#Tau Ceti d
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Tau Ceti Characters
Tau Ceti, b, g, c, h, d, e, f, i
#Neptune Adventure#Tau Ceti#Jeliel#Damu#Asintmah#Ruaumoko#Huanca#Ostara#Yeiayel#Aja#Aranyani#Art#New Art#Okeeh#Character#Tau Ceti b#Tau Ceti c#Tau Ceti d#Tau Ceti e#Tau Ceti f#Tau Ceti g#Tau Ceti h#Tau Ceti i
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Star Trek POP-QUIZ #14
( 06 / 01 / 2024 )
Happy Birthday Spock! ( 06/01/2230 )
Question 1. Which star did Gene Roddenberry say Vulcan would orbit? a. Wolf 359 b. 40 Eridani c. Tau Ceti d. Lalande 21185
Question 2. TRUE OR FALSE Originally, DeForest Kelley was cast as Spock, but he refused the role.
Bonus Question: Who does DeForest Kelley play in Star Trek?
Question 3. What is Spock's blood-type? a. AB-Positive b. T-Negative c. L-Positive d. Rhnull
Bonus Question: Where is this mentioned?
Question 4. In 1996, Marvel Comics produced a crossover book called Star Trek/X-Men. Which character gets nerve-pinched by Spock? a. Mystique b. Polaris c. Wolverine d. Vulcan
Bonus Question: Who wrote Star Trek/X-men?
Question 5. Fill-in Question! Where is Spock's heart located?
Score: __/ 5 + 3 bonus ( Answers under cut )
Question 1. b. 40 Eridani.
Question 2. True.
+ DeForest Kelley plays the role Dr Leonard "Bones" Mccoy in Star Trek.
Question 3. b. T-Negative
+ "Journey to Babel" ( S2, E10 )
Question 4. c. Polaris
+ Scott Lobdell wrote Star Trek/X-Men.
Question 5. On the right-side of the torso. Specifically, between the ribs and pelvis, roughly where the liver would be on a Human.
dif-tor heh smusma 🖖

and if you haven't listened to this album, please do, it is spectacular ( as well as: Two Sides of Leonard Nimoy )
#star trek#pop quiz#trivia#star trek trivia#Spock#star trek TOS#happy birthday Spock#Spock's birthday#DeForest Kelley#Star Trek/X-Men
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Actually, I think I've figured a better way out of the dilemma I mentioned in my previous post and here! Epsilon Indi borderline fits my criteria for a star I might put an Earth-like planet around in my setting, and it's also pretty close to Earth in cosmic terms, 11.8 light years. Using a handy tool on the Internet Stellar Database, here's a colonization sphere centered on Epsilon Indi (a question mark indicates I'm not sure whether I'll put an Earth-like world around that star):
Star --- distance from Epsilon Indi (distance from Sol): Delta Pavonis --- 9.2 light years (19.9 light years) Alpha Centauri --- 9.7 light years (4.4 light years) HR 7703 --- 10.8 light years (19.7 light years) Tau Ceti --- 11.5 light years (11.9 light years) 82 Eridani --- 15.1 light years (19.8 light years) Zeta Tucanae --- 17.19 light years (28 light years) P Eridani --- 17.22 light years (26.6 light years) Omicron(2) Eridani --- 19.4 light years (16.5 light years) 41 Arae --- 21.6 light years (28.7 light years) Gliese 33 --- 23.4 light years (24.3 light years) Alpha Mensae --- 25.74 light years (33.1 light years) Gliese 902? --- 26.25 light years (37.2 light years) Gliese 86? --- 26.9 light years (35.6 light years) 107 Piscium --- 27 light years (24.4 light years) Eta Cassiopeiae --- 27.2 light years (19.4 light years) Sigma Draconis --- 27.85 light years (18.8 light years) Gamma Leporis --- 30.4 light years (29.3 light years) HR 4523? --- 30.5 light years (30.1 light years) Zeta Reticuli --- 31 light years (39.5 light years) 61 Virginis --- 31.1 light years (27.8 light years)
Most promising Earth-like planet candidate stars that are close to Sol are also close to Epsilon Indi and vice versa; a colonization sphere centered on Epsilon Indi instead of Alpha Centauri doesn't make my job that much harder. And this way, I can just keep all the worldbuilding I already did for the Alpha Centauri system.
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Epsilon Indi is, as I said, a marginal candidate for an Earth-like world. It's got about 80% Sol's mass, 25% Sol's bolometric luminosity, and 15% Sol's visual luminosity. A planet would need to orbit around or inside .5 AU to get Earth-equivalent sunlight. If such a planet has a global ocean, the solar tide there would be about three times the lunar tide on Earth. These strong tides would tend to slow the planet's rotation; this planet would be in danger of becoming tidelocked, or at least having its rotation slowed enough that its day/night cycle becomes very long, creating extreme temperatures and other undesirable-to-humans effects like prolonged darkness. Dimmer stars emit more of their light at low frequencies, so humans living on such a planet might be in danger of vitamin D deficiency.
I think the migrants from Earth would not have chosen such a destination for being an easy place for humans to live, especially given Alpha Centauri is much better for that and less than half as far away (or at least it is now; 12,000 years might be enough time for appreciable stellar drift, but I think probably not that much). Maybe they thought The Threat would be less likely to follow them to a marginally habitable world.
IIRC, the tide problem would be mitigated if the planet was relatively dry and had only small seas without global fetch for tides (the Mediterranean on Earth has small tides IIRC). Alternately, I think it might also be mitigated by it being an oceanic planet with relatively flat ocean beds, cause that way there'd be less friction between the oceans and the rest of the planet? It might also help a little if the planet had a strong greenhouse effect and was cold (say, comparable to LGM era Earth) so it could be a bit farther from the star.
The UV problem would be mitigated by most of the land being near the equator (or, if the planet is mostly dry, by the seas being mostly near the equator - the nice lands will be near the seas, because evaporation from the seas will be what makes rain). It might also be mitigated by a geography that encourages most people to live near the coast, where vitamin D from fish would be relatively easily available.
I think there's some other factors that might help make vitamin D deficiency less of a problem for the early settlers on this planet than it was for e.g. Neolithic Europeans. Example: their starting crop and livestock package was the product of millennia of selective breeding and likely quite a bit of later genetic engineering on their homeworld before their star flight era, so it was probably substantially better than what Neolithic Earth farmers had.
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Sketch of some ideas for this planet:
It orbits around .5-.6 AU from Epsilon Indi. It doesn't have a moon, or at least not a big one, there may be some little captured asteroids like Phobos and Deimos; being so close to its star means a small Hill sphere, so there isn't much room for moons, and most rocky planets are moonless or have just a few captured asteroids around them anyway. It's maybe the second innermost planet in the system (there's maybe a hot planet orbiting around .2 AU).
It's a cool planet, maybe comparable to Earth during the LGM. But, like Shiveria, this isn't an ice age but a steady state; it just doesn't get as much light as Earth; it takes a lot of carbon dioxide just to get it cool instead of frozen over.
It's a mostly oceanic world. I'm tentatively planning to make it Kakalea-like, with a geography that heavily concentrates human populations on islands and coasts.
Historically, near the equator, the main subsistence mode was a mix of warm weather crop agriculture, fishing, and some animal husbandry (maybe particularly geared toward egg production). Farther north and south, the main subsistence package was similar, but with cold-tolerant crops and livestock.
I think this fits with the idea of a long (approx. 10,000 years) dark age between the Pleistocene high-tech civilization and the second millennium BCE high-tech civilization. This geography would have kept populations small and scattered, restricted access to resources, and made it difficult to get an industrial society going.
When a second high-tech civilization did get going on this world, I think it'd have had a vibe a bit like Gethen and the Patagonian civilization in Last and First Men; population was never very big, progress was always slow, even at its height civilization was always pockets on a mostly unfriendly to humans world.
I like the opposites-yet-similar effect you'd see comparing this world to the more bonobo-like human world, which exists in the same setting; the bonobo-like human world is warm and fertile while this world is cold and has low fertility and relatively little biomass, but they'd have intriguing parallels; sea-centered societies, not really an industrial revolution but a much slower process leading to a similar end-state.
That second high-tech civilization on the Epsilon Indi Earth-like planet also collapsed after some centuries, so now the planet would have an additional layer of basically being a post-apocalyptic setting. With some advanced knowledge surviving but limited resources (and the additional difficulty of living on a "used world" where much of the most easily accessible coal, metals, etc. has been mined out) I'm picturing the planet's present society having a lot of early twentieth century technology but an economy that fundamentally kind of works more like the eighteenth century (most people are farmers, goods mostly move by sailing ship) and with bits of later centuries unevenly distributed. This society would be living in the shadow of the ruins of the more technologically fallen civilization that litter the landscape. I'm getting a kind of Easter Island vibe imagining what this planet would be like now.
Incidentally, given this set-up, I think it's plausible to suggest that the people on this planet (mostly, at least) didn't experience the selection pressure for very light skin that Earth Europeans did (for the same reason the Inuit didn't; they were able to get enough from diet), and still have relatively dark skin. Since most human populations in my setting are descended from these people, this is significant for what most humans in the setting would look like.
I'm really warming up to this idea! Makes for a world with a very distinct vibe that would make an interesting setting for stories, and one that fits very well into the sort of vibe I want my sci fi to have!
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Here is a small rundown on The Dark Pictures: Directive 8020’s plot:
In the distant future, earth is dying, so humanity attempts to find hope in saving it by traveling to Tau Ceti F, so a colony ship known as the Cassiopeia is sent there 12 light years away from earth. The colony ship would end up crashing on a planet, which is where the game would take place on.
From what I’ve seen and according to the info currently shown, the main threat of this installment is an alien organism which has the ability to take the form and mimic other people, making this alien different from the vampires in House of Ashes.
I am hyped for the game, especially given that I really love Sci-Fi horror and how I’ve already watched Alien: Romulus. The game comes out next year.
Oooo!! I'm going to hold off too many thoughts for until the game actually comes out but this sounds like it'll be very cool, the shapeshifting aspect could lead to a lot of interesting interactive parts!! For now I'm just very glad they seem to be spending more time on this game than some of the other Dark Pictures :D
#not usually tooooo big of a fan of scifi horror but this does intrigue me#<- I don't mean that I dislike it btw!! it's just not my fave genre of horror lol#I definitely do enjoy it#asks
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Out of Context & 9 Lines Tag
I was tagged by @andromeda-grace, thank you! :D
Some of my favourite out of context lines from SAS WIP (first draft):
"Divert course from Alpha Centauri," said Captain Harvey. "Follow that SOS signal."
"I got a new assignment from the head engineer," said Saemus. "And?" Natalia said, impatience and irritation evident in her voice.
"Of course, Love," said Natalia as she helped Maria out from under her desk.
"We're sync'd," said Wes with so little emotion it threatened to spaghettify everyone else's like a black hole.
"Two years ago. I've been doing fuck all for two. Fucking. Years," she said, almost on the verge of tears.
"HR, supply orders, possibly some retirement forms. I've got four weeks and I can't think of anything I'd hate to do more," said Natalia, dropping onto the lounge chair near their door.
They took another swig of the energy drink, their eyes bloodshot from lack of sleep and their fingers aching from typing.
"We just don't want any mishaps on this mission like the Tau Ceti mission, you understand."
"Fucking hell!" yelled Sven.
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Hello again.
I missed you. Although apparently, that wasn’t the only thing that got missed.
youtube
I suppose the memo being missed was inevitable. Tau Ceti is a long way from home, and the colony only had radio. A shame, to be sure, that twelve light years distance and whatever background phenomena out there ate the memo. You missed the excitement, but someone has to pick up the mess. So it goes.
Do give these ‘runners’ some help, won’t you? After all, I don’t think the Phfor were totally wiped out. I may have missed some, on the way out. Ships passing in the proverbial night, and all that.
Oh, well. More fun for you all, then.
I’m sure someone else could give you a lengthy recap of what 54 and I have gotten up to; ask the self proclaimed “king of limbo”, maybe.
Enjoy picking at that carcass; I’m sure the UESC will enjoy whatever scraps you get them. I’ll keep an eye on you from...well, wherever I please.
See you soon, I’m sure.
-D. Quid mortui narrant?
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🎥 Timelapse: https://youtu.be/_6X-eRUDMs0
Another D&D commission and a good time painting metal 😎
“Warsmith Tau-ceti is a Starforged, a race of sentient machines that are all but extinct in the present day after a cataclysm on a galactic scale basically knocked the world he is on back into a pre-Industrial tech level. He came online with no access to his memory banks."
#art#artist#talexior#talexiorart#dnd#dndart#dndcharacter#commission#commissionart#digitalart#digitalpainting#digitalartist#fantasy#fantasyart#magic#characterart#characterdesign#photoshop#procreate#procreateart#color#design#artwork#drawing#dnd5e#gaming#warforged#mech
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Saw your post about how shitzek (not burzek the other one) never broke up lmao, the relationship is not over, they’re just on a break. Idk what planet you’re from idiot but here on earth, when someone gets married it means their previous relationships are over! Can upstead get divorced and shitzek get back together? Yes but thats true for any relationship. Broman can get back together so can Adam & Wendy. The only ones who cant get back together are Blair & Kim because hes dead
A) they have a ship name, it’s upzek.
B) it was me making a joke. You have heard of that, right?
C) dammit, you caught me, I’m not from earth! Im actually from 52 Tau Ceti e, how did you know?!?!
D) if you can’t come into someone’s inbox without insulting them, please don’t come in at all.
I won’t claim to be the biggest Upstead shipper (gonna give that trophy to others), but like they’re happy. I just thought it was a funny thing that they never officially ended anything and instead said they’d take a break. And then seven episodes later Adam gets Kim pregnant. Oh the twisted web this show has! But wouldn’t it be fucking ironic if Burzek don’t get together and Adam ends up back with Wendy? Way to kill his growth in the last ten seasons. I trust Gwen not to though.
I have been considering a who slept with who board…it may be time to do some data modelling.
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Tau Ceti Technology - Homebrew for Lancer
So rather than trying to restrain myself I'm going to overindulge and simultaneously excuse myself from spending time making proper homebrew for Lancer by churning out a whole manufacturing company. And to make sure I get it all out of my system I'm making one for every horoscope. Someone much more intimately familiar with Lancer can worry about the fine details, maybe do a collab.
Tau Ceti Technology (TCT): A mech and battleframe manufacturing company that allegedly made its big break after acquiring and reverse engineering alien technology. These allegedly alien pieces of tech are marked with the Tau tag. TCT unique features and core bonuses include deployable stealth-scanner drones; the ability to treat ally sensor ranges as their own and vice versa; the NEMO-class NHP, an NHP that has limited capabilities but also only gains control of weapons, systems, and tech with the Tau tag in the event that it becomes unshackled; and the pride and joy of TCT the Simulacrum Hardpoint weapon system, which can perfectly copy any weapon system (with some restrictions). Any time the original weapon fires, the Simulacrum Hardpoint can also fire as a free action, or be used separately during a normal action. The availability of Simulacrum Hardpoints varies from model to model, but all TCT mechs possess at least one, with some models innately having two, and a license core option to install an extra one. With enough points in the TCT license core, the Simulacrum hardpoint can even copy the weapons of allies or enemies within sensor range, and with TCT's signature shared sensor ranges it will have no shortage of targets to pick from. TCT mechs and battleframes have an overall disposition towards long-distance combat and high firepower, with many also boasting favorable repair caps.
Aires: An aerial ace with incredible speed the TCT Aires runs circles around its competition. At size 1/2 the Aires is diminutive but deadly, and although its health is low its evasion is high. The Aires is also able to use multiple boosts per turn at the cost of rapidly climbing heat. Beyond its incredible speed and flight capability the Aires' small size and high evasion allows it to share occupied spaces and ignore skirmish. But the Aires has one more trick up its sleeve; at the beginning of each of its turns it automatically dumps all heat, dealing burn damage to any mech near it, allowing for hit-and-run tactics with lasting effect despite being lightly armed.
Taurus: With an exceptionally long range and multiple heavy weapon systems, the TCT Taurus brings massive pain to anything it has line of sight on. Midling stats in most areas make Taurus a well-rounded option with flexibility and strength, only found to be lacking in mobility. The sturdy size 2 Taurus also boasts not one but two heavy weapon slots and two Simulacrum Hardpoints to match them, along with a main/aux slot and built in armaments allowing for massive bombardments. As a signature move, the Taurus can consume a lock-on on an enemy within its line of sight to attack with all weapons systems, accruing heat in the process. The Taurus' other claim to fame is its extended overwatch protocol, which allows its overwatch to trigger as many times per round as it has weapons to fire, giving it the ability to turn choke points into death traps and offer great protection to allies at the cost of increasing heat.
Gemini: One of the most exotic TCT battleframes, the Gemini functions as two units in one, the first controlled directly by an internal pilot and the identical twin operated remotely. At size 1/2 Gemini are small and not particularly durable, but have very high evasion. With a wide sensor range combined with powerful tech attack and E-defense the TCT Gemini confuses and cripples opponents to make up for its lack of heavy ordinance or armor. In the event that the Gemini becomes compromised the main unit has the ability to perform a System Dump which moves most hacks, impairments, and other statuses to the remote twin or to a scanner drone.
Cancer: Another large and heavy TCT unit, the size 2 Cancer is like a bunker on legs. A sizable health pool and armor value allows the Cancer to take a lot of punishment, and its enormous shield plates allow it to act as hard cover for allies at the cost of low speed. To pile on the pain, Cancer's massive arms are ideal for grappling, pinning down any enemy that comes within reach and crushing them into dust while its heavy weapons and artillery bombard enemies at a distance. Although the TCT Cancer lacks fancy bells and whistles it is nonetheless a paragon at what it was designed to do.
Leo: Another less specialized mech, the Leo is one of TCT's most widely used models. Although the Leo lacks the speed of the Aires, the saturation fire of the Taurus, the tech skills of the Gemini, or the armor of the Cancer, it still has a claim to fame among TCT; the highest amount of system points available to any TCT mech. With mostly average stats across the board, slots for a heavy, main, and auxiliary weapon, and an enhanced mobility suite that allows it to ignore difficult terrain and even scale walls and overhangs, the Leo's sheer flexibility and customization makes it suitable to almost any combat engagement and its unusually high heat cap allows it to stay at the center of the action.
Virgo: Built for subterfuge, the TCT Virgo is a stealth hacker unit designed to assault from all directions with light arms and devastating digital payloads that distract and cripple enemy tech. Virgo innately possesses a pair of TCT's signature stealth-scanner drones which are excellent for detecting hidden enemies and pinpointing weaknesses. The stealth-scanner drones along with most other TCT drones are invisible as long as they are not moving, performing regular actions, or attacking (if applicable). Along with the stealth-scanners, Virgo also has access to several other drones such as a set of sentinel drones, each one having its own Simulacrum Hardpoint, although due to their size they can only replicate auxiliary weapons. The Virgo itself is also lightly armed, with only a main/aux weapon slot, but a generous allotment of system points for customization and a wide variety of tech attacks at its disposal. With a moderate health value & evasion, the size 1 Virgo relies on its stealth capabilities to protect itself from harm while using its high tech attack to disable enemies. Virgo's stealth, ability to attack from all angles, and enormous sensor coverage makes it a one-mech army.
Libra: One of TCT's large models the size 2 Libra is not as heavily built as the near-indestructible Cancer but what it loses in armor it makes up for with its ability to take multiple reactions per round, many of them oriented around reducing damage dealt to allies and to counterattcking aggressors. The Libra also possesses more system points than the Cancer, improving its role flexibility. Libra is best used for defense thanks to its improved reactions and high health but it is equally comfortable putting pressure on enemy forces.
Scorpio: The size 1 counterpart to the Cancer, Scoprio trades the Cancer's impenetrable armor for substantially improved speed and greater aggression, including TCT's advanced mobility suite that allows it to ignore difficult terrain and scale walls and overhangs without speed reduction. Able to throw down with the best of them, TCT's Scorpio is known for tearing enemy mechs limb from limb, with multiple ways of leaving enemies' defenses shattered at close range and holding its ground in hectic firefights.
Sagittarius: TCT's personal answer to SSC's Death's Head and Swallowtail, the Sagittarius's low system points make its customization quite limited, but as a dedicated stealth sniper the Sagittarius enjoys its niche. With one heavy and one main/aux weapon mount and two Simulacrum Hardpoints the size 1 Sagittarius is almost never lacking for a weapon to fire. The Sagittarius possesses an enhanced movement suite even greater than the Leo's, allowing it to traverse difficult terrain easily and even scale vertical walls and overhanging surfaces at normal speed, and combined with its stealth capabilities the Sagittarius can be quite difficult to keep track of. Sagittarius also takes advantage of its stealth and mobility to lay down traps such as mines and short-range automatic turrets, making chasing the agile Sagittarius inadvisable. Low health, average tech attack and low E-defense incentivize the Sagittarius to use caution while also forcing its enemies into a defensive position, and the Sagittarius must also be wary of its low repair & heat cap. With innate access to TCT's stealth-scanner drones and an upgraded sensor suite the Sagittarius is well suited to countering enemy stealth units.
Capricorn: At first glance the TCT Capricorn may look like a fairly average mech, with one heavy and one main/aux weapon slot, unremarkable health, speed, heat & repair cap the Capricorn seems fairly bland. However, the Capricorn is known for its stubbornness, and this is reflected in its 2 armor, high E-defense, and equally high tech attack. The stubborn Capricorn is a tech savvy mid-range mech that specializes in tech attacks that cause weapon jamming and impairment, forcing enemies to chose between trying to take lucky shots through partially-functioning systems, or dedicate their time and energy to clearing the Capricorn's hinderances. Meanwhile the Capricorn itself is able to act as a fully independent unit and with a respectable pool of system points it can dig in its heels into a niche hand-picked by its pilot.
Aquarius: The TCT Aquarius may only be size 1 but its impact on the battlefield can be enormous as it's equipped with an entire arsenal not of weapons, but tools. The TCT Aquarius is low on health, armor, and even heat cap but it has decent speed, evasion, E-defense, and one of the highest repair caps ever seen. The Aquarius is the mech equivalent of a combat medic, able to repair itself and friendly units with surprising speed and efficiency and to make repairs even from a distance with its own pair of unique TCT remote repair drones. The Aquarius is still armed with a single main/aux weapon slot as well as a Simulacrum Hardpoint, but the majority of its defense will come from its drones and allies. In an emergency the Aquarius is even able to mount a decent tech attack, and deploy cover with expanding quick-hardening ballistic foam with limited charges. A support unit with ample defense, the Aquarius is one of TCT's most popular models and notoriously pays for itself in repair value.
Pisces: A size 3 behemoth, the TCT Pisces class platform is barely able to be considered a mech, being more similar to an armed carrier. With its massive size, enormous health pool and armor value, high repair cap, and ability to hover and fly at low altitudes, the Pisces is able to provide cover for allies, all of which are offset by an abysmally poor movement speed, weak tech attack & E-defense and a lack of heavy weaponry. The Pisces may not get you there quickly, but it's guaranteed to get you there in one piece.
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book club july session starts today! 🌬
hi friend!! i am so grateful for those of you who have joined the book club already, and those of you who have yet to hang with us. your comments, insights, and reflections are so brilliant and i’m so glad we have a space for you to share them :’))) as always, you can jump in or out whenever you please! the july session starts today, and it is a treat. but first, i’ve made a taglist form for those who are not in the discord and want to participate from tumblr only. please fill it out, and if you’re no longer interested just hit the opt out option, no judgement! you can also still track the tag #literature with leah. i’ll use this to tag people in weekly check ins, discussion questions etc etc just so you don’t miss a thing!
now for our july read ;) this month’s book is titled "the pioneer” by bridget tyler! i know jas @quinnfebrey is familiar with it, but i’m so excited for you all to read. it’s a contemporary sci fi dystopian novel, a pretty big switch up from our last pick. but before you tune out, i’ll preface the description with saying i am not a huge sci fi fan! i prefer prose that explores character and humanity, and i felt like this book was a great primer/easy pick in the genre. if you’re a fan of the 100 or interstellar, this is gonna be a great read for you. if not, give it a chance! it explores settler colonialism, various alien species and codepency, all that good stuff etc. i don’t think there’s any content warnings for me to offer, just violence and slight gore during attacks from said aliens ;)
the description reads: When Jo steps onto Tau Ceti E, it should be the happiest moment of her life. After all, she’s been training for as long as she can remember to be a cadet pilot in the International Space Agency. She’s dreamed of the day she and her family would leave Earth forever and begin life as pioneers on a new planet. But now she can’t stop thinking of everything that has gone wrong on their mission: the terrible accident that nearly destroyed their craft, that set their voyage back years, that killed her brother, that left her unable to fly… As Jo struggles to live with her grief and figure out who she’s going to be now, she falls in love with her new world. It isn’t hard. Jo’s team is camped out by a pristine, tumbling river at the base of a mountain range that looks like huge prisms buried in the prairie. The soaring crystal peaks transform every sunset into rainbows full of colors human eyes have never seen before. And that’s just the beginning. Tau offers Jo and her family a lifetime of beauty and adventure. Jo throws herself into helping her team, lead by her commander mother, establish their community on this amazing new world. But just when she starts to feel like her old self again, she uncovers a devastating secret her mother has been keeping from her people. A secret that could destroy her family’s pioneering dreams…if they survive that long. With the fate of the pioneers in her hands, Jo must decide how far she’s willing to go to expose the truth — before the truth destroys them all.
that was a mouthful, but i think it paints a good picture of what to expect! and the best part is- there’s a sequel. when you get to the end, you’ll understand why that is so needed. the link is here, and i wish all of you very happy reading :) the new link to the server is here, since it expires pretty frequently and i wanna give newbies the chance to hop in <3
tagging the previous tag list under the cut so this doesn’t get lost!
@quinnfebrey @boyprophet @texasreznikoffgf @thotshitgf @seavoice @moon1ike @angelnumbers @moreidsdaughter @bikinibrattoms @undergroundash @lovecompass @starsanise @monsters-and-mayhem-me me @enbyspencer @dynazty @podddcasttt @megankane @perhapspearl @velvetys @merijaans @bisexualised @xuanyuu @whinysstuff @olujime @pussypoppin @yukippe @despitedespite
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okay but just HOW bad was the Janeway 'autobiography'? glad I didn't buy it then lmao
**** HERE BE SPOILERS so do not read further if you plan to buy this book ****
(but also... DON’T BUY THIS BOOK)
So I’m not one to describe ‘Mosaic’ as fine literature, but it did one thing: it fleshed out Janeway’s background and personality to the point where you got some insight into who she was and why she did stuff the way she did. In my opinion it didn’t go far enough, but it doled out just enough interesting info to spark lots of fanfic.
The autobiography, on the other hand, reads like it was ghostwritten by a church lady who’s never been outside her nice white gentrified neighbourhood.
And while I know Kirsten Beyer’s books have flaws, they tell a great story (and a great love story - let’s not ignore that). The autobio reads like “I did this, and then I did that, and then this happened. The end.”
It’s boringzzzzzz.
Also, it contradicts both canon and beta canon like what the fuck! Like...
* Owen Paris and the Al-Batani and the capture by Cardassians that was one of the formative experiences that led Janeway to command? In this shitty AU, there’s no encounter with Cardassians, and KJ stays on the Al-Batani as chief science officer for EIGHT YEARS. (one wonders how she then managed to make captain by age 34...)
* speaking of ages... I know her birth year is never fully established in canon, but it’s generally accepted she was born in 2335. But her autobio says she was born in 2336. What’s more, she entered the academy a year early. (Funny how that never came up in the show)
* Dead Daddy Janeway does get dead test-flying an experimental ship on Tau Ceti Prime and there’s pages of boring exposition about why he’s flying under the polar ice caps, or smth, I skimmed that part. But KJ isn’t with him when it happens. She’s slobbing around on the Al-B and only hears about it. So there’s another formative Mosaic experience that gets whitewashed. As for the other part of that tragedy...
* Justin Tighe? Who’s that? Nobody we know, apparently. Nor Cheb Packer. She does have a number of “affairs” as she describes them, including one with some stiff at the academy who’s never named, but Mark Johnson is the biggest and the best. So good, it seems, that as soon as she gets his magic D she never wants to leave the house again.
* But you wanna know about Chakotay, don’t you? You want to hear how they fell in love on New Earth but she couldn’t give into her feelings until they got back home and now they’re living happily ever after, right? RIGHT? Well fuck you, because this book doesn’t so much as HINT at J/C romance, not even when she’s recounting the Resolutions Experience, and when they get back to Earth Chakotay leaves Starfleet to go travelling and occasionally teaching and when he’s in the solar system he and KJ catch up weekly to reminisce about... nothing much really. Because even the most riveting and traumatic episodes of Voyager (Scorpion, Equinox, Repression) are lame-ass children’s book versions of themselves. There is no excitement here. No insight whatsoever. No intrigue... EXCEPT...
* The twist at the end. Which is that Phoebe and Gretchen decided to use KJ’s frozen eggs to make a baby. Called Amelia (after Earhart, I assume, since she gets more air time in this book than Chakotay does). Yep. there’s a SURPRISE DAUGHTER.
* I have read some bad fanfic but none of it is as bad as this.
* If you still buy this book I don’t know you.
PS: my final word. LIZARD BABY ERASURE.
This book is TRASH
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ENT 1x14 Shadow of P’Jem
Ohhhh back to the judgy Vulcans again, blaming my boy for the mess at P’Jem, so typical of Vulcans to avoid responsibility
Who is this Captain Gardner?
Yeah Admiral Forrest, you tell these Vulcans they don’t get to assign commands of Starfleet officers around here BOO VULCANS BOO!
Joint Fleet Operations suspended? Is the Vulcans trying to blackmail us? Seriously? FUCK VULCANS
Jon and Trip’s eating scenes are always just…making me hungry for food DAMMIT
Coridan? Ohhh 3 billion humanoids, NICE
Largest starship construction yards in the sector? Oh now you’re just purposely pulling Trip’s leg about not taking him on the mission
Uh oh, message from Forrest – oh so the Temple did get bombarded by the Andorians, but hey at least they gave the monks time to get out
Can’t get involved in interspecies conflict – man we are such tiny babies during this time period
More bad news????
NOOO THEY ARE TAKING MY T’POL AWAY?????? NO! GO AWAY BAD VULCANS! BAD!!!!
I love Jon getting all protective, he’s just like “NOBODY IS USING MY SCIENCE OFFICER AS SCAPEGOAT!” *clings to T’Pol like koala and hisses*
Oh now Trip knows T’Pol is being transferred, and so does Phlox
Aww Phlox thought T’Pol was getting promoted ☹
Ohhhh Phlox giving us some info – Vulcan High Command has tried posting Vulcan officers on human starships and most haven’t lasted more than a few weeks, but T’Pol has been here for more than 6 months and she’s not merely tolerated the crew but has become a part of it
PHLOX GIVING MY GIRL CREDIT!!!!!!
Aww several crew members wanna give T’Pol a going away party! That’s so precious!
So Jon is taking T’Pol with him on this mission, aww he just wants to try to spend more time with her before she has to leave
Uh oh, someone is after the shuttle, dammit these people just cannot go outside without some drama
Well now Jon and T’Pol are tied up and Jon is talking about Houdini LOL It’s amazing how many people the Vulcans seem to have pissed off in this quadrant lmao
T’Pol is getting really good at this lying business :D ME LIKEY
Ohhhh Trip and the others are not happy with the Coridan Chancellor, looks like Enterprise crew is off to do their own little rescue mission
Jon and T’Pol trying to escape, lol this is most amusing to watch
Aww Jon is trying to goad T’Pol into fighting against the transfer
Well, that was an unnecessary guy falls into boobs gag, but I guess it was the early 2000s
At least these two are free, ohhhhh nice back flip/kick from Jon there, where was this fighting ability when the fighting part actually mattered?????
Nahhhhh they’re back to being captured again
Oh Enterprise is now being hailed, lol 40 phase pistols, poor Enterprise crew don’t even have 15
Another hail? A Vulcan ship…hmmmmmmmmmmmmmm oh great, now Vulcans wanna take over the hostage situation, MASSIVE SIGH
Vulcans don’t negotiate with terrorists hmmmmm, swift and decisive response hmmmmmmmm, yup I am starting to see how the Vulcan Hello became a thing against the Klingons
Well Trip and the others are still gonna go at this rescue mission
At least these hostage takers are nice enough to give their hostages food
Ohhhh what is the red blinking thing?
LOL Vulcan ship hailing because Trip and the others have run off on the shuttlepod
Hoshi is getting better at lying too :D
ANNNNNND Trip and Malcolm got caught….nicely done boys
Ohhhhhhhh MY ANDORIAN CHILDREN! A WILD SHRAN APPEARS!!!!
Lol Shran doesn’t like being indebted to Jon :D ah this beautiful friendship just continues to blossom lol
Woohoo Andorians and Humans team up rescue mission!!
ANNNND the Vulcans ruined the rescue plan by having an assault….yeah, I’m starting to see this Vulcan tendency to RUIN EVERYTHING OMG
Shran just wants a good night’s sleep now that he’s paid his debt to Jon lol Tau-ceti accords? LOL what is even the point of accords, y’all are breaking accords left and right anyways
Oh no, one of the rebel faction people is still moving
NO T’POL!!!! You totally did not need to save that grumpy mean Vulcan!!
“You should be the one dying, not her” – YEAH YOU TELL THAT BAD VULCAN, SHRAN!!!!
OMG JON AND PHLOX TOTALLY TRICKED THAT VULCAN CAPTAIN INTO SPEAKING TO THE VULCAN HIGH COMMAND TO CHANGE THEIR TRANSFER ON T’POL BY GUILTING HIM ABOUT T’POL TAKING THAT BULLET FOR HIM!!!!!!!
I love it when my bbys are sneaky :D
Yay T’Pol is staying with us, and she WANTS to stay too!!
THAT’S EP 14!
And that’s actually gonna be the last one I’m gonna be doing before I go on a bit of a break with my brother coming to visit, when I come back, I’ll be doing 15, 16, 17, and then after that, 18, 19, 20, 21)
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Festival de Rock da Pompeia chega quebrando tudo!
O Centro Cultural Pompeia vai fechar o ano pesadão-dão-dão com a primeira edição do Festival do Rock da Pompeia que vai reunir muito mais que música em um dia imperdível repleto de arte, gastronomia e entretenimento.
Vão ser montados dois palcos por lá, onde artistas e grupos se apresentam ao longo do dia levando o melhor do rock brazuca para as ladeiras da Pompeia!
A boa gastronomia de rua, daquela que a gente gosta e não larga mão, vai ser bem representada por food truck e barracas de burgers artesanais, pastéis, churrasco, doces e chocolates… além de brejas da melhor qualidade.
O Festival do Rock da Pompeia também recebe expositores de artesanato autoral e muitas outras surpresas, que vão completar esse evento musical e cultural voltado para toda a família!
Essa é uma ótima – e última – oportunidade para as comprar os presentinho de Natal de quem produz! Isso porque o festival acontece no sábado, dia 22 de dezembro.
E quem disse que rock não é pra criança? Peraí! Nada disso! No evento as crianças também vão ter um espaço reservado com brinquedos infláveis e cama elástica
Tá animado? N��s também! Se liga no line up do Festival, que vai agitar a Pompeia das 10h às 22h com muito rock’n’roll:
Palco Caraíba
10h – DJ Edivaldo Jatobá – Música Mecânica (Rock / Blues)
12h – Two Bones (Rock / Blues)
13h – Cigarras Psicodélicas (Rock and Roll)
14h – Steady Job (Rock / Pop Rock)
15h – Santanás (Rock Latino)
16h – A Casa (Rock / Pop Rock)
17h – Pompéia 72 ( Hard Rock)
18h – Os Kurandeiros (Rock and Roll)
Palco Tucuna
10h – DJ Shakall – Música Mecânica (Rock / Blues)
11h – D´Elboux / Tau Ceti (Rock Progressivo)
12h – Cozinha dos Infernos (Rock)
13h – Sick Dogs in Trouble (Rock’n Roll)
14h – Lost Rider (Rock / Hard Rock)
15h – Sérgio Blues Trio (Blues / Rock)
16h – Flores de Fogo (Rock)
17h – Rock Executivo (Rock / Pop Rock)
18h – Mr.Huddy (Hard Rock)
Mais rolê pela Pompeia:
Veja também: Conheça os melhores rolês nas ladeiras da Pompeia
Festival de Rock da Pompeia chega quebrando tudo!publicado primeiro em como se vestir bem
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Astrology Today Ganeshaspeaks Sagittarius
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Cafe Astrology June Horoscope An orbital node is either of the two points where an orbit intersects a plane of reference to which it is inclined. A non-inclined orbit, which is contained in the reference plane, has no nodes. 2018 month by month astrology predictions (horoscope) for all the signs of the zodiac. Cancer Monthly Horoscope Summary for February Astrology Chart Nyc Capricorn daily horoscope for today. Guidance offered by a Capricorn daily horoscope and how it can make a difference to your day. Astrology Signs Dates By selecting your sign from the detailed zodiac sign dates list you will discover everything on the character of your Sun sign, it’s Horoscope, traits, profile, history, myth and love
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Sagittarius is the ninth sign in astrology zodiac signs. Know about Sagittarius meaning, dates, symbol & horoscope compatibility. Get complete Sagittarius sun …

Fideism (/ ˈ f iː d eɪ ɪ z əm, ˈ f aɪ d i-/) is an epistemological theory which maintains that faith is independent of reason, or that reason and faith are hostile to each other and faith is superior at arriving at particular truths (see natural theology).The word fideism comes from fides, the Latin word for faith, and literally means "faith-ism".. Theologians and philosophers have …
Get your Sagittarius Daily Horoscope and daily Sagittarius astrology from Ganeshaspeaks.com. We are your Free Daily Sagittarius horoscope source.
Astrology Signs Dates By selecting your sign from the detailed zodiac sign dates list you will discover everything on the character of your Sun sign, it’s Horoscope, traits, profile, history, myth and love compatibility. Each of the 12 horoscope signs belongs to one of the four elements – Air, Fire, Water and Earth. Feb 23, 2018 … A
Get accurate free horoscope for your zodiac sign for daily, weekly, monthly and yearly at GaneshaSpeaks.com. So, read … Talk To Astrologer Today. English … Your horoscope is the mirror to your life's past, present and future. … Sagittarius.
Astrology or Jyotisha is one of the oldest sciences, which takes into consideration the movement of the heavenly bodies and the inter-connection between them. This science is that fine line between uncertainty and enlightenment, mystery and realisation. As Astrology is a Vedanga, it has answers to almost all our problems.
Sagittarius Horoscope 2019 – Get your detailed yearly sagittarius 2019 predictions for career, love, business, finance, education and marriage astrology online at GaneshaSpeaks.com. … Talk To Astrologer Today. English. English · हिन्दी …
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New Release Roundup, 25 August 2018: Science Fiction
Space marines, mecha knights, and keyboard VR warriors battle it out in this week’s roundup of the newest releases in science fiction.
Across the Galactic Pond (Far Beyond #0) – Christian Kallias
When young Kevin has a chance encounter with a dying alien, he discovers not only that humans aren’t alone in the universe, but that this encounter propels him into the middle of an intergalactic war.
Now at the frontlines of a massive, far far away war, he’s sent to the last remaining ship of the losing side. The crew of the ship? All dead.
His mission is simple: he must save the good guys from certain doom.
From College reject to War Master, Kevin learns he must adapt quickly or billions will die.
The Ancients (The Survivors #4) – Nathan Hystad
The threat of invaders is gone, and Earth has been bartered away as a price for peace. Yet, the human world of New Spero is thriving and full of hope.
Joining the rank of the Gatekeepers, Dean and Mary set off to explore worlds connected by the mysterious portals. When they stumble upon a strange symbol, they are led to an ancient object, one that sets them on an unstoppable path.
The journey takes them through multiple worlds, before they can find what they’re searching for. Long ago, the ancient race called the Theos vanished without a trace, and have been next to forgotten for centuries. Do they still exist?
Dean intends to find out, but when he’s faced with the truth, he fears everything he loves will be lost.
Battle ARC (ARC Angels #2)- Toby Neighbors
Facing a horde of hostile aliens known as the Swarm is frightening. Being the only person who can stop them is even worse.
From the great domed cities of Mars, to the verdant fields of Neo Terra in the Tau Ceti system, humanity’s future is spread across the galaxy. The Colonial Space Fleet has struck a blow against the Swarm, but the aliens are far from defeated. Unless the CSF finds a way to win a decisive battle with the ever growing horde of insatiable aliens, all could be lost.
Junior officer Angela “Angel” Murphy can perform superhuman feats in the revolutionary Assisted Rapid Combat suit, but can she repeat her victory as the focal point of a Marine battalion? Can the Fleet produce more ARC suits and find suitable pilots to utilize the advanced technology? The Swarm is always evolving, adapting to its environment, and learning the tactics of its enemies. There’s a battle on the horizon, and the outcome is anyone’s guess.
The Colchis Job (The Four Horsemen Tales #3) – Kal Spriggs
Colonel Jason Azoros is having a bad year. Having taken over the Argonauts’ mercenary company when its previous owner was killed, he has arrived back at Karma to find that no one will deal with him. Blacklisted by his father, Jason is forced to do a job for him to clear his name.
The early days of humanity’s expansion into space was an exciting time, as the best of the race went to the stars. Unfortunately, some of the worst went, as well, and the Argonauts must hunt down and destroy the worst of the worst, Colchis Industries.
Colchis has powerful friends, though, and its coffers are overflowing with credits, allowing it to hire mercenaries and buy equipment beyond what the Argonauts can afford. They also meddle in genetics, and their creations range from…interesting…to unstoppable.
Outmanned and outgunned, Jason and his crew embark on their voyage short on equipment but long on attitude. One thing is for sure—win, lose, or draw, they’re going to go out in style!
Earth’s Fury (Obsidiar Fleet #4) – Anthony James
The human Confederation has provided unexpected resistance to the Vraxar invading forces, but now the price must be paid. The mighty enemy warship Ix-Gorghal has discovered the location of humanity’s populated worlds and its arrival in New Earth orbit promises death for the billions living there.
At first, it seems the invaders will have everything their own way. They send in troops and deploy a ring of satellites to isolate the planet from the main comms network. After that, it should all be plain sailing….
On the New Earth Tucson military base, there are personnel who will never accept defeat – men and women who will keep fighting even when the cause seems lost.
It won’t be easy. The Vraxar are a cruel and unpredictable foe, and at the first sign of a threat, they will surely destroy New Earth without hesitation.
Hidden Enemies (Empire of Bones #9) – Terry Mixon
Trapped between murderous xenophobes and calculating artificial intelligences, an interstellar war threatens to wash Princess Kelsey Bandar away in a tide of blood.
With her most powerful ship crippled, only a desperate mission to steal what she needs right out from under the noses of her enemies offers a way to get her people safely home.
As if that wasn’t hard enough, success requires her foes never learn of her existence and therein lies the problem. Few have ever accused Kelsey Bandar of subtlety.
If you love military science fiction and grand adventure on a galaxy-spanning scale, grab “Hidden Enemies” and the rest of The Empire of Bones Saga today!
The Last Aeon (Terran Armor Corps #5) – Richard Fox
War rages across the galaxy. And humanity is losing battle after battle.
The renegade Armor, Roland, seeks the key to victory against the enemy encroaching from all sides. An Aeon guards a secret which will tip the balance of power in the galaxy. But first, Roland, and the Ibarra Nation must defeat her guardians, the Cyrgal.
On another front and amid the tumultuous aftermath of Roland’s defection, Gideon leads a desperate attempt to assassinate a Kesaht general. He is the last hope to turn the tide of the battle, and save the world of Ouranos.
As the war against the Kesaht and their merciless allies grinds on, Gideon and Roland must summon faith and fury to survive.
Proxima Centauri (Aeon 14: Enfield Genesis #2) – Lisa Richman and M. D. Cooper
Though Jason and his team have taken down Victoria North and freed many of the kidnapped AIs, several are still missing, and it’s the team’s job to find them.
Even as they set things right, a small piece of technology procured from Norden’s crumbling criminal empire is enough to become the catalyst for an even worse catastrophe.
Jason, Terrance, and the Phantom Blade team grapple with this new threat, unaware that it is far closer to home than they ever imagined.
The struggle to bring about equality for AIs and make Alpha Centauri a home for all sentients balances on a knife’s edge. It will take everything Jason has to ensure the burgeoning civilization isn’t cut to ribbons.
Quantum Mortis #3: A Secret Love – Vox Day, Steve Rzasa, and Matvei Daniilovich
Chief Warrant Officer Graven Tower is a ruggedly handsome military policeman who hates aliens. Fortunately, as a member of His Grace’s Military Crimes Investigation Division – Xenocriminology and Alien Relations, he gets to arrest a lot of them. Sometimes he even gets to shoot them.
Chief Tower and Detector Derin Hildreth of the Trans Paradis Police Department are investigating the murder of the Crown Prince of Morchard, but they have not been able to determine a motive for the crime or identify any suspects. So when a royal assistant comes forward with information about the prince’s secret life, they don’t hesitate to pursue the lead into the heart of the wealthy interplanetary establishment.
Renegade Dawn (Renegade Star #7) – J. N. Chaney
Welcome to the Old World.
Captain Jace Hughes and his crew have finally reached their destination: Earth, the mythical lost homeworld of Humanity. It was said to harbor great wonders, fertile land, and beauty beyond comparison, but the reality is far, far stranger than any story.
The Earth isn’t what they thought, and it must be rebuilt.
Using the newly acquired Galactic Dawn as a refitted transport vessel, Jace hopes to bring help from displaced worlds whose inhabitants can no longer sustain themselves. He’s going to need all the help he can get to jumpstart this new colony. That means farmers, workers, soldiers, and, perhaps most importantly, families, all of them working together to build a home they can call their own.
But the Earth harbors many dangerous secrets, each one more deadly than the last.
The Replicant War (Worlds at War #1) – Chris Kennedy
Billed as “the most realistic game ever,” Worlds at War was a video game unlike any other—one that promised a virtual reality experience that rivaled operating a giant mecha in combat. People flocked to the game in anticipation.
For some, the game lived up to and far exceeded their expectations—the level of graphics was indeed, “just like being there.” The game didn’t provide the experience many others had hoped for, though; for a large number of players, the game was “too real to be fun.”
For video game design majors Ryan Johnson and Noah Bowden, the game play was incredible. It made them feel like they actually were saving a foreign world from horrific enemies, and they rapidly moved up on the leaderboard of the game’s best players.
But then fatal accidents began happening to the gamers at the top of the leaderboard, including many at which men in black were seen. When Ryan sees those same men at his dorm, he realizes there is more going on in the shadows of Worlds at War than he has been led to believe…but can he determine what’s going on before a fatal accident happens to him, too?
REV: Rebirth (The REV Warriors #3) – T. R. Harris
For the past twenty years, Humanity–along with their ultimate weapons, the superhuman warriors known as REVs–have been at war with the more-powerful and technologically-advanced Antaere race. As latecomers to the galactic community, the Humans have beenplaying catch-up, proving that their innate skill at waging war can help skip a lot of steps on the way to galactic domination. That was until two years ago. Now nearly all the civilizations within the local Grid of colonized planets have turned against the Humans, resulting in the loss of nearly all the territory they once fought and died for.
But things are changing. Through recent revelations regarding the Antaere and their ultimate plan for their alien followers, old allies are slowly returning and asking for Earth’s help in liberating their planets from the Antaere stranglehold. And the REVs are leading the way.
However, things are not always as they seem. The Antaere are diabolical in their strategy. And when a recent mission goes bust, Earth is left in an even worse position than before.
Lt. Zac Murphy and his super-REVs have their work cut out for them…if people will just let them do their job. After all, Zac is not only a new breed of REV…he’s a new breed of man….
Stand or Fall (The Four Horsemen: The Omega War #4) – Keven Ikenberry
Peacemakers. The Galactic Union’s most capable enforcers and resolute negotiators, their name alone elicits fear and awe among the Union’s citizenry.
While the occupation of Earth continues, MinSha mercenaries under the command of Major General Drehnayl have assaulted Human-held colonies in the outer rim, wiping them out completely. With the famed Four Horsemen nowhere to be found, the Mercenary Guild’s attempt to instill fear and subvert humanity is perilously close to reality. Tasked with finding the MinSha is Jessica Francis, Earth’s first Peacemaker, but the odds aren’t in her favor. Racing against time, Jessica realizes that finding Drehnayl’s forces isn’t enough—she must do something to stop their atrocities and end their reign of terror.
Upon locating the MinSha fleet, Jessica faces down Drehnayl’s armada with a band of heroes both hopelessly outmanned and under-equipped on the binary planet Victoria Bravo. Her decision made, and with MinSha Lieutenant Colonel Tirr and the near-AI Lucille at her side, Jessica charges into battle intent on stopping Drehnayl once and for all…or to die trying. A Peacemaker must set the terms, honor the threat, and know when to stand or fall. For Jessica and her friends, that time is now.
Soda Pop Soldier – Nick Cole
Gamer PerfectQuestion fights for ColaCorp in WarWorld, an online combat sport arena where mega-corporations field entire armies in the battle for real world global advertising-space dominance. Within the immense virtual battlefield, players and bots are high-tech grunts, using drop-ships and state-of-the-art weaponry to wipe each other out.
But times are tough and the rent is due, and when players need extra dough, there’s always the Black, an illegal open source tournament where the sick and twisted desires of the future are given free rein in the Wastehavens, a gothic dungeon fantasy world.
And all too soon, the real and virtual worlds collide when PerfectQuestion refuses to become the tool of a mad man intent on hacking the global economy for himself.
Tomorrow’s Spacemage (The Spacemage Chronicles #3) – Timothy Ellis
Thorn is back. He’s lost 1 civilization, and is still trying to fix 2 others.
But fixing when you don’t know how it broke, is never as simple as you thought it was.
The future is threatened by his own past, and to fix everything, he thinks he has to undo what he’s already done.
But what if what you did cannot be undone, and the future has more riding on it than anyone knows?
Yesterday’s Spacemage was the cause. Today’s Spacemage was the effect.
But can Tomorrow’s Spacemage save everyone?
Unification (Ghost Marines #2) – Jonathan P. Brazee
Human slavers attack. Despite trying to fight back, there is nothing the young Leefe can do to save his family and friends. But he doesn’t have to. The Imperial Marines arrive in the nick of time, and they hate slavers. Three tri-years later, when the new emperor issues a proclamation to integrate the imperial military with non-human citizens, Leefe is among the first to volunteer.
The Corps has been integrated by imperial decree—but that doesn’t mean everyone accepts the wyntonan Marines. Despite an impressive combat record as a grunt, Corporal Leif Hollow struggles to become an effective NCO and leader of Marines.
When then the trumpets of war sound, however, Marines forget about differences and come together to accomplish the mission. But when the odds are stacked against them, and the empire’s very existence is at stake, will that be enough?
War Mage (The Magitech Chronicles #4) – Chris Fox
The Krox have finally reached their end game, and the sector will never be the same. Their relentless fleet darkens the skies of New Texas, home of the fabled Ternus shipyards. Their only hope lies with their sworn allies, the Shayans. But the Shayans refuse to help.
Only Aran and his company can keep their leadership alive long enough for Voria to bring reinforcements and the fabled Spellship. If they fail, the entire world burns, and Ternus morale will collapse with it.
But the war is merely a smokescreen for something much more sinister. Teodros, Guardian of Krox, plans to use the distraction to resurrect his dark father. If he is not stopped, Krox will live again.
Behind it all Talifax schemes, and Nara will pay the price.
New Release Roundup, 25 August 2018: Science Fiction published first on https://medium.com/@ReloadedPCGames
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Aleph One: un motor de juego mejorado de Marathon 2
Los juegos de Marathon fueron una trilogía de ciencia ficción y acción en primera persona creados por Bungie originalmente para Mac OS. Los tres juegos de la serie Marathon (1994), Marathon 2 (1995) y Marathon Infinity (1996), se encuentran ampliamente considerados como precursores de Halo.
Justo antes de ser adquirida por Microsoft en 2000, Bungie lanzó el código fuente de Marathon 2 motor y el proyecto Open Source maratón comenzó, dando como resultado el nuevo motor llamado Aleph One.
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Maratón se lleva a cabo en el año 2794 a bordo de una nave espacial colonia grande, multi-generacional llamado el UESC (Consejo Espacial de los Estados Tierra) Maratón. El barco se convirtió de Deimos, una de las dos lunas de Marte.
La trama de la historia pone al jugador como un agente de seguridad y gira en torno a una invasión de la nave y (en mucha menor medida) una colonia en la cercana Tau Ceti por extraterrestres hostiles.
Aleph One es una reimplementación gratuita y de código abierto del sistema de juegos Marathon 2 para Macintosh oficialmente.
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Aleph One nos permite poder jugar Maratón 1, 2 Maratón y Maratón Infinity. Además, el motor tiene la capacidad de reproducir personalizaciones, versiones hechos por fans de la serie, así como escenarios entre otras cosas.
El motor en sí no es muy exigente y puede ejecutarse en sistemas Linux con un mínimo de 512 MB de memoria RAM.
¿Cómo instalar Aleph One en Linux?
Este motor de juego solamente puede ser instalado compilando su código fuente en el sistema, por lo que es necesario contar con algunas dependencias instaladas en el sistema.
Para los que son usuarios de Debian, Ubuntu, Linux Mint o cualquier distribución derivada de estos, podemos instalar estas dependencias con:
sudo apt install libboost-all-dev libsdl1.2-dev libsdl-image1.2-dev \ libsdl-net1.2-dev libsdl-ttf2.0-dev libspeexdsp-dev libzzip-dev \ libavcodec-dev libavformat-dev libavutil-dev libswscale-dev
Ahora procedemos a descargar el motor con:
curl -o AlephOne-20150619.tar.bz2 -L http://source.bungie.org/download/source.php
Descomprimimos con:
tar xjvf AlephOne-20150619.tar.bz2
Ingreamos al directorio y procedemos con el proceso de compilación:
cd AlephOne-20150619 ./configure make sudo make install
Y podemos lanzar el juego con:
/usr/local/bin/alephone
Para el caso de los que son usuarios de Arch Linux, Manjaro, Antergos o cualquier distribución derivada de Arch Linux, podemos descargar y compilar el motor desde los repositorios de AUR.
Esto lo hacemos tecleando los siguientes comandos:
sudo pacman -S git git clone https://aur.archlinux.org/alephone.git git clone https://aur.archlinux.org/alephone-marathon.git git clone https://aur.archlinux.org/alephone-marathon2.git git clone https://aur.archlinux.org/alephone-infinity.git
Una vez que todo fue descargado desde AUR, es el momento de proceder con la instalación. El primer paso es construir e instalar el motor en sí.
Para ello debemos de entrar a la carpeta y ejecutar en ella:
cd alephone makepkg -si
Hecha la construcción del motor, podemos instalar la trilogía de los juegos en el sistema con los siguientes comandos:
cd alephone-marathon makepkg -si cd .. cd alephone-marathon2 makepkg -si cd .. cd alephone-infinity makepkg -si
Para el caso de openSUSE podemos instalar el motor añadiendo un repositorio al sistema, para ello solamente debemos de abrir una terminal y ejecutar en ella:
Si son usuarios de openSUSE Tumbleweed ejecute lo siguiente como root:
zypper addrepo https://download.opensuse.org/repositories/games/openSUSE_Tumbleweed/games.repo zypper refresh zypper install alephone
Para lo que aun utilizan openSUSE Leap 42.3 ejecute lo siguiente como root:
zypper addrepo https://download.opensuse.org/repositories/games/openSUSE_Leap_42.3/games.repo zypper refresh zypper install alephone
Mientras que para openSUSE Leap 15.0 ejecute lo siguiente como root:
zypper addrepo https://download.opensuse.org/repositories/games/openSUSE_Leap_15.0/games.repo zypper refresh zypper install alephone
Finalmente para el caso de los que son usuarios de Fedora podemos descargar las dependencias necesarias con:
sudo dnf install boost-devel curl-devel ffmpeg-devel gcc-c++ libpng-devel \ SDL-devel SDL_ttf-devel SDL_image-devel SDL_net-devel speexdsp-devel \ zziplib-devel sudo dnf install libsndfile-devel libvorbis-devel
Y nos podemos apoyar del paquete RPM de openSUSE, para realizar una instalación más sencilla:
wget http://download.opensuse.org/repositories/home:/demonpig:/Games/openSUSE_Leap_15.0/x86_64/alephone-20150620-lp150.7.1.x86_64.rpm sudo dnf install alephone-20150620-lp150.7.1.x86_64.rpm -y
Configurando los archivos del juego
Antes de iniciar el juego, es indispensable descargar los archivos de la trilogía, esto lo hacemos con:
wget https://github.com/Aleph-One-Marathon/alephone/releases/download/release-20150620/Marathon-20150620-Data.zip wget https://github.com/Aleph-One-Marathon/alephone/releases/download/release-20150620/Marathon2-20150620-Data.zip wget https://github.com/Aleph-One-Marathon/alephone/releases/download/release-20150620/MarathonInfinity-20150620-Data.zip
Ahora debemos de crear los directorios donde serán alojados estos archivos de configuración:
mkdir -p ~ /Marathon-Games mkdir -p ~ /Marathon-Games/Marathon-1 mkdir -p ~ /Marathon-Games/Marathon-2 mkdir -p ~ /Marathon-Games/Marathon-Infinity
Y finalmente descomprimimos con:
unzip -d ~/Marathon-Games/Marathon-1 Marathon-20150620-Data.zip unzip -d ~/Marathon-Games/Marathon-2 Marathon2-20150620-Data.zip unzip -d ~/Marathon-Games/Marathon-Infinity MarathonInfinity-20150620-Data.zip
El artículo Aleph One: un motor de juego mejorado de Marathon 2 ha sido originalmente publicado en Linux Adictos.
Fuente: Linux Adictos https://www.linuxadictos.com/aleph-one-un-motor-de-juego-mejorado-de-marathon-2.html
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