I thought about this long and hard. I could have chosen characters that would have gotten me more clout, but no. I like drawing Q-Team and they really are the best analogs Zero Escape has for the three protagonists of Deltarune. I love giving Mira different hairstyles :)
Here's my Deltarune playlist!
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I meant to post these yesterday (between the anniversaries of ZTD's Japanese & NA/EU releases), but Eric was giving me trouble still. D-Team honestly has the least offensive designs, so I'll save them for another time. Under the cut is all my commentary on them, including more thought process stuff.
Carlos:
Square-ish design language
The concept art mentioned specifically his broad shoulders, so I tried to make them a little broader than I would on average, though I think I tend towards drawing my characters a little broad-shouldered naturally.
varsity jacket instead of button-down, emphasize "jock" attributes
Canon Carlos kind of looks like a surfer dude. I still wanted to make him look sporty, but in a different way.
kept axe on breast pocket
I think it was a good move for the team to change this one. I like the symbol.
kept burn scarring
I feel as though the burn scarring is less likely to be from his job and more likely to be from when he saved Maria, since he wouldn't have been wearing gear at that time. But I liked the idea, so I kept it.
Junpei:
giving him the emo mullet he deserves
I think with his general self-neglect the fact that his hair is shorter in ZTD than it is in 999 is wild.
I did keep his hair being a purple-black bc I like that :)
put a design on his shirt to make it less plain, so even if you do rob him of his leather jacket he doesn't look boring
Akane:
in the actual game her dress is really close to her skin tone so it blends in. it's still close but not as bad. and it being a turtleneck mitigates those issues mostly
she's wearing platform boots now
I also gave her the River Patented Loose Strand of Hair because I can't draw an Akane without it
both Junpei and Akane:
so I decided to put both of them on the same canvas and work on them in tandem because I like the light/dark contrast they have going on in ZTD as well as the detail that in 999 Akane is purple and Junpei is red & blue
if you look at Junpei the red & blue is still there, just darker and duller
Sean:
honestly I really like the components of his design individually but the desaturation of the colors makes him not interesting to look at past the helmet
the stripes on his shirt were originally blue I think but they're orange here so that the sneakers look less out of place
Eric:
was REALLY hard to work with
like, I have four different versions of this saved, that are all the same base but slightly different
I really liked the note on his concept art where the artist wanted to make his shoulders asymmetric, and wanted to take that asymmetry idea to the next level
I made him blue to contrast with Mira's red
I also wanted to keep the "just some guy" energy, so he is still a Guy In a Shirt, but executed differently and with more color
the orange is because his canon color scheme includes it
"any blond character can be improved by giving them dark roots" -a tumblr post
I don't think that's the exact wording tbh but like that's what I was thinking of
"water motif ;)" because he's really not over it
Mira:
honestly I didn't do much to her.
wanted to make her extra symmetric to contrast Eric's asymmetry but it wasn't working out super well
one of her thigh holsters is for a gun, the other is for a knife
I really despise the zippers on her heels in her concept art they just look bad. There's either a hidden buckle or they're just slip on
made all the metallic accents silver
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