#Player Nine
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swfichs · 5 months ago
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OCC.
Nine, +21, ela e dela. Possuo uma atividade geralmente noturna, podendo também ocorrer de maneira mais leve ao longo da tarde.
Triggers: abuso de qualquer estirpe, auto mutilação.
IC.
LUCAS LYNGARRD TØNNESEN? nĂŁo! Ă© apenas DIMAS VICTYN, ele Ă© filho de HEBE do chalĂ© DEZOITO e tem VINTE E QUATRO ANOS. a tv hefesto informa no guia de programação que ele estĂĄ no NÍVEL III por estar no acampamento hĂĄ VINTE E QUATRO ANOS, sabia? e se lĂĄ estiver certo, VICTIA Ă© bastante EMPÁTICO mas tambĂ©m dizem que ele Ă© TÍMIDO. mas vocĂȘ sabe como hefesto Ă©, sempre inventando fake news pra atrair audiĂȘncia.
Habilidades: força e agilidade sobre humana.
ARMA.
Lyorn Ă© um anel dourado feito de bronze celestial que se transforma em um grande escudo. Em sua forma completa, o escudo Ă© repleto de entalhes dourados que desenham a figura feminina de Hebe, com as asas abertas. É pesado e de difĂ­cil manuseio, mas com habilidade pode ser usado tanto em defesa quanto em ataque visto que possĂ­vel diminuir o seu tamanho para que seja lançado como um bumerangue letal. O recebeu da mĂŁe divina em seu aniversĂĄrio de quinze anos e o preza imensamente.
PODERES.
Despertar: Seus poderes vieram a tona quando tinha quatorze anos, em meio a uma aula de combate físico. Ao tocar em sua dupla, memórias passaram diante de seus olhos como flashes desconexos. O que viu o deixou perturbado e por algum tempo evitou contato físico com outros semideuses. Quando, meses após o acontecido, decidiu tentar entender seu poder, tinha em seu coração o desejo de se tornar capaz de ajudar as pessoas.
Fundamento: Como Curador de Memórias, possui certo nível de controle sobre as memórias e as suas funçÔes, e por isso pode interagir e alterar até certo nível as suas próprias ou a de outros indivíduos. Quando o poder esa em uso, uma aura brilhante, de dourado suave, emana de Dimas. Dizem que é possível notar penas flutuando ao derredor, mas somente os mais sensíveis podem perceber.
Capacidades:
‌Pode encontrar memórias antigas ou àquelas que os alvos não se recordam.
‌Pode bloquear lembranças negativas na intenção de amenizar ou diminuir impacto de traumas — a depender da extensão — ao longo do tempo.
‌AtravĂ©s das reminiscĂȘncias, conecta-se empĂĄtica e temporariamente com os sentimentos de terceiros e pode chegar a compartilhar de sensaçÔes e aprendizados por eles vivenciados nas memĂłrias.
‌VĂȘ as memĂłrias diante de seus olhos, que ficam perolados e sem foco, e pode as manifestar para outros por um curto perĂ­odo de tempo (habilidade de alta demanda e de grande limitação).
ConsequĂȘncias: Por se tratar de um poder de extensĂŁo mental, Ă© comum que Dimas se sinta exaurido ao depender do tipo de uso que faz. Como resultado a conexĂŁo com as memĂłrias de outros, seu emocional e psicolĂłgico muitas vezes pode se encontrar abalado, e enxaquecas fortes ou mais necessidade de sono podem surgir. AlĂ©m disso, se a pessoa tentar impedir seu aceso por razĂŁo consciente ou nĂŁo, pode ser doloroso para ambos.
CHEGADA — Foi deixado no acampamento ainda bebĂȘ por sua parente Olimpiana. Ali, de onde sĂł saiu para realizar missĂ”es, cresceu.
PROFECIA — Estava presente no jantar e viu toda a cena. Quando tudo acabou, estava com a boca seca pela aflição. Se preocupa com Rachel e deseja sua recuperação, assim como se alinhou na busca por soluçÔes. Tem muito apreço pelo Acampamento e por muitos dos semideuses ali presentes, entĂŁo quer ajudar no que puder.
MALDIÇÃO OU BENÇÃO: No momento, nenhuma das duas.
DESEJA ESCOLHER ALGUM CARGO DE INSTRUTOR? seu personagem serĂĄ instrutor de algo? ou lĂ­der de alguma ATIVIDADE OPTATIVAS? ou faz parte de alguma EQUIPE? esse Ă© o espaço para vocĂȘ nos dizer isso:
Aprendiz de Curandeiro.
Instrutor de TĂĄticas de Defesa Variadas.
Parede de Escalada (individual). Canoagem (equipe azul).
PERMITE QUE A CENTRAL USE SEU PERSONAGEM PARA DESENVOLVER O PLOT? PERMITE QUE A CENTRAL USE SEU PERSONAGEM EM PLOT DROP, EVENTOS, TASK OU ATIVIDADES EXTRAS SEM AVISO PRÉVIO?
Sim, sou tranquila quanto a isso, entĂŁo fiquem Ă  vontade.
BIOGRAFIA.
O sacrifício de Jorgen fez com que a deusa Hebe o escolhesse para ser o pai de sua criança.
O envolvimento foi breve. Ela contou a ele quem era e lhe prometeu uma honra sem par. Jorgen aceitou o que quer fosse, ficando assim Ă  espera do que achou ser uma recompensa divina pelo que havia perdido ao se arriscar por outra vida.
Quando Hebe de repente sumiu, levando consigo a tal promessa pela qual Jorgen ansiava, ele perdeu a linha. Praguejava e cobrava a deusa dia e noite, mostrando a ela sua faceta transtornada enquanto se embebedava para aturar os prĂłprios fracassos.
Hebe viu cada ato perdigo de Jorgen. Ela se sentia derrotada por suas escolhas que pareciam ter sido guiadas por nada mais que vislumbres momentĂąneos que levaram a um falso julgo. Decidida a nunca permitir que o homem encontrasse o bebĂȘ, o deixou no Acampamento apĂłs reinvidicĂĄ-lo.
Deste modo, Dimas teve uma infùncia pacífica e, na medida do possível, alegre. Cresceu a se questionar sobre seu pai humano, mas nunca obteve de Hebe uma resposta. Embora fosse essa uma curiosidade com a qual andava de braços dados, não demonstrou seu incomodo e continuou a dar o seu melhor no Acampamento.
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cuterefaction · 3 months ago
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Trektober Day 2 - Monsters & Magic. I think Worf would enjoy D&D but be a bit of a nightmare player.
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66stitches · 9 days ago
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“Male gaze!!” And it’s just a female character wearing or doing something slightly feminine
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ria-starstruck · 24 hours ago
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and also "putting everyone in a simulation will make it all ok 👍" and also "let's park next to this random system's sun" and also "we can't live on our own planet because of our own folly" and so on
#and also an inablity to accept the inevitable...etc etc#i thought of some more but then i forgot them 😋#originally wanted to post this with other sillies but then i was like. well i dont wanna spoil anyone on either a these games so erm. ya#nine sols#outer wilds#nine sols spoilers#outer wilds spoilers#outer wilds echoes of the eye#echoes of the eye spoilers#echoes of the eye#if youve played nine sols could i recommend outer wilds: a space exploration game where u play as a cute and short lookin alien whos#unraveling the mysteries of their solar system although there isnt any combat and although there are horrors theyre not like. well.#nobodies bein harvested thats for sure. and its very much about the story#and if youve played outer wilds uhh. i. dont really know if i can recommend nine sols even though i Can summarize it as a game where u do#explore and there is space and u Are an alien (from a humans pov) and you Are cute and short (from a humans pov)(until u learn the horrors)#and there Are horrors but erm. well. shrug emote. it Is a combat game thats the primary reason#the horrors are less the horrors of space and how easy it is for you to die and the idea of said causes of death and also the unknown. and#more the sins of some REALLY fucked up cats. ethically dubious science sins. actual guts bein spilled. i mean i aint actin like the warning#of the game id recommend lookin those up. sure is a game tho (i cried)(just like w outer wilds)#feels like i could recommend a non combat game to a combat game player easier than the other way round#the theoretical combat game player would be capable of playing a non combat game right#feels harder to imagine the other way around. then again i Did find outer wilds mechanically difficult at times in a way that combat games#can challenge me. so. shrug#all that matters is if u enjoyed the dialogue n interactions in nine sols...if u didnt vibe w that then im unsure how much outer wilds woul#vibe for you. etc etc#idk why i started typing up a whole ass recommendation in the tags. anyway have at ye#idk who'd read this far but i salute you FSDHLFSDHKSFDH
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bitchfitch · 12 days ago
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Tbh this is more me bitching about once again wasting money on a game I probably won't be able to finish due to cripple-itus but we're going to pretend it's a serious discussion on game design.
So to preface: my vision is fucked. Irrevocably. Like get discounts on insurance levels of fucked. But games, even very difficult ones still Often very doable and fun.
One of my favorite genres is "white dot goes on a combat platforming adventure" Ie metroidvania/soulslikes that either Are hollow knight or heavily inspired by hollow knight
And I just want to compare a Good white dot, against an extremely irritating white dot.
This is yi. He is an edgy cat boy. he is a good white dot.
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No matter the amount of bullshit on screen or the background color, you can always quickly find the white dot that is Yi or his lil robe.
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This Bo. They are a bad white dot. they look like they'd be a Good white dot, what with the really clear silhouette of their ears and strong red markings
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This is Bo in the game.
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Bo breaks the number 1 rule of being a white dot: they end up the same color as the background because neat light effects which do look Great, were more important than the ability to find you're guy while doing minute long don't touch the ground style parkour sessions.
Like Hollowknight and Nine Sols, Path of the teal lotus uses a lot of forground and back ground layers to create a very nice sense of depth. However the foreground layers frequently completely cover the lower half of Bo's body. often making them a light colored dot on a noisy light colored back ground.
The fact background and play ground elements are often the same color does not help. Nor does the fact the camera is . Bad. it just is. It zooms in and out in the middle of a screen making it extremely difficult to keep track of an already hard to follow character in a setting where. losing track of your guy means getting sent back to the beginning of a tedious boss fight or a prolonged parkour session (which to be clear, would be good if you could track your player character. not the bosses though. They are. bad. they need to attack faster, have more than 2 attacks, or at least have a fraction of the HP they do. so you're not just standing around waiting for them to decide to start up another attack to open a vulnerability window.)
And I'm just going to say it, Someone on the team knew the game had this issue. Because they gave you a fix that doesn't work. You can adjust brightness, contrast, and saturation. None of these fix the issue of Bo disappearing. The game is so blown out that no combination of settings produce a result where bo is consistently visible, and also you can tell whats background and what's something you can stand on.
Anyways Demos are an accessibility feature, and when they're not available don't be lazy like I was and just pirate it. If the devs aren't going to give you a way to check if their shit is busted or not, you'll just have to find one yourself.
Anyways anyways tldr absolutely Gorgeous game, Should've been a silent animated movie instead because it's nearly unplayable and the translators either did a Really bad job, or the writers just didn't get why the jokes they're copying were funny
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fannyyann · 9 months ago
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You always talk about how driven and determined he was to get to this level. Are you surprised at all he got here so quickly? Well, obviously he's put a lot of work in. I don't want to take anything away from him because, you know, he's really done different things over the course of every season to get here. He's moved away at a young age, you know, had a little bit of luck, but at the end of the day he's the reason why we're here watching him play.
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boinin · 1 year ago
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I've been thinking about where everybody sleeps in the German wing. We know Kurona, Isagi, Hiori and Yukimiya share a dorm room.
This seems harmonious. With the exception of Yukimiya and Isagi's tiff between the Barcha and Manshine matches, this group of four get on quite well. They're all well-mannered and respectful individuals (off the pitch). Perhaps they all agreed to bunk together.
If four to a room is standard, my headcanon is that the next room is occupied by these guys:
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Raichi, Igaguri and Gagamaru are a package deal at this point. They're used to each other's quirks. Neru's cheerful enough to fit in with their clique. I can see him agreeing to room with the other three.
It seems likely that the German players may sleep separately to the Blue Lock players. While there's no evidence for this, we also don't see co-mingling between the two cohorts outside of matches, besides Kaiser barging into the locker-room or using communal areas like the training/AV rooms. Dorming separately also gives everyone a chance to take out the translators during rest periods.
If the German dorms are separate from the Blue Lock ones, then that leaves these two:
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Bringing us to the point of this post.
An elaborate ploy to make you imagine these two as the world's most anti-social roommates.
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lucy-moderatz · 11 months ago
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fedorah-the-explorah · 1 year ago
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Ivy: Wait, you've never been to therapy?
Carmen: No. I don't need it.
Zack: Not even when you nearly died of hypothermia?
Carmen: Oh. Was that a big deal?
Player: What about the time your actual mother figure attempted to crush you to death?
Carmen: Honestly, I'd forgotten about that.
Ivy: What about the time you were kidnapped and brainwashed so you could literally be used as a weapon?
Carmen:
Carmen: What's your point?
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vickysaurus-art · 6 months ago
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Shattered mirror.
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serendipizzy79 · 6 months ago
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Another ally woohoo 🎉
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I checked in with the squad once back at camp, as I always do. Surprisingly, Astarion had some comments about the fight.
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Down into the undercity to update Nine-Fingers, straight into a fight.
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I don't think the Zhentarim are going to have time to do much before we have to fight the brain, Astarion, but thanks for the positive attitude I guess đŸ€Ł
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Yep that about covers it.
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ad-ya · 23 days ago
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little to no discussion/representation of the supremely rare variety of foundational, lifelong friendship in star trek that is only and actually realized in the form of jake and nog. their timid approach of one another from opposite sides of the quadrant's cultural spectrum. their original animosity giving way to their fervent defense of one another to close minded parents; their prejudices transformed into solidarity with the same degree of vehemence. their gradual understanding of one another as individuals, rather than as archetypes of a species they'd been raised to detest. the slow, steady movement of nog's system of values to an understanding of the purpose of life as one he can share with jake... jake, on the brink of his best friend leaving him, saying he realized they'd done nothing together for years, just been with one another for endless, sunless hours on the promenade, playing dom-jot and watching bajoran transport ships dock.
the two of them growing taller and into bigger sizes of shoes, trying out new styles of clothes from garak's clothiers. doing the dishes in their new quarters, and learning how to pick up after one another. drinking rootbeer from chewed straws and thinking it was mundane, all the while—unbeknownst to both of them—doing the slow, quiet business of growing up.
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cuterefaction · 1 year ago
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#Trektober Day 14, "Recruitment". He's won wars and talked with gods, but he'll probably never make baseball a popular sport.
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fishareglorious · 3 months ago
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wtf two people i know irl have reached out to me about r1999
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cochidinh · 5 months ago
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crazysodomite · 1 month ago
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i know they wouldn't do this due to continuity etc etc but it WOULD be funny and awesome if skilled players could own him and kill him during this fight
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