#Retro Arcade and Sports Bar
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Rae hiiiiiii I’m taking a quick weekend trip to Austin in late March and I wanted to ask you if there’s something I must do/see/eat/drink! I love getting recs from locals instead of going to basic big touristy destinations!
oh fun!!! yes, i have so many recs! march is a nice time to visit because it's not hot but it might be a little rainy so plan for that.
if it's sunny while you're here, you must try to walk around ladybird lake downtown, and also go kayaking! and if you want to be brave, go swimming at barton springs - it's about 70f year round so it will be chilly (definitely better in the summer) but some people love that!
tacos and barbecue are austin's most famous foods, which i am indifferent about. so for that, i will recommend the tried and true faves: juan in a million and discada for tacos, and franklin's bbq or la barbecue. for franklin's, you have to line up to order at the counter, but you can also order pickup online. these are all on the east side.
coffee, which is my expertise:
figure 8 has GREAT espresso
desnudo coffee trailer has tasty fun flavors (try out the david's doughies bagels in the same food park)
for just good coffee try jo's, fleet, and flitch. for vibes, flitch or radio near s lamar!
if your would like a cocktail or local IPA, try out these spots (many of these places have multiple locations):
for great patios and cocktails: radio on s lamar, cosmic (pickle rd or east side location), kitty cohen's
excellent $$ cocktails: whisler's (they also have a secret mezcal bar in the back)
the white horse - classic austin honky tonk!
meanwhile brewery - excellent selection of IPAs and other local beers
pinthouse pizza - great beer, great pizza
in general, the east side is great for lowkey bar-hopping
west 6th: great for sports bars and if your group is college-aged (hit up little woodrow's or starbar)
rainey st: if you like finance bros, check out this strip. bangers serves good beer and sausage
dirty 6th: go here if you want to get drunk and messy. keep your wits about you, it can get sketchy. barbarella's is the best place for dancing in the city imo!
food:
sawyer's - excellent cajun-inspired brunch in a cute retro setting! east side.
bouldin creek cafe - classic austin! vegan/vegetarian, quirky, great vibes. one of the reasons i was convinced to move to austin tbh
magnolia cafe - also classic austin, right at the tip of south congress. it's like a quirky diner, good basic breakfast or lunch. walk south congress after!
homeslice pizza - just some of the best ny style pizza in the city. their sandwiches are also great
canje - it's expensive, but if you can get in, the ceviche here is some of the best food i have had in my LIFE
aba - same as above; expensive, hard to get into, but very good mediterranean food
other stuff to do:
uncommon objects - a huge, fun, quirky vintage shop with all kinds of unique items
cidercade - arcade games, pizza, hard cider, and nice views of the water
elephant room - if you are a jazz lover, have a cocktail at this cute basement bar downtown
peter pan mini golf - a classic austin delight!
zilker park - bring a picnic and hang out by the lake!
pedernales - this is a 45 min drive out of town, but it is beautiful hiking!
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FEMMES
daisy sullivan , victoria pedretti , 25-28 , antique shop owner .
molly calhoun , cailee spaeny , 22-25 , veterinarian / cattle rancher at her grandparents’ farm .
summer jenkins , 22-25, gracie abrams , cashier at a vintage book store / partial mechanic at her father’s self-operated auto mechanic shop .
francesca ' frankie ' boutros , christina nadin , 26-28 , nightclub dancer .
bridget 'bunny' salinger , sydney sweeney , 23-26 , sports bar waitress .
sloane abrams , odeya rush , 22-25 , beach lifeguard .
caroline gunn , madelyn cline , 22-24 , golf cart girl / skater .
bailey gibson , fivel stewart , 25-28 , personal trainer .
lilia kopovich , kristine froseth , 21-24 , ballerina , owner of a small online crochet business .
lucille cannon , camila morrone , 24-28 , daughter of a record label empire .
odessa grady , freya mavor , 25-29 , ex pageant queen , inherit to father's million dollar motel chain .
marley greer , josefine frida pettersen , 24-28 , sous chef turned gourmet cake decorator .
matilda wolffe , alice pagani , 24-27, host of horror movie ratings podcast , aspiring coroner , exiled preacher's daughter .
quinn rexby , scarlett leithold , 22-25 , bartender at a retro arcade bar .
josephine 'joey' perkins , taylor russell , 24-28 , cashier at vintage record shop , bassist in local band .
briar champion , kendall jenner , 25-29 , high profile nanny / sugar baby .
paige liang , havana rose liu , 23-26 , family law apprentice .
eleanor 'norah' shelby , halston sage , 24-28 , investigative journalist , daughter of a now deceased serial killer .
eden wallace , nicola peltz , 25-28 , tattoo artist .
charley ambrosio , madison beer , 22-24 , dallas cowboys cheerleader . (eh)
marin lester , barbara palvin , 26-29 , daughter of an infamous mob boss , assassin .
daphne lane , daisy edgar jones , 25-26 , neonatal surgeon .
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THE BARRELHOUSE BAR AND GRILL . . .
here it is! denny’s pride & joy. the barrelhouse is a place denny invested in during his initial recovery. it was his little project; very run - down and kinda built back up with his own hands ( carefully / under doctor’s orders ) & the hands of fellow firefighters looking to help out. even when he later went back to the fire department as an arson investigator, he stayed loyal to his bar because it gave him something to look forward to at a time he needed it most.
it’s pretty humble, for the most part. denny doesn’t like anything too showy & instead, put as much of himself into it as possible; a representation of him which includes . . . the occasional karaoke or pub quiz night / rather than any gambling slot machines, he’s got some old arcade games such as pacman & street fighter / a retro jukebox, because he prefers the sound. he won’t have that digital shit. / there isn’t necessarily strict uniform policy, but they do have plain black barrelhouse tees which get handed out to regular customers as well as staff members / there are televisions which will show sports, however denny will not hesitate to switch it the fuck off & throw your ass out if crowds get rowdy. these are also the televisions used for karaoke / a pool table / outdoor seating.
menu to come later, but a rough idea of what they serve; sandwiches, burgers, steaks, wings, onion rings, etc, your typical bar food. it caters to a variety including vegetarian & vegan.
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Norwegian Aqua sets sail
The maiden media voyage of Norwegian Aqua has officially commenced, marking a significant milestone for a ship designed to redefine the guest experience with Norwegian Cruise Line (NCL). This isn't just another new cruise ship; it's the dawn of the Prima Plus Class, and I've had the unique opportunity to witness its evolution firsthand.
Back in 2023, while touring the Fincantieri shipyard to explore Queen Anne, I caught a glimpse of Norwegian Aqua in her infancy. At that time, she was merely a hull. Today she is complete.

Image: Norwegian Aqua being built (Chris Frame)
The change is a powerful reminder of the sheer scale and artistry involved in constructing these floating cities. It’s a testament to the dedication and innovation that goes into creating these modern marvels of maritime engineering.
Prima Plus: A New Era
Norwegian Aqua marks the debut of the 156,300 GT Prima Plus Class, a step beyond the Prima class in size and scope. NCL promises a new era where "MORE" (their word) is the driving force. Currently, over 2,000 media and press are experiencing this new ship, with her inaugural voyage leading up to her official christening in Miami. This maiden voyage offers a preview of what the full 3,570 guests can expect on a typical cruise.
What Awaits Onboard?
Norwegian Aqua is a playground of innovation and entertainment. First, there's the Aqua Slidecoaster, the world's first hybrid rollercoaster and waterslide. Imagine the thrill of the longest, fastest slides at sea!
Then, step into the Glow Court, a digital sports complex that transforms from day to night. Interactive LED floors, games, and a nightclub vibe create a dynamic and immersive space.

Above: The Glow Court (NCL)
For gamers, the Aqua Game Zone offers retro arcades, VR challenges, and immersive experiences, catering to all ages.
But it's not just about thrills. The culinary scene is a key focus, with 17 restaurants and 18 bars and lounges. NCL, a pioneer of anytime dining, continues to push boundaries with diverse culinary offerings, including their first Thai specialty restaurant and a new plant-based eatery.
Entertainment is equally impressive, with "Revolution: A Celebration of Prince" paying tribute to the legendary artist, and "Elements: The World Expanded," an enhanced version of NCL’s popular show, blending acrobatics, magic, and stunning visuals.
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Maiden season:
Following her inaugural voyages, Norwegian Aqua will head to the USA, with her official christening in Miami on April 13th. Emmy award-winning actor Eric Stonestreet will serve as godfather. From Miami, to Port Canaveral, to New York, she will offer cruises to the Bahamas, the Caribbean, and Bermuda until March 2027.
Norwegian Aqua is more than a ship; it's an experience. It's what NCL says is about "Experiencing More at Sea." More space, more thrills, more dining, more entertainment. NCL looks to have raised the bar, and I can't wait to see what the future holds for this new vessel.
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Windsor Island exclusive stays
Looking for the perfect vacation spot with luxury, comfort, and easy access to Orlando’s top attractions? Windsor Island Resort offers exclusive stays in stunning vacation rentals, giving you a five-star experience in the heart of Four Corners, Florida. Whether you’re planning a family vacation, a group trip, or a relaxing getaway, Windsor Island’s premium homes provide everything you need.

🌟 Book your Windsor Island exclusive stay now at AirFVH and create unforgettable memories! 🌟
Why Choose Windsor Island for Your Exclusive Stay?
Windsor Island Resort is a top-tier vacation community designed for guests who crave luxury, space, and fun. Here’s what makes it special:
✅ Spacious & Modern Vacation Homes – Enjoy private pools, fully equipped kitchens, high-end interiors, and multiple bedrooms perfect for families and groups.

✅ Resort-Style Amenities – Relax in the lazy river, splash pad, zero-entry pool, hot tub, and tiki bar while soaking up the Florida sun.
✅ Clubhouse & Fitness Center – Stay active with a state-of-the-art gym, arcade room, and sports courts for basketball, volleyball, and mini-golf.
✅ Gated Community with 24/7 Security – Experience peace of mind in a secure, family-friendly environment.
✅ Prime Location Near Orlando Attractions – Just 15-30 minutes from Disney World, Universal Studios, and more!
Top Things to Do Near Windsor Island, Four Corners, Florida
While enjoying your exclusive stay at Windsor Island, you’ll be near some of the best attractions and activities in Central Florida.
1. Walt Disney World
Experience the magic of Disney at the world’s most famous theme park. From thrilling rides to spectacular shows, there’s something for everyone.

2. Universal Studios & Islands of Adventure
Step into the world of blockbuster movies, explore The Wizarding World of Harry Potter, and ride epic roller coasters.

3. ChampionsGate Golf Club
Perfect for golf enthusiasts, this world-class course offers a challenging and scenic game.

4. Lake Louisa State Park
Escape into nature with hiking, kayaking, and fishing in a peaceful setting.

5. Old Town Kissimmee
Enjoy classic car shows, shopping, dining, and live entertainment in this charming retro-style attraction.

6. ICON Park
Take a ride on The Wheel for breathtaking city views and explore top attractions like Madame Tussauds and SEA LIFE Aquarium.

Book Your Windsor Island Exclusive Stay Today!
Your luxury vacation starts here! Whether you're planning to relax by your private pool, explore Orlando’s top sights, or enjoy resort amenities, Windsor Island is the perfect destination.
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Fun Tips for Designing the Ultimate At-Home Entertainment Space
Why a theme matters: It creates cohesion and sets the tone.
Popular themes:
Vintage Arcade: Retro games, bar stools, neon lights.
Modern Minimalist: Sleek furniture, neutral tones, multifunctional tables.
Sports Fan Haven: Team jerseys, memorabilia, and themed furniture.
Rustic Retreat: Warm woods, industrial lighting, leather accents.
Visit here for more details: https://www.edocr.com/v/dxxem6kd/infodiz45/fun-tips-for-designing-the-ultimate-at-home-entert
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London’s Top 4 Fun Offers: Bowling, Shuffleboard, and More!

Discover unbeatable London offers on bowling, karaoke, shuffleboard, live music, and award-winning wings. Enjoy endless pizza, cocktails, and exclusive events at top venues. Don’t miss out on these exciting offers! All Star Lanes Offers: From £10, take advantage of limitless pizza, cocktails, karaoke, and bowling. Spend quality time with friends at All Star Lanes, featuring retro bowling lanes, luxury karaoke booths, cocktail bars, and American comfort food! Highlights - Karaoke Fun: One hour of karaoke with a glass of prosecco or beer. - Upgrade Options: Add bottomless pizza for just £10 more. - Bowling & Dining: Enjoy a game of bowling with a burger or hot dog. - Multiple Locations: Available at Holborn, Brick Lane, Stratford, and White City. Menu Options Option One - One hour of karaoke with a glass of prosecco or a bottle of Budweiser beer Option Two - One hour of karaoke with a glass of prosecco and one hour of bottomless pizza (Salami, Spinach, or Vegan Margherita) - A glass of prosecco or a bottle of Budweiser beer Option Three - A game of bowling and a selected burger or hot dog (All Star Burger, Rooster Burger, or Plain Jane hot dog with vegan option) served with skinny fries Need to Know - Voucher Validity: Until September 1, 2024. - Karaoke Availability: All day, all week. - Bowling Availability: Monday to Friday. - Age Restriction: 18+ only. - Redemption: Email [email protected] with your booking confirmation, preferred date, and time. Present voucher on arrival. - Cancellation Policy: Inform changes/cancellations within 72 hours of your booking to reuse the voucher. Locations - Holborn: Victoria House, Bloomsbury Place WC1B 4DA - Brick Lane: 95 Brick Lane, London E1 6QL - Stratford: 2nd floor, Westfield Stratford City London, E20 1ET - White City: Westfield London Shopping Centre Ariel Way, London, W12 7FU ShuffleBoard Bar London Offers: £25 for two people, including shuffleboard, pizza, and a drink Enjoy a fun-filled outing with champion-sized shuffleboard tables, a fully stocked bar, and delicious food. The venue features graffiti-lined walls, live DJs, and live sports screenings, including the Premier League, World Cup, F1, and NFL/NBA. Additional games include pool, foosball, and classic arcade machines. Highlights - One Hour of Shuffleboard: Enjoy a full shuffleboard experience. - Food and Drinks: Includes pizza with a side or dessert and a pint or glass of wine. - Exclusive Discount: Save over 55% with Time Out! Need to Know - Voucher Details: One-hour shuffleboard play, one pizza, and two drinks for two people at ShuffleBoard Bar London. - Booking Requirements: Minimum booking of two people; one voucher per two people. - Availability: Sunday to Wednesday, 12 pm - 10 pm; Thursday to Friday, 12 pm – 7 pm. - Redemption: Email your booking confirmation to [email protected] with your preferred date and time. Present your voucher on arrival. - Cancellation: 24-hour notice required. - Voucher Validity: Until November 30, 2024. - Location: 37 Tavistock Place, London WC1H 9SE. - Restrictions: Cannot be cancelled, amended, exchanged, refunded, or used with other offers. Get up to 50% discount tickets to Market Hall-Pass and enjoy live music. Every third Friday, join the cultural celebration at Market Hall-Pass. Engage your senses in a musical journey across continents, enjoy passport-themed elements, and sample exotic tastes. Gather your friends for an unforgettable evening of global traditions and music at Market Halls, Oxford Street! Highlights - Musical Melting Pot: Enjoy a diverse array of rhythms and harmonies at Market Halls. - Free Macaron: First 100 tickets include a complimentary macaron from Em for Macaron. - Delicious Food and Drinks: Choose from nine food vendors and two bars. - Special Performance: Featuring Jackson Mathod on July 19. When and Where - Date and Time: Every third Friday of the month, July 19 to December 20, 2024, 6 pm - 10 pm. - Location: Market Halls, Oxford Street, 9 Holles Street, London W1G 0BD. Need to Know - Voucher Details: Valid for a ticket to Market Hall-Pass at Market Halls Oxford Street. - Booking Requirements: Valid only for your selected option. - Age Restriction: 18 and over. - Event Timing: Doors open at 6 pm; event runs from 6:30 pm to 10 pm. - Redemption: Present your booking confirmation upon arrival at the box office. - Cancellation Policy: Tickets cannot be cancelled, amended, exchanged, refunded, or used with other offers. For £10, get award-winning Wingman's Wings together with a pint of beer or bubbly. Nothing hits the soul like perfect chicken wings, and Wingmans has the answer. This award-winning restaurant specializes in comfort foods with seven signature sauces. Enjoy flavors like Buffalo Wings with Blue Cheese & Celery, Sweet & Smokey BBQ, Jamaican' Me Crazy (EXTRA HOT SAUCE!), Shanghai Oriental, Shanghai Cauliflower, and Sweet & Spicy Bancoq. Pair your wings with a pint of beer or cider, a glass of prosecco, or a soft drink. Highlights - Locations: Enjoy at Wingmans Soho or Kilburn. - Tasty Flavours: Choose from seven mouthwatering homemade flavours. - Drinks Included: Pair your wings with a pint of beer/cider, a glass of prosecco, or a soft drink. - Great Savings: Get 50% off! When and Where - Availability: Monday to Friday, 12 pm - 5 pm. - Locations: - Soho: 29-31 Old Compton St, London W1D 5JS - Kilburn: 332 Kilburn High Rd, London NW6 2QN What’s on the Menu? A Choice of Wings: - Buffalo + Blue Cheese & Celery (GF) - Sweet & Smokey BBQ (GF) - Shanghai Oriental (GF) - Bangcoq Szech One (GF) - Jamaican' Me Crazy (EXTRA HOT! GF) - Shanghai Cauliflower (V) - K-Town Peanut Butter Crunch (+£2) - Truffalo Wings (+£2) Choice of Beer or Bubbles: - Pint of Wingmans Lager - Pint of Wingmans Cider - Glass of Prosecco - Soft Drink Need to Know - Voucher Validity: Valid for a portion of wings and a drink at Wingmans Soho & Kilburn until September 30, 2024. - Booking: Enter your voucher code when making your booking online via the link in your confirmation. Present your voucher upon arrival. - Service Charge: A discretionary 12.5% service charge will be added to your bill, with 100% distributed to the Wingmans team. - Cancellation Policy: Inform the restaurant of any changes/cancellations within 48 hours. Cancellations after this time will deem the voucher redeemed. - Exclusions: Excludes bank holidays. - Dietary Requirements: Contact Wingmans to ensure your dietary requirements can be accommodated before purchasing a voucher. Enjoy award-winning chicken wings and drinks at a fantastic discount! For more exclusive offers on lifestyle visit WhatsOn Read the full article
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Armed and Gelatinous: Couch Edition: Space Jellies and Super Burritos

Armed and Gelatinous: Couch Edition launches ultimate multiplayer party game on Linux, Steam Deck, Mac, and Windows PC. Thanks to the skilled team at Three Flip Studios for their fantastic work. Available on Steam with Positive reviews. Ready for a blast of fun right from your couch? Armed and Gelatinous: Couch Edition is out on Steam. This ultimate multiplayer party game comes from Three Flip Studios and promises loads of blobby action and laughs. Along with being support for Linux and it's also Steam Deck Verified. Dive into the zero-gravity adventure with up to four players. While you’ll take on the role of a space jelly, a charming blob who battles it out in space. Eat space tacos and super burritos to quickly recover health. Dash around, grab weapon crates and watch your blob grow into a powerful bioweapon. With a total of 16 unique weapons like rocket launchers and lasers, since you’ll have everything you need to dominate the arena. The bigger your blob gets, the stronger it becomes in Armed and Gelatinous: Couch Edition, dealing out a larger health bar. Smaller blobs aren't left out; they can zip around slower blobs and land powerful dash attacks to come out on top.
Armed and Gelatinous: Couch Edition is out
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Besides the main battle modes like Stock, Deathmatch, and Combo King. There are peaceful and sporty alternatives. You can relax with 2-v-2 sports like football, soccer, and dodgeball. Or, for something different, try the high-energy Food Fight mode where you gobble up as much as you can. Solo Armed and Gelatinous: Couch Edition players also test out their skills in the Blob Dojo. A sandbox mode perfect for practicing those dash moves without limits. Customize your experience with various settings like rockets only matches or melee only bouts. You can also add CPU opponents with five levels of difficulty to keep things interesting. Special features include voices by Brian Sommer of Diablo III fame and sound design by the talented Jory Prum. Who is also known for his work on The Walking Dead series. The soundtrack features a mix of jazz and retro tunes by renowned musicians, due to make every session a treat for the ears. The creation of Armed and Gelatinous: Couch Edition was no small feat. Rob Howland, co-founder of Three Flip Studios, shared out that building with nine arcade machines in garages and basements over the years was tough but fulfilling. While the joy their ultimate multiplayer party game comes to arcade bars nationwide is proof that all the hard work has paid off. The Armed and Gelatinous: Couch Edition release is out with support for multiple languages. Including English, Japanese, Korean, Chinese, Russian, Portuguese, Spanish, French, German, and Italian, making it accessible to a wide audience. Get ready to enjoy this unique blend of chaos and fun from the comfort of your living room. Available on Steam. Priced at $14.99 USD / £13.49 / 14,99€. Along with support for Linux, Steam Deck (Verified), and Windows PC.
#armed and gelatinous couch edition#multiplayer#party game#linux#gaming news#three flip studios#steam deck#ubuntu#mac#windows#pc#unity#Youtube
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I love the first date headcannons you did could I ask for a set over the roger crew?? Or even the straw hats??
OH FUN yes

Brook - Dinner and a show! either a musical or classic music even a concert, he would let you choose which one you liked more. - The place he takes you would be fancy but his bad jokes would lower the tone, that's alright though because it would have felt stuffy otherwise. - He ends the night by driving you home/walking you home. - Kisses the back of your hand.

Franky - Takes you to a drive in movie, in his fancy classic car. - Has brought in snacks, cola, just a few things that he thought you might like. - After the movie he takes you for a drive, windows down, wind in your hair, loud music blaring, down long forgotten country roads. - You'd park up, watch the stars together and listen to retro music. - He gives you a hug as a good bye, until you tell him he's being silly and kisses his cheek instead.

jinbei - Aquarium, obviously. Gives you a nice tour, knows alot but never in a gross 'I know more' way. - Imparts wisdom, used to work at this one so you can help with live feedings and you are so in love with the activity. - Takes you for a meal in the early evening, maybe sit at a restaurant that's along the water, by the river or canal. - You just talk, vibe, he takes you for a drink maybe before getting you home safe. - A polite kiss on the cheek farewell.

Luffy - AMUSEMENT PARK, ARCADE, LETS GO BOWLING, LETS DO EVERYTHING. - Chugs soda and eats pizza like you've never seen. Pizza hut is the perfect casual place for a first date. - Mini golf?? can we?? PLEASE?? - Throws his club over the fence, is bouncing off the walls. - I'm really good at DDR, wanna DDR? come on lets DDR! - Is awful but has fun doing it. - Friendly hug when the date is over.

Nami - Can do whatever you want if you pay. - You need to spoil her. - She will judge how much you like her based on how much you spend. - If she really likes you and she asked you out? dinner, drinks, maybe go to a club for some dancing? - A smooch on the lips depending on how much she liked you, a cheek if just 'alright'

Robin - Coffee, date, she loves going for coffee with someone she cares about. - Museums, art gallery, she doesn't even care if it's all free, she just wanted to chill with you, walk around, show you what she's into. - Build a bear, I know that seems odd but she'll love it. - More coffee before you head to a nice place to eat, doesn't need to be fancy, nice music and ambiance so you can talk. - Likes live music too, but needs to not be 'loud' - A gentle cheek kiss at the end of the night.

Sanji - Fancy restaurant by the beach! maybe at sunset when you can watch it together as you drink a nice wine he said would pair perfect with the meal. - Nice conversation, good food. - You guys would walk along the beach together, romantic, soft, watching the stars. He lets you sit on his jacket so you can sit with him on the sand and watch the sea. - You both talk about your dreams and it's nice. - Kiss on the hand or cheek at the end.

Usopp - He would take you to the zoo, you'd have lunch there, watch the animals, walk around. - He'd pretend he knew things. - Maybe if the zoo was too 'childish' for you he'd take you to an art gallery. - Maybe go and do pottery together! - Something hands on and arty. - Walk around, check out strange little shops together. - Comedy club in the evening with drinks. - very shy hand-holding on the way to drop you home.

Zoro - Drinking! in the evening it would be a bar/pub crawl, live music or performances as he drinks and listens to you. - Maybe he'd take to see sports, if your into that sort of thing. - He doesn't mind doing psychical activities. - Get food, booze, be chill. - He just likes to get to know you. - martial arts torment?
#headcannons#one piece headcannons#zoro#zoro x you#zoro x reader#zoro roronoa x reader#roronoa zoro#zoro x yn#sfw#gender neutral reader#sanji#sanji x you#sanji x reader#sanji x yn#nico robin#robin x reader#robin x you#robin x yn#nami#nami x you#nami x reader#nami x yn#usopp#usopp x reader#usopp x you#usopp x yn#franky x reader#franky x you#franky x yn#cyborg franky
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Headcanons on Sonic and his family playing video games?
Headcanons for video games... hmm... it’s been about four/five years since I’ve played a video game. Okay, let’s see what I can come up with here:
If the two have time, Tom and Sonic like to play mostly racing and party games with one another, usually something fun and easy.
Maddie isn’t really one for video games, but she likes to watch her boys play sometimes. She will play a dancing game on occasion with them.
Tom used to have an Xbox that he loved, but recently he can’t seem to find it... and a certain Munchkin Lad likes to change the subject whenever Tom brings it up to him.
There is an arcade that Tom used to frequent when he was a kid. It’s older than dirt, but the townsfolk still enjoy the building and spend their quarters playing the games. It’s got an ice cream bar and they sometimes sell comics. Sonic goes chaotic visiting the arcade, Tom and Sonic go every Sunday afternoon and play a round of Pac-Man, get a dessert, and read some comics if they’re there.
Sonic didn’t really know what a video game was until he came to live with Tom and Maddie. Tom was the one to introduce him to some Fast and Furious games.
Sonic fancies the retro-styles video games rather than the new ones, specifically loving a certain green hedgehog with an Irish accent...
Tom tried to get Sonic into playing some video games before when he came to live with them. Sonic is much more inclined to play board games, go outside and play sports, and go to the arcade instead.
Wade also tried to get Sonic to play video games at work, but Sonic can’t really sit still and play games. He’s got places to go, people to see, and stuff to do.
Sonic has never played Fortnite before in his life. He only knows how to do the dance by watching the human kids do it on the school yard during recess. He tried once to play it and didn’t like to.
Sorry if these aren’t the best, I just haven’t kept up with gaming in a while. School and jobs and life got in the way. Good suggestion though!🤗
#space hog#donut lord#pretzel lady#poptart wizard#sonic wachowski#tom wachowski#maddie wachowski#wade whipple#my headcanons
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OK Virtual-On fans time to start moaning at SEGA for a PS4 western release of the Masterpiece Collection and more!
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Right, that trailer looks lovely doesn’t it? Three arcade perfect ports of all the Virtual-On arcade games in one shiny 4k PlayStation 4 package. Trouble is, it was released in Japan almost a year ago now and we still haven’t had one word of a possible release date in Europe or North America yet. Seeing as both SEGA of Europe and America failed to release the PlayStation 3 and Xbox 360 versions of the original Virtual On Cyber Troopers and Virtua Striker, gonna be honest it's not looking good.
SEGA have a long history of not releasing their Japanese games in the west. Their failure to do so has steadily damaged their brand and image over the years, hugely reducing their audience size as players become unaware of their games. With many gamers now born after SEGA's console glory days, they need to keep on top of their historical gaming library to keep awareness of it as much as possible.
How long must we wait to see this?
So not re-releasing collections of classic SEGA titles makes them look either incompetent, lazy or just don't care. Maybe all the Staff currently working in their western branches have never played or heard of Virtual-On? More realistic and if I put on my industry experience hat on, could well be SEGA don't want to fork out for the translation costs as they feel it won't sell that well in the west.
Trouble is even that's a really bad argument. As with the PlayStation 5 just around the corner, if you release on the PlayStation 4 now and have it set up to run on the PlayStation 5. Then you have an evergreen collection of the three Virtual-On arcade games for the lifespan of the PS4 & PS5. So you won't need to look at releasing again until the PS6 hits. Smart developers and publishers are also aware that you have a captive audience right at the start of a new console generation. Making it the perfect time to release new IPs or update and re-release old ones. Around a price point of £15-20 and I'd say you can't go wrong.
Atlus 2020 re-release of the SEGA Saturn classic Princess Crown on PlayStation 4 is also in the same boat right now and as SEGA now own Atlus! Well you know how this story goes...
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OH SEGA! Why do you do this to yourself... Even SEGA's Mega Drive library collections have been underwhelming, every time they stick about 50 games on it and leave it there. Often we get stuck with the same turkey's in the collection time after time too, like Altered Beast. While high quality later Mega Drive titles like The Ooze and the Japanese only Pepenga Pengo are often totally ignored. Really SEGA need to re-release every SEGA Mega Drive / Genesis game they every did (legal issues allowing) on one of these MD collections or split it over a couple of packs if needed or even sell them singly, at say a £1-2 price point each.
Yes that is Sonic hiding in the crowd at the back of the box artwork for Pepenga Pengo
Certainly SEGA have missed a trick by not doing an open Mega Drive emulator software game, that would allow other developers like Electronic Art, Capcom, Namco to also release their old Mega Drive games on it as separate downloads to plug into the main game. Which would then allow SEGA to re-release just about every Mega Drive game on Modern systems. Bar all those old license sports games that would be a legal nightmare to re-release and many were just awful in the first place. Yes, Altered Beast should be re-issued every time, but not at the expense of better titles, fans just want them all. Doing this SEGA could well find some of their classic games and character gain a whole new legion of fans. That's not even talking about where are the Master System, Game Gear, Mega CD, 32X SEGA Saturn and Dreamcast retro collections or re-releases.
So if like us here at the Randomised Gaming team, you want to see the Virtual-On Masterpiece Collection get a release in the west on PlayStation 4 along with Princess Crown. You are going to have to shout about it.
So reblog and like this post and get tweeting, chatting on forums etc.. as the old saying goes if you don't ask you don't get! Let's go with #VirtualOnGoWest & #PrincessCrownGoWest as hash tags and see how many western Virtual-On fans are out there and Princess Crown ones who want these collections released here.
Feature by Random Gamer Riven.
Twitter: RDGamerRiven
E.mail: [email protected]
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#VirtualOnGoWest#PrincessCrownGoWest#Virtual-On#Princess Crown#SEGA#Atlus#2020#PlayStation 4#PS4#Dennou Senki Virtual-On Masterpiece 1995-2001#電脳戦機バーチャロン マスターピース 1995��2001
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Hey hi, I’m the Dana accidentally ends up saving Batman multiple times anon and I’m a complete moron for not thinking this until now!!!! 5 TIMES DANA SAVES BATMAN + 1 TIME TERRY SAVES DANA (AND EVERYTHING CLICKED TOGETHER)
Anon I swear this wasn’t supposed to take this long but it became 10k+ words of fluff, angst, and character study so I hope that makes up for it. You can read it on AO3 here, enjoy!
—
1.
The first time she isn’t thinking.
The lights of the club are still flashing, but the pulsing music is drowned out by screams and shouts as people run for the door. Dana should be with them, she should be running too, following Blade and Chelsea and Terry, but she can’t move. She’s huddled behind an overturned table, watching petrified as Batman dances through the strobe lights, dodging blows like a liquid shadow.
She doesn’t know what the goons want or where they came from, but they’re dressed in matching blue uniforms and wielding chains and maces that glow white hot and burn the patterned carpet when they drag on the ground.
She’s scared. She’s lived in Gotham her whole life and she can deal with Jokerz and weirdos but these are honest to goodness super villains, more like the ones you’d find in Metropolis.
The fight moves up the stairs to a higher level and she loses sight of them. There’s some kind of small explosion that sends dust cascading over the upper ledges of the club and Dana takes it as her que to move. She runs from wall to wall, trying to avoid getting caught in the open space of the dance floor. There’s a loud yell from somewhere above her, much closer than she thought the goons were, and all she can think about is that someone’s spotted her and that any second she’ll be dropped like a rabid dog.
She dives behind the juice bar, pulling into herself and waiting as she tries to calm her breathing. She stays crouched and curled up tight against the tiled floor, her heart hammering against her rib cage. Nothing. The sounds of the fight have resumed and she’s fine, she can move.
Dana peeks up over the counter, scans the room, and starts to get up.
She’s fine. It’s fine. The door is so close. She can make it.
A body slams into the wood to her right and she screams. She hopes it got lost in the blaring music from the speakers but she isn’t sure. It takes her a moment to actually look at it, and the sight doesn’t make her feel any better.
It’s Batman, splayed across the counter and barely moving. There’s a large rip on one side of his costume, the black peeling away to reveal a melted mess of circuits. Either he’s unconscious or… Dana gulps in breaths and tries to focus. No, he’s breathing, he’s not dead.
She hears shouts and footsteps cutting through the beating bass. If they find him he’s as good as dead, and you are too. Dana slips her hands under Batman’s arms and drags him behind the bar. Her palms are sweaty and they keep slipping against his suit but she manages to press the two of them as far into the shadows as they can go.
She hears the goons shouting orders, telling each other to “fan out!” and “find that bat-dreg!” and she hopes they’re invisible enough to stay hidden.
She glances over at Batman. He looks so odd, the contours of his face smooth and dark, the suit’s material reflecting the strobe lights in odd ways. They’ve only come face to face a few times, but did he always look this young?
A shadow crests over the top of the counter’s silhouette. Dana’s heart rate spikes again and she feels Batman shift next to her. Her hand flies to cover his mouth before he can make a sound. The white lenses of his eyes go wide and she feels an arm wrap around her back, flipping her over and pushing her further against the counter. She doesn’t even have time to feel weird about it, because a second later he disappears before her eyes. But he’s still there, she can feel his breath on her face and feel his weight pressing her into the bar. What the fuck?
They stay like that until the shadow disappears. She can feel Batman lean back just before he becomes solid again, pulling away. He glances over the counter and leans in so she can hear him.
“Wait a few seconds for me to lead them away and then run for the door, alright?”
Dana nods, eyes wide.
Batman smiles, at least she things he does, and then he’s gone, swooping back into the fray.
She hears a roar and a crash and then she’s running for the door. If the shouts are for her she doesn’t pay attention to them. She’s just running, running, drowning in light and sound and—
And the air outside is cold and fresh. A group of policemen rush up to help her away from the building and someone wraps a blanket around her shoulders. Dana’s hands are shaking and she’s still struggling to breathe but it’s okay, it’s alright. Her legs feel like jello and she’s not sure how long she can stand, so she wobbles to the curb and sits down, closing her eyes and taking breath after breath after breath.
Chelsea and Blade run up from the group of people still crowded around the building asking if she’s alright, their faces pinched with worry.
“I’m fine.” She says. But she’s not, at least… she’s not sure.
The two of them sit down on either side of Dana and rub her shoulders. Blade goes to get her a bottle of water from the medics and Chelsea tells her she called her dad to pick them up. That eases Dana’s worry somewhat.
But Terry isn’t there.
Chelsea says they got separated in the crowd and they haven’t seen him since, so Dana calls him.
He doesn’t pick up. She calls again and he still doesn’t pick up. She sends him a text and calls his mom but she hasn’t seen him either. She can’t help but worry. What if he’s gotten hurt? Why else would he just leave?
She worries all the way to Chelsea’s house, all the way through dinner, and all the way to bed. She and Blade stay over at Chelsea’s that night instead of going back to the GCU dorms and Terry still hasn’t responded to her messages when they get up the next morning.
Dana sees on the news that members of the Justice League had to be called in to finish taking care of the villains and she wonders for a moment if Batman is alright. He didn’t look in the best shape when she’d helped him, but there were no reports of a body, so maybe he’s fine. She hopes he is at least.
Terry doesn’t come to any of the classes they share that day, or the day after. When he walks into Science on the third day, he’s sporting a nasty black eye and limping. He refuses to tell her what happened and that worries Dana more than anything else.
She knows Terry. She knows his favorite foods and drinks, she knows he’s a sucker for retro 2000s pop, she knows what sent him to Juvie, but for the life of her she can never tell what he’s feeling.
He doesn’t talk about his insecurities, even though she knows he has loads. He doesn’t talk about his dad much, even though she knows he’s still hurting, and now he won’t tell her why it looks like he was in some kind of fight.
What did he do that night after the attack? What did he get mixed up in?
She drops it after a few days and tries to enjoy the break he has from work. It’s rare Terry gets a day off, not to mention a whole week. He still does the odd job or two for Mr. Wayne or leaves to help his mom with something, but otherwise they’re free to go out and have fun. It’s awesome. Dana has almost forgotten what Terry is like as a boyfriend and she’s not disappointed.
They go to parks and malls and theme parks. He tries to help her learn how to ride his motorcycle, but it doesn’t work as well when he can’t actually show her. They still have a good laugh and end up taking Dana’s car to a movie. It’s nice. Terry is… nice to have around.
She just wishes it could last.
2.
The second time is nearly a month later. Dana is walking with Terry and Max to one of the arcades near the university when they hear a loud crash. They turn a corner, and Dana freezes.
A gang of Jokerz is crowded along the sidewalk, their bikes propped up against lamp posts and fire hydrants. A few of them are spray painting a small electronics store, its windows smashed, white faced kids laughing loudly as they ferry TVs and holo phones into a waiting, beat up, floater truck.
It wouldn’t be the most uncommon thing to see in Gotham, except that the shop workers are kneeling outside with their hands in the air, bruises swelling on their faces, and a Joker is pointing a laser pistol at their heads.
Terry grabs Dana’s arm and yanks her back around the corner before they can be seen.
“What should we do?” She hisses.
“I’m gonna run to the police station for help and you and Max are going to go back to campus.” Terry says, ushering her away.
“What?”
“He’s right, Dana. Come on let’s go.” Max grabs her arm and starts to pull but Dana shakes her off.
“But what about those people? We can’t just leave them. Who knows what’ll happen before the cops get here?”
“That’s not our responsibility.” Max insists. “Come on Dana.”
“Terry back me up on this.” Dana turns to look at him and realizes that he’s gone. “Where the hell did he go?”
“He took off for the police station just like he said.” Max grabs her arm again. “Now come on we should really be—“
But she’s interrupted by a shout and the sound of breaking glass. Dana runs to look back around the corner and stops in her tracks.
It’s Batman, in the middle of the day, slamming the Jokerz into each other as he flies above them, leaving thin contrails of smoke in his wake. The employees have managed to get a safe distance away, but the Jokerz are putting up a good fight and tearing up the rest of the street in the process.
Dana can smell the harsh scent of laser plasma and the shots are blinding. Max keeps trying to pull her away but she won’t budge. The night club was terrifying but the fight she’s seeing now is exhilarating. Batman’s red and black blurring through the blinding laser fire, the sunlight filling the street with a yellow glow, she can’t take her eyes off it.
And so she notices, and she sees that Batman doesn’t.
He doesn’t see that when he swoops down to knock over a Joker he lands himself against a wall, he doesn’t see the Jokerz picking themselves up to tackle him, he doesn’t see that if they manage to hold him still for even a few seconds there’ll be a smoking hole right between his eyes.
Dana moves as quickly as possible, ignoring Max’s shouts of warning and stepping over unconscious bodies as she runs for one of the bikes. She grabs a pipe propped up against the tire and rushes at the group of Jokerz as they close in around Batman.
She knows which one has the gun, she sees that the others have grabbed onto Batman’s arms and are starting to restrain him and so she moves. The pipe hits with a sharp crack against the Joker’s skull and the guy falls limp to the ground. The other members stare at her in shock for a moment, and that’s all the time Batman needs to twist out of their grip. In the next second the gang members are lying in a heap on the ground, knocked out cold.
Dana stands with the pipe still raised, nostrils flaring as the adrenaline wears off. Max is at her side immediately, yelling about how dangerous that was and how she could’ve gotten hurt, but Dana stops her with a laugh.
“That was kind of schway.” She says, letting the pipe slip from her hands.
Batman is still standing there, and he seems to realize after a moment that he shouldn’t be.
“I, uh, I should go. The police will be here soon to pick up these guys so I’ll be… going. Thanks for the help. Dana, right?”
“Yeah, you saved me from that rat kid a few years back.”
“I’m… glad you’re doing okay. And thank you.” And that time he really does smile, she can see it. It’s not a scary smile, like she expected it to be. It’s soft and almost snarky, like he knows something she doesn’t. Batman gives them a nod of recognition and takes off into the air, wings fanning out behind him.
“Sometimes you really scare me Dane, you know that?” Max says after a moment.
Dana laughs and pulls her back to their spot around the corner.
“It’s better than being scared. C’mon let’s wait for Terry.”
3.
The third time is in the heat of the moment, cradled in light and pain.
Shit. Shit shit shit shit.
Matt isn’t in the ball pit or the tube maze, he isn’t in the game area or by the food counter or the bounce house. Dana has checked all those places. Twice. He isn’t anywhere. She’s asked the cooks and the mascots and the employees and the waiters, but they haven’t seen Matt. Oh god no one has seen him.
She’d taken him to the bathroom before she went to get them pizza, but she hasn’t seen him since. That is not normal for an evening of babysitting, especially not for Matt. Usually she can’t get the kid to quiet down, and she knows he isn’t a fan of hide and seek, so something is wrong.
She calls Terry first. She knows he’s helping Mr. Wayne with some big event tonight, but she doesn’t know what else to do.
“Dana?” Terry picks up on the fourth ring. “You know I’m kind of busy, right?”
“Yeah, Terry, but something… came up.”
There’s a long pause and Dana can almost hear the wheels turning in his head.
“What happened?”
“You know how I said I was going to take Matt to Cheesy Dan’s tonight?”
“Yeah…” He says it slow, worry inching into his voice.
“He went to the bathroom and now I can’t find him. No one’s seen him for like, the past half an hour and I’ve looked everywhere.”
“Okay okay give me a second.”
“I think it’s serious Terry.”
“I know, I know. Are you still at Cheesy Dan’s?”
“Yeah.”
“Okay, listen, I’m going to call the police and then see if I can head over. I’m really tangled up but this sounds bad. Talk to you later.”
He hangs up and Dana goes outside to wait. The air is cool and the early evening makes the buildings stick up in glittering silhouettes against the sky.
How could she let this happen? Matt was her responsibility and if she had allowed him get hurt she would never forgive herself. She owes it to Terry. He used to babysit Matt before his job got out of hand. He still works so hard, too. He hasn’t moved out of his mom’s house because he refuses to let her do everything on her own. He’s taking extra classes to try and get his credits done sooner and he still works seven days a week for Mr. Wayne, most of that money going to supporting his tuition fees so that his mom can focus on the house. It’s the least Dana can do to alleviate some of those responsibilities.
“Excuse me.” A finger taps on Dana’s shoulder, making her flinch. She turns and comes face to face with two pointy ears and a pair of white eyes.
“Batman? What are you doing here?”
“I intercepted a police call a few minutes ago from a kid who said his brother was missing. He also told the operator his girlfriend would be waiting for help at Cheesy Dan’s. I was in the area so I thought I’d stop by and see what I can do. What’s the situation?”
“I’m not sure.” Dana rubs her arms, glancing back at the restaurant. “I guess we can’t talk inside, can we?”
Batman shakes his head and gestures to the suit. “I’m not exactly the most inconspicuous company, why?”
“I’m a little, uh, cold.” She gives him a crooked smile. “And I’m guessing your outfit has a little more insulation than mine.”
“Oh… right.” Batman seems genuinely caught off guard for a moment. He looks up and around, thinking, before he presses something on his belt and grabs onto her waste.
“What are you—?” She begins, but a second later they’re rocketing upwards and she has to bite back a scream. She squeezes her eyes shut against the wind and pulls herself closer to Batman. When the air stops she’s met with dim red light and warmth. Batman sets her down and slides into a seat. It takes her a moment to realize she’s inside a car.
“Is this the Batmobile?” She asks, scooting behind his chair. Her legs are squeezed between the leather and the metal dashboards that circle around the interior. “It’s not very roomy.”
“Yeah, I know. Sorry about that.” Batman says absentmindedly, easing the thrusters forward. “There aren’t any better places to go, and It should only be for a bit.”
“Right.” Dana settles back against a console and watches the buildings blur by
“So,” Batman presses a button and swivels around to look at her, “tell me what happened.”
“I don’t know, that’s the problem. It’s like he just vanished.”
Batman makes a humming noise and turns back to pull something up on the car’s screen.
“It says here one of the McGinnises has a record. Could it have something to do with that?”
“I guess, but Terry hasn’t been mixed up with those types of people since Big Time bit it in our Junior year.”
Batman visibly stiffens. “They never found the body though, right?”
“The Gotham river is big, maybe it just got lost. Though knowing this town, anything’s possible I guess.”
“Did Bigelow know you babysit the McGinnis kid?”
“I mean… maybe. I knew him before all the shit hit the fan when we were younger, but I didn’t babysit Matt back then.”
Batman taps his fingers thoughtfully on the console. He doesn’t talk, but she watches him pull up a few more specs before he turns to look at her.
“I’ll look into it and make sure Matt gets back to his family safely.” He flashes a smile and it’s not real. It’s strained and business like and it’s… jarring. “I can take you home if you want. Where do you live?”
Dana stares for a moment, before squinting in disbelief. “Wait, that’s it? You can’t just drop me off, I lost this kid, it’s my job to help find him too.”
“Dana, listen, you’re very nice, but you’re a civilian, I can’t just bring you on a case.”
Dana leans forward to look Batman in the eye and hits her knee on something. She bites her lip but doesn’t react further. This is Batman she’s talking to, if she wants to convince him she has to be confidant. She’s still nervous, she’s still just a kid, and she knows that, but Batman doesn’t know Matt. Batman doesn’t know Terry. Dana does, and she can help but she has to make him listen.
“If this actually has something to do with Terry, and it’s not something else crazy, then I could be an asset to you.”
“That really won’t be—”
“Batman, a little boy’s life could be at stake, you need all the help you can get.”
She can’t believe the words that are coming out of her mouth. She’s talking down to Batman. Batman.
He looks at her, and she sees something familiar in the draw of his brow under the suit, in the muscles and the contour of his face. He turns away before she can pinpoint what it is, and the oddness of the moment sticks in her mind.
“Fine.” He says. “But if there’s a fight you’re staying in here.”
“Can do.”
Batman sighs and the car speeds up. Dana stumbles slightly but can’t help but smile.
They spend the rest of the night together. Batman visits different gang hideouts to ask for information, stopping to end any fights or robberies they catch along the way. At first he’s quiet and serious, but he loosens up as the night progresses.
He stops every few hours for Dana to drop down and get them coffee, he asks her questions about the McGinnises, even though he only seems to be half paying attention, he tries to make small talk, and he jokes. A lot. God Batman makes a lot of jokes. But Dana doesn’t mind. She always expected Batman to be this stoic guy who only cared about justice, but he’s chatty and funny and nice to be around. He’s a genuinely schway guy.
Dana calls Terry’s mom while Batman’s stopping a break in at a chemical lab and talks to her. She’s in a bit of a panic and Dana manages to calm her down. Terry isn’t home yet either, and Mary puts Dana on hold to call him. She checks back in a few minutes later and says he’s still with Mr. Wayne, and that’s a small weight off Dana’s shoulders if anything.
Afterwards she leaves a message for her roommate saying she’s spending the night at a friend’s house and settles back in the driver’s seat. At least when Batman’s out she actually gets leg room. “Don’t touch the thrusters,” he told her, “Otherwise you’ll end up going at mach three with no way to steer.” She’d laughed at first, like this car could reach mach three, but he’d looked at her in a way that made her stop.
He’s Batman, of course it can.
At half-past three, Batman comes back to the car after a raid. She opens her mouth to ask how it went but he just shakes his head and starts the engine again. They drive a few blocks in silence before he parks on a rooftop and hops out, gesturing for Dana to follow. She pulls herself out and slides down to the car’s bumper, pausing a moment before jumping to the ground.
Batman has moved to sit on the edge of the building. He’s hunched over, his hands balled up tightly in his lap.
“I’m sorry.” She hears him say. He sounds less gruff than usual. “I haven’t found anything.”
“Do you usually solve your cases in the first few hours?” Dana asks, just a hint of laughter in her voice. She moves to sit behind him, not quite on the edge, but close. The drop is too far to sit right on the edge.
“You don’t understand, I don’t know where Matt is, I don’t know what happened, and I don’t know what else to do.” Batman’s voice cracks on the last word and Dana watches him crumble. His shoulders shake and he curls in on himself a bit more.
She’s surprised at first. After all, this is Batman she’s looking at, Neo Gotham’s hero, its legend. Of course, he’s not the same Batman from the history books, the one who helped found the Justice League, but he’s the only Batman Dana’s ever known. To see him so vulnerable, to see him cry, it’s like looking at a puzzle with pieces in the wrong places. It doesn’t quite… fit.
Besides, he seemed fine most of the night. He had quieted down in the last hour or so but Dana had just thought it was exhaustion. Maybe it was, but not the physical kind.
Dana hovers for a moment, unsure of what to do. She’s never really had to deal with something like this before. She’s never seen her dad cry and god knows Terry would never even think about it. Chelsea had had a hard time recovering from her time at the Ranch, but she’d mostly stayed home. The most Dana had been able to do was offer comfort.
And in a situation like this, what else can she do?
“It’ll be fine, don’t worry.” Her hand reaches out to pat his back. She rubs little circles between his shoulders, distracted by the feeling of the suit. It almost feels like plastic silk, smooth and industrial. She pulls back after a second and averts her attention to the city below.
“How about we go back to the car, get some more coffee, and try something else. He can’t have just vanished.” She offers.
“Yeah, that sounds… good.” Batman nods and sucks in a sharp breath through his teeth. “And, uh, sorry you had to see that.”
“Don’t worry. You’re only human.” Dana smiles.
“Yeah I guess you’re— duck!” His hand shoves her roughly down against the building top as a barrage of laser fire explodes in the air above them. Dana’s cheek scrapes against the concrete and she winces before Batman yanks her back to her feet.
“What the hell?” She yells. Batman pulls her behind him and shields her with his body, firing several batarangs into the crowd of thugs running at them from the other side of the building. There’s a few more shots fired before he grunts loudly and takes a step back, pulling her closer to his back. They’re getting cornered against the drop, Dana can feel the edge against the heels of her shoes.
“Batman what do we—?”
He cries out in pain when one of the shots makes contact with his abdomen and stumbles back, just a few inches, but those few inches make a world of difference. Suddenly air is rushing past Dana’s face and whipping against the fabric of her dress and the two of them are plunging headfirst into a free fall.
She screams and Batman twists to grab her, his wings snapping open. His hands are unsteady, and she can smell burnt plastic and feel the roughness of melted metal against her back. The laser fire follows with deafening blasts and they’re only in the air a few seconds before something bursts above Dana with a loud crack, showering her in smoke and sparks.
Batman seizes and goes limp, his arms loosening underneath her, and Dana glances up to see it was his wings. They’re shredded and trailing smoke like a burst jet engine. The tip of one of Batman’s ears is snapped off and Dana realizes with a start that he’s been knocked unconscious by the explosion.
They start spiraling out of control, the bright lights of Neo-Gotham streaking past, and Dana chokes on her own breath as she tries to think. What can she do? What can she do? She twists so she’s holding onto Batman with one arm and looks around desperately. Everything’s going by so fast, too fast, she can’t see a thing. Dana reaches out blindly and tries to push herself through the air. She sees the lights of a building coming closer and reaches out desperately because how long do they have until they hit the ground?
Her hand smacks against concrete and bounces off, the palm coming away scraped and swelling, but she tries again. Dana reaches out and snags onto a window ledge, the force of stopping nearly yanking her arm out of its socket, and her grip slips again. They tumble a few more feet before she’s able to get hold of something solid. She winces as the pain in her hand flares, and she stops for a moment to catch her breath. They made it.
Dana closes her eyes and lets herself relax a bit. She’s so tired. Her arms ache, she’s bruised and scraped, and she’s sweating like a pig, but she’s alive. They’re alive. She takes a deep breath, steeling herself, and hauls herself further onto the ledge, lugging Batman behind her. It hurts. He’s heavy and she’s not an athlete, not even close. Her muscles strain and burn, her hand starts to slip on the fabric of Batman’s suit, and her nails scrape against concrete, but she manages to get the two of them onto the ledge.
Dana gasps and gulps and collapses back against the wall, chest heaving. Batman’s still knocked out, his head lolling to one side, but she doesn’t pay him much attention. Her head hurts and her limbs feel like lead and it’s so damn hard to focus. Dana sighs and watches her breath puff out in a cloud of steam. She laughs breathily and lets exhaustion have its way. Her eyes slide shut, and the calm darkness sinks in.
Gotham’s lights look so beautiful at night.
***
Dana floats in and out of consciousness. She’s somewhere cold and quiet, and there are voices.
I know it was a dumb idea but what the hell was I supposed to do?
Leave her behind. She’s a civilian, no matter how much you like her you can’t let personal ties get in your way.
But she saved my life tonight! This is like, what, the billionth time?
Third, and maybe you wouldn’t have been so distracted if she wasn’t there. You let those thugs get the drop on you.
Oh right, like that was her fault.
You need to focus on the mission Terry.
What mission?
She’s somewhere warm and soft, the dull hum of an engine surrounding her.
Think she’ll be alright? I mean, what am I going to say to her dad? I don’t think she’s visited him for like a year.
Say you two went out to go clubbing and got in a fight on the way home. That’s believable enough.
But my mom thinks I was with you the whole night.
I’m an old man, remember? It can’t be too hard to give me the slip.
Right.
She’s under a blanket, in a place that smells familiar. She’s home.
I’m sorry Mr. Tan, I did everything I could but we just barely got away.
I forgive you Terry, I’m just glad you’re both safe. I know you’re adults, but we will be talking about this in the morning. For now go get some rest and I’ll call your mother.
Thank you sir.
She wakes up the next day confused and sore, her face and hands tingling from healing meds.
“Good afternoon sleepyhead.” She sits up, rubbing her eyes groggily, and sees black hair and blue eyes.
“Terry?” He smiles, pushing off the wall near the door. “What are you doing here?” She pauses partway through pulling her blankets off. This isn’t her dorm room. Her bed is too big and there’s a dresser across the room with picture frames sitting on top. This is her dad’s house.
“Why am I here? What happened to Batman?”
“Woah woah woah. Calm down.” Terry walks over to the bed, wincing slightly when he sits down.
“Terr… are you alright?”
“Yeah yeah, I’m fine.” He gives her that strained smile, the one that shows too much teeth, the one he uses when he’s lying.
Dana sighs and moves so she can look him in the eye. “Alright, what happened?”
Terry’s smile drops and he averts his eyes. “I, uh, kind of ditched Mr. Wayne last night. I was gonna go find you, but I ran into some Jokerz on the way over and got a bit roughed up. Nothing bad, but I couldn’t get to Cheesy Dan’s. Then…” Terry pauses for a moment, his eyes narrowing. “Then I was walking back to my mom’s house and this car drives up, real sleek, black with big jets, a custom I think. And… and Batman came out carrying you. He told me to take you somewhere safe and the first place I thought of was your house.”
Dana’s eyes bulge. “You mean my dad’s house? Terry you know I moved out for a reason.”
“What was I supposed to do? GCU is on the other side of town, I couldn’t carry you that far. Besides, do you have H628 in your bathroom cupboard? You were really banged up, Dana, you needed medical attention.”
“So? My dad’s probably going to make me stay here for a year because ‘I can’t keep myself safe.’ I’m honestly surprised he didn’t skin you alive when you showed up.”
Terry chuckles. “Yeah I thought he was going to too for a moment there. Turns out he was just glad you were alright. Well… mostly alright.”
“You didn’t tell him about, you know…”
Terry shakes his head. “I don’t know what you were doing with Batman, Babe, but I’m sure you had your reasons. I said we went clubbing and got mugged. Still going to be hell to explain that to my mom though.”
Dana laughs and pulls Terry into a hug. “I think you’re the only college kid I know who worries about a curfew, Terr.”
He holds her gently, burying his face in her shoulder. “Yeah, well… They still haven’t found Matt you know.”
“But they will.” She assures him. She stares at the shadows stretching across the carpet and smiles. “I’m sure of it.”
4.
The fourth time is the time she chooses. The fourth time is the time she’s sure.
Matt’s been missing for almost a week. No other kids have disappeared, but that makes the whole thing worse. Dana’s gone in for questioning multiple times, even though she always tells the police the same thing. Terry’s been skipping school more, coming in looking more worn out each day. She’s caught him covering up big injuries more than once, but he won’t talk to her. He hasn’t really talked much since that first day she woke up.
Dana’s fingers tighten around the steering wheel and she takes a deep breath. Batman has been on the news a few times since their night out. She knows he’s looking too, she trusts him.
She turns onto the bridge that cuts over the river and merges into the flow of traffic. Honestly, at this point she’s not even sure whether or not there’s anything to look for. If it was a kidnapping situation, for whatever reason, a ransom would’ve been made by now, right? Dana has thought about it, she’s heard the police talking about it, she isn’t dumb. Sometimes kids just disappear and never show up again. It’s morbid, but this is Gotham. Anything can happen in Gotham.
A car honks loudly in front of Dana and she focuses back on the road. Something’s happening further down the street. She squints against the evening sun, keeping steady. It’s a cargo truck by the looks of it, swerving in and out of the lanes and banging into other cars.
As she gets closer, pulling up just behind it, it’s side door blasts open and out comes a streak of black, as smooth and dark against the sky as ink. Batman. He’s followed by a hoard of armored goons, dressed much too familiarly for her liking.
She sees blue outfits and glowing weapons, and for a moment she can smell the dust and smoke from the club, she can feel her heart in her throat, and hear the booming music vibrating in the air around her. Her hands shake on the wheel, and she blinks rapidly, trying to dissipate the memories of darkness and fear and focus on the moment at hand. She’d done scarier things since. The nightclub didn’t matter.
Batman is hanging off one side of the truck, something wrapped tightly in his arms. When he jumps to dodge a shot from one of the goons, Dana realizes with a start that it’s a child. It’s Matt.
Batman barely manages to dodge a second blast, sending himself careening further down the street. He curls protectively around Matt, landing roughly on the road and rolling a few feet before coming to a stop.
The other cars have slowed or stopped further back on the bridge, and Dana wonders for a moment why she didn’t.
The cargo truck begins to drive faster as Batman struggles to get to his feet and… No. No. Dana won’t let this happen, those dregs are not going to run them over.
She doesn’t think for more than a moment. Her foot slams down on the gas and she hurtles past the truck, sliding to a halt next to Batman.
“Get in.” She says, with much more authority than she expected. Batman jumps into the passenger seat with Matt in his lap and Dana floors it. She’s never been more angry and terrified at the same time.
The truck follows after them and she can hear the shouts of the goons and the purr of the electric engine.
She takes a cursory glance over at Matt. He doesn’t seem hurt, but he’s huddling into Batman, which isn’t a good sign. They hurtle off the highway and jolt when the car touches the ground for a moment. Dana swerves around a minivan and a hoard of honking cars.
“Take the next left,” Batman hisses, “they’re gaining on us.”
“Can do.” Dana puts on a small burst of speed and takes a sharp turn, entering a side alley. It’s narrow, her car crashing into trash receptacles and scraping against the walls. They emerge onto a busy street, Dana veering out of the way of an oncoming semi and into another lane, taking off with the rest of traffic. Batman looks behind them again and relaxes.
“I don’t think they followed us.”
Dana nods but doesn’t slow down, cutting between two cars and taking a turn towards the residential district. Batman doesn’t stop her, just settles back and closes his eyes.
They drive for a few minutes before Dana breaks the silence. “Matt, are you okay?”
“I wanna go home.” He says. It’s muffled, groggy, but she still hears it. She gives a nervous look to Batman and keeps driving.
They pull up to the McGinnises’ apartment and Dana leads Matt up to their floor. He’s out of it, recovering from some kind of knockout drug, but he makes it up the stairs alright. Dana knocks, Mary opens the door, and the woman bursts into tears.
Terry rushes in after about half an hour and pulls Matt into a big hug. Dana stays the rest of the night, talking to police, to Mary, giving her story. Terry pulls her into his room around midnight and they just sit by his window and hold hands. He massages her knuckles and asks if she’s okay and she leans against his shoulder and says that she is.
But in all the commotion she doesn’t get to talk to Batman, she doesn’t get to ask what happened.
But Matt is safe, Matt is home, and in the end that’s all that really matters.
5.
The fifth time is the very next night. The fifth time she almost doesn’t.
Dana looks at herself in the mirror. She’s a little worse for wear, the bags under her eyes more pronounced, a few bruises still healing on her arms and shoulders.
Her dad had asked her to house sit while he was away on a business trip and she had agreed, if reluctantly. It’s weird to be back at the house. She hadn’t moved out under the best of circumstances, but the space still feels familiar and comfortable.
Matt had talked to the police that morning. She wasn’t there for it, but Terry had called her when he got the details and the things he’d said made Dana’s stomach churn.
Some guy had grabbed Matt in the bathroom and knocked him out, and when he woke up he was in a cell. He told the police the people didn’t want to hurt him, that they kept telling him he was only bait for Terry, but that didn’t make things better.
Every few days they moved Matt to a new location. He said they’d knock him out with a cloth, chloroform most likely, and he’d wake up in a different room with a different group of people. It was only Batman’s intervention on the truck that had stopped them from moving him again.
He said the goons talked about their boss a lot, apparently they were who ordered the whole thing, but he never saw who they were and the police were still on the hunt.
Dana’s stomach twists. She doesn’t want to think about why someone would want to get to Terry through Matt, because it makes her think about other things. The injuries, the lying, the disappearances. Maybe Terry is involved in some kind of gang after all. It would explain everything else.
She continues with her evening routine, brushing her teeth and washing her face, her thoughts running wild in the background. When she goes to dry off her face she presses her cheeks into the towel and takes a deep breath. It’s soft and warm and she feels on the verge of crying.
What is Terry doing with his life?
Dana finishes up in the bathroom and slips on her nightgown, walking quietly to her bed. She might be alone, but she doesn’t want to be loud. She doesn’t have the energy to be loud.
She grabs the edge of her comforter and slips underneath. It takes awhile to fall asleep, her thoughts keeping her mind awake, but she gets there eventually. She lets her mind relax, lets the weight and warmth of the covers surround her, and finally sleeps.
***
A loud crash jolts Dana awake. She sits up, looking around wildly, her fingers clutching tightly against her sheets. The window is shattered and the curtains are whipping about wildly in the wind. She yanks the blanket off of herself and stumbles to her feet, pulling on a pair of slippers.
“Hello? Is someone there?” She makes her way cautiously towards the window, expecting at any moment to be jumped by a burglar.
But there’s nothing.
The room is quiet except for her own, loud breathing.
Except… it isn’t just her breathing.
The sound is ragged and wet, interspersed with coughs and Dana turns sharply to find a crumpled shape lying near the stairs. Dark liquid is smeared in a streak across her carpet, joining the puddle seeping into the fabric closer to the body.
Dana is at his side in a heartbeat, because she knows who this is, she can see the ears and the smooth blackness of the uniform. She rolls him over and pales at the large gash in Batman’s side. It’s messy, bits of his suit sticking out at odd angles, frayed and twisted, the wound itself a mess of blood and tissue.
Batman’s breathing is slow and he reaches out to grab her arm, his mouth trying to form words, his face screwed up in concentration. He manages to say her name and give a strained attempt at a smile before a thick line of blood dribbles over his lips and his head lolls back.
Dana slips into a panic.
“Batman? Hey, open your eyes, come on! Please don’t die, not like this, you can’t!” She doesn’t know much about medicine or wounds, but this is too much blood, way too much blood, for a person to be losing. She starts breathing too fast, her chest tightening as she squeezes Batman’s hand.
“I don’t know what to do, I don’t know what you—what you want me to do! Please you can’t just—I don’t—tell me what to do!” She chokes out.
“Hello, can you hear me?” A voice crackles to life, deep and rough and oddly modulated.
“I— who’s there?” She looks around, blinking rapidly before realizing it’s coming from Batman’s cowl.
“Who am I talking to?” The voice asks, the audio quality fluctuating like a fuzzy radio.
“My name is Dana.”
“Where are you Dana?”
“Why do you need to know? Who are you?”
“A friend. I want to help but you need to listen to me. Can you do that?”
“I—yeah I can, I can do that.”
“Good. Where are you?”
“My house, 326 Eastside.”
“Is Batman awake?”
“No… no he passed out about a minute ago.”
“Is he still breathing?”
Dana leans over to check, her heart hammering in her throat. The rise and fall of his chest is so faint, so slow, but it fills her with relief.
“Yes, he’s—yes but barely. He’s losing blood fast.” She keeps tripping over her own words. Her skin is humming with adrenaline and her tongue feels heavy and slow.
“Alright. I need you to listen to me very carefully. I need you to breathe.”
Dana takes a deep breath and steels herself. “Ok.”
“I’ve unlocked the belt for you, there should be a pack of medical capsules in the sixth compartment left from the buckle. Can you get them?”
Dana gives a small noise of confirmation. She counts along the belt, then counts again, shaking her head as she tries to focus. Her hands are unsteady as she unclicks the compartment and lets a few oblong, white, capsules roll onto her palm.
“I have them. What now?”
“Crush them and hold the powder to the wound. Wait until it foams and then let go.”
“O—okay. Okay.” She follows the voice’s instructions, cringing as warm blood runs over her fingers. After a moment, the foam spreads over the wound, stopping the blood flow.
“It worked.” She says, her voice breathless and relieved.
“Good. I’ve sent the Batmobile to you. Once it gets there, put him in the cockpit and press the center button on his belt. That will send him back to me where he can get proper medical attention. Do you understand?”
“Yes. Okay.” Dana’s voice is so quiet.
“The car should come up by your window. You’ll need to get him there. Be careful, the wound is still—” There’s a burst of static and the line cuts out. Dana takes a deep, shuddering breath and tightens her hold on Batman’s hand.
“Hello?” She tries. There’s no response. She looks briefly at the ceiling and tries to compose herself, but tears slip down her cheeks quick and smooth. She tastes the salt on her lips.
“Hello? Are you there?” She tries again. Silence.
Dana nods to herself, laughing ruefully and closes her eyes.
And then she waits.
The voice doesn’t come back. The only sound is that of the breeze coming through the broken window. Whenever Dana shifts, her knees dig into the damp carpet, red staining her shins and ankles.
She doesn’t want to open her eyes. She doesn’t want to see the dying man lying on her bedroom floor. Batman already looked so tired, and his breaths have only gotten quieter. She doesn’t want to look at him yet. She doesn’t want to open her eyes and see that the dying man has died. She doesn’t want to see that the hero has fallen.
She hopes he’ll be alright.
After what feels like forever, she hears the hiss of a hover engine. She opens her eyes and tries to avoid looking at Batman as she drags him to the window. She kicks out a few more pieces of glass so she can get him through before lowering him as gently as possible into the batmobile. At least she can’t see the blood in the red lighting of the car.
Dana chances a look at Batman before she presses his belt. His eyes have drooped closed, every muscle in his face slack and relaxed. He almost looks like Terry does when he sleeps.
But that thought makes it worse, because suddenly it’s Terry sitting there, bleeding all over the fancy leather seats, inches from death. Because suddenly she thinks about finding him in some alleyway or parking lot, pale and cold and stiff in the wake of a gang fight. She sees him in that moment, and the next she’s stumbling back, her whole body shaking like a leaf, and the car is flying away in a blast of hot air.
Dana sits on the floor of her room, tiny bits of glass pricking into her palms, and stares after the Batmobile. She gulps in breaths of air and feels her tears dripping off the tip of her nose and the side of her jaw and her chin. She tries to rid the sight of blood from her mind’s eye and stares at the blackness outside the window.
The blackness that had swallowed the black car and the black bat and that was filling her room with black shadows.
You can’t see the stars in Neo Gotham, and Dana has never been more acutely aware of that fact until this very moment.
She sits and stares until the tears have become sticky tracks on her cheeks and the blood has gummed up the space between her fingers and toes.
Dana gets unsteadily to her feet, takes one last look out the window, and wipes her hands on her nightgown.
Her bathroom light flicks on and the water runs red into the sink and she looks at the girl in the mirror. The girl who had saved Batman.
+1.
The last time is on a sunny Friday in April, just after school, a two months after the night in her bedroom.
“Dana! Hey, wait up!” Terry jogs up next to her and slips a hand around her waist. It’s a welcome touch, seeing as he’s only been out of the hospital for a few weeks.
“Hey yourself. I thought you weren’t supposed to be back at school yet, Mr. recovering from a dog attack.”
“Yeah well,” Terry presses a kiss to the top of her head, “I just couldn’t bare to sacrifice my education.”
Dana laughs. “Yeah right. Like you actually want to listen to Mr. Eiten talk about the science of concrete for an hour.”
Terry chuckles. “You got me there.” He pulls away and laces their fingers together. They walk in comfortable silence and Dana is the most relaxed she’s been in months.
Batman is still alive. She had been worried when he wasn’t sighted for a few weeks after the night in her room, but he popped up here and there after a while. She doesn’t know what happened and she’s not sure she wants to know. She nearly had someone die in her arms, she had fallen off a building and been in a car chase and beaten up gangsters. The police still don’t know who kidnapped Matt, she still doesn’t know why Terry was getting hurt, and she still doesn’t want to think about it.
She just wants to be here and now, to walk with Terry and feel his hand in hers and not worry about anything else.
Is that so much to ask?
Dana squeezes Terry’s hand and looks up at him. He glances over and smiles warmly, rubbing her hand with his thumb.
Is it so much to ask to be comfortable and happy and normal?
An old car squeals to a halt next to them, the doors open, and in the next second Dana is being yanked up into thick gray arms.
Terry tries to grab her back but he’s knocked to one side by a knotted hand the size of a tire. Dana writhes and screams and she can feel laughter brushing against the top of her head, deep laughter, a voice she remembers.
Charles “Big Time” Bigelow wraps one hand around her throat, each of his fingers thicker than her arm, and begins to squeeze. He smells like burnt rubber and stale chemicals but all Dana can focus on is the air being pushed out of her lungs.
In the next moment there’s a blur of movement and Bigelow stumbles with a grunt. Then two more accompanied by the sound of quick punches. He lets go of Dana and she lands in someone else’s arms before being set gently on the pavement.
She catches her breath, coughing and gasping before she looks up and loses it all over again.
Terry is fighting Big Time. And he’s winning. He moves faster than she’s ever seen him move, vaulting off of street lights and Big Time himself, landing punches and kicks in quick succession.
Dana can’t believe her eyes. She just watches, completely dumbstruck.
Terry punches Big Time twice in the jaw as he soars over him. He lands on the car and pushes off, using his momentum to flip Big Time onto his side with a loud thump. Big Time lets out a grunt and goes limp, eyes fluttering shut. Terry steps back, chest heaving, nostrils flaring, and glances up. Their eyes meet and Terry freezes.
One second.
The fighting.
Two seconds.
The injuries.
Three seconds.
You need to focus on the mission Terry.
They’re the same. They’re the same person.
Terry is Batman.
***
She helps haul Big Time into the back of the car after Terry finds its keys and the two of them drive in silence to the GCPD. The engine sputters and the seats are worn out but it’s fine. Terry calls ahead to the precinct.
They don’t look at each other once.
Commissioner Gordon meets them outside with a squad to get Big Time properly restrained and then leads them inside. She tells Dana to stay in the waiting room while she talks to Terry but Dana excuses herself after a few minutes.
She finds a bench out front and sits down. The air is warm and fresh. It smells like hover fuel and the stream of cars passing by the precinct is slowing as the last stragglers from rush hour finally make their way home.
Dana reaches up to rub the sore area around her neck. The bruising has set in and she knows she’s going to be feeling it more in the next few hours. She swallows thickly around the ball of stress in her throat, feeling it squeeze in response, tight and hot, like every breath is the line between her and a breakdown.
Dana drops her hand back down and sighs, leaning further back into the bench. What a way to end the day. She’d been relaxed, she’d been happy, and something just had to ruin it. Her jaw is clenched and the muscles all along her arms and legs are taught. Her eyes are warm with barely restrained tears but she doesn’t know why.
She doesn’t have a problem with Terry being Batman, she liked both of them to begin with, and it’s not like she’s adverse to stress or danger, the last few months alone prove that. So maybe it’s the fact that they aren’t separate anymore.
Terry isn’t normal and safe, Batman isn’t a faceless person she can detach herself from when things get too stressful, they’re one in the same now. Sure, she’d bonded with Batman and seen Terry get out of bad situations, but the two still didn’t cross over for her. Terry was Terry and Batman was Batman.
Looking back she can see the signs though. Familiar things she noticed about Batman when they talked, or Terry showing up when Batman left and vice versa. Not that it makes it any easier to understand, it just makes her head hurt.
Dana hears the precinct door open and shut with a soft click.
“Hey.” Terry sits down next to her, “Didn’t know where you went for a minute there.”
Dana hums slightly in acknowledgement, her fingers tapping nervously against her knee.
“Babe… you okay? We can go see a doctor if you want, see about those bruises.”
Dana nods gently and takes a deep breath.
“Why didn’t you tell me?”
Terry smiles nervously. “What do you mean?”
“That you’re Batman, Terr.”
He stiffens before his shoulders sag and he lets out a long breath. “Oh.”
“Yeah, oh. Were you going to tell me at all?”
“I was, I just thought—“
“I mean this has been going on for years right? How long did you think you could keep this from me?”
“Dana—“
“I almost saw you die, Terry, you were bleeding all over my carpet! I thought you were in a gang for heaven’s sake, I thought you were… oh my god.” The tears start to fall, small and slow, little drops sliding over her lashes and cheeks. “What if I wasn’t there to save you? What if you go after some villain next week or next month and you get slagged? How am I supposed to deal with that if you never told me?”
Terry takes her hands firmly in his and starts rubbing her fingers with the pad of his thumb. His touch is warm and careful, and Dana slowly feels herself start to calm down.
“I was going to tell you today, actually. Take you out someplace nice and talk about it over dinner. Didn’t exactly turn out that way though, huh?”
Dana chuckles softly, reaching up to wipe her face.
Terry lifts her hand and presses a kiss to her knuckles. “I should’ve told you sooner, I’m so sorry Babe. You helped me out a lot with the Matt case and I should’ve trusted you more to begin with. But I’m here now, if you wanna talk or ask me stuff or just slap me in the face.”
Dana laughs a bit louder, kissing his cheek. “That’s tempting but I think you’ve been through enough.” She sits back and looks at his face. Just looks.
He’s filled out a bit since high school, he’s broader, his hair a little longer, but he’s still the same Terry he’s always been, and he’s… Batman. Dana runs a finger along a healing scratch on his cheek.
Batman.
“Terr?”
“Yeah?”
“What… who have you been fighting?”
Terry shifts a bit, his brows drawing together. “Like recently?”
“Who’s been doing everything the past few months. The club, Matt… you know.”
Terry’s mouth makes a soft oh. “I’m not really… clear on all the details.” He says, settling back and pausing a moment before talking again. “When Matt first disappeared I couldn’t find anything. No one had seen him and no one had a grudge against me. Terry me. After we got attacked that night on the roof, Wayne smelled something rotten, so I used some of my connections in the underground to ask around. Found out it’s a new gang, call themselves the Riders. They’ve been given a bunch of high tech weapons, real schway shit, expensive. The old man thinks it might be prototype stuff from Luthor Enterprises, but we don’t know yet. So, I went after them. People told me where their base was, and I went, and… next thing I know they’ve slashed me open like a thanksgiving turkey. I should’ve known better. I couldn’t take them alone the first time, don’t know why I thought it would be different.”
Dana squeezes his hand a bit tighter.
“I knew their leader had something against Terry McGinnis, since they attacked me once and then kidnapped my family, but I didn’t know who it was,” Terry takes a deep breath, “until now.”
“Big Time?”
He nods. “We’ll know after the interrogation, but I think my original hunch was spot on. We didn’t exactly leave off on the best of terms. I was the reason Charlie’s gang gig got slagged, and knowing him, he’s sure to carry a grudge. Plus, I’m looking into a possible cover up by Luthor Enterprises. A few shipments went missing in September, right around when Charlie would have had to start putting the gang together, which accounts for the weapons.”
“So kidnapping Matt, going after Batman, going after me, it was all to hurt you?”
Terry smiles awkwardly. “Pretty screwed up huh?”
Dana nods, averting her eyes. She’d forgotten for a moment. She had looked at Terry and it had slipped her mind for just a second that things had changed.
Dana rubs her throat again and remembers the way he fought, the way he moved. She remembers all the times he had to ditch dates and outings, the times in high school where he fell asleep during class. She remembers the weight of the body as she lowered Batman into his seat, red melting into red.
That was Terry.
Dana reaches out to hold his hand and takes a deep breath.
“What now?” She asks.
Terry smiles, his eyes soft, his dimples poking into his cheeks, and helps her to her feet.
“Burgers?”
Dana laughs, her voice a bit hoarse, and kisses his cheek.
“Only if I get to see the Batcave.”
“Yeah yeah.” Terry swings their arms back and forth as they start off down the sidewalk.
“I love you, by the way. I hope you know that.”
“Yeah Terr. I love you too.”
Dana had forgotten, but the moment has passed and it doesn’t matter. Terry is still the same person she’s always known. They’d gone through rough patches but he always worked to make things better. Now she knows he does that for the whole city.
So Dana is content, content with talking, content with waiting, content with seeing what the future holds, seeing what lies beyond.
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Top 5 Best Bars In St. Petersburg
Heading to St. Petersburg means you're already in for a blast - and that also includes its vibrant nightlife! Whether you love fun and crowded nightclubs where you can bust out your dance moves, sports bars for quality viewing and drinking experience while rooting for your favorite team, or low-key pubs with good drinks and a cool vibe, St. Petersburg has extraordinary local bars to suit your tastes.
Here are the five best bars you can check out during your next visit to St. Petersburg:
Mandarin Hide (727) 440-9231
Nothing completes your St. Petersburg trip like Mandarin Hide! This bar is Bustling, trendy bar mixing old-school & specialty cocktails in a dimly lit, retro-style interior, showing off trademark drinks, scrumptious assortments of bar foods, and warm and friendly locals anyone can get along with. Come by at 231 Central Ave N, St. Petersburg, FL 33701, United States for a St. Petersburg experience you just can't miss out on.
https://g.page/themandarinhide?share
St Pete Axe & Ale 727-742-8487
Much like their skillfully blended drinks and must-try dishes, St Pete Axe & Ale mixes new and unique style with classic tastes. It's a an outdoor venue where axe throwing is king!, inviting to both young and young-at-heart groups alike. Pop in at 1320 Central Ave, St. Petersburg, FL 33705, United States and enjoy a fun night out!
https://goo.gl/maps/mgqE1NbXYYfKGzc36
Annata Wine Bar 727-851-9582
Local patrons and excited tourists have been coming to Annata Wine Bar for years, enjoying its familiar and welcoming ambience-- as well as its great variety of drinks, of course! Located in the heart of St. Petersburg at 300 Beach Dr NE #128, St. Petersburg, FL 33701, United States, it gives you the special feel of St. Petersburg life while making you feel like you're among long-time pals.
https://goo.gl/maps/GKbsJoULAWvZVh599
Right Around the Corner - Arcade Brewery & Craft Beer Bar 813-360-0766
With hip music, savory bites, great beer, and refreshing cocktails, Right Around the Corner - Arcade Brewery & Craft Beer Bar is St. Petersburg's hidden gem! This bar is a Dog-friendly brewpub featuring vintage arcade games, pool & a patio amid a convivial vibe. Drop by Right Around the Corner - Arcade Brewery & Craft Beer Bar at 2244 Central Ave, St. Petersburg, FL 33712, United States for a good ol' time during your vacation. There's really no better place to settle back and let your hair down!
https://g.page/RightAroundTheCornerBrewery?share
The Dog Bar 727-317-4968
The party spirit is alive and well in The Dog Bar! Being on of St. Petersburg's most dynamic spots, this bar is Dog Bar St. Pete is a membership dog park and a 21 & up bar located in the Grand Central District. We look forward to meeting you and your pups!. For live shows from local music acts or even acclaimed guests, exclusive events, and amazing drinks for all kinds of tastes, swing by 2300 Central Ave, St. Petersburg, FL 33712, United States!
https://g.page/dogbarstpete?share
Nothing captures the soul and story of St. Petersburg like its local bars. So make your next experience exceptional by stopping by and enjoying the good food, great drinks, and new friends - giving you anecdotes from St. Petersburg that you'll be sharing for a lifetime!
Click here to find out more about the best places to stay whilst visiting St. Petersburg.
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20200125 School In London

■ DJ: タイラダイスケ Michael Seyer / Ring Around The Rosie Mac DeMarco / Nobody Los Retros / Nostalgic Vibrations Pond / Tasmania Bibio / Before Faye Webster / Pigeon Drugdealer Feat. Weyes Blood / Honey Whitney / Before I Know It Mayer Hawthorne / Over Moonchild / Too Much To Ask Tank And The Bangas / Smoke.Netflix.Chill. Brittany Howard / Stay High HAPPY / Ice Age Summer Primal Scream / Star Jordan Rakei / Say Something BJ The Chicago Kid / Champagne Cuco / Best Friend ■ DJ: 村田タケル
Dirty Projectors / About To Die Sampa The Great featuring Thando, Krown / Diamond In The Ruff Jamila Woods / Zora Tyler, The Creator / EARFQUAKE Frank Ocean / In My Room Jimi Somewhere / Backseat Real Estate / Paper Cup (feat. Sylvan Esso) Nardeydey / Speedial Crack Cloud / The Nex Fix Arcade Fire / Neighborhood #3 (Power Out) Vampire Weekend / Sympathy Sorry / More Disq / Daily Routin Black Country, New Road / Sunglasses Arctic Monkeys / R U Mine? ■ Guest DJ: PSHANDY (CURRENTS) Julien Baker / Tokyo Phoebe Bridgers / Motion Sickness Clairo / Bags HAIM / Now I’m In It Taylor Swift / 22 Tessa Violet / Bored BROCKHAMPTON / BOY BYE Azealia Banks / Anna Wintour KH / Only Human The XX / On Hold (Jamie xx Remix) Chemical Brothers / MAH ■ Guest DJ: TKO (CURRENTS) Charli XCX Feat. Christine & The Queens / Gone Jimi Somewhere / Dusk Cemetery / SUMMERSAULT(※Spotify無し) Drake / Passionfruit Slow Hollows / You are now on fire Empress Of / When I’m With Him 小袋成彬 (Nariaki Obukuro) / Three Days Girl Easy Life / Nice Guys Troye Sivan / Bloom The 1975 / Frail State Of Mind Billie Eilish / everything i wanted King Krule / Dum Surfer Snail Mail / Pristine ■ Guest DJ: YASU (CURRENTS) Omar Apollo / So Good Parquet Courts / Wide Awake! Confidence Man / Catch My Breath Tom Misch / Disco Yes (feat. Poppy Ajudha) Janelle Monáe / Make Me Feel (Dubai Skyline Remix) Lizzo / Juice Hop Along / How Simple The Big Moon / Your Light Hatchie / Obsessed Beabadoobee / She Plays Bass ■ DJ: タイラダイスケ Shura / religion (u can lay your hands on me) Clairo / North Jay Som / Superbike Natalie Prass / Short Court Style Big Thief / Two Hands Vampire Weekend / Harmony Hall Jorja Smith / Be Honest (feat. Burna Boy) Lily Allen / Your Choice (feat. Burna Boy) Rejjie Snow & Anna Of The North / Charlie Brown Gus Dapperton / World Class Cinema Bad Sounds / Honestly Lizzo / Good As Hell Steve Lacy / Only If DUCKWRTH / Crush Phum Viphurit / Lover Boy M.I.L.K. / Prisoner (feat. Benny Sings) Rex Orange County / Loving Is Easy (feat. Benny Sings) 星野源 / Same Thing (feat. Superorganism) Blur / Coffee & TV NIrvana / Drain You ■ DJ: 村田タケル Talk Show / Banshee Shame / Tasteless The Wants / The Motor Drab Majesty / Oxytocin Blue Bendy / As Long As I Get My (Hiss) Porridge Radio / Sweet Ugly / Blister Eyedress / Jealous ÄTNA / Come To Me Radiohead / 15 Steps Pinty / Nightcrawler (12" Mix) (※Spotify無し) Jenny Hval / Six Red Cannas (feat. Vivian Wang, Felicia Atkinson and Laura Jean) Negative Gemini / Bad Baby Chemical Brothers / Got To Keep On Famous / Surf's Up! Boy Azooga / Loner Boogie Sports Team / Here It Comes Again Fontaines D.C. / Boys In The Better land The Ramones / Blitzkrieg Bop Vampire Weekend / Diane Young ~Ending~ Bon Iver / U (Man Like) Lana Del Rey / The Greatest Girlpool / Hire ★Spotify★

NEXT SIL INFO... School In London 2/29(土)18:00-23:00 @Spincoaster Music Bar DJ: 村田タケル / タイラダイスケ Guest DJ: Dew (No-Alarm) / 馬ノ骨 2000円(2D込) Shop: 馬ノ骨 ※学生証提示で500円OFF ※先着25名にフライヤーポストカードプレゼント
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Strike!

Clancy’s Village Bowl is one of Muncie’s finest weekend hangout spots. They host birthday parties, cosmic bowling, college nights, and league bowling. Cosmic bowling is a special feature that happens every Friday and Saturday night in which the alley turns on black lights and the internal designs glow to create an exciting atmosphere. College nights occurs every Sunday from 10pm to midnight and is only $15 per person with shoes included! All ages can be sure to find entertainment here. Their facility includes 56 bowling lanes, 12 VIP bar side lanes, snack bar, full service bar, and a banquet room. They also feature a colorful arcade full of fun games.

Clancy’s has a retro vibe that throws back into the 80s’ and reminds you of simpler days. During the Spring and Summer seasons, live music is featured during your bowling experience. No matter the day, bowling is an inclusive sport that is fun for all ranges of athletic ability! Whether you’re playing a few games with friends or looking for a fun place for your child’s birthday party, Clancy’s can guarantee a cheap and enjoyable experience.
https://www.clancysvillagebowl.com/
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'70s-'90s Most In-Demand Arcade Machine Games - The Golden Age For Kids
If you grew up in the 1970s, chances are that you spent many an hour at the local cabinet games. One of this decade's hallmarks was the popular games at the time. These ranged from driving games to fighting games to sports games and more.
In that era, arcades were child's playgrounds. Kids would drop in some quarters and play for hours on the latest games. It was a time when people didn't have to worry about defeating an opponent with a gun, as you did in Pong or shooting them out of a helicopter, as you did in Tank. The games were meant to be fun and entertaining, not a shoot-em-up.
Do you know what they were? Let’s explore…
Pac-Man
With its simple yet addictive gameplay, Pac-Man is one of the most popular in-demand arcade machine games today. Initially released in 1980, the game has since been ported to numerous platforms and spawned numerous sequels. In Pac-Man, players control the titular character as he navigates a maze, eating pellets and avoiding ghosts.
Eat every pellet in the maze to advance to the next level. A life will be lost by Pac-Man if a ghost touches him.
Space Invaders
Space Invaders was the first successful arcade game to enter popular culture, and it continues to do so. Its use of early shoot-'em-up tropes, famous alien designs (based on different sea creatures), and a minimal, ideal soundtrack is inseparable from the history of the video game business.
Frogger
Frogger is one of the most popular and in-demand cabinet games. It was first released in 1981 and became an instant classic. The game's objective is to guide a frog from its starting point to one of five safety lily pads while avoiding obstacles such as cars, trucks, and alligators.
Frogger remains popular today and can be found in arcades, bars, and restaurants across the country. Frogger is the perfect classic pinball game for you if you're looking for a challenging and nostalgic gaming experience!
Galaxian
Its sequel is more well-known, with good reason, but Galaxian is a good classic pinball game. The character had graphics that were noticeably better than Space Invaders and just enough difficulty to keep players glued to the control deck as their ships burst into a pixelated jumble.
Donkey Kong
The game that made Nintendo famous also gave us two of its most enduring characters, at least as a video game maker instead of a seller of instant noodles and love hotels. Mario (previously known as "Jumpman") chases Donkey Kong and attempts to save Pauline as he scales the infinite floors of a tower. It's straightforward to learn, yet it takes years to master.
Defender
Defender is one of the most popular and in-demand cabinet games. It was released by Williams Electronics in 1981 and quickly became a hit with gamers. The game's objective is to protect humanoids from being abducted by aliens using a ship equipped with various additional attachments.
Defender is considered one of the classic arcade machine games
and has been ported to numerous home platforms. It remains popular today, with fans enjoying its fast-paced action and simple yet challenging gameplay.
Breakout
Breakout, created by Atari founders Nolan Bushnell and Ted Dabney a year before the release of the far more popular Pong, was the first commercially accessible video cabinet games. It is noteworthy for its gorgeous retro-futuristic cabinet games and the game itself. It's a seminal space game in which the player engages two computer-controlled UFOs in a simple starfield. Still, we'll never forget it for its curved fiberglass cabinet, which gave the game an appearance in the 1973 science fiction film Soylent Green.
Wrapping Up
True gamers (and young kids of the 70s) will never forget the fantastic 70s arcade machine games that consumed our quarters growing up, even though arcades are a little more challenging to locate these days. We gladly fed those machines our change and tokens to advance to the next level or enter a new race. Whatever the case, some of the greatest arcade machine games ever produced came out of the 70s and are still some of our favorites today. They have even been transformed for a variety of gaming platforms. Simply put, nothing brings back fond memories of the 70s like a list of the top arcade machine games from that era.
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