#Polygon Labs
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Polygon Reveals "AggLayer" as a Revolutionary Paradigm for Scalable Blockchain Integration
Polygon Labs is at the forefront of driving a revolutionary change in blockchain design and scalability with its announcement of the AggLayer protocol. This forthcoming protocol, slated for launch in February as part of Polygon 2.0, signifies a pioneering effort to transcend the limitations inherent in existing blockchain models.
At the heart of AggLayer's innovation is the utilization of zero-knowledge proofs (ZK-proofs), a sophisticated cryptographic technique. By harnessing the power of ZK-proofs, AggLayer seamlessly unifies diverse Layer-1 and Layer-2 chains, effectively tackling the challenges posed by monolithic and modular chains. The result is a novel solution that promises scalable and user-friendly interactions within the blockchain space.
AggLayer aims to redefine user experiences, providing a platform that enables seamless interaction with applications and assets across different blockchains. The strategic deployment of ZK-proofs ensures the protocol's ability to execute secure cross-chain transactions and establish unified liquidity pools. This strategic move eliminates the complexities associated with current bridging processes, paving the way for a more cohesive and accessible blockchain ecosystem.
In contrast, the market journey of Polygon's MATIC token adds an intriguing layer to the narrative. The token recently witnessed a significant market development as it breached a two-month support barrier. The confirmation of a bearish Head and Shoulders pattern, coupled with a dip below $0.70, hints at a potential short-term downtrend. Against this backdrop, investors and traders remain vigilant, carefully assessing the implications of these market dynamics as they coincide with the impending launch of the AggLayer protocol.
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Polygon Labs, yeni yükseltmesini duyurdu: MATIC fiyatı büyük bir ralliye hazırlanıyor olabilir!
#Polygon Labs, yeni yükseltmesini duyurdu: #MATIC fiyatı büyük bir ralliye hazırlanıyor olabilir! #kriptoparahaber
Kripto Para Haber – Kripto para piyasasındaki gözde altcoin’lerden bir tanesi olan Polygon (MATIC), son iki haftada yükseliş göstererek paralel bir yükselen kanaldan ve yatay bir direnç alanından çıkış yaptı. Haftalık zaman dilimindeki Göreceli Güç Endeksi (RSI) henüz yükselişte olmasa da günlük grafikteki RSI yükselişte. Ek olarak, günlük ve haftalık zaman dilimindeki fiyat hareketleri de…
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Google Cloud and Polygon Labs Join Forces to Provide Developer Tools
#GoogleCloud and #PolygonLabs Join Forces to Provide #Developer Tools #Cloud #Google #DevOps
Today at Consensus 2023, Google Cloud and Polygon Labs announced a multi-year strategic alliance to accelerate adoption of core Polygon protocols, including Polygon PoS, Polygon Supernets, and Polygon zkEVM, with Google Cloud infrastructure and developer tools. Together, they are embarking on engineering and go-to-market initiatives to make it easier for developers to build, launch, and grow…
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imagine if we had all called it Labe-o
#bdg#brian david gilbert#pat gill#patrick gill#polygon#Making Mario Better with Cardboard#Labo Lab#2018
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Cake is the most recent addition to the lab. Cake is a very special member of the Porygon family, they are what is known as a Polygon. Long story short, Polygon were created as toylike versions of Porygon. The full story of Polygon is over at @alexanders-pokemon-adventure.
Cake is a bit shy, but very very curious. Their best friend is Kabby, my sweet little Kabuto. Recently, they have gotten very brave and joined Kabby in his tank to cuddle. Cake has also started to open up to me. I got them a finger skateboard, and they love to be pushed around on it. They are learning to push themself, though, and they insist I watch!
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Nadcab Labs Guide to Maximizing Business Features with Polygon Blockchain
In today's fast-evolving digital landscape, businesses are constantly seeking innovative solutions to stay ahead of the competition. Polygon Blockchain, with its state-of-the-art technology, offers a unique opportunity for businesses to enhance growth and maximize their features. This article delves into how Nadcab Labs leverages Polygon Blockchain to revolutionize the way businesses operate, ensuring scalability, security, and efficiency.
The Power of Polygon Blockchain for Business Innovation
Polygon Blockchain is renowned for its ability to provide scalable solutions without compromising on security or decentralization. Its framework supports the building and connecting of blockchain networks that are compatible with Ethereum. This compatibility ensures that businesses can enjoy the robustness of Ethereum's network while benefiting from Polygon's enhanced performance and lower transaction costs.
Unlocking Business Growth with Polygon
Nadcab Labs, a pioneer in blockchain technology solutions, utilizes Polygon Blockchain to offer businesses a platform where they can build and deploy their applications with unparalleled efficiency. By integrating Polygon, businesses can achieve significant improvements in transaction speed and reduction in costs, which are critical factors for any enterprise aiming to scale its operations.
The use of Polygon Blockchain by Nadcab Labs enables businesses to create decentralized applications (DApps) that are not only faster and more cost-effective but also inherit the trusted security model of Ethereum. This dual advantage opens up new avenues for businesses to explore innovative use cases without worrying about the limitations often associated with blockchain technology.
Features and Benefits of Polygon Blockchain Integration
1. Enhanced Scalability: With Polygon, businesses can process thousands of transactions per second, far exceeding the capacity of traditional blockchain networks. This scalability ensures that businesses can handle growth without any hiccups.
2. Lower Transaction Costs: Polygon reduces the cost of transactions significantly, making it economically viable for businesses to perform microtransactions that were previously not feasible due to high fees.
3. Security and Reliability: Leveraging the security protocols of Ethereum, Polygon ensures that all transactions and data are secure and tamper-proof, providing businesses with a reliable platform for their operations.
4. Interoperability: Polygon's framework facilitates interoperability among blockchain networks, allowing businesses to seamlessly operate across various ecosystems. This feature is crucial for enterprises looking to expand their reach and integrate with other platforms.
5. User Experience: With its high-speed transactions and reduced costs, Polygon greatly improves the user experience, making it more likely for customers to adopt and continuously engage with business applications built on the platform.
Conclusion
Nadcab Labs adoption of Polygon Blockchain signifies a strategic move towards offering businesses a competitive edge in the digital age. By harnessing the power of Polygon, companies can not only enhance their operational efficiency but also explore new possibilities for growth and innovation. As businesses continue to navigate the complexities of digital transformation, solutions like Polygon Blockchain, provided by Nadcab Labs, will play a pivotal role in shaping the future of industries worldwide.
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LinkedIn — linkedin.com/company/nadcablabs
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experiencing umami, the sixth emotion, about Lone Trail
#how does Catgirl Geopolitics keep doing this#this game punches above its weight class in writing#not going to spoil things but I’m glad I watched 2001 a few weeks back#probably the ideal prelude to this#immmmmm. I’m normal.#(thinking deeply about scientific ethics and space exploration and the loneliness of individualism#also the yuri#shoutout to the incredibly fucked up love polygon between most of the women at Rhine Lab
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retro sci-fi [conversions] - simblreen 2024 gift 3
this took FOREVER to make, but!! finally! so i call it retro sci-fi, but tbh its just an eclectic mix of things i liked and wanted to convert lmao. there's some vintage items, lab items, cyberpunk... anyway, i hope you all like it!
don’t forget you can mess with sizes with the [ ] keys.
– 104 packages –
BGC
all LODS
D11 compatible
everything mostly under 10k polygons, nothing over 18k
find them by typing [RDC] or Retro Sci-Fi in the search bar
credits for 3D models&textures can be found in the description boxes
you are welcome include the package in builds, as long as there’s NO PAYWALL
– through here for all my s4 downloads –
tag me if you use!
download (sfs, unzip and drop in your mods folder)
~ have fun ~
{•̴͈ ˔̇ •̴͈}
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Do you happen to know facts about Porygon-Z…
Porygon Z Facts
(Art by inyo 24 on Danbooru)
-The scientific name for Porygon Z is "Fractis Polygonus" which roughly translates to "Broken polygon"
-As of now, the Porygon line is one of the only Pokemon the public is aware of that was made in a lab. They also have a copyright, so other companies can't make them
-Porygon Z is also the newest Pokemon evolutionary wise due to the fact that they have no ancestors or relation to other pokemon whatsoever. They were just made in the early 200s
-While Porygon Z are very strong, they are very weak and have sacrificed their stability for strength, which is why they are so glitchy and have erratic movements
-There is a theory that Porygon Z were made to travel to different dimensions, however, this theory has not been confirmed. The Pokedex talks like it has been, but when asked about it, Silph Co. denied anything
-But, Porygon Z do very well in space because they don't need to eat or breathe. Many Space Organizations will send Porygon Z into space due to their unique abilities as well
-Porygon Z also don't feel any pain, but they can feel when something is wrong. To them, it just feels like an unscathed itch
-Porygon Z can't die of old age or illness. BUT, they can die from computer viruses. If your Porygon, any member of the line, gets a virus, take them to a computer specialist, not the vet
-The entire Porygon line is able to breed asexually. I'm going to be honest, I don't fully know how they sexually breed with other Pokemon because their genes are entirely code. Researchers at first thought it'd be a ditto situation, where crossbreeds are impossible, but they are able to crossbreed. Now, they think it's something about the code potentially editing their sperm to fit their mate if it's a different species, but I'm still confused about it myself
-Porygon Z and the rest of it's kine can go in phones, but they prefer computers (this is why I plan to get a rotomphone soon bcuz I feel bad using a poryphone). Porygon Z are known for doing terrible in phones however, because their glitchiness constantly makes the phone break
-Despite first being made in the 1990s, there are some old Hisuian texts depicting members of the Porygon line. Researchers believe that this is due to the Space-Time distortions that plagued ancient Hisui
-The entire line don't have hearts. Or internal organs. I genuinely don't even know how this thing is alive
-Porygon Z do have a brain, but it's code and is scattered across their body and moves around constantly, making their behavior and psychology difficult to study
-Their antenna can pick up on radio waves which help them find technology
-Porygon Z can injure themselves if they glitch out too much, so be prepared to put them into their pokeball if this happens. Their glitchy nature can also damage code, so be weary of that too
#//the brain thing seems weird but Octopus have the same thing so it's not that strange (the brain doesnt shift constantly for them i think)#porygon z#quill pokefacts#quill awnsers#rotomblr#pokemon irl#pokeblogging#pokeblog#irl pokemon#pokemon#pokeblr#rotumblr#pkmn irl#pokemon roleplay#irl pkmn#pokemon biology#pokedex#kanto#kanto pokedex
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Foster Island Summer Camp 2024
Artificial, Pokémon a brief history and their creation
i’d like to thank Ellisa and the staff at Foster Island for the opportunity to speak again at this camp and hopefully give those who chose to attend my class, a brief summary of the history and creation of artificially created Pokémon. It’s nice to see some return faces from last year. I hope everyone’s been doing well.
Now artificially created Pokémon exist, roughly in three categories, from most understood to least understood. Scientifically engineered, incidentally created, and historically evident.
To begin with scientifically engineered artificial Pokémon are the most understood of the four categories. As many of the Pokémon in this category were created under lab conditions extensive records exist of their creation, how to create more and how they were created to begin with. The Porygon species is perhaps the most famous of this category. Being an artificial intelligence created by Slyph.Co inhabiting hard light bodies. Castform creation by the collective work of the meteorological research facilities in Hoenn is also another case of a well documented, artificial Pokémon being created, and having the means to create more. Polygon creation by Gnome.Co and a number of other artificially created Pokémon around the world in various regions all fit in this category. Arguably, the most defining trait of this category is that we, as modern humans have the ability to create more of them, without the use of breeding. An individual would simply require the necessary components to assemble one from scratch to create another. For example, the bulk of sold Porygons are lab created, and not bred.
The second most understood category of artificially created Pokémon are incidentally created ones. Generally the artificial Pokémon in this category are created by accident. Often times a convergence of many factors occurs usually from a lack of human diligence where materials were allowed to interact in unprecedented ways resulting in the spontaneous generation of life. Now the materials involved in the generation of life vary greatly from Pokémon to Pokémon and are subject to great debate, as unlike the first category the second category often happens outside of settings, where scientist are able to observe the initial incident where life is generated from. Of course this hasn’t stopped hypothesis from being formed. For example, Grimmers are believed to have been originally bacteria colonies mutagenic altered by a combination of human waste materials, and radioactive elements mixing together in sewers. So, arguably, the most defining trait of the second category of artificially created, Pokémon is that we are reasonably assured that they were created accidentally through human factors, but we are unable to replicate their initial creation. Pokemon such as kantonian Voltorb and Trubbish are also two well-known artificially created Pokémon that fall under the category.
The third most understood category of artificially created Pokémon are one in which there is historical evidence surrounding their creation. Generally, these are records stories, or oral traditions in which describe a person /place /group or profession, was described where said Pokémon were created, but the techniques used in their creation have been functionally lost. For example we have recorded from around the world of Baltoy’s creation , generally oral traditions describe potters of great skill forming their bodies of clay and preforming an undisclosed action involved in their making to bring them to life. Bronzor also possess similar a historical presence in many regions. The most defining aspect of the third category is that we are responsible sure that they were of human origin but all currently experiencing examples are the byproduct of natural or selective breeding.
manmade pokemon are ever growing presents in the modern day and continued developments in their creation made by both private and governmental bodies has me wondering what will see next.
#foster island summer camp#artificial pokemon#pokemon#pkmn#alexander’s pokémon adventure#pokemon art#pkmnart#pokeart#pkmn fanart#pokegraphic#rotomblr#rotumblr#castform#claydol#polygon pokemon
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Can I just say I absolutely adore the fact that you're besties with Lettie and down bad for our wet-rat fail boy of a man Arthur? Like, I am feral for this man and it brings me great joy to see someone else out here being unabashedly down bad for the man! Bro your art is amazing and it brings me much serotonin! (also this is me asking it it's chill to chat about Arthur with you because none of my other friends play Warframe and I need to yap with someone about those sweet sweet polygons and I want to make more warframe friends)
i love lettie so so so so much, shes my favorite of the hex tbh and im so sad i dont get to talk to her more.. lettieeeee pleaseeee... i miss our chats so much.. :(((
and yeah!! ive been down bad for our sopping wet fail guy since day one!!! ever since i saw him in the tennocon preview of witw and then even more after playing thru his segment in the quest itself!
and the 1999 update dropped and its so over for me. like i want this man so bad its not even funny, he was designed in a lab for me. thank you liger. again. and DE really leaned into making him soggy and cringe and so bad at everything, i couldnt be happier
hes everything to me and im obsessed with him
and thank you so much!!!!!!!! more art coming soon ive been fixating on the game but im slowly getting back to a semblance of normalcy
(also im very flattered but im like. really difficult to get to chat 1-on-1 or join servers. you gotta gain enough trust points for that! but youre more than welcome to pop into my inbox to gush about arthur!! <3)
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here's the first draft of my new sentai idea. my thought process:
it would be cute if a suit had a pattern that was partially hidden by the skirt
big polygons like this feel "sciencey" to me. what's a science theme that would be fun
I want it to be like jetman where most of the people have no business being science superheroes
let's go with a theme of different forces in physics
so the story is that a lab is trying to invent a special chemical that gives you superpowers. one of the scientists was working late and fucked up hugely so that the compound aerosolized. her and the other people in the building were exposed to it and developed superpowers. those other people? the receptionist, a custodian, a doordasher, and a reporter who had snuck in as a temp security guard. the clumsy scientist, amanda, gains control over gravity and becomes physred, but it's hard for her to wrangle her team when none of them signed up for it
everyone will have a goofy monocle thing shaped like a letter representing their power but I haven't decided if everyone else should have hexagonal patches or if they should each have a different number of sides
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Scaling New Heights - Polygon Edge's Role in Advancing Blockchain Technology
In the rapidly evolving world of blockchain technology, the challenge of scalability continues to be a pivotal focus for developers and businesses alike. Nadcab Labs, a pioneering force in blockchain innovation, introduces a groundbreaking solution to this challenge with its latest offering: Polygon Edge. This development represents a significant leap forward in Layer 2 solutions, designed to enhance scalability, performance, and user experience in the blockchain ecosystem.
Polygon Edge stands at the forefront of Layer 2 technologies, embodying a suite of tools and frameworks that empower developers to build and deploy their own unique blockchain networks. These networks operate alongside the main Ethereum blockchain, providing a scalable and efficient environment for transactions and applications. The essence of Polygon Edge lies in its ability to offer the benefits of Ethereum's security and ecosystem while significantly reducing transaction costs and speeds.
At the heart of Polygon Edge's innovation is its customizable blockchain infrastructure. Developers have the flexibility to tailor their networks according to specific needs and requirements, ensuring that their applications can handle high volumes of transactions without compromising on speed or cost. This is particularly crucial for decentralized applications (dApps) that require a robust and responsive infrastructure to accommodate growing user bases and transaction volumes.
Moreover, Polygon Edge's architecture is designed with interoperability in mind. It enables seamless interaction between different blockchain networks, facilitating the transfer of assets and information across diverse ecosystems. This interoperability is a critical component in achieving a truly decentralized and interconnected blockchain landscape, where users and developers can transact and interact across multiple platforms without barriers.
Nadcab Labs dedication to advancing blockchain technology is evident in its commitment to providing comprehensive support and resources for developers utilizing Polygon Edge. From detailed documentation to active community forums, developers have access to a wealth of knowledge and expertise to guide them through the development process. This support system ensures that even those new to blockchain development can leverage Polygon Edge's capabilities to bring their innovative ideas to life.
In conclusion, Nadcab Labs introduction of Polygon Edge marks a significant milestone in the quest for scalable blockchain solutions. By offering a flexible, efficient, and interoperable Layer 2 platform, Polygon Edge opens up new possibilities for developers and businesses looking to harness the power of blockchain technology. As the blockchain ecosystem continues to grow and evolve, solutions like Polygon Edge will play a crucial role in shaping its future, making blockchain more accessible, scalable, and impactful for users around the world.
Twitter — twitter.com/nadcablabs
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YouTube — www.youtube.com/@nadcablabs
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Forgot to post this little guy. This is my redesign of Banban of the infamous Garten of Banban:
In my retake, you're a guy that is investigating a local daycare due to reports of a strange smell coming from below the floor. As you explore the daycare, you encounter monsters that look oddly familiar to characters that line the walls. Pretty soon, you'll learn the truth behind these creatures; they were made by a scientist that found a living, alien substance (so it's kind of like the original game storywise, but the mystery is built up more.) His experiments may or may not be related to the disappearance of a family, but one thing is for certain… He's doing it all for the money.
The scientist wanted to disguise his operations. Because the abominations looked like something from a children's show, he decided to make a franchise out of it (and to also pay bills). TV shows, plushies, theme parks, you name it. The daycare was his recent venture, and where he does all his work.
Since he needed to appeal to a child audience, he can't have his lab experiments run loose with their junk hanging out and their nipples exposed.... or even worse.
So he neutered them. Simple as that.
Living life as this mascot is a living hell. You can't speak because your vocal cords can only make funny noises. You can't show your emotions because you have a permanent smile on your face. Scratching and biting is futile; He took your nails and teeth. Now you're nothing more than a walking flesh puppet for a man that is flying closer and closer to the sun. ...But what he didn't take is your will, and your strength. And luckily, there are some creatures that didn't have their teeth and nails removed... ....
Also, gonna flaunt my polygon count.
See? I can make high quality models in 200,000 polys or less!
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Andross Playthrough (Star Fox aka Starwing)
Fighter: Andross (SNES Timeline)
Game: Star Fox (Starwing), Nintendo Switch Online (SNES). First Released on February 21st 1993.
ENTRY WARNING: Since this is the final boss of the game I don't hold back on anything really considered a spoiler here. The story's not exactly got any twists and turns anyway but just as it is the final part of the game I thought I'd give a heads up.
Character Bio.
Doctor Andross was considered a genius far beyond his peers from an early age and in his adulthood he worked at an advanced lab on Planet Corneria, Fourth Planet in the Lylat System. Andross began developing an engine based on Hyper-Spatial Energy which although revolutionary and showing promise was considered far too dangerous for a laboratory based in Corneria’s most highly populated city. Following numerous warnings which he did not heed due to his arrogant ambitions, Dr Andross found himself banished from the planet and for a time seemingly disappeared from the Lylat System. Years later however strange activity was detected from the planet Venom, first planet of the Lylat System with unidentified flying objects in the planet’s orbit. Dr Andross had fled to this planet and continued his experiments completely transforming the planet into a military base with an army the likes of which the galaxy had not seen before. Andross declared himself Emperor and began an invasion of Corneria along with other planets in the Lylat System conquering them with great speed and ferocity.
It was this unprecedented situation that led General Pepper the commander of Corneria’s Defense Force to decide to authorize the use of a new super-high-performance combat ship known as the Arwing, despite it still being in the prototype stage. Due to the lack of time needed to train new pilots to use these craft General Pepper instead called in Team Star Fox, a group of adventurers known to have outstanding combat skills to pilot the Arwings into battle. General Pepper’s belief in this team was vindicated when they proved themselves capable of almost single-handedly defeating Andross’s forces even reaching the Planet Venom and defeating the tyrant himself who appeared before Fox as a seemingly polygonal metallic giant face that would spit out tiles. Fox destroyed Andross by firing upon his eyes which would then reveal a cube that was the core of this strange machine. Destroying the core destroyed Andross bringing peace to the Lylat System, however the strange nature of Andross’s appearance left some ambiguity regarding whether Andross himself was within this face or this was simply something controlled by him.
Years later Andross would return revealing himself to have survived his previous encounter with Fox McCloud, however in the process he seems to have been injured to the point he required cybernetic parts with the upper left side of his face replaced with machinery. He begins a new assault on the Lylat System from a new base, Astropolis a space fortress and this time hade hired a rival mercenary force known as the Star Wolf wing specifically to combat the Star Fox Team. Andross also involves himself much more directly in his forces campaign ordering missile launches and dispatching powerful boss ships to take on the Star Fox Team. Eventually however he finds his forces and the Star Wolf wing are defeated by Star Fox and he must face them once again himself. This time he uses a similar mechanical form but has developed one that looks far closer to his true self with his head and two hands he uses to fight with. He is defeated by Star Fox once again and in the process this time he loses his life.
Andross is arrogant, selfish and ruthless but also a brilliant scientist who manages to transform the whole of Planet Venom from a lush green planet into a military base capable of bringing the whole Lylat System to its knees. His brilliance sadly is used in his petty revenge scheme against those he believed wronged him with his banishment and his lack of empathy led to some horrific acts such as enslaving the more primitive native inhabitants of Venom into acting as a slave army for him and performing dangerous experiments creating areas such as the Black Hole which is believed to have swallowed Fox McCloud’s Father. Despite Andross relying on his army he has little respect for them seeing them simply as tools for his ambitions and reacting with anger at their failures.
Friends: Andross does not have friends simply seeing others as either tools or obstacles in his plans. His forces are made up of the primitive natives of Planet Venom that he has enslaved along with mercenaries he hires to keep them in line. Andross hires the Star Wolf wing to take on Star Fox but when they lose he is enraged calling them worthless.
Enemies/Rivals: Andross began life on Corneria, but after being banished for his dangerous experiments he considered the whole population his enemies, making a home for himself on Planet Venom. Facing the Star Fox Team Andross is angered by their ability to take down the majority of his forces and even more enraged when they initially defeat him, going into hiding once again to build up his forces and return for revenge.
Crossovers with other Smash characters: Andross has not appeared outside of the Star Fox series or Smash Bros series.
Why this game?
Simply this version of Andross only ever appeared in this game, arguably there have been homages to this appearance in later versions such as Star Fox Zero, however this made the most sense to choose for the game.
My past with this character.
It’s a bit hard to write about my history with ‘this’ character this time around because when it comes to this specific version, they’re not one I have a lot of history with. I had Starwing (the name for Star Fox on SNES in Europe) and played it a fair bit when I was young, however it would be a long time till I finally got anywhere in the game, I believe reaching Fortuna the Dinosaur Planet in my best run back then but never getting further. I have a fair bit to say about later versions of Andross but as I’ll get to him later down the line I think it’s best I focus on this version and honestly, everything I knew about this version was just because I knew the version from Lylat Wars (Star Fox 64 elsewhere) and assumed they were the same character. I’ve gone over before how I believed for a time that Starwing was actually a prequel to Lylat Wars and you actually played as Fox’s father James McCloud in this game, due to this I believed the game ended with Pigma betraying you and fighting Andross but ultimately losing. I had seen this version of Andross before, I believe it was most likely in a Nintendo Magazine at the time I first saw him but I didn’t really get that Lylat Wars was a remake essentially of Starwing so I thought this was simply how Andross originally looked canonically.
There isn’t a lot to add, I did learn the difference as time went on and eventually through the internet I learnt of the situation with Star Fox 2 and how Andross would have returned in it, which I had no idea then would ever actually see an official release years later. The only other notable thing regarding this version of Andross I remember is something that’s not really canon to him, but was from a somewhat official source and therefore is at least worth mentioning, which was a comic made as a supplement to the original game. This comic is more its own version of events from Starwing rather than meant to be the canon version of the games events but it added a lot more to Andross’s character. I didn’t read it myself only having seen a few summaries but I am aware there were a lot of odd things involving Andross in the comic including him having a rivalry with Fox’s Father, him having a clone of himself, him being in love with Fox’s Mother and him actually murdering her by mistake with a bomb he planned to use to kill the rest of her family so they wouldn’t get in his way. This comic despite not really fitting with what little story there was in the actual game (and especially later continuities) still had a few things that make it worth acknowledging, for one thing Benimaru Itoh who was involved in some artwork for the original game was behind the story and I believe some of the artwork for the comic, also there were one or two elements that were either planned to be in Star Fox 2 such as Fara Phoenix, a character who appeared in the comic and had a sprite in a very early version of Star Fox 2 and the planet Papetoon which was said to be Fox’s homeworld and was later made canon in Star Fox 64 (only in the Japanese version) as well as being mentioned in Star Fox Command and Starlink: Battle for Atlas.
My Smash Playthrough.
Since I will cover my run through the game overall for another post, in this post I will just go over the part relevant to Andross, that being in this case the final battle with him. There are three different routes through the game and I admit for my run I did the easiest one. From what I’ve seen the battle with Andross only differs with the hard run where he has a second form but I could be wrong as I don’t know if the required amount of hits on his health differs or his attacks are slightly higher in one of the other two routes, either way since his second form has never been represented in Smash I decided I didn’t need to play through the hardest route in this case. I’ll also admit part of it is simply, whilst I somewhat enjoy the game it’s far harder to control than other Star Fox games and finding the ‘easy’ route still fairly difficult I didn’t want to play through the others unless I really needed to.
Anyway, as for the battle itself, honestly I’d say it’s not too hard but it can be a bit irritating more than anything, the first real difficulty is simply reaching Andross as you have to fly through a tunnel where barriers will keep moving in front of you that you have to avoid. I went back to replay this boss fight before writing this post just to remind myself of things so I might simply have been stale having not played through the game from the start again, but given how difficult it can be to control the Arwing in this game (which is fair as this was one of the first of its kind) I have difficulty getting through the tunnel without hitting anything, this then results in your health often being lowered before the battle with Andross begins. As for the battle with Andross, you must shoot at his eyes when they are blue which eventually will explode and when both are taken out his core will appear which you must fire upon until the head reforms around it, then you repeat the attacks on his eyes till you finally destroy the core. Andross’s main attack is firing tiles at you which you can somewhat destroy with your shots although I believe this will cause them to multiply (I’ll admit with the graphics it can sometimes be hard to tell if something is destroyed as there’s often so many tiles already flying at you that can blend together a bit.) The main issue with this is the tiles will block your shots at Andross’s eyes which means you have to be moving constantly to try and shoot around the tiles. Another thing is Andross will often stop in order to inhale, which requires you to fly to the side to escape, as he does this however his eyes will be invulnerable, which is still the case when after inhaling he then blows a lot of tiles at you, with it taking a couple of seconds before his eyes become vulnerable again. This whole situation results in you needing a bit of patience as there’ll often be periods where all you can do is dodge. Usually provided you have decent lasers and fairly decent aim it will take two rounds of firing on the core when it’s exposed to defeat Andross for good.
Overall it’s a good battle I’d say, the music is decent enough (although definitely not amongst the best of the soundtrack for the game) and for the time I feel like it probably was a pretty novel concept firing upon a giant floating face, although I think there were probably a couple of other games that had a similar sort of boss before this game (I can’t think of specific games but I feel like it’d been done in at least one or two arcade games before) but for a home console at the time this was definitely impressive, and stands out in the SNES library as probably one of the most memorable Final Bosses on the system.
Specific aspects about the game relating to Andross in Smash.
Since this is a boss battle there’s not an awful lot that needs to be ‘prepared’ for this fight to match Andross’s appearance in Smash Bros as an Assist Trophy. Since this is the first Assist Trophy I’ve covered it also means this character is different to the fighters since it cannot be controlled and has a specific pattern it follows. In the case of Andross his appearance in Smash is essentially a copy of his boss battle with him appearing in the background and blowing out tiles that come towards the foreground damaging anyone they hit. The main difference when it comes down to it is in Smash Andross always shoots his tiles from his mouth, whereas in the original boss battle he will seemingly release some tiles from his eyes and only after taking a long inhale will he then blow out a large amount of tiles. As mentioned earlier in the Hardest path in Starwing Andross will have a second form where he gains a bull-like head which uses similar attacks, however since he does not use this form in Smash I felt the Easy or Medium routes where he stays in the more humanoid face form were the best representation of Andross in Smash overall.
Credits.
For information on this game including dates of releases I must give credit to Arwingpedia.
The screenshots in this post are taken by me using Nintendo Switch’s screenshot feature.
#Andross#Star Fox#Starwing#Super Nintendo#SNES#nintendo switch#super smash bros#my smash playthrough#my smash playthroughs
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