#Point and Click Adventure Game
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nickolashx · 6 months ago
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Eastern Mind: The Lost Souls of Tong Nou (1994)
Eastern Mind: The Lost Souls of Tong Nou is an unnerving 1994 point-and-click adventure game by Japanese artist Osamu Sato.
Rin wakes up to find that his soul has been stolen by a living island known as Tong-Nou. In his quest to restore his soul, he reincarnates as several different creatures, fulfilling their respective lives.
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manicmagician · 4 months ago
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Sam & Max: The Devil's Playhouse - 2024 Tribute
Got to play through the remaster of my favorite adventure game of all time. Have had so much fun revisiting it.
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dailyrandomwriter · 1 month ago
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Day 763
I maybe shouldn’t have started Noiramore Academy so late at night, but to be fair, knowing it was a puzzle adventure game, I didn’t think it would have taken me over an hour and a half to finish the demo, but that’s what I did last week.
This particular demo game actually ended up on my list due to the visual style first and the storyline second. Puzzle adventure games are a game genre I like, but I’m generally pretty bad at them, so my interest in buying a game depends on some sort of concept or visual design to catch my interest first. The visual style of this game is a combination of Monster High, old storybooks and noir detective films, which just made it really fascinating from the outset.
But the reason why I really enjoyed playing this game was the writing. The writing was very well done, so well done in fact that I realized after the fact that adventure games with a lot of voice acting isn’t an issue for me. I had thought, back when I played 3 Minutes to Midnight, my issue with the voice acting was my attention span. After all, it was much faster for me to read it, than to listen to people talk.
However, Noiramore Academy probably had the same amount of voice acting, but instead of a lot of short lines for everything that I clicked (and there were plenty to inspect), there was longer dialogue for only a few things to inspect. And while there were sassy quips (because Judith, the main character has opinions), it was there to temper any tense moments or provide the player with more information. 
It was also just far more delightful to watch these characters move and emote as they spoke their lines. The animation in this game was top notch, and gave each of the characters so much personality. This game is definitely on the list of games I want to experience more of, because the mystery was solid and the world was just fun to experience.
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adobongsiopao · 11 months ago
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"Broken Sword: The Shadow of the Templars" (Revolution Software; 1996)
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lazodiac · 7 months ago
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A long-ish time ago, I saw someone stream a video game. This is not an uncommon occurrence I watch a number of videos game streamers. It is an enjoyable activity that I do. But this time, I saw a game that immediately hit me as like, incredibly quite good. A game good enough that I bought it for basically everyone I knew so they could play it. No one did, tragically, so I must take it into my own hands to show everyone…
JENNY LECLUE - DETECTIVU!
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Video Length: 4:33:28
We are the titular Jenny LeClue, a young teenage detective genius, and she has a problem; she is getting tired of not having real actual mysteries to solve. Jenny LeClue also has another problem; it is a long-running young teenage detective genius genre mystery novel series, which has slumped in popularity due to formulaic writing and lack of any stakes or progression. The latter problem forces the hand of the author, and in doing so begins to solve the former problem… but in doing so, what new issues will occur? Arthur, the author, is conflicted about the direction the story honestly needs to take for his book series to continue- he loves his characters, his world, and the static comfort of it all. But at this point, now that the brakes are off, even Jenny seems to be fighting against him…
Jenny LeClue is a point and click adventure game, in the mystery genre. Those of you who know me may recognize that I… generally don't like that sort of game. Phoenix Wright is fantastic of course, but things like Monkey Island or Grim Fandango are games that bounce off me like one of those high-tension spring mattresses. So when I say this is one of my favorite games of all time, that's gotta mean something. As Jenny you must search your environment for scraps of post cards, concept art, and of course actual clues to help progress the story, solve the mysteries you encounter, and get to the bottom of the odd things going down in Arthurton.
This game also has a (relatively light) choose-your-own-adventure style to the dialogue, ala games like Mass Effect and the like. Your choosiness will influence the characters and the story somewhat here and there, but is ultimately not the be-all end-all deciding factor of things, which makes it a bit easier to work with. Generally, Jenny is a pretty rude and sassy girl (befitting a child detective sort) so even if you're trying to be nice, it might take a bit before she figures out how. And when you have her be mean… well, she doesn't pull punches.
In this episode, we get all the way to the actual major mystery; the death of a beloved local figure and fan-favorite character. Oh no! We're also introduced to a number of folk who'll be important in the future; Jenny's Mom, the concept of her Dad, her friend Keith, her "local older guy who she hangs out with due to genre conventions" CJ the Conspiracy Jheorist, Dean Strausberry, and of course her cousin Susan Quincy Glatz. The voice work in this game is incredible, perfectly capturing the feel of one of these child detective novels, and I love it.
Next time, join us as we escape our current predicament (trying not to spoil things TOO much in the write-up, this is a mystery after all) and begin our pursuit of the case in earnest…
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rudnitskaia · 1 year ago
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Recently got through Genesis Noir. And what I feel is VERY contradictorily.
As a story, and as an animated story in particular, it is wonderful. I’m impressed by very talented, harmonic and unusual mix of the sci-fi and 1950′s film noir aesthetics in a story that tells a physical theory in a mythological way.
Like, wow! Amazing idea that is revealed very well both in script, visual design and even music, on the one hand. And on the other hand, gameplay... is pleasantly graphic, but in other aspects... umm. Sometimes it even felt like the ‘game’ elements had no other purpose but to stretch the playing time. Quite a sad conclusion for a game.
Maybe a bit more weight to the actions we make with No Man would have helped. Like, for example, if there would have been a chance to fail some of the puzzles, and it affected the gameplay somehow. Or if you had the unstoppably running in-game or in-chapter timer; a controversial decision considering No Man’s nature and, no spoilers, what he had done in the beginning, but still, just an idea. Or if you don’t pay attention on some crucial details, then you won’t gain the second ending! Simply! No choice for No Man! And if you look and listen carefully, then you gain the option to choose the fate. Something like that.
For now I don’t even know how to rank it for myself. Very, very confusing experience.
But what did I expect? It was stated that the main genres are adventure and puzzle. WELL I had an adventure and am puzzled in the end. Everything is fair!
Am joking of course. :D
Anyway, can recommend. You’ll get a fascinating experience if you consider Genesis Noir not as a game but as an animated story with interactive elements. And the story is definitely worthy to see.
Just my personal subjective opinion, of course. Will be glad to discuss, especially if you think otherwise.
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tranquilspot · 2 years ago
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John: Examine calendar.
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What was I doing on April 13th 2009? Probably in school anyway. *check grades equivalence* 6th grade. 12 years old. Oh neat, 6ème = 6th grade. That's convenient, but only work for that one haha. It's always confusing hearing about "sophomore" and "freshman" and "11th grade" when you didn't follow the same education system.
[…] the arrival date for the highly touted SBURB BETA LAUNCH. It's been three days already. It's starting to become a sore subject with you.
Man I miss games in discs. My favourites were educational games, Age of Empire II Age of Kings (the original one), Jeune Styliste, OH! and Mia's Science Adventure : Romaine's New Hat ! Broooo this one is i.co.nic. We used to reference it all the time with my brother :') Oh yeah, the last package that I was expecting was my PC gaming tower. The next one will probably be a cat tower :D I don't remember getting angsty about a late package. I was to receive earlier this year a case for my iPad but turns out it was out of stock, yet the website still allowed us to order and pay for it. We got refunded. Wasn't too bummed about it. Imagine receiving games in the mail though. What a dream~! We were quite content still, between Cds found in flea markets, store bought, and those brought back by our mom thanks to her job we had a good childhood on that front. Seeing 'beta' marked like this on the calendar makes me chuckle. "Bêta" in french means "silly" as in 'idiot'. So with that in mind it looks like John just wrote "IDIOT!" for no apparent reason. Kinda fit the other subconscious writings in his room, if you stretch the idea a bit. —>
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jodjuya · 3 months ago
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"Embracelet"
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Played through this today. It's short and sweet; very chill and low-stakes.
Narrative-driven, low-poly, point-and-click adventure about coming of age, inheriting a magical bracelet, surviving incredibly awkward teenage romance, and bumbling along the path of losing one's ecoterrorism virginity.
I'm not going to replay it multiple times to get every different ending, but from my understanding there's a hetero ending, a queer ending, and a let's-just-be-friends ending, so it's really nice to have all those options.
As par for the course with point-and-click adventures, some puzzles are frustratingly opaque; and as par for the course with one-man projects, the narrative and its pacing were ...artisanal; but overall it was a very enjoyable experience.
Four mortified teenagers outta five!
🕴🏻🕴🏻🕴🏻🕴🏻
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bonbonbunny · 10 months ago
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Playing Through My Unplayed Games Library, Part 3:
Bridge to Another World: Alice in Shadowland
Big Fish Games Link
Notable things about this game include:
It has a theme song WITH LYRICS, which is a great time whenever it comes up in the game because it's so cheesy (affectionate). 😆
Alice is wearing casual, sporty running gear through the whole game, because she got isekai'd while out for a run. Her 3D model clashes delightfully against everything else in the game because it looks SO different.
Somehow, her shoes got knocked off when she fell into Wonderland, and she finds them REALLY quickly on the first screen, BUT DOESN'T PUT THEM ON?!? 😱 She's barefoot through the whole game, even while scaling cliff faces.. 😭
The Wonderland characters are interpreted as bland normal old guys instead of anything cool or imaginative as you'd usually see...
A cool thing about this game though is that the villainess is a Princess of Hearts rather than the usual Queen. I do love a wicked princess villain from time to time. 💗
Rating: 3 Unexpectedly Normal Dudes out of 5 🧍‍♂️🧍‍♂️🧍‍♂️ but I could see someone that's super into edgy Wonderland settings giving it a 4, or even a 5 if that person also really likes this style of point-and-click adventure games.
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arconinternet · 6 months ago
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Cosmology of Kyoto (Windows & Classic Mac, SOFTEDGE, 1995)
Roger Ebert's favorite game, simulating life, afterlife and reincarnation in Japan's Heian period. You can download it here or here, or download it pre-configured to run on modern versions of Windows here.
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sandygarnelle · 1 month ago
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Well everyone! Good news and stuff! I finally oficially finished OST for Beekeeper's Picnic by @jabbage ! It has been a BLAST working on the OST for this game, although it was hard.
All kinds of struggles went against me - from mental, to physical, I even almost lost my working laptop at one time! But it all was worth it >:)
Check this game out and wishlist it too.
But oh boy, oh me, oh my, this is my debut musical project and now I can say that well, I did something! Thank you, everyone, for yall's support and kindness, and you, chef, especially :) Because of that project I was able to fund my own dreams, so to speak.
Creativity be with yall.
Peace and love :)
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noellevanious · 30 days ago
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getting really into narrative-focused RPGs now because disco elysium was so good. just started Pentiment. god it's such a visually striking game
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dailyrandomwriter · 2 years ago
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Day 222
Normally, point and click adventure games do not have much in the way of replayability. This is often because these types of video games have a set narrative and a specific way to solve them.
(This is also by the way the same reason why hidden object games tend to not have a lot of replayability.)
The game Behind the Frame though is one of those really rare games where, if you didn’t already know the twist to the game, it’s worth replaying it. Especially since the game isn’t very long, it’s maybe an hour at most. I had originally bought and played the game in 2021 when it first released. In the summer of 2022, the developers Silver Lining Studio decided to release a bonus chapter, which I was aware about but hadn’t gotten around to playing until now.
Since the game is actually really short (you could finish it in under an hour), I decided to replay it through from the beginning. It’s fascinating to play the game again because knowing what I know now, I can see all the hints that there was more to the story than I originally thought.
It’s not a complex game (the puzzles are very simple) but you’re driven by the story, and a story about unrequited love, lost chances and hopeful opportunities is what made this game for me.
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acquired-stardust · 1 month ago
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Indiana Jones and the Fate of Atlantis DOS 1992
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keydekyie · 1 year ago
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"Don't run. Never run. No matter how frightened you are."
"But, then... what can you do? How can one fight... that?"
"Stand your ground. Look them dead in the eye."
"That will stop them?"
"No. But they'll have to live with themselves, and perhaps the next one will be luckier."
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rudnitskaia · 2 years ago
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Nearly a month ago got through “The Silent Age”. Wonderful game, wonderful plot, uncommon gameplay. Even If I didn’t struggle with any puzzle at all, I was deeply involved into what happened on the screen. Mostly because, hats off to the creators, there were practically unique Joe’s reactions/phrases/thoughts on every interaction with and combination of in-game objects/characters. For players like me, who like to dive deep and try to combine everything with everything, it was a delight. Burst out laughing many times. Truly felt myself inside Joe’s head. Fascinating.
But what bugs me up until now is…
SPOILER ALERT (for 2012 game, yes)
…TINT FOIL CAP IN THE ELEVATOR.
IT WAS NOT THERE IN THE NINETH CHAPTER.
NOWHERE. AT ALL.
What have I missed?? I’ve found that cap in the Lambert's house, so it is definitely his. And, of course, in the finale he chooses to change his route to get inside Archon labs, but still…
…does that mean that the time loop changed because Lambert just forgot to wear his tint foil cap? :D
I MEAN
HAHAHAH
*puts her own tint foil cap on*
I know that’s not, but it would be SO funny if that was true :D
If there is anyone who can explain me that thing about the tint foil cap, oh, I would be glad. :D
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