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I was wondering if you could give me a recommended reading order for Daredevil stories with Karen specifically. The more important the role (not being dead please) the better! Yellow has been great and when I read born Again I'm sure I'll be asking for more! anything throughout all of daredevil's history is welcome, before miller, after, i'll be happy with anything. And for specifically karen's and matt's relationship history, knowing the starts, stops, restarts, and restops, etc would be great!
Absolutely! Karen is a neat character to me not just for who she is as a person, but also because she was around long enough to be present for many of the comic's stylistic and tonal shifts over the decades. Her character arc is also really compelling, even if it requires some digging. I was going to recommend Daredevil: Yellow, but since you've already read it, I'll just mention it anyway for anyone who might not have checked it out yet. Great comic, delightful depiction of Karen.
Now, let's get into it!
The first 70-or-so issues of Daredevil are a full-on soap opera, with Matt and Karen dancing around the prospect of a relationship, going through drama, dealing with fake twin brothers and secret identity shenanigans...to the degree that I'm tempted to just recommend that you check out that whole block of issues (as always, I'm obligated to recommend the Mike Murdock Saga). However, for the sake of brevity, I'll pull out some of the most significant Karen moments.
Daredevil vol. 1 #41: Karen has spent the past fifteen issues torn between Matt-- her true love, who doesn't seem to love her back-- and his "twin brother" Mike, who is equally attractive and actually seems to be into her. In this issue, Karen finally comes to grips with the fact that she likes Matt best.
Daredevil vol. 1 #48: Matt and Karen's first kiss! Karen had quit her job at the law office because the romantic tension was stressing her out, sending Matt into a depressive spiral. In this issue she returns, and they finally make their feelings fully known to each other.
Daredevil vol. 1 #56-58: The "Death's Head" arc! This is a great, creepy story that is also the first DD story to really center Karen. We learn more about her family, her backstory, she gets some nice heroic moments, and it is very, very significant for her relationship with Matt. It then leads directly into #58, in which things immediately begin to fall apart.
Daredevil vol. 1 #63-67: Karen, fed up with Matt's inability to keep his promises, breaks off their engagement and runs away to Hollywood to pursue her acting career. Matt runs after her. These issues cover their adventures together in California and Matt's inability to let go.
Daredevil vol. 1 #86: Karen and Matt give the engagement thing one more try (for now).
Ghost Rider vol. 1 #13-26: These issues cover Karen's Hollywood adventures alongside Johnny Blaze (Ghost Rider) and Stunt-Master! While she isn't a major presence and isn't in every issue, it is fun to see her in such a different context, in the hands of a different creative team, living her movie star dreams.
Daredevil vol. 1 #138 and Ghost Rider vol. 1 #20: In the midst of the above chunk of issues, Matt learns that Karen has gone missing and runs off to California to rescue her, giving us a fun little crossover with Ghost Rider.
Marvel Two-In-One vol. 1 #46: Karen isn't in this issue that much, but it's a really fun one. The Hulk gets angry about the new Hulk TV show, in which Karen is about to be cast. Also, Ben Grimm is there.
Daredevil vol. 1 #227-233: It sounds like "Born Again" is already on your radar but I'm including it here for completeness. Karen hits her lowest point, and reunites with Matt after more than a hundred issues of separation.
Daredevil vol. 1 #237: This is a really nice issue. Karen and Matt start a new life together in Hell's Kitchen.
Daredevil vol. 1 #242-244: Karen struggles to come to terms with Daredevil's violence in the context of her own abuse-related trauma.
Daredevil vol. 1 #248: Karen starts up her free clinic and drug hotline, offering support (and under-the-table legal services, via Matt) to those in the community suffering through the same things she went through. Karen's clinic is a key setting throughout this run and a key element of her character development during this period.
Daredevil vol. 1 #259: Partway through the Nocenti/JRJr run, Matt starts cheating on Karen with Mary Walker, Typhoid Mary's mild-mannered alter. As his affections waver between the two women, Matt teams up with Karen to take down a child trafficking operation.
Daredevil vol. 1 #261: Daredevil has gone missing. Karen teams up with Johnny Storm to look for him.
Daredevil vol. 1 #294: Karen and Matt reunite after a long absence (read: one of Matt's faked deaths, following the previously mentioned infidelity). Includes one of my all-time favorite Karen scenes.
Daredevil vol. 1 #297, 299, 302, 305, 312, 320, 325: Phew, that's a list. Each of these issues contains precisely one (1) lovely Karen scene as she and Matt work toward rebuilding the trust and love that they lost.
Daredevil vol. 1 327, 329-331, 338-342: While grieving Matt's latest faked death, Karen confronts ghosts from her past as she works to take down a child pornography operation. (Tragically, unless I'm missing a tie-in somewhere, this plotline just kind of abruptly ends, possibly due to the writer shuffling that was going on at the time. But it's a neat Karen solo adventure while it lasts.)
Daredevil vol. 1 #345-347: Someone who seems to be Matt is running around in the yellow Daredevil costume. Karen and Foggy try to get to the bottom of it.
Daredevil vol. 1 348-350: Matt has a mental breakdown. Foggy finds out that Matt is 1. alive and 2. Daredevil. Karen has to deal with all of it.
I humbly beseech you to read all of Daredevil vol. 1 #353-375. It's one of my favorite periods of Daredevil and is full of Karen goodness, since by this point she and Matt are living together again. However, here are a few particularly significant issues:
Daredevil vol. 1 #359: One of my all-time favorite issues, featuring a Daredevil-themed episode of the enigmatic Paige Angel's radio show...
Daredevil vol. 1 #371: Karen and Matt have had a major fight. Karen seeks emotional support from a questionable source. Matt clumsily tries to make amends.
Daredevil vol. 1 #375: Another one of my absolute favorite issues of Daredevil. Karen gets framed for murder, and this extra-long issue covers her trial.
Extras:
Daredevil: Predator's Smile and Daredevil: The Cutting Edge: These two prose novels are a little difficult to find these days, but they're very fun and heavily feature Karen. In fact, some of my favorite Karen scenes are from these books. Predator's Smile takes place between issues #233 and 234 (right after "Born Again"), and Cutting Edge takes place during Joe Kelly's run (#365-375).
Marvel Valentine Special, "Love Hurts": This short story takes place during the Kesel/Kelly era. Karen uses her radio show to help a woman get out of an abusive relationship.
Secret Wars: Secret Love, "Guilty Pleasure": Is this part of my stealth mission to get everyone on the planet to read "Misty and Danny Forever"? Maybe. But this anthology issue's Karen-focused story is very neat too.
Daredevil vol. 4 #15.1, "Chasing the Devil": Karen only appears briefly in this little Silver Age retrospective story, but even just this small glimpse of her as written and drawn by the great Chris Samnee and Matthew Wilson is a treat.
I hope this helps!
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kicking a hornets nest.
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bathroom decor pt.2 🫧
hand soap & lotion || brushes || robe ||
coconut milk || hand soap || bathroom set ||
towels || body care || robe ||
toilet brush holder || tray || toilet paper ||
#cc#cc finds#sims 4#sims 4 cc#sims 4 custom content#the sims cc#ts4 cc#ts4 custom content#sims 4 screenshots#cc recs#cc recommendations#ts4 cc free#sims file share#free cc#cnc free use#sims 4 bathroom decor#ts4 deco cc#ts4 decor#sims decor#ts4 bb#sims 4 bathroom#ts4 interior#ts4cc#ts4 deco sims#ts4 buy#cc links#cc list#ts4 cc download#ullyania finds
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𝐅𝐈𝐂 𝐑𝐄𝐂𝐎𝐌𝐌𝐄𝐍𝐃𝐀𝐓𝐈𝐎𝐍𝐒
disclaimer: these are all smut so minors dni.
★ - favorite
MULTIPLE MEMBERS ‧˚₊•┈┈┈┈୨୧┈┈┈┈•‧₊˚⊹
hyung line when you ask them to spit in your mouth by @heejake-hoon
that's right he can't by @jaylaxies
meddle about by @en-dazedafterdark
how they would punish you during sex by @gyusrose
HEESEUNG ‧˚₊•┈┈┈┈୨୧┈┈┈┈•‧₊˚⊹
★ stitch me up by @ja3yun
★ surprise by @karinasbaby
★ the love game by @enha-stars
★ let me take care of you by @enha-stars
★ wanna make a movie? by @luvyeni
★ backseat lovin by @luvyeni
★ heeseung hard thought by @karinasbaby
homecoming by @enha-stars
plushies & headsets by @heetos
pool by @karinasbaby
sleep by @enhaheeseung
4:00 am by @enhaheeseung
SUNGHOON ‧˚₊•┈┈┈┈୨୧┈┈┈┈•‧₊˚⊹
★ mark me yours @alvojake
★ cherry pits by @asahicore
★ sample session by @minhosimthings
★ a plus by @karinasbaby
★ drip, drip, drip by @enha-stars
★ say my name by @yeonzzzn
★ six feet under by @alvojake
★ hoon hard thought by @alvojake
★ hoon hard thought by @karinasbaby
mon amour by @i2sunric
hoon helping you fall asleep by eating you out by @heejake-hoon
riding sunghoon's abs by @simpjaes
i found your blog by @hottestvirgin
ceo sunghoon by @hottestvirgin
picturesque by @ja3yun
prettiest girl by @luvyeni
birthday boy by @luvyeni
JAKE ‧˚₊•┈┈┈┈୨୧┈┈┈┈•‧₊˚⊹
★ off limits by @yeonzzzn
★ consequences by @yeonzzzn
★ two best friends in a room by @hee-pster
3:04 pm by @moonhoures
stress relief by @jongseongsnudes
full attention by @jongseongsnudes
jealousy by @dearjaeyuns
no nut november by @luvyeni
baby dont stop by @mahalkheeta
ETC ‧˚₊•┈┈┈┈୨୧┈┈┈┈•‧₊˚⊹
★ you take your engagement ring off during an argument by @heeliopheelia (a)
#everyone is srsly so talented#i love all of your writing so much#i hope to improve my writing and to be in the same ball park as everyone on this list!#enhypen#enhypen fic#enha x reader#enhypen x reader#enha imagines#fic recommendation#fic recs#star hoon fic recs
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the sillies
dialogue from here if you want a blast from the year 2010
#my art#dc#bart allen#kon el#conner kent#impulse#superboy#konbart#bartkon#we need to decide is it konbart or bartkon#its barely even a portmanteau we should know what the order is at least#out of all the starkid productions mamd....... does not crack the top 10 for me. probably bottom of the list.#would definitely not be the first show id recommend to anybody#very 2010s humour#however this exchange was funny
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y'know what would be super fun to do for halloween/october... watch one movie adaptation of dracula for each day in october and then rank them all at the end of the month
#space rambles#this would definitely not be a SUPER strict schedule because i am a college student#but it would definitely be fun to at least try to undertake#and i of course have weekends where i could catch up#im gonna go through the imdb list of dracula adaptations and pick the 31 that seem most like actual dracula adaptations#and not just films dracula appears in#but if you have any recommendations get them into me#dracula#dracula daily
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Chic Autumn looks
01. Hair | Sweater | Pants | Heels
02. Hair | Sweater | Skirt | Tights | Heels | Bag
03. Hair | Cardigan | Pants | Heels | Bag | Glasses
04. Hair | Coat | Heels | Bag
Thank you to all the cc creators ♡ @belaloallure3, @astya96cc, @seoulsoul-sims, @briorsims, @gorillax3-cc, @sunberry-sims4 and more...
More lookbooks here ♡
#ts4#sims 4#the sims 4#ts4 lookbook#s4 lookbook#sims lookbook#sims 4 lookbook#sims 4 cas#cas lookbook#s4ccfinds#cc recs#cc finds#cc list#cc recommendations#sims 4 screenshots#simblr#showusyoursims#the sims community#autumn looks#Classy Looks
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my dealer: got some straight gas this strain is called “visual novels” you’ll be binging til 4am
me: yeah whatever i bet this game sucks
5 minutes later: dude i swear these timelines are irrevocably altering my brain chemistry
my discord friend pacing: i think the narrator is a character
#ask me for recommendations i'll tell you every vn i've ever played#edit: i made the list <3 search by 'comments only' in the notes‚ you'll find it
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⚠️ hotd s2 spoiler
Aemond Targaryen — House Of The Dragon S2E1
#aemond one eye#aemond targaryen#aemond targaryen imagine#aemond targaryen imagines#aemond targaryen fanfiction#aemond targaryen fanfic#aemond targaryen smut#house of the dragon#house of the dragon imagines#aemond targaryen fanfic recommend list#modern aemond targaryen angst#aemond targaryen angst imagines#aemond targaryen angst#aemond x you#aemond targaryen x you#aemond targaryen x reader#modern aemond#hotd aemond#aemond targaryen gif#GIF by aemondwhoresworld
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it’s very easy to tell the good satires and pastiches from the bad ones because the bad ones are too afraid to live within the form. like if you are doing work with fairy tales and you are refusing to look closer at the underlying logic and unspoken rules of what can seem at first to be a senseless form, you are not going to create meaningful work. to borrow a turn of phrase originally used by maria tatar, if you refuse to enter “the house of fairy tale” as anything more than a gawking tourist, you will miss the particular order to the way the table is set, the rooms that are locked vs the rooms that are simply difficult to enter, the set of the floorboards and the position of the furniture. whatever you build will then be a gilded imitation of how you believe the house of fairy tale ought to look, the table set according to your educated specifications and every door open. there can be no interrogation of themes from a writer who views the form as beneath them!
#it speaks!#sondheim understood this with into the woods; the deconstruction of narrative itself is able to happen because we are able to believe in ->#<- the fairy tale logic he employs prior to this.#its a kids book but adam gidwitz understood this with a tale dark and grimm!!#cant speak for the rest of the series but that first book uses the absurdity of fairy tale logic to speak about the absurdity of ->#<- adulthood and the pedagogy present in many fairy tales to discuss the ways parents hurt their children.#rule of threes is important but theres so much on my list ive yet to read; always welcome recommendations.#fairy tales#into the woods#<- this comes from musings on how successfully i feel that musical functions so it gets the tag
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List Recommendations
List Recommendations
Active s/o’s in Male Yandere stories
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Novel Recommendations
Yanderes around 20-30 years old
Yandere moments in IDWTKOH
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English Otome Games & Drama CDsx
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i'm very new to comics and i'm really enjoying your Daredevil reading guide!! i was wondering if you or you knew anyone who had a reading guide for spiderman? mainly for other spider people that aren't peter parker since the new spiderverse movie is coming out soon?
Hi, and welcome to the wonderful world of comics! First and foremost, I'm going to point you toward the Spider-Verse event, which is the storyline that inspired the films (or the first film, at least), as well as the Edge of Spider-Verse series of stand-alone issues, which highlighted some of the key players and introduced Spider-Gwen and Peni Parker (SP//dr). There was a sequel event a few years later called Spider-Geddon, with its own Edge of Spider-Geddon tie-in. I also have a Spider-Gwen reading list (which is not fully up-to-date at this point but will give you a solid grounding in the character). The recent Spider-Punk series was really fun, Spider-Girl about Peter and MJ's daughter is great, Ultimate Spider-Man volume 3 (Miles Morales' first solo series) is great, and I've heard only good things about Spider-Man 2099, which introduced Miguel O'Hara. I also, of course, have a recommendation list for some of Peter Parker's team-ups with Matt Murdock.
Beyond that, I am not the best Spider-People source, but I know I have a lot of followers who are big Spidey fans who, I'm sure, could shower you with reading recommendations (I'm going to summon @yellow-suit-daredevil and @brawltogethernow in particular, but I know there are many others).
*J. Jonah Jameson voice*: Bring me comics about Spider-Man!
#Recommendations list#Spider-Man#Peter Parker#Miles Morales#Spider-Gwen#Miguel O'Hara#Spider-Punk#Spider-Girl#Etc...etc...etc...#Asks
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#the wild robot#hyperspecific letterboxd lists#letterboxd#movie#movie review#top gun#top gun maverick#tgm#movie reviews#movies#movie recommendation#movie recommendations#review#reviews
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random deco pt. 3
chocolate || bag || vanity bag ||
books & plant || glass wine bucket || plant ||
towel || sneakers || matches ||
candle & cotton || belts (1) (2) || lip gloss (1) (2) ||
#cc#cc finds#sims 4#sims 4 cc#sims 4 custom content#the sims cc#ts4 cc#ts4 custom content#sims 4 screenshots#maxis match cc#cc download#cc lookbook#cc links#free cc#cc list#cc recs#cc recommendations#ts4 cc free#ts4 bb#ts4 interior#ts4 decor#ts4 deco cc#ts4 deco sims#the sims custom content#the sims 4#ts4ccfinds#ccfree#simfileshare#ullyania finds#sims decor
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Okay now I'm curious- I try to recommend fewer shows that I think are pretty well known these days, but I wonder if most of them are as well known as I think. Here's my list and my question, remember it's heard of not even necessarily listened to:
The Magnus Archives, The White Vault, Wooden Overcoats, The Bright Sessions, Welcome to Nightvale, The Black Tapes, Wolf 359, Video Palace, I Am In Eskew, Archive 81, Two Princes, Midnight Burger, Brimstone Valley Mall, Woe.Begone, Malevolent, Ars Paradoxica, Eos 10, King Falls AM, The Adventure Zone
#audio drama#natch put details in the tags :eyes_emoji:#or whatever shows you think are well known that arent on this list#this is a lie i still recommend BVM and wooden overcoats#and i have never recommended Two Princes because i have not actually listened to it lol#im sure its fine
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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