#cyberrats
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das-boog · 6 months ago
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The last of the Mutators for CR:BB- Robot! I’ve assumed that, like our world, the cyberrats dystopia never quite cracked true AI. They got closer than LLM’s though; pump enough drugs into a rat and expand its processing power mechanically and it’ll compute whatever you tell it to
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ale10ander · 2 years ago
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The MCU normalized the practice of announcing a sequel in the middle of the credits of your movie, and I wanted to bring the practice to the world of tabletop roleplaying games.
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So we did. We announced Rise of the Briny Bastards during the part of the book where we thank our kickstarter backers.
And now, the promised expansion is on its way. Coming to Kickstarter Q3/Q4 of 2023
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ninjacat64 · 8 months ago
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there are so many TTRPGs I want to try, but alas, I have no friends
Roleplaying seems like such a beautiful thing, but I'd never really had a chance. I can't connect with other people, I cant schedule, I can barely even go outside, and the very thought of using discord makes me sick.
Sometimes I read game manuals and imagine what is must be like.
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cyberpunk2077positivity · 2 years ago
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Shout out to @cyberrats! Really happy to see their creativity grow, and excited to see where they take their Marble Hornets crossover.
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corsairesix · 2 years ago
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Join me on Saturday on Cyberrats: Corpo-Rat Shills, a demo AP for the LUMEN game Cyberrats.
Depending on the mission, I'm either going to be playing a giant mutant demolition ratgirl or a femme fatale who is literally just a swarm of rats in a tight dress.
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jdnotjasondean · 2 years ago
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Pictures from the past week. Several session 0s + NOVA + Cyberrrats + SCP: A Crumbling Foundation.
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cartoonistcoop · 1 year ago
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Check out this kickstarter for Cyberrats!
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technomancergoat · 1 year ago
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I am so FLABBERGASTED at this response that I ought to throw the book at you with my cyberpunk aesthetic side blog. How dare you not know about Shadowrun and it's many furry friendly options! (but, uh. Bonus points for Ironclaw. They do have the alternative prohibition era setting called Urban Jungle that is more of the same as Ironclaw, but they further split up species and occupation skills and gifts with a third options of an archetype, making having a personality a trait. :D the sacrifice is the loss of magic, but for that gritty 1930s/40s vibes, it's fine.)
Shadowrun
I basically made it part of my personality at this point. As the lifestyle brand of D&D never really took root in strangling me into the 5e loving fanboy it expected of me, one hit of Shadowrun, and I basically IV drip this drek directly to the veins. Sure, the rules are as dense as a college level textbook with the editing level of a college dropout writer who kept failing this class, the lore and the setting is so fragging awesome that you can't help be excuse some of the jank that happens as the rules and the lore complements each other that I yet to find better rules that keeps the essence of the game.
How do furries for into this picture?
Have you SEEN the amount of options for furries!?
Man, if you want furries and cyberpunk, this is probably one of the best ways of doing it with no homebrew. My reddit post exemplifies this by listing of the examples, but as a snippet...
You can augment yourself into looking like your fursona
You can be hit with a drastic amount of magic (cough cough radiation stand in cough) to be changed into a new feature through their SURGE mechanics
You are literally a reverse werewolf (I.e. You are the animal who can transform into a metahuman). They are called Shifters
So yeah. There's plenty of options, and most of them only really need one additional book to make that happen. There IS another path this person can go, and it's from @ale10ander 's Cyberrats. This is quite literally rats in a cyberpunk (and mix of biopunk) setting. I really want to check it out when I can catch the time to gather a few friends to try this out. I'm sure @theresattrpgforthat might have some other notes I missed. Now excuse me while I look up Hard Wire Island and Magnum Bullet to see what these have to offer.
Do you know maybe of an rpg or at least an rpg setting that combines furries with cyberpunk? Something like the Magnum Bullets music video on youtube?
I don't know of anything that specific sadly, I was hoping the people behind Ironclaw (a fantasy RPG starring anthropomorphic animals that I keep hearing good things about) would've done one but the closest they have is a film noir RPG with furries which is... you know that's actually pretty close because there's a lot of overlap between noir and the most popular cyberpunk stories. But it definitely won't be up to task here.
My recommendation would be to simply use whatever cyberpunk RPG you feel is the coolest and then simply reflavor the characters to be anthro animals. I will never stop recommending Hard Wired Island, it's by far my favorite cyberpunk RPG.
Also hell yeah Magnum Bullets is such a bop and the music video is amazing.
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cyberrat · 24 days ago
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91st Batch Of Fics: 3rd Fill
Hanzo/Cassidy – Off Limits AU – violence; threats of violence; dominance displays; competency kink – Hanzo being unhinged is the hottest thing Cole has ever seen.
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Cole falls on his ass, undignified to the last, eyes wide and mouth hanging open again as he watches Hanzo attack like some kind of panther. He’s over the desk in a split second, seemingly without really even touching the shitty wood before his hands are on Clint’s throat and he topples him to the ground.
The old Alpha hits the ground with a resounding thud before he can even register what happened. Once understanding sets in, he can’t even sound the alarm because Hanzo is choking the everloving fuck out of him.
The younger Alpha is somehow managing to look both supremely sane and absolutely unhinged. His dark eyes are opened wide and that sharp little grin from seconds before has widened into a cheshire smile that has Cole’s whole body throbbing with unease.
He’s growling; a low, reverberating sound that seems to crawl up from the depths of Hell itself. Like Hanzo has tapped into some primal power that should have been kept locked up.
Cole watches as the young man shifts his grip a little, his thumbs moving to dig into the soft part on the underside of Clint’s chin, tilting his head back and forcing him to bare his throat to him.
“You might be the smartest of this bunch of ingrates, but don’t you try to compare yourself to me,” Hanzo finally says. His voice does not shake. Cole wonders vaguely how he manages to sound so perfectly put together; how he can speak so clearly with a mouth full of so, so many teeth that are gnashing as he moves his jaw. Waiting to rip Clint into a bloody mess. “You wanted to get noticed by the Shimada. And now you have been. You and your pathetic little pack are our new bitches. Lower, even. You are nothing but a new engine, feeding us guns and keeping your little, insignificant mouths shut while you do it – except for singing our praises and licking our feet whenever we feel like it.”
Something flashes in Hanzo’s gaze. He moves, getting up from the feral crouch on top of Clint and kicking him in the side to flip him around on his front. Cole stares, watching as blood blooms on the shirt right where Hanzo dug his foot in. Only now does he realizes that Hanzo is not wearing any shoes; those sharp metal toes having pushed into Clint’s side as if it were butter.
The older Alpha gurgles with pain, his face twisted. He can’t make a sound through his quickly bruising throat, but his hands are shooting down to his side, holding the wound Hanzo left behind.
The young Alpha’s foot comes down on the back of Clint’s neck and from how the old Alpha spasms, Cole is absolutely certain for a moment that he simply broke his neck saving them all the heartache; but he can see Clint’s eyes still slowly blinking and blood bubbling on his lips as he breathes carefully.
Hanzo watches him from above, his eyes heavy lidded and thoughtful. “I see now it has been silly of me to try and be civil with a bunch of animals,” he says in a low voice. “My father had been right, in the end. I always have been too lenient. Too gentle.” His upper lip twitches briefly. “This will change now.”
Cole glances at Clint’s face and how it gets a blue-ish purple tint as Hanzo digs his foot down just a little harder on his neck, then looks up into the young Alpha’s face.
He’s stopped smiling at least. His expression looks far away and dreamy; like he is barely aware of the old man struggling to breathe underneath the weight of his foot. “I think a lot of things will change. I have a mind to… uproot some traditions.”
His gaze drops to Cole who freezes in place, barely allowing himself to breathe as he stares up at him, heart stopping a beat, then beating fast and hard once more. He feels like an insect pinned beneath the younger Alpha’s heavy gaze; sitting on his naked ass like a fool, slowly bleeding onto the dusty wooden floor boards.
Hanzo looks away without acknowledging Cole – like he barely even saw him – and focuses on Clint again. He lifts his foot slowly from the old man’s neck. Clint takes in a harsh, gurgling breath. He rolls his eye to look up at Hanzo and his gaze is pure hatred.
Hanzo ignores it. He nudges the sharp steel toes of his foot against Clint’s lips.
“Lick,” he says in a low voice. He’s growling again. It’s reverberating from his chest and this time Cole can feel it rumbling through the fucking floor. He can’t help how his cock reacts to it. It’s a stupid fucking thing and has never listened to him; it’s just filling out, eager and submissive, intensely turned on by the sight of this young Alpha thoroughly dominating Clint.
The old bastard recoils as much as he can. He heaves himself over to lie on his side, still clutching the wound. “Fuck you, you upstart little freak,” Clint hisses, blood spraying from his lips and flecking the pristine chrome of Hanzo’s foot. “I will fucking kill you. But first I will mount you an’ dominate you so you know where the fuck your place was, you-”
He’s shut up by Hanzo crouching down. The younger Alpha moves with short, economic gestures; not a motion out of place as he squats next to him, his hands dangling between his knees. Cole can’t see Hanzo’s face like this, but he can see Clint’s between the other’s legs and how all the color leaves his face as he looks up at the other.
“I will kick your teeth in until you do as you are told. And once you have cleaned me within a satisfying margin, I will stomp on your head until there is nothing left of it other than a red, sticky paste.”
Cole sees him marginally curl his ramrod straight back to get a fraction closer to the older Alpha. “You have no room to negotiate. You will not leave this miserable little hut alive.”
He waits for a second longer, then slowly stands again, lifting his foot and nudging the sharp toes into Clint’s lax cheek, slicing the skin open.
“Lick. My. Foot.”
Cole wonders if Clint will give in. He does not think he’s ever seen him submit to anybody; though then again, he’s never seen him so thoroughly caught off guard. His jaw drops open a little as he watches the old Alpha briefly go through his options before his face twists into a mask of rage and he leans forward, actually extending his tongue just like he was told to.
Cole doesn’t think he’s ever seen anything more erotic in his life. His cock slowly fills out more, dragging against the inside of his furry thigh, leaving wet smears on the hairs there, then snuggling into the crease between his thigh and stomach; just lying there, slowly pulsing as he stares at the ramrod straight back of Hanzo, wondering just how fucked he is going to be once the other turns his attention to him.
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das-boog · 6 months ago
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“We need to lock the storm doors and evacuate.” “For the last time, HQ is perfectly safe.” “I just got back from the cafeteria. Every psychic in the room just spaced out and started humming ‘drunken sailor’ in a minor key at the same time.” “Oh fuck here’s the keys.”
The splash page to go with CYBERRATS new base-invasion missions, showing off some of the new Briny Bastard enemies!
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ale10ander · 1 year ago
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XCOM and the perils of adaptations
Many video games have been adapted into board games: Slay the Spire, XCOM, and This War of Mine are three of the most prominent. But there's a challenge to making a good adaptation.
The Faithful
This War of Mine is extremely faithful; it feels exactly like one playthrough of the game. While the video game is single-player, the board game plays up to six, a concession for the medium. Even with six players, the players take turns reading emotional prompts, and act as one. The best way to play the game is with as few people as possible, in an intimate setting.
The Vibes
Compare that to the XCOM board game. This isn't an attempt to port the video game to tabletop space (that's been done with games like Level 7: Omega Protocol, which is an N-Vs-1 combat game in the same vein as the board games DOOM (2016), Imperial Assault, or Descent). Invariably, these games end up with a lot of dice rolling and complex line-of-sight rules, things often labeled as hallmarks of the "Ameritrash" genre of board games.
No, the XCOM board game takes a different approach. Instead of adapting the gameplay, it emulates the FEEL of an XCOM game: not having enough resources, having a time crunch to make difficult decisions, and choosing whether its better to lose one country over another. In some respects, it's not a very faithful adaptation, as it's a completely different experience to the video game. In other respects, it succeeds at its goal, and gives an experience of the stress and genre of the modern XCOM games.
What about RPGs?
Tabletop roleplaying games (a la Dungeons and Dragons) are an a similarly weird bind to XCOM. Some people play them as romance simulators, while others play them as combat simulators. There are those who argue that the 4th edition of D&D is the best version, because it lays bare what the game is "really" about (beating up monsters and taking their stuff) and makes that core loop fun. Others argue that it's the worst edition, because it only has rules for combat and eschews the "roleplaying" part of roleplaying games.
So what would an XCOM adaptation look like? Just like with board games, there are multiple possible approaches you could take. You could flesh out the combat system and have a slow-moving, tense game of tactics, where the chance to roll is determined entirely by swingy dice, or you could let the combat take a back seat and focus on the resource management side of things.
My take, or The part of this post that's closest to being an ad
Two years ago, I released an RPG called Cyberrats. Mechanically, it was inspired most heavily by the modern XCOM games, as well as Shadowrun (an RPG famous for being incredibly "crunchy"). Here's how I chose to handle various aspects of the adaptation. In my mind, the six most important aspects of an XCOM adaptation are:
Combat
Basebuilding
Resource Management
Specializations
Lethality
and a campaign.
I want to be clear: my goal was not to adapt XCOM, but to create a tabletop experience that feels similar to XCOM, while being its own thing. Here's how I tackled these elements.
Combat
I wanted combat to be tactical, but quick and fun. Many RPGs with heavy combat systems end up spending hours in a single encounter. I didn't want that. I used a modified version of the LUMEN system, which means that players get a number (usually 1-3) of six-sided dice (d6), roll them, and keep the highest. A 5-6 is a full success, a 3-4 is a success with consequences, and a 1-2 is a failure with consequences.
Additionally, enemies are simple (having attacks and non-combat 'moves', like inflicting status effects or activating their allies) and drop loot when defeated. Range bands are abstract (close, near, far), and missions have objectives (hack this computer, defuse a bomb, capture the VIP, and so on).
Basebuilding
My favorite part of XCOM is investing in the base to unlock new powers and abilities. In the base game of Cyberrats, there are 17 total rooms that can be built. These rooms improve healing (the clinic), offer new psychic powers or weapons (Auguary, Detonatorium, Engineering Lab), improve player characters ("Operatives") (Gym, Training Grounds), or otherwise affect gameplay. Players can choose which builds are important to them, and build them as a team in whatever order they'd like.
Excavation
The base is a 4x4 grid of rooms. The first two rooms are clear, the next tow cost 1 to clear. The second row costs 2 each to clear, and so on. In addition to clearing a space, rooms cost money to build.
Campaign and Resource Management
As fun as the missions in XCOM are, it's not a game I would play indefinitely. I play to win, with a strong probability of losing. Similarly, I know a lot of RPGs are designed to be played indefinitely, as a forever campaign. With Cyberrats, I wanted a short campaign, one that can be beat in ~10 sessions.
And I did that by tying it into resource management. The premise of Cyberrats is simple: the world is being invaded by aliens. You are interns at a megacorp, and a rival megacorp has the situation under control. Unacceptable!.
You have to sabotage the rival megacorp, fend off the alien invasion, and make sure your boss gets all the credit.
Mechanically, it looks like this: there are two "Victory Meters". One for the Interlopers (the aliens), one for Valdivian, your rival Megacorp. If either of those Victory meters reaches 10, you lose. In the first case, the aliens win. In the second case, someone else fended them off.
Players are presented with 3 missions. They choose one to fail, one to settle with dice rolls, and one to play out. Failing a mission targeting a specific faction increases that faction's victory meter. Succeeding against a faction lowers it.
There's also a third faction, the military. They don't have a victory meter, but do have some of the best loot in the game, making them a lucrative target.
In order to win the campaign, players must win a mission against each faction 3 times, and then go on a special story mission to fight the big boss form each faction. The final story mission is blowing up the mothership and saving the day.
Specializations
In XCOM, you start as raw recruits. After your first mission, you are assigned a specialization based on actions you took. After that, as you gain experience, you choose between two powerful abilities corresponding to your specialization.
In Cyberrats, you start as interns. You have very little health, and only one power. After your first mission, if you live, you choose a Career. As you gain experience, you choose between 3 abilities for specializations of that career. The careers are Vector (hacker), Trenchy (weapons specialist), Mindjob (psychic), and Ratter (mutated freak).
Lethality
In Cyberrats, you create two Operatives to send on missions. Partially, this is so you can send one on the backup mission (resolved with dice rolls based on the prowess of the assigned Operatives), and partially this is because there's a good chance your Operatives will get Injured.
Hit points are small (even the brawniest Career only starts with 9), and nothing is guaranteed. But, it's very hard to die in Cyberrats: it just becomes increasingly expensive to recover.
Conclusion
There's no wrong way to adapt a game to a new medium. I once read an article about 6 different ways to adapt a book into a movie, and these thoughts have been stewing in my mind ever since. I made some choices in bringing an XCOM-like experience to table, but I can easily imagine several other, equally valid approaches. It's all about what you want to emulate, baby.
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mallratsys · 1 year ago
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Forgot we installed mods for Merrill waaah She's so cuteys
Mods; x/x
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arcturusgeneral · 2 years ago
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Cheezbot has liked only my first post. Not helping their case right now.
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corsairesix · 2 years ago
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Going live!
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corsairesix · 11 months ago
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@ale10ander
you can't spell QED without RAT DEMON
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jdnotjasondean · 2 years ago
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The past 24 hours have been a time. Picture one taken before Lancer. Picture two taken between Call of Cthulu and Cyberrats today. Picture three taken after Cyberrats. I'm gonna hop into bed in just a few minutes and just vibe with a book.
Lancer with The Lost Caravan: https://www.twitch.tv/lostcaravanrpg
Cyberrats with RPGsUncovered: https://www.twitch.tv/rpgsuncovered
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