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#Slugfest Games
tivis014 · 1 year
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Last year (left) I brought 93 games to the table. Today (right) I just hit 94 for the year officially passing last year! Now only 6 more to meet my goal of 100 games before 2024!!!
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gaymer-hag-stan · 1 year
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On the 23rd of September, twenty-five years ago, The King of Fighters '98: The Slugfest was released for the Neo Geo AES (as The King of Fighters '98: Dream Match Never Ends in Japan).
It was advertised by SNK as a "special edition" of the series, as it featured most of the characters who appeared in the previous games (from KOF '94 to '97).
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n64retro · 11 months
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Ken Griffey Jr.'s Slugfest Angel Studios / Nintendo Nintendo 64 1999
Gifs by N64th Street and qazmedia.kz
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bluemooncinco · 5 months
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I am the dumbest person alive
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wizardlyghost · 9 months
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something about dnd that bg3 has really managed to capture is the absolutely wild and lightning-fast shift between having a fun silly old time and slamming into defcon one because you're about to fucking die.
for instance: right before the party sequence, i decided to go for a wander and do some sidequests before continuing with the campaign, having assassinated all three of the goblin's bosses and not yet expended all of my resources. i decided to burn my last short rest and fast travel to the closest teleportation circle to my destination, which happened to be in the goblin stronghold. it did not cross my mind that the fact that i had literally just murdered all three of the goblins' bosses might have made the goblins a wee bit mad at me.
me: heehoo fun old time party tonight, just gotta run some errands first!
the entire goblin market:
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me: Oh Kay! Mistakes were made, but I can still make it through this probably! I've just gotta get back to the Teleportation Circle... which can't be used in combat. Welp, fuck it, we ball! Karlach's on her last Rage, so I've gotta keep her in melee, which shouldn't be a problem. Her Berzerker ability to physically pick up and toss motherfuckers out of opportunity attack range twice on her turn has never been more useful. Sanctuary on both of the Clerics, if they go down that's all she wrote, they have way too few spell slots left so I'll have to make each one count. Thankfully I made Tav a Life Cleric, so they have their Channel Divinity in addition to spells. I had been mildly regretting my decision to multiclass Shadowheart into Oath of Ancients Paladin, but as it turns out that decision is about to save literally everyone, since she still has her own Channel Divinity, her Lay On Hands pool, and the Protection fighting style, which thank the fucking stars doesn't count as an aggressive action that would dispel her Sanctuary. Keeping her in arm's reach of my two bruisers so she can deflect a few hits. Two of the Battlemaster manoevers I gave Lae'zel are completely useless here, as I can't afford to waste actions or Superiority Dice, but the Rally bonus action is going to be absolutely clutch, especially on Karlach, who's the only other non-Sanctuaried target right now - giving her one hit point is like giving anyone else two. Her Sentinel feat is also going to be a game changer here, as it allows her to get a second hit in each round as only a fourth-level Fighter. Okay, I need to get the hell out of this corner. The only spot relatively in reach is up this wall to the left, maybe get a little bit of cover-
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Console Fighting Games of 1998 Compilation Part 3
Compilation of Fighting Games released on consoles in 1998, this is part 3 of 3 and features Real Bout Garou Densetsu Special Dominated Mind, Shura No Mon, Street Fighter Alpha 3, Street Fighter Collection 2, Super Robot Spirits, Tekken 3, The King of Fighters '98 The Slugfest, The King of Fighters Kyo and Ultraman Fighting Evolution 
0. Intro 00:00 
1. Real Bout Garou Densetsu Special Dominated Mind 00:10 
2. Shura No Mon 10:12 
3. Street Fighter Alpha 3 16:40 
4. Street Fighter Collection 2 27:29 
5. Super Robot Spirits 33:18 
6. Tekken 3 41:23 
7. The King of Fighters '98 The Slugfest 47:29 
8. The King of Fighters Kyo 53:50 
9. Ultraman Fighting Evolution 01:06:24 
10. Honourable Mentions 01:15:07
11. Outro 01:16:07 
For Other Compilation videos check out this playlist https://www.youtube.com/playlist?list=PLFJOZYl1h1CEjFei9KXJ8xDIChQB8WLJd
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niqhtlord01 · 7 months
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Humans are weird: Ramming Speed
( Please come see me on my new patreon and support me for early access to stories and personal story requests :D https://www.patreon.com/NiqhtLord Every bit helps)
The idea of ramming space ships into each other as a form of combat maneuver was beyond many galactic military minds comprehension.
A single spacecraft, let alone a military grade class vessel, would cost up in the billions of credits. Entire galactic economies had nearly bankrupted themselves trying to maintain a fleet large enough to secure their borders, so in turn each military ship became an asset not to be squandered lightly.
Perhaps it was this conservative mindset that nearly shattered when these powers first looked upon the Terran ship codenamed “The Ram”.
Unlike other modern vessels the ships of this new classification lacked all weapon emplacements. No energy cannons, missile launchers, rail guns; it was entirely free of weapons. What it did have was excessive amounts of armor plating, several separate shield generators, and a pair of overly powerful engines that could reach max speed in roughly five minutes.
The first time it was observed in combat was during the Terran/Crux war. Both powers had sizable fleets at their disposal and for the first couple months the two powers played cat and mouse games between each other; each trying to find a more advantageous position to commit their forces. Much to the dismay of both powers the first large scale battle was triggered by mere chance than a tactical decision.
A Crux patrol stumbled upon a Terran patrol emerging from a dense nebula in the Viper System. Both patrols requested reinforcements. Nearby patrols were soon diverted to the engagement and within short order what was a small skirmish ballooned into a full scale battle.
There were no battle lines or frontlines as ships opened fire at near point blank range with each other. Even when higher rank Admirals arrived to take charge both sides were too embroiled in the slugfest to make any more nuanced tactical moves without exposing themselves to the enemy.
It was here that the Ram emerged and showed its prowess.
Crux warship crews were not trained on how to handle enemy vessels rushing towards them. What’s more several gun crews became panicked when they saw the Ram ships rushing headlong towards them without diverting course.
With the extra armor and shielding the Terran ships not only struck head on into Crux ships but emerged from the attack relatively unscathed. In most cases the prow of the Ram ships punched clean through the entire hull of the Crux warship and emerged through the other side.
The Crux fleet desperately tried to regain order and form battle lines but each time they did so the Ram ships would plunge head first into their formation and take out the command ship coordinating the effort.
As more and more Terran ships arrived and formed their own battle lines the tide of battle soon drastically changed. After thirteen hours of intense fighting the last of the Crux fleet withdrew from the battle leaving the Terrans the victors.
A full fifth of the Crux navy was lost during the battle with the Ram ships having personally claimed 45% of the kills.
While the war itself would continue for another two years, the Ram ships and their unorthodox tactics had earned them a modicum of respect from the wider galaxy, and a great measure of fear from the Crux.
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mollysunder · 5 days
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I wonder if Melinoe manages to wake up Hypnos, it could unlock a new game mode for Hades 2. Maybe Hypnos can bring Chronos and Melinoe into his sleep domain. Chronos may be able to control time, but sleep logic turns time... wonky.
I'm sure plenty of us have had dreams where it felt like you spent 2 weeks in there and but you were only asleep for like 15 minutes. Same goes for when you go through 6 hours' worth of sleep that feels like it passed in an instance.
Chronos still has his time powers in Hypnos' domain, but he's not in complete control. This can make defeating Chronos both easier and harder because Chronos is NOT in control. In exchange for a fight where Chronos can't reverse time on you at the end when you defeat him, you could end up repeating specific phases of the same fight possibly all the way back to the beginning for the chance to really damage Chronos.
Hypnos' domain would be a gamble for the skilled and the lucky because there's a good chance it could devolve into a disorienting slugfest.
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highlander-732b · 3 months
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Here's a Raven!
It's Probably one of my fave light mechs, although I prefer using the Raven X variant, because it has two X-Pulse lasers and an MRM-20 with Apollo FCS. It also has a Bloodhound Active Probe and a Angel ECM Suite, which means it's pretty good at interrupting C3 Networks.
My favorite moment was using it to completely destroy a Celerity-XD through the side torso. I had twelves to hit with all the weapons because the Celerity had just run all the way across the map. I managed to miss with both X-Pulse lasers, but hit with the MRM-20, and got very lucky with the cluster rolls, perfectly killing the Celerity's side torso.
I still managed to lose that game though, because the WoB Timber Wolf and the WoB Perseus are one hell of a combo, and I didn't really have any mechs that could withstand a C3i 2v2 slugfest with both still left on the table.
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For the ask game, Endeavor gets hired as a teacher in UA to be closer to his son, please.
Shouto Todoroki walks into class on his first day of school, sees that his father is a teacher, and walks out. Unlike Izuku, Shouto has no particular attachment to U.A. as All Might's alma matter and would be happy to attend one of the perfectly good other hero schools less infested by his relatives. However Endeavor calls up every hero school in town and bribes/threatens them not to accept his son. Shouto next switches to apprenticeships, but Endeavor also prevents any heroes from accepting his son by refusing to grant permission. It has turned into a war of Todoroki stubbornness.
Shouto obtains an apprenticeship with the only hero who would take him: Knuckleduster. Who is a vigilante but Shouto didn't sweat the details. Knuckleduster enthusiastically tells Shouto that he doesn't need to use his fire to become a hero, in fact he doesn't need a quirk at all, he can just punch people. Shouto undergoes a rigorous training regime and becomes a buff monster.
Nezu left Shouto enrolled in the Sports Festival because he thought it would be funny. Shouto smashes through the first rounds without even using a quirk, to his father's fury. Shouto has an epic slugfest with Izuku. Izuku has some really complicated feelings about meeting a quirkless hero, doesn't have his mind in the fight, and loses. (Later Izuku will find out that Shouto actually has a beautiful quirk and be FURIOUS leading to a "your power is your own" confrontation but that's not important yet.)
More importantly, Shouto knocks Katsuki out with one punch and wins the Sports Festival.
Most importantly of all, this leads to Shouto being kidnapped by the League of Villains instead of Katsuki.
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lotrlorien · 2 months
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S8 GoT is much better than the horrible s2 hotd. How can anyone even like this stupid show? It's so bad.
Game of Thrones is a legendary and phenomenal show and nothing will ever come close to it, even though many think so.
Thank you for your message. Oh no got s8 was the worst ever. No one talks about GoT anymore because of it. Its not WHERE the characters ended up with but HOW. You can see how RUSHED the season were. There were supposed to be more seasons to tell the story and you can see that. The so hyped LONG night lasted only one night lol. I loved Game of Thrones so much and now I hate every GoT merch I have. I hate all the quotes even "Who here has better story than Bran the Broken". Bronn master of coin and he cant even read like. Ughh.
S2 of HOTD was a slugfest but it wasnt AS bad as GOT s8 which was supposed to be the great ending of one of the greatest shows ever. D&D really outdid themselves with the rushing. The first seasons were amazing it is true. But the ending was sooo bad.
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gaymer-hag-stan · 11 hours
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On the 23rd of September, twenty six years ago, "The King of Fighters '98: The Slugfest" was released for the NEO GEO (as "The King of Fighters '98: Dream Match Never Ends" in Japan.)
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"The King of Fighters '98: The Slugfest" is often praised for its refined gameplay mechanics and balanced character roster, featuring fighters from previous installments without a story mode. The game emphasizes fast-paced, team-based combat, allowing players to form teams of three characters. Known for its competitive depth, it remains one of the most popular entries in the series, often referred to as a "dream match" due to its focus on gameplay over story.
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carminekings · 5 months
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— ❛ why is it whenever we see each other, you’re covered in blood? ❜ @tragedyrich
joe has a strong hand. he throws a hard punch, swings with all his weight and he does it fast. and when he's at the top of his game, buzzing with adrenaline, one strike is all it takes to knock any bastard cold. even the hum, the ache along his knuckles will come up pleasant -- thrilling -- a generous reminder of his independent vigour. except the scrappy redhead had been a thrashing fighter. the collision was grimey, dragged to the floor where joe wrestled, elbowed his way against insistent fists and a sudden blooming rage. he could've been looking for a brawl -- could've been tailing joe expecting him to have more than a tenner in his pocket. irregardless of intention, it morphed into a bloody slugfest. he gets the upperhand by way of a catching knuckle, cracking the redhead hard against the jaw, and tossing him blurry-eyed. and when joe rises, scraped and bruising and spitting something dark and red -- he nicks forty from the half-conscious figure, and runs. his legs tire out by a largely empty park, and he collapses, draping himself across the seat of a bench. from a distance, he probably looks half-dead. joe stirs from the peace and quiet, eyes squinting up at the face briefly silhouetted by the sun. christ. "ya stalkin' me now?" his lips are crusted with dried blood, a split lip -- among other things.
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silveragelovechild · 5 months
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When I saw the first John Wick movie, I actually liked it. It was a revenge movie (he’s after the Russian goons that killed his beloved puppy). Sure, it was ultra violent but the fight scenes were stylish and I t introduced some novel concepts like the Continental.
I saw a couple of the sequels, but they were just rinse-and repeat with less style and more death and mayhem.
This year Hollywood offered us two contenders for a piece of the pie that John Wick baked. The first was Monkey Man, written and directed by Dev Patel. It too involved revenged (the cop that killed his mother) and an endless line of thugs for him to kill. The twist? He was aided by a transgender hijra community!
This week we got Boy Kills World starring Bill Skarsgård (famous as Pennywise the Dancing Clown in Stephen King’s It). He’s out for revenge too - the evil dictator who killed his mother and sister. The twist in this epic is that it’s a comedy. That is, if you find an endless line of thugs and innocent bystanders getting slaughtered is funny.
Skarsgård plays an unnamed Boy who survived a firing squad. He’s trained (and tortured) by a Shaman who wants him to kill the people that killed his mom & sister. The shaman is always blowing hallucinogenic smoke in the boy’s face. This made me wonder how much of the story we’re seeing is real.
BTW, the boy is also deaf and mute. As he grows older he forgets the sound of his own voice, so he imagine to be like the announcer of his childhood favorite video game. So throughout the movie we hear his thoughts voiced by H. Jon Benjamin of Bob’s Burgers and Archer fame.
Anyway, like John Wick and Monkey Man before him, the Boy kills Thugs (or the World as the title suggests)… lots and lots of thugs. There is a major set piece towards the end set in a theater with a winter theme… snow, igloos, and snowmen. I think it’s suppose to be funny, it not.
Oh, I forgot to mention… throughout the movie, in between killing thugs, the boy sees a hallucination of his young sister. These scenes are the best in the movie. Actress Quinn Copeland does a good job in an R Rated movie that she’s too young to see.
Neither Boy Kills World or Monkey Man are as clicker as John Wick or even John Wick sequels. Boy Kills World’s biggest problem is that it doesn’t known when to end. There’s a point when you think the story is over, yet it introduces another long and bloody slugfest. And when that’s over, there’s yet another bloody and long slugfest. Enough already!
Boy Kills World does answer a few Hollywood Mysteries:
It shows the reason why Famke Janssen will not play Jean Gray in the post MCU/X-men movies. (She’s starting to look like Katherine Helmond in the movie Brazil.)
It’s explains what happens when your post Downton Abbey career fails. (I’m talking to you Michelle Dockery).
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bethanythebogwitch · 1 year
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A JJBA thought experiment
How would the other big bads fare in a fight against part 3 DIO? I'm going to try to break down what we know about their abilities and see how things would shape up. Disclaimer: I'm not an expert in JoJology, so I may get some things wrong.
Part 1 Dio stands no chance. He has no way to counter the time stop and even with freezing powers, he can't harm The World. The only thing part 1 Dio has over part 3 DIO is a better ranged attack with his eye beams, but with no stand or hamon, he has no way to make an injury to DIO stick. All DIO has to do is stop time, chuck Dio into a sunbeam, and it's game over.
Ultimate Kars doesn't have a stand and therefore can't harm The World, but DIO doesn't have a way to land a lasting injury against Kars's regeneration and adaptation. Kars on the other hand, has access to hamon and can absorb a vampire with a touch and wins in endurance. DIO would be forced to use the time stops to retreat until either Kars gets lucky or DIO wears out, then a single touch ends the fight. Given that ultimate Kars is basically the most broken thing in the franchise, he probably has the best chance of any villain of winning.
Kira could use Killer Queen to blow DIO into dust, but that requires touching him, which is easier said than done as The World wins in a slugfest and DIO can use time stops to dodge and attack. The bubble bombs would be less useful against DIO than most enemies due to his vampire regeneration. Sending out Sheer Heart Attack would leave Kira a sitting duck for DIO to stop time, move in close, and win. When Bites The Dust comes into play things can get weird. We don't know if Kira could set any condition for BTD to activate or if it's just limited to someone revealing his identity. If the latter, it's useless. If Kira can customize the circumstances that trigger BTD, he could set it to trigger an instant before he dies, then let DIO kill him. Then when time loops, Kira just has to lay low until DIO explodes. That assuming BTD can activate during a time stop, of course. I think this scenario is the only one where Kira could win this fight.
DIO vs Diavolo is the fight that's hardest to call as I have no idea how their powers interact. Can Diavolo's future sight see events that happen during a time stop or would it skip past the time stop? What happens if The World activates during the time erased by King Crimson? Would DIO and Diavolo suddenly find themselves in stopped time or would the time erasure skip past the time stop? I simply don't know. I think Diavolo's best chance would be to use King Crimson to maneuver DIO into a sunbeam. If things come down to a fistfight, DIO's vampire regeneration would let him hold out longer and win by wearing Diavolo down.
Pucchi goes through 3 stands so I'll go over each of them. Whitesnake isn't a combat stand and therefore would fare poorly in a fight. Its best bet would be to sneak up to DIO and steal The World's disc, but this would be difficult due to DIO's enhanced senses and reflexes. Even without The World, DIO's vampire powers mean that if e managed to lay a hand on Pucchi, it's game over. An interesting possibility would be to steal DIO's memories of the sun being dangerous, then bait him into a sunbeam, but that still requires Whitesnake getting close to him.
C-Moon would probably fare worse because, being a close-range and non-autonomous stand, it loses the benefit of stealth and being able to act on its own and Pucchi can't hide to avoid becoming an easy target. Gravity manipulation would be a problem for DIO. Gravity does work during the timestop as people don't randomly start floating, so C-Moon could orient gravity toward the sun and stopping time wouldn't instantly get DIO out of that problem. In the final fight of part 3, DIO and Jotaro start inexplicably flying, and if DIO can do that again, C-Moon loses the benefit of gravity fuckery. I think this one fares the worst out of Pucchi's stands.
Made In Heaven is so absurdly fast that even with the time stops, DIO would have a hard time keeping up and would be incredibly vulnerable to hit-and-run tactics. With the benefit of accelerating time, it would not be hard for Pucchi to maneuver DIO into sunlight, especially if he can seriously would DIO to immobilize him. It would be a closer fight than with ultimate Kars, but Made IN Heaven has a real chance of beating DIO by nearly-neutralizing his greatest advantage.
Funny Valentine's ability to move between parallel universes gives him many advantages. He can jump to other universes to avoid damage and even survive his own death by taking over the body of an alternate version of himself. If he's not looking to kill DIO, he could trap him in another universe and just leave him there. If death is the goal, Funny could summon another DIO from a parallel universe and get the two to touch, destroying both. He should be careful picking which DIO to summon, lest he end up fighting two time-stopping vampires at once. Another tactic would be to summon another Jonathan and get them to touch, reducing DIO to a severed head. We know DO can survive in this sate, but his ability to move would be instantly removed, especially if The World is also reduced to a head, as with Polnareff and Silver Chariot losing the same limbs. In any case, DIO's vampire reflexes and the time stop would make any tricks by Funny very hard to pull off. This is really a fight Funny needs to open with a surprise attack and win with the first blow, otherwise he's in deep trouble. Once Love Train comes into play, the field is leveled. Since Love Train makes it effectively impossible to actively harm Funny, DIO's only hope is that it can't activate during the time stop. If Love Train trumps the time stop, there's nothing DIO can do and it becomes a battle of attrition until Funny gets lucky.
Tooru vs DIO is another fight that boils down to unknown elements of how their stands interact. Wonder Of U is up there with ultimate Kars in terms of sheer brokenness as anyone who so much as subconsciously thinks about going after Tooru or the stand instantly get his by an improbable accident. In addition, Wonder Of U can act on its own, essentially giving DIO two enemies instead of one, and Tooru is a lot more durable than most people as a rock human. The question is can Wonder Of U's calamities activate during a time stop and can the calamities be customized. If the answer to both of those is yes, DIO loses as he can instantly be forced into the sun even in a time stop. If it can't activate during a time stop or the accidents are the same for everyone (that is, random objects flying at DIO), DIO wins as he can just attack during the time stop.
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das-boog · 1 year
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Fun fact folks, we now how a cover for the first cyberrats expansion! You can find the playtest doc here, and the new expansion for Idlewild Games cybergross slugfest now includes:
- complex relationship mechanics! Rat marriage legalized!
- an ocean that hates you, full of new enemy types!
- new classes, mutators and weapons!
- downtime and expanded stealth mechanics!
- a submarine!
- HEISTS
Really excited for me and Alex to give you more tools for telling stories in the cyberrats corporate hellscape!
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