#Roll for wisdom save; OOC
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pcrplevenom · 2 months ago
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Savanahclaw Snake
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I wanted to re-draw an old art piece I made last year, and honestly I think I improved after practicing for a while? I'm not sure, but I like the result! She's a first year in the Savanahclaw Dorm and attending Night Raven College in this verse!
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Bonus: Old art comparison beside the new one!
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pcrplevenom · 1 month ago
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That's so sweet! Anon, thank you so much! 💚 I'm pretty chill, to be rather honest!
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💗💗💗 for @pcrplevenom ! They have such a cute oc muse and they seem really fun to rp with !
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velvetwarfare · 7 months ago
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reminder that curse of strahd betty (who goes by bethanne/beth in this one) is a literal muscle mommy w 24 strength and is a nosferatu beast zealot barbarian crossed w oathbreaker
and her love interest is of fucking course our female strahd — cassandra
because two extremely territorial and possessive vampire beasts of rage filled women is completely ideal
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yourplayersaidwhat · 1 year ago
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The party’s very “Southern” Bard: “Sticks and stones might break my bones, but my words carve wounds that will NEVER heal! Roll me a Wisdom save, sugar.”
Rest of the party OOC: “jesus CHRIST Bard… was that a Vicious Mockery or an execution?”
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soraavalon · 2 years ago
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DM: After a few more days you guys are well into Autumn and on the horizon you begin to see the shape of a castle, or rather less a castle and more like a huge henge or coliseum, you know like a round open top structure rather than a fortress. As soon as Rymer sees it, he points it out as where you guys are going. Looks to be another days travel.
Mistletoe: So, this is where you grew up?
Rymer: Not exactly.
Mistletoe: Mistletoe just kind of tilts his head waiting expectantly.
DM: He keeps walking.
Mistletoe: Okay then where did you grow up? Was it an exchange sort of thing you were the ward of a powerful fey spirit to learn some things that sort of deal?
DM: You just see him take a deep breath.
Ethan: [in chat] EXCHANGE PROGRAM WITH THE FEYWILD??
DM: Make a, god, I feel like, I don't know what an annoyance check would be if it's intimidation or persuasion.
Mistletoe: Well, oh that does matter for me I guess.
DM: Whichever one you want to use. Yeah I don't know what an annoyance check would be.
Nathaniel (OOC): [in chat] yeah?
DM: Unless I make Rymer make a fucking will save.
Mistletoe: I'll go with persuasion.
DM: Okay and then I'll use that, see if he can beat that.
Mistletoe: He can probably beat this.
DM: We'll see.
Hunt (OOC): We'll see.
Nathaniel (OOC): [in chat] that's what happened with Mistletoe. He's gone to train to be a hunter with the Lord of the Hunt
DM: Yeah, we'll fucking see. He's got a +1 to his Wisdom so let's *rolls* Nope, that's a 9. Christ on a cracker Rymer, come on man.
Hunt (OOC): That poor man.
Ethan: [in chat] and the fey just left a child?
Rymer: No, what happened is that there was a deal made with a witch on the Material Plane and the Owl King and she decided she wanted me back at the end of it, so I went back.
Nathaniel (OOC): [in chat] ??
Ethan: [in chat] 'here, child. thanks for you child'
Nathaniel (OOC): [in chat] no?
Mistletoe: Oh.
Marigold: Owl King?
Rymer: Yes. The King of the Twilight Court.
Tark (OOC): [in chat] like it dont happen all the time
Marigold: Owl King. Was she a nice witch?
Rymer: I think she tried to be. He gave her power in exchange for her firstborn child and then she decided she'd rather have the son that she carried than the magic that he granted her, so she asked for the deal revoked.
Mistletoe: Huh, didn't know you could do that.
Rymer: Neither did I.
Mistletoe: So what's it like having a mom?
Rymer: Do you not have one?
Mistletoe: I mean, I don't know her.
Rymer: It's... fine. I mean...
DM: He looks like he's not sure how to proceed with what he wants to say.
Mistletoe: Mistletoe's just looking at him with this wide-eyed curious look.
Rymer: I think it would've been easier for her if I was more inclined to be on the Material Plane, but I was not.
Mistletoe: Hmm.
Rymer: I miss the mother I had here.
Mistletoe: Well good thing we're visiting then.
Rymer: Yes, it's been a long time.
Mistletoe: And Mistletoe is gonna sling his arm over Rymer's shoulder again.
DM: He kind of flinches but doesn't push you off.
Mistletoe: Isn't these good talks we're having?
DM: Just a hard glare.
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pcrplevenom · 1 year ago
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ASDFG MY HEART- It's so cute!! I love it! 💙💙💙
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Ship I have going on with @pcrplevenom. A clown and a snake.
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loudvig · 2 years ago
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Just a drabble. I tried to write the full story but it was soo long my lazy ass gave up halfway.
Anyway, I cannot stop imagining these scenes courtesy of the 3.2 Fabulous Fungi Frenzy event.
Warning: spoiler-ish, Alhaitham x traveler/reader
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An Attempt at Jealousy
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Alhaitham, for some reason, found himself at Port Ormos where he just so happens to bump into the traveler and Paimon.
The duo were registering for the beast tamer tournament headed by a very suspicious sponsor and an untrustworthy scholar.
Alhaitham warned them himself of this Kautilya's less than stellar reputation but he should've known the mora-loving Paimon would be tempted of the price money and drag the traveler to do her bidding.
The traveler truly loved indulging Paimon, Alhaitham thought as the traveler shot him a helpless glance.
Well, he better stick around to save the traveler from Paimon's shenanigans.
Of course, when asked why he was still there, Alhaitham smoothly informed them of his interest with the Wisdom Orb, since he had read once of a failed experiment that suspiciously enough had the same mechanism as this Wisdom Orb.
Should he think the traveler naive for accepting his reasoning without further questions? Hmm, perhaps they already had an inkling but let him be. They are, as Alhaitham observed, quite open-minded.
This personality was most probably the factor why the traveler remained in other nation's good graces, evidenced by the people who come from far and wide to observe the tournament greeting the traveler with such joy. Most notable was the Chief Editor from Inazuma, a Guuji Yae who talked with such familiarity with the traveler.
"And my, oh, my, I did not know you have another companion aside from Paimon, little one. Care to introduce us?"
"Ah, yes, this is Alhaitham, Grand Scribe of the Akademiya. Alhaitham, Guuji Yae, priestess of the Narukami Shrine."
"Oho, when did you become so formal, little one? Had your adventure in Sumeru erased our relationship? We are great friends aren't we?"
The traveler raised a brow at the sudden show of intimacy. Yae Miko curled her lips and siddled close to the traveler.
"Did you forget the times we shared at Inazuma?"
Alhaitham watched the exchange with eagle eyes. His input was not needed but it did not mean he was not allowed to observe.
He was calculating how far the fox would continue her little act.
"I don't understand what you're talking about."
"Oh shush, what a bore you are." Yae Miko rolled her eyes and then whispered, "is this because your lover is here?"
"Wha?" The traveler could not control the blush that bloomed in their face.
Yae Miko put a hand on her lips as her eyes squinted in delight. "Well, then, it seems my vacation was more exciting than I thought. See you later, little one."
She turned her back with a low chuckle. "And right, before I forget, the Yashiro Commissioner sends his regards. He is looking forward to your next visit. He sorely missed you, after all."
The traveler rubbed their temples. For some inexplicable reason, they felt Yae Miko's presence was more trouble than this tournament.
"Sorry about that, Miko can be weird at times."
"No need to apologize. I understand."
The traveler furrowed their brows. "Huh? Understand what?"
Alhaitham did not deign to reply. "We need to rest. Our investigation will start tomorrow."
"Um, Alhaitham?"
Yes. Alhaitham completely understood the logic of people who met and was accepted by the traveler.
The need to possess and have them all to themselves.
Really. No-brainer at all.
Since he too, Alhaitham discovered, was not immune to this desire.
Why else would he stay at Port Ormos, if not to win over the traveler to his side?
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That almost rolled into yandere territory lol and kindaa ooc, the end wasn't my best but alas at least I got this drabble outta my head
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beingatoaster · 3 years ago
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Isgrac, in-character: why aren’t we just crossing on the rocks, I bet Cael and Nick and Finn could do it all right and set up a rope for the rest of us, if we don’t want to pay the troll it seems better than getting into another fight, I’m just going to-
me, OOC: *rolls a Wisdom save and gets a 6* I’m going to cause problems on purpose :D
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thetradeway · 3 years ago
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Session 51 Sep 18 2021: “No! Get out of my orifices!”
Right - where were we? Oh yes, we fought some piranha and found some chests and some Duergar statues. We fill Mina in on what she missed; she offers to craft Gideon a new finger.
“No… No, I don’t want your goblin crafts on my body!”
Then there’s some waffle about covid deniers. (Ed believes covid is real; Gideon does not.)
Who wants control of the urine-drenched sorcerer? Sophie, OOC: “You make it sound so appealing.”
She agrees to take Ahleqs, if Matthew will help her out.
Now, when I put a message on the group chat earlier to ask if we were starting at the usual time tonight, our illustrious DM messaged back to say ‘Yep yep yep thumbs up emoji smiley face emoji’ which was far too enthusiastic. We are all now very wary. Ardvack slams a potion before we get started.
Right, where were we going? There is still a strange magical island with a wall around it to explore. There is a boat that leads to it; Gideon advances to Investigate. It looks old but in good shape and water-tight. There are oars. He thinks three will fit in it; he volunteers as do Tarragon and Melaina. Gideon, sternly: “No pilfering, rogue.”
Tarragon rows us across. Do the others want her to go back and pick them up? Apparently not.
Gideon investigates the magical barrier, which is blocking the door, but rolls a nat 1. We make Perception checks - the giant statue of the dwarves god of crafts has an offering bowl at his feet, with something written in Dwarvish. Gideon would read it, but Ed’s buggered off.
“You cannot enter this room.”
Tarragon decides to take this as a challenge. She takes out a gold piece and puts it in the offering bowl; nothing happens so she takes it back out. Gideon covers the ‘not’ part of the carving so it reads 'you can enter this room', but that doesn’t seem to help either.
Tarragon looks at the magical wall. It’s blue, and looks a similar colour to the brazier in the other room. Could we light a torch from the brazier and try waving that at the wall? Maybe. In the meantime Gideon puts some food in the bowl; nothing doing.
Ardvack, shouting across the water: “Have you tried blood?”
Gideon squeezes some blood from his severed finger stump - still nothing. Tarragon rows the boat back to get Kessler, who has hopefully been lighting one of her torches. She has not been able to light her torch from the brazier, however; it won't catch.
Is the bowl loose? Could we pick it up? No, it’s attached to the floor. Could Kessler pick up the brazier? It won’t move either. Time for stupid ideas.
“Hey Carl,” shouts Kessler pointing at the brazier, “put your hand in that.” Carl does not. Kessler gets just such a doggy look from Ardvack; she laughingly tells him she can’t tell because he has no face. Instead he leans down and says snottily, “Carl is precious.” He investigates the brazier. Can he feel warmth coming off it? Nat 20.
There is no heat coming off it. It does create light, but there is no noise. It is not consuming anything physical. He doesn’t think it’s evil or necessarily good; it’s just a spiritual fire. Ahleqs does an Arcana check. It’s some kind of divine magic; he is fairly certain it could be extinguished with a high enough levelled Dispel Magic spell.
Ardvack puts his hand in the brazier; it doesn’t burn him. He puts his whole head in. He’s a bit light-blinded afterward for a minute or so, but is otherwise unharmed.
Tarragon has Dispel Magic, but doesn’t have it prepared. What about Ahleqs? He doesn’t have the spell at all.
Gideon wants to rest his battle-axe on the offering bowl; he does that, but nothing happens. He rescinds the axe. Perhaps crafts, considering the nature of the god? Perhaps something he’s made?
Ahleqs has Ardvack’s leather face mask at the moment; since that was made by Kessler, perhaps we could try that.
Melaina is Investigating the door behind the wall of force. She can see beyond it to a ruined dock. If she puts her hands out to the wall of force, she can feel it though it doesn’t harm her. Would putting the brazier out remove the wall? She rolls a low Insight check and doesn’t know. Gideon rolls a low Religion check as well; he doesn’t know either.
“Alright Goblin, you’re up. Do your thing,” says Gideon. She puts Ardvack's mask in the bowl, but still nothing happens.
DM offers a clue if we roll good on Insight; Ardvack, Melaina and Gideon all do. They think the inscription refers to the desired offering. Gideon wants to put something in the bowl that would not fit in the door.
What about a fish? They breathe air, and so could not pass anywhere above the water. Tarragon steps into the bowl and Wild Shapes into a fish; still nothing happens. She changes back. Is this one of those children’s riddles that we should have definitely got by now? Joe says we will absolutely kick ourselves when we get it.
Ardvack picks a handful of mushrooms - and that bloody well works. You cannot enter this ‘room. Goddammit. Joe removes the wall. If Ardvack had a face, he’d be looking smug.
We go through. Goblin shield goes first. She sees something horrible - it is currently standing motionless. It looks like a huge dwarf in heavy armour, but made of stone, and there is a faint red glow emanating from its chest. There is an open chest next to it full of shiny shinies; Kessler points them out to Melaina, possibly in hopes that she will go first. Melaina, sadly for Kessler, does not fall for this trick.
Ardvack ventures too close and it spots him - initiative time. (Ed has disappeared again. While we wait, we discuss Matthew’s zombie campaign. We will all be level 2 when we return, which gives us an ability called Zombie Grab. Matthew and Sophie order pizza.)
Tarragon Potions and readies a Thorn Whip (which always reminds Sophie of a Walnut Whip. Not the Ann Summers sort of whip, Joe asks? No, but interesting that his mind went there.) Melaina hides and shoots - 24 hits, for 22 damage. Her bow is magical, correct? Yes. Good. Okay. Bits of rock fall off the golem. Hooray!
Does she want to move, say, to run away? (Oh shit.) She moves back so everyone else can get in.
Kessler takes aim with her crossbow. 24 hits for 7 damage, and her weapon is magical as well. She reloads and shoots again for 7 more damage while Matthew and Sophie decide what Ahleqs is going to do.
They decide that he will cast Shatter on the golem. Ba-boom! It has to make a Constitution save - at Disadvantage. “Because you’re made of stone. Like an idiot.” But it gets Advantage on saves versus magic, so that’s just a straight roll. 13. “Ha! You lose!” It takes 19 Thunder damage. Ahleqs cheers, then hides behind Tarragon.
It rushes at us - Tarragon looses her Thorn Whip but misses.
Carl uses his big stick that Tarragon gave him, but misses, almost hitting everyone else around him. He was excited. He doesn’t move, but holds the line.
Gideon is up. “Ed stop eating sausages!”
“… How did you know what I was doing.”
He Acid Splashes it. The Golem fails the save, even with Advantage, and takes 9 Acid Damage.
Like the hero he has proved himself to be, Ardvack does a cautious tactical repositioning to get away from the golem, does Shksdjlsdglsghjkhhbllhh, and then casts Eldritch Blast. It hits, and more stone crumbles off the golem.
Tarragon does Greater Shlgljksdkgjfhl;jjjhh, just to flex on Ardvack, and hits it for 11 Bludgeoning. She bares her teeth at the golem.
Melaina falls back a little, and shoots again. Matthew and Sophie suddenly seem unable to hear the rest of us, so there is a short recess while we sort that out. Their wifi has died. I decide, in my infinite wisdom, to restart my computer; of course, it decides to install something without even asking and so I am still waiting for it long after Matthew and Sophie return. I miss a bunch of stuff; some people do some damage, and the golem does a thing where it forces a Wisdom save - those that fail have their speed halved, and can do an action OR a bonus action on their turn, but not both. Joe makes an attack for me, which hits. Tarragon is pleased. And then I’m back!
The golem is looking ropey. Its light is still glowing, but bits are falling off it. It turns on Carl, even though Kessler has imposed Disadvantage on it if it attacks anyone but her. 14 still hits, as does 29, and he takes THIRTY NINE damage. Carl is now on zero, having had exactly 39 HP previously.
Matthew, sounding worried: “This changes things.”
Carl makes a real death save - and fails. "No! Carl!"
Gideon's turn - and Ed has snuck off again. Or fallen asleep. We skip him for now and move on to Ardvack. “I’ll save you Carl!” Then, to himself as he runs, “Not my precious Carl…” He casts Life Transference. (A lovely, sacred, holy Cleric spell.) He saves Carl, but instantly regrets walking closer to the golem.
Tarragon batters it for 16 damage - the light begins to flicker and sputter in its chest. Does she want to move? “Nope!” She could bonus action dive in the water with the Quippers if she wanted? “… No thank you.”
Melaina does a Scorching Ray - one of the three hits for 7 fire damage total. It’s looking ‘exceedingly ropey’ but is still up.
Kessler gets the how-de-do-dis with her Thunder Gauntlets - she runs up it and yells “Red means stop!” and punches it in the chest. It falls to the ground in a big pile of rubble. We solved Joe’s Golem puzzle!
Matthew, immediately: “Loot its corpse!”
Kessler is holding the gem from its chest; it is no longer glowing. Ardvack sets about the treasure chest. It is open, and there is gold inside. He clicks on the loot chest, and adds 100gp to the 3000cp he finds. (428 cp, and 14gp each.)
Kessler: “Anyone got a Transmute spell?” (That's a lot of coins.)
Ardvack shares out the treasure as equally as possible. Kessler finds herself overburdened. Melaina slyly: “I could carry your treasure for you.”
Kessler: “No thank you.”
Where to next? There was a rope bridge in the room with the brazier that led to an island with a dead giant spider on it; Joe zips us all there for expediency.
Melaina crosses the bridge to approach the ‘very very dead’ spider; it looks like its moving around. Not the legs, but as if there’s something moving under the skin…
A swarm of maggots burst out of the spider, taking her by surprise. They swarm up her legs and over her flesh.
Melaina, equally horrified and furious: “No! Get out of my orifices!”
(This is why Joe was so pleased earlier isn’t it.)
She now has two rot grubs burrowing under her skin. We’ve all heard of these, the subject of adventurer’s tales swapped in taverns. Melaina knows she has to burn them while they’re still just under her skin, or they will burrow to her heart and kill her.
Well shit.
We roll initiative…
Ardvack fails at Eldritch Blast, and the grubs become resistant to that type of damage (Force I think?) for 1d4 rounds. (4. Fuck.)
Ahleqs does a Burning Hands at them. They fail the save and take 6 fire damage. Several screech, and curl up and burn.
Melaina wants to cast Scorching Ray on herself - she can do that. She takes two fire damage, and the grubs die. She can spend the rest of her action to squeeze them back out of the holes they burrowed in through. Delightful.
Tarragon moves to the side and Thunderwaves the swarm - they fail the save and are pushed off the bridge into the water to be eaten by the Quippers. Yay! Everyone wins! We move forward, Melaina at the head.
DM suddenly: “Stop there, Melaina!”
Us immediately: “Oh no!”
She finds a door with a shape carved in it - the gem that Kessler took from the golem looks like it would fit in there. That is not relevant right now, however, as she has charged forward and tripped a trip wire. She fails her Dex save and a giant ballista bolt sticks her for 14 damage. Could have been a lot worse. She decides she’s not doing anything else, even when tempted with a treasure chest; she goes to sit in a corner and sulk.
The treasure chest is on a different island, reachable only via a broken bridge. Kessler suggests throwing the dead spider into the water to distract the Quippers while we jump across.
Do we want to take a short rest first? Yes. Tarragon makes up some Relaxing Bark, allowing everyone to regain a couple of Hit Dice which we roll, and take potions. Ardvack casts Life Transference on Carl again.
We are about to move on when the DM has us all roll a d20. Uh oh. Anyone who got ten or more can get five more HP back, as we burned incense in a temple. Yay!
Matthew, grumbling: “Oh as soon as we get a long rest, you can bet I’m going to be re-summoning Admiral Pancakes…”
Do we want to jump the bridge after the treasure? Is it worth it? Melaina wants to; the rest of us are dubious. How far can she jump with a run-up? Ten feet. She could jump it.
“Alright then, I’ll do it. Whoosh.” Kessler follows her.
Melaina checks for traps - an 8. She can’t see any! Sophie, OOC, resignedly: “Oh, right, okay.”
She checks the chest itself and finds a trap mechanism - some nozzles sticking out of the ground next to the chest. She makes a roll with her thieves tools, and by the skin of her teeth (13) disarms it. It would have been bad; one nozzle would have squirted her with flammable liquid and the other would have set her on fire. She finds a Brooch of Shielding! There is another item, a ring, which seems magical; Kessler takes eleven minutes and casts Identify as a ritual. It’s a ring of Swimming!
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Melaina gives the brooch to Ahleqs, as he would almost certainly appreciate anything that would give him some extra protection. We decide to crack on, as it would take another hour for him to attune to it. Besides, the longer we’re down here the more this place sucks so we’re all eager to leave.
Kessler puts the gemstone into the hole in the door and it creaks open; we walk through. We enter some tunnels, which are very claustrophobic after the caverns. It’s very dark. We follow them until we come out into another large cavernous room.
We jump to another map…
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There are more islands with about ten foot tall towers with glowing orbs at the top. More water, and a broken stone bridge. (Is anyone reminded of Beverly?)
The bad news is, this room has glowing orb lights, a broken bridge, and more islands. The good news is, it seems quiet enough that we could take a long rest.
Kessler does her Alarm spell, and Carl - not needing to sleep - takes all the watches. We all take turns to watch with him as “his Perception is for shit.”
Kessler takes first, Tarragon takes second, and Melaina third.
Carl and Kessler make Perception checks. A 3 and a 6; oh dear. Kessler thinks she hears water noises, but it could be just the water on the shore.
Then Tarragon and Carl. 13 for Tarragon and a 16 for Carl. We watch some bats flitting about in the light from the strange tower; nothing dangerous, however. Everyone but Tarragon now completes their long rest. She retires, and Melaina and Carl roll Perception.
Carl is on fire tonight; a 17. He makes an Intelligence check - a 9. That’s actually not bad. After about 3 hours he becomes agitated and tries to say something, but can’t. Melaina’s nostrils are assailed with a foul stench; she looks to the water to see something breaking the surface of it. Which means that whatever it is doesn’t get a surprise round…
Melaina and Carl roll initiative. Carl has used all his good rolls on Perceiving. But he’s ready for anything; he’s got his stick.
Whatever is crawling out of the water looks like a troll, but dripping with horrible ichorous black ooze and smelling like a busy harbour at low tide.
Matthew, OOC: “They smell like a bonfire of nappies. No - a burning zoo.”
Melaina hides behind some mushrooms; triggering Kessler’s Alarm spell as she leaves the area (because Kessler didn’t specify otherwise). We all wake, and can roll Initiative next round. Melaina takes aim with her longbow. 19 to hit with Sharpshooter, which does. She gets a nat 1 for her Sneak/Sharpshooter which is only a measly 25 total, plus her bow’s damage of 9 for 34. The thing lets out a howl, which would have woken us if the Alarm spell hadn’t.
It approaches us. It’s wearing a loincloth; small mercies.
Everyone but Ardvack and Melaina makes CON saves as the troll runs a filthy claw down its own forearm for a venom spray attack. Gideon and Tarragon take 18 poison damage and are poisoned. The others take half damage and are not poisoned. Now it does its multi-attack.
It has a bite at Tarragon but misses, then a claw at Kessler and misses. Then it claws at Gideon, and misses again. Ha!
Another one shambles up, but doesn’t attack yet. It’s Carl’s turn; he uses his zombie agility to run up to one of the trolls and give it a good old Slam - “Classic Slam - ” and uses his Zombie Grab to try and grapple it. They make contested STR checks - Carl wins even with a 14. The bad news is that part of the troll’s corpulence is ruptured, emitting a black foul ichor into the air - Tarragon and Kessler take more damage as it, however unintentionally, does an Acid Splash.
“… Thanks Carl.”
Melaina goes first. She goes to move but takes 15 Force damage from the towers. What??? Sophie OOC, to Matthew: “Honey, I’m being shot by the nasty tower.” She was just inside its range. She shoots one of the trolls. She hits, and causes another Acid Splash. Tarragon has just woken up from a Long Rest, and is now under half HP. Melaina does do 34 damage to the troll though.
Gideon, with advice from Matthew, casts Grease under the troll that Carl is *not* grappling. This seems a classic ‘Grease’ situation. It rolls a DEX save, and fails, falling prone.
Tarragon casts Lesser Restoration on herself, ending the Poisoned effect, Rages, and steps out of range of the Venom spray.
Ahleqs screams the incantation for Mage Armour, and steps back also. Kessler’s turn, and she will risk stepping back. One is restrained and the other prone, so no attack of Opportunity. She takes out her crossbow and shoots at the one grappled by Carl. 20 hits for 11 piercing damage. “And I will shoot that sucker again.” 17 also hits for 7 damage. She drinks one of her potions; wise.
Carl takes 18 poison from Kessler’s attacks on the troll, but he’s immune to poison. Carl has the Grappler feat, so even though the troll is a size larger than him it doesn’t get Advantage on the Strength check to free itself. They roll straight Strength checks - Carl rolls a ten, and the troll rolls a 6, even with a plus four modifier.
The prone one uses half its movement to stand up and moves forward, biting at Kessler - 26 to hit. It actually hits her! Even Shield won’t do it! She takes 6 piercing and 6 poison damage, and is poisoned until the start of the troll’s next turn.
It claws twice at Tarragon; “Bring it.”
24 hits, the ten doesn’t. Ten slashing (halved to 5) and 6 poison (not halved). She’s at 19HP now, and hasn't even attacked yet.
Ardvack wakes up to see the trolls attacking. “Ah. It must be Wednesday.” Matthew, OOC: “Im going to do… something… stupid. Or… brilliant.” Seeing the damage Tarragon and Kessler have taken, he heals Tarragon for 11HP. She blinks with surprise, and he backs up.
We call it there as it's getting late...
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fioletowyfacet · 4 years ago
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Is there a reason Porf is scared of Ravens specifically? Or is it just all birds?
//The OOC explanation is that one time I heard a person use "water chicken" as a minced oath so I saved this handy vocab for future RPs, and a friend I was talking to thought it'd be funny if he just swore in bird names and hated birds.
//The reason I mention ravens is that I had to learn the gists of multiple literary works in supplementary school (which ive since graduated dabs) and one of them revolved around some folks in a house of worship summoning ghosts like good little Christians, one of which was a nobleman who had been cruel and selfish while he was alive. His eternal punishment was to wander the Earth while ravens, eagles, and owls that reminded him of his sins attacked him 24/7. His wisdom was that you can't move on if you never acted like a human being. This was the funniest freaking coincidence and made me double down on what was originally a joke. Unfortunately, those other two, eagles and owls, are just absurd enough that if I were to say Porfy stepped outside and was immediately attacked by a bald eagle, it'd be ridiculous. Ravens are just common and ominous enough that I just default to them.
//The in-universe one is that all animals hate him because he just has bad vibes but birds rolled higher on initiative.
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pcrplevenom · 4 months ago
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MerEel Soldan
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In this specific verse I made for fun, I made her a Zebra Moray Eel! :D At least a good 11 ft long, and a strong swimmer.
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fyrapartnersearch · 5 years ago
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It’s 𝔉𝔞𝔫𝔱𝔞𝔰𝔶 𝔗𝔦𝔪𝔢, y’all.
Well hey there, stranger! My name's Samvs and I'm kind of in the market for a new writing partner or two. Let me save you some time and give you the important deets up front:
⭐ 21+
⭐ M/M
⭐ Multi-Para / Novella
⭐ Modern or Premodern Fantasy/Horror
⭐ Discord and/or Email
⭐️ EST (if that matters? I guess?)
Still with me? Rad~
Like everyone else posting on here, I'm a huge nerd, y'all. I'm absolutely the type to make playlists for every character and universe, to make big ass Pintrest boards for muses and locations and pets (its an excuse to look at dog pics, tho, lets be real,) and I absolutely love sharing stuff like that with my writing partners. That being said, if that's not your style, that's totally fine! I'm absolutely cool with most styles of collaboration!
That's really what roleplaying is about for me - collaboration. I love writing SO MUCH, but I'm not the type of person to write out a whole novel on my own, so I absolutely adore ooc chatter about the plot, the characters, the fucking memes they would send each other, whatever it may be!
I swear I won't chew your ear off all the time, but you're cordially invited to fantasize with me ✨
As for content, I’m pretty open. Yeah, there’s those few taboo subjects that most folk agree not to touch, but violence, sexuality and dark themes are the salt and pepper of literature. Gotta have a little darkness in your paintings according to Bob Ross, and his word is law. I don’t make the rules.
I don’t like fading to black unless the scene feels repetitive, and while I don’t have any specific kinks to insert, I can’t imagine most of my characters (or anyone else, tbh,) being solely into vanilla missionary.
This is the part where I admit I'm probably not going to be a good match for you if you crave daily replies. I also crave daily replies, but I literally cannot manage my life, my chores, my job, my stupid needy cat and everything else WITH as much writing as I'd like to do a day. I'd guess my average rate of response is a day to three, but there are going to certainly be times when I can hit you back much faster.
In short, I might need a little patience, but I'm more than happy to extend the same to you.
Speaking of, I'm also really not the type to be too butthurt if you bail. It's nice to get a message, but I mean, that's really awkward and I FULLY UNDERSTAND being overwhelmed and stepping away from writing for a bit. If you wanna come back, but the fire sort of faded for the story, hey, that's fine! I have about a billion plots to launch your way and as long as we get along, I'll be here when you're ready to work on something new!
On to those plots, though, because that's the good shit, right? Like, that's what we HERE FOR. Below you'll find a list of concepts I already have rolled up fairly tight into almost-plots; they're flexible and destructible and if combinable, so if anything really speaks to you in pieces, we can work with that! I’m a huge fan of larger casts, too, so if you’re here for an expanding universe, then I am too! In most of these, I don't have a preference for role, but in those that do I've bolded the role that I would prefer <b>you</b> to play.
<I> As a heads up, I've been listening to a lot of true crime podcasts lately so you might spot a bit of a theme in some of them lmao</i>
MODERN:
⭐ Journalist x <b>Investigator/Retired Officer </b>:
<i>[A little bit like modern D&D.] A charismatic Tiefling crime journalist meets an experienced investigator through work and talks this delightfully rough subject into a series of in-depth interviews. Though they have very little in common aside from an expansive mental catalog of crime scene photography, they find themselves talking long after the recording stops each time they meet. When the journalist finds himself suddenly embroiled in real danger, and without the benefit of being able to take it to the police, he turns to his newfound friend. What seemed like simple violence is only the tip of the iceberg, though, and it's up to the two of them to do what they can to divert the Titanic.</I>
⭐ Professional Witch x Client:
<I> Magic mingles with the mundane, and like with every other aspect of western life, cash is king. As long as you have money, witching agencies will be happy to help you find a mystic solution for your mostly monotonous worries, whether you need to break a curse... or cast one.</I>
⭐️ Werewolf x Dog Lover:
<I> There’s been a big, strange dog laying in the alleyway beside your house all night, and it’s dumping rain. You can’t just leave the poor pooch out there, right? Maybe he needs a home! </I>
⭐️ Drug Dealer x <b>Cop</b>:
<I> There’s a new party drug on the scene, and it’s making habitual users go feral. Literally. The morphing power of the euphoric powder known as Glimmer isn’t intended, however, and when it’s Fae producer is confronted by an officer on the case of a disappeared partygoer, they realize that there’s more going on here than just a little too much Hoovering. Fae politics and human laws have trapped them in a tight labyrinth that they’ll need each other’s help to navigate and survive.</I>
⭐️ Bonus Concepts:
<I> Fae realms, the intersection of fantasy and politics, odd couples, modern adventuring parties with diverse casts, nonhuman subculture </I>
HISTORICAL/MEDIEVAL:
⭐️ Fae x Adventurer
<I> It’s not every day one stumbles upon a mystic being and survives, and it’s even less common to come out on top. When a wandering adventurer finds a Fae trapped in an iron hunter’s snare in the wilderness, he’s wary to wisdom about setting it free. After cajoling and bargaining and begging, the Fae finally strikes a deal with the mortal; freedom in exchange for a wish. The adventurer can’t make a decision, though, and soon realizes that the Fae can’t leave him until he does, bound by the law of his own magic. Desperate to keep the powerful and beautiful creature with him, he stalls as long as he can. Maybe his wish is just not to be lonesome any longer. </I>
⭐️ Witch x <b>Inquisitor</b>
<I>Most villages have themselves a witch or a cunnung woman, a sage whose strangeness is tolerated in exchange for advice, cures and the promise of peace and prosperity through a little magic when the gods aren’t looking. This village happens to have a cunning fellow, who, perhaps unwisely, takes in a burgled and beaten stranger found on the roadside. It’s not until the unconscious man is already in his home that the witch realized he’s carried back a debilitated inquisitor, a stranger who may bring word of such country practices back to his leaders. Afraid that the burning arm of the church might turn towards his home, the witch has to either hide, show the inquisitor that his people are harmless, or... well, the dead don’t talk, after all, even if that does go against the his vow to defend life. What’s a witch to do? </I>
⭐️ Witch x <b>Fae/Demon</b>
<I> Same inquisition, different witch. Captured by the church and set to burn at the stake, there’s little hope for this one. Resigned to die, the witch is more than surprised when an otherworldly creature offers him a chance at freedom. It comes at a cost: he will be bound to the creature, in body and soul. Depending on his chaotic sponsor’s temperament, that could mean a life of learning deeper magics... or a life of torment and enslavement. A bad life is better than being on fire, though, right?</I>
⭐️ Thief x Warlock
<I> What’s shady, nasty, and might dirk you for a copper piece? Well, it’s both of them, actually. Two adventurers squabble over the prize stored in the city auction house, having both decided to steal it on the same night in unfortunate coincidence. One desires it’s power, the other, it’s weight in gold. Neither realize that they’ve both stumbled into an ancient trap until they split the burden of the curse the artifact truly bears. The curse binds them, and they have no choice but to work together to lift it before it claims their lives. Perhaps fate brought them together... or perhaps it was the wicked call of ancient spirits, begging for release. </I>
⭐️ Bonus Concepts:
<I> Dark magic, pacts and promises, curses, metropolitan adventures and sewer spelunking, social inequality based on fantasy aspects.</I>
It’s a lot of shit, I know. I wrote it. On a <I>phone</I>.
If any of that sounds like your jam and you’re interested in writing with me, then hit me up!
Contact me at <b>[email protected]</b> and we’ll talk it out!
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thegmsighs · 6 years ago
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Cleric (ooc): Tell me, why did you choose to play a bard again? Bard (ooc): Because the opposite of "bard" is "drab" and I ain't about to be drab like you. DM: Uhh... (Cleric), roll Wisdom save against Vicious Mockery.
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inevitablyuncertain · 5 years ago
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our arc-long investigation is coming to a close, and we found the traitor. she tries to polymorph and fly out the window but the cleric casts hold person and she drops. fennel casts misty step to also get out the window and catches her bird form. now it’s only her in the courtyard while the rest of the team starts running out of the castle after them both. just the traitor and fennel. she casts speak with animals. 
fennel: you said you value your life. prove it. can we count on you for anymore answers? traitor: ...no me ooc: ok. okay...... me: i’m going to have to roll a self-imposed wisdom save... me, playing miss “moral high ground,” miss “regularly yells at and is regularly yelled at by the cleric for making decisions without the party’s agreement,” miss “everything good and bad that comes with lawful good alignments.” miss “i don’t live my life or my morals for my own sake: me: to see if fennel just kills her here
cleric ooc: i- ranger: wait did i just hear brand-new, first-session player listening in: wait w h a t cleric: did you say you were going to just dm: oh. shit ok um. go ahead
me: ok.. high roll...she doesn’t do it. she does what’s best for the party. low roll she does it me: *21* me: ok...... she doesn’t do it. yet. but she is considering it. and if she moves again to try and escape, she will
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yourplayersaidwhat · 3 months ago
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Words of wisdom… pt. 1
My players after finding trap 5 of 12, which is 2 piles of coins, both enchanted. One gives you exhaustion when you touch it but heals you, the other deals damage but cures exhaustion. 
Rogue ooc: I want to grab the gold pile on the left 
Me: okay roll a constitution saving throw 
Rogue: 8… 
Me: you feel like your essence is being drained out of you. Tick off a point of exhaustion. 
Rogue: I fly back to the group. “well something’s wrong with that there gold… actually lemme go check the other one” 
Dragonborn Paladin: I grab her before she leaves, “no, I don’t think that’s a good idea, the cursed coin doesn’t fall far from the broken barrel.”
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usagi-zakura · 5 years ago
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Yesterday on Adventurer’s league
My kobold got kidnapped by hill giants last session... all because the monk told them they had a pet baby dragon and they were too stupid to tell this:
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Apart from this:
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(To be fair so is the party...most of them think Dott is indeed some kind of tiny wingless red dragon.) 
So I was kinda without a character for this session...except not because Dott the kobold was a beast conclave ranger, and she had a pet wolf, Ttod. (Double t is intentional. Dott is not good at naming her pets). 
The DM decided to just buff the wolf to insane degrees turning into a psuedo-winterwolf for this session, which freaked out the rest of the party, but let me have a character that wasn’t entirely useless on his own. (Even if he couldn’t talk). 
We met up with Zefros the cloud giant who yelled at the party for loosing the last “Chosen one”, nobody in the party really knew who he was so they were utterly confused... but still determined to rescue their “bowdragon”.
During our journey we faced even more attacking hill giants who decided the best way to defeat us was to just faceplant right on top of each player. 
One fell on the human monk but he was eventually able to break free, one kept missing my giant wolf somehow, and another fell on the kenku druid and got poked in the stomach by his beak.
We managed to kill the giant who fell on the kenku, but getting him OFF was a different matter entirely... He decided to use gaseous form to try and get out but even in that form he needed an empty space to go into...the only available location was the giant’s stomach (which was exposed thanks to his own beak.)
This resulted in a long trek through the giant’s digestive tract all the while having to roll a wisdom save every 10 feet to avoid getting traumatized (I think eventfully he rolled so high he decided he was into it...) before finally breaking out through the giant’s...you know. 
Ttod, having the best smell out of everyone, immediately threw up on the last giant. Ttod was now kinda hungry. 
We looted the dragons and found a small amount of useless items like a wagon-wheel, a broken bell and a traumatised live chicken. 
The thiefling bard decided to adopt the chicken, even though most of the party wanted to eat it. She created a Leomund’s tiny hut and refused to let anyone in except for the sorcerer. The only guy who hadn’t threatened to eat it. 
OOC I didn’t want the chicken to die. I like party pets.
IC I’m a hungry winterwolf... But I wasn’t about to rip the still living chicken out of her hands or something.
For those unfamiliar with Leomund’s Tiny Hut; Its a bubble that lasts for 8 hours which protects the party from outside threats. The caster can chose who is allowed into the bubble, and they can enter and leave at will, but no one else can. In this case the allowed creatures were: the chicken, the sorcerer and the bard herself. The rest of the party (cleric, monk, druid and dog) were banned and slept outside. 
The bard slept holding the chicken close, but during the night it escaped her grasp and wandered right out of the hut... where the cleric immediately roasted it. Ttod just ran over and ate it. (It was already dead now and he was hungry.) 
The Bard was understandably upset at the bard and stole his money. (We are a great group of friends...to be fair the cleric and bard are both new to the party. I did mention in the past that we’ve lost a lot of characters, my ranger is the only remaining of the original party.) 
We continued to follow the koboldnappers’ tracks into the mountains, the monk’s player lamented about the fact that we’ve previously found two rods of locate object that could have been useful in this situation.. One was held by his previous character, a gnome artificer, who died in the “fireball-incident” and all his equipment went with him, the other... was held by Dott...who was missing. 
Great.
We came across a cave and decided to camp there for the night, putting up a Tiny Hut in the entrance.  During the night the inhabitants of the cave showed up... four yetis, one of them pretty massive. 
They started banging on the hut, and we started to realize they weren’t going to give up, so we were kinda stuck... We decided to try and lay a trap for them.
The druid was carrying a bunch of ferns for...reasons... so he planted them all in the entrance and used plant growth on them, creating a thick fern barrier and waited inside for the yetis to enter so we could attack them with our AOE-attacks. 
But the yetis didn’t come...
The monk went out to look for them...and was immediately frozen, dragged outside and killed. 
The sorcerer then decided to just put the ferns on fire, this managed to scare the yetis of. 
We found the monk’s body... or what was left of it... He was missing both his arms and a leg, but the cleric still managed to resurrect him. 
We made him a crude peg-leg (and maybe some peg-arms too) before heading off, at this point we were nearing the end of the session so we kinda speed-ran the rest of it.
We found the giants, who had dispatched the yetis (convenient) and were now kinda hurt (again convenient) so we quickly finished them off and saved the kobold. 
So finally the party is back together.
Well... everyone but the monk. 
and the chicken.
RIP Duck the chicken. 
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