#Ridge Racer Revolution
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Ridge Racer Revolution Playstation 1995
#gaming#video games#retro gaming#nostalgia#aesthetic#90s#1990s#playstation#low poly#pixel art#namco#bandai namco#racing games#ridge racer#ridge racer revolution#cars#race queen#psx#ps1#psone#sony#1995
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'Ridge Racer Revolution' was released on the PlayStation 28 years ago today in the US. Support us on Patreon
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Daily Ridge Racer picture #87
Novice course -- Ridge Racer Revolution
#ridge racer#daily ridge racer picture#race replay#course sceneries#ridge racer revolution#playstation 1
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CVG #175, June '96 - Review of 'Ridge Racer Revolution' on the PlayStation.
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Swagger Blonde's Quick Plays Ridge Racer Revolution PlayStation One
#YouTube#YouTubers#Namco#reiko nagase#Ridge Racer#Revolution#Ridge Racer Revolution#Galaga#SwaggerBlonde#retro gaming#ps1#playstation 1#sony playstation#90s gaming#racing#fy#fypage#fypages#just fyi#for your enjoyment#for your entertainmen#for you#foryour#foryourpage#foryourpages#old is gold#old school#1990s
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https://twitter.com/JulianDemiautte/status/1584599948276142080
#ridge racer#ridge racer revolution#rage racer#ridge racer type 4#ps1#psx#psone#playstation#namco#japan#90s aesthetic#90s nostalgia
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#gaming#playstation#psx#retro gaming#ps1#playstation 1#retro#90s#late 90s#box art#game box art#cover#namco#racing games#ridge racer revolution
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Longplay of Ridge Racer Revolution
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Jarofstyles Fic Rec 2023 🪽
hello my loves! Here is our updated fic rec.
[some may be repeats of last year because we reread them!]
Also check out our fic rec account, @jarofstylesrecs for some we most definitely missed!
There are so many I want to put on here and I’ll update it again, but here we are! Let me know of any fics you recommend 🩷
WATTPAD-
Bambi- vanillasoy (or @queenofgraveyards here) (ceo soft H, in my top 5)
Flower- vanillasoy (bodyguard/grumpy h x sunshine ofc)
Devil’s Due- petite_cerise (classic dark!H)
Adonis- temptress_ (dark!H and fierce OFC)
Valhalla- temptress_ (Viking!H)
Baby Blue- theasstour (artist!H and model y/n)
Lucky Penny- alisonfelix (teacher h, soft, ofc finding herself)
Informed Consent- alisonfelix (college romance, absolutely tooth rotting fluff I’m obsessed)
One Night Stand- alisonfelix (short story, pregnancy one night stand plot. A lil angsty but cute)
Ladybug- _screamingcolour (50’s au, super cute)
Pirouette- _screamingcolour (ballerina ofc, so fucking cute it hurts)
Flower Girl- sushirrrry (idk how to describe but chef’s kiss)
Celestial- sushirrrry (WIP, it hurts but it feels good, nerdy h who loves the stars)
Wildflowers- latenightgab (assholeish tattoorry, single dad)
Jezebel- latenightgab (sugar daddy ceo x dancer teacher)
Office Hours- latenightgab (lawyer and professor H x student)
Pink Slip- stillhurtingstyles (plus size! Assistant y/n x boss h)
Always - styleslegend (my OG favorite fic, nerdy h x popular y/n, old but good)
A Lifetime With You- anenglishbird (supernatural au, witchy, adore it)
Inclination- peanutboyfriend (sexuality discovery, so good)
Aerial- peanutboyfriend (aerialist h and ofc, 60’s set, another top 10 fic)
1789- everlasts (period piece, just read it. French Revolution)
Breaking The Ice- sarbearfive (hockey!H)
Sail My Ridges- @1800titz (new but soooo fucking good. Piraterry, writing is phenomenal as usual)
The Devil is a Gentleman- @1800titz (again, writing is incredible. Kink heavy, lovely, bdsm club, masks, real estate agent H- just please read it)
Sinners Place- @shroombloomm (so fucking good, preistrry, all the good drama, 10/10)
Do I Wanna Know? - @eatyourhoneyh (trust me, stripper ofc. Obsessed)
Boston- witchysunflower (hockey h, cheating plot)
Haste- htownrry (pregnancy plot but unconventional, racer h, very good)
TUMBLR-
Prosecco- @moonchildstyles (older!H)
Gravity- @moonchildstyles (camboyrry)
Aster- @moonchildstyles (tattoorry grumpy sunshine)
Èlan- @moonchildstyles (bodyguardrry that pulled my heart strings)
firemanrry- @jawllines (softest H, made of sugar and the little puppy :( )
Ballerinarry- @jawllines (enemies to lovers, obsessed)
Young American- @0nlythrowharrybeaux (tattoo artists h and y/n, so well written)
Wolves- @0nlythrowharrybeaux (Wolfrry!!!)
A Good Fit- @0nlythrowharrybeaux (trust me, read)
LVRS CLUB- @0nlythrowharrybeaux (sex club slay)
Best Friend’s Dadrry- @gurugirl (exactly what it says. So good)
The Arrangement- @gurugirl (sugar daddy h!)
The Ex- @gurugirl (trusf me again)
The whole Knockout series- @freedomfireflies (yall don’t even know how feral this series makes me…)
404- @freedomfireflies (again obsessed, nerdy enemies chefs kiss)
Silk and Rope- @cupid-styles (dom/sub dynamic, so soft)
Only Angel- @cupid-styles (tattorry, experienced h, shy y/n)
Complicated Freak- @lukesaprince (best friends Dadrry is a weakness)
Rich- @lukesaprince (older! H, age gap,)
Mutually Beneficial - @cherryjuiceblues (Dom/sub dynamics, perfection!)
Could You Live With Just a Taste- @frioamor (Dom/sub, smut is mind blowing)
Love’s Divine- @atlafan (nanny!h omg)
Peaches & Cream- @atlafan (anything they write tbh)
You’re Someone I Just Want Around- @adashofniallandasprinkleoflunacy & @sunflowervolvimp3 (I put this every year bc I reread it every single year. I’m obsessed. My Roman Empire. I’ve never heard ‘like real people do’ the same since.)
Please You- @adorebeaa (again just trust me)?
Wolfrry- @adorebeaa (please I’m obsessed w this and the smut is incredible)
The Dark King- @shroombloomm (so so so so so good, dark obviously but I love it)
Achilles Heel- @angelisverba (I’m obsessed w their writing and plugrry but this smut is mind blowing)
#fic recs#fic rec#jarofstyles fic rec#jarofstyles#harry styles fanfiction#harry styles one shot#harry styles fanfic#harry styles smut#harry writing#harry styles imagine#harry drabble#harry styles blurb#harry styles writing#harry styles fic rec#harry styles fanfics#harry styles au#harry styles oneshots#harry styles angst#harry styles fluff#harry smut#harry fluff#harry angst
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I’d love a completely new Sonic and Sega All Star Racing Game in 2025 or 2026. Both to see an expanded cast from more Sega franchises (Yakuza, Persona, Puyo Puyo, Hatsune Miku, Angry Birds, the “Power The Next Level” IP revivals) and due to untapped gameplay potential for a sonic racing game. My question is: if we were to get a new Sonic and Sega ASR do you have any ideas or hopes for how they could evolve the gameplay of a sonic racing game? (Aside from adding all content from the past titles)
I mean, do you have to evolve it? I'd like a straight collection, which means basically freezing all the gameplay features in time in the Transformed era.
The thing about those games and Mario Kart is that they don't evolve much. With a few exceptions, most Mario Kart games are what they always have been. More evolution than revolution. Tweaks to power sliding mechanics, maybe the ability to better mix and match characters and parts, but still Mario Kart after 8 or 9 games.
Where Sega and Sumo's games differed was having a real, proper singleplayer campaign. The plan was apparently to always have a story mode in those games, but they didn't get enough budget to pull it off until Team Sonic Racing. Regardless, they always contained at least some kind of singleplayer mission structure outside of the context of just racing, racing, racing. That's something that Mario Kart always lacked.
They can keep those as-is and still be a step ahead of most Mario Karts.
I dunno. I have a lot of ideas for what could make racing games better, though. I like to play those alone, by myself, against the computer. At risk of giving these ideas away for free, it's like...
One feature I liked from Dirt 2 that Codemasters struggled to carry forward was the idea that other racers on the track were characters you could interact with. Real people. They would banter with you as you raced, get angry if you bumped into them too hard, chat with each other during races, etc.
Codemasters got away with that for a few games but did sort of bring it back in newer entries like Grid 2 and Grid Legends, but it's lacking that human element -- you'll get an alert that you have "a new rival" because you were too aggressive with another racer, but there's no visible reaction or audible dialog to reflect that. And with how much Codemasters leans on having stories in those games, despite having the foundation for a Telltale-style "[xyz] will remember that" system, it never has bearing on the plot.
They are so close to unlocking the true potential of that system and they never fully commit. There's untapped possibility there for sure.
The other thing is, like, these games always have a finite amount of content. You play something like Ridge Racer 4 and it's always the same tracks, in the same order, every time you play. But does it have to be?
A lot of racing games will let you pick individual tracks one at a time if you want to switch it up, but I don't want that. I want to be able to tell the game "give me a new cup" and have it assemble one on the spot.
It's like a fighting game, right. What's the main fault of early Smash Bros. games? You fight the same characters, in the same order, every time. Later Smash games, and indeed most fighting games, offer you up fighters in a random order, so every time you fire up Arcade Mode, you're never entirely sure who your next opponent is.
So back when stuff like the Spelunky Daily Challenge was a hot conversation topic, I often wondered why racing games couldn't have, like, "The Grand Prix of the Day." Generate a playlist of four existing tracks in a random order for every day of the year.
Like, Mario Kart 8 has, what, 64 tracks right now? It should be able to generate me a new Grand Prix playlist of four tracks on command in trillions of variations. Technically, this is sort of what Mario Kart Tour does, but even then that's locked in to a live service model of "seasonal" content and you still eventually run out of Grand Prix cups to race on for that month. Also, Mario Kart Tour sucks and is bad to play.
And, like, what if you could share your Grand Prix playlists with others? Send them to your friends, issue challenges, configure parameters like mirror mode and reverse races. Maybe designate specific racers as being "experts" for that GP with different traits to race against. Maybe even let the friend record a ghost or some kind of Drivatar-style profile to race against as part of the GP.
This feels so natural and obvious to me. And to be fair, Forza Horizon games also kind of do some of this, but it's still not the same. It's not what I'm looking for.
When I play a racing game, the less I have to interface with the menu, the better. I'm here to race, not to scroll through track lists and be indecisive.
#questions#Anonymous#sonic the hedgehog#sega#sonic team#racing#sonic & sega all-stars racing#team sonic racing#sumo digital#I have other ideas but those will stay close to my chest#I want to make a racing game some day
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Game Spotlight #1: R4 Ridge Racer Type 4 (Playstation, 1998)
Acquired Stardust’s first game spotlight is here! Follow Ash through experiencing 1998′s R4: Ridge Racer Type 4 for the very first time this year. Definitely worth your time to seek out and play, whether it be on original hardware, emulation or the recent port to the Playstation 5 via PS Plus’ classics catalogue.
Often hailed as ‘the greatest year in gaming’, 1998 was a pretty special time in pop culture as a whole. Massively influential programming block Toonami, responsible for introducing and popularizing anime to a mainstream audience outside of the college campuses where it originally gained traction, added both Sailor Moon and Dragonball Z to its lineup. Pro wrestling was in the midst of a legendary boom period as the Monday Night Wars raged and the famous ‘83 weeks’ came to an end. Seinfeld‘s finale drew an incredible 76 million viewers, famously seeing people gather in a large crowd to watch the hour-plus-long episode on a big screen in Manhattan’s Times Square.
Indeed, 1998 also featured an incredible slate of games across the world, whether they be new debuts (such as Sega’s Burning Rangers or Acquire’s Tenchu: Stealth Assassins both dropping on the same day in February) or games released in previous years receiving a translation before coming to other countries officially for the first time (such as in the case of Pokemon Red and Blue). This is before getting into other medium paradigm shifts like Legend of Zelda: Ocarina of Time and Metal Gear Solid. The arcade scene was still thriving as well, with the previous year’s Tekken 3 still leading the scene in money earned and seeing the release of such classics as Marvel vs Capcom: Clash of Super Heroes, Street Fighter Alpha 3 and Dance Dance Revolution. All of these games could easily receive spotlights of their own (and just you wait, I can guarantee you several will), but today we’re talking about Namco’s R4: Ridge Racer Type 4 that dropped on December 3rd, 1998 in Japan.
There’s something so romantic and enrapturing to me about the idea of self-expression and how that can transcend language and culture barriers to create a sort of universal language and culture of its own. Gaming is one of those things that allows people the world over to connect with, such as with fighting games for example often drawing large international crowds for in-person tournaments that see people who otherwise often do not share languages or cultures expressing themselves through character picks and playstyles, in many cases forging lifelong connections and rivalries with people for whom they’ve found a new way to communicate and express themselves through. It’s in this same sort of spirit that I find myself very attracted to racing games, a fusion of man and machine itself filtered through a machine. Faceless competitors vying for first place with tires screeching and motors whirring, each with particular strategies and styles and levels of ability. The idea of racing games is very attractive to me, but ones that manage to hold my interest for very long are very few and far between. Ridge Racer Type 4 has managed to capture and hold that interest for way longer than I’d anticipated upon trying it for the first time through absolutely oozing style and atmosphere in a way media as a whole can often only dream of doing.
Starting off with what has my vote for easily one of the top ten prerendered cutscenes of all time, the opening of this game alone is an absolute bomb of aesthetics the likes of which I’ve rarely seen before. Composer Kouta Takahashi teams with vocalist Kimara Lovelace (herself having several top 10 hits over the years) to deliver the incredible Urban Fragments theme song that plays over a slick, well directed scene in what ends up being a recurring strength of the game: an incredible soundtrack meeting incredible low-poly visuals creating a top notch experience, and that’s to say nothing of the gameplay which is a wonderful mixture of arcade-style action and simulation, which is to say the game can feel a bit like bumper cars when crashing but otherwise nails a very satisfying blend of physics, acceleration and traction that makes it feel just enough like you’re actually behind the wheel of the cars. Visual design of the tracks are varied between speedways Japanese style mountainside races with the levels themselves providing plenty of challenge and opportunity that mixes well with car handling and a surprisingly intuitive drift mechanic, providing a wonderful feeling of actually getting better and more consistent as you put more time into the game. Brake light trails dance behind cars beautifully as planes fly overhead and helicopters film the action while satisfying control meets an outstanding soundtrack inspired by various popular genres of the time (such as house music, drum n bass and acid jazz) to create what is an experience far more engrossing than I ever expected it to be.
Speaking of ‘engrossing’, did I mention there’s a story mode in this game? That’s right, there’s actually a story mode in this game bundled into the Grand Prix. Presented in the style of a linear visual novel with dialogue that slightly changes depending on race placements, Grand Prix allows the player to pick one of four teams, all of which are named in reference to earlier Namco releases. Grand Prix sees the player a new recruit to either the French, Italian, American or Japanese teams and interacting with their team captain as they progress through a series of eight races of steadily progressing difficulty divided into three tiers that must be finished in progressively better minimum position as you advance through the three tiers of races. These stories are all interconnected to a surprising degree with each character the player interacts with having some sort of connection to the character featured on another team, and the story punches above its weight in terms of emotional content as well, several times managing to be oddly sad and touching, certainly the last thing one would expect going into a racing game.
In a year commonly hailed as ‘the greatest year in gaming’ full of genre and medium defining classics, R4: Ridge Racer Type 4 absolutely belongs in the conversation of the best games of that year. I’d argue it could easily be deserving of a spot on a list of best games on the Playstation as a whole, and wouldn’t bat an eye at someone saying it has a spot on their list of all time favorites. Heck, it might’ve even landed a spot on my own list of all time favorites. It’s one of the strongest combinations of attributes you can find anywhere in the medium, packed into a racing game of all things, which typically do not attract the sorts of acclaim particularly in retrospect as things like Final Fantasy VII or Metal Gear Solid, but I promise that if you give this game a try you’ll come away wowed and wonder how you ever missed it regardless of whether or not you have any prior interest in racing games or the genres of music featured in the game. R4: Ridge Racer Type 4 presents an incredible world through the marriage of its sound, visuals and gameplay that is absolutely attention stealing and will stick in your mind long after you put your controller down. Definitely be prepared to add a few of these songs to your usual rotation.
A gem hidden among the stones, R4: Ridge Racer Type 4 is undoubtedly stardust.
--Ash
#Video Games#Retro Gaming#Ridge Racer#Playstation#Game Recommendations#1998#Gaming#Namco#Bandai Namco#Racing#Racing Game#PSX#PSOne#PS1#Game Spotlights#Acquired Stardust#ash
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Feeling Over Remix 'Ridge Racer Revolution' PlayStation NAMCO
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Daily Ridge Racer picture #208
"Cityscape Closeup #3 & The Angel" Initial ending credits feat. White Angel -- Ridge Racer Revolution Also on Bluesky
#ridge racer#daily ridge racer picture#ending credits#course sceneries#machine focus#ridge racer revolution#playstation 1
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Brilliant 'Ridge Racer Revolution' PlayStation
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