#Steve Perrin
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oldschoolfrp · 5 months ago
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Troy Hughes cover art for Alarums & Excursions issue 30, January 1978. One notable article this month was "The Perrin Conventions" by Steve Perrin, describing his house rules for D&D that were adopted by many DMs and contributed to his development of Runequest. Also included were "The Arduin Chronicles" by Dave Hargrave, "Computers and Fantasy Gaming" by Barry Gold, rules for a "Musketeer Class" by Rand Freeman and Randy McMillin, and a couple of contributions by Steve Marsh.
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wildardsfansite · 1 year ago
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spilladabalia · 2 years ago
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The Granite Shore - Outside, looking in
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ackarcue · 2 years ago
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If anyone knows of where to access a pdf of all this, pls let me know
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For my money, 1982’s World of Wonder is the first serious attempt at the creation of a generic, modular roleplaying system that would work regardless of genre. It is an expansion of 1980’s Basic Role-Playing, a brief pamphlet of skill-based rules derived from the first edition of RuneQuest.
The box consists of Basic Role-Playing and three additional rulebooks: MagicWorld, SuperWorld and FutureWorld. Characters can be made using any of the four books and can cross freely between the three worlds thanks to the City of Wonder, a kind of trans-dimensional crossroads (think the Floating Vagabond bar or Planescape’s Sigil, but with a sci-fi district).
MagicWorld is an attempt to bring the RuneQuest rules more in line with a Dungeons & Dragons experience (that chimera is pretty sweet, too). FutureWorld mirrors aspects of Traveller, the most popular science fiction RPG of the time. SuperWorld is superheroes in the vein of Champions.
Worlds of Wonder never took off, at least not in the way Steve Jackson’s GURPS (Generic Universal Role-Playing System) would a few years later in 1986, but with Basic Role-Playing forming the backbone of the majority of Chaosium’s games – RuneQuest, Call of Cthulhu, Stormbringer, Nephilim, ElfQuest and more – its legacy is still a huge one.
Bonus: One of the cool perks of collecting stuff like this is finding cryptic messages written by past owners. What happened at 4:13 on September 18, 1984? (It was a Tuesday, if that helps…)
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moviecriticseanpatrick-blog · 7 months ago
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haveyouplayedthisttrpg · 3 months ago
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Have you played ELFQUEST : The Official Roleplaying Game ?
By Steve Perrin, Sandy Petersen, Yurek Chodak
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Set in the world of the Elfquest comics, players can either play elves from the comic itself or create their own Wolfrider elves as they struggle to survive. Focuses heavily on storytelling and was a bit of a disappointment to the RPers of the time, who were primarily wargamers.
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unseenphil · 1 year ago
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In my day we eventually took our D&D houserules, put a new name on them, and published them as a new, different game!
As a general rule, I'm in favor of RPGs having good rules. Bad rules? No thanks.
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dndhistory · 24 days ago
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558. Steve Perrin and Katharine Kerr - CM9: Legacy of Blood (1987)
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With a nifty Clyde Caldwell cover and written by the creator of RuneQuest and the writer of the Deverry novels, this is a companion level module for the BECMI version of D&D, in this tale you play as someone who inherited the dominion of Fenhold after your cousin Rolph bites the big one. 
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Well, at least someone in the party has to play the inheritor of Fenhold, I don't imagine you'd have a whole party composed of Rolph-cousins. According to the rules, either you get the character who is the inheritor from the pre-made characters in the module itself, or it's the highest level fighter with no land-holdings of their own in the party who gets it. 
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Of course not all is well with the dominion of Fenhold, there are fights between swamp people and farmers and the halflings, monsters inhabit the swamps and plenty of obstacles need to be overcome so that the country can be stabilized enough for it to be a peaceful domain for the new owner. 
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alexilulu · 1 year ago
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Books I Read in 2024, #6: Runequest: Roleplaying in Glorantha (Greg Stafford Steve Perrin Jeff Richard Jason Durall and friends, Chaosium Inc., 2019)
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A bronze age-styled fantasy epic setting originally published in 1975 (as White Bear and Red Moon), Glorantha is one of the founding touchstones of fantasy storytelling in the RPG space that draws upon historiography and a firm integration of magic and mysticism into the firmament of its setting.
My first experience with Glorantha, like a great deal of others, was King of Dragon Pass. I don't remember exactly where I first heard about it. It's either on SA in the LP subforum back in the early 2010s or Tumblr in the same era; if it's the latter, Jared is entirely to blame for this, and probably because of him telling me stories about it in my car over the years.
King of Dragon Pass is a management game in which you play the tribal leader of a Heortling group exiled from their homeland in the wake of Belintar's accession to the throne in the Holy Country of Esrolia, forced to travel to the forbidden land of Dragon Pass where centuries ago the Dragonkill War wiped the land clean of all human presence. For you see, the Dragonkill War was named not for what we did to the dragons, but what dragons did to humanity.
Glorantha is like that.
Glorantha sticks in my mind easily, to be honest. It draws such a stark picture of itself so quickly you can't help but feel arrested by how committed it is to being itself. The Gods are so real that reenacting their greatest deeds invests you with their awe-inspiring power, and the Runes they wield are so bound into the fundament that embodying and studying them allows you to manipulate reality directly yourself.
The game itself is straightforward; every skill is rated from 0 to 100, and you roll 2d10 to roll under your skill rating, which you can further influence by channeling your passions or the Runes that represent you. Its character creation is delightfully baroque and fitting with the focus on historiography: you roll to generate the general lifepath of your parents and your own history in the last 21 years of Dragon Pass' history, during an eventful lead-up to the Hero Wars starting in 1625 when the world will enter a true tumult as empires face off.
I really just love the little things about the world here. Glorantha is detailed in the way that only a seasoned reader of history would be, with a light touch to give you plenty of room to imagine your own tribes in the region, the foibles of each village that give it real texture. The book grounds you in the idea of being from each ethnic group, the stereotypes others hold for them and the realities of their lives.
More than once it states that the Orlanthi recognize 6 gender roles and 7 forms of marriage, which is both a refreshing acknowledgement and also just a good reminder that societies for centuries have seen things in ways that would be foreign to the modern reader, and that you have to think of these societies in the context they've been shaped by.
The various pantheons of the world rule. I could evangelize about Orlanth, the god of storms all day, but it rules that the chief god of the largest and best-known pantheon, the Lightbringers, is the god of the season of utter disaster where life becomes cheap and dangerous, which i suppose makes sense as far as who you would beg to for survival during.
It's combat is dangerously swingy, in a way that kind of rules, in that you can plan for a lot of bad things to happen but you really can't stop that 5% roll from putting a javelin through your soft palate. This is your granddaddy's RPG, there's no luck recovery methods. You die, you beg the local priest for a resurrection and pay him handsomely for the privilege and don't do that shit again.
It just sticks in the mind for me. Very few other RPGs take the sort of careful, historically and culturally-focused bent on producing and placing a world in the way that Glorantha does. It feels lived in and loved, with a clear idea of itself and what it wants to be. I wish I could say the same for more games in the space.
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caracarnn · 1 year ago
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ROLEPLAY HISTORY!
The rules are simple! Post characters you’d like to roleplay as, have roleplayed as, and might bring back. Then tag ten people to do the same (if you can’t think of ten, just write down however many you can and tag that number of people). Please repost, don’t reblog!
CURRENT MUSE(S): (canon muses)
Rand al'Thor (the wheel of time)
Elayne Trakand (the wheel of time)
Andraste (dragon age)
Asmodean (the wheel of time)
Ciri (the witcher)
Daenerys Targaryen (asoiaf)
Dalinar Kholin (the stormlight archive)
Deirdre Mayfair (anne rice)
Elend Venture (mistborn)
Galad Damodred (the wheel of time)
George Villiers (mary & george)
Geralt of Rivia (the witcher)
Jon Snow (asoiaf)
Julien Mayfair (anne rice)
Kaladin Stormblessed (the stormlight archive)
Kelsier (mistborn)
Mona Mayfair (anne rice)
Padme Amidala (star wars)
Perrin Aybara (the wheel of time) Renarin Kholin (the stormlight archive)
Robb Stark (asoiaf)
Rowan Mayfair (anne rice)
Shallan Davar (the stormlight archive)
Spook (mistborn)
Stella Mayfair (anne rice)
Tyrion Lannister (asoiaf)
Empress Tuon (the wheel of time)
Yennefer of Vengerberg (the witcher)
Anne of Austria (the musketeers)
Arno Dorian (assassin's creed)
Cesare Borgia (the borgias)
Daryl Dixon (the walking dead)
David 8 (alien)
Eleanor Guthrie (black sails)
Ellie (the last of us game)
Sir Gawain (the green knight)
Hannibal Lecter (hannibal)
James Flint (black sails)
Jamie Fraser (outlander)
Jesper Fahey (six of crows)
Katrina van Tassel (sleepy hollow)
Klaus Mikaelson (tvd)
Louis Pointe du Lac (anne rice)
Lucien Grimaud (the musketeers)
Magneto (xmen)
Obi Wan Kenobi (star wars)
Philippe d'Orleans (versailles)
Ragnar Lothbrok (vikings)
Rebekah Mikaelson (tvd)
Richie Gecko (from dusk till dawn)
Rick Grimes (the walking dead)
Sam Bridges (death stranding)
Ubbe Ragnarsson (vikings)
Victor Frankenstein (penny dreadful/novel)
WANT TO WRITE:
idk? lol I mean I always happen on someone new everyday so --- there are tons. I was looking for someone from the Dune novels but idk. Lestat? DONT KNOW
HAVE WRITTEN: (these I only write for strict people still but usually nope)
Steve Rogers (mcu)
Athos (the musketeers)
Porthos (the musketeers)
Loki (mcu)
Natasha Romanoff (mcu)
Doctor Strange (mcu)
Lanfear (the wheel of time)
Dr. Thresden (ahs)
every sarah paulson ahs character ever lol
mark (orphan black)
John Constantine (dc)
Oliver Queen (arrow)
Sylar (heroes)
Claire Bennett (heroes)
Sara Howard (the alienist)
Lucius Isaacson (the alienist)
Freydis (vikings)
Katia (vikings)
Aslaug (vikings)
Thor (mcu)
Edward Kenway (assassin's creed)
a bunch of other assassin's creed characters lol
Alina Starkov (shadow and bone)
Genya Safin (shadow and bone)
Luke Crain (Haunting of Hill House)
Eva Villanueva  (high seas)
Lola ( reign)
Bash (reign)
Henry & Catherine (reign)
Michael Curry (anne rice)
Every Mayfair character ever lol (anne rice)
Santanico (from dusk till dawn)
Clarke Griffin (the 100)
Quicksilver (mcu)
Jensen (the losers)
Aragorn (lotr)
tagged by: @luckhissoul & @stcrforged tagging: @ofprevioustimes @adversitybloomed @malumxsubest @uncxntrxllable @forwardlion @depictedblue @qanedanegros @theasteria @revelour
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oldschoolfrp · 1 year ago
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On Mount Tamalpais "The Cult of Stellar Propitiation is bringing a monster down from the stars to devour San Francisco as an object lesson to the rest of the world and as proof of their devotion to their uncaring masters." (Steve Purcell for Steve Perrin's Cthulhu mythos superhero scenario in Different Worlds 35, July/August 1984)
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69balcony · 6 months ago
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Magic Night - 1980 TV special celebrating Can't Stop the Music
One hour TV special promoting the release of "Can't Stop the Music" featured the film's stars (The Village People, Valerie Perrine, Steve Guttenberg and Caitlyn Jenner) with guest appearances by Cher, Hugh Hefner and others.
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elizavetamironova1 · 6 months ago
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CTS B | Week 6 Critical Self-Reflectivity.
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In the sixth week of training, our group visited Sim Lim Square to analyze design problems and find ways to improve solutions proposed by previous designeFrs. During this event, we identified one of the pronounced problems in navigating the mall. It consisted in the lack of development of information transfer technologies, such as interactive maps and logical location of stores, as well as in excessive design overload, where a person could quickly get confused.
During this lesson, it occurred to me that the mall did not provide equipment for convenient and understandable movement of people with disabilities (Figure 1).
As a designer, I can say that this problem goes far beyond a single shopping mall. In the digital world, we face similar challenges when creating interfaces. Designers often do not take into account the needs of users with various disabilities, such as visual, hearing, or motor impairments. This leads to the creation of digital products that are not truly inclusive and accessible to all users (Figure 2).
Therefore, after deep reflection and analysis of my professional activity, I came to realize that my previous projects in the field of web design do not fully meet modern accessibility standards for users with disabilities. This moment of self-criticism was an important incentive for me to rethink my design approaches and strive to create more versatile and accessible digital products in the future.
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References:
1. University of Washington Web-Page, "Large-Scale Analysis Finds Many Mobile Apps Are Inaccessible", March 1, 2021. https://create.uw.edu/initiatives/large-scale-analysis-finds-many-mobile-apps-are-inaccessible/ (Accessed September 20)
2. WebAIM Web-Page, The WebAIM Million, "The 2024 report on the accessibility of the top 1,000,000 home pages", Mar 28, 2024. https://webaim.org/projects/million/. (Accessed September 20)
3. Pew Research Center Web-Site, "Americans with disabilities less likely than those without to own some digital devices", Andrew Perrin and Sara Atske, Sept 10, 2021. https://www.pewresearch.org/fact-tank/2021/09/10/americans-with-disabilities-less-likely-than-those-without-to-own-some-digital-devices/ (Accessed September 22)
4. Click-Away Pound Web-Site, "The report of the Click-Away Pound Survey 2019", Rick Williams & Steve Brownlow, February 2020. https://clickawaypound.com (Accessed September 22)
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vintagerpg · 1 month ago
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I13: Adventure Pack I (1987) is part of a larger trend for TSR in the late ’80s, moving from the module format to a perfect bound book. Most collected older material, but this is one of a handful (Castle Greyhawk, Tales of the Outer Planes, Mists of Krynn, etc) that presented an anthology of new material. True to the RPG Curse, though, there never emerged an Adventure Pack II.
The most interesting facet of this book is how the scenarios are grouped, which is by theme: Deceiving Appearances, Intrigue, Mystery, Good Guys & Bad Guys and Competition. Right off the bat, you can get a sense of what you’re getting yourself into. Bizarrely, though they are grouped thematically in the table of contents, they are not sequenced that way in the book — the last scenario in the TOC is the first to appear in the book? That is the weirdest choice.
Anyway. The mix is a little odd. Ray Winninger’s scenario is basically the D&D Olympics. Warren Spector contributes an investigation into a mysterious circus that employs the old “magically remove the players’ powers” gag that everyone always loves. Players can cross paths with a druid who has a Poison Ivy/Black Orchid complex. Steve Perrin’s entry pits players against an assassin’s guild comprised of former adventurers like themselves (I like this one). There’s some bandits to kill, a pair of quarrelsome sisters to help, a scavenger hunt to…hunt? There’s one with a zoo and more clowns. There are so many clowns in this book!
The two best are by Allen Varney and Jennell Jaquays. The former delivers a gross-out shorty centering on keeping a chef supplied with the very special steaks his clientèle is clamoring for (there are options, including unicorns and gold dragons, but the real choice is purple worms, ugh!). Jaquays takes to the skies, which I am not a huge fan of, but delivers a fun jam with a floating castle and some perytons. There is a pretty big gap in quality between these two and the others, but honestly, everything in the book is serviceable enough with a little elbow grease on the DM’s part.
Cover by Easley, whose horses here are strangely hypnotic, like a Muybridge reel. Jeff Butler and Valerie Valusek keep things nicely grounded inside.
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brookstonalmanac · 7 months ago
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Birthdays 9.3
Beer Birthdays
George I. Amsdell (1827)
Joseph Haefner (1848)
Five Favorite Birthdays
Frank Christian; jazz trumpeter (1887)
Alan Ladd; actor (1913)
Memphis Slim; blues pianist, singer (1915)
Louis Sullivan; architect (1856)
Mort Walker; cartoonist (1923)
Famous Birthdays
Nicolo Amati; violin maker (1596)
Carl David Anderson; physicist (1905)
Noah Baumbach; film director (1969)
Glen Bell; Taco Bell founder (1923)
Sally Benson; screenwriter (1897)
William Norman Birkett; writer (1883)
Eileen Brennan; actor (1932)
Frank Macfarlane Burnet; biologist (1899)
Kitty Carlisle; comedian, actor (1910)
Adam Curry; V.J. (1964)
Loren Eiseley; writer (1907)
John Fegelsang; comedian (1969)
Wally Gator; cartoon character (1962)
Marguerite Higgins; journalist (1920)
Mark Hopkins; railroaderer (1814)
Sarah Orne Jewett; writer (1849)
Steve Jones; punk guitarist (1955)
Freddie King; blues guitarist, singer (1934)
Amber Lynn; porn star (1963)
Irene Papas; actor (1926)
Valerie Perrine; actor (1943)
Ferdinand Porsche; auto maker (1875)
Charlie Sheen; actor, wingnut (1965)
Hank Thompson; country singer (1925)
Shaun White; snowboarder, skateboarder (1986)
Cherry Wilder; New Zealand writer (1930)
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hunty627 · 1 year ago
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here's the comic of Shawn coover's birthday. "Steven was getting everyone Sean corbett invited ready. Steven: is everyone read for coover's birthday? Everyone: ready. Steven: good. we soon decorated everything and got the cake ready. Steven: is he coming? Mailbox: he's coming. Hide everyone! we all hide somewhere. Shawn coover: *opens the door* H-hello? Everyone: Surprise. Serena: Happy birthday, Sean coover. Shawn coover: T-thanks, everyone. Sidetable drawer: here's your present from me. your very own handy dandy Notebook. a replica of Steve's notebook. Shawn coover; thank you. June: here's my present for you. a stuffed giraffe from me. Shawn coover: T-thanks. Perrin: Here's my present from me. a Hisuian growlithe egg. Shawn coover: t-thank you. Serena: and here's my present from me. a pet Turtle for you. Shawn coover: W-wow. Steven: and last but not least, a present from yours truly, a big tank for your turtle. Shawn coover: T-thanks. Steven: here's the cake. Blow out the candles and make a wish. Sean coover: *blows out the candles* Chiyu and Steven watched as Serena kissed Dawn coover. Serena: *happily kisses Shawn coover gently*
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