#The original version was a little wider
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It's a little under a month until Strange Bedfellows hits stores, which is the perfect amount of time to start sharing a chapter cover illustration a week! I put a lot of thought into the presentation of the book, so I hope you'll enjoy seeing these…
Bedfellows is currently eligible for the Barnes & Noble 25% off pre-order sale, so now's a great time to pick up your copy! All you gotta do is follow this link and use the code PREORDER25 on checkout.
For a wider range of purchasing options, including independent booksellers, you can click here.
In this stunning graphic novel by two-time Ignatz award–winning graphic novelist Ariel Slamet Ries, Oberon must choose between fantasy and reality when he develops the ability to conjure his dreams in real life—including the facsimile of the boy who got away.
In the not-too-distant future, most of humanity resides on its last-ditch effort at utopia: Meridian, a remote alien planet where you’re more likely to be born superhuman than left-handed. None of that is important to Oberon Afolayan. Since his mildly public breakdown, his whole life seems to be spiraling out of control—from dropping out of university to breaking up with his boyfriend, it seems like only a karmic inevitability when he wakes up one day with the ability to conjure his dreams in the real world. Oberon’s newfound powers come with a facsimile of his high school crush, Kon, who mysteriously dropped off the face of the planet almost three years ago and who is a little more infuriating (if not also infuriatingly hot) than Oberon remembers. Kon makes it his mission to turn Oberon’s life around, and while they struggle to get a handle on his powers and his disastrous personal life (not to mention the appearance of strange nightmare creatures), it turns out this dream version of Kon has secrets of his own—dangerous ones. Oberon might have more on his plate than he originally thought, but is giving up his dreams—even the one he might have accidentally fallen in love with—the only way to find happiness in reality?
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THINGS ATEEZ SAY IN BED: WOOYOUNG
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↳ things ateez say during sex. wooyoung version.
↳ warning: smut, dirty/sexual language
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• “is that all you got? oh come on.”
• “you like that, huh? sure would be a shame if i stopped…”
• *mimics your moans mockingly*
• “oh god, keep doing that. yeah, just like that, baby. you’re doing good.”
• “you’re such a cutie when you whine for me. i fucking love it.”
• “you can be louder than that, right? am i just not making you feel good enough? guess i just need to fuck you harder until you’re screaming.”
• “you’re so shameless, dripping all over my fingers. and yet here you are covering your face. no need to be bashful around me, baby.”
• “go on, let it out. ahhh good, good.”
• “oh? going for more huh? soooo greedy.”
• “all you need to do is tell me what you want, baby. tell me, and i’ll give it to you. anything you want.”
• “you’re getting a little bossy. hah, i kinda like it.”
• “tell me how you want me, baby. on my knees? on top of you? under you? i’m all yours.”
• “i love it when you take what you want. ugh,, you’re so hot when you’re all greedy for me.”
• “ahhh show off that pretty pussy for me. spread a little wider – ah, there you go.”
• “such a pretty baby. my pretty baby.”
• “oh hush, you love it when i tease you.”
• “i don’t really give a fuck that they’re in the other room. let them hear how good i fuck you. show off those pretty little moans of yours.”
• “you love me, yeah?”
• “oh pretty, we’re far from done.”
• “i’m sorry, mind saying that again? can’t hear you. speak up, baby.”
ALL FICS ARE THE ORIGINAL IDEAS AND WRITTEN WORKS OF NATEEZFICS. DO NOT PLAGIARIZE. REPOSTING WITHOUT CONSENT FROM THE AUTHOR NATEEZFICS IS PROHIBITED!
#wooyoung smut#ateez smut#ateez smut drabbles#wooyoung x reader#ateez x reader#wooyoung fanfiction#ateez fanfiction#ateez imagines#ateez scenarios#ateez headcanons
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In the original GameCube version of Paper Mario: The Thousand-Year Door, when Mario's body is stolen, his eyes are merely a little wider, making them more circular than their regular oval shape; as such, this change is subtle enough so that many players may not actively notice it.
However, in the Nintendo Switch version, another small detail was added to his eyes where they have a subtle red glow around them. While this is still difficult to see at the regular resolution (left), the close up during the name guessing scene actually uses a special extremely high-resolution texture where the red glow can be seen in detail (right).
Main Blog | Twitter | Patreon | Small Findings | Source: fawfulthegreat64
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sharing my opinion here about serizawas design inconsistencies over time (spoilers for mp100 ending) i feel like in each new rendition of serizawa weve seen in official art ever since the start of S3 something feels off in a different way with every new merch release
lets start here ⬇ serizawa looks like,, himself. accurate to how hes drawn since his first anime appearance
⬇⬇⬇ and then slowly,,, things start to look off. his jawline is slowly getting slimmer, his eyes look wider (same with mobs too)
AND DONT EVEN GET ME STARTED ON THESE. especially the one on the right my god. who is that
every new promo art that comes out just feels very careless. I think you could say so for all the characters (mobs giant eyes, reigens waist getting skinnier/pointier features. the PROMO art of dimple that was literally FULLY TRACED OFF OF A TEMU PIRATE HALLOWEEN COSTUME. they all look bad here)
it just feels a little depressing how little they seem to care anymore, like theyre just trying to pump out merch without bothering to use a character reference.
i notice the changes the most with serizawa. every promo art looks like theyre playing a game of telephone. each version of him is based on the last, instead of his initial design (shown below)
at the end of S2, when reigen cuts serizawas hair, he still looks like himself. they did a great job of showing "how serizawa would look underneath his moustache and big hair". In S3 it feels like they've lost that mentality completely. like he's no longer based off of his original design, but an entirely new reference of his salary man look. some comparisons between S3 vs S2 and OVA down below
I find that the line weight in S3 is much heavier and unfocused. but what bothers me most of all is that... Serizawa looks different in nearly every scene... as if they're undecided on what he should look like. the shape of his nose and jaw, his hair all change depending on the episode entirely.
The art style change for S3 was meant to be "more accurate to the manga", but I find that it had the opposite effect. especially how serizawas and ritsus eye shapes changed. ritsus large pupils and serizawas more almond shaped eyes were more reflective of their manga designs there are plenty of inconsistences in S1 and 2, but they're clearly done with purpose to reflect on ONEs art style (my beloved). I feel like the thinner lines allow more room for detail and extreme facial expressions that truly hold a candle to ONEs insane talent for capturing emotions.
these ^^^ compared to..
erm.. this.. ⬇
just felt very underwhelming... and serizawa certainly does mellow out once he starts working at S&S, but that doesn't mean that there's less opportunity for detailed expressions !!
the yokai fight scene was beautifully made i have no qualms.. but the amount of serizawa lore and dialogue in the manga that got cut from the anime just made him look like a cardboard cut out standing behind everyone. lots of funny and interesting moments cut to make room for the moefication of serizawa katsuya..
I feel like there's a lot of important moments that were cut, (reigen "i hope i can become a partner like that" arataka, serizawa "ive had a similar experience myself" katsuya )
or sad, intense scenes that were made lighthearted (the body improvement club trying to help mob, mob and ??? dialogue being cut, reigen removing his shoes in the final arc made to be meant for better grip rather than... his passively suicidal tendencies )
i think the people at bones are very talented dont get me wrong, i just felt like S3 could have been adapted better. this keeps me up at night its like 1am :) anywhosies thank you for listening to my ted talk i love you
#make everyone a little uglier again. my message#rudies ted talks#mp100#serizawa katsuya#serizawa#kameda come back for reigen ova my love
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Part one of combining every version of PJO characters :)))
Percy and Annabeth!
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[tap/click for better quality] It’s pretty self explanatory. Read below the cut for my nerdy art processes.
So obviously, I’m referencing and color-dropping their old official art, new official art, movie, musical and tv show appearances.
Percy’s-
All of the Percy’s seem to have pretty well defined jaw lines and soft cheek bones. Most of them have square or diamond shaped faces, so I leaned into that more. I also realized they have wider nose bridges in addition to the slightly upturned nose so I went with that as well. Pretty much all the Percys’ have thick eyebrows, especially in the front, so I went with more of a taper and more down turned. The eyes pretty consistent. The hair was pretty easy, the textures kind of canceled out back into the his original description of having wavy, despite the OG art not really conveying that at all. Was kind of surprised that Walker’s hair didn’t lighten the combined colors more, as well as his and Logan’s eye color not making the color more blue.
Annabeth’s-
Annabeth’s was pretty interesting, just cause I’ve always associated her with having sharper and more angular features even though all her actresses and official art works have softer and more rounded features. Especially the nose.
Either way most of the annabeth’s cheek bines are lower and softer. She pretty much always has a flat and narrow nose bridge that’s usually much wider at the bottom. Her skin tone ended up being close to what I already use when I draw her- I was pretty shocked it wasn’t darker, but none of the official art shows annabeth as being as tan as she’s described to be. Her hair color was pretty much what I expected, same with her eye color. The hair texture was a little weird for me, cause Leah’s curl pattern is very different from the curl pattern Kristen has when she portrays Annabeth, which are both different from the curl pattern in Viria’s art. Alexandra’s hair is pin straight and OG official art annabeth’s hair is pretty limp except for a few half hearted curls at the bottom. So the hair texture you see was my best attempt at combining them all. Also I put a little braid in her hair to represent her braids in the show. Her eyes, much like all her other features, were a lot more soft and round than I usually draw her as having. I normally picture her with narrow, intense, diamond shapes eyes. A lot of her appearances, despite her description in the books, have big, soft, round eyes- which I thought was actually kinda cute cause she’s so smart and clever and observant that her having these big, round, curious eyes was made sense too.
But yeah. That’s about it. This was really fun and I plan on doing more :)
#percy jackson#fanart#rick riordan#pjo#heroes of olympus#annabeth chase#fan art#percy jackon and the olympians#percy jackson and the olympians#art by muclunga#walker scobell#leah sava jeffries#logan lerman#alexandra daddario#kristen stokes#chris mccarrell#the lightning thief musical#tlt musical#the lightning thief
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Misty Copeland, my beloved.
I can't even say that 'appreciation' is the word, at least in the case of bellydance. It's just what happens when a culture touches another. Because 'bellydance' itself is a very broad term that encompasses a variety of dance styles that may have no verifiable country of origin.
Correct me of I'm wrong, of course!
Under a cut because apparently I'm infodumping on dance history.
The best we have as an origin people are the Ghawazee, and today's style looks very little like their practice (which is still taught by it's sole remaining member). But the people traveled before settling in Egypt, so a clear origin is difficult to pinpoint. And you do hear claims that bellydance is Egyptian, and while it's not untrue, it's not the entire story- Ghawazee spent some time in Egypt and the style stuck around to have a stylistic exchange. And a lot of the old Hollywood depictions of bellydance are something between this cultural fusion and awalim. All of these styles, and so many more of that region, informed each other and inspired each other as trade routes between countries became more common, and the Ottoman Empire brought it northward as far as modern day Austria.
And the dance style has been criticized pretty much everywhere it goes. Like our earliest footage of the dance was as a Victorian sideshow that was considered by the primarily white male audience to be vulgar. But as Egyptian film made this style more easily accessed, fondness for it grew, and we enter Golden Age of Bellydance- which was not always not the most culturally sensitive depiction, but it gave a lot of dancers a chance to show their skills to a wider audience- and now women want to learn it too! Teachers pop up everywhere, even though it's still considered a little risque in many cultures.
Bellydance was being seen all over the world because of cinema, even if inaccurate so. And there was a fascination with Egypt that made it the center of attention for a lot of film. There were tons of middle eastern dance clubs, though they were, again, kind of a fantasy version of it.
And then it got hairy.
Iranian Revolution in 1979 put a lot of restrictions on dance. If you were a dance teacher affected by this, your choices were either stop dancing or immigrate to a country where you'd be allowed to teach. So you see a huge boom in the 80s of Egyptian Cabaret styles taking root in the US because the interest in Egyptian culture made it easy to set up shop.
So most of what you're seeing today in modern stage styles is either second or third generation of Egyptian Cabaret style through several layers of translation, which in itself is deep in layers of translation, applied to the melting pot of America and then to the exposure of film, TV, music video, YouTube, Instagram, and then finally TikTok.
And that's fucking fascinating! The cultural exchange that had to happen for us to get that half-beat Turkish drop is high key cool af, just to think about all of the steps we had to go through to get here. It is an ever-evolving discipline of dance, and the fact that Shining Protector is still teaching the old ways of her people to keep traditions alive is AMAZING!
We should want this. And I don't know how to explain to people that sometimes the watered-down white people spicy version is the gateway drug to taking an active interest in a different culture.
When one culture comes in contact with another and the peoples share the things that enrich their lives, that is cultural exchange. But I think it's hard for some people to see any interaction with a white culture as neutral-positive. And it's somewhat difficult to explain the difference.
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Cut Content from Double Exposure
So I mentioned a few days ago that my friend on Discord had dug through the files of DE and found quite a bit of interesting cut content from the game, so I decided to share some of it here since I feel like a lot of it is too interesting to not reveal to a wider demographic.
It’s pretty clear that Double Exposure had a very troubled development due to the fact that Deck Nine had to suffer through three rounds of layoffs (where it ended up losing both its lead writer AND narrative director almost a year and a half before the game actually released) which led to a lot of things being cut for time/budget. The game went through an absurd amount of directional changes in regard to its story, which is why the final game is…the way that it is, unfortunately.
So here I’ll be trying my best today to breakdown a lot of the interesting cut content me and my friend have managed to find, which also includes some pages from the official artbook that my friend managed to gather as well!
Max has a fully modeled bathroom…that we never see!
Fully modeled work/hobby room in Max’s house that we also never see (this was apparently suppose to show up in Chapter 4, as the screens are turned on)
There were originally two variations of the post-credit scene, endings A and B. Ending B is the one we have in the final game where Safi finds Diamond, but ending A would have depicted Reggie finding an unconscious Diamond who had collapsed while her nose bleeds, before she eventually gets up and runs off. Here is the dialogue from the files transcribed:
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The chase scene with Safi at the end of Chapter 3 was heavily nerfed in the final game, as you would have originally chased her through the now cut hedge maze section, and it would have eventually led you to the abandoned Hellerton mansion (which also got cut, but more on that later)
Speaking of the scene with Safi at the end of chapter 3, we also found out that instead of her being shapeshifted as Max like she is in the final game, she would have instead been shapeshifted as whoever you didn’t romance in chapter 3. Basically, if you romanced Amanda, you would find Safi had broken into Max’s home shapeshifted as Vinh, and if you romanced Vinh, Safi would be found shapeshifted as Amanda. If you didn’t romance anyone (and I’m assuming if you romanced both?) then it would default to Safi being shapeshifted as Max like in the final game.
Scott Wilthe (free lance concept artist who works for Deck Nine) even posted the concept art of Safi shapeshifted as Amanda falling through the ice lake on his Twitter/X account a little while ago! https://x.com/swillhite100/status/1866881491277582518?s=61
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(Looks like this Max romanced Vinh 🤭)
Me and my friend believe this was cut due to budget restraints as they wanted Amanda and Vinh’s actors to play their shapeshifted roles, but ended up just settling on Safi showing up as Max in the final game when that fell through.
My friend managed to find a lot of interesting discoveries from the official artbook, which showcase even more interesting changes to the story.
Max being confronted by a man wearing the Krampus mask.
Yeah, apparently there was going to be some sort of “Krampus killer” storyline at some point, and my friend personally believes that the killer was originally Vinh (😭). This is because there is concept art somewhere out there of the Krampus mask and its various designs labeled "vinhkrampusmasks”. I haven’t personally seen this concept art yet (my friend has seen more of the artbook than I have) so take this with a grain of salt I guess.
Now time for some of the different variations of the Caledon layout that constantly changed during development!
This is from the artbook, and note how there is no observatory in this version (it’s very hard to see so I apologize). The final game would never even work out on this map.
Caledon v9. Closer to final, but still with differences. See the old mansion on the left? That would have been the abandoned Hellerton mansion I mentioned previously. Remember the bridge you see at the end of Chapter 3 when you’re chasing Safi? That was where the mansion would have originally been.
Oh hey, it’s the cut hedge maze! (it was added relatively late, and removed just as quickly, most likely due to the constant changes in the development team).
There’s actually a lot more cut content to go over, but unfortunately tumblr has an image limit and I’m getting kinda tired writing all of this out so I think I’ll make a follow up post eventually going over the rest.
Hope whoever read all this found some of it interesting!
#ooof this was a lot and there’s still so much more#still refusing to believe vinh was ever a villain in any previous story draft 🙃#max caulfield#safiya llewellyn fayyad#vinh lang#amanda thomas#reggie kagan#diamond washington#life is strange#life is strange double exposure
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MATCHING BRACELET
pairings — oscar piastri x reader
warnings — none
summary — you love making bracelets, so it was easy to come up with the genius idea of making you and your boyfriend matching bracelets.
notes — this made me wanna make a version for five 😰 also i’ve read every yuki thing on this app guys please put out more 😞🤬 also woah no way it’s short?? i have such small motivation 😞 btw, working on requests!! expect soon maybe
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━━━━━━━ YOU HAD A TALENT FOR MAKING bracelets. whether it be on a bracelet wheel, beaded, or a knot bracelet, you loved making them. more specifically, you loved making them for others.
your boyfriend knew that better than anyone else. it wasn’t a surprise that you’d fallen into a steady habit of making bracelets for him before he left.
his entire jewelry collection was either fan made or made by you, and he definitely wasn’t complaining — it always gave him something to talk about in interviews.
“can you make me one with green and blue?” Oscar asked late one night, his phone held in his hands, your face on the screen.
you looked up from your bracelet wheel, smiling and nodding. you had of course (read his mind,) already known he would want one. what he didn’t know, was the second part of your super totally secret plan.
that night, after he’d fallen asleep on the call, you had begun creating two bracelets. they both had hearts, but one had a green background and the other had a blue background, the same with the heart colors.
now all you needed to do was wait for him to come home, and you could surprise him.
he came home two days later, not only was it good since he’d just won, but because you also missed him an insane amount. he mentioned how he would be on a break for a little, and that made you happy.
originally, he came home late at night, finding you asleep in your shared bed already. he didn’t hesitate to take a shower and join you in bed afterwards, your body curling into his like muscle memory.
it didn’t take long for him to fall asleep either, relaxing into your comforting embrace and eventually he was sound asleep.
you guys slept until the sunlight creeped through the curtains, basking you both in a comfortable warmth that lasted as you slowly adjusted to the morning.
neither of you, by any means, had the plan to wake up and instantly do something. you cherished these mornings like nothing else, curled up to your boyfriend with the sun casting a warm temperature all over.
“‘morning.” he groggily muttered, wrapping his arms tighter around you, as if to mold the two of you together. you smiled into his chest, breathing him in. you’d missed him.
“morning.” you muttered, looking up at him. you shared a sweet and soft kiss. it was peaceful, there was no rush to spend every second together, because you currently were.
“i have a surprise.” you smiled wider, rolling over slightly and grabbing the two bracelets.
“you made two?” he asked.
“no, Osc, one for me and one for you.” you showed him the initials on the end of them both, and handed him one. he smiled, kissing your head. you both agreed to wear them later.
“now we can match. matching bracelets. i’ll never take it off.” he muttered, yawning.
“what about racing?” you scooted closer to him, closing your eyes.
“i’ll do the paperwork.” he muttered.
no surprise the two of you fell asleep again, waking up later that morning and spending another hour in bed.
your day started at 11:30ish that morning, and had officially began after you both helped each other out the bracelets on.
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masterlist — reminder that asks / requests are open!!
#ceciljameswork#fluff#formula 1#formula one imagine#formula 1 imagine#formula one#formula racing#oscar piastri#oscar piastri imagine#oscar piastri x reader#oscar piastri x you#oscar piastri fanfic#oscar piastri fluff#oscar piastri f1#f1 imagine#f1 x reader#mclaren
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Another post because I have more thoughts on the ASL brothers
(btw is there a better word for them bc I kinda feel bad about possibly clogging the search results for the language?)
Anyway, I was thinking about how Ace and Sabo represent different big brother archetypes for Luffy:
Ace is the big brother who has the closest relationship with Luffy. They very much grew up together, Ace trained him, protected him, lightly bullied him, all the classic big brother things. And both of them gave each other companionship, they both kept each other from getting lonely, especially after losing Sabo
Ace is also the big brother that Luffy looks up to, who Luffy strives to follow, who's like the older, stronger, cooler version of Luffy. He has similar (though very crucially still slightly different) ambitions: he also wants to become a notorious pirate. He's also the pioner, trailblazing ahead of Luffy. Luffy is always in some sense following in his footsteps, even as far along as Wano!
(And of course this is why he's the brother who had to die for the narrative....)
His role in the story is also to introduce Luffy to the wider world of pirates, the big league pirates. He is the connecting link between Luffy and Whitebeard and arguably also Luffy and Blackbeard
I also feel like as a big brother he's primarily Luffy's protector; whether he means to or not, he ends up saving Luffy over and over again, from the marines, from Blackbeard, from Akainu...
Meanwhile Sabo is the brother who kind of ends up taking the role that Luffy might have played in another timeline where Dragon raised Luffy as his own. I'm never going to bother arguing over whether Sabo or Ace was actually older, but here Sabo kinda plays the role of the oldest son, destined to follow in the father's footsteps.... except of course for the fact that Dragon isn't originally Sabo's father! He's a father figure Sabo chose for himself!
It's a very funny twist of fate
Sabo is the brother who takes the role that was arguably destined for Luffy, but that Luffy didn't want
So that Luffy can be free to do what he actually wants to do
Because that's what SABO's role is as a big brother, and the role he plays in the story; he takes Luffy's place in order to free Luffy. He does this in Dressrosa obviously, but he also does this in a more general plot level by fighting the World Government and the Celestial Dragons directly while Luffy is busy elsewhere. This is all very protagonisty stuff that would better fit the main character, but Luffy simply does not have the time to be doing it and can't divert from his path
This is kinda meta in fact, he's taking a necessary role in the story in order to free Oda from needing to make Luffy do awkward detours and mess up the pacing (particularly with the Reverie; imagine if Luffy had to go all the way back to Mariejois... and hell, he almost does when he hears about Vivi! But even here it's actually partially thanks to Sabo that Vivi managed to escape on her own and didn't need Luffy to come and save her, although this was very indirect and unintentional of course)
He also plays the role of the Hero of the People that Luffy explicitly doesn't want
So where Ace is Luffy's protector, Sabo is Luffy's liberator
Ace protects Luffy while he's still too weak to always take care of himself and teaches him important lessons early on, but he has to die so that Luffy can stand on his own feet and become his own man, not the little brother protected by an older brother
Sabo frees Luffy to follow his own path, mainly on the meta level but occasionally also very literally (such as Dressrosa), and that's why (for narrative reasons) he's brought back when Luffy starts to become more adult and more independent and is starting to get threatened by (gasp) responsibilities (and as the plot becomes too big for one protagonist to handle all alone)
Both of them act as conduits for Luffy to be able to continue this adventure, and they show up exactly when they're needed and exit when they're not
#asl brothers#revolutionary sabo#sabo#portgas d ace#monkey d luffy#one piece meta#one piece analysis#idk#also sorry if this is something that's been said a million times already#im new to the fandom
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I think it's a pretty neat little visual through-line that in 3 out of 4 of the stories in Thomas the Tank Engine we see Thomas either approaching or going past this signal box and the associated signals.
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That box marks the approach to Vicarstown yard limits. That's just about the furthest point Thomas is usually allowed to go. So it's neat that a book all about Thomas wanting to go out and see the world is very consistent in showing the reader the point where the yard ends and the world begins.
We don't see this signal box in the fourth story, because by that point Thomas is at Wellsworth and not Vicarstown, but there is one change Dalby made to the original Payne illustrations that I kinda like, because it helps to complete this visual through-line.
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In this illustration above of Thomas traveling with the breakdown train, the Dalby version has added a signal (along with a few other minor details).
No signal box still, we are by now very much away from the big station and out into the countryside. But the addition of that one signal I take to mean that this scene, which previously could have been anywhere on the mainline, is now specifically the yard limits for Wellsworth. The illustration is also similarly framed to the previous ones set in Vicarstown, with the reader looking from behind Thomas as he moves out and away towards the open countryside.
So now this visual indicator of Thomas venturing out into the wider world is consistent through the entire book.
#ttte#rws#thomas the tank engine#ttte thomas#ttte analysis#overanalyzing the railway series#visual storytelling
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So, when Danganronpa S was released (and V3's UTDP but I'll get to that later...) Hinata and Komaeda were given noticeably different versions of their pre-existing sprites for their swimsuit versions:
![Tumblr media](https://64.media.tumblr.com/98929d577b9f241e05103076fb158323/bb6911db0cd3df2a-66/s540x810/80dbc90b7e8018de68a73ee640e3e1651d4e27e5.webp)
![Tumblr media](https://64.media.tumblr.com/e4a1c2ea1dd6ee55a609bc4331109507/bb6911db0cd3df2a-34/s540x810/07b8495f4ef456a086d7ce03b24aa7e1edd85476.webp)
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![Tumblr media](https://64.media.tumblr.com/4301b3fc30762dca8e08ef11de4bdc4c/bb6911db0cd3df2a-a3/s1280x1920/b45e1dbf96ab6cc9aae90ce8eec5045dcc58625d.webp)
If you struggle to see a difference, note Hinata's wider mouth in the swimsuit ver., and Komaeda's narrower eyes and more outlined smirk in his swimsuit ver.
I, along with many people, always wondered, why? Why change these already perfectly fine sprites and, honestly, make them worse? What gives?
Then, I stumbled across something. Back in 2012, before the Japanese release of Super Danganronpa 2, you could play an online monomono machine to win little goodies like desktop backgrounds and profile pictures. Please note these pre-release desktop backgrounds for Hinata and Komaeda:
![Tumblr media](https://64.media.tumblr.com/3aa6e3c1d53f822f6e3961d0ecc41da3/bb6911db0cd3df2a-0c/s540x810/df66cead28b719ceaed89a2f6dd4d356682d315e.webp)
![Tumblr media](https://64.media.tumblr.com/54714c5a550afccde1ec8af6f87ab604/bb6911db0cd3df2a-df/s540x810/3b515d16b5a7903fb72ee2d0b89c3f98cb9bd7d0.webp)
...So, wait a minute. The sprites used in Danganronpa S aren't new edits, but beta sprites? Older than the ones featured in the original SDR2? Turns out, this website features desktop backgrounds using beta sprites for nearly every character that otherwise never saw the light of day.*
I'm going to go through them one by one, gif comparisons included. This won't be the only post, either! UTDP also has some very interesting likely beta art used in it, too. As well, some of the other sprites featured in Danganronpa S may also be reused beta sprites!
As such, this log will be broken into three parts. This is part 1.
[Part 2 - UTDP (not made yet!)] [Part 3 - DRS (not made yet!)] [Part 4 - Dangan Island (not made yet!)]
*with the exception of UTDP in some cases, as well as some other things I will get to in Part 4.
As said, semi-flashing gifs will be included in this post. They are meant to swap between the beta and final sprites at a fast pace to illustrate the differences (2 frame, half a second each). Be cautious if you have epilepsy.
Also, because of Tumblr's stupid image limit, this post will have a reblog with the rest of the sprites! So please check this post's reblogs, it should be the first one!
Firstly, how do we know these are actually beta sprites? These images are sourced from the Danganronpa fandom wiki, and while I generally trust the wiki's credibility, it's always imperative to fact-check. So, I went ahead and searched Danganronpa's old website on the Wayback Machine and uncovered this:
A character intro page for Hinata, using this same beta sprite. Now, granted, the only capture of this page is from 2015. Still a year before V3 and a few more before S, but still, it's not the 2012 original. That said, a character intro page for Mioda circa early 2014 looks exactly the same, including the usage of her beta sprite.
And, when you click on the button that says スクリーンショット(Screenshot)...
You're offered a very obviously beta trial shot. As is common with Danganronpa trials, in development, the actual character portraits are not put in until later, and to substitute, their art reference photos are used, as seen on the left.
With that out of the way, I think it's safe to say these sprite we are about to look at are indeed betas.
![Tumblr media](https://64.media.tumblr.com/0369def185c54d114259c39274e7a9c6/bb6911db0cd3df2a-ea/s540x810/aaa3a01c20938162e610fbd8c6250c1663b72981.webp)
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It's only fair, then, we focus on Hinata first.
(Please note for all the comparison gifs I had to manually size the final sprites to get them as close as possible in aspect ratio. Very minor size difference between sprites is likely a result of this and not an actual detail change.)
A lot is revealed with a simple gif. Hinata's entire face shape was changed (including ears), not just his mouth. In fact, not just the shape of his face, but the face itself is drawn very differently in the end. The neck of his shirt was raised, as well as tie being redrawn (you can actually see where the new part begins somewhat sloppily). Less notable but still apparent are his bangs being redrawn and shaded differently.
![Tumblr media](https://64.media.tumblr.com/faa60045c48a8043f65b525a42f2efe5/bb6911db0cd3df2a-b4/s640x960/56e90505ac2af2ebdf5bea3d2ad858bd6e933a59.webp)
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Keeping with consistency, let's check out Komaeda next.
Yet again, the differences are striking when flipped back and forth. Komaeda's face shape and ear was redone much like Hinata, but not to nearly the same dramatic extent. As well, his entire face was redrawn, notably erasing the black shading under his chin and shortening his eyelashes. Less noticeable, the hair touching his neck is shortened a bit, and the crease line on his hood is more well-defined. They also slightly changed the line art for the first fold in his shirt, the neck at the back of his shirt, as well as his leftmost bang. Interestingly, they either forgot or didn't care to fix the shading to reflect the new placement of these lines. His jacket also has some changes in line art weight.
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With Hinata and Komaeda out of the way, let's touch on Kuzuryuu.
This one honestly shocked me. Besides the added detail of him spitting, I didn't notice any difference right off the bat until I overlayed the images, but the differences are night and day. His eyes are made to be less mean and more skeptical. His mole was shrunk and his nose is more 3-dimensional. Extra detail is added to his ear while his hair is redrawn in whole, including it being slightly shorter. What's most interesting is the fact the body was sized up and moved down several pixels, I imagine to change the perspective. Some minor line changes are made to the white undershirt of his suit.
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It would be improper not to do Pekoyama next.
Again, just like Kuzuryuu, I didn't notice half of these changes at first. Pekoyama's whole face is slimmed. The outer outline of her hair remains the same, but almost every outline inside of it, including her bangs, changes. (Although, her right twin-tail has a slightly longer end to it.) Her outfit receives minor touch-ups, including a clothes fold on her breast and darker shading by her collarbone. Speaking of, her neck muscles and such have been redrawn. Most interesting to me is the fact Pekoyama's outline is noticeably thicker with action lines in the original beta sprite, but lack them in the final sprite as if somebody used the magic wand tool to edit the background out, editing away some of the jagged black lines in the process. She is the only character where this happens.
![Tumblr media](https://64.media.tumblr.com/9956c7cc44c4a109b8f968f1dd2eb490/bb6911db0cd3df2a-3a/s640x960/54cb0785a8451762adf39124f2c07c975c76c232.webp)
![Tumblr media](https://64.media.tumblr.com/f68d9db1be7d3a6194356b1b2aaf7838/bb6911db0cd3df2a-46/s540x810/8322bec4495e38f808670e37140d7a64dcaa36c2.webp)
Since she is a major character, let's do Nanami now.
I wasn't surprised to find Nanami has virtually no difference about her. Her design was pretty much set in stone early on. That said, it's not entirely the same. Though very minor, the thickness of her left eye was increased at the top. As well, shading across her pinky finger was removed. There is also a chance her body is slightly bigger, but that's more likely to be a result of me failing to perfectly match up the two images.
![Tumblr media](https://64.media.tumblr.com/d7b10f38a9357ff8e8141ba27bfbb53b/bb6911db0cd3df2a-59/s540x810/d58634b054770fb94f5902020304bef5e2291125.webp)
![Tumblr media](https://64.media.tumblr.com/8a0d479925c34dd69974dbc412b1f83f/bb6911db0cd3df2a-eb/s540x810/c33a544c55cc736c30f2432f558133194661e1ba.webp)
I want to focus on Souda now as he was the first one I did this test with.
You know, when I first played SDR2, I thought Souda looked kind of scary. His beta is even scarier looking! I can see why they changed it...Every detail on his face is redrawn including his chin, notably his pupil was enlarged and his eyebrows were quirked. Funnily, it seems the clip on his beanie was redrawn, but like Komaeda, they didn't edit the color layer to match the new outline. Some minor line art changes were made to his back hair. The lines for his neck and collarbone were lessened, and the jacket zipper is made more three dimensional. His thumb was fixed too, as well as the lines on his hand.
Also, here's a fun little thing I noticed while replaying SDR2 just a few days ago!
The sprite used for Souda in the Dangan Island opening is the exact same as the beta sprite! This would be the only time Westerners would catch a glimpse of some beta sprites until UTDP, as keep in mind, these wallpapers were exclusive to the Japanese Danganronpa website.
In fact, Souda isn't the only one with a beta sprite in the Dangan Island opening. I will also be covering that in part 4.
Moving on...
![Tumblr media](https://64.media.tumblr.com/849cd1bd91bdfdf3785dfb19a4b86d15/bb6911db0cd3df2a-60/s540x810/a6ab64abb9fcbb284b78ad8b20e8ca7ff31d6bcb.webp)
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I guess it's only natural we look at Sonia's sprite next.
Changes like these ones are very interesting to me, because if you did not do a side-by-side like this, you may never see how many minor details were changed. A lot of Sonia's line art was redrawn to be more detailed, such as more lines in her hair, thinner outlines for her braid, and redrawn creases in her shoulders and bow (as well as a redrawn button). Her face is interesting as some very minor changes were made. Some detail is added to both ears (thicker outline on the right, changed line art on the left) and her left eyebrow is slightly edited. She was also given extra eyelashes on both sides. When it comes to such minor changes, it makes you wonder why they bothered at all. I wonder what the development looked like.
Anyways, please check the reblog for the second part! That's where the rest of the characters will be!
#hajime hinata#nagito komaeda#fuyuhiko kuzuryu#peko pekoyama#chiaki nanami#kazuichi souda#sonia nevermind#akane owari#gundham tanaka#nekomaru nidai#mahiru koizumi#hiyoko saionji#mikan tsumiki#byakuya twogami#teruteru hanamura#ibuki mioda#danganronpa#sdr2#;noxiatalksia#dr#;resource
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WFS Bavaria Bedroom
The Bavaria Bedroom has a total of 39 items/variations, all matching the other Bavaria sets, in a rustic, old fashioned style.
Converted from Sims 2, original by Wood for Sims - edited and adapted for Sims 4.
Set A includes:
An Armoire (Wardrobe)
A Dresser
Two mirrored Bed End Tables, to place on each side of the bed
A Stool
A Vanity Table - this item needs Vintage Glamour Stuff Pack
Set B: Beds
The WFS Bavaria Bedroom Beds - these are made as EA makes them, with both frame and bedding.
In this set:
Bavaria Double Bed
Bavaria Double Bed High with Matching Canopy Drapes
Bavaria Single Bed
Bavaria Single Bed High with Matchng Canopy Drapes
Bavaria Wider Single Bed
Bavaria Wider Single Bed with Matching Canopy Drapes
Bavaria Toddler Bed
Bavaria Toddler Bed with Matching Canopy Drapes
Bavaria Bunk Bed (Upper part) with Matching Canopy Drapes
Note: The wider single bed is a concept I usually create for beds, as the single bed looks so narrow. A wider version fits better in a room for one sim, I think. It works a normal single bed, but needs a little more space.
Note 2: The Bavaria Bunk Bed works as EA bunk beds and can be combined with the other beds, or dresser, or a living chair or loveseat.
Note 3: The different sizes are merged together when they share textures. So there is only one package for the both versions of the double bed, and so on. If you want to edit or remerge, unmerge the packages first.
The Bavaria Bed Frames separated so you can combine them with any separate bedding.
Converted from Sims 2, edited and adapted for Sims 4. Original by Wood for Sims.
10 different bed frames In this set:
Separated Bed Frame for Double Bed, with or without Canopy Drapes
Separated Bed Frame for Single Bed, with or without Canopy Drapes
Separated Bed Frame for Wider Single Bed, with or without Canopy Drapes
Separated Bed Frame for Toddler Bed, with or without Canopy Drapes
Separated Bed Frame for Upper Bunk Bed, with or without Canopy Drapes
20+ wooden colors, 37+ drape swatches.
All the Bavaria Bed sizes - the beddings separated. 40 swatches.
Converted from Sims 2, edited and adapted for Sims 4. Original by Wood for Sims.
In this set:
Bedding for Double Bed
Bedding for Single Bed
Bedding for Wider Single Bed
Bedding for Toddler Bed
Bedding for Upper Bunk Bed
Download WFS Bavaria Part 8: Bedroom Set A - Dressers and misc (Curseforge)
Download WFS Bavaria Part 8: Bedroom Set B - Beds (Curseforge)
Download WFS Bavaria Part 8: Bedroom Set C - Separated Bed Frames (Curseforge)
Download WFS Bavaria Part 8: Bedroom Set D - Separated Beddings (Curseforge)
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Time and Time again - Part 2
14th Doctor x reader / mentioned 15th x reader
Masterlist
Full version cross-posted on Ao3
The Doctor is struggling after the Bi-regeneration. It only seems logical for you to move on with the next version of him. So why do you stay?
Established relationship
Timelord!wife reader
Mostly jealous 14th! Doctor and angst but balanced out with fluff.
The 25 of December 2023, Christmas day
"Okay, but I have to ask. Why two wedding bands?" Rose leaned over to you, eyes moving between your wedding rings and your face. On your left ring finger was a thin, twisted band adorned with a clear gem. On the right a wider band decorated in fine Gallifreyan symbols.
"It's an old tradition." You chuckled. "Two rings-"
"For two hearts?" She finished for you, smiling softly at the idea of the intricate gesture.
"Yep, exactly." You laughed softly, squeezing her hand under the table. The Doctor sat opposite you, next to Donna and Shaun. The table was set beautifully with Christmas decorations, lights and candles. The new Doctor had been right about the roast, complementing the Noble-Temple household for their magnificent cooking.
"Aww, that's so sweet!" Rose marvelled, gasping at Doctor. He blushed softly, suddenly very interested in the bits of carrots on his plate.
"One for each heart? I thought that whole ring to the heart idea is an American thing?" Shaun wondered, looking between you two and the others at the table.
"Well, actually-"The Doctor started, setting his cutlery in an attempt to create a rhetorical pause. You chuckled at his antics. You loved his storytelling. His expressiveness and capturing performance. You leaned back a little, watching the family around you, focusing on him with curious expressions.
"Many human cultural practices are adopted from alien contact." He casually crossed his arms, basking in the attention like a cat in warm sunlight. "Weddings themselves. Imported from the Bisianth. Inquisitive creatures, birdlike, like um-"
He went on with his tale, pretending to think about the proper expression.
"Like ostriches." You offered, leaning your elbow on the table to cover your grin. He loved it even more when you joined in. A team effort at wowing the company.
"Yes! Ostriches! Thank you, love." He laughed.
Rose smirked at you suggestively. She had grown close to you and your partner over the last few weeks. She loved each and every story about your adventures, fascinated by what is out there. She felt connected to you in a way that only the Doctor was. She was so much wiser and grown than her age allowed for.
"And what about them? You were explaining about the rings," Sylvia interjected. She was quick to notice the Doctor drifting off from his original story.
"Hm? Oh well, they bond for life. Ostriches, I mean. And Bisianth-"
He was lost in thought for a moment. Eyebrows furrowed, and gaze focused on the light of one of the candles. He remained silent for another moment. The humans at the table became slightly concerned at his sudden stop and change in demeanour.
He blinked a few times, shaking his head slightly. He seemed to have lost the plot, so you stepped in.
"They bond for life as do timelords. But our culture does so at a deeper level since death is a more, let's say, abstract concept." You explained simply, sipping from your glass and gently smiling at the others.
"And on that note, we'll ask you to excuse us. Someone here is still woozy from their Bi-regeneration and needs to sleep." You explained, finishing your drink and smiling at Donna.
"I thought timelords don't sleep…" Donna explained, looking at you and the Doctor quizzingly.
"I don't need sleep" The Doctor replied with a scoff. "Just a little bit for regeneration sickness, but I'm fine, so-"
He stopped talking when he saw your and Donna's doubtful expressions.
Rose spoke up after a moment of awkward silence, "Looks like that's something you can work on." she joked, getting up to help the others gather the plates and cutlery. You gave a soft laugh, sharing a knowing look until she rounded the corner to the kitchen. You also got up, pushing your chair to the table and walking around to meet the Doctor.
"As I said, Dinner was fantastic. Thank you so much, Donna, all of you." You called a little louder to make sure that all of them heard.
They had taken you in without any questions. You instantly became family and integrated with them as if it had been like this from the beginning. You were happy to have helped them when UNIT came in to fix the Noble-Temple's house after what happened with the Meep. The house had to be cleared and empty for repairs, so the whole family moved in with you. They spend 2 weeks living with you in the Tardis. It was a delight, the fascination they felt, and it finally gave you a chance to organize and relocate the rooms. In the end, you finally had a functioning kitchen, a proper bedroom for you and enough set guestrooms for a full-on family trip. The Doctor also enjoyed the new proper setup, even though he tried not to show it.
"Of course, darling. "Donna smiled, watching happily as you sneaked an arm around the Doctor's waist. His reaction was instantaneous, leaning into you and placing his arm around you, smoothing his thumb over your arm. You were good for him. Always have been. But your relatively stationary position on earth only allowed for a few visits and meetings between you and the Doctor. You had travelled with him every once and again but mainly took care of earth, protecting it when he was gone.
"Now get this one to bed. He's losing focus again, and I'm not going to let him sleep on the couch again. Not after all that complaining last time." She replied, pretending to sound strict and fed up. The Doctor had tried to sit through a binge-watching session with Rose, trying to build that proper Uncle-Niece relationship early on. But even a timelord has no chance against the hyperfocus and messed up sleep schedule of a 15-year-old. So he spent the night sleeping on the couch in an almost impossible position and proceeded to complain about his back for the next week.
"Eh, I'm fine. And I didn't complain." He scoffed, "But I won't fight with this one here." He pecked a kiss on your head, pulling you into his side.
"So, have a good night!" He called into the house, smiling softly at the "thank-you!"' s and "you-too!"' s that came from the kitchen and hallway.
He took in the moment, that easy joy he felt. He was surprised at how happy these small things made him. Dinner with the family, a game of cards, gardening, or simply watching the others with a cuppa in hand. It felt good, a joy that didn't need a grand entrance or having to save a civilization. Just life.
He took your hand and gently led you out towards the terrace, the garden, and into the blue box you called home. He opened the door for you, letting you inside while smiling at you with soft admiration. You thanked him, listening to his soft-soled steps as he followed you inside. You threw your jacket over one of the railings and approached the upper level.
But you paused at the door when you noticed he didn't follow.
"Are you coming?" You leaned onto the upper railing, watching him flip a few switches at the controls and studying one of the screens intensely. It took him a moment to answer, looking up at you. "Yeah, I'll be there in a second. Get settled already."
His focus shifted back towards the controls. He even took out his glasses, all attention on the screen.
You smiled at him and made your way towards the bedroom. You changed into your nightwear, brushed your teeth and settled under the soft duvet. With closed eyes, you focused on the steady hum of the Tardis. It was like breathing, a soft whining that sounded like home to you.
Soft rustling and a gentle tug on the duvet made you open your eyes again. The Doctor slipped under the covers next to you. He laid on his back and immediately lifted his arm to let you rest your head on his chest. He let out a long sigh, lowering his arm as your head came down over his right heart and gently running his fingers over your back and arm. You closed your eyes, letting out a sigh of your own and relaxing as the sound of his heartbeats drew you in. You hummed softly, just enjoying the moment and running your hand over the cotton of his shirt. Your hand consistently over his other heart.
"Why did you stay?" He whispered, almost as if too afraid to ask you out loud. Ever since that kiss with the new version, he had been thinking about it. It only seemed logical for you to keep going and settling in with the new Doctor. Especially since that one seemed to do so much better than he did.
You slowly lifted your head and turned to look at him properly. The lines on his face seemed more prominent in the soft orange light of the Tardis night setting.
"Why wouldn't I stay?" you ask, your hand gently smoothed through his hair. You felt him relax under you. Melt into your touch like candle wax.
He remained silent, eyes closed and quietly enjoying your touch. Then he breathed in deeply, licking his lower lip before focusing on your eyes with a stern look.
"He is better than me. In so many ways." He gently shook his head. "A younger body, the charisma, that smile. Oh, that damned grin. How dare he-"He gritted his teeth, his eyes moving away from you to focus on some random spot in the room. Anywhere, really, he regretted starting the conversation. He knew it was silly, but he needed to know.
"And he seems to be so much better. Lighter…”
"Healed." You interjected. Holding his chin to bring his attention back to you. You knew that you two would have this talk. You always had these types of discussions after he met other versions of himself. Especially the younger ones. Being with 12 had been a real challenge in that sense.
"He is healed. Because he stopped running." You smooth over the lines on his forehead. Caused by so much thinking and worrying.
"He stopped and faced his past. And that hurts, but it's the only way to keep going." You kissed his eyebrow that dared to lower in confusion to your statement.
"He stopped and reflected, spending his time with life's little joys. And over time, it helped him to become better. To lose that baggage." You saw the tears starting to well up in his eyes. He tried to look away again, but you kept your eyes on him.
"It's okay, Doctor. Let it out. You don't have to keep your emotions shut away." You encouraged him softly, feeling your own tears welling. It felt like a relief to feel his tears soak into your shirt. It was a first step.
He sat up slightly, pulling into a tight embrace and burying his face in your neck. You just held him, both of you letting your tears flow.
After a moment, you laugh softly, "See, this is what made you become him." Turning your head to kiss his cheek.
He sniffed softly, "Yeah?" "Yeah. And I'll be here for it. Every step of the way." You gently pushed him back onto the bed, resting on his chest again, both hands placed on his cheeks.
"And when this run ends, I'll be there for the next chapter." You kissed him slowly, feeling his desperation as he kissed you back. His lips moved softly against yours, and he moved his hands to hold your face like you had his.
"Hopefully, with this face, but who knows. Maybe I'll have a new face by then, and you'll have to be clever to find me in the crowd. No, wait-" You stopped to think about the exact workings of time in your situation. "You'll know the new face 'cause you were here before. Oh, I wanted to have you work for it. At least once." You sighed dramatically before going for another kiss.
He chuckled softly. "What are you on about?" the Doctor said, shaking his head softly. "We split. It's me and him from the point of Bi-Regeneration and onwards."
You stared at him momentarily, dumbfounded that he hadn't figured it out. You laughed, sitting up and looking at him with mischief.
"Is that how you think Bi-Regeneration works?" You giggled, watching his confused face.
"Well... Yeah! What else should be happening? It's two time-strands opening. I've got this once, and he's off doing new version things!" His hasty and offended answers made you laugh even harder.
"See, that is why I was at the academy and learned the proper stuff while you just went and stole a Tardis." You calmed down, still giggling but moving back towards him.
"This here is a time loop, silly." You peck a kiss on his nose. "You remain in this form till you regenerate, and then it's back to the rooftop, love." You grinned, watching gleefully as his 'Oh, now I understand' – expression took over his face.
He blinked, thinking for a moment, and you watched him quietly, a knowing smile on your lips.
"That's where he took off to. That's why he was in a hurry to leave!" He grinned triumphantly. He pulled you into a deep kiss, holding you close as he celebrated his achievement. You pushed yourself off him slowly," Now you have got to remember the date, Kensington Park, the 12 of June 2023. Italian Gardens."
"And bring some Ice cream?"
You held his cheek, gently smoothing over his skin.
"You know it, darling."
Thanks for reading! Feel free to send requests or promts if you would like to see more stories like this one :)
#doctor who x reader#doctor who#fourteenth doctor#the doctor x reader#reader insert#fifteenth doctor#14th doctor#60th anniversary#fourteenth doctor x fem! reader#14th doctor x reader#dw specials#timelord!reader
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ATTENTION: To anyone who uses my breed templates
It has come to my attention that Jocelyn (known as maplewood-estate, cath-creative-corner, jocelynxflores, eqsims, EquestrianEssentials and several other alts) of the Equiliberty Discord server has uploaded my breed template files to her server without my knowledge or consent. This is a problem for two reasons:
One.
I specifically state in my TOS not to re-upload my work anywhere else, as it is hosted on Simfileshare, with backup copies on my google drive in the event Simfileshare goes down. I do not mind if my work is privately shared between friends (especially through imports etc) or in small groups, but I do mind when someone re-uploads the files somewhere themselves without credit or a direct link to my blog. That this person did this doesn't actually surprise me, as she is well known within the TS4 community for stealing cc from other creators, removing their names/IDs from the file, and refusing to give credit where credit is due. I formally requested that she remove my files from her server, which she refused to do. I was also accused of being a bully for pointing out this theft and for asking that the files be taken down.
Two.
Earlier today, it came to my attention that one of my breed templates - the Thoroughbred breed template - was corrupting save files. Upon further investigation with the affected person, it was revealed to me that they downloaded this corrupted template not from my simfileshare link, but from the Equiliberty discord server. None of the templates from the direct download from simfileshare have this issue, which leads me to believe that whatever copies got uploaded to that server, they were corrupted. I do not know if this corruption was intentional or not. It is important to always download my files (or files from any creator, really), directly from the source, as those files will always be the most up-to-date versions and also guaranteed not to be corrupted. If you wish to share cc to a wider audience (like a server), simply link to the relevant post on my blog or simfileshare page. This ensures that other people can also access the most up-to-date version, as well as discover more of my work.
Unfortunately, because Jocelyn reacted with hostility to my request, I was unable to explain the very good reason why I was asking that my work be taken down and replaced with links. This entire issue could have been avoided had my Terms of Service been followed, as the original upload was not corrupted at all. Unfortunately, because of this, a handful of people lost hours of hard work, which makes me incredibly sad. Obviously, as a creator, there really isn't anything I can do if my TOS are violated beyond blocking known violators, but I would like to think that observing any creator's TOS is a simple sign of respect. Going forward, I will continue to share my breed templates through this blog. I am also certain they will continue to be stolen, but there is little I can do about that. All I ask is that people remember that the safest files will always be those downloaded directly from the content creator's page, and that anyone who reuploads my files elsewhere instead of directly linking to my blog is violating my TOS and also possibly sharing corrupted files with you. Be aware and be safe!
#Ts4 horse cc#ts4 equestrian cc#sims 4 horse cc#sims 4 equestrian cc#ts4 equestrian#sims 4 equestrian#ts4 horses#sims 4 horses#ts4 horse ranch#sims 4 horse ranch#sims horses#sims 4 cc#ts4 cc#ts4cc#equiliberty#equilibertysims#equus sims#bridlepath#the equestrian sims
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Nicktoons Unite: Rewritten
I'm pretty sure most of you reading this know about the Nicktoons Unite series.
Running from 2005 to 2008 with a total of four games, the series saw some of Nickelodeon's most popular Nicktoons coming together to stop whatever the big threat of the game there was.
Even after almost 20 years, these games are still fondly remembered for how well they utilized the crossover aspect and how cool it was to see so many of Nickelodeon's most popular characters actually interacting with each other.
But apart from that, the games are pretty mid (specifically in terms of gameplay).
So recently, I've been thinking about what the Nicktoons Unite series would've been like if it actually had good gameplay and even went a little more all-out with the crossover aspect than it already did.
And being the madman that I am, I'm gonna make this a 4-part series!
Starting off with the game that started it all, Nicktoons Unite!
So without further ado, let's get this party started!
Gameplay and Presentation:
Nicktoons Unite! would still have the action-RPG style, but a little better.
And for a few reasons.
For starters, the characters will move much faster than they previously did.
Which is something I appreciate the later games for doing.
And the combat is a lot more fleshed-out.
Each character has a light attack, a heavy attack, a grab and a throw, a trip, a stun, a pop-up, an aerial attack, a block, a dodge, a ground slam, a double jump (though that varies between characters), 6 or 7 special attacks, one or two boosts, a few passive abilities, and a super attack that is able to unleash an insane amount of damage across a wider range.
Along with that, there will be enemies with specific resistances.
For example, say you’re dealing with an enemy that’s heavily resistant to energy/elemental/magical attacks.
So in order to beat that enemy, you’ll have to switch to a character who’s heavily reliant on physical attacks.
Since this is an action RPG, there will be tons of strategy.
And in terms of presentation, the worlds would be more expanded than they originally were.
Including major locations and characters that weren't in the original.
But biggest glow-up in the presentation would be with the music.
Everybody knows that Nicktoons Unite's music is pretty weak.
It's basically elevator music, and doesn't really fit the worlds we go to at all.
But here, the music would actually strive to replicate the scores of each Nicktoon.
So much so that I could imagine they would even receive help from the composers of those respective Nicktoons.
But don't worry, Guy Moon isn't gonna be giving every action its own music cue here.
The Story:
The overall story is more or less the same, but has a lot more content here.
First off, let's talk about the Nicktoons themselves.
The team still consists of Jimmy Neutron, SpongeBob SquarePants, Timmy Turner and Danny Phantom.
But this version would see five more members of the team.
These being Jenny Wakeman, Otto Rocket, Tommy Pickles (the All Grown Up! one), Tak and Avatar Aang.
As for why they're here.
I remember reading something somewhere about how Rocket Power, All Grown Up!, and Tak and the Power of Juju were all meant to be featured in Nicktoons Unite!
As for Jenny and Aang.....why shouldn't they be here?
Jenny especially since at the time of this game's release, My Life as a Teenage Robot has been around for two years.
I've always found it weird how she was never included in the main stories of any of the games.
I'm guessing that they wanted the Nicktoons to be a boys-only thing.
And given Nickelodeon's track record, I could definitely see that being the case....
![Tumblr media](https://64.media.tumblr.com/304a9f465f30f4f8210d01e8577c50e4/cfdf83b06bacf3b2-3f/s540x810/d94357de18ba7d8d0b4d4b5aaf89990023a9a850.jpg)
Though I have no clue why Aang was never included in these games, especially since Avatar: The Last Airbender was one of the biggest Nicktoons on the channel during its run.
Maybe it has to do with the fact that it is was the only Nicktoon at the time at was primarily serialized.
So trying to figure out where the games could take place during the three Books would've been tricky.
But given that Avatar has comics in the Nickelodeon Magazine that took place between their adventures and are presumably canon, I think they could've pulled it off.
Anyway, just like the original version of the game, these nine have teamed up thanks to The Syndicate.
Which now consists of Professor Calamitous, Plankton, Mr. Crocker, Vlad Plasmius, Vexus, Tlaloc and Zuko.
As for how they're each contributing to their team.
Calamitous is who's creating The Doomsday Machine.
Plankton, Crocker, Vlad, Tlaloc and Zuko are each obtaining energy from their respective worlds to power it.
Those energy sources being jellyfish electricity, fairy magic, ghost energy, juju magic, and waterbending & earthbending.
And Vexus is creating an army of special robots for The Syndicate to use in their respective worlds.
Though with all that being said, you're probably wondering why the hell Otto and Tommy are here since they have no notable villains to speak of.
Well it's because The Syndicate have already conquered their respective worlds and are planning to make the inhabitants into cybernetic slaves.
And so, with our heroes united, they decide to head to Ocean Shores and Eucaipah (the All Grown Up! world) to free them first from The Syndicate's rule.
Upon arriving in Ocean Shores, they find the city to be particularly deserted.
But soon enough, they do manage to run into Twister and Sam.
The two reveal that the people of Ocean Shores have been captured by the Syndicate's troops and taken away.
Luckily, Twister and Sam were able to escape.
But the likes of Reggie, Raymundo, Tito and Noelani weren't so lucky....
And with the knowledge of The Syndicate planning on turning the residents into cybernetic slaves, the Nicktoons concur that there's some kind of base in this world where the process is bound to take place.
And so, our heroes decide to search around the city in order to find said base.
The world of Ocean Shores would consist of the following sub-areas:
The Cul-de-sac, Ocean Streets, Madtown, Rocket Beach, The Boardwalk, The Woods and The Town Dump.
And during their search, The Nicktoons find themselves fighting off Syndicate Bots resembling skateboarders, roller-skaters and surfers.
After some time, our heroes run into Eddie, who also escaped capture.
He reveals that the citizens of Ocean Shores have been taken to The Pier, which has been turned into factory.
And with that, The Nicktoons decide to head there.
The Pier Factory would sport a circus/carnival theming to it.
With Syndicate Bots resembling clowns constantly attacking you.
After fighting through the hordes of robo-clowns, our heroes eventually make it to the holding area where the citizens of Ocean Shores are being kept.
Before they can free them, The Nicktoons find themselves having to fight a robotic extreme sports star known as Rad-Tron 3000 (who would be voiced by Rob Paulsen).
Rad-Tron attacks with four different modes.
Skateboard mode has him speeding all over the place on his board, all while ramming you his helmeted head.
Roller-skate mode is pretty similar to skateboard mode, but he attacks you with kicks and swings from a hockey stick.
Surfing mode has him ride a surfboard that can automatically create an actual wave of water.
And snowboard is pretty similar to surfing mode, but does it with a wave of snow that can slow down The Nicktoons.
Luckily, our heroes are able to defeat Rad-Tron and free the citizens of Ocean Shores.
And with Ocean Shore now free, they decide to head to Eucaipah next.
Upon arriving there, just like with Ocean Shores, they find the place completely deserted.
However, they would soon run into Chuckie and Susie, who reveal that same thing that happened in Ocean Shores happened to them as well, and that they were only ones who manage to avoid capture.
And so, our heroes head off to find where the citizens are being taken.
The areas of this world include:
The Pickles' House, The Neighborhood, Eucaipah Streets, Jim Jr. Junior High School, and The Mall.
The Nicktoons eventually find the factory, which is now where The Java Lava used to be.
The factory here has an overall fruit-theme to it, and the Syndicate Bots use special guns that shoot juice.
As for the boss here, it's a robotic fat guy known as The Juicer (voiced by Kevin Michael Richardson).
He attacks with punches, charges, throwing large fruits, and shoot powerful streams of juice out of his mouth.
Luckily, our heroes defeat him and free the people of Eucaipah.
With that out of the way, The Nicktoons finally decided it's time to take on their villains.
Their first stop is Tremorton, so they can stop Vexus.
Upon arriving, they come across a shocking sight….
Cluster Prime flying high the above the city.
Soon enough, they find themselves surrounded by Cluster Drones.
Thanks to them, our heroes find out that with the help of The Syndicate, Vexus has reclaimed her throne as the ruler of Cluster Prime.
Along with overthrowing and imprisoning the current ruler (and her daughter) Vega in the process.
But she’s not the only one.
Vexus has also imprison Nora, Brad, Sheldon and Tuck.
And if that wasn’t bad enough, Vexus has also conquered all of Tremorton and are forcing the residents to work in the factory creating the Syndicate Bots.
And so, our heroes decide to first free Tremorton from the rule of The Cluster, fighting off Cluster Drones and Syndicate Bots along the way.
The areas of this world include:
Downtown, Tremorton High School, and The Neighborhood.
After defeating all the Drones and Bots and freeing the city, The Nicktoons decide to head to Cluster Prime to confront Vexus and free Jenny’s mother and friends.
Along the way, they find themselves fighting even more Cluster Drones.
They even run into a mini-boss against Smytus and Krackus.
Krackus attacks with a electricity ray, and Smytus attacks with punches, ground pounds, flying charges, and when he enters his rage mode, claw slashes and shooting spikes.
After defeating those two, our heroes finally reach Vexus, who has her captives right next her and starts threatening their lives.
And soon enough, the battle begins.
For her boss fight, Vexus attacks with punches, kicks, ground smashes, flying charges, teleporting attacks and energy blasts.
After defeating her, Vexus declares that even though the Nicktoons may’ve stopped her, they still have the rest of The Syndicate to worry about, right before fleeing through a portal.
And with Tremorton, Cluster Prime, and Jenny’s loved ones now freed, The Nicktoons decided to head to Amity Park next to stop Vlad.
Some time later, the team land in Casper High…..or where it used to be.
As they immediately find out, Vlad tore down the school to make way for his new castle.
And he’s captured Danny’s parents Jack and Maddie, Mr. Lancer, and a few of Danny’s classmates such as Dash.
When The Nicktoons try to attack him on the spot, Vlad knocks them all out and banishes them to The Ghost Zone Prison, where they’ll have to deal with Walker.
When they wake up, our heroes find themselves in a prison cell.
Luckily, they manage to escape with some help from The Box Ghost.
And soon enough, they start making their way out the prison, fighting off ghost prison guards along the way.
But right when they’re about to finally be free, Walker stops them.
And thus, a boss fight commences.
Walker attacks with punches, kicks, stomps, and ecto-energy beams that he shoots with finger guns.
After defeating him, The Nicktoons finally escape and soon find themselves traversing through The Ghost Zone, trying to find the ghost portal that leads into Fenton Works.
Along the way, they find themselves fighting off all kinds of ghosts.
This section of the game will essentially be a boss-rush, with our heroes having to fight against several of Danny's foes.
This group consists of Skulker, The Lunch Lady, Ember McClain, Sidney Poindexter, Technus, Desiree, Johnny 13 and The Dragon Ghost.
As for how each boss would play out.
Skulker attacks with claw slashes, kicks, flying swipes, laser beams and missiles.
The Lunch Lady attacks with charges, throwing fast giant balls of meat, and mini meat monsters.
Ember attacks with guitar swings, sound waves from playing her guitar, and shooting fireballs from her hair.
Sidney attacks with eye beams, ink squirts from his pen, and telekinetically hurling rocks.
Technus (using his robot armor seen in Attack of the Killer Garage Sale and Prisoners of Love) attacks with ground slams, electrical blasts and mechanical tendrils.
Desiree attacks with enlarged fists, energy blasts, and various elemental blasts (fire, ice, wind and electricity)
Johnny 13 attacks with punches, kicks, chain whip strikes, ramming into you with his bike, and commanding his Shadow to attack.
And The Dragon Ghost fights with claw slashes, stomps, tail swipes and fire breath.
After defeating them all, The Nicktoons finally escape The Ghost Zone and make it to Fenton Works.
A short while later, our heroes meet up with Sam, Tucker and Jazz in the Amity Streets.
The trio reveal that they found a way into Vlad's Castle, that being a short-cut through The Graveyard.
And so, The Nicktoons head off to their destination, fighting Syndicate Bots resembling skeletons, vampires and zombies along the way.
But along the way, they actually gain a temporary ally in the form of Valerie, who's also trying to stop Vlad.
Although she refuses at first, she does eventually accept The Nicktoons' help (albeit begrudgingly since they do have the ghost she hates the most as a member of their team).
Valerie herself fights with charges on her hoverboard, her Ecto-Grenade Launcher, ecto guns and missiles.
Upon returning to the castle, the heroes destroy the generators that Vlad's been using to harness the ghost energy from The Ghost Zone.
And soon enough, The Nicktoons finally confront Vlad again in his throne room.
For his boss fight, Vlad attacks with punches, kicks, ecto-energy rays, and duplicates of himself.
He also teleports all over the place and crafts an energy shield around himself sometimes, which Danny will have to use Jack to break through.
After defeating him, Vlad flees through a portal.
And after freeing Danny's close ones, The Nicktoons end up doing the same thing when Jack, Maddie and Valerie decide to jump Danny.
And so, with Amity Park now free, the heroes decide to head to Pupununu next to stop Tlaloc.
Upon arriving in the Pupununu Village, The Nicktoons find out that the villagers have been turned into sheep once again.
Luckily, with the combined magic of Tak and Cosmo & Wanda, they're able to return about half of the village back to normal, including Jibola and Lok.
Thanks to Jibola, the heroes find out that Tlaloc is planning to steal the Tikis in order to summon the Jujus.
And upon doing so, he would instantly capture them and use a special generator to extract their magical energy.
And so, The Nicktoons find themselves having to retrieve the Tikis of Dead Juju, Dinky, Caged Juju, Two-Headed Juju, Belly Juju and Mind-Reading Juju.
This race against time will take our team to The Burial Grounds, Dryrock Canyon, Gloomleaf Swamp, Chicken Island, Wetstone Lake, and Gyre Mountain.
Along the way, they'll be accompanied by Flora and Fauna.
Flora fights with nature energy blasts, whirlwinds, leafy wind blasts and vines that sprout out of the ground and either hit or grab enemies.
Fauna fights by turning into different animals. These include a rhino, an orangutan, a ram, a bear, a boar, a crocodile, a jaguar, a eagle, a python, and an elephant.
And over the course of their journey in this world, The Nicktoons find themselves dealing with Syndicate Bots resembling monkeys, emus, sharks, tigers, alligators, wild dogs and wolves.
Along with some Nerbils.
But unfortunately, everytime, they end up being too late as the Tikis end up getting swiped by Pins and Needles.
Eventually, The Nicktoons head to Tlaloc's lair, The Dark Temple.
There, they find the summoned Jujus, including The Moon Juju, who was captured first via Tlaloc stealing the Moonstones like before, having their energy extracted.
Luckily, our heroes manage to free them and destroy the generators harnessing their energy.
And soon enough, they confront Tlaloc.
Tlaloc attacks with dark magic blasts, lightning bolts, summoning giant thorny tendrils, and casting spells that temporarily turn our heroes into animals.
After defeating him, Tlaloc flees through a portal.
With Jujus now freed and being able to return the rest of the Pupununu people back to normal, The Nicktoons decide to make The Four Nations their next stop in order to stop Zuko.
They arrive at The Southern Air Temple, where they run into Sokka, Momo and Appa.
Sokka reveals that Zuko's crew has kidnapped Katara and the three of them have trying to chase them down.
And with the knowledge of The Syndicate wanting to obtain earthbending to power their Doomsday Machine, our heroes decide to head to both Omashu and The Earth Kingdom Village to save the earthbenders there, namely Bumi and Haru.
Along the way, they find themselves fighting Syndicate-Bots that resemble Eastern dragons and Fire Nation soldiers.
And you would expect, Sokka serves as our ally for this world.
He fights with swings from his club and throws from his boomerang.
Along the way, they also fight against Zhao in Omashu.
He attacks with fiery blasts, fire circles and fire fists.
Unfortunately, the heroes end up too late both times as Zuko's crew manage to take all the earthbenders away.
But not all hope is lost, as while in The Earth Kingdom Village, they received a mysterious note revealing that Katara, Bumi, Haru and the rest of the earthbenders have been taken to The Fire Temple on Crescent Island.
(We would later find out that this note was sent by Iroh)
And so, our heroes head there to free the captives.
After freeing Katara and the earthbenders and destroying the generators, The Nicktoons finally confront Zuko.
Zuko fights with blazing rings, fire fists, fire knives, fire blades, fire streams, fire lashes, and fire walls.
After defeating him, Zuko flees through a portal.
With Katara and the earthbenders now free, The Nicktoons head to The Bikini Bottom next to take on Plankton.
Upon arriving at Conch Street, they find the place completely deserted.
And soon enough, they find themselves surrounded by Syndicate-Bots resembling octopuses, eels and barracuda.
Luckily, Sandy comes to help them out.
Sandy fights with punches, kicks, karate chops and lasso grapples & throws.
After going through The Bikini Streets and rendezvousing at The Krusty Krab, Sandy reveals that Plankton has imprisoned the people of The Bikini Bottom, kidnapped Mr. Krabs and has been using jellyfish capturing harvesters to extract their electrical stinging power.
Luckily, she's been trying to take down the harvesters alongside a small resistance she's built.
Soon enough, she sends our heroes to Jellyfish Fields to destroy the harvesters and meet up with the two agents she sent.
Those agents being Patrick and Squidward (who was forced to accompany Patrick).
Unfortunately, the duo end up getting sucked up by one of the harvesters.
Aftering destroying the harvesters and going through Kelp Forest, our heroes find themselves in The Ship Graveyard, where they encounter The Flying Dutchman, who plans on making them his crew for all eternity.
Luckily, Danny persuades him to let them go in exchange for bringing back his old crewmates, which he accepts.
After retrieving all his crewmates, The Flying Dutchman let's our heroes go.
A short while later, they arrive at The Chum Bucket, where they free Patrick, Squidward and the jellyfish, and destroy the generators harnessing the jellyfishes' sting.
And soon enough, they confront Plankton on the roof on his restaurant.
Plankton attacks with a giant robotic crab, which performs swings with its claws, ground slams, and shoots powerful streams of water.
After defeating Plankton, he flees through a portal.
And so, after freeing Mr. Krabs, The Nicktoons head to Dimmsdale to stop Crocker.
Upon arriving there, they find out that Dimmsdale Elementary has been torn down and replaced with a golden fortress built by Crocker.
Soon enough, our heroes find themselves making their way through Crocker's Fortress in order to shut down the power, all while dealing Syndicate Bots resembling elves, pixies and Anti-Fairies.
Along the way, they also free some of the residents of Dimmsdale, who were enslaved by Crocker.
These include the likes of Mr and Mrs. Turner, Chester and AJ, and Trixie Tang.
After doing all that, the heroes finally decided to head to Fairy World to free the fairies and destroyed the generators harnessing their magic.
Along the way, they receive an ally in the form of Jorgen von Strangle.
He attacks with punches, kicks, ground slams and swings from his massive wand.
After that's all done, our heroes finally confront Crocker at The Big Wand.
Crocker attacks with a flying exosuit, which performs punches, flying charges, and magical energy blasts.
After defeating Crocker, he flees through a portal.
A short while later, The Nicktoons finally return back to Retroville.
Jimmy deduces that they need to go the base of The Syndicate and stop them once and for all.
Only problem: they have no clue where it is.
Also, they run into Cindy, who reveals that The Syndicate have also taken over Retroville.
However, their prayers would be answered when Jimmy discovers the Goddard has flea-bots on him, which he deduces that Calamitous had them placed on Goddard in order to spy on Jimmy, hench how he was able to know about the Universal Portal Machine.
And so, our heroes shrink themselves on got onto Goddard and find the main flea-bot.
After battling through swarms of flea-bots, they find the main flea-bot, defeat it, and uses it circuitry to locate Calamitous' lair.
Soon, our heroes make their way through the lair (fighting off all the Syndicate Bots they did before) and finally confront The Syndicate, who proceeded to activate the Doomsday Machine.
Their boss fight has the group constantly switch between member and shooting at The Nicktoons.
Each of the villains' respective dome have some kind of special projectile.
Calamitous shoots electricity, Plankton shoots water, Crocker shoots magical energy stars, Vlad shoots ecto-energy, Vexus shoots energy blasts, Tlaloc shoots dark magic, and Zuko shoots fire.
Luckily, the heroes manage to take down each of the domes' generators, taking down the domes and allowing them to defeat The Syndicate.
A short while later, The Nicktoons have turned Calamitous into the authorities and have trapped each of their respective villains.
Plankton's stuck in a pickle jar.
Crocker's trapped in a Hypercube.
Vlad's been stuffed into the Fenton Thermos.
Vexus has been deactivated and turned into pieces.
Tlaloc's been turned back into a sheep again.
And Zuko's been frozen solid.
And so, our heroes bid each other farewell and return to their respective worlds.
But not before Jimmy gives each of them a Neutronic Recaller, in case something like this happens again.
Playable Characters:
SpongeBob SquarePants:
-Light Attack: A triple karate chop.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An elastic grab and toss.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: A high kick.
-Aerial Attack: A drop kick.
-Block: Holding foam-gloved hands out in front.
-Dodge: A roll.
-Ground Slam: An upside-down head smash.
-Double Jump: No.
Special Attacks:
-Chops of Fury: Unleashes a flurry of karate chops onto enemies.
-Water Shoot: Soaks up water whenever they're standing in a body of it and shoots it out as a powerful stream.
-Bubble Bomb: Crafts a solid bubble and when thrown, explodes on impact.
-SpongeBall: Morphs into a ball and bounces all over the place, doing more damage with each drop.
-Jellyfish Swing: Swings a jellyfish net at enemies, trapping them in the process.
-Doodlebob Lure: Uses magical pencil to create Doodlebob, who attacks enemies on sight.
Boosts:
-Kar-Rah-Tay Fury: Taps into heart of karate, increase the damage done by his attacks.
-Bubble Barrier: Crafts bubble shields around himself and allies, decreasing damage taken.
Passive Skills:
-Spongy Skin: Increases all resistances, along with granting a natural increase in attack and defense.
-FUN Mastery: Increases damage and chances for criticals done by FUN attacks.
-Kar-Rah-Tay Master: Increases damage done and chances for criticals done by melee attacks.
-Sailor's Eye: Increases damage done and chances for criticals done by ranged attacks.
-Parachute Pants: Grants the ability to glide via inflated pants.
Super Attack:
-Wipe Out: Absorbs a massive amount of water, jumps into the air and performs a ground slam, unleashing water all over the place, washing enemies away.
Jimmy Neutron:
-Light Attack: A triple laser saber slash.
-Heavy Attack: A dashing laser saber slash.
-Grab and Throw: Goddard rushes in, grabs an enemy with his mouth and throws them.
-Trip: A sweep kick.
-Stun: An electric discharge sent by watch.
-Pop-Up: An upward laser saber slash.
-Aerial Attack: A downward laser saber stab.
-Block: Crafts an energy shield around himself.
-Dodge: A side-step.
-Ground Slam: A smash with the Neutronized Baseball Bat.
-Double Jump: No.
Special Attacks:
-Tornado Blaster: Uses a special gun that shoots a powerful whirlwind, sucking enemies up and throwing them into the air.
-Neutron Flare: Shoots a flare from a repulsor cannon that sets enemies ablaze.
-Quarterback Gear: Uses a football helmet to charge into enemies, knocking them down in the process.
-Hey Batta Batta!: Delivers a powerful swing with his Neutronized Baseball Bat.
-Shrink Ray: Uses Shrink Ray to shrink enemies down, lowering their defenses.
-Plant Attack: Sics the Girl-Eating Plant onto enemies.
-Brain Drain: Uses the Brain Drain 8000 to confuse enemies, lowering their defenses.
Boosts:
-Speed Up: Uses Speed Shoes to increase his movement and attack speed.
-Energy Barricade: Crafts energy shields for himself and the entire team, decreasing damage taken.
Passive Skills:
-Brain Boost: Increases all resistances, along with granting a natural increase in attack and defense.
-Tech Mastery: Increases damage and chances for criticals done by tech attacks.
-Laser Fighter: Increases damage done and chances for criticals done by melee attacks.
-Genius Sight: Increases damage done and chances for criticals done by ranged attacks.
-Jet Pack: Grants the ability to fly via Jet Pack.
Super Attack:
-Think Big: Uses the Shrink Ray to make himself giant, and proceeds to stomp all over the place.
Timmy Turner:
-Light Attack: A triple Cosmo Hammer swing.
-Heavy Attack: A Cosmo Hammer smash.
-Grab and Throw: Wanda turns into a giant hand, grabs an enemy and throws them.
-Trip: A sweep kick.
-Stun: An magical blast sent by Wanda.
-Pop-Up: An upward Cosmo Hammer swing.
-Aerial Attack: A downward Cosmo Hammer swing.
-Block: Crafts an magical shield around himself.
-Dodge: A side-step.
-Ground Slam: A smash with Cosmo Hammer.
-Double Jump: Yes.
Special Attacks:
-Star Flinger: Wanda turns into a special cannon that shoots magical energy stars.
-Freeze Wand: Uses a special wand that freezes enemies, bodies of water, and makes bridges.
-Magical Blast: Shoots a blast of magical energy from his eyes.
-Egg Bomb: Throws an Easter egg, exploding on impact.
-Magic Floss: Uses Magic Floss to lasso, swing around, and throw enemies.
-Magic Chucks: Cosmo and Wanda turn into a pair of nunchunks, which Timmy uses to unleashes a flurry of swings onto enemies.
-Pinata Smash: Has Cosmo and Wanda turn enemies into pinatas, with the possibility of containing goods.
Boosts:
-Cleft the Boy-Chin Wonder: Turns into his famous alter-ego, allowing him to attack enemies with punches, kicks and the Cleft-Arm.
-Crash Nebula: Changes into the costumes of one of his favorite heroes, allowing him to attack enemies with a laser gun and a laser cannon, along with granting the ability of flight.
Passive Skills:
-Godchild's Luck: Increases all resistances, along with granting a natural increase in attack and defense.
-Magic Mastery: Increases damage and chances for criticals done by magic attacks.
-Hammer Time: Increases damage done and chances for criticals done by melee attacks.
-Star Struck: Increases damage done and chances for criticals done by ranged attacks.
-Remedy: 40% chance that Timmy will have Cosmo and Wanda revive a fallen ally.
Super Attack:
-Balloon Bash: Has Cosmo and Wanda summon a whole bunch of balloons, which then explode all over the place.
Otto Rocket:
-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick with rollerblades.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: An upward hockey stick swing.
-Aerial Attack: A downward hockey stick swing.
-Block: Immediately puts on hockey gear and holds hands out in front.
-Dodge: A side-step.
-Ground Slam: A smash with hockey stick.
-Double Jump: Yes.
Special Attacks:
-Skate Strike: Performs a double-kick with his skateboard.
-Hockey Bash: Performs a straight of swings with hockey stick.
-Surf's Up: Rides on a surfboard, knocking down enemies in the process.
-Pucker Up: Launches hockey pucks at enemies.
-Snow Surf: Rides on a snowboard, freezing any enemies he hits.
-Alley Oop: Jumps into the air and spikes down a basketball at enemies below.
Boosts:
-Skate Speed: Rides on rollerblades to increase movement and attack speed.
-Safety Gear: Puts on skating gear, decreasing damage taken.
Passive Skills:
-Pro Skater: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Sports Mastery: Increases damage and chances for criticals done by sport attacks.
-Rocket Bash: Increases damage done and chances for criticals done by melee attacks.
-Eye Coordination: Increases damage done and chances for criticals done by ranged attacks.
Super Attack:
-Rocket Rush: Skates all over the place, ramming into and knocking down enemies.
Tommy Pickles:
-Light Attack: A triple screwdriver baton swing.
-Heavy Attack: A double-handed screwdriver baton wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A screwdriver baton smack.
-Pop-Up: An upward screwdriver baton swing.
-Aerial Attack: A downward screwdriver baton swing.
-Block: Pulls out a textbook and holds it out in front.
-Dodge: A side-step.
-Ground Slam: A smash with screwdriver baton.
-Double Jump: Yes.
Special Attacks:
-Baton Batter: Repeatedly swings his screwdriver baton at enemies.
-Blinding Shot: Uses camera to temporarily blind and stun enemies.
-Reptar Bike: Rides on a Reptar-themed bike and rams into enemies.
-Soda Shooter: Shoots enemies with a special water gun full of soda.
-Rope Whip: Whips enemies with a jump rope.
-Soda Bomb: Launches a shaken bottle of soda, which explodes upon impact.
Boosts:
-Reptar Rush: Rides around on Reptar Bike to increase movement and attack speed.
-Movie Director: Uses camera to film and distract enemies, lowering their defenses.
Passive Skills:
-Determination: Increases all resistances, along with granting a natural increase in attack and defense.
-Gadget Mastery: Increases damage and chances for criticals done by gadget attacks.
-Screwdrive: Increases damage done and chances for criticals done by melee attacks.
-Carbonated Crush: Increases damage done and chances for criticals done by ranged attacks.
Super Attack:
-Reptar Fire: Rides around the Reptar Bike while it breaths fire all over the place.
Jenny Wakeman:
-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An Extension Arms grab and toss.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: A high kick.
-Aerial Attack: A drop kick.
-Block: Holds out the Poppin' Shield.
-Dodge: A side-step.
-Ground Slam: An double-handed ground smash.
-Double Jump: No.
Special Attacks:
-Laser Blaster: Morphs arm into a blaster and shoots at enemies.
-Shiva Swords: Grows more four arms, places scimitars in each one, and rapidly slashes enemies.
-Fire Blaster: Shoots fire from a cannon via her arm, setting enemies ablaze.
-Ice Blaster: Shoots ice from a cannon via her arm, freezing enemies.
-Turbine Hair: Turns her pigtails into massive turbines, blowing enemies away.
-Thunder Fist: Morphs her hand into a giant flail and smashes enemies with it.
-Buzz Saws: Morphs hands into buzz saws and slashes enemies with it.
Boosts:
-Fists of Fury: Makes her fists much bigger and spikier, increasing attack damage.
-Rocket Blades: Morphs her feet into rocket-powered roller blades, increasing her attack speed.
Passive Skills:
-Adolescent Android: Increases all resistances, along with granting a natural increase in attack and defense.
-Weapons Mastery: Increases damage and chances for criticals done by weapon attacks.
-Titanium Tank: Increases damage done and chances for criticals done by melee attacks.
-Precise Aim: Increases damage done and chances for criticals done by ranged attacks.
-Mechanical Might: Grants the ability to lift and move heavy objects.
-Robotic Flight: Grants the ability to fly.
Super Attack:
-Heavy Artillery: Unleashes a barrage of lasers and missiles all over the place.
Danny Phantom:
-Light Attack: A triple punch.
-Heavy Attack: A roundhouse kick.
-Grab and Throw: An simple grab and throw.
-Trip: A sweep kick.
-Stun: A double-handed smack.
-Pop-Up: An uppercut.
-Aerial Attack: A drop kick.
-Block: Crafts an ecto-energy shield around himself.
-Dodge: A phasing side-step.
-Ground Slam: An double-handed ground smash.
-Double Jump: No.
Special Attacks:
-Ecto-Strike: Channels ecto-energy all over his body and delivers a flurry of punches and kicks, doing more damage with each one.
-Ghostly Ray: Blasts a ray of ectoplasmic energy.
-Creepy Charge: Delivers a flying headbutt at enemies, knocking them back.
-Fenton Thermos: Uses the Fenton Thermos to suck enemies up and spit them out.
-Overshadow: Takes over the body of any nearby enemy, gaining their abilities.
-Ecto-Ball: Throws a massive ball of ecto-energy, which explodes upon impact.
-Frightful Flames: Throws green fireballs at enemies, setting them ablaze.
Boosts:
-Disappear: Makes himself and allies invisible, increasing their defenses due to most enemies not being able to detect them.
-Phase Shift: Makes himself intangible, allowing him to go through walls.
Passive Skills:
-Halfa Physiology: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Ghost Mastery: Increases damage and chances for criticals done by ghost attacks.
-Phantom Pummel: Increases damage done and chances for criticals done by melee attacks.
-Ectoplasmic Eye: Increases damage done and chances for criticals done by ranged attacks.
-Paranormal Power: Grants the ability to lift and move heavy objects.
-Ghostly Flight: Grants the ability to fly.
Super Attack:
-Ghostly Wail: Unleashes powerful waves of ecto-energy via a scream.
Tak:
-Light Attack: A triple staff swing.
-Heavy Attack: A double-handed staff wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A magical discharge.
-Pop-Up: An upward staff swing.
-Aerial Attack: A downward staff swing.
-Block: Crafts a magical shield around himself.
-Dodge: A roll.
-Ground Slam: A smash with staff.
-Double Jump: No.
Special Attacks:
-Juju Blast: Shoots a beam of juju magic.
-Thunder Strike: Summons lightning to strike enemies.
-Juju Bolts: Shoots multiple beams of juju magic at enemies.
-Jaguar Claw: Summons a giant claw to strike enemies.
-Juju Slam: Jumps high into the air and comes back down, delivering a powerful shockwave of juju magic.
-Dragon Breath: Breaths fire, setting enemies ablaze.
-Piranha Swarm: Summons a swarm a magical piranhas to attack enemies.
Boosts:
-Crazy Feet: Uses juju magic to increase the attack and movement speed of himself and his allies.
-Restoration Spell: Uses juju magic to heal himself and allies.
Passive Skills:
-Pupununu Power: Increases all resistances, along with granting a natural increase in attack and defense.
-Juju Mastery: Increases damage and chances for criticals done by juju attacks.
-Staff of Dreams: Increases damage done and chances for criticals done by melee attacks.
-Juju Sight: Increases damage done and chances for criticals done by ranged attacks.
-Glider Cape: Grants the ability to glide via cape.
Super Attack:
-Juju Surge: Unleashes a massive shockwave of juju magic across the battlefield.
Avatar Aang:
-Light Attack: A triple staff swing.
-Heavy Attack: A double-handed staff wack.
-Grab and Throw: A simple pull and push.
-Trip: A sweep kick.
-Stun: A light gust of air.
-Pop-Up: An upward staff swing.
-Aerial Attack: A downward staff swing.
-Block: Crafts a windy barrier around himself.
-Dodge: A side-step.
-Ground Slam: A smash with staff.
-Double Jump: No.
Special Attacks:
-Air Ball: Hurls a powerful ball of air at enemies.
-Air Scooter: Rides on a ball of air, running down any enemies in his way.
-Air Blast: Sends a powerful gust of wind towards enemies.
-Air Cyclone: Creates a whirlwind that sucks up enemies and sends them flying.
-Water Whip: Whips enemies with a think stream of water.
-Ice Spear: Hurls a long icy shard.
-Water Wave: Rides on a wave, knocking down enemies.
Boosts:
-Air Shield: Crafts windy barriers around himself and allies, decreasing taken damage.
-Ice Shield: Crafts icy barriers around himself and allies, decreasing taken damage.
Passive Skills:
-Avatar Spirit: Increases chances of dodging attacks, along with granting a natural increase in attack and defense.
-Airbending Mastery: Increases damage and chances for criticals done by airbending attacks.
-Waterbending Mastery: Increases damage and chances for criticals done by waterbending attacks.
-Airbending Staff: Increases damage done and chances for criticals done by melee attacks.
-Air Aim: Increases damage done and chances for criticals done by ranged attacks.
-Glider Staff: Grants the ability to glide via staff.
Super Attack:
Avatar State: Goes into the Avatar State and unleashes massive amounts of wind and water all over the battlefield.
Well that was Nicktoons Unite: Rewritten!
I really had fun making this one.
Expanding the story and adding more characters and worlds to explore.
You can't tell me this doesn't sound this would be the coolest thing to check out in 2005!
Anyway, let me know what you guys think about it.
And if you could, and me some ideas for the sequels.
Note: Also, I really hope that @nicktoonsunite sees this! I would really like their feedback on this.
#nicktoons#nicktoons unite#spongebob squarepants#jimmy neutron#timmy turner#otto rocket#tommy pickles#jenny wakeman#danny phantom#tak#avatar aang#jimmy neutron: boy genius#the fairly oddparents#rocket power#all grown up#my life as a teenage robot#tak and the power of juju#avatar the last airbender#crossover#crossover game
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As you might have guessed already, I'm not exactly a big fan of the Scythe that Buffy introduces into its mythology in the show's final few episodes. But I can accept that it has a useful part to play in the plot of Season 7.
Buffy as a show (and Buffy as a person) is not completely a stranger to the idea of defeating the season's Big Bad with some sort of mystical weapon (whether that's the sword Kendra brings Buffy in Season 2 which can defeat the demon Acathla, or Olaf the Troll's enchanted hammer which she uses to get the upper hand in the final fight against Glory). Having a new weapon that lets her turn the tables on Caleb or the Turok-Han or whoever else isn't a horrible idea as such, and not a huge departure from anything the show had done before.
Tying this weapon explicitly back to the origin of the Slayers fits in with the season thematically, and making the Scythe a key part of the spell Willow casts at the end of the season both makes Buffy herself seem more active in the season finale and avoids giving the impression that this was a spell Willow could've cast at any time in the last year if she'd thought about it.
Plus, yeah, some of those shots of Buffy wielding the Scythe look pretty cool, sure. And without the Scythe Fuffy fans like me wouldn't have been gifted the "it feels like it's mine ... guess that means it's yours" line, or the "hold the line" moment when Buffy goes down injured and passes the Scythe onto Faith.
I think the biggest issue with the Scythe is the way the show has it tied explicitly to Sunnydale and with the entire concept of the Guardians and the Shadow Men (without a doubt some of the show's worst ever world-building, and that's saying something).
The way I'd approach the Scythe, if I were rewriting Season 7 (but mostly keeping the original plot intact) is this:
First, I'd introduce the Scythe a lot earlier. Of course, maybe (probably?) the writers just hasn't thought of it yet [although, I might be completely wrong, but doesn't it appear in one of the tie-in comics before it appears in the show itself?], but I think they must have had some inkling of how the season was going to end pretty early on [Buffy's remark to Willow at the end of Same Time, Same Place about having "so much strength I'm giving it away" has got to be deliberate foreshadowing, right?].
In my version of the show's lore, there's no such thing as the Shadow Men, and in fact we would learn this season that the Watchers as an institution are explicitly more recent -- possibly much more recent -- than the Slayer herself. I'd have Giles introduce the Scythe as a weapon that was forged by "allies of one of the first Slayers -- nobody alive knows exactly when; this was before the Council was founded, perhaps before any written history at all". However, at some point early on in their history the Council took control of the weapon.
In particular, it's something that they use to track down and identify Potential Slayers. Perhaps this was how the Slayer operated before there were Watchers -- each Slayer would try to find girls who might have the potential to take over her role and responsibilities if she were ever killed. (As a retcon, this might make Buffy now having to do the same thing herself a little more palatable, or at least try to ground it in some sort of wider context.) Maybe the first Watchers were simply allies of the Slayer she sent to look for more Potentials, and over time (as Slayers died and were replaced, over and over again) the Watchers assumed more and more power until eventually they were the ones making all the decisions.
In my version of Season 7, this is one of the reasons Caleb -- and, yeah, I don't like it any more than you but I guess I'm introducing Caleb by name earlier than in canon as well -- attacked the Council? He didn't just want to get rid of the Watchers; he wanted to take the tool they were using to find Potentials so that he and the First's other agents could more easily hunt them down. [Does the show ever explain how the First is able to identify Potentials? I don't think it does but maybe...]
Now, rather than the Sycthe being something that appears from nowhere and that Buffy only finds out about at all because Caleb finds it in Sunnydale (somehow?) and decides to use it as bait (for some reason?), the Scythe -- as a weapon that's being used to track down Potentials -- is something Buffy knows about for at least half the season. She leads the Potentials to attack Caleb not on a vague hunch that pays off, but explicitly to try to take the Scythe from him.
And when she does finally manage to get hold of it, you don't need some random soon-to-be-murdered old woman to appear and explain what it is, because this is information that Buffy has already been given by somebody who was already part of the show. She can still be surprised by how useful it is as a weapon for the Slayer herself, having previously only thought of it as a weapon used by her enemies, but you can skip so many paragraphs of clunky exposition (or, if not quite skip, break them up into more palatable chunks and deliver some of them in earlier episodes through existing characters we might want to listen to).
Pretty much everything else can play out as written; you still get to use the Scythe to activate all the Potentials and give Buffy a last-episode power boost and have a big final battle if you want. But -- because the existence of the Scythe has already been established, because it's been used to explain why the Council were attacked and how the First is able to so easily hunt down so many Potentials, because Buffy made the deliberate choice to try to get it back -- it would hopefully no longer feel like so much of a lazy, last minute ass pull.
That being said though, in my actual Season 7 rewrite the Scythe (and Caleb, and the Turok-Han, and...) just doesn't exist at all. I think that's even better.
#btvs#I know the Scythe gets a name and a bunch of extra lore outside of Season 7 but nothing that isn't in the show is canon to me#(except for Faith's last name and her Watcher's name I guess?)#(and Buffy's first Watcher's name if we're being tediously pedantic)#(which I usually am)
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