#THEY LITERALLY OVER DELIVERED AND CREATED A PATTERN.
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Feeling really rational & calm seeing all these fucking arrogant streamer dickweeds throw around the "don't over-deliver you're creating patterns" point from that Bungie gdc talk like it's a fucking gotcha omega-dunk moment when Lightfall's most unforgivable sin was just not being as polished as witch queen, an expansion that had an extra 3 months of polish time.
#im gonna [redacted]#content creator: [farms engagement by only making extremely hyperbolic negative content for months]#content creator: whoa how'd all this negative player sentiment get here#LIGHTFALL WASNT BAD. LIGHTFALL WAS ON PAR OR BETTER THAN MOST DESTINY EXPANSIONS. WQ WAS JUST VERY VERY VERY GOOD.#AVERAGE EXPANSION + POOR META + MANY OTHER GOOD GAMES = LOWER PLAYER COUNT.#UNINFORMED OVER-PROJECTION BY MARKETING = 45% MISSED TARGET. EVERYBODY SHUT YOUR UP IT IS NOT LIGHTFALL'S FAULT CREATIVELY#THEY LITERALLY OVER DELIVERED AND CREATED A PATTERN.#THEY MADE A 15 MONTH EXPANSION & THEN HAD TO MEET THOSE EXPECTATIONS AGAIN IN LESS TIME.#BECAUSE GAMERS ARE IRRATIONAL AND EXPECT EVERYTHING TO BE BIGGER & BETTER WITH EVERY UPDATE#AND SHAREHOLDERS ARE ALSO IRRATIONAL AND EXPECT PROFIT TO BE BIGGER AND BETTER WITH EVERY UPDATE
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ii16 spoilers under cut
MORE talk about fan similar to the other post because there is still a lot to say. This is more about what fan means to mephone
Compared to most of the other contestants, Fan wasn't originally created to BE a contestant, which I find most interesting. Fan was quite literally created to be a fan of the show and randomly appears in season 1 (and he also delivers food I guess). Even if Mephone4 consciously made Fan or not, his appearance and creation obviously meant Mephone wanted appreciation for the things he was making, as is Fan's main purpose and service to Mephone. Fan is technically a manifestation of Mephone's love for the show itself, but he is also expressing vulnerable happiness of which Mephone feels like he could not express properly considering his issues with vulnerability. This might be why he is so outwardly dismissive of Fan's strong emotional enthusiasm for the show!!
So Fan technically is a support Mephone desperately wants, but he can't respond well to- but this definitely means Mephone appreciates Fan's dedication as he quite literally wished for Fan to exist as he is, being such an engaged Fan. He expresses passion for the show in a way Mephone couldn't do himself! Fan gives Mephone support as complete opposite to what Mephone feels Cobs would have! And you know what else Cobs does that Fan has an extreme well known trait of disliking and being scared of? Change. Cobs constantly reinvents, makes new things, discards old things, but Fan latches on. He observes patterns, he begs for predictability, structure and consistency.
Another notable trait of Fan is his defensiveness. Even if he's not good at it, he's incredibly stubborn to protect his passion and love to no end, being incredibly irrational about it. Cobs is well. Yeah. Massive Passion Disliker. He don't gaf about that. Fan might've looked up to cobs and meeple, but god if he's not possibly a parallel that's the opposite. I'm going to walk into the ocean. Im forever gonna think about how fan was created to be a support. like his entire goddam purpose is to love something so much!!!! and give it so much attention! and he is having so much fun doing it!!! IT IS MAKING ME CRAZY!!!!
I'm not sure if the characters are partly "extensions" of Mephone or if they're Mephone projecting specific parts of himself, I believe most of all they are created from his desire (like, wanting a specific thing and that thing just appears for him if this is done unintentionally,) but either way I enjoy thinking about what each trait that manifested for Fan's character specifically would resonate with Mephone's experiences and why he would create him with those traits. or something.
My working theory is that Mephone labeled each character in his mind as one thing, such as "the jerk" for Knife and nothing more, letting the contestants take their own shape and personality as they gain more experience on the show, which I feel is validated through Lightbulb saying "I don't think we were all there yet" once seeing the season 1 contestants in alternate reality show! They build more of their personality as it goes along. I think Mephone has minimal control of the contestants personality wise after he's generated them, but i do think he influences their memories or experience with time or something?? I dont know. guess we will all see. Also this somehow isn't about fan anymore wow that's weird actually who am i where am i
relevant drawing. Time to collapse to my knees over this shit again
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Tableskills: Creating Dread
I've often had a lot of problems telling scary stories at my table, whether it be in d&d or other horror focused games. I personally don't get scared easily, especially around "traditionally horrifying" things so it's hard for me to recreate that experience in others. Likewise, you can't just port horror movie iconography into tabletop and expect it to evoke genuine fear: I've already spoken of being bored out of my mind during the zombie apocalypse, and my few trips into ravenloft have all been filled with similar levels of limp and derivative grimdark.
It took me a long time (and a lot of video essays about films I'd never watched) to realize that in terms of an experience fear is a lot like a joke, in that it requires multiple steps of setup and payoff. Dread is that setup, it's the rising tension in a scene that makes the revelation worth it, the slow and literal rising of a rollercoaster before the drop. It's way easier to inspire dread in your party than it is to scare them apropos of nothing, which has the added flexibility of letting you choose just the right time to deliver the frights.
TLDR: You start with one of the basic human fears (guide to that below) to emotionally prime your players and introduce it to your party in a initially non-threataning manor. Then you introduce a more severe version of it in a way that has stakes but is not overwhelmingly scary just yet. You wait until they're neck deep in this second scenario before throwing in some kind of twist that forces them to confront their discomfort head on.
More advice (and spoilers for The Magnus Archives) below the cut.
Before we go any farther it's vitally important that you learn your party's limits and triggers before a game begins. A lot of ttrpg content can be downright horrifying without even trying to be, so it's critical you know how everyone in your party is going to react to something before you go into it. Whether or not you're running an actual horror game or just wanting to add some tension to an otherwise heroic romp, you and your group need to be on the same page about this, and discuss safety systems from session 0 onwards.
The Fundamental Fears: It may seem a bit basic but one of the greatest tools to help me understand different aspects of horror was the taxonomy invented by Jonathan Sims of The Magnus Archives podcast. He breaks down fear into different thematic and emotional through lines, each given a snappy name and iconography that's so memorable that I often joke it's the queer-horror version of pokemon types or hogwarts houses. If we start with a basic understanding of WHY people find things scary we learn just what dials we need turn in order to build dread in our players.
Implementation: Each of these examples is like a colour we can paint a scene or encounter with, flavouring it just so to tickle a particular, primal part of our party's brains. You don't have to do much, just something along the lines of "the upcoming cave tunnel is getting a little too close for comfort" or "the all-too thin walkway creaks under your weight ", or "what you don't see is the movement at the edge of the room". Once the seed is planted your party's' minds will do most of the work: humans are social, pattern seeking creatures, and the hint of danger to one member of the group will lay the groundwork of fear in all the rest.
The trick here is not to over commit, which is the mistake most ttrpgs make with horror: actually showing the monster, putting the party into a dangerous situation, that’s the finisher, the punchline of the joke. It’s also a release valve on all the pressure you’ve been hard at work building.
There’s nothing all that scary about fighting a level-appropriate number of skeletons, but forcing your party to creep through a series of dark, cobweb infested catacombs with the THREAT of being attacked by undead? That’s going to have them climbing the walls.
Let narration and bad dice rolls be your main tools here, driving home the discomfort, the risk, the looming threat.
Surprise: Now that you’ve got your party marinating in dread, what you want to do to really scare them is to throw a curve ball. Go back to that list and find another fear which either compliments or contrasts the original one you set up, and have it lurking juuuust out of reach ready to pop up at a moment of perfect tension like a jack in the box. The party is climbing down a slick interior of an underdark cavern, bottom nowhere in sight? They expect to to fall, but what they couldn't possibly expect is for a giant arm to reach out of the darkness and pull one of them down. Have the party figured out that there's a shapeshifter that's infiltrated the rebel meeting and is killing their allies? They suspect suspicion and lies but what they don't expect is for the rebel base to suddenly be on FIRE forcing them to run.
My expert advice is to lightly tease this second threat LONG before you introduce the initial scare. Your players will think you're a genius for doing what amounts to a little extra work, and curse themselves for not paying more attention.
Restraint: Less is more when it comes to scares, as if you do this trick too often your players are going to be inured to it. Try to do it maybe once an adventure, or dungeon level. Scares hit so much harder when the party isn't expecting them. If you're specifically playing in a "horror" game, it's a good idea to introduce a few false scares, or make multiple encounters part of the same bait and switch scare tactic: If we're going into the filthy gross sewer with mould and rot and rats and the like, you'll get more punch if the final challenge isn't corruption based, but is instead some new threat that we could have never prepared for.
Art
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23 seconds
This can be triggering.
Caged. That’s how you felt and how you half-literally were. The luxurious living room of his mansion wasn’t as big when your freedom had been taken away and every door that would allow you to go into any other space had been shut and locked. Your feet were nervously walking from one side of the room to the other creating the same pattern over and over again as your mind raced. You had to escape. You had to reunite with your father before it was too late. The marquis had kidnapped you in order to extort your father’s favor for a job, one so dangerous that the big man couldn’t handle himself. And, in all honesty, he hadn’t been the one to get his hands dirty. No, his men did the job for him when snatching you and bringing you to this ‘palace’. You thought that maybe, just maybe, you wouldn’t have the disgust of facing him but little you knew how well informed of a man he was. No detail escaped him. Pictures, personal data about yourself, every single ounce of your privacy had been delivered to his grip and this was just the beginning. Piquing his interest wasn’t in your plans and certainly not in your favor. When all you were was a tiger roaring for an escape route, you didn’t take into account that wild animals don’t really make the best decisions.
You heard the key on one of the doors in front of you and you stopped in your tracks, watchful. You expected more men with guns and black suits but instead, the rush of new air brought a tall figure dressed in an off white old fashioned suit, presumably as expensive as any ordinary car. Your chest raised and fell unwillingly as he walked into the room and his eyes observed you vaguely from the distance. You could tell he was doing a bit of effort not to scan you from head to toe. Yet. Instead, he went to the long table at his side where food had been seating for the time you’ve been there, most of them cakes and desserts.
“Didn’t touch anything”, he commented with that French accent, the low air in his voice gave you chills and the short dress you had on didn’t help at all “You think it’s poisoned?”. He gave you a side eye, a smirk appearing in the visible half of his face.
Your brain was trying to process the situation, hard to recognize it as a threat when the man in front of you was so composed.
“H-What is this? I demand to get back to my father, now!”, your loud voice made him furrow his brows as if he was trying to avoid a headache.
“I’m afraid that’s not possible, ma petite”, the marquis slid his fingertip down the cream on top of a lemon pie and brought it to his mouth to taste it, humming to himself at the sweet taste before turning to face you fully, his back and hands resting against the table.
“Bullshit! You are the one behind this. You are extorting my father keeping me here. Let me go. Now!”
The marquis inhaled deeply and let the air out through his nose very slowly. You could tell his eyes were now more focused but not precisely on your own. He was looking right into the center of your chest, enough for you to hesitate if he was enjoying your cleavage or examining the vulnerable points in your neck.
“Your father just needs to finish the job he’s been asked to do. After that, you’ll be safe and sound back home. When? Well, it depends on how great his skills are. It could take days, weeks even months. So I suggest you…”, one of his hands moved sarcastically as if he was showing off the place, “...get comfortable.”
“You are sentencing my father to death and I won’t allow that. If you so want this task to be done, why don’t you do it yourself? Are you that much of a coward that you don’t dare take any risks?”
That was when the mocking hand went back to join the other one on the table to grip tightly. His knuckles tensed and by the time his eyes moved up from your throat to fix on yours, you realized it’d been a mistake. Truth of the matter was that you didn’t really know him and your anger and worry over your dad and being held hostage had sent you into a spiral of adrenaline, activating the fight mode. Now it was time for the flight one.
You made a step backwards and that seemed to do the trick for him because the marquis did another one towards you. Turning from tiger to prey was quite quicker than you’d have imagined and realizing that cold-blooded man kept advancing, you ended up walking backwards till your hips reached another large table with desserts. You threw a look at it as your eyes fought between examining your way out and keeping watch on the hunter. It wouldn’t take much to keep moving to another side of the room but with all doors locked, he could easily sprint and catch you.
“Stop…”, you told him, your voice now weaker. It was unnerving to have him closing the distance so slowly and at the same time, so silent. As you looked at the table once more, you found the handle of a cake knife resting next to a tray. You picked it up immediately, raising it in the air. It wasn’t too sharp but the blade was long enough to make you believe (or hope) that it was a good weapon – “Stop!”, you told him again, now raising your voice, using the knife extended forwards not to have him coming any closer.
The marquis paused two meters before you, watching your wrist shaking in the air. “You don’t know how to use that. Your father’s always kept you aside from this world. Lay the weapon down, ma petite.”
“Fuck you! Give me the keys! Let me go!”
“Even if I did so, how far do you think you’ll get before one of my men catches you? They won’t be… gentle”, he said, his tongue licking his bottom lip briefly as if he was talking about his intentions towards you. “Trust me, your best option is to drop the weapon, ma petite.”
“Stop calling me that! I’m nothing yours and I’m not petite!”
“You sure aren’t”, his smirk appeared again, this time going along with a soft chuckle.
You wanted to slap him in the face because using the knife was actually intimidating, especially when realizing you were in fact very small compared to him but that made you wonder why he didn’t close the distance and tried to snatch the weapon off of your hand. Instead, he turned around, walking to the center of the living room to take a sit on the couch, relaxing himself against the backrest but still with his eyes on you. You didn’t understand and your head started to feel heavy.
“Let me go”, you told him, this time sounding more as pleading and you pinched the space between your eyebrows, trying not to lose focus on his figure.
“You have three options, ma petite. One is staying there, the other one is trying to kill me and the third one is dropping the knife, coming here and sitting next to me to better discuss the terms of your stay and your disrespect.”
Your free hand went to the table to grip it as your busy arm weakened and lost the muscle strength to keep the weapon pointing forwards.
“All of them come with consequences. But of all three, I suggest you take the last one. And quickly.”, and those were the last words he let out before he turned his attention towards the pocket watch in his suit.
23 more seconds. It only took 23 more seconds for you to go limp and collapse hard against the floor. He observed you from the couch, letting time go by on purpose before standing up and walking towards you again. Using a white handkerchief from another pocket, he got a hold on the knife, removing it from your relaxed palm and setting it aside. He examined you coldly but deeply, tracing his bare fingertips over a red bruise on your arm that was born after the impact.
“Consequences, ma petite. We’ve got a lot to discuss.”
Standing straight again, he unlocked one of the doors and signed the men guarding outside with a snap of his fingers.
“Bedroom”, he ordered them as they lifted your body and carried you away.
#marquis vincent de gramont#marquis vincent de gramont x reader#vincent de gramon#vincent de gramont x reader#vincent de gramont x you#marquis vincent de gramont x you#john wick 4#marquis de gramont x reader
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Ineffable Lapels: Our Side
I've seen some stellar breakdowns and analyses of the costuming for Good Omens, and I'm personally blown away by the consideration afforded to each element of the visual production of this show. I even appreciate the anachronistic elements that Claire Anderson chose to use in the 537 A.D. Kingdom of Wessex flashback, because aesthetic was more important than historical accuracy (Oscar Wilde would support me here, I am certain.) And to be perfectly honest, 6th century European armor was not going to cut it. So much quilting.
This discussion is just a little traffic circle spin that I wanted to address with no larger point than to say how much I adore Anderson's work on this show. That's a lie. This post has actually gotten out of hand, so grab yourself six shots of espresso in a big cup and get in. We're going for a ride.
It's the smallest detail, but have you noticed the Ineffable Idiots' lapels? Crowley's lapels always point up (not the case with any other demons). Aziraphale's lapels always point down* (again, not the case with other angels). *I'll address the one divergence at the end of this post. It's kind of the whole point. It'll be worth it. Just drink your espresso and listen.
Lapels are a fantastically subtle way to express characterization when costuming an angel and a demon. Perhaps Aziraphale's lapels are an echo of his wings? Maybe Crowley's lapels symbolize devil horns? Maybe their costumes are just reaching out trying to give each other a hug. I dunno.
I'm going to start with promo shots from both seasons that show Crowley and Aziraphale's present day wardrobes. The first promo shot pictures the costumes for all of present day S1. It's perfect for demonstrating the most pronounced expression of the lapels. Consider this a baseline or something like that.
The close up of the promo for S2 (featuring nakey Gabriel and the migrating nightingales...I'm not crying, you're crying) shows pretty similar costumes to the first season. Yes, the hairstyles have subtly changed (Crowley's not so subtly, perhaps), but the lapel positioning for both characters remains consistent.
Going back in time. (Let's call this the Baby Antichrist Era, shall we?) Crowley's collar is quite a bit narrower than in the present day, but the lapels still point up. Obviously, Aziraphale is still wearing the same coat. Obviously.
I will never recover from this John Lennon bastardry. But still, check out those lapels. And the brocade is so 60's and so over the top.
And here's Michael delivering his favorite line from S1, whilst breaking Crowley's (and literally everyone else's) heart. Do take a gander at those downward-facing lapels, though, and 'scuse me while I go have a quick cry.
I'm going out of order with this next image, back to the start of the Holy Water incident. (Don't worry, we will get to 1941. It requires more attention and will have to wait its turn.) Not a whole lot I want to pull from this image other than Aziraphale's fuzzy top hat and Crowley's snake-handled cane, which I believe he's using as he recovers from his recent trip to Hell. These costume pieces have nothing to do with lapels, I just think they're neat. But the lapel pattern holds: up for the demon, down for the angel.
A few decades earlier, we see Crowley in Edinburgh just hours before being sucked into an infernal whirlpool. The lapels here are more parallel than distinctly upward-pointing, but the extravagant shoulders on this overcoat demand a balancing lapel line.
Likewise, on Aziraphale's overcoat we don't see a defined downward-pointing lapel, so much as a wide horizontal collar, but the layers of wing-like capelets create an impression of flowing down. With these two stunning overcoats from the Edinburgh flashback set, I think the unusual period elements take the place of the lapels in demonstrating the upward tilt in Crowley's ensembles, and the downward pull in Aziraphale's.
Okay, now we can discuss 1941. Because this is where the cookie crumbles. Originally, these costumes vexed me. As usual, Crowley wears his upward-pointing lapels. But Azirapalala, goddamnit, also has upward-pointing lapels to match Crowley. But am I gonna' let a little thing like this destroy my thesis? Don't shit with me when I am analyzing costumes, because this is also the night when Aziraphale realizes he's in love with Crowley (this is Sheen cannon and cannot be disputed).
Their lapels match because of Aziraphale's revelation--he finally understands what it means to be on "Our Side," because he's finally admitted to himself that he is head-over-bloody-heels in love with the wily demon. The matching lapels in 1941 is some St. John of Patmos-level stuff, I think, their matching collars revealing their synchronicity. Even if it's only for the one night, they're one the same page, heading in the same direction. I know many of us in the fandom are pretty preoccupied with the idea of a third 1941 flashback in S3 because this night seems to be the hinge in their relationship. It's the night when everything changes. It's not just Crowley swooping in to rescue his angel, as he's done in the past. They're mutually dependent on one another to make it through the night alive, well, at least to avoid discorporation (it's romantic, okay?) Crowley diverts the Luftwaffe plane; Aziraphale protects them from the blast of the bomb; Crowley saves the books; Aziraphale saves Crowley's ass from an irate Mrs. Henderson; Crowley saves Aziraphale's magic show (by literally not discorporating him on stage); and Aziraphale saves both their asses with some surprisingly successful prestidigitation when he swaps out the incriminating photo Furfur had managed to snap of the Ineffable Morons.
Crowley and Aziraphale's matching lapels in 1941 isn't a fluke or a costuming blunder. I think it's a very subtle head nod to what we all know actually happened that night: Aziraphale took a tenuous step forward in their relationship. A step 6000 years in the making. A step that, if noticed by their respective superiors, could mean the actual and eternal end to them. He couldn't shout it from the rooftops--he couldn't even speak of it directly in private (I mean he tried, but "That's what friends are for" was as painful for the viewer as it was for Crowley and Aziraphale.) He couldn't disclose through words or direct actions what he needed the demon to know, so he used what avenue he had available to him. Through the subdued symbolism of his bloody lapels, Aziraphale communicated to his demon, "I am on Our Side."
For reading to the end of this post, you get a very special reward! Here is The Amazing Mr. Fell. I love him. I'm not going to address right now the fantastic costume because this beauty deserves a post of its own--the cape with the stars! THE CAPE WITH THE STARS! HE'S SWATHED HIMSELF IN CROWLEY'S CREATION...I'm fine.
#good omens#aziracrow#aziraphale#crowley#costumes#ineffable husbands#ineffable idiots#amazing mr. fell#I just wrote a whole post about lapels#aziraphale is in love#crowley is in love#can i get a wahoo
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Pairing: Lif x reader
Prompt: The summoner gets a new outfit, based on Hel.
Description: You were a little apprehensive to try on the clothing made in the style of Hel... You didn't realize it would make Lif even more anxious than you.
Rating: sfw
Word Count: 1299
Notes: Whoo its a fanfiction!!! Not only that its a series!!! Anyways is anyone surprised to find I'm writing Lif to get out a little block in writing. I'm certainly not. This is not looked over at all, and yes I did do a whole ass sketch to decide how I wanted Hel summoner to look. You'll probably see a picture for that soon :eyes:
“Wow this is really different…” You couldn’t help the way your voice softened as you traced delicate fingers over the clothing prepared for you. It sat innocently in your room, delivered by the tailor earlier and waiting for you to come and find it. You had asked them to make you some clothing similar tho the heroes from Hel (as well as those resplendent heroes from there; you did always tend to stare when another hero came though with the macabre designs).
Staring down the clothing now, you can’t help but feel a little intimidated by it. With its shining black armor, intricate designs and carefully chosen accessories you felt for a moment that perhaps something this nice (for lack of a better word) was too good for you. But, you had to remember this clothing was quite literally made for you. Each stitch considered carefully, every color chosen with care…
So its with a deep breath that you begin to dress in the outfit before you. Carefully slipping on your under clothing, you can’t help but admire the delicate headpiece and interesting armor. It was interesting to see what on your old outfit inspired the creation of this one, and the liberties taken by the tailor to create something that could absolutely be seen from the soldiers of Hel.
Once on and seeing yourself in the mirror you couldn’t help but feel a little heat over your cheeks. On the wall this outfit didn’t seem so revealing, but this skirt, with its cut edges seemed to ride up higher than yours, with the cut that usually filled you with confidence running much higher than before-- your saving grace being the bright blue thigh highs that showed just a bit of real skin. The shirt, meant to resemble the skin of the dead brought back, had careful patterns cut from it to show off your actual skin. At least, the armor resting on your chest and hips made you feel a little protected, not something the flimsy cape you wore could do.
Looking at your cloak, sitting lonesome on the bed, you almost felt like it would be better to replace your previous outfit instead. But glancing at your mirror once again, you steeled yourself; you couldn’t let your own awkwardness put this outfit down. So, with confidence renewed, you move to head out your door, trying to decide what heroes you should surprise with your outfit first.
You thought of the Robin’s, how they would probably be delighted to see how you matched them now. Or maybe Alfonse and Sharena, the latter who would be so excited to see you branching out a little with your clothing. There was any number of heroes who would be pleased to see you like this, you were sure. You really just had to pick a direction and walk!
...That was, of course, after you finished your patrol. It was that time. In all your giddiness to try on your new outfit, you had nearly forgotten!
“Ohh I know I asked someone to accompany me today…” You muttered, heading out towards the perimeter of the castle to begin. You couldn’t quite remember who it was, though. Unbothered, and expecting to enjoy their presence anyways, you hum as you reach the spot you usually start your patrol. You didn’t see anyone around, though, so perhaps you were just misremembering the day…
“Summoner…?” You turned to the sound of a gasp, already quiet footsteps stopping at sight of you.
“Oh, Lif!” You smile at him, but his red eyes remain wide with shock. “Is everything alright? I hope I didn’t keep y--!” Your cut off as Lif suddenly sweeps you into an embrace. “Lif?” You curl your head up to look at him, hands pressed against hard armor. But he’s hidden his face against your neck. You can feel your heartbeat picking up next to him. “What’s wrong?” Your voice comes out quieter now, as you take the chance to hug him back.
“This outfit you’re wearing… I…” He stops speaking but it doesn’t stop your eyes from widening. “But you’re still breathing… still alive…” You feel his heavy breath land on your neck, cold as his embrace.
“It was supposed to be for fun…” You admit softly. “I… didn’t intend to scare you.” How stupid could you be? Of course an outfit like this would cause him to act like that!
“For a moment I…” He stops again, pulling you close once more to double check your heart was still beating.
“I’m so sorry…” You pull back, just enough that you can see the sadness in his eyes, just as much as you feel it in the way he refuses to let you go. “I promise, I’m not dead. I’m still here…” Your unsure what else to say, silent as Lif closes his eyes and takes a deep breath.
“Don’t apologize. I… was just taken back to the past is all.” You can’t help but frown at his words. “So many times I’ve agonized about not being able to save you, and to see you like this…” He shakes his head.
“I-I can go change! I’d still really like you to join me for my patrol.” You remember how much pleading it had taken to get him to agree in the first place.
“You don’t have to do that. I… just need a moment.” Still, he does not let you go. As if letting you go would change reality, and you too would be under Hel’s domain…
“Then I won’t go anywhere, then.” You were still beating yourself up over being dumb enough to wear this around Lif. You hadn’t even considered how he might feel seeing you like this… “I just got jealous of all the other Heroes getting new outfits, so I wanted to join in on the fun. I really enjoyed the way other heroes outfits came out when based on Hel but…” You sigh and shake your head, unable to finish the thought. “Think of it this way, Lif. I match you now!” You say instead, trying to boost his mood from how somber he had become.
“Match me?” He echoes the words. It wasn’t an entirely displeasing thought, but… Even now, taking another look at your outfit, Lif has to stop the pit of anxiety that fills him. You looked so happy though, smiling up at him in that encouraging way.
“Tell you what. We can go slow on my patrol today, and I won’t drop your hand the entire time.” You decide, pulling back from him but taking his right hand in your left. “I know were both wearing a lot of armor, but you can feel how warm I am, right?”
“...I can.” He nods, because even thought your now gauntlet clad hand, Lif can feel the heat of your hand. It’s very comforting, though he dare not admit.
“Then you can know I’m still alive.” You grin wide at him. “And if anything scary comes along during our patrol, I know I can trust you to keep me alive and safe too.” You added. “So… come on! We’re already running a little behind as it is.” You urge him forward by walking yourself, causing Lif to follow lest he lose the warmth of your hand.
The two of you continued forward like that, silent but happy in one anthers company. Lif wasn’t sure he enjoyed your new outfit yet. However, if it meant he got to hold your hand like this, soak in your warm touch as he had before… perhaps it wasn’t all bad. And like you said; the two of you did match now. You were dressed like him, and not Alfonse so… maybe, there was a chance for him after all.
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Paris Fashion Week 23' Debrief
From left to right, top row followed by bottom, I have selected my four favorite looks after reviewing those who showed for Paris Fashion Week 23'.
Look one: Issey Miyake Spring 2024 RTW (Look 20) by Satoshi Kondo
This is something I would wear everyday if I could. An iconic Japanese silhouette, with a long top or dress reaching a mid thigh, either paired with a wide leg trouser or straight tailored long skirt. I also adore asymmetrical sleeves and ruching around the hips, providing the body contour and definition.
Collection Notes: Aside from this look, the whole collection was so special and meaningful after the passing of Miyake just last summer. It was an homage to Miyake's iconic Spring 1998, beginning as a quite literal, almost replication of some of the gowns. 98' was unforgettable; it was as if the models were trying to escape the sheer veiled gowns they were clothed in, posing with their limbs and faces completely covered and restricted. Kondo could not have delivered a more beautiful and timely tribute.
Look two: Marni Spring 2024 RTW (Look 14) by Francesco Risso
I will always fall head over heels for a mini dress that has a fit and cut like this. In some ways, this look reminds me of early Prada, simple girly (yet chic) silhouettes and plaid motifs, but what's new is the mini v-neck, giving a sporty edge. If you look closely at the shoes, you'll see a white leather ballet flat with embossed ribbon-style bows, which obviously I want on my feet right now. This entire look. Right now. As for the rest of the collection? A total skip.
Look three: Loewe Spring 2024 RTW (Look 21) by Jonathan Anderson
The more I look at this, the more I drool over an asymmetrical tutu-skirt paired with a cherry-red plaid collared shirt. Not to mention a cashmere (I'm guessing) moss green sweater tying a fresh and exciting color palette together. The mules, I can skip. Same with the bag, I'm all good. Not to say both are not showing Loewe though, or speaking to Jonathan Anderson's very specific design language. I liked every variation of this look.
Collection notes: Super high-waisted trousers were also a sight to see, paired with the same buttoned-to-the-top collared shirts. The collection wasn't loose or relaxed in anyway, however, it also wasn't uptight, despite blazers with pockets in restraining positions and large-knit sweaters missing armholes. There were even gold belts made out of nails, going through leather shorts, and yet somehow, Anderson creates equilibrium between the slouchy and over-refined.
Look four: Prada Spring 2024 RTW (Look 37) by Miuccia Prada and Raf Simmons
Out of about five favorites, I decided on this look because I believe it best encompasses something I would choose to put on, and includes my favorite highlight from the show; fringe. It's not just fringe though. Its beaded fringe, and in other parts of the collection metallic and printed fringe, even fringe to create collars on shirts! The choice of throwing a clunky leather jacket over is just good juxtaposition, matched with black patent leather pumps. Get this look on somebody cool now.
Collection Notes: My personal highlights were specifically shoulder draping, eclectic fringe (as mentioned,) fluffy pastel layered mesh, and classic Prada embellishments such as punched-out metal holes in various sizes. There were however a few floral patterns I absolutely despised, so it turns out, perhaps, Prada can do some wrong? Or perhaps Miuccia can, because Miu Miu 2024 RTW was absolutely horrendous.
Thanks xx
#fashion#runway#paris fashion week#prada#loewe ss24#marni#raf simmmons#issey miyake#Jonathan anderson#fashion review#miu miu
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RAR Musings #26: Shifting Perspectives
As I continue to strive for a "perfect system" that covers all the bases I would like for it to cover, while still being simple enough to be player-facing, and even not explicitly require a dungeon master, I've had to do a lot of philosophizing over what game mechanics are even meant to accomplish. This has lead me from an extremely crisp system that simulated results great, but wasn't fun to play or easy to communicate how to operate, to where I am now, with an explicit focus on easily communicated outcomes and variables, where I cleanly lay out the path for players to follow, and don't get all twisted if players choose to interpret the game differently than I necessarily would, but still operate it within suitable parameters.
But more than anything has been the difficulty in accepting input from people who fundamentally misunderstand what I'm trying to do here. Worse still, people who DO understand what I'm trying to do, but expressly, and sometimes venomously, try to tear me and the project down for it, having sometimes frightening outbursts about it.
Take dice, for instance. World of Darkness introduced me to using pools of d10 for gradiant outcome resolution, a breath of fresh air away from Dungeons and Dragons' use of a single d20 for literally everything, with no meaningful situational variables to speak of. I built Road and Ruin to use d10 pools, but for add-up, something I've since discarded for slowness and lack of fun. Still, I work d10s into the system where possible, feeling better about the "roundness" of 10% increments than d20's 5%, including d100s adding more granularity with a "nat100" on a 1%, something truly worthy of the miraculous outcomes gushed over by dnd greentexts and youtube shorts alike. And again, in the use of "3d10" has a certain roundness to it that "roll a d8, d10, and d12" lacks. But if, for whatever reason, you have a raging hatred of d10s and seek to bury them whenever the rules suggest to use them, even digitally, there's not really much more I can do for that person.
Or take the concept of digital dice itself. I'd handwaved away any real concerns about mechanical complexity early on in development, reasoning that ttrpgs would benefit from leaning on the digital pocketry that each and every player brings to the table, but now understand that many players desire, or even require, tactile response from paper, pencil, and dice to feel grounded at the table and improve their enjoyment and focus. That, and the release of Magic: The Gathering cards that would become increasingly suited to an online TCG platform and not to paper, would leave me frustrated with digital, and questioning whether they streamlined the product, or created an incentive program for the developers to add increasingly obtuse mechanics.
Player-facing plot patterns to follow to conclusion, Schrodinger's Secret Door, Exert/Exhaustion, Stable Attributes that don't grow in perpetuity till you're out there punching god, and Monstrous magnitudes that threaten extreme harm to anyone who ever felt good about going up to fight a dragon, have all been angrily shouted down by any number of people. Perhaps none so more than the suggestion of Behavioral Guidance, and making roleplay have mechanics. But a lot of that has had to do with a shift in perspective given player agency.
A good friend clarified to me in an unexpected way, paraphrasing for eloquence, "The amount of misfortune and consequence delivered to a player's character needs to be proportional to the number of mistakes that player made to get to that point. Otherwise, you rob them of agency." It was enough to get me to sidestep the usual cringe I experience at those blistering words, 'player agency'. The 'muh agency!!' crowd had been the most frustrating of debates, incapable of articulating why Perfect Control of their character was required to enjoy a game where you're regularly obstructed by movement speed, health points, or even sight, but it went a long way in explaining exactly where the line was drawn, and what it took to move it.
It's for the same reason that you can't really include a behavioral system putting a character on auto-pilot to 'follow their truth'. Which feels like a shame; people will insist that roleplaying their character need not have any mechanics, but time and again has proven to me that they can't be trusted with it, devolving into psychopaths as soon as you stop jangling the keys of bloody combat in their face for even a moment, Lawful Good alignment or no. But, true to form, players don't like having Muh Agency removed from them when they didn't do anything do deserve it. Including... you know. Having made the character have those traits in the first place.
When redesigning my dice system, I also had to shift perspective on what Normal is. I'd tried to make a Base 0 game, where "Normal" was somewhere up around the mark of 15, so that it could scale as high above that as I needed, but have since changed to a "Base Human" system, using +1 and -1 off baseline, and much more like DND, much to my chagrin. But this philosophy of "baseline", when applied to roleplaying, doesn't completely work. "Health" is a great example of baseline philosophy: you have HP, and then when you make mistakes, you take damage, proportional to the severity of the mistakes that you're making. When you run out, you fall unconscious, and lose agency, but only as a result of those choices.
Roleplaying, though, lacks a baseline that feels good. If I implement a 'sanity' mechanic, where choices that deviate from the character's "moral compass" impose an escalating weakness of conviction and confidence, a penalty on any check to influence others or resist being influence in a way that might shift your moral north, players are just as likely to protest the eventual brainwashing of their character after all their mucking about as they are if you were to subject them to an instant-death trap.
In Musings #24, I discuss the makings of ttrpgs, and I name Relationships as a pillar. Put another way: CONTINUITY, the tendency for the world, and consequences, to persist beyond the arena that they were born in. Dungeons and Dragons feels like it's at one time smelled the passing of the memory of someone who felt Continuity once, 80 years ago as a small child, what with all the healing spells and lack of reputation system and ability to recover literally your entire character sheet given you conk out for an 8hr snooze, but I really feel like Continuity might be the single biggest hurdle that players I've encountered have trouble mounting. This doesn't go for everyone, of course, my experiences are not universal, but Continuity in ttrpgs really feels to me to be the one thing that, if agreed on, could make or break a campaign or game table.
Continuity states that if your character has a belief, or a goal, or a compulsion, that those are simply things that character does. They're the ways that character acts. The player, despite all the promises in the world, can't simply be given the power to say "UH, NUH UH" and simply self-destruct in a moment of rapid-onset psychosis. The more upsetting and antithetical to nature, the more damage that character receives to their psyche. This can be represented as an immediate penalty that lasts for a scene, but accumulates, imparting a penalty based on the current number of stacks -1. Character beliefs, defined by an amount of Conviction value, are lessened by the penalty, and if another character ever works to convince the character of their perspective, and exceeds this lessened value, the character becomes shaken. With repeated working, this may permanently erode the character's Conviction, and even turn them to the side of whoever's convincing them.
Or, this is all a stupid idea! As the mechanic suggests, if players are actually playing to their character's traits, none of this should ever be necessary. The rules would simply not come into play. But, does this simply mean that a character not controlled by the players can NEVER convince their characters of anything the players do not wholeheartedly endorse? Do we not have speed limits and laws, for WHEN someone goes too fast, not IF? I'd love if players played to their character, but what if someone doesn't? Do they simply get kicked from the table for poor sportsmanship? Or does anyone even care?
The same people who scream and moan about 'muh immersion' and 'muh agency' tend to be the same people who tend to act like ttrpgs are a whimsical trip to Disneyworld, a perfect playground for them to run around knocking over trash cans and punching the mascots. Videos and guidebooks abound for recommendations on how to have a "safe table space", with X cards and Session Zeros and the like, but little seems to be done to protect the purity of the game experience itself, instead rigging safety rails and bandaid packs in case any of the players get a booboo while doing sick kickflips off the king's castle. It's not a perfect system, but so long as it exists, players are free to ignore it, or implement it. I, personally, would be really interested in the challenge presented by a campaign that fundamentally shifts the beliefs of my character, in a way that I didn't expect, and while I know not everyone will be, they're free to ignore the mechanic.
I got a bit more jaded with this post, by the end. Ultimately, I'm never going to create a product that will appeal to everyone, or create a rule or mechanic that everyone will use. I began Road and Ruin for me, but part of my shifting perspectives on these things came from realizing the hesitation I was having in wanting to play my own, solo-possible game. I do have more fun playing with friends, even idiots, but it really struck me that I seemed to be unwilling to put the work in to play what I was attempting to make as my own ideal game. I get frustrated aiming to get feedback from players who are patently disinterested in any gameline that isn't kickflipping off the Disney castle using DND's d20, but I hesitate to surround myself with yes-men who tell me my ideas are good. If nothing else, these detractors can act as my rubber duck, for me to bounce ideas off of, and for me to find kernals of my own personal preferences amidst the broken back-and-forths.
Next time, I want to try to brainstorm some more social mechanics. Figure out where that shifting line in the sand is, how much consequence is too much, how is conviction rated, and the like.
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Okay, I saw the notes for the last reply to the ask. And I might have given the wrong idea about the crossover fic. Nagito in the Doma arc is actually quite like how hopefilledramblings described. He joins Dartz' organization (alongside Gundham, Hiyoko, and Natsumi) out of a desire to make his suffering mean something by going out creating a shining hope.
In the case of the fic, it's him playing the role of antagonist to try and push Chiaki (and later Hajime) to their limit. And make them one of the chosen duelists who gets bestowed with the arc's special dragon cards. Even if that means literally sacrificing his soul in the process, via the Seal of Orichalcos. He's content with that, as long as he gets to have had a part in creating a shining hope.
No, my issue with the fic isn't how it depicts Nagito desperately wanting his life to mean something, and participating in some dark shit to accomplish it. My main gripe is that it fails to deliver on the promise of showing him evolve beyond that.
He goes into the Battle City tournament with no belief that he has a chance of winning, or even a desire to. Merely hoping that he'll be a stepping stone to help strengthen a worthier duelist, preferably Yugi, Kaiba, or Chiaki. He joins Dartz' organization because he actually wants the heroes to triumph over Dartz, taking his motive from the previous arc to its logical extreme.
Then come the Grand Prix arc, and it seems like things are going to be different this time round. Nagito is competing this time round, not because he wants to become a part of someone else's dream. But because he's come to accept that he can dare to dream for himself. Which okay, great.
...And then it just doesn't really go anywhere with that. The story ironically takes the mindset Nagito has that it shows is unhealthy, and basically plays it dead straight. He does pretty much end up being Hajime's stepping stone to greatness in the Battle City and Doma arcs. And his role in the Grand Prix arc more or less amounts to being the same thing for Makoto.
Speaking of being Hajime's stepping stone, that's actually something else I've noticed is a pattern in a lot of Hinanami works (the fic being one of them). Nagito's antagonism of Hajime being a Reserve Cours student is played up in those fics, and they culminate with Nagito being proven wrong about Hajime specifically not being special. Which just like...completely misses the entire point of Hajime's arc in the original story.
It wasn't about him gaining self-confidence and proving that he is someone special. It was about him coming to terms with the fact that he's not special, and that's okay. Plus it just undermines the whole thing about the Reserve Course being thrown under the bus if Hajime is revealed to have always had the makings of an Ultimate.
bad... fanfic... cringes...
In all seriousness I still think I wouldn't ever that haha, he's a difficult guy to write so I can understand when stuff like that happens. Heck, even though I, I think, understand Nagito really well I struggle to actually write any fanfics. Although I don't know how one actively creates a more harmful arc for a character? Like how does one end up creating an arc that says the opposite of what he needs/undermines the existing story 😭😭😭
#nagito komaeda#danganronpa#sdr2 nagito#danganronpa nagito#danganronpa komaeda#sdr2 komaeda#komaeda nagito#sdr2#danganronpa goodbye despair#maybe one day i'll write those dr2 cast at disney world fanfics i wanna
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WiP - Crown Clown - The Claw - Part 1
After the failed pattern for the glove I procrastinated on doing them as I had literally no idea how to make claws. I had EVA Foam and contact glue and ... no clue.
I watched countless tutorials for claws but none were similar enough to what I wanted for Allen. Until I came across a paper claw tutorial, which I tried on the spot. That single claw became the one I made a pattern of and created the first (wonky prototype).
Slowly getting motivated I also made pattern for the crown parts, less try and error (I thought). In the progress I had to redo parts over and over again and get better magnets and all that, it was not that easy as I thought. But that's how it is when you learn to work with new material I guess.
I was able to make fitting pattern for all 5 claws and had the fun of my life playing around with them I can tell. But I researched more and I needed more equipment here and that's why...
I'm now the proud owner of a heating gun. Tested it on the crowns and it was a huge improvement already.
Next up was filling gaps for the claws. I worked on them inbetween everything somehow, some minutes here, some minutes there. A shame work was eating way too much of my time.
The next weekend was ... glove time. I decided to screw the old pattern and create a new one, it needed some testing and has less seams, is a bit less professional looking but to be honest... it's all black and I think it's okay for the claws to not look like gloves but more like skin??? Excuse the pink fabric I had that one leftover :'D
This seemed to be going in a good direction buuuut... then I got disturbed by one mail service causing a fuss, I had to phone their hotline as they failed to deliver my primer several times in a row despite the fact 3 people were at home and they had the allowance to drop off everything at the porch.
And it's like a law... once I'm frustrated things start to get ... difficult.
You maybe see what happened :/ this ... was not what I wanted.
I decided to cut off the sleeve and take a break. Out into nature to get a free mind again.
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Acceptance is a GREAT culmination of Will’s arc! But here’s the thing...
He got that. Jonathan accepted him. You can increase the quantity of acceptance from here or make it more explicit but we still have a season to go.
In fact, I think a lot of the misunderstanding is that arcs don’t finish one season early and then the last season is for the supernatural loose ends. Because that would imply that the stories were entirely disconnected or that the supernatural aspect were somehow the “main” thing. Which just isn’t true.
If Will’s arc was acceptance. And Mike’s arc was communicating his feelings. And El’s arc was being loved by Mike in a different way than Brenner etc.
The show would be over. We wouldn’t need another season. THAT’S where the confusion lies and always has: in the idea that the show could have ended at any season just because there was closer. It couldn’t have. Seasons 1 and 2 would have had no hero’s journey. Season 3 ended in a place of loss: loss of Hopper, loss of the Byers (including El) through moving away, overall separation of the party and a general sadness.
And season 4, obviously, ended with the big bad still at large - but emotionally, one would think it ended okay on the surface: Robin is implied to get the girl, Jonathan and Nancy are back in the same place, Mike said I love you to El, Lucas and Max are back together (she is in a coma but we’re separating the supernatural plot out remember).
And I think that’s also why they’re accused of plot holes so often - this idea that some level of closure = ending. It doesn’t. This isn’t 5 separate mini series with the same cast. It’s one show. They aren’t meant to tie up everything in one season and then create new setups. And they’ve never been trying to, not fully anyways. They’ve done it a lot with the supernatural stuff and I think that’s the confusion. It feels like that chapter is over so any loose end must be a plot hole, right? Because next season is a new chapter and they’ll forget about everything from previous ones. But saving payoffs is different then a pattern of forgetting, though I understand why they’re confusable.
M*levens are happy. That’s fantastic. Genuinely, I like it when people are happy, believe it or not. But that’s actually a bad sign for them. Because there’s more. The show isn’t over which means more has to happen. And if this was it, they would have ended it.
And this happens often enough in storytelling when a plot point is subverted: the assumed arc is ACHIEVED. And they deliver the blow of “...now what?” The characters ask, “why didn’t that fix everything?” (as demonstrated quite literally by the giant gate in this case). What you thought it was all building up to happens and...it doesn’t...end. And the mere fact that it doesn’t end is proof that that wasn’t supposed to be the ending (in the case that the creators have the integrity to tell one story and aren’t just trying to run on cable TV as long as possible* *although I acknowledge there is also financial privilege to be able to have this “integrity” and decide to stop).
When you get everything you’ve ever wanted and nothing happens. You get the magical stone or whatever but the wind doesn’t lift up and the prophecy doesn’t come true. Because you were wrong about what it was that you needed.
El feeling real love as opposed to being used and obsessed over is a GOOD ARC. Will being accepted is a GOOD ARC. Mike expressing his feelings is a GOOD ARC. If those were their arcs. But the mere fact that there IS a season 5 tells us that these are just tools, stepping stones towards their true arcs.
El being genuinely loved and supported will allow her to be supported into her independence.
Mike learning to express his emotions better will help him to when the time comes for him to express them in a scary situation - such as queerness - and take that risk for what he really wants because he will believe he is lovable enough that he might actually have a shot rather than taking what he can get.
Will feeling accepted is the first step to realizing that he can be safe and have a happy future and will allow him more confidence to accept that the idea of him getting to experience romantic love is real.
This does not mean that the season 4 endings were bad. This does not mean they were false. They were not “fake outs”, they were important steps towards their finales - just like every other season arc’s ending. And they don’t only function for that ending. El being loved by Mike and Mike telling her he loves her and Jonathan accepting Will are still beautiful and important in their own right outside of just being narratively useful.
But they aren’t the endings, if only because this isn’t the end.
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2025 Audi A6 Review
Overview
The 2025 Audi A6 has a perfect mix of luxury, technology, and performance. With its sleek design, advanced safety features, and comfortable, modern interior, this sedan makes a statement on the road. The responsive handling and high-tech features add to its appeal, creating a driving experience that always feels special. Curious to see it in action?
Interior
The 2025 Audi A6 offers a luxurious, comfortable interior with several standout features. The available Contour/Ambient LED lighting package lets you choose from 30 colors to highlight the natural wood inlays. The A6 55 Prestige now comes standard with contour front seats in Valcona/Milano leather, a massage function, and a leather-wrapped dashboard and center console. The A6 Premium Plus features ventilated front seats for added comfort, while rear passengers enjoy customizable climate control with four-zone automatic settings. Dual-pane acoustic glass windows also reduce exterior noise, ensuring a quiet, peaceful ride.
Exterior
The 2025 Audi A6 boasts a bold exterior design, with eye-catching features like its pronounced wheel arches, sleek front and rear bumpers, and the striking honeycomb-pattern Singleframe grille. For a sportier look, the standard S-line exterior on the A6 55 turns heads. If you want to amp up the performance and style, the available Black Optic Sport package is the way to go. It includes 20-inch wheels, a Black Optic exterior treatment, and a sports suspension that lowers the ride height, giving the A6 an even more aggressive stance on the road.
Performance
The 2025 Audi A6 offers a choice between two turbocharged engines, each delivering impressive performance. The A6 55 has a smooth and powerful 3.0-liter V6, while the A6 45 features a 261-horsepower 4-cylinder engine. If you're looking for enhanced handling, the available Black Optic Sport package lowers the ride height by 20mm and adds a sport suspension, giving you more control over your driving experience. The legendary quattro all-wheel drive system intelligently distributes power between the front and rear axles, ensuring better grip when needed and improved efficiency when it's not. For an even more engaging drive, the 7-speed S tronic transmission offers a manual mode with steering-wheel-mounted shift paddles that respond quickly to your commands. Plus, with four driving modes—Comfort, Auto, Dynamic, and Individual—you can tailor the steering, transmission, and engine settings to suit your mood or the road ahead.
Contact Us
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Christmas Light Installation Near Me: Top Trends in Northville, MI for 2024
As the holiday season approaches, dazzling displays light up the charming streets of Northville, MI, transforming the town into a winter wonderland. If you’re ready to make your home the talk of the neighborhood, staying ahead of the latest trends in holiday lighting is essential. Searching for a Christmas light installation near me? Here are the top trends in Northville for 2024 to inspire your dream display.
1. Synchronized Light Shows
Turn your home into a spectacle with synchronized light displays set to music. Using advanced technology, professionals can program lights to twinkle, flash, and dance in harmony with holiday tunes. Whether it’s classic carols or modern hits, a synchronized show is sure to wow your neighbors and passersby.
These setups require precision and expertise, making professional installation services the go-to solution for a flawless execution.
2. Eco-Friendly LED Lighting
Sustainability is a top priority for many homeowners in 2024, and LED lighting is leading the charge. These energy-efficient bulbs use significantly less power than traditional lights while delivering vibrant, long-lasting color.
Professionals offering Christmas light installation near me often carry a wide range of LED options, from warm whites to customizable RGB strands, ensuring your display is both stunning and environmentally conscious.
3. Bold Color Blocking
Gone are the days of uniform white lights dominating the scene. This year, bold color blocking is taking over. Picture alternating sections of vivid red and green lights or icy blue paired with shimmering silver.
Color blocking adds depth and visual interest to your display, and professional installers can design a layout that accentuates your home’s unique architecture.
4. Oversized Yard Décor
Supersized decorations are a trend that continues to grow—literally! Think larger-than-life inflatables, glowing gift boxes, or illuminated reindeer. Combine these pieces with expertly placed lights for a dynamic, eye-catching yard display.
In Northville, MI, oversized elements create a dramatic effect against the snowy landscape, making your home impossible to miss.
5. Tree Wrapping with a Twist
While tree wrapping has long been a holiday staple, 2024 brings a fresh take on this classic technique. Instead of simple strings of lights, professional installers are now incorporating cascading effects, spiral patterns, and even color-changing LEDs for added flair.
This trend works beautifully with Northville’s mix of evergreens and deciduous trees, transforming your yard into a magical forest.
6. Pathway and Roofline Illumination
Clean, crisp lines along pathways and rooflines remain a timeless favorite. However, this year’s trend focuses on layering these elements with dynamic lighting effects, such as twinkling or fading patterns.
These touches enhance the architectural beauty of your home while creating a warm, inviting ambiance. A quick search for Christmas light installation near me will connect you with experts who can execute these designs to perfection.
7. Modern Minimalism
For those who prefer understated elegance, modern minimalist displays are in vogue. Sleek, monochromatic lighting paired with subtle accents like wreaths or garlands can create a sophisticated look.
This trend is ideal for homeowners looking to make a statement without overwhelming their property.
Eager to transform your home with the latest 2024 lighting trends? Searching for Christmas light installation near me in Northville, MI, will lead you to top-tier professionals who can effortlessly bring your festive vision to life—so you can relax and savor every moment of the season.
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Upcoming Hyundai Alcazar facelift
The Hyundai Alcazar facelift is gearing up for its much-anticipated launch in India on September 9. This updated SUV is set to capture attention with its blend of new features and design enhancements, reinforcing Hyundai's strong presence in the competitive SUV market.
Exterior Design Updates
The exterior of the upcoming Hyundai Alcazar facelift maintains its bold and commanding presence, now enhanced with modern design elements. At the front, the low-set headlamps and H-shaped DRLs introduce a contemporary flair, seamlessly integrating with the vehicle's robust frame.
Moving to the side, the new 18-inch alloy wheels, featuring a fan-like pattern, add a touch of elegance and style, complementing the overall dynamic look of the SUV. At the rear, Hyundai's signature connected taillamps, complete with stacked elements, a new rear spoiler, and a high-mounted stop lamp, ensure the Alcazar stands out on the road with a fresh and dynamic appearance.
Interior Comfort and Features
Inside the Alcazar facelift, Hyundai has prioritized passenger comfort and convenience, creating an inviting atmosphere. The cabin is equipped with a range of amenities, including the innovative boss mode function, allowing rear passengers to adjust the front passenger seat for additional legroom, enhancing comfort during long journeys.
Ventilated second-row seats, a panoramic sunroof, and dual digital screens contribute to a luxurious and modern interior in a sophisticated beige-over-black colour scheme.
Advanced Technology and Connectivity
Hyundai cars are renowned for their advanced technology, and the Alcazar facelift continues this tradition with a suite of cutting-edge features. The SUV is equipped with Level 2 ADAS, offering enhanced safety and convenience for drivers and passengers alike.
Connected car technology ensures that drivers remain informed and in control, while the full LED light package provides excellent visibility during night drives, enhancing overall safety and driving experience.
Performance and Powertrain Options
Under the hood, the Alcazar facelift offers reliable performance with its versatile range of powertrain options. The 1.5-litre petrol engine delivers 158 bhp and 253 Nm of torque, ensuring a smooth and responsive drive for those who prefer petrol engines.
The 1.5-liter unit offers 113 bhp and 250 Nm of torque for diesel enthusiasts, providing a robust performance. Both engines come with multiple transmission options, allowing drivers to choose the one that best suits their driving style, ensuring the Alcazar facelift meets diverse driving needs.
Pricing and Market Position
The Alcazar facelift Expected price is between Rs. 17.00 lakh and Rs. 22.00 lakh (ex-showroom), positioning it competitively against rivals such as the Tata Safari, Mahindra XUV700, and MG Hector Plus.
This pricing strategy, combined with its blend of style, comfort, and technology, makes the Alcazar facelift a compelling choice for SUV enthusiasts seeking a well-rounded vehicle.
Conclusion
The Alcazar facelift is poised to significantly impact the SUV segment, offering a complete package for those seeking a modern and comfortable SUV. With its refreshed design, advanced features, and reliable performance, the upcoming Hyundai Alcazar represents more than just a facelift; it is an evolution that promises to deliver an enhanced driving experience. As Hyundai continues to innovate and improve its lineup, the Alcazar facelift stands as a testament to the brand's commitment to quality and customer satisfaction, ensuring it remains a strong contender in the SUV market.
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Dive into the World of Neon Blue Guppies: An Aquatic Marvel
Imagine the serene beauty of an aquarium adorned with the dazzling splendor of Neon Blue Guppies. These aquatic wonders are more than just fish; they bring a captivating allure to any underwater landscape. In this article, we'll take a deep dive into the enchanting realm of Neon Blue Guppies, offering valuable insights into their appearance, characteristics, care, and more.
Neon Blue Guppies: A Visual Delight
Appearance and Characteristics: Neon Blue Guppies are a visual spectacle to behold. Their vivacious bodies glisten with radiant blue tones, reminiscent of neon lights. Among the standout varieties are the "Electric Sapphire" and the "Azure Glow." The "Electric Sapphire" captivates with its intense sapphire-like blue, while the "Azure Glow" exudes a soft, ethereal radiance in azure shades.
General Information:
Origins: These mesmerizing fish trace their roots to the tropical waters of South America, particularly the river systems of Venezuela and Trinidad.
Size: On average, Neon Blue Guppies reach a size of 1.5 to 2 inches (3.8 to 5 centimeters), making them ideal for smaller aquariums.
Lifespan: When properly cared for, they can thrive for approximately 2 to 3 years, providing a sustained source of their captivating beauty.
Temperament: Known for their amiable and peaceful nature, they make splendid additions to community aquariums.
Varieties and Colors: While celebrated for their blue hues, other popular variations include the "Luminous Lavender" with its lavender-blue tint and the "Cerulean Star" adorned with star-like patterns on its blue body.
Price: Prices may vary based on factors such as coloration, quality, and rarity. On average, you can expect to acquire them for $5 to $10 per fish.
Creating the Perfect Habitat for Neon Blue Guppies
Natural Habitat: In their native surroundings, Neon Blue Guppies thrive in sluggish freshwater bodies, particularly in densely vegetated streams, ponds, and rivers. They flourish in warm, tropical climates.
Tank Size: To ensure optimal care, provide a tank with a minimum capacity of 10 gallons (38 liters). Larger tanks offer more swimming space and help maintain stable water conditions.
Water Parameters: Maintain a water temperature ranging from 72°F to 82°F (22°C to 28°C) and a pH level between 6.5 and 7.5. Effective filtration and regular water changes are crucial for water quality.
Tank Setup: Craft a picturesque aquatic environment with live or artificial aquatic plants, rocks, driftwood, and a fine-grain substrate that emulates their natural habitat. Offer hiding spots and open swimming areas for a harmonious habitat.
Feeding: Ensuring Vibrant Health
Diet: Neon Blue Guppies are omnivorous, relishing a diverse diet. Primary sustenance comes from guppy pellets or flakes, providing essential nutrients. To satisfy their protein needs, complement their diet with live or frozen foods such as daphnia, brine shrimp, and bloodworms.
Feeding Habits: These guppies are enthusiastic eaters, often congregating at the water's surface to eagerly consume food. Provide them with small, frequent meals to prevent overeating and maintain water quality.
Breeding: Witness the Beauty of New Life
Reproduction: Neon Blue Guppies are renowned for their prolific breeding behavior. They reproduce through internal fertilization and give birth to live fry, distinguishing them from egg-laying species.
Breeding Requirements: To foster breeding, maintain a well-planted aquarium with a male-to-female ratio of 1:2 or 1:3 to minimize female stress. Create abundant hiding spots for fry to seek refuge, as adult guppies may perceive them as potential prey.
Spawning Process: Female Neon Blue Guppies typically deliver a brood of fry every four to six weeks, with a gestation period lasting around 26 to 31 days. Unlike egg-laying species, neon blue guppy fry are born fully developed and independent, capable of swimming and feeding immediately.
Ensuring Health and Well-being
Common Health Issues: Although generally resilient, Neon Blue Guppies can fall prey to common guppy health concerns, including fungal infections, parasites, and conditions like guppy mouth rot. Additionally, suboptimal water quality and nutrition can lead to constipation, swim bladder issues, and fin rot.
Preventive Measures: Safeguard their health by upholding pristine water conditions through regular water changes and efficient filtration. Quarantine new fish to prevent disease introduction and provide a balanced diet rich in vital nutrients.
Compatibility and Special Care
Compatibility: Neon Blue Guppies thrive peacefully in community aquariums, harmoniously coexisting with other placid fish species like neon tetras, platies, and Cory
doras catfish. It's advisable to avoid housing them with aggressive or fin-nipping species.
Special Care Instructions: To intensify their coloration, contemplate integrating spirulina flakes into their diet. Ensure they have access to hiding spots and suitable tankmates to mitigate stress.
Legal Considerations: Verify local regulations concerning the ownership and breeding of ornamental fish, as specific rules may apply in different regions.
Compatible Varieties for an Aquatic Ensemble
When selecting tankmates for Neon Blue Guppies, ponder the inclusion of other tranquil and similarly-sized fish species such as:
Neon tetras
Platy fish
Corydoras catfish
Dwarf gouramis
Harlequin rasboras
Endler's livebearers
Cherry shrimp
Understanding the Distinctions
Difference between Male and Female Neon Blue Guppies:
Characteristic: Males often flaunt more vibrant and elaborate fin extensions, while females generally possess larger, rounded bodies and shorter fins.
Appearance: Males feature a gonopodium, a modified anal fin used for mating, while females have a standard anal fin.
Behavior: Males engage in courting behaviors, including vibrant displays and extended fins to attract females, whereas females may exhibit less colorful appearances and display a gravid spot when pregnant.
Similarities between Neon Blue Guppies and Other Guppies:
Species: Neon Blue Guppies (Poecilia reticulata) belong to the same species as other guppy varieties, all falling under the Poecilia reticulata species.
Size: Both Neon Blue Guppies and other guppy types share a similar size range, with adults typically reaching lengths of around 1 to 2 inches.
Livebearers: Like other guppy varieties, Neon Blue Guppies are livebearers, giving birth to live fry instead of laying eggs.
Omnivorous Diet: They all share an omnivorous diet, comprising a mixture of plant matter and small aquatic organisms.
Differences between Neon Blue Guppies and Other Guppies:
Coloration: The most significant distinction lies in their coloration. Neon Blue Guppies are renowned for their distinct and vibrant blue shades, especially on their bodies and tails. In contrast, other guppy varieties may showcase different color patterns, including red, yellow, green, or multicolored fins and bodies.
Genetic Background: Neon Blue Guppies have undergone selective breeding to accentuate their neon blue hues, resulting in their unique appearance. Other guppy varieties have been selectively bred for diverse aesthetic traits, resulting in a wide array of color combinations and patterns.
Availability: The availability of Neon Blue Guppies may vary by location and local breeders. Some guppy varieties, such as fancy guppies, may be more prevalent in the aquarium trade due to their popularity.
Price: Due to their striking appearance, Neon Blue Guppies can be relatively more expensive compared to more common guppy varieties. The price of other guppy types can also fluctuate, with fancy guppies often commanding higher prices than standard guppies.
In Conclusion:
Neon Blue Guppies are nature's aquatic gems, bringing elegance and vibrancy to any aquarium. With their captivating allure and peaceful disposition, they are a delightful choice for both novice and experienced aquarists, promising a visually stunning and harmonious underwater world.
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Discover the Enchanting World of Neon Blue Guppies
Picture a stunning aquarium adorned with the mesmerizing brilliance of Neon Blue Guppies. These aquatic gems are more than mere fish; they are a captivating addition to any aquatic landscape. In this article, we'll explore the enchanting world of Neon Blue Guppies and provide valuable insights into their appearance, characteristics, care, and more.
Neon Blue Guppies: A Visual Marvel
Appearance and Characteristics: Neon Blue Guppies are a spectacle to behold. Their vibrant bodies shimmer with radiant blue hues, reminiscent of neon lights. Two prime examples of this species are the "Electric Sapphire" and the "Azure Glow." The "Electric Sapphire" dazzles with its intense blue color, akin to a sapphire gemstone. On the other hand, the "Azure Glow" exhibits a radiant azure shade that seems to emit a soft, ethereal light.
General Information:
Origin: These mesmerizing fish trace their origins to the tropical waters of South America, specifically the river systems of Venezuela and Trinidad.
Size: On average, Neon Blue Guppies grow to a size of 1.5 to 2 inches (3.8 to 5 centimeters), making them well-suited for smaller aquariums.
Lifespan: When cared for properly, they can live for approximately 2 to 3 years, ensuring a lasting source of their captivating beauty.
Temperament: Known for their friendly and peaceful demeanor, making them ideal for community aquariums.
Varieties and Colors: While renowned for their blue hues, other popular varieties include the "Luminous Lavender" with a lavender-blue shade and the "Cerulean Star" exhibiting a blue body with star-like patterns.
Price: The price can vary depending on factors like coloration, quality, and rarity. On average, you can expect to acquire them for $5 to $10 per fish.
Creating the Ideal Habitat for Neon Blue Guppies
Natural Habitat: In their native habitat, Neon Blue Guppies thrive in slow-moving freshwater bodies, particularly in densely vegetated streams, ponds, and rivers. They favor warm, tropical climates.
Tank Size: For optimal care, house them in a tank with a minimum capacity of 10 gallons (38 liters). Larger tanks provide more swimming space and help maintain stable water conditions.
Water Parameters: Maintain a water temperature ranging from 72°F to 82°F (22°C to 28°C) and a pH level between 6.5 and 7.5. Adequate filtration and regular water changes are vital for water quality.
Tank Setup: Create a picturesque aquatic environment with live or artificial aquatic plants, rocks, driftwood, and a fine-grain substrate that emulates their natural habitat. Offer hiding spots and open swimming areas to ensure a harmonious environment.
Feeding: A Balanced Diet for Vibrant Health
Diet: Neon Blue Guppies are omnivorous and thrive on a varied diet. Guppy pellets or flakes serve as their primary food source, delivering essential nutrients. Supplement their diet with live or frozen foods like daphnia, brine shrimp, and bloodworms to satisfy their protein requirements.
Feeding Habits: These guppies are enthusiastic eaters and often congregate at the water's surface to eagerly consume food. Feed them small, frequent meals to prevent overeating and maintain water quality.
Breeding: Witness the Beauty of New Life
Reproduction: Neon Blue Guppies are renowned for their prolific breeding behavior. They reproduce through internal fertilization and give birth to live fry, distinguishing them from egg-laying species.
Breeding Requirements: To encourage breeding, maintain a well-planted aquarium with a male-to-female ratio of 1:2 or 1:3 to minimize stress on females. Provide ample hiding spots for fry to seek refuge, as adult guppies may view them as potential prey.
Spawning Process: Female Neon Blue Guppies typically give birth to a brood of fry every four to six weeks. The gestation period lasts approximately 26 to 31 days. Unlike egg-laying species, fry are born fully developed and independent, capable of swimming and feeding immediately.
Ensuring Health and Well-being
Common Health Issues: While generally hardy, Neon Blue Guppies can be susceptible to common guppy health issues, including fungal infections, parasites, and diseases like guppy mouth rot. Additionally, they may experience constipation, swim bladder issues, and fin rot if water quality and nutrition are suboptimal.
Preventive Methods: To safeguard their health, maintain pristine water conditions through regular water changes and efficient filtration. Quarantine new fish to prevent disease introduction and provide a balanced diet rich in essential nutrients.
Compatibility and Special Care
Compatibility: Neon Blue Guppies are peaceful and thrive in community aquariums. They coexist harmoniously with other peaceful fish species like neon tetras, platies, and Corydoras catfish. Avoid housing them with aggressive or fin-nipping species.
Special Care Instructions: To enhance their coloration, consider incorporating spirulina flakes into their diet. Ensure they have access to hiding spots and suitable tankmates to minimize stress.
Legal Restrictions: Check local regulations regarding the ownership and breeding, as some regions may have specific rules related to the trade and care of ornamental fish.
Compatible Varieties for an Aquatic Ensemble
When selecting tankmates for Neon Blue Guppies, consider other peaceful and similarly-sized fish species such as:
Neon tetras
Platy fish
Corydoras catfish
Dwarf gouramis
Harlequin rasboras
Endler's livebearers
Cherry shrimp
Difference between Male and Female Neon Blue Guppies:
Characteristic: Males often display more vibrant and elaborate fin extensions. Females are generally larger with rounded bodies and shorter fins.
Appearance: Males have a gonopodium, a modified anal fin used for mating, while females possess a standard anal fin.
Behavior: Males exhibit courting behaviors, including displaying vibrant colors and extended fins to attract females. Females may appear less colorful and display a gravid spot when pregnant.
Similarities between Neon Blue Guppies and Other Guppies:
Species: Neon Blue Guppies (Poecilia reticulata) belong to the same species as other guppy varieties, making them all members of the Poecilia reticulata species.
Size: Both Neon Blue Guppies and other guppy types share a similar size range, with adults typically reaching lengths of around 1 to 2 inches.
Livebearers: Like other guppy varieties, Neon Blue Guppies are livebearers, giving birth to live fry rather than laying eggs.
Omnivorous Diet: They all have an omnivorous diet, consuming a mixture of plant matter and small aquatic organisms.
Differences between Neon Blue Guppies and Other Guppies:
Coloration: The most significant difference is their coloration. Neon Blue Guppies are known for their distinct and vibrant blue coloration, especially on their bodies and tails. Other guppy varieties may exhibit different color patterns, such as red, yellow, green, or multicolored fins and bodies.
Genetic Background: Neon Blue Guppies have been selectively bred to emphasize their neon blue coloration, resulting in their unique appearance. Other guppy varieties have been selectively bred for different aesthetic traits, leading to a wide range of color combinations and patterns.
Availability: The availability of Neon Blue Guppies may vary depending on your location and local breeders. Some guppy varieties, such as fancy guppies, may be more commonly found in the aquarium trade due to their popularity.
Price: Due to their striking appearance, Neon Blue Guppies can be relatively expensive compared to more common guppy varieties. The price of other guppy types can also vary, with fancy guppies often being more expensive than standard guppies.
In Conclusion:
Neon Blue Guppies are nature's aquatic jewels, adding a touch of elegance and vibrancy to any aquarium. With their captivating appearance and peaceful disposition, they are a delightful choice for both novice and experienced aquarists, promising a visually stunning and harmonious underwater world.
0 notes