#Schimming
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pressmost · 2 years ago
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Ardagger - Frühstücksnews - Mittwoch, 1.3.2023
Sehr geehrte Gemeindebürgerin! Sehr geehrter Gemeindebürger! Heute wird der “GELBE SACK” abgeholt! Zum nunmehr bereits dritten mal wird damit neben Plastik auch Metall und werden auch andere Verbundstoffe, die im gelben Sack seit Jahresbeginn gesammelt werden, abgeholt. Das neue System “Alles ins GELBE” hat natürlich am Beginn einige Umstellungen notwendig gemacht und auch erfordert, dass…
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70sscifiart · 1 year ago
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Sci-fi Dolphin Saturday is getting ready to leave Earth, with Schim Schimmel's "Passage to Home"
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schimgame · 1 year ago
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Letting the dogs out! 🐶
Finishing a level with a companion makes it that much better!
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moradadabeleza · 7 months ago
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Fleur Schim
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alexanderwales · 5 months ago
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I don't really understand the indie game trend of reducing and muting the color palette so much. It makes things much harder to parse from a visual standpoint. Very possible that my visual processing is just subpar, but some of these color choices just grate on me.
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I think this is just difficult to read, maybe even more difficult than going totally monochrome. It's also possible that I just don't like it on an aesthetic level, which might be on me. But it's everywhere!
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Why limit the colors like this? What's gained by it? Why do people like this?
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With SCHiM I at least get that it probably saves on some amount of work, and helps to make the shadows distinct for the purposes of gameplay. But I still find the muted quality of it a bit baffling.
I'm not a color guy, or a gamedev guy, or really terribly schooled in the visual arts, but I haven't been able to find any kind of analysis of why this is happening as much as it is, whether it's something in the code, in the mutual inspirations, or just the dominant mood of creation. I definitely think I'm seeing too much of it.
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doodlebalu · 8 months ago
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Fanart for an indie game called SCHiM which is hosting a fanart contest leading up to its release!
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thererisesaredstar · 4 months ago
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Breach for the Stars by Schim Schimmel
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febrilepenguin · 7 months ago
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This was the first year I played demos in the Steam Next Fest (I didnt even know it existed before), and I will be doing it again, cuz it was pretty fun. I played a lot of games, and I thought maybe I could talk about each of them a little, so that more people know about them, and also to keep a little record of my thoughts and feelings about them for myself.
I'll list them in the order I played them cuz why not.
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1. Mech Builder: I've never had any of those cool mech model kits that you have to cut out of the frames with pliers and then assemble yourself, but they've always looked really cool to me and I've always wanted to try assembling one. Well, this is that, but in video game form, and it was pretty fun! It was satisfying to snip the parts out of the frame and then snap them into place according to the manuals. There was also decals, coloring options and more. I just wish there was a way to pose the models a bit after they're done, or maybe see them from behind and the sides? Though I understand that it'd take a lot more work to make all the art for that and it might make it unfeasible but i think it'd be fun to play around with the models a bit after they're done. (Can you even pose the real mech model kits? I cant remember.)
Anyway, good game for relaxing and futzing around with cool mechs.
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2. WHAT THE CAR?: This one was just delightful. It's just such a joy to play, being this silly little car with legs going through increasingly ridiculous iterations of movement with their accompanied puns and jokes. I was smiling and laughing the whole time i was playing, even in the harder skull stages, and i tried and got all the gold crowns for all the levels. (Also I still have that "What the caaaar" jingle stuck in my head, and Im not even mad about it). Just about anywhere you looked was a wordplay joke, or a visual gag, and I love it for that, and can't wait for the release. I will also be getting the other games from the devs, Triband. I also checked their website and they seem like really cool people too. (There was also a secret puzzle hidden in the game, that I was too late to solve for the rewards, but i had fun doing it nonetheless)
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3. Mind Over Magnet: I've been a longtime fan of Gamemaker's Toolkit, and I've also been watching Mark's Developing series of devlogs, so I was hyped to actually play a demo of Mind Over Magnet, and it was cool to see how polished it had become. Cant wait for the full game!
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4. SCHiM: Adorable little game that emulates that feeling of childhood playfulness you had when you used to walk through the sidewalk only stepping on shadows or you'd "lose". Loved the art style and the environments for this, though it was a bit hard to tell where you were meant to go sometimes.
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5. Bo: Path of the Teal Lotus: I've been waiting for this game for a long time, since a game that combines hollow knight with japanese folklore is a must play for me. The movement felt really fun, and its focus on staying midair and air control was a cool feature of it, because you basically get a double jump every time you hit something mid-air, and can hover around and over enemies while you hit them. It's basically floor is lava the metroidvania. And when you get the dash it gets even better, cuz you can chain the dash with the blue midair jump, and the momentum from the dash will carry over, (which i think was intentional, cuz whenever you do it there's a small glint of light happening) Kinda like a celeste super dash. The demo made me look forward to it so much more.
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6. Tactical Breach Wizards: So, recently I've gotten into tactics games despite myself, (it's all Into the Breach's fault, maybe I'll talk about that too another time) and wow did I love this one! The gameplay was really fun and the abilities were varied, the concept and world were cool (imagine wizards as military strike teams, and a world where magic is pretty common so there are P.I. Storm Witches and Traffic Warlocks) but my favorite thing about this game was the characters and the dialogues and humor. My favorite bit was:
"You can't throw all of life's problems through windows, Jen."
"Maybe not, but we owe it to ourselves to try."
Look me in the eyes and tell me that's not hilarious.
It's like god dropped this game in front of me as soon as he heard I've gotten into tactics games.
So so excited for this one!
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7. Pipistrello and the Cursed Yoyo: really stylish game with fun mechanics and gameplay, a good light-hearted adventure for whenever I get tired of dark and grim stories and games. Also did not expect I'd be able to jump in this lol. Kinda reminds me of Mina the Hollower, another game Im excited for.
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8. Demonschool: first off, I gotta say i didnt finish this one, not because I didnt like it, but because I left the game and when i came back it wouldnt open from where I had already progressed, (it kept crashing when i clicked "continue") and I didnt wanna do it all over again, so I gave up. But! I really really liked it. Another cool tactics game, with a beautiful artstyle weird occult world and fun characters. And even though i havent played persona, I could tell that it was inspired by it, what with the school life sections and whatnot. Cant wait to be able to continue on with it when the full game comes out.
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9. Cato: i'd played the older demo before and liked it, so it was nice seeing the game had progressed further and gotten more polished. Pretty enjoyable puzzle game, if a bit simple. Also the cat liquiding through tubes never stops being funny.
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10. Metal Slug Tactics: I loved the old Metal Slug games as a kid, and we used to play them a lot with cousins at sleepovers, and I have fond memories of it. So im really excited for this game, with all the nostalgic characters and sounds, and now with a (again, someone must be stalking me) tactics coat of paint. The shield and cover mechanic and also the sync mechanic are pretty clever and fun to play around with. Im sure I'll enjoy this one a lot when it comes out.
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11. Tiny Glade: A relaxing and lovely little game that made me feel creative and like a kid playing in a fantasy sandbox. I've been waiting for this one impatiently ever since watching the trailer ages ago, and it's so wonderful. I didnt get to play around with it as much as I wanted to, but im definitely going to make a whole bunch of different little towns and castles when I get my hands on the full version. The camera mode was also so detailed and nice. Best I can describe this game is Vibe.
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12. One Btn Bosses: Clever idea, and cool minimalist artstyle, but it wasnt really for me
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13. Tavern Talk: This feels like being a bartender in a D&D world, and I enjoyed it a lot. The art is lovely, and the characters are all interesting (Fable's anxieties were too relatable, man.) (And Caer...Lin was so cool) (i cant wait to meet the whole cast who's on the posters) the mixing part was also pretty fun and Im sure it's gonna have more drinks and variety to it in the full game, all in all a nice and cozy fantasy visual novel type game for when I wanna chill.
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14. Caravan SandWitch: kinda solarpunk/hopeful sci-fi game, with a cool van. Seems like it's gonna be a wholesome cozy time. Roadtrips through gently postapocalyptic-looking places? Im not sure what the correct vibe is for this game, because I dont know a whole lot about the setting or the story, but it was pretty cool. Also watch the trailer, the french song is stuck in my head, it's so good.
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15. Mira and the Legend of the Djinns: Im gonna start this one with things I liked and then things i disliked about it. I love the art style, and I think the game as a whole looks gorgeous. I like that it's inspired by moroccan culture and how it infuses every aspect of it. I loved the instrument playing, even though there was only one song to learn in the demo and it didnt get a lot of time to shine. (I havent played ocarina of time, but im pretty sure I'll enjoy it for the same reason of it having the ocarina playing, among other reasons) i liked the pickaxe too, and how it allowed you to climb and mine.
Now for the dislikes. I did NOT like the combat. The fact that all of your momentum just dead stops when you swing your sword was pretty jarring to deal with, and it made those floaty eye pricks so annoying to deal with. Especially because of the way they space themselves and distance themselves from you so fast, and also the fact that there's no upwards slash (not in midair anyway, there's one you can buy that only works from the ground) which means you have to jump in very close and level with the enemy, so it doesnt have much time to fly away, during which time there's a high probability of it shooting you and making you fall, also if you're a little below it, the third attack which is very horizontal misses, so you have to do it again. The final boss of the demo was also pretty much a slog, due to the one-pattern attacks and the huge health pool. And you had to first break away the shield to be able to damage him, (and it would not register multiple attacks on it at once, if you hit the shield it became intangible until the boss changed position again) so it just became a repetition of: dodge through projectile, *ding* hit the shield. Dodge, ding. Dodge, ding. Dodge, ding. Dodge, ding. Dodge, ding. Shield broke. Stab stab stab stab stab. Dodge big attack, and start over. Rinse and repeat for like, seven more times. It became a chore almost. There was a general stiffness in the combat that made it hard to enjoy.
Also a minor nitpick about the UI is that it was a bit hard to tell how much mana it took to heal how much. If there was a small line or indication in the mana bar to show if you have enough for a heal, it would be really helpful in combat to know at a glance if you can heal in the moment or not.
All in all, this is not to say i disliked the game itself, I actually really liked it, and think it has a lot of potential, given a bit of fixes and improvements.
Anyway, these are some of my thoughts on all the demos I played during Steam Next Fest. I hope you'll check out some of the games in here and wishlist them to help out the games you like!
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randomtangle · 7 months ago
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NextFest Demos General Review
I'm gonna write what I think of the demos I played this NextFest. Each title is a link to the Steam Page, be sure to grab yourself a demo if NextFest isn't over (June 10-17, 2024). If not, some of them might still have public demos, and some of them might be out by the time you read this!
NextFest has ended but demos still remain! Check them out or wishlist them if they’re in pre-release.
500 Caliber Contractz
Mario 64 but you have a high-caliber sniper rifle. It's honestly more often a movement tool than a weapon, and the movement tech in this game is quite interesting. I haven't gotten it quite down yet. I’ll write more about it later.
Aero GPX
Reminds me of Kirby Air Ride.
Airborne Empire
This game is seriously addictive. I meant to give it 30 minutes (around the minimum time I’ve been giving there games), and it took 3 hours. The whole conceit of the game is that you are building an airborne city. All sorts of things matter, such as the tilt (you can’t just pile it all onto one side), the lift (you need to add fans, which need to be manned by citizens, to allow for enough lift to build more stuff), and propulsion (buildings will slow you down, so you can build propellers and stuff to help you move faster), as well as food and water and coal) to keep everything running) and various building resources which you gather by deploying workers to deposits on the land using a hangar. Light is also important to stop accidents at night… there’s all the little systems you need to manage. I really love it. Usually in city builders I get really stressed about strategic placement and how me not leaving space next to that big useless rock turns out to be a mistake when I advance in the tech tree and learn the rock is actually the most useful and I trapped it under an underpass. Airborne Empires can have the “I didn’t know how big this building is so I didn’t leave enough space here” problem (I really wish I could preview buildings before I had the resources to build them), but it’s mostly fine. The tilt and lighting systems lead to making a spread-out base. You recruit more citizens by hiring them from settlements below, but you’ll have to feed them all, and at least where I am in the game, you can only gather food and water, not generate it.it’s visually very cute, all the people are birds, and the talking sounds are birdcalls. It’s pretty chill most of the time, even the occasional pirate attack isn’t that bad, especially if you get defense towers, since you can repair pretty quickly. I could play the game for days on end, honestly. I love it.
Akimbot
A very fun 3D platformer, reminds me of Ratchet & Clank, Crash Bandicoot, Skylanders, etc. The whole game looks really nice and stylized. I played with the Acid Sprayer and found it to be very fun. The voice acting and dialogue were a smidge lacking at times (Exe feels compelled to go "Tch" every time Shipset talks, and Shipset cannot shut up, but it didn't annoy me.) Overall I'm excited to see how the full game turns out!
Aloft
I didn’t find Aloft interesting. It’s not that I don’t like survival games, per se, it’s that my patience with survival games is really low. (300 hours of DST has changed me.) They need to be really interesting for me to stick, because if not, I sink untold hours into them getting progressively more and more annoyed. Aloft is probably someone’s cup of tea, but it ain’t mine. Sorry.
Beyond These Stars
Coming Soon!
Dice & Fold
A very fun roguelike deckbuilder game that's more about rolling dice than drawing cards. Enemies have slots you must fill to defeat them. Some enemies require exact rolls (say, a 3), and some just have numbers that have to be reduced (say, a 5, and you could put a 2 and a 3 in it to complete the slot). And there's more like doubles slots, slots that only accept odd or even numbers, etc. Your hero has an ability that you can earn by filling in the required slot on your hero card, there's all sorts of items and companions that alter the game in little ways... it's really fun and I'd love to play more of it in the future!
Dimhaven Enigmas
I love the graphics, just to get that out of the way. Pixilated textures are to die for, I’m a huge sucker for PSX or DS/3DS-style textures. It’s an interesting puzzle game, it’s pretty intriguing, but dangit if I’m not bad at puzzles, lmao. It’s tough! It really makes you work for the answer, I like that, but I can’t really write review of a completed demo because of it. Try it out!
Dustborn
It seemed… interesting. The graphics look good, the fight mechanics seem to have a bit of meat, but are sorta unseasoned. (They don’t feel like they flow that easily into each other but that might just be a personal skill issue.) The humor and writing isn’t really my cup of tea, it feels sorta like they’re always talking, and the lines in combat seem to overlap sometimes but I’m sure that’s unintended. Idk if I personally will be buying the full game, I’d rather wait for a review of the full game to see if I wanna buy it, but I don’t hate it.
Gladio Mori
Gladio Mori explores an interesting concept of a physics-based medieval weapon fighting game that oftentimes feels a bit like TABS if you were in complete control of a unit. It's definitely interesting. Right now there's only 3 weapons and no move editor, but I feel like the simple existence of a move editor means that in the future, there's untold levels of complexity to be found in this game. Has multiplayer!
Goblin Cleanup
It’s fun. There’s not much to say about it, as it’s just a simpler Viscera Cleanup Detail, but it’s cute, honestly. There’s some interesting quirks and level progression things, such as being able to light slimes on fire to be semi-infinite, faster mops, and you can do a lot with traps and stuff. Sorta simple as-is, unless I just missed the really cool stuff. (I haven’t played all of the demo yet, only the first two levels.)
I Am Your Beast
This game is amazing. The presentation of cutscenes is phenomenal; I really love the big bold letters and colored background. It's simple but it does its job. The voice acting is great, too. And the gameplay is just amazing. The amount of speed and precision you can move and attack with is on point. I'd suggest everyone
Kaiserpunk
Coming Soon!
KILL KNIGHT
Kill Knight has some wicked graphics. They look like they’re crackling with an unchained energy, power so great it corrodes the world. The gameplay is tough, I can barely survive a few waves, but the combat is promisingly meaty. Sword kills fuel the heavy weapon, and enemy drops can fuel the bfg thing (forgot its name). I’m not used to twin-stick shooters so I don’t know how much is innovative and interesting and how much is in every twin-stick shooter, but I certainly found the game really interesting. Really tough, but really interesting.
MACHI KORO With Everyone
Only the offline tutorial as of now, which is kinda annoying since i can't even try to run an offline hotseat game. But, it teaches Machi Koro pretty well. I like Machi Koro I like this game. It is nothing more or less than being just Machi Koro.
Metal Slug Tactics
Coming Soon!
Once Human
Open-World Survival Horror MMO. I’m only into survival horror, really, and was playing alone (I’m not that into MMOs except with friends). The systems seem okay, the combat is about what you would expect with heavy and light attacks and simple chains… the character creator is pretty good. (And I love myself a good character creator.) Not my cup of tea.
One Btn Bosses
It’s a bullet hell but you only need one button. Your “ship” moves on a ring outside the boss, and you use the button to change directions. The faster you’re moving (you gain more speed the longer you travel in a given direction), the faster you shoot. That’s about it for the systems (that I could see, at least. I haven’t beat it.) it’s fun, I’d recommend it to anyone. After all, you only need to press one button!
SCHiM
A very cute puzzle game where you play as the shadow of this one guy. You jump from shadow to shadow to navigate the levels. The art is beautiful accented neutrals, the music and sound design is really cute and musical, reminiscent of Untitled Goose Game. It’s really cute!
Screw Drivers
It’s Lego Technic as a racing game. To be completely honest, it just didn’t click well with me. The building aspect of it felt like every Lego Technic I’ve ever built, plus actual engineering. You need to connect the engine to the axel to the drive wheels, and set those to steerable… I know that’s simple, but it’s a bit too complicated for me to play that much. I’m a simple woman. Seemed fun to drive the cars, tho.
SWORN
It’s Hades but with Arthurian Legend. I don’t really know what more to say. It controls like Hades (well, I played Hades on the Switch, so maybe keybinds are different than I expect) it’s got similar systems of boons, in-level currency and cumulative secondary currencies, et cetera, et cetera. This isn’t a slight against it, I really like it! I can’t really speak for its writing since I can’t find much and I’m sure not all of it is in as of yet, but what I could find in-game was interesting. I don’t quite understand the world and how the Holy Grail and pagan deities and King Arthur all feed into why these monsters are about, but I’m assuming that’s elaborated on as you go through. I’d be willing to get the full game.
Tactical Breach Wizards
I adore this game. The graphics are really cute, the combat puzzles are really interesting and fun (I like this genre of games, I’m totally blanking on the name tho) and the writing… oh the writing. The writing is so good. The jokes are right up my alley, the story is really interesting, the world is the right amount of absurd that the characters can be deadpan about always having newt bones on their person that you can tell that it’s just as much of a half-joke in-universe as you’d expect. It’s really fun and I’m hoping to play the full game upon release.
Tavern Talk
I loved this game. The sound design is so peaceful and soothing, the writing I really like, there’s a lot of good jokes and just tender moments. I love Fable, the main other character in the game. They’re an anxious ranger who wants to get out into the world and go on adventures, they’re so cute. The other character, Caerlin, is nice too. The art is beautiful, I’m really invested in it now! I need to get the full game!
Tiny Glade
Cute game where you can do a bit of finely-controlled procedural generation of a little landscape, and take photos of it. I played game last NextFest called Dystopika that was like this but with a cyberpunk city. Tiny Glade is cute, simple, and allows you to make little houses and landscapes. It’s cute, I’m sure people will like it, but it just ain’t my genre.
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fancypantsrecords · 1 month ago
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Various Artists - Queens Of Indie Player (Indie Arena Booth 2024) | Black Screen Records | 2024 | Pink Translucent
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topknotstrunk · 2 years ago
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Sea Life by Schim Schimmel.
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blueeyedrat · 7 months ago
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Steam Next Fest, summer 2024. At this point "hey look at some video games I think are neat" is the one thing I'm still writing about consistently. Maybe I should branch out a little more. A matter for another time.
With the summer event lining up with a whole bunch of game announcements and showcases and whatnot, I cast a wider net and landed some pretty solid catches. Some that were already on my wishlist, some that caught my eye during the week of showcases, some I found while browsing the Steam listings. Additional thoughts under the cut.
From the moment it was announced it seemed like Arranger was a game that existed for me specifically, and trying the demo has done nothing to dissuade me from that notion. Likewise, LOK has held my interest for a while, and I'm looking forward to falling down its abstract word puzzle rabbit hole. Other puzzle games like Townframe, Pup Champs, and SCHiM met my expectations, but I'd like to see if there's more to them than what was presented in their respective demos.
On the subject of expectations, Tiny Glade is pretty much exactly as advertised as a cute little building tool, though the demo is somewhat limited in what options you have available. Tiny Bookshop was a bit of a curveball; the core loop of the game involved minimal input and waiting for a day's work to play out, but everything built around that loop had way more depth than anticipated.
Of everything I tried out, Wander Stars was the most stylish of the lot. An episodic turn-based RPG, where your arsenal is a dictionary of words to assemble into flashy maneuvers. It's a pretty unique spin, and the "pilot episode" in the demo does a good job showcasing both the gameplay and narrative. I had an eye on this game before, and it may be moving up the list quickly.
Beyond These Stars and Airborne Empire are both sequels to city builders I've previously played and enjoyed, and both launched demos for this event… very early, kinda buggy demos, so I wasn't really able to dig into them much. I didn't really need the concept proven to me, though, and they both seem like the final product will have all of the things I liked about their predecessors, so I'm happy for now.
Undusted seems like it could be a pleasant game about cleaning and fiddling around with handheld objects, a slimmed down variant of Powerwash Simulator, but in practice it's a bit finicky and not particularly rewarding, so it fell a little flat. Simple Trains just ended up feeling like a less interesting version of Mini Metro.
For more positive comparisons, Lost and Found Co. seems like it doesn't stray far from the mold of hidden object games, but has some very charming presentation that made it worth the time. Constance wears its Hollow Knight inspiration on its sleeve, and it looks like it could be a pretty solid 2D 'vania in its own right.
On Your Tail presents an interesting mashup of genres. A sandbox game set in a sunny Italian village with sites to explore, activities to partake in, and a colorful cast of characters to meet… paired with a detective story about pursuing a master thief and solving a myriad of mysteries along the way. Both sides of the game have potential (solving a mystery through a board-game-esque abstraction of cards and game pieces was particularly charming), though I wish the demo had more of it to show off. We'll have to wait and see.
Neongarten and Technotopia each caught my attention for similar reasons, being minimalist builder puzzles centered around balancing various building types and keeping pace with ever-growing resource costs. They diverge in subtle ways, from artstyle (though both are striking, Neongarten is simplistic cyberpunk while Technotopia leans more heavily into art deco) to gameplay direction (Neongarten stacks buildings upwards in a confined space, while Technotopia sticks to two dimensions and expands outwards), but my thoughts on both are more or less the same. They're a bit restrictive at times and there's a lot to keep track of, but overall they're both enjoyable. I bet someone could put together some absurd combos and ridiculous high scores in either game… though I'm unsure if I'm that someone. Still, they both have their charms and might end up as hidden gems in an ever-growing genre.
And of all the games that weren't already on my radar until last week, I think Caravan Sand Witch was the most pleasant surprise. It reminds me of Sable in all the best ways — a world of sprawling deserts and forgotten machinery that's as pleasing to look at as it is to traverse. Even in the demo, it felt good to get around both on foot and by vehicle, and that's without all of the fancy tools you'll unlock as the game progresses. This is one I'll be keeping an eye on.
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70sscifiart · 1 year ago
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Schim Schimmel, “The Ambassadors”
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schimgame · 1 year ago
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Red light, green light 🚦
Added a traffic system to our game, pedestrians react to the green/red light.
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shadowmegamanzx · 5 months ago
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youtube
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godaisoren · 5 months ago
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youtube
Dibujo más opinión de SCHiM.
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