#The gerudo have interesting story though
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thecluelessdoctor · 1 year ago
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Hey dotty do you have a fursona?
Indeed I do anon!
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My fursona is a Lutino Macaw! Probably my newest favorite bird lmao. I've recently learned about them and ofc, I fell in love with them. Not only are they macaws, literally my favorite kinda bird, but they are also such a beautiful orange!! And y'all, I'm not called Dotty Orange for no reason lol.
But yeah! Birdy Dotty
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seagullcharmer · 11 months ago
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hm. working on my map of lorule. need to figure out some things......
#libra.txt#if any mutuals wanna help me worldbuild please feel free to message me / ask for my discord or smth#in albw instead of a desert there's a swamp right#so i wanted to change hyrule's gerudo desert to lorule's giant swamp#but then that could imply changing the faron region and/or parts of lanayru to desert ?#and i do want to have some lorule zora so we couldn't have them in a desert#and yeah on the albw map there's just lots of swamp#but i think the stuff in lower right is the lake hylia swap#i haven't played albw in ages..... might need to go through it again for ideas#like i knoooww not everything needs to be a 1:1 inverse. and i'm not planning to do that!#i'm mostly trying to adhere to what we're given in canon#and yeah hyrule's map has changed a LOT from albw > botw#and therefore lorule's map could too!#although i def want to keep with the canyons that split the land after the destruction of the triforce#and a lot of the land would definitely heal post-new triforce get#but i do like the swamps.........#wanted to make a gerudo inverse who live in the swamp#but some of their architecture would be based on some of the indigenous architecture in central + south america#and i would need to do LOTS of research to make it accurate and interesting etc#(even though. no idea how much would actually come up in the story)#yes this is just. my silly au and i get to cherrypick which bits of lore get included#and i'm making some stuff work that wouldn't by lore standard!#(why are there yeti and mogmas in lorule libra. shhh don't worry abt it)
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azuresage · 7 months ago
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It gets talked about a lot but I still can't stop nerding out about Link's characterization in TotK. It's done through his many creative dialogue choices and his expressions of course, but it's also done so subtly through what he *doesn't* say. Notably, he doesn't talk about himself. And this is why nobody recognizes him unless they've already met him. Because he doesn't tell them when they've got the wrong impression of him.
The meme about Link having Tony Hawk syndrome is so real. People will look at him and straight up say, "Wow, you look exactly like Link!" without a hint of irony. Lookout Landing has a detailed picture of his face in their watchtower and the search party still doesn't recognize him. Penn works with Link for a long time and thinks he's unlucky that the Yiga keep "mistaking" him for the Hero (granted, Traysi asked him to deliberately keep quiet, but Penn still didn't put two and two together himself). I think the reason for this, aside from it being really, really funny, is that Link just doesn't talk about himself. He doesn't feel the need to.
Characterization isn't just about what we see a character doing, it's also about how other characters respond to them. Link is so unassuming and humble that he doesn't match people's expectations of what "Link" should be like. The three Gerudo ladies hanging out around Outskirt Stable are one of many perfect examples. Link stands in front of them carrying the Master Sword, but they expect the Hero to be taller than they are, with a giant glowing sword, so they don’t believe it's him. Obviously that's not the reality, but they don't know that. Link doesn't correct them, either. Again, he doesn't feel the need to.
This is also why many NPCs from BotW don't recognize or remember Link. To them, he was just a passerby that did them a good turn once 6+ years ago. Nobody's going to remember a person like that for so long after. They had no way of knowing he was the Hero, unless it came up for story quest reasons. When they hear stories about the Princess's Appointed Knight who woke up from his 100 year nap, defeated the Calamity, and rescued Zelda, they imagine someone larger than life. Then when they see what Link actually is like, they can't put two and two together.
This is true even during the Hyrule Restoration efforts. Link always follows behind Zelda as her shadow, which she notes in her diary, but the people in the stable investigation quests and in Hateno don't recognize him either, even though he went everywhere she did. Link is just that unassuming. He resigns himself to being a shadow, allowing Zelda to take the lead and do as she pleases but always staying nearby to support and protect her. He doesn't need to be recognizable to do his job. And we know from both BotW and now TotK that he's wholly devoted to her. He's content with this. Many people more eloquent than I have spent many paragraphs elaborating on this. I just wanted to focus on what it says about his character.
Link is humble and unassuming, so much so that nobody believes that he's the Hero unless they already know him. He's devoted to Zelda, so much so that he's willing to do anything to chase even a glimpse of her. He doesn't talk about himself or correct people who have the wrong impression of him. He doesn't need to do that to chase his Zelda. He is a person of great humility in spite of his station. I think that's so interesting and neat how the comedy of him being unrecognizable also tells us all this about him. It's also cool how this is only one aspect of him; all the dialogue choices and expressions he makes during cutscenes and actions out in the world show a whole other, lighter side to him that meshes with this. It's all so good. I am in love with it. It always kills me inside when people dismiss his characterization as being nonexistant or flat just because it's not spoonfed to them or when they say Link being unrecognizable is lazy writing instead of a deliberate choice. I am biting and gnawing and gnashing over him and his relationship to Zelda. I love them so much.
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powdermelonkeg · 4 months ago
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Do you think the BOTW/TOTK stories would be better/more compelling if they were more intertwined (ie more of a clear continuation, with references to the prequel/sequel in both games), or if they were not intertwined at all, with different Zeldas and Links, as well as “modern” Hyrule being at a different time period between games?
My personal preference would be separate, but I’m interested in hearing your thoughts!
So there's a good case to be made for both.
Compelling story #1 would be the "intended" one, where TotK was a direct sequel to BotW with the same characters. The Zonai could have stood to be more hinted at in BotW, but they didn't know they'd be making a game like that, so it's easily forgiven.
TotK, though—guardians should have been a thing. Guardian PARTS could be building materials. Guardians that fell into the Depths haunting it, glowing and seeing you from a mile away.
Shrines and Divine Beasts could have been inert, or had construction projects around them, or been repurposed. Link doesn't have the slate anymore, so you don't need to build their interiors.
Zelda in the past being much, MUCH more active the instant she feels things are wrong. Because she's SEEN Calamity, and we know BotW Zel takes things into her own hands when she's told no. Some memories detailing her experimenting with Zonai tech, comparing it to Sheikah tech, learning how to pilot a flux construct would have been AWESOME. Not to mention proper use of her powers, which she mastered in BotW.
Ganondorf, to separate him from OoT and tie in more with the idea of Calamity Ganon, could have started off as the good guy of the Gerudo, then we see a stark contrast between an introductory memory and how he acts later. Zelda spying on him, seeing him emanating Malice/Gloom fumes and going mad, trying to run for help and getting caught—that would have added SO much more depth.
Compelling story #2. You pull a "Link Between Worlds" and make TotK a sequel with a different princess and different hero. It's been 100 years since the events of BotW, Zelda is remembered for how she restored the kingdom from total ruin. You can still have Purah since she's figured out her fluctuating immortality. And then that spins TotK Princess Zelda into a more tragic heroine, because despite all the best efforts of her predecessor, she still falls into the trap of the cycle she can't escape.
She knows how to use her power, but she's never HAD to use it, so she's shocked when it manifests itself when she's helping Rauru. And she doesn't know what else to do but give herself up to try to make the future, due to a misguided and despair-filled last cry for help to stop an enemy that's so much bigger than her.
Perfect storm of ideas, you take Story #2 and give it elements of Story #1, like Zelda playing with tech or Ganondorf being properly possessed.
Nintendo hire me.
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fun-ai-art · 7 months ago
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Always thought it would be cool to have a Zelda game in a modern-day urban fantasy setting. Like many years down the line in the timeline, industrialization happens, could have a really cool world of a city to explore with lots of secrets around every building. You could have a different set of items that lets you traverse/explore the city better, or new uses for classic items (e.g. grappling hook to climb buildings, break glass windows to break into places). Ganondorf could be the boss of a small-time criminal organization Zelda could be a local politician who wants to help people out. Could be a lot of interesting things to explore in how Hyrule would adapt to congregating in a dense city, how would the different species interact, what would industrialization look like in this world?
In this world, magic and the stuff of legends might have been forgotten, but maybe the story could be kicked off by the new Ganondorf finding thousand-year-old legends of the Triforce and wanting to use it it to increase his power and take over. Could have a really compelling story there, like in Wind Waker it's implied that Ganondorf started his hunger for power to try to make things better for his people. In this one, maybe as Hyrule started congregating around this one city, the Gerudo ended up being second-class citizens, giving Ganondorf a motivation to want to take over and change the system. Though obviously he'll do some evil stuff along the way, but it could be cool to have it be ambiguous as to whether or not you're in the right by helping take down Ganondorf.
And could be fun ideas for dungeons, maybe an abandoned factory, a museum, lot of old remnants of old dungeons and temples and buildings from times past.
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ganondoodle · 5 months ago
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I honestly find it impressive how totk managed to fuck up so bad as a sequel. But truth be told, good gameplay aside, botw already was a whole lot of nothing as far as story and lore were concerned. I just feel like amnesiac Link going out into the world to save some voice is not a good premise, even though botw Zelda has an interesting personality. Idk, I guess botw felt like an experiment that was supposed to pay off in totk, but totk being a disappointment makes botw kind of feel like a waste of time as well
yes and no to that (in my opinion .. just gonna add that to be sure)
what hooked me in botw was less the story that was told and more what was implied, bc it seemed to imply so much, there was so much design that felt intentional- like an introduction to a world with subtle hints towards much much more that would be perfect to dive deeply into in an expansion or second part- just like you said
i personally am a sucker for big environments with enviromental storytelling more than direct dialog in your face- it might be a small detail to some but for me the choice of music, or how little and broken there was really spoke to me (in part bc i am very noise sensitive, id gladly spent hours in botws hyrule field, but id want to get out of twilight princesses hyrule field bc it would get unbearable to me after a while)
but mainly .. it was the world, botw made me feel like no other game has before, it felt so real to me, that this is a world with deep history, most of which unknown, so much mystery and things that existed with no explicit explanation (like man do i love botws dragons ...... and i will not forgive what totk did to them lore wise)-- like with the ancient shiekah especially, they were, or seemed, so drenched in lore you can only guess but yet it felt so intentional, or how calamtiy ganon was this strange being like a force of nature and the gerudo having had no king in so long it was basically forgotten it was ever a thing?? so much to speculate and think about, so much you could do with all those things; you probably didnt aim to get this kind of talk from me but when i talk i talk unfortunately, and botw is my second favorite zelda game (grinding my teeth to dust trying to ignore what totk did to its lore)
if you look at just whats told to you, botw isnt that special either (though at least coherent in itself lol) but its the world and design and mystery that got to me, that i care about so much, care that got almost utterly destroyed by totk bc it made me realize that there .. might have been no intention behind anything, it didnt mean anything actually
its a thing that hurts me so much to know, to think about, that totk cannot be separated from botw, they cheapen each other, people think its just botw+extra, when imo its more like .. botw again but worse, or them saying that botw was jsut a tech demo to the grand game that is totk (i couldnt disagree more to that wtf, totk is more of a tech demo for ultrahand tbh)
i cant even decide whats worse to me, the fact that botw isnt gonna get that deep lore dive in a second part that got me so excited like i never was before after the first trailer, that everything i cared about in it isnt gonna have a follow up ever, the knowledge that there might be no intention and no meaning behind anything in their games, that the next games might be like that too, that its inseperable from totk in the worst way, or that they only damage each other, botw functions better on its own than totk does, but together it worsens both
(i basically just said what you said in long form .. sorry- though i do feel more positively about the amnesia thing in botw, theres tragedy and emotional weight in it and helps immensely to let you and link explore the world like for the first time- plus its a drawback to an otherwise pretty overpowered piece of tech/magic- unlike some other things in a certain other game)
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askganon · 9 days ago
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Your majesty have you ever seen an opera? with live orchestra and balet dancers? It's truly an amazing sight to behold if one is lucky enough to see a live show.
I am curious if you are a fan of the arts or like to visit museums. I really love the arts & history. I'm a historian.
Have a good day/evening your majesty.
I have. They were among the few pieces of Hylian art I found enjoyable. We Gerudo have something similar, though it is not so formal and strict. Never thr less, it is a most interesting and beautiful way to portray a story.
I am of course a large supporter of the arts. They are a way to express ideas and emotions through the telling of stories both simple and abstract. Without such expressions, we would be no different than animals.
Even my bokoblins can create art, albeit in a primitive sense.
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r0sequarks · 1 year ago
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doodles for a tears of the kingdom roleswap au, because those will forever be my jam and i really like the idea of playable zelda. notes/rambling under the cut.
Scavenged Zonai tech instead of Ultrahand (she made it herself??)
idk if the stone stays a necklace or goes on a hand or what
Maybe Zonai glasses? idk
She has an undershirt b/c boobs. Patterned off main padding.
Zonai Survey Team + Hylian Armor (people just give Zelda shit)
Bow of Light - summons freely, acts like Master Sword, powers up with shrines?
Text is readable (Purah: stealing my look! rude!)
And then the general core conceits of Playable TotK Zelda:
Archer - ranged combat focus/optimized
Princess/General - focus on group combat (sages / monster squad / Gerudo Town)
Priestess - Light + Time magic, upgrades
Zonai Researcher - extra knowledge in ruins, can read tet, can do more with scavenging
I need to finish the final boss fight before I decide what entirely Link's role ends up as, but he's sent back in time injured with the broken sword while Zelda is teleported by the Purah Pad away to the Sky Island. IDK if she still has Rauru (or Mineru) as a guide, but even if she does, she's a lot more self sufficient, and scavenges/builds the tech to interface with Zonai devices herself instead of just being given the Ultrahand. I think she still gets the same abilities, but like. She's doing it herself. very stressed out this is fine energy.
Zelda on the sky island is probably more than a little feral researcher. It's her getting used to combat. When we started with the broken master sword, I though the game was going to let you keep it and power it up over time; I'm glad that's not how it went but I do think it would be interesting, so Zelda gets to summon a bow and it levels up over time (probably connected to the shrines system, because Holy Light, but idk how exactly). She can use swords and other weapons, but she definitely defaults more ranged.
Zelda also gets magic, which is obviously the Time Rune stuff, but I think also it would be cool if she had a light power unarmed attack (similar to but weaker than the Yiga Earthwave you can unlock). I like the idea of a playthrough where you never pick up a sword and you just keep light blasting people and dodging even though it is almost certainly the weaker attack. feral untrained self taught mages are and forever will be my jam.
When Zelda returns to Hyrule proper, I think the reactions are very different, because everyone pretty much agrees she's in charge (even if, perhaps, she doesn't). I also think that, well, people are less worried about Link being missing than they are about Zelda - the Lucky Clover isn't running stories about him, y'know? As such it's driven by what Zelda wants - which is to find Link, even if it''s not what others want.
Zelda as princess I think also plays interestingly into the group combat TotK introduces; I think in her game she acts more as general and they're more common. Not that she can't be on front lines, but it'd be pretty easy to play letting the Sages eat up melee while she's sniping. I also think she gets magic that can heal allies, making them more useful in fights to some extent. This would maybe be very messy in a real game but this is a theory baybee!
Although I think that's probably similarly limited / you don't have to drag people around while climbing mountains. Which, to be clear, she still does. It's been like five years and she's clearly been traveling the world with Link still at her side, there's no way that she's not just as feral an adventurer as he is. She's just better as passing as normal.
The big change in exploration is the various ruins, because she actually knows shit. I like to imagine there's some feature Zelda can use to sort of take notes on basically any Zonai or other ancient shit you find anywhere. She doesn't need to run back to Kakariko Village to translate, she's putting stuff together herself. This is maybe manifested by Zonai glasses/mask, which replaces/augments the Camera feature? And then upgrades to help you better see stuff? idk. [let the purah scope zoom in and out. ideal fix. kthxbai]
as for how Zelda interacts with the world...that's kind of complicated but really interesting. she's the beloved princess, but she is the Princess, and for the other four nations, specifically, Not Their Princess. like the dynamic with the Sages definitely changes. There's probably some themes there to parallel Zelda with Rauru but like that means there are Implications and I need to think more on that than 2am.
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skyloftian-nutcase · 5 months ago
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For @silvrash-797’s baby shower! :D Congratulations, girl!! ❤️❤️❤️❤️❤️❤️❤️
Have some Ganondorf + kids, paired with Link + his daughter, paired with bedtime stories and yeah. Anyway, hope you enjoy! ❤️
Ganondorf truly had found that of all his quests and grand plans, the most difficult missions in his life had been to reel in his children.
He loved them dearly, truly. But by the goddesses, they could push him to his limits. Having just tracked down his daughter, who was most certainly the troublemaker of his twin children, he had finally dragged her and her boyfriend back to the capital, keeping his temper evident but silent as he practically deposited them on the ground. Link’s coughing brought him no sympathy from the Gerudo king, though he clearly wasn’t looking for any. Hemisi was completely unapologetic, and it was immediately apparent that the pair’s disappearance had been her idea.
Of course it had. The girl was a menace; she had her father’s tenacity and fiery temper paired with her mother’s mischievousness. The girl was a spitfire and Ganondorf adored her for it.
Except when she snuck off to forbidden places with someone who needed to be resting. Honestly, getting Link to understand the meaning of self preservation was proving to be difficult enough, but pairing it with Hemisi’s seeming lack of concern for either of their well-beings made Ganondorf wonder what the heck he’d done wrong in raising his daughter.
Why did teenagers think they were indestructible? It was beyond frustrating.
Hemisi decided to try and test the waters. “Come on, Father. We’re fine, and it wasn’t even that bad!”
He didn’t have time for this. He couldn’t exactly punish Hemisi too severely since tomorrow’s plans were being set in motion by Nabooru right now, and he needed Hemisi for it. Instead, he just glowered at the girl before directing his ire at Link. The boy looked reasonably apologetic, but offered no feeble words to excuse himself, which was frankly a little surprising as he was the polite, placating one usually.
“Get in bed,” Ganondorf grumbled to the boy. “And stay there this time. I expected more obedience from you. Not to mention you’re risking Hemisi’s health by being near her.”
The way the teenager wilted gave Ganondorf a little satisfaction, but Hemisi immediately jumped to his defense. “Oh, stop it, Dad! He’s not going to get me sick too; he’s feeling better! You should’ve seen him fighting the monsters down there, he’s fine!”
Ganondorf briefly entertained the curiosity in his mind that wanted to see Link fight – he’d seen glimpses of it in sparring matches, but that wasn’t the same. Orik had managed to defeat Merovar in every fight, and he and Hemisi were equals. To see him in a real fight would be interesting. Nevertheless, the boy had sand fever, and though he was doing far better now than he had been the other day, there was still always a risk that he could get sicker again or worse, give it to Hemisi. “I don’t care for your excuses, Hemisi. I expected you to know better. You wish to be treated as an adult, yet you still make decisions like a child.”
Hemisi puffed out her chest, getting riled up. Link dragged himself into bed with some effort to try and appease the situation, and Hemisi hopped on the mattress just beside where he’d settled.
“No,” Ganondorf immediately ordered. “You, daughter, are sleeping in your own room.”
“I will,” she scoffed, rolling her eyes before her anger seemed to settle into something else. “But can’t we all just hang out a bit? Maybe you could tell us a story? We’ll exchange stories! I can tell you about what we saw down there.”
“You disobey my orders and think you can regale your disobedience to me like it’s a tale of legend?” Ganondorf snapped. “You are pushing my patience, Hemisi.”
“Father.” Now she was trying pleading, petitioning to his soft spot for her with her tone. “We were simply curious. And Link was going stir crazy.”
“Link is sick. He needs to rest.”
“With all due respect, my lord—“
“No.” Ganondorf interrupted the boy. “Be silent and go to sleep.”
Link’s mouth snapped shut, and he practically deflated, sinking into the pillows.
“Come on, Dad,” Hemisi petitioned more gently, something genuine in her tone this time. “We… we never get to all really just… hang out anymore, you know? The Festival of Colors has been so nice because we’ve all been together just having fun. Can’t you just tell us a story? I’ll even grab Merovar.”
“You know your brother isn’t interested in my stories anymore,” Ganondorf noted, far less annoyed and perhaps a little… he didn’t know. His chest felt tight at her words. Of course they hadn’t had much time – he’d had planning to do. The Triforce would soon be theirs, and then they’d have all the time in the world for each other. And he wasn’t at all upset in the slightest at Merovar outgrowing such moments like this. He wasn’t.
“That’s because he’s stupid,” Hemisi fired back dully, eliciting a laugh from her father. “Link and I will listen. You haven’t told me any stories in a while, and you’ve never told Link any.”
Ganondorf sighed a little, glancing at Link halfheartedly. He didn’t mind indulging Hemisi, but Link… well, there was little point in not doing so. Life was about to change a great deal for this child as well, and Ganondorf knew he would be lying if he said he didn’t care about him at this point. “Do you care for stories, boy?”
Link’s red eyes sparkled a little, curious. “If… you don’t mind.”
“Dad’s an amazing storyteller,” Hemisi noted supportively, elbowing Link and smiling at her father. Ganondorf felt his chest warm and swell with pride at it, and he finally sighed, letting himself smile a little.
This girl, honestly. He couldn’t stay angry at her. “Very well. I’ll tell you about the Dragon Huntress.”
Hemisi’s eyes widened as she gasped in delight. “Oh, I love this one! Get comfortable, Link, it takes eighty years for him to tell—”
“You just complimented my storytelling abilities.”
“I didn’t say it was bad, it’s just long! And that’s not a bad thing! We can sleep through some of it.”
Ganondorf didn’t bother hiding his unimpressed expression. Children always made for the most difficult audience, but he’d thought it would improve with teenagers. To his credit, Link still seemed eager and interested, so Ganondorf sighed heavily and settled on the edge of the bed.
“Very well. Long ago, in the distant past, there was a fearsome dragon. It dominated the skies, elusive and powerful, with teeth that could snap bones and a mouth that could swallow cities whole. There was a Gerudo warrior at the time who swore to hunt down the dragon and destroy it after it took her parents from her. But the challenge was that she was of the desert, and the beast of the sky – how could she possibly hunt down such a monster and destroy it?
“The challenge was a formidable one, but the warrior decided she would fulfill it. She had to leave the protection and familiarity of her homeland, moving from the oasis into the great sand sea to the south, where the dragon often roamed. At first, it was a long, grueling walk. The sun scorched her during the day, drying her throat so much it felt as if she were swallowing the sand itself. With every step she took she could feel the heat pulling away her energy. But with every dune she crossed, she grew more determined, for she would not let the desert conquer her before she could reach her target.
“After several days’ journey, the warrior crossed yet another dune to find a new curiosity. The desert was different here, with patches of different colors like paint droplets on a canvas. Just to the left was blue, filled with water like an oasis but surrounded by pink and yellow flowers. To the right was green, grass waving in the breeze only to be choked out by more sand just beyond its little borders. Everywhere she looked there was patchwork of nature, magic sparkling in the air like fireflies.
“‘What is this land,’ she wondered curiously, ‘where Farore can piece together every fabric of the world into one place like a quilt?’
“The warrior stepped from one patch to another, one moment feeling a cool evening breeze on her face, relieving her of the dry, hot breath of the desert, and the next, dipping her toes in mud, sloshing in marshland and getting a bitter chill. As she moved forward, she heard a small cry, and she saw a curious-looking little creature. Its tiny paws were dark as the night sky, but its coat was the color of sand, tail small and ears large. It was stomping into the earth with gusto, echoing a phrase over in frustration as it moved, scratching here, pouncing there.
“‘What is the matter?’ The warrior asked the creature.
“‘Why, I lost my marbles!’ The magical fox replied.”
Here, his story was interrupted with an amused snort from Hemisi, who giggled as if she hadn’t heard this tale before, giving Link seeming permission to chuckle a little as well. It had admittedly been a while since he had regaled anyone with the story of the Dragon Huntress, and it was… a nice reprieve to have this moment.
Ganondorf spoke on, telling the pair of the warrior’s journey with the creature to retrieve little magical stones that held pieces of the world within them. With each stone was a new adventure, with each recovery was a new discovery. For one stone, she had to traverse a land of fire, helping Mr. Salamander retrieve his stolen eggs from a local demon who had taken them, including the magical stone the warrior needed. In another adventure, the warrior had to learn how to breathe underwater, in another she sang so beautifully she moved a tree spirit’s weary, heavy heart and it revealed where one of the stones were. This particular tale was so long because it was showing how the warrior lost her way, how she spent so much time getting involved in retrieving these magical stones, and all the misadventures and creatures she had to assist in doing so diverted her from her main goal. The story never really had a true ending – when the warrior finally retrieved all twelve marbles, she simply… stayed with her fox friend in the magical land she’d discovered. It was a cautionary tale, in Ganondorf’s mind, to never lose sight of one’s goal.
He planned to not make the same mistake as the ancient warrior.
Surprisingly, Link stayed awake for the entirety of the folktale, while Hemisi steadily fell asleep on his shoulder. The boy’s body was sagging steadily in exhaustion, but he hung on to every word, a captive audience caught in the wonders of the descriptions Ganondorf was giving him. He smiled and laughed softly in certain parts, looked worried in others, but never interrupted, never faltered despite looking utterly spent from his adventures earlier in the day. When Ganondorf reached the conclusion of the tale, he picked Hemisi up (he knew the girl would wake up from the movement, but she didn’t protest being held on rare occasions) and tucked Link in.
“So she… never got to the dragon?” Link asked quietly.
Ganondorf paused in the doorway, considering it. “I’d like to think she did, someday. When she came to her senses.”
The world changed a few days later. Golden grace split into three, the fires of war scorched the land, and their lives changed forever.
But many years later, the King Consort of Hyrule sat in the nursery, his sweet little princess on his lap and held in his gentle embrace. He’d only just started talking again recently, but he wanted Sonia to hear him speak more, as she’d almost lost her voice due to his own silence. As such, he figured he could tell her stories at night, to help her settle to sleep. He’d gone through a couple Sheikah tales that he knew, but he admittedly didn’t have much repertoire in storytelling.
And then he remembered a Gerudo story from long ago. He remembered the cool desert night, huddled up against Hemisi, body aching from illness and exertion but heart full of peace and joy. He remembered Ganondorf, deep voice low and gentle instead of menacing and terrifying, face soft and eyes welcoming instead of harsh and threatening. He remembered his story of the warrior who hunted a dragon and lost her way in all the little quests to help others.
At first, he didn’t even want to tell this fable. It felt like the words would poison his mouth, like spreading something around that that monster had told him would somehow bring him back. His heart ached at even thinking of a time when he and Hemisi had been together, when he’d almost had a family. But there… there was no harm in regaling his daughter with images of Gerudo folklore. He couldn’t let the past keep hurting him so much. And he had a family now, right here, right in front of him. He wouldn’t let Ganondorf ruin that for him, for his daughter, for anyone. So he started in on the tale of the Dragon Huntress, and oh how Sonia loved it, how she excitedly emphasized points she enjoyed and how she giggled, how she grew peaceful with the rumble of Link’s quiet voice, how she settled in her father’s loving arms.
And as Link told the story to his daughter, he pondered over the message it relayed, how Ganondorf had insisted that it was a cautionary tale about keeping focus on one’s goal. But as Link spoke to Sonia of each new adventure the warrior went on, and all the people she helped, and all the friends she made, and all the new things she discovered, he started to realize the legend’s true meaning. It wasn’t until he got to the adventure of the graveyard of fireflies, where the warrior had to help her newest friend, who was grieving, that it truly struck him.
It had never been about losing one’s way. It had been about closure and learning to live again. The warrior had been risking her life on the chance of revenge, on eliminating a beast that had taken everything from her, but through her quest to retrieve the magical little marbles for her new friend, she’d discovered peace.
Link felt his own eyes sting as he finished up the tale, Sonia sleeping peacefully in his arms.
Years later, the little princess had grown into a young woman, with a family of her own. And she told the tale to her children, just as her father had told her.
Millennia later, in the ruins of a village in the desert, Ganondorf gazed at the fire, the new Hero of Hyrule sitting across from him. The other Gerudo had passed the time telling stories, and it seemed it was now Link’s turn.
“Well, I’m afraid I don’t know much,” the young captain started. “But Zelda had one story she loved a lot. I don’t remember all the details, but I remember the overall plot.”
“Let’s hear it, then,” one of the women prompted.
“It’s called the Dragon Huntress,” Link started, and oh how Ganondorf’s gaze snapped to him. Link didn’t seem to notice, wrapped in the blanket he shared with Lana; he’d captured his audience’s attention and that was all he cared about. It was strange, really, how different he was from…
Ganondorf bit his tongue, pushing away the overwhelming, nauseating pain in his heart.
“Long ago, a Gerudo warrior tried to hunt down a dragon that had taken her parents from her.”
Goddesses, how did the boy know this story? How did he know a Gerudo tale in a land where the Gerudo were seemingly forgotten? And he’d heard it from the queen?
Had… had that child… after everything…
“On her journey, she met a magical fox. He’d lost little stones, magical marbles, and she promised to help him find them. But each stone was in a different place, and each one required a different problem to solve. I remember a few, like the one where she had to sail across a giant river with an otter who captained a ship, and another one with fireflies, I think? But anyway, the point was that she spent all her time going on these adventures and making new friends, and she realized that she had been obsessing over something that was never going to bring her parents back. So she learned to be happy with what she had, and she learned to move on.”
She… but that wasn’t how the story…
“So she… never got the dragon?”
Goddesses, he hadn’t heard that boy’s voice in so long. He could still feel the weight of his precious daughter resting in his arms, could still see the tired, quiet curiosity in young Link’s eyes.
It had been so long, yet this story lived on. And it had lived on because Link had decided to tell it to his children.
She learned to be happy with what she had, and she learned to move on.
Ganondorf’s gaze drifted upward, following the sparks from the fire until they blended into the stars of the sky. He breathed in slowly, feeling his chest tighten, feeling his eyes sting, and then he let go with a deep, shuddering exhale.
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golvio · 3 months ago
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Since Echoes of Wisdom is a top-down Zelda game, I’m not expecting the game’s story to be super complex or involved, but I’ll admit I am curious about certain characters & implied background events.
In particular, I’m curious about who these three unique NPCs from the Gerudo Desert region are:
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The woman with the golden trident is most likely the current Chief, given that I’ve seen screenshots of her standing up from a throne holding the trident aloft are circulating around. But who are those other two people?
I suspect the woman in white might be the chief’s sister, since her hair resembles the chief’s hair and the gemstones she’s wearing are the same color as the Chief’s. Also, Nintendo would not have the gonads to put an official confirmed lesbian couple in their kid-friendly game no matter how G-rated “This lady’s the queen and her wife is also the queen” is as a concept. However, the woman in white also seems to be a person of importance to the Gerudo given that the guards are answering to her. There was mention of an “Ancestral Cave” elsewhere in the trailer. Could she maybe be a high priestess or keeper of some sort of sacred site of worship or burial who acts as a spiritual leader to the community?
As for the figure in blue with the gloves and the hat—they’re definitely also Gerudo, but they’re dressed in a very unusual way that sets them apart. My first guess was that this was an older woman, maybe the chief’s mother, who’s acting as an advisor given that they were standing next to the throne in the aforementioned screenshot. However, they don’t look that old, given that we’ve seen old people with wrinkles in Zelda’s court in the form of Imoa and her brother, so I have another guess.
This person might actually be a boy, the current Gerudo prince, who’s either too young to take an active part in political life, or is maybe the younger brother or spouse of the chief who’s relegated to acting in a more supportive role because of his age and gender. Their style of dress is much more formal and masculine, being somewhere between the draped turban and robes you’d expect Indian royalty to wear and the iconic blue and gold khepresh crown that some Egyptian pharaohs wore.
It’d be really interesting to get some insight into Gerudo politics, particularly if a prince who isn’t Ganondorf is involved! Also, partly because it’d give us some insight into what “went wrong” with this particular version of Ganon if we have a baseline about what the role of prince in Gerudo culture is normally supposed to be like.
Speaking of Ganon, assuming he himself isn’t just an “echo” sent by some greater force, it looks like he himself might’ve been actively looking into whatever force Tri was connected to based on how the tablet behind Zelda in the room where she was being imprisoned resembled the waypoints Tri can use to warp you around.
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Given that the Rifts seem to be “stealing” land tiles and making phantom echoes of monsters, and that the rift opening ability is tied to Ganon’s own “wand” that he uses to cast spells, could he have his own little helper buddy who’s given him the power to play Sim City in his own little pocket dimension? Is Ganon’s motive like the angry guy from the popup window in Sim City 2000, where he’s picking up his toys and starting a new Hyrule in the Dark World because Zelda’s dad cut back on transit funding for that year’s budget?
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Seriously, though, it’d be really cool if Ganon functioned as a “dark mirror” to Zelda during what will presumably be his actual final boss fight. (Come on, do you really think he’d be fine with playing second fiddle to a new antagonist if he had even the tiniest glimmer of his original personality left instead of being a soulless shell like in ALBW? He’s absolutely gonna be the final boss.)
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rawliverandgoronspice · 2 years ago
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◦ Descant of Greatness ◦
(The Legend of Zelda: Ocarina of Time - Mature Audience - Gen, M/F - multi chapter - Part 2 of Unhallowed Vespers)
...
“I don’t fault you, Ganondorf.” Her eyes are crimson.The last seven years dried them of any tear worth holding onto, cleansed by the rain on the rampart of a kingdom that loathed them so. “Do you believe transcending godhood can save you from what you have started?"
All this stolen Power, and he still cannot stump the fear. “I have to try."
(read Chapter 1 on Ao3)
...
Finally, I'm kind of ready to start posting this fic!!
It was never meant to become such a huge thing, since I was just hoping to get the Zelda fever out of my system and handle some of the remaining frustrations about everything I couldn't touch upon in Litany of Betrayal, which is Part 1 of that series I called (after an INSANE amount of debate and hair pulling) Unhallowed Vespers.
This story is a non-linear character study of Ganondorf from OoT, with a healthy dose of liberties taken and choices made, that tries to get at the heart of why I think this character is so gosh darn interesting --but veers closer to dark fantasy than the original material even does, given, well, the kind of protagonist we have on our hands. It's a love letter that got kind of super long RIP to me being all like "yeah it's just going to be a couple of vignettes nothing crazy uwu" lol, look at you now with your 6k chapters you predictible fool
The story is a lot about legitimacy, culture, legacy and, of course, ambition and justice in the face of the divine. It's a tragedy, with a dash of existential horror that took me by surprise. It gave me an excuse to think a lot about gerudo culture!! I FINALLY wrote a scene about Ganondorf's coronation, which I've been wanting to have an excuse to do since I was like 14 years old!! There's a romance in there, though it is uhhh a little toxic because, again *gestures towards the protagonist involved*. People who are familiar with my writing will be very pleased (??) to know that this is the usual bullshit, and that I was bound to put politics in my Zelda if left unsupervised for too long. :(((
It's not 100% done yet so I don't have a set schedule of release, but it's about 75% done! I'll try to push the chapters out pretty fast (though it probably won't be fully released before TOTK :( the lore will come for me running and I'm s c a r e d)
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tornioduva · 10 months ago
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Gerudo Redesign (coming at some point)
ok, so, i discovered that i like being active here, it kind of motivates me uhuh. so, while i have energy, i want to give breath to some other ideas and discussion i have and want to make.
So, long story short: i'd like to propose a new look for the Gerudo women from the Zelda series. But this will require some research on my part first. But you can join in it too!
So, while this is a fun exercise on its own, it's been motivated by a specific thing, that being a series of threads on orientalism i read, plus articles and discussion.
One of the things i always praised about the Tears of the wild duology, is the way they built the world, made it feel alive and how grounded and thought of a lot of things were, especially regarding the various people living. and especially regarding the Gerudo, the citadel blew my mind at the time.
At the same time, something always felt off about how they looked, despite being extremely varied and interesting. Like, them showing so much skin in the scorching sun and freezing nights; I appreciate the sight, and i'd love nothing more than to spend the rest of my life being pressed against the midriff of these beautiful women, but it feels like their outfit is designed more for appeal than for...using it. You could say is part of their genetics in being a different race altogether to not suffer extreme temperature, but it does not convince me honestly, at least not while they look so human. At the very least, i think we can convey it better than just "they can", something along the line of the dwarves in dungeon meshi.
Plus they all wear heels and run on the sand.
In addition to my personal gripes, then all this discourse on orientalism added on, all the various borrwed aesthetics in their clothes borrowed from a century of stereotypes, and so on.
All this to say that i very much think a better design, far less rooted in orientalism and fetishitazation. also racism, because yes, having one race of people, amidst other more fantastical ones, being defined different than the regular "human" ones just by being taller, browner, genetically and culturally more violent and living in the desert,
But it requires a good amount of research on a lot of things i don't know, like how people live there, what kind of different actual cultures might be appropriate to represent and maybe some changes in their physical appeareance.
Am i stroking my ego a little in announcing it instead of just making it? maybe.
Mainly though this was to motivate others in joining the discussion if they liked the idea. i'm going to do this research on my own anyway (very slowly though, uhuh), but if anyone reading want to contribute, share ideas, culture, attires, or just their own opinion, feel free too and i'll try to consider them all!
Thanks in advance if that will be the case! otherwise, till we meet again with some actual ideas put to paper uhuh.
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the-lady-general · 2 months ago
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fic author q&a
@curator-on-ao3 thank you so much for tagging me! 💚✨ It's taken me a little to answer (almost) all the questions, but here you go:
1. Why do you write fanfic?
Sometimes I need to get an idea out of my head, sometimes I need to get an idea down on the page, sometimes I want to write for the sake of writing.
(The REAL real reason why I write fanfic instead of original fic is so that I don't have to come up with names and physical descriptions for a bunch of different characters. *shoves all-oc wip back under the floorboards*)
2. Which of your posted stories do you think about the most, even though the story is “finished”?
For now it's Change the World. That one was a lot of fun. I re-read it loads because it makes me laugh.
3. If you could give yourself fic advice from when you first started writing fic, what would that advice be?
You don't know English yet, but once you start learning: on eff eff dot net, cock means penis, not rooster. No advice on the writing, your Gerudo self-insert Mary Sue is already perfect. 💚
4. What’s your relationship to fic stats?
I don't care at all, unless I'm being sulky. I like to think that getting it out of my system relatively quietly makes me the charming ray of sunshine that you, kind and radiant reader, knows and loves. 😁
5. Is there a pairing or scenario or friendship you miss writing? If so, why? If not, why not?
I miss Joseph/Hemmer, that was fun to write. I couldn't stick the fix-it part of the fix-it fic, so I abandoned it in my wips, but I like coming back to it and rereading the more coherent scraps.
6. What motivates you to write?
Mostly jokes! My latest, Life, When It Gives You Lemons, is based on that genius Darmok and Salad at Tanagra pun.
(That's probably the reason why nothing ever came of my Joseph/Hemmer or Una prison break fics: there's enough dead kids and dead parents in SNW to stop me laughing.)
What motivates me for my current WIP is mostly "Can I do this?". The answer so far seems to be yes, provided I can string enough jokes together.
7. Why do you write for the fandom(s) that you write for?
For Star Trek it's mostly friends (hiiiiiiiiiiiiiiiiiiiiiiiiii, hi! 👋🖖), for LotR it's because somehow, there's still not all the stories I want to read out there, and for 40k it's my desire to throw war dollies around without ever having to memorize a different codex every time I blink.
8. If you’re stuck writing a WIP, what do you do?
I give up and add it to my ~private library~ or I ask for help. The bragging rights of producing something of AO3 quality makes editing worth the hassle. That's my hoard, that is. 🐲
9. What do you wish people knew about comments?
I'm really bad at answering them, so if you, smart and elegant reader, want a reply, trick me into a conversation by asking me questions!
If I don't reply that means your comments ended up as a coal on the warm cozy fire in my heart that's keeping the "Not A Talentless Hack" feelings at bay and I never figured out how to adequately repay that kindness. Thank you. 💚
10. Maybe there’s a question you wish had been on here. What’s that question (and answer)?
I couldn't think of any since getting tagged, so in the interest of finally answering the other nine questions: No, but thank you for asking!
This was fun! I've lost sight of who's already played and who might like to join in, so without pressure: @cicaklah @ichayalovesyou @indignantlemur and anyone else who wants to give this a shot!
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giriduck · 1 year ago
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Been processing the recent Nintendo Dream Web article some more. Hot takes under the cut.
Of course Ganondorf would be sexy—just about everyone on BotW and TotK is conventionally attractive. The stated sexiness goal for Ganondorf feels really bad though—not only only because he’s the villain / antagonist of the game who also an in-universe POC, which opens a whole can of worms around fetishization, racism etc. (that many others have written about far far better than I ever could)—but it’s also jarring to hear about a design goal of maximizing sexiness in a LoZ game at all. They literally said the quiet part out loud—and that feels so weird and gross.
Thought experiment: take the excerpt below, but imagine this was about BotW Zelda.
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Doesn’t that feel odd framed in that way? An interpretation would be along the lines of, “As a real departure from prior titles, we gave Princess Zelda pants in this game! The pants of a person who really takes care with their appearance: tight-fitting, to show off her curves and figure, like a real princess, whom men and women could fall in love with!” Although they never said that, it has a ring of truth to it, given this new context.
Only Zelda in BotW got to be a character with enough screen time to have real depth, because it was a story that used her as a lens to understand both her life and the world, whereas Ganondorf in TotK was (once again) treated as a disappointingly generic villain. Ganondorf’s lack of narrative development was not only a miss with regard to him as a character, but as an opportunity for some interesting, central-to-the-story / universe, world building. Given this, the interview only makes it extra disappointing that a goal was to also make him appear heroic in his art design, but the final game (as far as I’ve played, anyway) never expanded on that very interesting concept beyond a quick line mentioned in passing.
Evil for the sake of evil and/or sexy for the sake of sexy ends up being disappointingly shallow and reductive. Add in the complexities of real-world racial inequality and trauma, and this can quickly become disrespectful to players. At the very least, if the game creators were inspired by or going to potentially code characters in a way that is evocative of cultures outside of Japan, please bring in a diverse focus group to look at the content and provide feedback. As a large and influential content creator, please do the work to catch (either conscious or unconscious) harmful and frustrating stereotypes before you commit them into your final product.
I actively avoided Breath of the Wild for five years because I was so irritated by the newer Gerudo character designs—specifically the nonsensical lack of clothes and the desert high heels. I was immediately put off by what felt like a fetishy objectification of “exotic” women.
So it is extremely irritating to realize that they consciously did the same thing with Ganondorf.
Personally, Ganondorf’s character design in all his appearances throughout the franchise has been interesting to me—particularly his clothing, jewelry, and everything mentioned in the interview that he presumably would choose to wear—because it’s precious little for us to work with with regard to building our versions of this character in our minds. Accessories and clothing are a window into a character’s preferences. But in my opinion, his art design is also the least of what makes him interesting as a character. Sure, we got glimpses of his pecs and biceps in TotK, but what about his motivation? Canonical insight for why he does the things he does? His perspective on the political / power dynamics of the ancient era? Unlike Zelda in BotW, we never “rode with Ganon” to understand this essential character to the game and franchise at all.
The biggest takeaway I am feeling from the interview is that I really wish that they had spent as much care giving him depth as they had done on his character design.
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ganondoodle · 6 months ago
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Oh man I saw your totk issues post and I agree 100%!! Those are all things that have really bothered me about playing totk, and things that made playing it not nearly as fun (the dungeons, the shrines, the building, etc).
Especially the map!! When I tell you I was so disappointed by the maps on totk, I was hoping for something new! It really just feels like a modded botw, not an official sequel.
I was wondering what your thoughts are on the concept of “what if they had sent link to the past instead”? So the surface map would feature huge differences in the land forms and buildings that exist, and we’d get to see more ganon whenever he visits Hyrule, or go out to the desert to see Gerudo town, etc.
If they really wanted no sheika tech, they could also just have it being newly built? And you could introduce the new characters and such, etc etc.
(I also think the past champions are such a missed opportunity? If botw is about grief and loneliness, and finding hope in the hopeless, and Totk is about coming together despite that, it could have been really interesting if Link had gone to the past! They could have used the past setting as an eerie reminder to what Link and Zelda had lost when the Calamity struck!)
THAT BEING SAID: I’m not as familiar with the legend of Zelda lore, and haven’t played totk very much! I wanted to know your thoughts on this because you seem to have a lot of story and game mechanic knowledge that could explain why this could be a bad/good idea!
(Plus, your discussions are always super interesting to read, as is your custom totk lore, so I’d love to know what you think🩷)
I’m sorry if you’ve already answered an ask like this! If that’s the case, feel free to point that out and I’ll go through your ask tag if you have one:) I hope you have a great day!⭐️
Hi!
im glad you enjoy my rants, i often feel like im being overly mean but tbh were else could i just rant as much as my heart desires without getting spammed by annoying people (certainly not on twitter lol)
i have talked alot, and i mean ALOT, about totk and my issues with it, both lore and gameplay wise, i dont claim to be an expert on any, though i am an old zelda fan and aspiring gamedev, i really only talk about what i feel about it, what i think about it, and by all means im biased as hell xD
if you dont know yet, the "ganondoodles rants" tag is where all my rants go, so if you are interested in reading more on my totk thoughts thats the way to search (given tumblrs search in blog works ..)
and to answers your question, i have touched on it briefly, sending link back in time before the shiekah tech existed would have been an easy way to excuse how they jsut got .. rid of it, bc they didnt, it literally didnt exist yet- and for reusing the map- though that argument falls a little flat bc ... they coud have already done that in present totk, like i brought up in one of said rants, things like flooding gerudo desert, collapsing death mountain, drying out zoras domain etc, and changing the location of the main populations would have already done alot without having to redo the map in its entirety;
the little changes to map itself really wouldnt that big of a deal if they didnt also send you to the EXACT same locations AND repeat the SAME LOCATIONS AGAIN but in the underground, like thats a fact i have talked about multiple times bc its so illogical in every way, anywhere theres a settlement on the surface theres a bigger mine below, its so stupid, the shrines conenct to a lightroot, the same, again, you dont need to explore bc theres nothing TO explore (its also extra weird bc theres one below taburasa (tarrey town) which .... link literally build with dumsda (hudson) a few years ago .. unless that got retconned too idk wth do i know anymore honestly- AND it makes the sonau extra weird bc why the hell do they have a bigass mine under every settlement ESPECIALLY UNDER GERUDO TOWN like, that just adds to my suspicions towards them)
anyway, link to the past was the point and yes, it could have solved a few issues (mainly shiekah tech and the whole "story" taking place AGAIN in the past completely disconnected from you the player) i personally am not so much a fan of it, but that mostly comes down to me just not liking time travel, i dont like going back in time, i want to play and do things in the here and now, i want to repair the damages of the calamity, find out its origins, maybe fix that too, i love to learn about past stuff too, but that more in text, no literal flashback (unless done well), i want to connect to the past but it also holds alot of mystery that maybe shouldnt be touched upon, some mysteries and unkowns are much more interesting when left as such, i want to THINK about things and come to conclusions that are logical and makes sense in hindsight even if it wasnt clear at the start, i dont want information and what to think about it told to my face over and over like im stupid
after botw i really didnt care much about the past, maybe about the acient hero who alot of people specualted to be of gerudo origin due to its red hair- which also got a monkeys paw curled bc in totk they do sth with but its so stupid and insulting that i do not accept it as canon, say what they want, there are no dog people anywhere in the past nor present botw/totk wtf is that i hate it- and its not even .. why is that the reward for that, it has literally NOTHING TO DO WITH TOTK ITSELF I COULD YELLLL AAAARGH
main point is that really, i wanted to explore the past .. in the present, i hoped to find broken old shiekah structures, old labs and maybe some left over damage and records from when the old king persecuted the shiekah for their tech, i wanted to know where the ancient energy the shiekah used was coming from, what the boss arena in the middle of hyrule castle really was- so many things just discarded and acted like they never happened or mattered; i dont want to travel into the past, i want to discover whats left of it, piece it together, discover dark secrets you can ask no one about bc all that knew about it are long gone- thats what intrigued me about botw, it felt like there was so much left to discover only for totk to throw it all away and just do its own thing .. but not commit to that hard enough either so its neither its own thing nor a sequel-
.. that wasnt really what you wanted to know was it? xD sorry i tend to ramble on if someone seems to give me permission to
to sum it up, i think it COULD work, sending link to the past instead, if done well, but so could canon totk have been, it could have been done well but wasnt for reasons i dont know and tbh even fear bc i worry its sets a dark future ahead of zelda; i personalyl am just not a fan of time travel so i dont have that much to say to it :O
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kurokmask · 10 months ago
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thinking abt how ocarina of time era hyrule is essentially a segregated society
the civil war, which happens before the events of the game, and is the reason link grows up on kokiri forest at all, has no canonical explanation of why it happened, only that one it was done, the non-hylian races of hyrule kept to themselves. link had to get permission from the royal family to contact the zora and goron. we know for a fact ganondorf gave the hylian royal family gerudo territory when he swore fealty to them, though its likely hylians had been encroaching upon their land for some time before. like, why else would a civil war break out if not for hyrule exploiting/stealing/suppressing other racial groups?? we don't see a diverse military force until botw.
it seems to be a theme, that the races of hyrule only come together (under the crown, specifically) when a threat arises that endangers EVERYONE. to assume ganondorf started the civil war is, in my opinion, the easy, “don’t think about it” answer. and even if that was the case, it was most likely a Hylians vs. Everyone Else situation, meaning ganondorf took advantage of frustrations that had already been mounting for some time.
in twilight princess, which takes place a few hundred or so years after ocarina, things have gotten better (we see hylians living closer to other racial groups, more collaboration), but there's still a significant degree of separation, ie, hylian-only military (the resistance is hylian only, too). we also see a complete lack of gerudo, their desert a barren wasteland and the only surviving proof they existed being their writing, most of which is found in arbiter's grounds, a... PRISON... if the losing sides of the civil war were forced to swear fealty (the gerudo seem to be the only group that gave up land, as hylians can't access death mountain/zora's domain without permission), the punishment for trying to overthrow the hylian royal family...! banishment at best, mass execution at worse. probably both!
like. there's so much interesting shit that is brought up in ocarina. i'm not even touching on the sheikah/shadow temple and the implications of THAT. its so incredibly interesting and, shocker, when a world/government/people/whatever are deeply flawed instead of of blandly benevolent and Good Because We Say So, it actually is Good Worldbuilding. do i think zelda writers did this on purpose? i dont fucking know because they never bring it up again. hyrule is just portrayed, over and over and over again, as this pure, holy kingdom that has never done anything wrong in its entire existence, despite IN GAME! IN TEXT! evidence to the contrary. like, the games we play feel like hylian propaganda. AND ISNT THAT INTERESTING???? imagine if we could unpack that? totk could've been a perfect opportunity. (but they dropped, the ball, as always, who is shocked)
its no accident. that our heroes are blonde with blue eyes. that our main villain is a caricature of Evil Brown Man. fans do not like to talk about it, they do not want to admit it. but there are clear themes staring us right in the face and it blows my mind that no one seems to want to do anything with it. the idea of hyrule being a deeply flawed land whos history is defined by conflict (stemming from its own citizens oftentimes) is extremely interesting and makes it unique. i want my stories to be gray. i want my characters to be conflicted. my GOD.
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