#Sylph of time
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glupikrol · 7 months ago
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uhm.... sekaistuck
Here's my analysis of n25's classpects, I also made art of them, and changed the godtier designs a bit to fit them better, made it a bit more personalized.
Kanade - Sylph of Time
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Sylph is a class that heals with their aspect, or creates the aspect in others.
One of the symbols of the aspect of time is music.
So you probably know where I'm going with this, Kanade wishes to save as much people with her music as possible, no matter the cost, even if it takes a toll on her physical and mental health. She spends as much time as possible on composing, to get more time she consumes energy drinks and eats instant noodles.
Sylphs have natural understanding of their aspect - Kanade is a composing prodigy, at the age of 10 she was making better music than her father, and in area conversations it's revealed that she's a living timer, she knows exactly when the light will turn green because she counts the seconds and never misses.
When she promised Mafuyu to keep composing for her, it made Mafuyu keep trying to look for her true self. So in classpect terms, she literally created more time for her. Her music also brings comfort to thousands of n25 listeners, keeps them going. Kanade is a patient person too, she has no problem in giving Ena more time to work on her art if it means it'll be better, in this case she's the most understanding in n25.
Mafuyu - Maid of Void
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Maid is a class that is burdened by their aspect, and is also 'made' of it. It's often interpreted as a class that creates their aspect for themselves.
The aspect of Void symbolises emptiness, nothingness, the unknown, shadows, secrets, lack of meaning, but also infinite potential and hidden talents. It's an aspect of people lost in the dark.
So the Maid of Void creates nothingness, is made of nothingness, and is burdened by nothingness, which sounds weird but actually fits Mafuyu very much. She literally created empty SEKAI from her true feelings - how cold and empty she feels. She also keeps n25 and her true feelings a secret from her mother. And regarding the burden of nothingness - she is tired of not knowing who she is, she is tired of coldness and emptiness she feels in her chest.
But I don't think Mafuyu hates what void represents, she likes the calm and quiet of empty SEKAI, she cares about her empty aquarium, she does find some comfort in nothingness, it's just the fact that there's too much of it.
But it's not all sad and gloom, Void is hidden potential and talents, which Mafuyu has tons of, to the point it makes Ena jealous.
Ena - Prince of Space
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Prince is someone who works hard and relies on outside validation. Basically Ena.
Space is associated with arts and crafts, it's about creating material stuff you can touch.
I don't have a coherent analysis here, just trust me bro. I really can't explain my thought process here as well as I want, so I'm just leaving you the short classpect description, check out the sources if you wanna know more about the classpect.
Mizuki - Knight of Heart
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Knights are people who put up a front to hide their weaknessses and insecurities. They're also the guardian of their aspect.
Heart is an aspect of identity, Heart players live rich inner lives and are invested in self-discovery, they tend to be dramatic and often struggle with being misunderstood.
Mizuki does everything they can to hide their problems under their bubbly personality, they don't want to be too bothersome to others. When Ena is worried about them, Mizuki feels like they're a bad person. They've been hurt in the past, and struggle with anyone getting too close, essentially, guarding their Heart.
It may be hard to notice at first, but Mizuki is one of the most emotionally intelligent characters in the cast. They did self-discovery, they do self-retrospection, and in turn they understand other people better. They're quick to pick up when something is wrong, or when someone feels down - they see the little things. Mizuki was the first character to notice mafumom's weird behavior too.
Sources:
@classpect-navelgazing - My main source, I recommend checking them out because their theory is different than the classic view of the classpect and is pretty interesting. Very well made too! I think their aspects descriptions are better than the canon ones lmao.
@dahniwitchoflight - I used some of the elements of their theory too - most notably the bits about Maid and Sylph class. Good to check them out if you're interested!
The extended zodiac quiz - It has a lot of problems and I don't consider most of it canon, but the moons description and time's description are fine imo.
These sources are condtradictadory, yes, and while reading them you might notice that I didn't stick to some of the descriptions that much, but doing this little analysis I kept in mind that in the end the classpects are more about the vibe than anything else (but also not really, you see, it's complicated)
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homestuck-hell · 4 months ago
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Jennie Kirken, Sylph of Time, Derse
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She/Her
Like her skirt? It's got pockets
Has a collection of antique fountain pens
Her cursive is so beautiful... and hard to read
Land of Tide and Script
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our-fav-hs-char · 4 months ago
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Which is the cooler classpect?
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fandom-err0r · 22 days ago
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o sylph of time!
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kalopsic-lagomorph · 1 year ago
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God tier brain storms, nothing finalized yet
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homestucksimplified · 1 year ago
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The 12 Classes of Time.
“Time is the Aspect of music, of death, of rebellion, of not accepting what comes in the way that it comes. Time is an Aspect that caused much suffering in the comic, but it is also the savior-Aspect. Time Players seem to “go against the clock”, they are usually either terrified of death or completely alright with the idea of it. They work in melodious ways, are impatient, and enjoy the destination more than the journey itself. They are hardly stable, extremely dedicated and stubborn. Time Players are fighters, sometimes even in a literal way. They also tend to be revolutionary, depending on the Class. They can be related to music, since the ticking of the clock is a reference to melody and heartbeat”.
“In more miscellaneous descriptions, Time Players can be enjoyers of History. Since Aspects can be literal sometimes, many Time Players struggle with the concept of Time, are bad at keeping track of time, feel like they don’t have time to do all that they want to do, like they have to catch up. Time is the opposite Aspect to “Space”, which is patient and conforming. Time is an Aspect of change”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*).
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Time will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Time
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect or through their Aspect, both literally and figuratively. A Witch of Time, specifically, would be extremely rebellious — it is the most rebellious Class paired up with the most rebellious Aspect! —, somewhat disrespecting of the concept of time. This might mean they’ll be constantly late for meetings, or will be obsessed with the passage of hours and minutes. Witches are good at manipulating, and Time being the Aspect of death, Witches of Time are manipulators of death; that can be a very powerful God Tier. If there’s one God Tier who would play Chess against Death to not have their souls taken away, that’s the Witch of Time. They to me sound like they’d be incredible at making music, controlling the Aspect of music in whatever way they can.
Witches of Time will be aware of their surroundings, be skeptical, and again, very rebellious. They will hate being told what to do. In relation to other people, they may have a hard time being social, mostly only doing it to fit in, but wishing to be somewhere else instead. They’d also be good at influencing others’ taste in music, or any opinions they might have about the end of life. Speaking of that, not only would they fight death, they would also be completely uncomfortable thinking about it. They will hide that, though.
Witch of Time is a canon Homestuck God Tier. Damara Megido is the character that holds that title.
2nd God Tier: Heir of Time
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Time, specifically, would be extremely quick-tempered, not at all patient about change. They would be punctual, believe they always have to be way ahead, struggle with the speed of things and be very stubborn about their ideas. Having a Class of manipulation, these Heirs would be great at influencing others, sometimes even subconsciously, to the point where they might change reality. They may lie about their past and do it so well that they start to believe the lie themselves, switching the way time worked for their lives.
Heir being a Passive Class doesn’t mean they would manipulate “less” than a Witch would. It just means the Witch would be bolder about it, while an Heir’s manipulation might be hidden. One “controls” and the other “influences”, after all, Heirs will cause results more indirectly. Heirs are also known to “become” their Aspect, sometimes even literally, so you know who we can conclude might be an Heir of Time? The Grim Reaper itself.
On a lighter note, this God Tier would also be good at music. However, I think they’d be better at listening to it than at making it. Maybe they’d have a perfect pitch, or be potential judges of talent shows.
3rd God Tier: Mage of Time
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Time, specifically, would be knowledgeable about death without even meaning to. I can picture them having some sort of intuition about the underworld not knowing where it comes from. They would “understand” time, so their path might be about awareness of rebellion, of change, an incapability to stop it, spirals of thoughts even after understanding the patterns. I have read that Mages “suffer” through their Aspect, and I really see that in most Aspects. I always think of Mages having speedy minds, and in the case of Time Players, that might be even more sped up. Mages of Time would be focused on the changes around them. More literally, about the changes on the clock, the passage of time. They would be stuck with the knowledge that nothing ever stopped, never be able to take that fact away, and some might like that, while others won’t.
They would be heavily impulsive, possibly irrational sometimes. They would feel like it is “too much”, sometimes, the way the gears won’t stop turning. Most of all, they would be experienced and again, impatient. They would already know how everything is meant to go.
4th God Tier: Seer of Time
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Time, specifically, would be interested in learning about dark and philosophical subjects, having an unusual interest in death, History, and the combination of both. The player with this title might be a History student, an archeologist, or have that as a hobby only. They are rebellious like any Time Player, but are much more knowledgeable and aware of it, and so might seem like a calm and collected person. Compared to other Time Classes, they would be saints. They would probably not hold the belief that impulsiveness is a bad thing, and as of result wouldn’t get too anxious about it. They would be great with organization and order, even in their thoughts. Their main motivation is learning about Time, after all.
Seers of Time wouldn’t fear death. They accept it easily as part of life. (They oppose Heirs of Life in that, imo.) In general, I see them being chill individuals, or at least they appear that way. A Seer of Time is easy to get along with, and possibly very helpful. In Sburb at least, they are extremely powerful.
It can be literally as well, with them always “keeping an eye on time”, being good with schedules and deadlines, etc.
5th God Tier: Thief of Time
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Time, specifically, would be very confident in their abilities and personality. To put it more literally, they would be Masters of the clock. They’d always know what to do and when to do it and would rarely doubt themselves in that way. They’d be somewhat selfish, for example believing they should be the ones to control situations instead of sharing the power. Time is a very strong Aspect, and to be sure of your own ability with it is to be extremely trustworthy. Actually, I think they’d be very selfish. But still worthy of trust. And, of course, strong and willing to change circumstances. They’d think of themselves first, of their own death, of their own rhythm, but this doesn’t mean they won’t care for anyone (they will. They are still normal human beings [or trolls] after all).
A Thief of Time would be difficult to control. They wouldn’t like being controlled, really. They believe their plans are the correct ones, and trust that the ends justify the means. This seems to be a trend with all Thieves, and not only Thieves of Time. They would probably have some characteristics that people wouldn’t notice at first, being surprised when they found out. This can mean anything from a random adoration to a moral belief of sorts.
6th God Tier: Rogue of Time
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Time, specifically, would sacrifice their own time for others. Sacrifice seems to be a Rogue characteristic, going along with their Robin Hood personas. Not every Rogue would be selfless, but even the ones that weren’t would have an inclination inside themselves to share everything with others who need it. They’d share mostly, because of the Aspect, ideas relating to time and rebellion and music and death. They could be great Historians or, more literally, History teachers for real. Rogue is not really the Class of “teaching” or anything like that but they would be great at sharing their experience in every way. Rogues of Time might doubt themselves when it comes to their power. Maybe they’d be self-conscious, slightly scared of death, think that they don’t have it in them, but like every Time Player, they will have to come to their senses and learn to deal with their amount of power. And they would especifically use their powers to help the less fortunate in Time, and this can mean people who are close to death, people who are lost in reality (what’s more real than time?), enigmas about existence, or even people who are too passive and don’t know how to deal with change. Rogues of Time will be fair and less controlling than other Classes, but also completely remarkable and shiny.
They will be powerful once they develop themselves. They may take some time (literally), but it will always come.
7th God Tier: Knight of Time
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Time, specifically, would deal with all kinds of rebellion-related issues. They would be into change enough that they wouldn’t know how to stand still (this applies to many Classes of Time, but especially Knight). They will fight for their Aspect, and since that is Time, they will fight, and fight, and fight, and fight. And time won’t stop for them. They’ll have to handle everything that comes with it, and be strong in the face of danger. More abstractly, they’d be a person who always feels like they have to defend their own autonomy and personal power. They would have it in them, know what they’d have to do, be realistic even when they don’t want to. However, they would possibly like putting off things they don’t want to deal with, for as long as they can, because they’re so sick of having to deal with and deal with and…
Knights of Time will probably have death around them, possibly from a very young age. Time being the Aspect of death and Knight being the Class of handling, they’d just have to work through and handle a lot of grief, to the point where they’d be, pretty much, apathetic to it. This applies to many God Tier titles, but especially to Knight of Time. They would also be confident, or at least pretend to be, and again, would never stop. They just keep going, literally.
Knight of Time is a canon Homestuck God Tier. Dave Strider is the character that holds that title.
8th God Tier: Page of Time
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Time, specifically, would be doubtful of their own understanding of the world and how they should behave. Pages tend to be naive or easily manipulated, and when it came to Time these players would be easily convinced or guided toward patience. Time is about everything but patience, yet these Time Players will askew themselves from action by the influence of others. They would maybe have delusions, a complicated relationship with reality, or they might just rely a lot on what they fear losing.
Pages usually empower themselves (or others) through the development of their own powers, and I don’t only mean this literally. A Page of Time will learn about limits and where they stand (not only where others say they should stand). With music, they might be really attached to it, possibly not being able to do much without headphones on their heads. They will seem fragile to other people but would have the potential to become an indestructible destruction machine. If they want to be evil, then they are pretty much the scariest type of evil there can be. But if they want to use everything for the good, it’ll be great to be around them. Just don’t ever doubt them when they learn about it all.
9th God Tier: Maid of Time
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Time, specifically, would be “made of time”. Yeah, this can be really literal. They’d always be on time and know how to manage life’s rules pretty well, even if in their own turbulent way. They might be anarchists! since they have all of time in themselves and already are fed up with everything and would just be so motivated toward rebellion! They would also be attracted to Time principles, as in aging, growing, and especially death itself. Maids will be really enticed by their own powers, and their struggles in life might be about having TOO MUCH of whatever their Aspects are.
Being full of time can be being made to make rules, to change and destroy what they’re unhappy with to create more. But it can also be living to a very old age, or dying in a really unexpected and absurd way. They are made of action, and are creators of destruction. They will be extremely unpredictable, one of the most unpredictable God Tiers out there.
Maids of Time will deal correctly with their Aspects, they will certainly be gravitated to it without much trouble. What they can do is create trouble, but whatever they do they simple believe is the best way. If there’s a list of the most chaotic titles, Maid of Time is there.
Maid of Time is a canon Homestuck God Tier. Aradia Megido is the character that holds that title.
10th God Tier: Sylph of Time
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Time, specifically, would be used to having to take care of many things, passively creating Time and managing time. They would likely be mostly accepting of things but rebellious every once in a while, surprising everyone around them with sudden insatisfaction. Though they construct the Aspect of rebellion, they do it softly, in the shadows, and that way are very discreet about their ideas. Inside, they would be chaotic even if they don’t notice it, but it wouldn’t be as clear to others like a Maid of Time would. They might have strange interests, excited about History and historical wars, politics, death and somber music. I imagine Sylphs of Time bonding with Seers about topics like Romanticism, which was an emotional and spontaneous artistic movement that stained the world we live in. (Romanticism is a good mixture of Time + the Aspect “Heart”.)
Sylphs would be singular for sure, and complex when it came to their views of the world. I imagine them being quiet, despite being Time Players. If it’s possible for a Time Player to be collected, they are the closest to it. Literal meanings can involve making excuses for people being late, always making time for everything they have to do, or, because a Player’s struggles are also marked by their God Tier, struggle with making time for everything they have to do.
11th God Tier: Prince of Time
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Time, specifically, would be really controlling, possibly chaotic. They can be unpredictable, one of those people you’re not even sure of their intentions. This would be a very complicated God Tier, because Time is the Aspect of destruction, and Prince is the Class of wrecking, so they would be about “the destruction of destruction”, so… construction?
Princes tend to go against their Aspect and more toward their opposite one, because they wreck their own. Unfortunally there wasn’t a Prince of Time in Homestuck, but with that information we can theorize a Prince of Time would act like a Space Player, adoring creation and attempting to be patient and thinkers of the big picture. The thing is that they would still be Time Players, and so wouldn’t be able to deny the core parts about their own Aspect, and would be pessimistic, rebellious, motionful, etc.
The Prince of Time would be hard to detect because they destroy change, their impulses are to go against impulse, and they are walking contradictions. Still, they would be really motivated and good at solving puzzles. They would share those obvious traits with Space Players, sometimes being mistaken as one, but when looking closer it would be ridiculously easy to see: they are ultimate Players of Time.
12th God Tier: Bard of Time
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Time, specifically, would be entitled to control but not be so bold about it. Since they are about deconstruction, they would slowly and indirectly deny Time and its characteristics like death and rebellion and motion. Bards will rarely accept that they are Bards, having trouble with their Class from it not being innocent enough but also not aggressive enough. But Bards would be easily detectable as Bards. And they’d be incapable of going against what they want to go against.
Like Princes, the Active Class, Bards will envy the other side (that being the opposite Aspect) and somewhat wish they could be in their easier shoes. They’d silently desire the patience and acceptance of Space Players, though they wouldn’t actively try to copy them. A Bard of Time’s struggle might be with how their world seems to always be spinning around them, how death seems to be present wherever they go (even abstractly, like there being bones on the walls or dead animals in the streets), with how they couldn’t figure out music or anything that didn’t follow their own idea of melody. They’d be… confused? I think Bards are usually confused with their Aspects. They’re good at figuring things out, though.
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insufferable-homestuck · 10 months ago
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mmm classpect fit (( inspired by conceptofjoy here on tumblr ))
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giftofclasspects · 1 year ago
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all my time playlists!
maid of time
page of time
mage of time
knight of time
rogue of time
sylph of time
seer of time
thief of time
heir of time
bard of time
prince of time
witch of time
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nexinfai · 9 months ago
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Trollsona redesign old and new ;,3
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Also a sketch of me and my gf in our god tier robes (she haven't read homestuck i forced her to take a god tier quiz /hj)
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meiiknifelover · 4 months ago
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CLASSPECT INVERSION FOR OUR (w @typographic-horror) TROLLSONAS!!!! COMIC
Rogue and Prince are the og ones (if u are struggling to understand the text press alt on pic)
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tavtiers · 5 months ago
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A hypothetical god tier for Magnolia from Fallout: the Sylph of Time.
A Sylph of Time is among those who alter physical existence. They are motivated by others to assist endings and destruction. (x) The Sylph of Time feels useless when they can’t help others and has a strong desire for closure. (x) They are the Mother Harbinger, defined by helping endings and destruction. (x) Their opposite is the Maid of Space. Their inverse is the Prince of Space. They share their personality with the Witch of Space. The Sylph of Time would quest on a planet similar to the Land of Shine and Time, reigned over by Chronos (God of Time) or Hephaestus (God of the Forge). They would rise to ascension on the wings of crows. (x)(x)(x)
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techtakesoff · 1 year ago
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thoughts on sylph of time ?
I like 'em/
The Sylph of Time
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More stuff from the bottom of my drafts.
Sylph - passive creating class, one who heals/fixes their aspect, or heals/fixes with their aspect.
Time - control over time itself and the purity of the timeline, it represents patience.
The Sylph of Time is one who heals/fixes Time, or heals/fixes with Time.
The opposite of a Sylph of Time is a Prince of Space.
Healing and fixing through Time. Interesting. Immediately that makes me think that a Sylph of Time is a natural multitasker. Always bringing on some new big project one after another, and even if they get lost in the clouds about starting so many, they always try their hardest to set aside even a little bit of time for it.
They seem like the kind of person to love to compile old archives full of media that would be lost otherwise, and encourage definitely not illegal collection of these types of media.
The Sylph of Time is someone I can imagine keeping the Internet Archive up to date on all their favorite old websites, and donating to projects like that when they have the money for it.
In other sorts of terms, the Sylph of Time seems like someone who would split themselves up to help their friends. They feel like the kind of person to always want to be there for their friends, even if it means they sort of destroy their own health in the process.
They only want what's best for others, and in this sense, can be sort of overbearing about how much they try to involve themselves in their friends' lives. Perhaps it's a daily DM someone gets sick of or a constant stream of 'are you ok?'s that other people get sick of.
Of course, there is nothing wrong with being concerned for your friends like this, and the Sylph of Time isn't doing anything wrong, but part of the adventure that the Sylph of Time needs to go on is to learn that sometimes, you don't need to always be there for other people, that they can handle their own issues.
And that's okay, even if it takes a while. The Sylph of Time would likely need someone else to keep them in check for a change, to make sure that they don't obsess so hard over some project of theirs that they neglect their own needs.
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mupparts · 1 year ago
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Art attack for YoNoFuiii
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en8y · 7 months ago
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[IMAGE ID: three horizontal flags with nine stripes; each flag has the time aspect symbol in the center; a bright red gear. it is outlined in dark red. the middle stripe is twice as large as the rest of them, which are equally sized. the first flag has these top three colors: dull green, warm grey, and dull yellow-orange. the second flag has these top three colors: medium green, dark cool green, and deep purple. the third flag has these top three colors: bright purple, bright cool pink, and bright teal. each flag has these bottom six stripes: dark red, off-white, dark red, medium-dark red, medium red, and bright red. END ID.]
timeasirogue: a gender connected to being a rogue of time; this gender is connected to the time aspect, time aspect aesthetics, rogue aesthetics, chaoticness, and xenzh genders!
timeasylph: a gender connected to being a sylph of time; this gender is connected to the time aspect, time aspect aesthetics, sylph aesthetics, elemental, airy, or ethereal aesthetics, and nadelvinity!
timeaseer: a gender connected to being a seer of time; this gender is connected to the time aspect, time aspect aesthetics, fortune-telling or prophetic aesthetics, and oracrinity!
@radiomogai @liom-archive @obscurian @drowntowns @electrosaccharine @plutobie
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nekropsii · 2 years ago
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I just wanna say i love your analyses. im not even into homestuck that much and really only pay attention to like 2 characters and the classpect system, but your analyses on the characters and the story are always so interesting to read, and its nice to see someone who is just. so aware of it, especially of the more problematic aspects of homestuck (like its antiblackness, ableism, and the infantilizing of characters like mituna and kankri within the fandom). as a blk person its refreshing to see someone acknowledge it because most of the time i feel like these things are so swept under the rug, especially by other nonblack fans...
besides that, id like to ask. what are your thoughts on sylphs as a class and how sylphs who are doom, void, timebounnd (you know, aspects that are normally seen as "negative") interact with their aspect? i feel like out of any class, they're the ones that are difficult for me to understand. id just like to hear your thoughts!
Aww, thank you so much! This is an absolute DELIGHT to hear. I'm glad my work has held so much value to you!! It really does mean a lot. Glad I'm doing something right in your eyes. :)
Homestuck has been a deep passion of mine for years now, and I find that it's physically impossible to earnestly and completely tackle it without directly confronting the layers of bigotry that Hussie was operating under while writing the comic. The comic is so overtly caked in it that it affects even the most basic meta of it all- foundational parts of the story are infested with it like termites. Classpecting is an example. Even the magic system isn't free of it! I don't see very many people bring that up, but then again, I don't see very many people bring up literally any of the Anti-Blackness in the comic, like... Period. It fucking sucks. But that's what I'm here for, in part. If no one else will do it, then I will- and gladly so, because it really ought to be discussed more.
And, to answer your question about Sylphs of Doom, Void, and Time...
Sylphs either Mend or Create, depending on circumstance. They largely intend to maintain stability of their Aspect within themselves and their session, and are eager to speak about their own perspective + experience with their Aspect, should you let them do so. The presence of a Sylph tends to imply an excess of their Opposite Aspect.
Doom is, largely, the Aspect of Rules, Restriction, and Sacrifice. The job of a Sylph of Doom is to keep these things in check- Mending where it's needed, or Creating where it's needed. To use Sovereignstuck as an example, a Sylph of Doom could take on the role of a Game Patcher/Moderator, making sure the active session follows whatever set rules were given... Perhaps a little too strictly. Void is, largely, the Aspect of Obscurity, Nothingness, and Oblivion. Mending these may require active deceit... Though that's not necessarily a bad thing. An excess of Light is a frightening thing indeed- though largely seen as a positive Aspect, Light is about Chaos and Uncontrollability, and even the slightest amount of unchecked excess of it can snowball and tank a session. Time is, largely, the Aspect of Entropy, Fate, and... Well, Literal Time. The job of a Sylph of Time tends to imply the stabilization and restoration of Timelines. They maintain linearity- keeping the threads of Fate from getting tangled into a terrible mess. Not to bring up Sovereignstuck again, but we also have a Sylph of Time, and she aids greatly in keeping the timeline- and therefore the narrative- straightforward. A Sylph of Time would prevent the story from becoming as much of a tangled mess as Homestuck proper is... Dave was never good at keeping things clean.
I hope these explanations were adequate! Feel free to ask for any clarification you need, thank you for valuing my opinion, and I hope you have a lovely day!
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cizzle-freezy · 8 months ago
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@17-screaming-mangos WOE VELSIN FANART BE UPON YE
yall i am so feral for this character the amount she changed my brain chemistry when i was in high school-- i love her your honor
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