#PvE Mode
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Recorded: May. 28th, 2024
Back with another recorded video of myself playing through “👊💥MultiVersus”. This time while I’m in this new PvE mode that the devs worked on for its relaunched version. I’d personally won’t mind it at first; especially that it takes place for challenges to earn rewards as I continue forward. That being said, it didn’t have some flawless problems if I picked just one to addressed. Nevertheless, It was a not bad start to go through until its completion. I had some fun with i ts minigames included, but save it for another post soon.
So anyways, here’s myself just going through this fighting match as Batman against the computer player’s Joker. It wasn’t easy to get by like I’d been through few times defeats from the clown’s signature “deadly weapons”. Can't expected nothing to take on one of DC's greatest villains.
BTW, the option for to swap neutral and side attack were missing in the relaunch version of the game. So forgive myself in this gameplay footage while I was playing as Batman into fighting match. I’m sure the devs were to figure it out to added in later patch soon.
Previously: ⬇️
Link Here - June. 11th, 2024
Tagged: @murumokirby360 @shadowredfeline @alexander1301 @rafacaz4lisam2k4 @coda-archive
#multiversus#warner bros#player first games#video#recorded video#pve mode#rifts mode#batman#the joker#dc comics#match#fighting match#etc.#june 2024#june 22nd 2024
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🌟 Ready to explore the dystopian world of Synduality Echo of Ada? Join us for the Open Network Test on December 12! 🚀 This blog post reveals the exciting new solo PvE mode and tons of game improvements. Gather your gear and team up with your Magus for an unforgettable adventure! 🌍
#Synduality Echo Of Ada#Video Games#Gaming News#PvE Mode#Open Network Test#Gaming Community#Mech Games#Gamer Tips#Amasia#Game Features#PS5 Games#Single Player#Multiplayer Gaming#Game Launch#Game Development#Toxic Rain#Mecha Robots#AI Companions#Resource Gathering#Enders#Drifters#Magus#Gameplay Improvements#Game Tutorial#Gaming Adventure#Gamer Life#Action Games#Video Game Updates#Game Trailer#Online Gaming
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Primordian Swarm Enemies - Concept Art by Gouf Gouf
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EVERYONE STOP SCROLLING!!!!
And let us appreciate LOR Caitlyn's thunder thighs 🙏🙏🙏 amen
#look im just a simp#it is thigh thursday today we must stop and appreciate them#also im playing LOR again bc caits finally in their PVE mode and ive never swiped my credit card so fast lmao#madam sheriff im just a rug............................#lor/league cait is so pretty im too weakshit over her lol#personal tag
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the bestiessss
#DO NOT SEPARATE THEM#grandpa needs his emotional support hacker#overwatch#siebren de kuiper#sigma#sombra#my art#fanart#i was so disappointed in starwatch when there was no sombra#no wonder siggy's evil he doesnt have his granddaughter#TAG EDIT: i learned like a day after posting this that story mode and pve were two different things#so from the leaked voicelines i remember#sigma will get some story attention!!!!!! PLEASE i need more sig and sombra interaction theyre adorable#olivia colomar
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He's finally done! I feel so late building him but he's done! Now I just need Sonya to build resplendent Soren and FEH will have nothing left to offer me until legendary/emblem Soren becomes a thing.
#ive been feh posting a lot because im slacking off at work#i dont want to know if my builds are bad#he's doing great in the hard pve modes and i dont play pvp so i dont care about that#it seems like everyone just wants the same handful of skills anyway#fire emblem heroes
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First time running Revenant: Onslaught with all blueberries! Shout-out to FranticGolf for saving my life while I ran around the final boss like a headless chicken. 😅🙏
#I swear I'm useful sometimes#(I say as I do no damage and also die :))#destiny revenant#destiny onslaught#pve#zombie mode lite
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they way I do not know the Overwatch lore is very embarrassing. I did not know who aurora was until I heard a venture voice line about them. I then only learned abt how them being the first to get sentience later through osmosis through similar voice lines
#overwatch#overwatch 2#wow it’d be so cool if they did smth with. All of this lore… maybe like… a pve mode…..
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Welp I had max dragon flowers on Altina for two minutes.
#Dragon flower economy is so bad. Even worse when I decided to build Askr trio lmao#It’s tough to be free to play out here#I had Alfonse and Sharena maxed. I was halfway through Anna.#I have been slowly building it for… a very long time :)#I seriously can’t recall the last time I wasn’t dumping all of them into Askr trio + Brave Veronica#Fun facts; Altina is my favorite unit in the game. I adore how she plays. I love a unit with a gimmick#So much so that I slapped Alfonse with brazen Atk/Def for similar health gimmick and haven’t changed it since#God I miss when that was broken as shit. I genuinely used him in Aether raids for a while.#With summoner support he has a monster of a health bar that would help him to survive getting his ass beat. Then he would become A Menace.#Honestly building Askr trio is how I have fun with this game#Not because my builds are good. But because it makes clearing story mode a fucking NIGHTMARE#NO RESISTANCE ON THESE UNITS LETS GOOOOOO#Clearing boards in PVE with these guys is the real hard mode of this game and I live for it.#Wanna know true hell? All four units must survive.#Exaggerating but it is fun. Makes the fights against gods a bit more visceral. Hel’s final map was *rough* with these guys.#I should document some of my Askr trio runs. Maybe show off my silly builds too.
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Tbh I’ve always been of the opinion that the PVE promised in the 2019 Overwatch 2 announcement was absurd. A story mode for EVERY hero, plus unique skill trees with 40-50 different skills each? It seemed like it was going to be comparable to Borderlands with Vault Hunter builds, except Borderlands has never had a game with over thirty playable Vault Hunters. The most they’ve ever had is six.
It was an insane promise that never had any chance of coming to fruition. I can’t believe they ever made that claim in the first place.
#overwatch#overwatch 2#overwatch pve#like seriously#when I first told my family back in 2019 even my mom was like ‘wow a story mode for EVERY character? aren’t there a ton of OW characters?’#and of course they’d have to keep releasing new ones too so like#the whole thing was just insane. it was never gonna happen in a million years#I feel for everyone who believed them though. I mean companies lie a lot but not often THAT blatantly
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Recorded: May. 28th, 2024
There’s a new minigame I’d try out while staying in the first rift title “Multiversal Mayhem”. It involves shooting balloons with a cannon and even targets if you’d get it quickly to garner more points. It felt like one of those amusement arcade games that you’d play in Disney rides. At least it wasn’t half bad to go through; especially fitting as Harley Quinn if she’s going on a rampage at the Batcave.
Previously: ⬇️
Link Here - June. 11th, 2024
Link Here #2 - June. 22nd, 2024
Tagged: @murumokirby360 @shadowredfeline @alexander1301 @rafacaz4lisam2k4 @coda-archive
#multiversus#warner bros#player first games#video#recorded video#pve mode#rifts mode#harley quinn#batman#dc comics#shooting gallery#shooting game#mini game#etc.#june 2024#june 23rd 2024
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Ow team said we can’t have Archives anymore because reliving Uprising would hurt Ramattra’s feelings.
#no but for real they aren't giving him voice lines for that mode ever huh#that is if we even get archives back#or pve#my words
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New LoL PvE Game Mode: a bullet heaven survivor game mode, which will be released during the 2024 mid-year event
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where were you when overwatch 2 died
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bow players will want to share their cool snipe with you and it's just one splat. it's me. i'm bow player.
#splatoon 3#lizz.mp4#happy chill season :) i think i will continue to be a pve player and not a pvp player#they haven't released my wife squiffy's second kit from dev hell yet!!!#i've really enjoyed the salmon run changes :) my favorite game mode EVER!!!!#gonna be grinding some turfs though for maximum ink i need that fucking cat suit NOW!!!!#silly snipes!
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You're really awesome
PROBLEM: I want to make magic decks with my cards irl, but I have no one to play them against.
SOLUTION: Make an entire custom deck that can play itself to more or less replicate an opponent.
I decided to put the rules in card form as conspiracy cards, but it turns out that rules should be written as rules, not cards, so I had to make extensive notes about each of them (except Industrial Expansion, that one is actually effects instead of rules). I also just enjoy talking about my design choices.
Notes: Creating waste tokens instead of playing lands is basically free card advantage, as well as preventing mana screw/flood. The bot is supposed to have more raw strength than the player, so this isn’t a huge problem, but the starting hand size reduction and 5 land limit are still needed balance it.
Also, I know wastes isn’t actually a basic land type, but it makes the card so much cleaner so "Wastes token" is a predefined token here just like Treasure and Food.
Notes: There’s probably some awkward edge cases here too. I fixed the only one I could find (involving Recycle Bin), but there might be more. The main guiding rule in playing the bot is "don’t make it do obviously dumb stuff." The cards are balanced around the rigid rules, so bad decisions are okay, but sometimes there are plays that are so worthless or actively counterproductive that you really ought to step in. Edge cases should be resolved in whatever way makes the bot play best. Ideally, you shouldn’t have to think too hard about what the bot does; it’s supposed to be automatic, after all. The other guiding rule is "make this similar to a normal game of Magic."
Notes: Much, much simpler than Defense Protocol. Still some vagueness, but good enough to prevent swinging into the opponent’s 4/4 with a 3/3. It applies on a creature-by-creature basis; if you have a 3/3 with flying and a 2/1, and your opponent has a 4/4, the 2/1 won’t attack, but the 3/3 will. If you have a 2/1 and a 5/4, only the 5/4 will attack since the 2/1 can be fully blocked by the 4/4.Non-lethal battles are tricky; if you have a 2/1 and the opponent has a 0/3, you shouldn’t attack because then you’re just tapping down your 2/1. But if you have a pair of 2/1s, you should attack for the free damage. You could reinterpret the "such that they lose no life" bit, but that would result in the rules telling you to swing your creatures into into a 4/4. Basically, use your best judgement; this stuff is too complicated to write out. You’re smart enough.
Notes:
This card would be a fucking nightmare to properly template. Good thing it’s a rule and not actually a card. The vague wording can probably result in lots of edge cases, but this card is basically meant to say "The bot makes the best blocks possible" so use your best judgement in those cases. Activated abilities that boost a creature should be taken into account if mana is open for them. A version of the blocking rules not in card form is given below.
Priority 1: If you can block in such a way that your life total remains above 0, you must do so.
Priority 2: If a blocker can deal lethal damage to an attacker and survive, it must block that creature.
Priority 3: If a blocker can deal lethal damage to an attacker, or if it can survive, it must block that creature.
Priority 4: Don’t block.
Misc 1: If multiple attackers are tied for the highest block priority, the blocker must block the creature with the highest power. If tied, highest toughness, then highest mana value, then choose randomly.
Misc 2: Multi-block an attacker only if it has menace or a similar ability, only with the minimum number of blockers, and only if it falls under a blocking priority (ex. it’s threatening to win the game, or it can be destroyed, or both your blockers survive). Anything else could be a nightmare to calculate.
And that's all the rules/conspiracies, which should allow for playing against the bot while making as few decisions as possible. Here's the cards. The bot's deck consists of 4 copies of each card for a clean 60 deck, compatible for testing against mill.
#asks#custom cards#is this properly balanced? i have no idea#i don't even know how powerful my irl decks are#this once again suffers from the problem of me not bothering to actually print out and playtest my stuff#in hindsight i should've come up with some way of adjusting the difficulty#and then designed the cards around that#maybe an ability word like “hard mode -- this creature gets +1/+1”#or a couple conspiracies that shift it up or down#instead i just made all the cards somewhat overpowered to compensate for the stupidity and lack of synergy#good thing i haven't printed it yet lol#also it has a robot theme because mindless robots obeying their programming fit the idea#but they aren't artifact creatures because that would make artifact removal disproportionately strong#i made sure to put an artifact and an enchantment in to make sure that artifact/enchantment removal is useful#i also put design notes on some of the noncreature cards#i can share those if you want lol#also i just noticed the 4-drop creatures are kinda weak#changing them to a 6/4 and 4/5 to make sure they can do their jobs#there's been a few PvE formats in mtg but none that try to replicate a real game of magic#i wanted a format you could play a normal deck against and have it be sort of realistic
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