#Rememberance sunday
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Remembrance Day
Whether you observe Remembrance Day or Veterans Day, please take a moment to honour and show respect to the brave individuals who served in the First and Second World Wars, as well as in subsequent conflicts.
Photo by Quaritsch Photography on Unsplash.
#rememberance#rememberance day#rememberance sunday#veteran#veterans#veterans day#armistice#armistice day#poppy#poppy day#army#military#military 1st
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For a horrifying moment I thought @mr-darwenstreet was on first-name terms with the Hatman.
ALT TEXT: A screenshot of a Discord conversation that reads:
MrDarwenStreet: Hiding in the warehouse from the silence like some Dr Who bullshit IzzyDeadjet: Nat who is the silence??? Horrifying comment omg MrDarwenStreet: The two minute silence you peanut ahahhaha
#alt text#horror#hat man#bi polar#Rememberance day#Rememberance sunday#TFW you have a day off work so you completely forget about the 2-min silence at 11am#Bipolar
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07-08/11/2024: Marzey Remembrance.
Yesterday was Remembrance Sunday but today is Armistice Day. A day where we remember the fallen, the brave souls that fought in WWI but not just that War but Wars before and after. Here's OC Marzey thinking about a Soldier with a Dirty face and a Cigarette.
Also I've given Marzey a Pet if you can think up a name for them that would be most useful. Now for some Armistice Day quote bits.
"For your tomorrows these gave their today." - John Maxwell Edmonds
"They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them." - Laurence Binyon's poem "For the Fallen"
We honour and remember their Sacrifice.
#Zelly Raptor#ZR#Zelly Raptor Redraws#Tom-Man Official#Artists#Artists on Instagram#Myart#Art Work#Illustration Work#Digital Art work#Traditional Art#Uniball pen Ink#Pencil#Pencil sketch#Clean up#Lineart#Line Drawing#Medibang paint pro#Medibang#Medibang Edit#Originalcharacters#Marzey#Nameless Character#Giant superhero#Superheroes#Humanoid#Costume Design#World War I#Rememberance Sunday#Remembrance
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Lest we forget.
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Just so everyone knows what will happen if we allow Islam in our government. Matt Dillahunty vs MuslimSkeptic on Blasphemy Laws in Islam #shorts
#Rememberence Sunday#Rememberence day#Rememberance Sunday#Rememberance day#Government#heroes#veterans#youtube#music#hero#socialism#invasion#muslim#islam#spitfire
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Mrs Flood being Susan would be really funny tho. Because you have Susan Triad: this perfect, lovely peoples person who wants to help everyone, dangled as Susan. She has dreams! Could be fobwatched! The Doctor's wonderful lovely perfect granddaughter returned!
But Susan wasn't a perfect person. So instead it's the woman who can be sharp, blunt, and even a little bit mean. But who is also mischievous and fun when she wants to be. Someone who's just a bit odd. All of which, imo, can be very Susan.
Someone who has clearly lived a life. Sitting at the sidelines being enigmatic as hell. Her grandfather's granddaughter. Just think It'd be such a good twist
#also making me think of 5 and Tegan talking about adric and mentioning all his flaws lovingly#because Susan was not the perfect peoples person! she was an autistic alien teenager!! she had flaws#and mrs flood could be that genuine rememberance#doctor who#dw spoilers#mrs flood#the legend of ruby sunday#susan foreman#susan triad#season 14#series 14#dw speculation#dw theory#rtd2.0
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The poppy has been co opted by imperialists, nationalists and the far right. That's why people object so much to eg rainbow poppies.
The truth is maybe they wouldn't have been on the other side. The British army has always been a tool of imperialism and nationalism.
But the poppy started as a symbol to remember the common people who died in a senseless war.
To quote Wilfred Owen...
"My friend you would not tell with such high zest
To children desperate for some ardent glory
Dulce et decorum EST pro patria Mori"
#rememberance day#remembrance Sunday#poppies#lest we forget#never again#etc etc#yet it's happening again#ceasefire now
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[ID: an uncoloured drawing for a panel next to the publicized version. They're both from the comic Batman: Legends of the Dark Knight #194. In them, Batman is shown from the waist up. He's looking at Jim Gordon, who's off panel, with a penitent expression after being accused of something he secretly did do. He has his palm pressed against his chest and is blocking the bat emblem as his other hand is clasped ontop of it. In the initial drawing, there's a halo floating above his head as well as several tiny hearts mixed in with the lights that surround him. In the publicized panel, the hearts and halo has been removed and two speech bubbles have been added. He's in front of a terra rose background and is starting to say, “Jim, I don't even know what you're...” But Jim cuts him off, saying, “Stop it. I'm tired of this.”
The third photo is a description of the drawing from the artist's (Seth Fisher) website. It reads: This is another page that the DC editors changed: no halos or hearts around Batman, no matter how (disingenuously) contrite he is. In the final edition, the halo and heart in the center bottom frame have been excised.]
#happy sad boy sunday !!!#this counts because he's getting broken up with and because im sad bc they removed the halo and hearts#included the link to the website on the word too :3 in case any of u wanted to see his unpublished work too#deleting a big ol rant that no one cares about but basically:#hate seeing how much creativity and personality gets edited and removed despite it being the artist's job & how you have rememberable#and remarkable art. i get the editors got an important job but at the same time at what point do you allow art and personality to exist#just to make comics more fun to read/look at instead of basing everything on a capitalistic stoic reputation that#youre responsible for creating?? turning batman into a symbol of unwavering compassion and empathy and the reminder theres always stars#even on the darkest night if you remember to look up. him going from being a symbol of hope and humanity to being a character#that cant fucking have a heart or visual compassion out of fear they cant market him more or ruin that fragile reputation.#they make editing decisions based on it as a product instead of it as a character/story or an artform and god does it show.#happy sad boy sunday bc shutting down artistic freedom and expressionism for capitalistic reasonings is making me want to shoot myself 🥰🥰#c: batman: legends of the dark knight | i: 194#crypt's panels#batman#posts from the crypt
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Lest We Forget
#Rememberence Sunday#ww2 history#ww2 england#ww2#soldiers#lest we forget#world war 2#world war ii#world war two#1939-1945#winston churchill
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I'm so jealous of people not personally affected by war. Who don't see their parents deal with trauma every single day. Who haven't experienced war themselves.
I get so upset by discussions of war because i think of my great grandfather captured by n*zis. And further back, 120 years ago, when my family were likely part of the 28,000. I think of my grandfathers and uncles conscripted to fight in a proxy war because the english and russians didn't want to spill their own precious blood, but the blood of south africans and angolans don't matter.
I'm jealous of every person who can hear discussions of wars as if it's just a fantasy.
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remembrance reblog
So Arizona launched an “education hotline” that allows “concerned parents” to report “””critical race theory””” and other things like ~gender identity~ being taught in the classroom
It would be a shame if the number and email were spread to bad actors looking to prank call the AZ Department of Education
602-771-3500 or empower @ azed .gov 🤡
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With summons relasing and robin apparently advancing them too is it safe to say she is kind of the best character in the game (feels like wbk but.. you know)
#likw this is just unbeatable ong#i thinks she is going to be so much better than sunday for those teams once we have 2+ rememberance chars?
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One of Grandfather’s regiments. NWRVR.
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Tips and tricks to survive Eden even less
Seeing a lot of people struggling with the fourth quest of Revival, aka the 'die and come back for one (1) heart pretty please' quest, and I thought some helpful hints and tricks I've found over the years might be helpful! (Feat: spoilers, obviously)
Step 1: Overcome your fear of death and accept your fate.
I'm serious! People are very cautious in Eden, and often to their detriment! Panic and rush will only make you clumsy and make the whole thing far more stressful than it needs to be! And take longer too!
Step 2: Carry a source of light, or bring a friend! Assembly guide sells a torch, I believe, but in an emergency the rememberance guide sells a teapot on a brazier that does the same... At a Very slow rate. If you bring a friend, you can carry friendship candles that work really well! Unfortunately they're also sort of fragile, so it's best when someone who is being carried holds it.
This will go a long way both to being useful and easing any stress! Just... Make sure not to place it anywhere in the way of krill or rocks.
Step 3: Don't rush after lost wings! If you're already losing light, you're not in a situation to be chasing the metaphorical ball into the busy road! Your first priority is yourself, get to safety and recharge. Lights that land nearby or in safe places sure, but don't jump into the path of rocks just to try and get one back!
I know it's counter instinctive, but you're going to be losing those lights anyway in a few minutes. Even if you have low numbers to begin with, you want to focus on keeping the ones you do have!
Step 4: Jumping vs skipping, also sliding. They're your best friends.
To jump, you press the jump button. Easy. To skip, you want to take your finger off the move circle so it fades, and then flick the screen in the direction you want to go, so your sky kid skips in that direction! The best part is, it has tracking abilities, which is invaluable in helping you land precise jumps (such as that freaking candle bridge in valley). Cool, but why is this important?
Skipping isn't affected by the winds like jumping. Well - it is a little, but it won't send you backwards the way a bad jump will. Not to mention the homing ability will make things easier! It's a bit weaker than a jump, but mix it in to make the journey easier!
Similarly, sliding can be achieved on almost any surface flat enough to walk on. It's not affected as much by the winds either, so try to slide where possible for some speed! Especially if you can move it into a skip, to get a good boost! (This is because you can slide without actively moving your sky kid.)
Step 5: Did you know? Emotes affect not only your hitbox, but also your knock back? If you're unfortunate enough to get caught by a short ledge, try using an emote to duck behind it! When you're in a standing emote (ie, one you have to stop manually and can't move until it's finished. Think the point emote vs the wave emote) you also become a lot harder to knock over! (Warning: this does not work on krill! They are bigger and beefier than you in every way!)
I recommend an emote that's fast to get in and out of, like the first stage faint emote! It's saved my hide many a time.
Also, most people run on Sunday, so if you're looking for a kindly guide, that's your best time!
Now. The route.
At the very start of Eden, there's a thin stone bridge with rushing rocks blowing left to right.
That bridge is optional.
For more experienced players with enough wedges, you can fly right across to the door with a little skill. (There's lots of video tutorials on youtube if you're curious!)
For people with less wedges or skills, hop right on down into the gap. Follow the bridge to where it meets the other side, and there's a slope you can climb back up to skip the rocks entirely!
The second area loads all at the same time. To be precise, in roughly the time it takes to open the door and trigger the cutscene with the krill, you'll usually hear the sound signalling a wave of falling rocks after the second horn note. You can still move in this cutscene! Also that krill can't see you, thank goodness, so don't worry about it.
For taller players (I'm serious lol) there's a big chip in the wall on the far left of the room. It's about in the middle, it's part of a seam, but if you can't find it get your candle out. Walk into the crack. Jump forward a couple times. Escape to oob. Make sure you got the door cutscene, though, because it will get you if you don't!
Climb the clouds as high as you can, following the path. You want to be ridiculously high up to avoid the invisible wall and the winds. You will get softlocked. Not 'I think I'm high enough', not 'I gotta be high enough now', you want 'I'm going to faceplant the sun' high. 'This feels like I shouldn't be here' kind of high. Right by the giant red pillar at the end! Then dive down. Straight down. Straight towards the entrance to the hall of lights. Avoid flying above the krill!! You should land without bother, but run to safety!
^^^ it looks cool, but don't land here! Land in the actual area down there, by the krill!
For shorter players or less experienced ones, run out and as far left as you can to make it to a safe spot to ride out the first wave of rocks! When the camera returns to you, I recommend keeping left and then running right to the tunnel: keeps you in the path of the rocks as little as possible. RUN.
You have a few seconds between the signal noise (which sounds like a match striking, or a carbonated bottle decompressing) and the surge of rocks (which sounds like strong winds and crunching). There's always particles flying, they're just decorative! It's safe to run when the rocks have stopped!
If you're close to safety, don't stop running!! Don't divert to somewhere that looks safer, get there as fast as you can. Because of the angle of the rocks, at the tunnel/pipe entrance, there's actually a little bit of area in front of it they don't hit. You're closer to safety than you think.
The next phase: pipes. Now, this area is either very easy or very hard, depending on if you get seen by a krill. There's two.
These guys work on a timer. They loop. You can hang around in the pipe between phases and watch them to get an eye on what they're doing, but they move pretty slowly lol. This is the phase you want to rush LEAST. If a krill is coming, hide under the girder. It has a zigzag pattern to help spot, and it's on the switchback leading up to the giant pipe. Don't try and rush it, there's very few places to hide quickly here.
However, the winds are very weak here! You can fly and run, if you're careful! Should a krill spot you on that ledge around the pipe, you can simply fly around it to the other side! Be aware, though, that you might fall into the sludge water below, so check you don't fall in! It's an annoying climb back up lol, but krill don't check down there unless they've been disrupted, so you're safe if you fall.
Do not jump over the girder bridge! Just run! I know it's faster but the girder is thin and slippy! If you get spotted there, just keep running, there's a rock you can hide behind on the other side.
Inside the pipe, you can take a break. There's a brazier of light and some crabs in a ditch you can take your anger out on. You'll see krill lights, but they can't get you as you climb out, they just pass very close. You can safely ignore that one!
Emerging, you'll see the giant red crystal. That's the goal. Again, keep left, use emotes and hiding spots. Listen for the signal sound. Do not be fooled by the placement of braziers! Some spots can still be hit with rocks if you're anything but a chibi!
There will be black, calcified bodies starting to appear. Do not worry. You can't interact with them. You can't save them. They will not protect you from rocks.
When you see a miraculously intact stone arch, you're close! Don't hide behind it, though! You want the ledge just under it. The arch won't keep you from rocks or the krill just ahead.
The krill moves in a very tight circle, for a krill. I'd recommend following its path from a distance, because it moved faster than we can, right now. Spots that will protect you from the krill won't save you from the rocks, either! This is a very tough spot to move through, so take your time choosing the right moment!
Also, there's a child of light, just to the left. This is a trap. Reach the safety of the corridor first, then once you've caught your breath drop back down and grab it. Grabbing the child on your way up risks slowing you enough for the krill to spot you.
And you're in the hall of lights! Lighting all the statues won't do anything, unfortunately. But this is also the first time you'll see children of light in any position other than standing looking up... It's a bit eerie. They're still the same thing, though.
At the end of the corridor, READ THE WARNING that pops up. This is your last chance to avoid death, if you're here to help a friend, or there's lights you want to get first, now is your last chance. Returning home after this point will take you to a scary, empty home, where thunder rumbles and the portals have been returned to rubble. The only way out is through eden.
The final phase: the eye of Eden.
There is no flying. Don't even bother. You'll need to conserve your light. Your goal is to light every calcified body you can - you can see them by the blue lines, if you're struggling. They also look unlit from the front, which can be very annoying, but if they're on fire or glowing, you've already got them. Eden can only be run once a week, and that's why. They don't reset until the Sunday/Monday daily reset, I'm pretty sure. You can still die and light ones you missed the first time, but it's usually not worth it. You'll need all your courage and recklessness here to move quickly.
There are no krill here. There is no clever skip. The only problems are the rocks and the sludge water (though that's not nearly as much of an issue lol. It's never more than ankle deep). Also the rocks to hide behind aren't very good. Sometimes you'll get hit despite being in a 'safe' spot. Don't linger.
Now, the rocks. You have more time than you think between waves, but as there's no noise to signal their stop, it can be hard to tell.
What you want to be listening for is the signal, of course, but also the sound of crashing. The signal is early. You have a few seconds. The crashing only starts when the rocks hit the floor.
What you want to be looking for is the bright neon red of rocks breaking on objects. It comes in waves, starting from the eye and washing to the entrance. These are the only rocks that will hit you, and if you see it coming, you can move out of the way! When they fade, start moving again immediately for the maximum safe time!
Watch for the blue or black of lights! They cost one light each, and each one will become roughly 1/3 of an ascended candle later. Get as many as you can!
Light every statue you go by and refill your light. If you're experienced, it might feel inefficient, but YOU WILL get hit at least once later and you don't want to crawl all the way back to the start to re light lmao.
The waves will come faster and harder as you get closer to the eye, and the angle the rocks fall from will also change, so watch out for that! If you get too close to the sides, they'll change direction SPECIFICALLY to spite you, so be aware of that too lol.
The very final stretch starts when the ground flattens into broken tiles. It's a straight line to the eye, and that's where we're going! Rocks fall all the time, there's little to no cover or light.
You just gotta run. You can't jump, don't try, it'll knock you down fast. You gotta take the hits. There's no two ways about it.
Well... There's kind of a way.
You see, the rocks fall in a pattern. Of you look up, you see them spawn in zigzag lines, and then fall at about 40° from horizontal. If you're very lucky, or very skilled, you can use that to predict where the rocks will fall. And avoid them.
Unfortunately, you can't move very fast. Especially once (not if!) you get knocked to a crawl. Sometimes you're just going to watch a rock spawn and then fall directly onto you lol. Don't try and zigzag to avoid, it'll just slow you down and you'll get hit.
Because of the rocks and the sludge water, any lights you lose will disappear the second they touch the ground. They are no longer your concern. Don't bother trying to focus on reaching the eye, just return the lights you do have to as many crystallised bodies as possible.
And then you die.
You gotta wait ages, at this point. For some reason. It can take about five minutes, longer if there's people there with you, but EVENTUALLY a pop up will appear asking if you want to move on without waiting for people. Click yes, or you'll be waiting even longer. Don't worry, your friends will come with you if they've also died.
Hug your own light, your bright reflection. It's always the exact same height as you. Fly up through the torrent.
There's one last shortcut, funnily enough. I'll include a picture.
See that pale window on the left of the giant doors? That I'm flying away from? That's intangible. You can fly straight through it to oob.
Go through. Go up.
Follow the clouds, just keep flapping up, as high as you can, even when you get lost. Aim for the space at the top.
And then you're headed for orbit, and there may be a giant slug whale sharing your personal space. Don't worry! It won't hurt you!
And that's Eden!
#long post#sky children of the light#sky cotl#thatskygame#that sky game#season of revival#sky children of light#skyblr#skykid#sky cotl eden#Sky cotl orbit#tutorial#Well... Guide#Sky cotl guide
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Great Men Theory - And Why It Sucks
When I already rant on my Sundays about historical misconceptions and how history is taught wrong, I cannot help but also talk about the entire Great Men Theory and how much it has influenced how we teach history to... basically everyone. This entire fucking theory goes back to a dude called Thomas Carlyle, who wrote in one of his books:
Universal History, the history of what man has accomplished in this world, is at bottom the History of the Great Men who have worked here. They were the leaders of men, these great ones; the modellers, patterns, and in a wide sense creators, of whatsoever the general mass of men contrived to do or to attain; all things that we see standing accomplished in the world are properly the outer material result, the practical realisation and embodiment, of Thoughts that dwelt in the Great Men sent into the world: the soul of the whole world's history, it may justly be considered, were the history of these.
And sadly... This way of talking about history is nice and convinient, no matter how factually wrong it is. Because instead of having to explore historical society and what made people back then "tick", you can can do: "And then this one dude did this. And this other big dude did that." And done.
Before I knew about this theory, I already encountered it. In the way many German kids will encounter it. Nazi Germany. Because while we have this big thing going about "rememberance culture" and what not... Yeah, we mostly talk about Nazi Germany, as if Hitler and some of his dude friends, like Himmler and Göbbels, did stuff and nobody else could've done something about it. And we will talk about the few folks who tried to do something about it. This leaves many under the impression that actually Hitler and his fellow friends were subjucating the German populus, who were unable to do a thing about the Holocaust or the war. And that... Just is not how it played out in reality. Most people in Germany at the time supported Hitler, knew about the Holocaust and were A-Okay with it.
And this is something that happens again and again in the way we talk about history. We talk about the big dudes and whatever they did or didn't do. Either as heroes or as villains. But we leave out all the people who were there to either enforce their policies, suffer from it, or rise up against it.
This creates a version of history, in which 99,99999% of all people were basically just "NPCs" in a game played by the few. Which not only does wrong by this majority of people, who might as well have had a hand in some of the things happening, but it also is used as a constant propaganda tool. Be it to ignore, how many attrocities have been supported and partaken in by a lot of people, so folks today do not need to deal with that fallout. Or be it to ignore the man, who have fought for a better outcome - often to either make protest seem senseless, or to make those few great man seem more heroic. (See also: Basically any anti-colonialist movement that got erased from history.)
I am not even denying that those in power had a bigger influence on history than anyone else. But not because they were born with some traits that made it so, but for the most part, because they were born into power through their bloodline, or at least into riches.
And it does not mean that nobody else had an influence, even if we like to forget the "everyone else" usually.
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One Sunday, you notice red marks on the local priest's neck. You stare during the sermon, but eventually forget about it, it could be anything.
During your weekly grocery shopping, you see him carefully eyeing the tomatoes. As he bends to pick the ripest, his loose sweater droops down. It is over in moments, but your eyes widen as the sliver of skin revealed is covered in bite marks and bruises.
Men of faith often live lonely lives. If he seeks warmth with another, it is none of your business.
The next time you see the priest, it is when you come seek him out at church. You knock on the door of his office, and you hear a muffled groan. Puzzled, you knock again.
It is a little while until the door opens.
The priest looks winded. His lips are chapped and his eyes glossy. Has he been crying? His outfit is wrinkled and he laughs awkwardly as he untangles his rosary.
Knowing better than to pry, you give the man of faith time to compose himself before asking about the scarf you forgot. As his eyes flash in rememberance, he asks you to wait outside as he walks to his messy desk.
Nothing after this moment registered for you, and you grab your scarf in a daze. You don't know if he is aware that you could see the massive singed handprint barely hidden by his clerical collar, curling around his throat like jewelry.
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