noses together like they're about to kiss?
Jungkook has become less stiff around Jimin, that's true, and my guess is that he will be more loose as time goes by and we will see it when more content from 2021 is released. But I don’t think those moments where he’s “holding back” are all real. I actually think he’s just not used to being affectionate with Jimin in public.
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ppppp167452 · 5 years
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hi i um present to u a reverse crush/foreign student au
- marinette grew up and was pratically born in america, particularly in new york
- of course, she still loves fashion. she admires audrey's work and alot of other people's and she made clothing lines even she was young
- which got audrey impressed, wanted to bring marinette's passion to an international level.
- mari's parents were chefs and bakers, although they were reluctant to go back in paris (they left once they got married yeah) but they wanted to do anything for their daughter so they agreed
- tom and sabine owns chains of restaurants and bakeries (they're that rich yes) and they think with their stay in paris, they could still continue their work by opening a bakery there (basically their place like in canon) (maybe a restaurant but they think a bakery would do good
- so yeah audrey flies marinette and her fam to paris woo
- this could also happen to be a time where hawkmoth came to be, but marinette could also hold a bee/fox/turtle miraculous since audrey comes back to paris in s2
- though i think this is better off to start at origins,,
- marinette's not that clumsy. she's brave and independent on her own (she could make her own clothing line bruh) but still tends to be shy
- fluent in french and english and maybe mandarin too (i haven't thought abt the language thing yet, but since i think both her parents met in france i think they thought of teaching mari french)
- mari also dreamt of going to france and of course she was estatic when audrey offered her to go to paris
- mari doesn't wear pigtails, she was taunted alot back then that perhaps it became some weird trauma for her. nonetheless, using pigtails looks childish to her (oh boy)
- she wears buns and ponytails instead, sometimes she let her hair down but it always bother her especially when working
- CHLOENETTE
- i mean, chloe was forced to become friends with marinette, to which the other didn't mind but chloe was pestered by this
- and sabrina too
- at mari's first day, she certainly sat beside chloe per audrey's request, ofc mari sits behind nino but could feel guilt when chloé shooed off alya and sabrina to other seats.
- chloé doesn't mind if marinette knows how she acts, as long as she knows she is despised by her then she might not be bothered by this
- in fact the two put a feud in front of chloé mother to act all friendly and whatnot but audrey's better than that hmp
- this way, audrey remember's chloé name entirely and goes and try to make chloé and mari friends skkskskdksk forcefully
- "i know you hate me, maybe i could just go back to america and stu-" "no, it's my fault. i'm sorry." and fuck yeah we get CHLOE AND MARINETTE FRIENDSHIP!!!!!
- sabrina is still bitter and is actually the first akuma, if only ivan was more irritated at first, stoneheart would've happened but sabrina's anger was first that hawkmoth caught
- insert sabrina's akumatization
- the school just let the students go home, cue origins
- marinette was frightened, yes, but she was more calmer abt it and tried to keep on.
- and BOY when she turned into ladybug, she was terrified that she had pigtails
- but, she knew that she wouldn't get her identity revealed too easily, so that reassured her
- she then went on but her meeting with chat in the au is the same as in canon
- she was annoyed at him at first, but seeing as he was too devoted on his work made her more motivated in work and sometimes she snuck glances at him
- at first it was denial but she definitely liked him,, but she was the only girl in paris who likes chat in that way and she felt like out of the society in that so she says it's adoration in order to hide (but chloé sabrina and alya knows)
- mari apologizes to alya for chloé's rash behaviour and when sabrina's akuma and stoneheart were defeated, she would sit beside alya from then on making sabrina happier
- alya appreciates mari alot
- speaking of that boy
- adrien and marinette have met before school started
- when marinette told gabriel that she was going to a public school, this fazed him for a little since adrien now knew two girls but he was still contemplating
- but of course origins happen quite the same, adrien was not present first day which bothered chloé and mari was just like 'ok'
- chloé and mari go and persuade the fuck out of gabriel (troublesome children) and in the end, he lets him yeah!!!
- so adrien has three friends nice nice
- i don't have anything much to put on him,,
- chat sure felt affectionate to ladybug but when he realized mari also participated in trying to make his father rethink, of course that side of her was on his thoughts first
- to which he came with the conclusion in the end that he adores ladybug but loves/likes marinette
- everytime he hears that marinette adores chat noir he would almost fAinT if nino's not around
- if cappy isn't, then poor boy would've been in the hospital
- UMBRELLA SCENE UMBRELLA SCENE
- adrien ok hands out umbrella but seems flustered abt it, marinette accepts it, still gets laughed on by adrien when the umbrella closed on her
- she felt guilty when he gave her an umbrella, so she gave him something from her bag in which it was a scarf that was one piece left from her clothing line and she said like 'take it, the stock will run out eventually'
- boy did he accepted it and always have it with him (maybe not at school, but her lucky charm to him surely he kept that around)
- my brain lost connection thank you for hearing me out
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ghostfruits · 5 years
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hey can i ask a personal question for the members of ghostfruits; how do u guys personally deal with suicidal ideation and self harm? i notice that theres alot of mentions of death/depression/suicide/etc in your comics, and im a huge fan of you guys and im currently struggling with my own demons and thought I would ask. i hope this isnt too intrusive, feel free to ignore me.. - a suicidal, depressed fan.
i know we’re in public rn but i’m gonna just talk to u like a person, real quick. im going to talk to u like i would have if u were like in front of me
its like 2am and so im worried i might not be as lucid as i think. im sorry in advance if this is like, whole gibberish
im gonna speak for just myself, as the the person who is most often inserting specifically that kind of shit into our work, but definitely not like, the only person on this side like massively struggling with a similar variety of things
i dont know
a lot of people seem to be making work about problems they Used To have, and like ways they Used To feel, and like overcame, and then it becomes safe for them to make like, art about it. like the turmoil happens behind the scenes and then they like open up abt it publically after the fact via art. or at least like thats what im seeing happen, or like, ppl talk abt like "i made this bc it would have helped me figure my shit out sooner if someone had made s/t like this for me" and the like, probably dissappointing truth of it here is i'm bleeding in like real time. i dont have solutions to it. you and me are both in the immediate thick of the same kind of emotion. i didnt manage to puzzle it out. when i was 9 i started feeling like i wanted to kill myself and im 25 and ive wanted that, still, the entire time. i dont all the way know why its like that. sometimes i used to think it was like, a reaction to specific kinds of hardship or loss or dissatisfaction with my circumstances, but lately ive been worried that maybe good things or good times or good feelings are just like, distracting me from something that is my Actual desire, that being dead is the path im just like occassionally straying from. when i say that out loud i have a really easy time imagining a second person telling me that isnt a healthy thing to be saying or feeling, which usually means it isnt, but thats like, really how i am feeling, that is really where i am at with it. that probably means i dont have any business directing another persons like, outlook on it
so
while i cant tell you how to live with it, or cope with it, or manage it, bc im not doing any of those things, i can tell you really confidently that i dont think you should be dead, and you're being misdirected by either yourself or the world or like something else altogether into thinking thats the key that fits into whatevers in front of you. i know i dont know you, but i know like, a lot of people, and iv never felt like any of them should be dead. ive never met anybody who i thought itd be like fine if they died. theres people im hugely indifferent to, theres people i hate, there are people who have hurt me or others enormously and ive still never thought in earnest like "this persons best plan of attack i think is to kill themselves"not like anybody. not like anybody ever. iv said some fucking wild shit abt niggas but iv never said that, and i cant imagine ever saying it. or thinking it, or feeling it. i dont imagine youd be like an exception to that
thats easy to say, but, im not the person who has to live with it tho. thats easy to say to you but you still have to wake up tomorrow and live out whatever has got you so fucked up you're at like, a death point with it, and if youre coming here to ask abt it, youve probably exhausted a lot of other options already ill bet. and its like, probably wack as fuck to meet like another dead end here too. i dont know if youre still reading this even. i probably wouldnt be. iv had madd niggas hem and haw at me forever abt "temporary problems permanent solutions" and then just like shuffle me out of their office or living room or whatever and expect im not supposed to like pop myself on their doorstep. niggas acting like im fucking playing. like i got it out of my system bc we had one conversation and now im supposed to go eat lunch and be regular. idk. id be very mad at me, if i were you. i dont know if you are, but i wouldnt blame you for that. the reason i say all this is to articulate like;its possible that after hitting another roadblock here, youll feel like, "ok then fuck it" and like set your sights on just like, doing it. like bc i didnt have any jewels for u it would like reinforce it maybe. i would like u to consider this tho;
theres MADD niggas smarter than me. i was extremely useless to you just now. this is not like the pinnacle of help you're ever going to get. the answers you need for this exist even if youve already turned over a dozen rocks and theyve all been like, as useless, as this, tht has like absolutely no bearing on if the next rock will have useless shit under it. every single time u flip a coin it has the exact same chance of going one way or the other. this like did not have the medicine u need in it but the main thing i would want to stress to u is that it *does* exist and uve just had like a supremely shitty time finding it
somebodys got it. the only thing i can like confidently promise u is that somewhere, somebody, definitely knows the answer to this. u might be the person even. im not sure. /i/ def havent found it but like its in the mix somewhere. idk
i cant prove it to u but im positive ur not done yet, & you should stay
i didnt read back over any of this after i typed it, & so im gonna apologize again if it was just like, fullblown nonsense
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clevername733 · 3 years
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Dark Magic Game Cheat
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Dark Magic Guide
Dark Messiah Might Magic Cheats
Dark Magic Game Cheat Codes
Dark Magic Game Cheats
Lords Of Magic Cheat
The one who will pull you into the Dark Magic world. All girls in the Kingdom are awaiting you to meet them. Now it's your chance to corrupt them all! Support the development go to: https. I absolutely love this game, I've played around 12 hours.
Sword used on bushes gives magic shards, berries, red flowers, grass and hay. Use your staff with the first staff head you can craft on trees and rocks to get magic shards and other resources. The draining spell of the staff can also be used on dead skeletons and reapers to get magic shards. Throwing daggers seems to be helpful to get more hide.
Yooo this is awesome, there's alot more to do than I first expected, I've been really enjoying this game. You're a great creator, this game deserves way more respect than it gets. I've played numerous adult visual novel's and I haven't seen anything that compares to the level of quality of this.
Cheats
All Hidden Picture Locations
Picture #1 – Deadly Omen
The Deadly Omen is a postcard picture of a black cat. It can be found when you are playing as Taylor in the No Escape chapter, and have to open the gate for both Daniel and Angela. When you get to control as Taylor and have to follow the group on the road ahead, turn left towards the open fence and the picture will be on the back of the truck.
Picture #2 – Familiars
This picture can be found in the Playing Tricks Chapter right after you exit The Black Cat Bar. When you come out of the bar, you will be playing as Andrew exiting the bar. Instead of going on the road ahead, turn left from the entrance of the bar, towards a wooden bench which will have the picture placed on the top.
Picture #3 – Human Sacrifice
This picture can be found in the Confrontation chapter of the game, specifically when you are playing as Angela. When you get control of Angela, you will find yourself on a road that would be turning right, and a car under a street light on the left. Behind the car is a house, where you can find an oil drum with the picture on top of it.
Picture #4 – Mercy
This picture can be found in the Off Track chapter of the game and can be found in the Little Hope Police Station. You will be looking to get inside the station, whereafter the cutscene with John talking about a radio inside, you should turn right after getting control as Andrew. There will be an oil drum close to the wall of the police station with the picture on it.
Picture #5 – Like a Stone
This picture can be found in the Another Way chapter of the game when you are in the children’s playground looking for a way out of Little Hope. There will be a small exit from the playground marked by the lamp. Head through this path on the left next to the rocks and then turn right towards a picnic bench. The picture will be on the wooden table.
Picture #6 – Ritual Blade
This picture can be found in the Another Way chapter where you are playing as Daniel and head to the Store. When looking for another way inside the store, go to the stairwell and head into the top floor. Walk the hallway and turn right inside the door before the hole in the floor.
Picture #7 – Shackled
This picture can be found in The crossing chapter of the game when the whole group rejoins at the Police Station. After you get control as John and head back on the road, turn left on a small dirt path towards a house. The picture will be on the right on a wooden box.
Picture #8 – Dark Magic
This picture can be found in the Troubled History chapter of the game when you return to the Museum to look for Taylor. When playing as Daniel you will hear a noise and have to find Taylor. You need to head out from the door and look to the left where you can find it on the table. It is pretty hard to miss.
Picture #9 – Voodoo Doll
Dark Magic Guide
This picture can be found in the Pursued chapter of the game when you are playing as Taylor. After the Museum when you are out on the road again, a small area with wooden benches will be to your left. Walk over and pick up the picture from one of the tables.
Picture #10 – Exorcism
This picture is found in the Surrounded chapter when you are in the Church. Instead of exiting the church, you need to hang around till a flashback. You first have to go to the top where the bell is and then head down afterward. When talking to John, you have to stay in the Church by agreeing with him. When you have done that and have control as Taylor, turn around and go through the door behind you, and turn left to pick up the picture on the table.
Picture #11 – Demon at the Door
This picture can be found in the Reflections chapter when you are following Andrew. When you come to a fork on the path, go to the left, behind the wooden information board where you will find it on the wooden table and bench.
Picture #12 – Pressed Into Silence
This picture can be found in the Ruined chapter of the game when you are following Daniel and reach a building in the forest. When you get the task of investigating the large building, go to one of the lights and you will find the picture on the small table.
Picture #13 – Rope
This picture can be found in the Full Circle chapter when you all take shelter in the house. When you get control of Andrew, walk straight and you will find the picture placed on a table to the right of the path.
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Welcome to the Mysteries of Magic Island Walkthrough! Survive the dangerous Magic Island and become a Grand Magician! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Mysteries of Magic Island game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Chie, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.
Walkthrough Menu
General Tips
You can change players by clicking on the player name at the bottom of the main menu.
Click the options menu to adjust the different sound volumes, toggle full screen, or mute all sounds. You can also watch the credits from here.
When starting the game you will be given two options: normal mode or advanced mode.
Advanced mode has a longer recharge time for hints and skipping, doesn’t highlight areas with sparkles, and has less information on the map.
The inventory of the game is at the bottom. This is also where the lists for hidden objects will appear (1).
Above the inventory on the right side is the hint button (2). This will slowly recharge after you use it and doubles as the skip button during mini-games.
Above the hint button is your notebook (3). If you are stuck, you can look in your notebook for clues. Some puzzle answers can only be found in your notebook.
Above you notebook is the map (4). In normal mode this will show you tasks that you haven’t done along with all the places you have been. Places you haven’t been yet will be covered in clouds.
Above the map are your spells (5). Once you have a spell you can use it as many times as you want.
Part 1: Introduction
When you start the game you will need to find some items before you are ready to take the Wizard’s Exam.
Find the hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in green in the screenshot.
As you find the objects the scrolls will disappear.
Take the 4 golden tablets that you found and place them in the correct locations on the arch (2).
Match the symbols on the tables with those on the arch.
Click on the middle of the arch to go to the next area.
Part 2: Magic Island
Once you travel to the next scene, you will need to find more objects.
Find the hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in yellow in the screenshot.
These objects may be randomized in your walkthrough.
This time when you find an object the scroll will be replaced by another object.
You cannot find an object that isn’t shown in a scroll yet.
After you find all of the objects, you will receive the FIRE RUNE.
Move to the table circled in red (2).
Find the hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in red in the screenshot.
After finding all of the objects you will receive the FIRE TALISMAN. Use it on the middle of the table (2).
The table will then clear, click on it again to start a mini-game.
Click and hold the rings to spin them around to the correct position.
The final image should be that of the fire rune that you used to clear the table.
The outside ring does not move.
Each ring will turn a lighter color and lock in place when it is in the correct position.
See the screenshot for the correct solution (1).
Use the FIRE RUNE on the middle of the table (2) and you will receive the fire spell in your inventory panel on the right.
You can use this spell on places in the world as many times as you want.
Return to the previous screen.
Use the fire magic from the right side of your inventory menu on the bush in the bottom right corner.
Click in the area after the bush has been cleared to travel to the next scene.
Part 3: Ghost Apprentice
Dark Messiah Might Magic Cheats
Find the 11 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in yellow in the screenshot.
After finding all of the objects you will receive the AXE.
Use the AXE on the log in the middle of the scene and then take the FIREWOOD that you make from it.
Click near the bottom right corner of the screen to go to the next location (3).
Find the 18 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in yellow in the screenshot.
After finding the objects you will receive the HAMMER, the EMPTY POT, and the OAR.
Click at the bottom of the scene to move to the next location.
You will see the ghost of a previous applicant in the next scene; he won’t let you travel to the next scene.
Find the 14 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in red in the screenshot.
After finding all the objects you will receive a GLASS BALL with a key in it.
Use the EMPTY POT on the waterfall to fill it with water (2).
Return to the previous scene by clicking in the bottom corner (3).
Place the GLASS BALL on the anvil in the center of the scene (1).
Use the HAMMER from your inventory on the anvil to destroy the ball and retrieve a KEY (2).
Take the KEY from the anvil and go back to the house (3).
Use the KEY on the door to the house and then click it again to enter.
Find the 12 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in blue in the screenshot.
After finding all of the hidden objects you will receive a RAG.
Click on the cabinet to the left to start another mini-game (2).
Find all of the objects in the cabinet that match each other.
Click on one object and it will start to shake, find the other object to remove both objects from the scene.
Get rid of the scrolls first; matches are shown on the left side of the screenshot. Then get rid of the other objects as shown in the right side of the screenshot.
These items are not randomized.
After finding all of the matching objects, you will receive the directions for making an acid potion.
Find the 14 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in yellow in the screenshot.
After finding all of the objects you will receive an EMPTY BEAKER.
Use the FIREWOOD from your inventory on the hearth.
Use the POT OF WATER on the firewood in the hearth.
Cast the fire spell from the inventory at the top left of the screen on the hearth.
Click on the hearth to start adding ingredients.
This mini-game has you finding objects as they move across the top of the screen (1).
The objects you need to find are listed at the bottom of the screen in scrolls.
You can only make 3 mistakes as you click on objects at the top of the screen. These mistakes are tracked at the bottom of the screen.
When you are done, use the EMPTY FLASK from your inventory on the pot to gain the ACID POTION.
Exit the house and return to the boat scene by clicking at the bottom of the screen.
Use the ACID POTION on the chest in the middle of the screen to look inside it.
Find hidden objects listed at the bottom of the screen, in any order, circled in yellow in the image.
Move the objects around by clicking on them. You can find more hidden objects underneath them, circled in yellow in the second screenshot.
After you find all of the objects, you will receive the SAW and the MEDALLION.
You will be taken back to the boat scene. Exit to the bottom of the screen and give the ghost the MEDALLION you just found.
You will receive a scroll in your inventory. This will be important later.
Fill the EMPTY POT with water by clicking it on the waterfall.
Exit this screen to the left.
Find the 15 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in red in the screenshot.
After you find all of the objects, you will receive PLIERS.
Exit this scene to the left (2), into the cave.
Find the LIGHTNING RUNE and the WIRE on the ground (1).
Use the fire spell from your spell book to set the candle to the left of the screen on fire (2).
After lighting the first candle you will see another candle, light that with the fire spell as well.
Light the third visible candle after that. You will need to make a torch at the workbench in the cabin to continue.
Return to the cabin.
Click on the bench in the cabin to begin putting together the torch.
Place the OAR on the bench.
Use the SAW on the oar two times, to cut off the top and bottom (2).
Use the RAG on the left side of the torch and then the WIRE to attach it (3).
Use the PLIERS on the wire to pinch off the ends (4).
Each time the place where you need to interact will be highlighted in red.
Take the TORCH and return to the cave.
Use the TORCH from you inventory on the holder to the left (1).
Light the torch with a fire spell from the left side of the inventory (2).
After you light the torch another torch will be visible. Light this as well with a fire spell.
Click on the curtain to open the door.
Use the ACID POTION on the lock on the door.
Click the door again to go through it.
Use the fire spell on the large crystal in the middle of the screen to light the room (1).
Find the 22 hidden objects listed at the bottom of the screen in the scrolls (2). They are circled in green in the screenshot.
After finding all of the objects, you will receive chain mail GLOVES.
Exit this room and go to the previous room. Go to the left to enter the lightning room.
Use the GLOVES on the book in the middle of the room to enter the next mini game.
In this mini-game you must rearrange the squares until you have completed the book pages.
Click on one square and then another to switch their places. Only squares next to each other can switch places.
Once a square is in the correct position it will become lighter. It will not be locked though. Be careful, it is possible to move it out of the correct position!
See the screenshot for the correct solution.
After finishing the mini-game you will need to find more hidden objects.
Find the 23 hidden objects listed at the bottom of the screen in the scrolls. They are circled in green in the screenshot.
After finding all of the pieces of the talisman, you will need to put it together.
Drag the pieces from your inventory to the correct places on the circle.
See the screenshot for the solution.
After you finish the puzzle you will receive the LIGHTNING TALISMAN.
Return to the table that you received the fire spell from. It is back in the beginning scene of this area.
Place the LIGHTNING TALISMAN on the table.
Click the table to play a spell learning mini-game.
In this game you will wait until the table stops spinning and then select the correct colored ball on the outside to add to the balls in the center (1).
Once you have 4 of each color in the center, you will receive the lightning spell.
Every time you add a ball to a column of the wrong color, your number of mistakes will go up (2). You can only make 5 mistakes!
Each time it stops, there is only one correct column.
After finishing the puzzle, click the LIGHTNING RUNE and add it to the middle of the table to learn the spell.
Return to the locked door in the furthermost room. This is the same room from which you took the lightning talisman.
Click on the door and then cast the fire spell on the right side of the door and the lightning spell on the left side.
Click the left side to start the lightning mini-game.
Turn on all of the lights to win this mini-game.
Each light that you click will switch the state of that light and the lights above, below, left, and right of it.
If the lights are off, they will turn on; if they are on, they will turn off.
You never need to click any light more than once.
Click all of the lights circled in red in the screenshot to finish the puzzle.
This is only an example. The puzzle layout may be different in your walkthrough.
Return to the door and click on the right side to start the fire mini-game.
If you click the fire rune, many tiles around it will be destroyed (1).
If you click tile groups of three or more, circled in green, they will be removed (2).
The brown tiles are wood. If you click one it will be removed. Even if there is a large group of wooden tiles, only one will be removed (3).
Put all of the yellow tiles in a row at the very bottom to win the mini-game (4).
Click the door to go to the next scene.
Dark Magic Game Cheat Codes
Part 4: Fire and Lightning Door
Find the 19 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in yellow in the screenshot.
After finding all of the objects you will receive a GOLD PLATE.
Click on the waterfall in the middle of the screen to go to the next location (2).
Find the 14 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in red in the screenshot.
After finding all of the objects you will receive a GOLD PLATE and a WATER RUNE.
Click on the waterfall in the middle of the screen again to go to the next location (2).
Find the 14 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in green in the screenshot.
After finding all of the objects you will receive a GOLD PLATE.
If you click on the waterfall you can see a lightning symbol behind it, but there is nothing you can do there, yet.
Go back two scenes and then go down again.
In this new scene, click on the bottom left corner of the screen.
Find the 14 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in green in the screenshot.
After finding all of the objects you will receive a GOLD PLATE.
Return to the previous scene and click on the area to the right to go to a new hidden object scene.
Find the 14 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in green in the screenshot.
After finding all of the objects, you will receive a GOLD PLATE and a BEAKER.
Return to the previous scene, click to go up, and then back through the fire and lightning door.
Once inside the room, click on the area to the left.
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Find the 11 pearls hidden around the scene. They are circled in green in the screenshot.
The locations of the pearls are not randomized.
Click on the tiles in the middle of the screen to play the water rune mini-game.
This mini-game is a simple game of memory.
Click on one tile and then another, searching for matches.
Matched tiles will be taken off the board, while non-matching tiles will turn back over.
See the screenshot for the images on all the tiles.
The locations of the tiles are not randomized.
One of the tiles has no match, this is the water talisman.
Once all of the tiles are eliminated, you will be given a WATER TALISMAN.
Return to the table in the first scene and use the WATER TALISMAN on it.
You will need to play a mini-game in order to learn the water spell.
Move all of the runes around the rings and line them up at the top.
When you move the fire rune at the top, clockwise, the lightning rune will move in the opposite direction. Move it first to the top of the table (1).
Next, move the water rune to the right of the top of the table (2).
Next move the air rune to the top position (3). When the air rune is moved, the water rune will also move into the top position.
If these two runes aren’t in position, move them, alternating water and air, until they are.
Lastly, move the lightning rune to the top position; the earth rune below it will also move into place (4).
Put the WATER RUNE in the middle of the table to get the water spell.
Walk back towards the fire and lightning door; you will need to do another hidden object hunt at the boat scene.
Find the 19 hidden objects listed at the bottom of the screen in the scrolls. They are circled in blue in the screenshot.
After finding all the objects, you will receive an OLD KEY.
Go back through the fire and lightning door and then click at the bottom of the screen to go down.
Use the water spell from the right side of the inventory on the dried up bush in the middle of the screen (1).
Use the glass bottle on the bush to collect the JUICE (2).
Leave the scene and return to the cabin with the workbench.
When you enter the cabin you will need to find the 14 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in blue in the screenshot.
After finding all of the hidden objects you will receive a PYRAMID.
Click on the cabinet to the left (2).
Find all of the objects in the cabinet that match each other.
Click on one object and it will start to shake, find the other object to remove it from the scene.
Each object is one of a set of three objects.
Get rid of the scrolls first, matches shown on the left side of the screenshot. Then get rid of the other objects as shown in the right side of the screenshot.
These items are not randomized.
After finding all of the matching objects, you will receive the directions for making a glue potion.
Exit the cabinet scene and start to create the glue potion in the fireplace.
Use the POT WITH WATER on the fireplace first (1).
Then add the GLUE to the pot (2).
Lastly use the fire spell on the wood at the bottom of the pot (3).
Click the pot to enter a potion making mini-game.
This mini-game has you finding objects as they move across the top of the screen (1).
The objects you need to find are listed at the bottom of the screen in scrolls.
You can only make 3 mistakes as you click on objects at the top of the screen. These mistakes are tracked at the bottom of the screen (2).
When you are done, use the EMPTY FLASK from your inventory on the pot to gain the GLUE POTION (3).
Exit the house and then return to the boat scene by clicking at the bottom of the screen.
Use the old key to open the small box on the right side of the screen under the boat (1).
Use the BROKEN GOLD PLATE on the box (2).
The plate is in many pieces. You will need to put them in the correct positions (3).
When a piece is correctly positioned, it will snap into place.
See the screenshot for the correct solution.
Use the GLUE POTION from your inventory on the plate.
Take the fixed GOLD PLATE.
Leave the boat scene through the bottom of the screen and go back through the fire and lightning door.
Once outside you will see a staircase to your left that has lightning on it (1).
Click on it to go to a new mini-game.
Place all the GOLD PLATES in the correct spots.
Each plate will fit on the stairs such that all of the empty squares will have four different runes on the inside.
Some of the plates will fit in multiple spots correctly. You will hear a noise when you have placed a plate correctly.
See the screenshot for the correct solution (2).
Part 5: The Lightning Stairs
Find the 14 hidden objects listed at the bottom of the screen in the scrolls. They are circled in blue in the screenshot (1).
After finding all the objects you will receive a WATER RUNE.
There is a hole at the bottom of the screen (2). You can’t do anything with this yet.
Click on the altar to the left for a closer look (3). You can’t do anything with this altar yet either.
Return to the previous scene and go up twice to the waterfall. You will notice that it doesn’t have water flowing over it anymore.
Use the lightning spell on the empty waterfall. It will show you a picture of a gem on the altar in the previous scene.
Travel down three times and to the left to return to the beach scene.
Click on the red gem pieces at the bottom of the screen (1).
In this mini-game you need to click the sand to remove it and search for the 10 hidden gem pieces (2).
If you click too many times, water will wash over the scene, replacing the sand.
If you click on the gem directly, you will cut yourself and the water will wash back the sand.
Return to the altar at the top of the lightning stairs.
Use the GEM PIECES on the altar (1) and then put the pieces together, from the bottom to the top.
If you try to put a piece in the correct place, but there are no other pieces below it, it will not stay in place.
See the screenshot for the final image.
Use the GLUE POTION on the crystal.
Exit the altar scene and you will see a raised basin in the middle of the screen.
Use the water spell on the basin to reveal the wind talisman (3).
You will now need to find all of the pieces of the wind talisman to put it together.
Return to the beach and use the ACID POTION on the chest in the background (1).
Click on the chest to open it.
Find hidden objects listed at the bottom of the screen, in any order, circled in red in the image (2).
Move the objects around by clicking on them. You will need to move some objects out of the way to find all of the hidden objects.
After you find all of the objects, you will receive the BROKEN SCISSORS.
Travel back through the fire and lightning door, to the room where you got the lightning and water talismans.
Click at the right of the screen to go to the wind talisman scene.
Find the 20 hidden objects listed at the bottom of the screen in the scrolls. They are circled in green in the screenshot.
After finding all of the objects you will be given the WIND TALISMAN PIECES.
Go back through the fire and lightning door and up the lightning stairs.
Use the WIND TALISMAN PIECES on the glowing image in the middle of the screen (1).
Drag the pieces around and place them in the image to recreate the talisman.
You will only be able to attach pieces to other pieces. You will have to place the second piece beside the first piece and build that way.
See the screenshot for the completed talisman (2).
After finishing the TALISMAN you will receive it in your inventory.
Return to the round table in the first scene on this island, where you learned the 3 other spells.
When you first enter the scene with the round table you will need to use the WIND TALISMAN on the center of the table (1).
Find 20 hidden table pieces scattered around the screen (2). They are circled in yellow in the screenshot.
After finding all the pieces, you will receive them in your inventory. Click on the table to start the next mini-game.
Use the TABLE PIECES on the table and then arrange them to match the image in the screenshot.
After the pieces have all be placing the correct order, you will need to turn the 4 jeweled disks to the correct positions.
The jewels on the disks must match the jewels on the other disks to the left, right, top, and bottom.
For example, if there is a red jewel at the top of the middle disk, there needs to be a red jewel at the bottom of the top disk.
The disks circled in green (1) rotate at the same time when you click the bottom disk, but in the opposite direction.
The disks circled in red (2) rotate at the same time when you click the top disk, but in the opposite direction.
Click the disks marked 1 and 2 until all of the gems match.
Place the WIND RUNE in the middle of the table.
Go to the right once and then down once to get to the boat scene again.
When in the boat scene use the BROKEN SCISSORS on the anvil in the middle of the screen (1).
Use the HAMMER on the scissors and the anvil.
Take the newly fixed SCISSORS and put them in your inventory.
Travel down one more time to the waterfall scene.
Find the 12 hidden objects listed at the bottom of the screen in the scrolls. They are circled in green in the screenshot.
After finding all of the objects you will receive the MILL PART.
Fill your EMPTY POT with water on the waterfall again, you will need this later.
Keep going to the left and up the stairs to the fire and lightning door.
When you get there, you will meet a magician that tells you to create an oil potion before leaving this area.
Go back and then to the left, on the way to the alchemist’s house.
Find the 14 hidden objects listed at the bottom of the screen in the scrolls. They are circled in green in the screenshot.
After finding all of the objects you will receive an EMPTY BEAKER.
Continue to the right and up towards the house.
Once inside the house, click on the cabinet to the left to find another recipe.
Find the 11 hidden pieces of parchment in the cabinet (1). They are circled in green in the screenshot.
After finding all of the pieces, drag them to the correct places to put together the recipe shown in the screenshot (2).
When a piece is in the correct place it will be locked and you won’t be able to move it anymore.
Exit this scene and use the POT OF WATER on the fireplace.
Use the fire spell on the pot of water and then click on it to start the potion making mini-game.
This mini-game has you finding objects as they move across the top of the screen.
The objects you need to find are listed at the bottom of the screen in scrolls.
You can only make 3 mistakes as you click on objects at the top of the screen. These mistakes are tracked at the bottom of the screen.
After finishing the mini-game, click the pot to get the OIL POTION.
Travel back to the fire and lightning door and use the OIL POTION on the magician.
Go through the door and over the lightning stairs. In this scene, go to the right to get to a new scene.
Use the wind spell from the right side of your inventory.
Your cursor will become the wind spell and blow away any sand that you put it over.
Drag the cursor across all of the sand on the screen. The spell will stop when you have cleared away everything (1).
Click on the door at the top of the screen to move closer (2).
You will need to find another ring to open this door.
Return to the scene with the fern by going back once, to the right once, and down once.
Use the MILL PART on the strange device on the left side of the screen (1).
Cast the wind spell on the strange device to start it spinning (2).
Take the RING that appears below the machine.
Go up twice to find the next ring.
Use the SCISSORS on the hedges that cover the pillars (1).
Each pillar has a different color sphere at the top and an emblem with an element symbol.
Use the spells that match the element symbols and colors of the pillars (2).
The pillars will then light up (3). Click the pillars 3 times, in the order in which they light up, and another pillar will come up from the ground in the middle of the scene.
Each pattern of lights will be longer than the next: first 3, then 4, and at last 5.
Take the ring from this pillar (4) and return to the door.
The door will be blocked by fire when you get back.
Use the water spell on the fires to move them to a different location.
Most times clicking on a fire will move it back and forth between two different places.
Move the fires around until you clear a path down the middle of the screen, as in the screenshot (1).
Click on the door (2) and add the two rings from your inventory to the middle of it (3).
Click on the door to start a mini-game.
The goal of this mini-game is to put the red symbols in the middle, the purple to the left, the blue at the top, and the green to the right.
Clicking any ring will rotate that ring once clockwise.
You will need to start by getting the different colors with three symbols each: blue, green, and purple together.
Try to get them on to the correct rings, and move them to the outside of the rings.
See the screenshot for step by step instructions. Click each of the rings in order until the puzzle matches the screenshot.
You can back out of the scene and return to it at any time to reset the puzzle.
Once you are finished, enter the door to go to the next area.
Part 6: The Temple
Find the 12 hidden objects listed at the bottom of the screen in the scrolls. They are circled in red in the screenshot.
After finding the items you will realize that you need to search out two keys to open the lock in front of you.
Click on the doorway to the right to go to the next room.
When you enter this room it will be dark except for one torch on the left.
Use the OIL POTION on the torch (1) and then cast a fire spell on it (2) to light up the next torch.
Repeat these actions three more times for the next three torches (3-8).
Once the room is lit, use the lightning spell on the altar in the bottom right side of the screen (9).
A key will appear; take it and exit to the left (10).
Before leaving you may want to check the large parchment on the wall. You will need these symbols later, but they will be written in your journal.
In the previous room go to the left passageway.
Find the 13 hidden objects listed at the bottom of the screen in the scrolls. They are circled in yellow in the screenshot (1).
After finding all of the objects you will receive a KEY PIECE.
Click on the cabinet to the left of the scene (2).
Find the 10 pairs of hidden objects in this scene.
They are marked with the same color and shape markings in the screenshot (1).
After finding all 20 objects, a small box will open and you will receive another KEY PIECE.
Exit this scene and click on the space to the right of the cabinet.
Find the 4 MAGIC RUNES and the KEY PIECE in the scene, circled in yellow in the screenshot.
You may have to click and move some objects around to find the objects that you are looking for.
After finding all of the objects you will be taken back to the previous screen.
Travel up through the stairs.
Dark Magic Game Cheats
Find the 16 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in yellow in the screenshot.
After finding all of the pieces you will receive another KEY PIECE.
Click on the puzzle in the middle of the screen, circled in red in the screenshot (2).
Rearrange the pieces of the puzzle to make a map (3).
Click on one piece and then another one beside it to change their places.
Use the blue border on the top to help you get started.
See the screenshot for the final solution.
Once you finish the puzzle, you will receive the last KEY PIECE.
Go back and to the right to enter the room with the locked door.
When you enter the room, you will be given a template to put the key back together.
Use the pieces from your inventory on the key template.
If you put the piece in the correct place it will stay. If not, it will return to your inventory (1).
See the screenshot for the completed key.
After putting the key together, use the GLUE POTION on it and you will receive it in your inventory.
Take that KEY and the other KEY in your inventory and use them on the two locks to the left and right of the door.
Click on the door to start the next puzzle.
Get the 4 runes to the corners of the puzzle that match each rune.
The runes can move in any direction: up, down, left or right; but once clicked, they will continue in a direction until they hit another rune.
The grey runes will move one space in any direction if you click them.
The brown runes do not move.
The grey runes will move on their own every 3 turns.
Start with the wind rune and move it up to the top right corner, then move the lightning rune to the bottom left corner.
Move the fire rune to the bottom right corner and the water rune to the top left.
See the screenshot for a possible solution. The locations of the grey and brown runes are randomized every time.
If you get stuck, you can leave the puzzle and come back to reset it.
As long as you don’t get a rune stuck near a brown rune, the puzzle is very easy. Just move the grey runes out of the way if you can’t move forward.
After finish the puzzle, you will be brought to a new room.
Use the ACID POTION on the lock in the right corner and go through that door.
This room will start out dark, with only the rightmost part of the screen visible.
From the right to the left light the torches one by one by using the OIL POTION and then a fire spell (1, 2).
Once you light one torch you will be able to see the next torch and light that one.
After lighting all of the torches, you will see a glowing line come down from the ceiling.
Find the flower that connects to the glowing line and click it. Another glowing line will become visible.
Repeat this step 9 times (3-11), alternating from left to right, until the waterfall disappears.
Find the 24 hidden objects listed at the bottom of the screen in the scrolls (1). They are circled in red in the screenshot.
After finding all of the objects, you will receive the MOSAIC PARTS in your inventory.
Put the MOSAIC PARTS into the correct places in the mosaic (2).
If you try to put a part in the wrong place, it will go back to your inventory.
After finishing the mosaic the same way as the screenshot, click at the right of the screen to return to the previous scene.
The scene will have changed and 4 pillars will be in the middle, where the doorway used to be.
Put the RUNES from your inventory in the correct places on the outside 4 columns (1).
The middle column will show you the order in which to use magic on the columns to open the door.
Cast a water spell on the water rune; lightning spell on the lightning rune; fire spell on the fire rune; and wind spell on the wind rune. The door will open (2-5).
Go through the door.
When you enter the room there will be sand on the floor.
Use the wind spell on the floor until there is no sand left.
Find the 14 hidden mosaic pieces on the floor and walls. They are circled in red in the screenshot.
After finding all of the objects, the MOSAIC PIECES will spread out above the scene.
Place the mosaic pieces back on the floor where they belong.
If you put a piece in the wrong place, it will go back into the space above the floor.
The smaller pieces are from places farther away from you; the bigger pieces are from places closer.
You can also match the color of the pieces to the color of the patterns on the floor.
See the screenshot for a guide to each pieces location.
Lords Of Magic Cheat
When the mosaic is in place, the flower in the middle of the room will open to reveal a pyramid of triangles.
Add the TRIANGLE PIECE from your inventory to the top of the pyramid and then click it to open the next mini-game.
Put all of the triangles in the correct positions to solve this puzzle.
You can move the triangles by clicking the center to rotate all of the center triangles clockwise.
You can also click on the three triangles outside the center six to swap them with the closest triangle on the inside.
Look through your journal for clues on solving the puzzle.
In one part of your journal you will find the correct layout of the puzzle. But the shapes of the icons are animals instead of runes (1).
Find the animal/rune key in another part of your journal (2).
Use these two documents to solve the puzzle as shown in the screenshot (3).
First, get the three outer triangle pieces in the correct location.
Then, rotate the middle until a few pieces line up with the solution.
To move the pieces in the middle, swap one of the outside pieces with the one you want to move, then rotate to the other piece you want to swap it with, and exchange places from inside to outside. Then rotate the center again until you find the correct outside piece and swap it back to the outside.
Do this until all the pieces are in the correct locations.
After you win this mini-game, get the triangular AMULET.
Exit the scene and go to the right.
Click the rocks on the ground into the correct pattern to open a path.
If you make a mistake, you will have to start over from the beginning.
See the screenshot for the correct order.
Click on the doorway in the middle to return to the archway.
Click at the left to inspect the arch.
Cast all four spells on the correct runes on the side of the arch (1).
Use the AMULET at the top of the arch to win the game.
Congratulations! You Finished Mysteries of Magic Island!
Created at: 2010-10-16
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rudolph3206436-blog · 7 years
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The Craft Of Presuming.
Normally our 'daily' atmosphere does not have the important stimulation to take advantage of our very own artistic sources. It's frustrating that your feedbacks obtained hateful & tackling, as if you can not make it possible for others to examine your reasoning. By quicker identifying the artistic resources that exist in our setting helps to encourage our suggestion growth a lot more completely. As marketing Creative Director Ernie Schenck puts this: You find a wall, Houdini found an opening" (The Houdini Answer). Through thinking outside package our company are actually much better capable to harness the potential our thoughts possess to presume in a much more impressive fashion. This can be a personal or group task, to help either your very own or everybody's assuming procedures. This focus to assuming assists trainees to develop self-awareness and also their capacities for musing. A superb method to construct your artistic muscle mass is actually to review as well as look into outside your ordinary place of interest. Whether this is actually a fixation along with our occupied lives or sheer laziness assuming outside the box is something many of our company perform not do enough from. Nonetheless these creative sources still dwell inside each of us standing by to become hired. Occasionally the best useful outcomes from any creativity workout are the unforeseen ones, so do not squash tips just because they don't seem to accommodate immediately. Look at, for example, idea association as promoted through Edward de Bono, or even case preparing sessions as engaged in at Royal Dutch Layer Business. With the higher satisfaction rating being actually given through its present individuals, it is actually certainly not unexpected to understand that company is improving, time after time for carriers of Creative Digital Media. Most of his instances are reasoned the Arts - Performers, Writers as well as most of all Performers - so they offer a other and also remarkably useful point of view to any individual preferring even more imagination as well as development in their service. A thought experiment is actually nothing but letting your thought and feelings and also brain fly as well as trip, one thing you never ever carry out. This is going to aid you discover as well as explore your thinking skills. This is actually a spectacular and motivating publication for anyone which wishes to be even more innovative. Remember that the procedure from creating imaginations is pretty different from the process of assessing all of them strategically. By coming to be less protective in any kind of innovative exchange, allows the group to stay open to originalities. With some artistic analytic procedures you may have the ability to look at your concern in an other illumination. They assist stimulate the innovative component of the kid's thoughts, instruct style, infuse a feeling from self-regard, success, as well as satisfaction. Important reasoning goes to the primary of many mental task that includes trainees learning to develop a debate or even identify, use proof on behalf of that debate, draw reasoned final thoughts, and utilize info to address concerns. You might be shocked to know that a great deal of artistic signboard printings you find are actually created through trainees; some have certainly not also gone to university! Every new creative thought was when regarded as insane by various other 'regular' people alive during that time. Listed here to create" attains its lawful place as the absolute most sophisticated form of individual thinking. Read through books that boost youngsters's capacity to become part of the adventures from others and also create situations. Nevertheless, when thinking of using digital means to market their products, companies ought to understand that the procedure is certainly not as simple as connecting their existing promotions right into an electronic retailing monitors. Empirical sub-theory - the capacity to utilize pre-existing understanding as well as skill-sets to address brand new as well as unique concerns - is actually straight related to ingenuity. For more info on yellow pages uk mobile numbers (Learn Alot more) look into the site. Imaginative individuals show particular common qualities such as threat taking, disobedience, absent-mindedness, wit, concentrated, immersed, determined, and more. K-12 systems seem to pay attention to important assuming much more than creativity, but some thinking skills" plans combine vital thinking with creative thinking, and also in some the focus gones on ingenuity. Such challenges excellent mental physical exercise, and also enjoyable also, yet certainly not all lateral thinking problems are term action or straightforward puzzles. Due to the fact that certainly not a lot of folks recognize this, your artistic process will definitely be especially challenging. This just means you are actually various, certainly not incorrect. You'll learn procedures will definitely show you ways to view the remedies you have actually been actually callous, and also leave behind the training program brimming with unusual knowledge and equipped along with useful creativity approaches that will definitely assist you to conquer the challenges you have actually had a hard time. Just what the black hat shows is critical thinking, judgment- negative thinking or dealing with all the many things that can easily fail. The initial challenge to creativity is actually the absence from clear targets as well as goals, written down, alonged with detailed, written programs. Any type of adult who is actually included along with kids (parents, teachers, Precursor innovators) can aid little ones rear their ingenuity capabilities. Prior design understanding is actually certainly not required, simply enthusiasm to focus on issues in a joint innovative setup. Famous surrealist painter Salvador Dalí, was actually known for making use of the hypnopompic condition to aid him produce imaginative suggestions. However, numerous employers desire thinkers even though they perform not claim therefore in those terms. Yet as I have actually revealed this doesn't take a ton of thinking to multiply tips, provided that you perform this systematically, making use of proven devices and strategies. A primary mission of the Academy is actually to support PhD students in identifying the skill-sets they require for the advancement as well as communication of their study. With confidence show in any sort of college classroom using the approaches, strategies, as well as procedures from the K-12 and also company advertising and marketing planet. His digital workdesk behind-the-scenes is actually where his logical work takes place, while the foreground is actually house to his messy, analog desk for imagination tasks. The essential requirement in lateral thinking is actually the need to put on hold judgment and criticism so suggestions and principles are actually provided a free of charge flow. Craft is actually an articulation from one's artistic instinct, one's views, feelings, and also suggestions. Mostly given that this is linked to the earnings in company, a large amount of initiative has actually been presented in specifying innovative problem-solving and also in instruction people in ways to perform it. Within this genre some of the extra typical definitions from creative thinking pertains to analyzing artistic believed into a method of double substitutions via the combination of 2 types of reasoning-- confluence as well as diversity. . If our experts make use of Steve Jobs, the Chief Executive Officer from Apple and his provider as an example, our team might state that Steve Jobs is actually imaginative given that he possesses the forward-thinking potential to think of originalities for items, and to find new links in between different points (like combining an iPod, the iTunes establishment, a Web web browser, a camera, a DIRECTION FINDER, and also a cell phone to produce the apple iphone). With time through assuming outside package, in a manner of speaking, many ingenious answers have actually been actually created that beforehand were actually thought to be difficult. To follow up along with different and also truly new tips, we need to receive more abstract in our reasoning. Recognizing all the vital sources and also failures from an old trouble is important however what is actually more crucial is creating new innovative options for the aged complication.
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isaacathom · 7 years
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ok so heres the idea for the evil team. most of the time, the villainous teams are making a statement. their appearance means something very specific, its engineered. team flare, for instance, is flashy and attention grabbing, and youre supposed to give them all of your attention, that sort of thing. team plasma are dressed as medieval knights to support an idea of chivalry, of shining armour and good deeds, to make the public believe theyre the good guys.
so you take it a different way. a team that wants to act in the shadows, individual agents acting in harmony with the greater group but ultimately alone. calls late at night deep inside houses. innocent business trips and weekend holidays. its all sneaky.
but you still want to give them a recognisable design. something that does mark them out as a group, unified. so, you keep them mostly ordinary, but with a few key items that might cause a second glance, but without context just seem like some style trend youve just sorta missed. stuff like all of them having long coats and collars that can cover their faces. stuff like them all wearing scarfs even if its summer. stuff like the same coloured shirts. stuff that individually looks generic enough, but when all combined, looks a lil smth smth. stuff like fancy lapel badges and necklaces, a belt with too many filled pouches, a hood that seems to be up more often than not. and then, in an ideal world, there’d be minor variants within that team. like, say they all that a coat and a scarf and a lapel badge. some have long skirts, some have pants, some have a button up pale shirt and some have turtleneck dark shirts. one of them has a set of hair pins that matches the badge, another wears bright coloured leggings, like you just sorta vary it up. the whole point is they seem like ordinary people. you dont think hard about seeing them.
itd get different with the higher ups, and even people like the YT. They’d have a lil more insignia stuff, like itd be more obvious. maybe one higher up is a person with a hoodie that has the teams symbol on it. then the leader, whoever that is, probably has something more formal, like a suit with the logo, a tie with the logo, shit like that. looks like its business for them.
its basically a team of secret agents, almost like team plasma v2 except they arent ninja pirates with a flying fucking ship that shoots ice lasers. 
i just think itd be fun. there could even be an element of it being homemade, like some of the first grunts you encounter clearly handsewed their insignia on their shirt’s left breast and instead of lapel badges theyve got like, those cheap paper badges that you laminate in a circle and draw with texta? like theyre more ramshackle earnest. the higher up you get, the more professional it gets, and harder it becomes to spot them in a crowd because theyve tailored their Look Perfectly.
thatd be a way thered be a brief misdirect with YT. when you first meet them, they look nice and professional, though ofc their aggressive and try to tell you to go home and they probably wont let you leave town (until you beat the gym and cause a progression in the time force). but the grunts you encounter soon after, theyre so clearly members of an evil team but dont share any obvious elements with YT beyond like. dark colours, maybe. or, alternatively, the grunts are super heavy handed in how theyre clearly in the evil team, but YT just looks. like a normal person. a light coloured coat buttoned up but loose at the bottom, jeans, a scarf. just normal. but then as you progress later, and keep seeing YT (but not strictly in direct correlation to the team) and you fight the more sophisticated grunts, you notice the commonalities, the coats, the scarf.
thatd be kinda cool. like for a brief bit you might think YT is a gym leader or maybe even roaming E4 with an ego that manifests in telling people they arent worth shit. then when you notice the commonalities and connect th dots, its like OH its a fucking evil team admin. fuck there they go!
also, itd be fun if theres a slight branch. in the sense that, when you first encounter YT as a confirmed member of the evil team, heading a bit in a city, they dont tell you their name until after you beat them. as they go to leave, they tell you their name, and tell that to the older trainer whose been mentoring you. and you can just choose not to do that. you will encounter the older trainer, shortly after in fact (they dont walk in just after the guy leaves, you meet back up with them after you leave the building). and when the older trainer demands answers to what you were doing, you get the typical pokemon limited responses. you can say ‘i was fighting team [whatsit]’ or ‘i met that guy again’. you say you were just fighting team whatsit, he goes off in a rage about how he told you not to, blah blah. but if you say you fought THAT guy again, he pauses. what about him? then, w/o dialogue choosing, your trainer tells him who YT is, like their name and what they said. and the elite trainer stops. they tell you angrily you shouldnt have gone after team whatsit, but they sigh alot. its basically the same as the other branch, but with a lot of extra pauses and that additional YT mention at the start.
then, when you get to the scene where the elite trainer attempts to flee without you, the confrontation between them and YT will play out differently. if the elite trainer KNOWS thats YT, he’ll be composed if nervous, he’ll be begging for chances, he’ll be rationalising why he fled. if the elite trainer doesnt know its YT, that revelation will shake the fuck out of him, he’ll be a quivering wreck, overcome with the emotion of the fact that YT didnt die, but survived and wants to squarely kick him in the gut off the side of a skyscraper. or something. elito knowing YT is YT will be diplomatic. elito not knowing YT is YT will be emotional. i mean both would be but still. and itd slightly alter YT’s dialogue, they’d be angry at you if you didnt tell elito, but they’ll also be sadistically pleased that they get to see how elito feels. if you did tell elito, yt is actually more emotional, because elito prepared slightly for this confrontation and yt was caught off guard.
itd make slightly less changes later. like, end game. itd have some tiny dialogue changes before that. but like, after the villain story is wrapped. lets say that once you beat the villain and leave and go celebrate, YT comes and just socks elito square in the jaw. just because theyve wanted to for years. they make a speech about how his cowardice caused people to suffer. itd be pretty bitterly emotional for YT. but how THAT ends depends on the choice. like. if you told elito, YT would actually then offer elito their hand and help him back up off the ground, they’d make a sort of apology thats a bit stumbling and weak and full of digs, but itd be clear theyve thought about what elito said in this grunt gang bang and they want to put this behind them. if you DIDNT tell elito, YT will end his speech by spitting at elito and leaving. YT would show up later, possibly as part of post-game content, or maybe they fuck off into the ether like N does, idk.
it might also change elitos outcome. if they reconnect with YT and start making amends, theyd end up in a different place post game, maybe at YTs old home, talking to their parents, and theyd commit themselves further to not doing this again. if they dont connect with YT, theyd remain in their e4 villa or whatever, cowardly again, hiding from the outside.
the idea is that if YT reconnects, it affirms to the elite trainer that theyve at least slightly changed for the better, and that they can continue to improve. if they dont reconnect, they simply fall further into that anguish. fall of the wagon, as it were. the end of that story would be them resigning their elite post and simply fading from the news.
or SOMETHING like that. there could be more variables. the idea is that you can help YT and elito at least talk out their problems and help them reconcile what happened, help elito apologise for his awful behaviour and help YT sort of atone for the bad shit they did in seeking that apology (since, yknow, they sided with the villains and did some villainous shit while also pursuing that revenge). like you can basically mediate and help them at least start a dialogue. whether itd end well or even amicably between them would be debatable. but itd be better than the two of them never really getting that chance to talk it out, to just say what they thought and have it bubble inside them for years? yknow. hence why the non-reconnect ending is all bitter. it leaves elito a cowardly wreck. it leaves yt as someone who doesnt feel satisfied with their revenge and thus continues to exercise that aggression through villainy. its Bad End, buddy.
i mean itd be stupid if bad end was tied just to that one dialogue choice so it possible be possible to mention it at other points, like when elito is just standing around and doesnt have hyper fixed dialogue, you can approach them and youd get some minor options about stuff to say. dialogue choices, mother fuckers. like you approach him and you can ask how his day is, giving you basically a semi relevant thing about how he feels at that moment. and then youd have like, an advice one, like ‘got any advice’ and hed tell you something semi relevant. and then thered be the 3rd, unique option - ‘ive got something to tell you’ and that gives you the chance to tell him about YT if you picked the other option at the original dialogue. and maybe, just in general, that third option after you tell elito about YT would let you ask about YT and get a general backstory on the kid, expanded from what elito tells you in ‘vanilla’.
tl;dr i love this idea i love this shit godddddddddddddddd
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