#Play bazaar
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sattakingplaybazaar · 1 day ago
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play bazaar
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playbazaar-blog · 11 months ago
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Play Bazaar | प्ले बाजार Gali Result Play Bajar Play Bazar ...
https://www.play-bazaar.com/
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delhibadshah · 1 year ago
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श्री गणेशाय नमः सट्टा किंग गेम रिजल्ट | Shree Ganeshay Namah Satta King ...
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sp0o0kylights · 1 year ago
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Steve Harrington was wearing a Hellfire t-shirt.
It was far too tight on him, the name of the club stretched wide over his chest. The sleeves dug into his biceps, making them pop even more than they usually did, and that was before he crossed his arms. 
Worse?
It was short.
Which meant the damn shirt was constantly riding up to give everyone a nice show of the smattering of hair that trailed down past the band of Harrington's jeans. 
The same hair that Eddie was determinedly not looking at. 
“Henderson, a moment?” He crooked a finger, a smile on his face that was more feral than welcoming. 
Rather than cower or even acknowledge that Eddie was two seconds away from murder, Dustin just gave him a gummy grin, all too pleased with himself and his scheme. 
“Sure Eddie. Steve, don't just stand there, go help set the booth up!” Dustin gestured to Hellfire’s sad little table, crammed all the way in the back of the gym. 
Jeff and Gareth both reacted to the suggestion like a rabid squirrel had been set upon them, nervously inching towards the other side of the booth as Harrington sighed and--shockingly--did as he was told.
‘What,’ Eddie thought angrily, ‘in the everloving fuck.’
“Do you guys mind if I set this down on the table?” Eddie heard Harrington ask as he stormed away, Dustin on his heel. 
They wandered just around the corner, out of sight and hopefully, out of the fallen king’s hearing range.
Eddie wasn't sure if Harrington would try and white knight the very much deserved dressing down he was about to give. 
Didn’t want to chance it, considering the downright weird relationship he had with Hellfire's freshmen.
(While he’d heard many a tale at his table regarding King Steve since the newest recruits had joined Hellfire, most of them dissolved into arguments without ever really going anywhere.
 Best anyone could figure out was that Dustin and Lucas had a bad case of hero worship, while Mike owned a begrudging amount of respect that hailed from a series of misadventures. 
The very same misadventures that, despite all protests to the contrary, was clearly some sort of babysitting gig for Harrington.) 
Either way, plenty of the King’s court would have loved to take this opportunity to fuck with Hellfire.
Given that Henderson was absolutely too old to require a babysitter at fourteen, Eddie would bet his lunch money that was what Steve was here to do.
Something the club couldn’t afford since they were forever and always two seconds away from being stripped of club status and banned from school grounds. 
“I would love to know what went through that all A’s brain of yours when I said,” Eddie whirled on Dustin when they were firmly in the clear, voice low and furious.  “no Henderson, do not invite King Steve to help, he is an invading force and would ruin our peaceful kingdom!?”
He clasped his hands behind his back before leaning into Dustin’s face. “Because clearly whatever you heard wasn’t that.” 
To Eddie’s continued frustration and confusion, Dustin did not treat this like the threat it was. 
None of the freshmen had ever truly treated Eddie like a threat--had somehow skipped that part of the usual onboarding ritual entirely.
Eddie, town freak and drug dealer, who had cultivated his looks and craziness to such a degree that most everyone steered clear, wasn’t used to it. 
Everyone had been afraid of him at some point in this shitty school. Jeff, Gareth, hell even half the staff--and that the dorky trio of fourteen year old's clearly thought this all was play-acting made his eye twitch.
Even if it was--maybe, sometimes--welcome. 
“I know what you said, but I’m telling you I’m right.” Dustin argued immediately, and oh God, he was using that tone again. 
A hand went up into the space between them and Eddie groaned aloud, knowing what was coming.
“First,” Dustin ticked a finger up, “Hellfire really needs the money. Even thirty dollars would get us new figures, but more than that, if we don’t fundraise, we can’t go to Gen Con!” 
Dustin's eyes bored into Eddie’s, full of fire and conviction
“Yes,” Eddie said through gritted teeth, “but--”
“Second!” Dustin cut him off, and God the little shit even threw him a look while he did it, like Eddie was the one being ridiculous here!
“We had to fight just to get our table! Principal Higgins was in algebra today practically begging the mathletes to show up, but then tried to tell us we couldn't be here? That’s messed up!” 
As if denying them a spot to fundraise was the worst thing that asshole had ever done.
Eddie sighed, breath blasting out of his mouth like a dragon’s. 
“Because people think we’re freaks and satanists, Henderson. You don’t typically invite freaks and satanists to the school’s annual Holiday Bazaar. Especially not when all the local moms are paying to hawk their bullshit crafts and tupperware!” 
It was more than that of course. The Hawkins High Holiday Bazaar was a tradition spanning several years now. Starting in the gym and spilling clear into the parking lot, everyone from local artists to even some local shops came to host a small table for the day, thus growing the event from a small school fundraiser to a Hawkins' “must-do.” 
Half the fucking town was here to sell, and the other half was here to shop, which meant Principle Higgins had wanted Hellfire banned from the fucking premise. 
Eddie had been forced to pull out one of his trump cards he’d been saving--blackmail on Higgins that related to the man’s not--so--legal addiction to Percocet that he relied on Reefer Rick for. 
(And bless Rick, that hadn’t been the only tidbit he’d shared with Eddie about Higgins. That information, however, Eddie needed just so the asshat wouldn’t give him the boot from school entirely.) 
The only reason Eddie had pulled it out to secure their rightful spot, was because of Gen Con. 
It was Hellfire's White Whale, their grand adventure, and this was going to be his year to take his friends on one last epic quest to make memories of a lifetime surrounded by people who understood them.
Come hell or high water, Eddie was going to Gen Con--but being able to fundraise by selling wares and baked goods at the stupid Holiday Bazaar would go a long way to help.
Even if he had to listen to the band repeatedly play ear-bleeding renditions of Christmas songs.
“All the clubs get to have a table, and we’re a club!” Dustin continued, like it was that simple. “But you know, I get it. We look scary.” 
He gestured down to his own Hellfire shirt, before gesturing towards Eddie’s entire outfit.
Like Eddie didn't know what he looked like, let alone that he'd made this outfit specifically to scare people away from him.
(And maybe add some rockstar flair to this dinky little hick town.)
“You know who doesn’t look scary?”
Dustin held out his hands and swiveled his body like he was presenting a prize instead of gesturing in the vague direction of; 
“Steve!”
Eddie’s left eye twitched.
‘You can't kill him, you need his character for the campaign.’ He told himself firmly, even if he envisioned strangling Dustin like a chicken.
Cartoon squawking and all. 
“The King isn’t going to help us fundraise, Dustin.” Eddie said, in an effort to break down why Harrington couldn't be here. “He's just going to cause us problems that we can’t afford to have.” 
So many problems, half of which Eddie couldn't think of because if he did, he'd start spiraling.
“Really? Because as you keep saying, Steve used to be the King. People love him, Eddie! Mom’s love him.”
Eddie had pulled himself back up to his proper height a while ago, and now rocked back on his heels while he ran a hand down his face.
There was no getting through to Henderson when he was like this. 
Not unless Eddie really lost it, and it was practically club lore that he only lost it when someone missed an important game. 
One cannot keep a herd of sheep if their flock is terrified of them, after all. 
(“Perhaps you’re just a giant fucking softie.” Tiff, one of Hellfire’s graduating members, told him once. “Honestly dude, I bet you throw up stuffing.”
“Shut up Tiffany, your choker is on backwards again.” He'd spat back, completely offended and not at all trying to distract from how true that was.) 
“We can’t be satanic if Steve’s the one selling cookies!” Dustin finished doggedly. 
“We’re not even selling cookies--that’s not the point!”” Eddie shook his head, hair flying. He was not going to be sidetracked, he wasn’t!
 “Harrington is going to end up siding with all the moms about how we’re all wasting time with D&D, if he even spends the whole time at the table. Is that what you want?” 
He stuck out a ringed finger, poking at Dustin’s chest.
“Every single person who comes by our table has to be convinced D&D is a writing and math based game. Good for the mind and souls of growing, impressionable children. A game that got a bad rep because of  a few silly images.” 
A pitch he and Tiff had come up with during the third or fourth time they had to convince an adult that no, just because their shirts had a dragon on it, didn’t mean they were summoning demons in the drama room. 
“Harrington can’t do that because Harrington doesn’t even know how to play!” 
This Eddie punctuated by throwing his hands in the air. 
Given the startled look of the mother-daughter duo passing him by, clearly was louder than he’d intended--but screw it!
He was right!
Hellfire was in a precarious position to both fundraise and do a little damage control among the slightly smarter members of this shithole small town, and Harrington rolling his eyes and gossiping about how stupid it was would hinder that.
“Okay, first of all, Steve’s played D&D with me and he didn’t even kill his character.” Dustin said it like he was unveiling a smoking gun and not lying through his ass--which Eddie would absolutely be calling him on the second he was done talking. 
Because King Steve? Play D&D?
'Ha!'
“And he’s not gonna say shit because we--me, and Lucas and even Mike!--asked him to help, and he helps when its serious. I know you have some weird grudge with him, but I’m telling you Eddie he’s our golden ticket to Gen Con!” 
“You’re killing me. You are standing here, acting as a friend, when you are bringing a-- a dark force into the midst our of mission--” Eddie hissed, because he was losing the fucking fight and he knew it.
Dustin Henderson was not a man easily swayed. 
Had never been, even when the odds were stacked against him (and Grant and Gareth were howling in his ear.) 
The set of his shoulders and the glint of the little shithead’s eye meant Eddie wouldn’t be able to use him to oust Harrington--if he even could get him out without the dick causing a massive scene anyway. 
As always when outgunned, Eddie flipped to dramatics.
“Betrayed! By my own chosen heir no less!” He moaned, pressing the back of his hand over his eyes as Dustin scoffed.
"Don’t be so dramatic! Steve will help, I promise! Just don’t be a dick to him.” 
 Conversation apparently over, Dustin turned around to head back to the table
Snidely, he added over his shoulder: “Plus we’ve all caught on to the heir thing Eddie. You tell everyone that so they do what you want.” 
The dick.
“You’re too fucking smart for your own good. I’m gonna start feeding you paint chips to bring that IQ down.” Eddie muttered angrily as Dustin went back to their little table.
He gave himself a moment to get his shit together and stomp a foot like a child when Dustin was around the corner and thus couldn’t witness it, before following his wayward sheep back.
Could only pray to any deity listening that Henderson’s meddling didn’t blow up in Hellfire’s face.
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tenebrous-dream · 1 month ago
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i love spending hours drawing pixel art on the grand bazaar signboard for literally no reason
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skyloftian-nutcase · 5 months ago
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Friendly life advice from our friendly neighborhood Ganondorf :)
The captain sighed a little, leaning back against the palm tree. He watched Ganondorf for a while, watched as he rocked gently in the hammock seat that had been his perch for the last few hours. His gaze trailed down to the teenager in the man's arms, and he caught sight of the remains of skin paint that had mostly washed off, some kind of mark of royalty in the ancient past.
Royalty. The kid was a king.
Link sighed again, thinking about his own circumstances.
"Something's clearly on your mind," Ganondorf commented, his voice quiet as he watched the boy, continuing to rock both of them gently.
Link crossed his arms a little defensively. He supposed he was being fairly easy to read. "I just... I need to get my life together."
Ganondorf's eyes flicked upward from the sleeping teenager to the captain. Link felt himself shrink a little under the scrutiny; no matter how calm or gentle Ganondorf was now, his gaze was as intense as ever.
"Don't give me that look," Link accused, trying to glare back.
Ganondorf didn't comment. He didn't have to. He knew his presence was enough. Link hated that.
Rolling his eyes, he admitted defeat. "It's just... he's... he's my predecessor. All the expectations that have been on me... the entire war that Cia started... it's all from past heroes. And he's my direct predecessor."
"So you assume that you're inadequate in comparison to him?" Ganondorf surmised, though the flat tone of his voice clearly indicated his opinion on the matter. "Do you not recall the state he was in when I brought him here?"
"I recall Lana having a meltdown," Link laughed before growing somber. "But yes, I... I don't understand. I just... I don't know. He's, what, eighteen? And he's a war hero, a king, rebuilding Hyrule--"
"Are you not also a war hero? A captain? Rebuilding Hyrule?"
"I'm not rebuilding," Link grumbled, looking away and glaring at nothing in particular. "I'm just existing."
"And what of it? You need your rest. You cannot accomplish anything if you don't recover."
"Everyone else has!" Link snapped, rising.
Ganondorf sighed, looking down at the teenager again. "He is an example of what happens when you don't. I will not let both of you give me a heart attack, nor will I let you hurt yourself like that."
"I need to get my life together," Link finally repeated, wilting.
"Link."
Reluctantly, the captain straightened, looking at the Gerudo. Ganondorf had stopped rocking, sitting up a little more, full attention on him now.
"You're twenty years old," Ganondorf pointed out. "I didn't start 'getting my life together' until I was forty-five. We all learn and grow at different points in our lives. Do not try to figure it all out now. Simply take one day at a time."
Link finally laughed, relaxing. "What a day, for the Hero of Hyrule to be taking life advice from someone who started... how many wars?"
"Two," Ganondorf answered dully, returning his attention to the teenager. "And you know I'm correct."
"Yeah, yeah," Link agreed casually, approaching the pair. Ganondorf moved the boy's feet a little, making space for the captain, and he slowly plopped down beside him, letting himself lean on the Gerudo a little. He didn't protest when Ganondorf's arm slid around him, pulling him closer. He just sighed again, less disconcerted, closing his eyes and feeling the warm breeze.
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sparingiscaring · 2 months ago
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A Masterwork and a Muse
Written for the Secret Swap for the @fallenlondonficswap, I had the honor of writing for @violant-apologia! As soon as I saw your preferences, I had a very specific idea in mind - I hope you like it!
Featuring: Correspondence and Grand Devils Word Count: 1981 Content Warning: Body Horror, (Implied) Death
You know what would happen should this inspiration come to a lesser human, but you are different. That is why your Muse has chosen you, is it not? Because you, and you alone, were the one bright mind among the common rabble to understand the story she was singing to you.
You intend to create your own song to sing in return.
The Veteran Privy Counsellor is looking expectantly at you, as he always does when you enter the Palace and declare your intention to start on your latest masterwork. In his hands is a glass of port, a shaky sound to underscore your conversation- not with nerves, as you’ve well learned by now, but with a dangerous thrill. And with that excitement in his voice, he asks exactly what you would expect him to. 
“What’s your next project?”
You are to stage an opera, of course! But not one like that which had seen you banished to the Tomb Colonies- no, an opera of a different sort. The kind of opera the Directing Dramatist and the Comic Composer had been staging in the few theaters renovated in the wake of the fall that had not been overtaken by bohemians- the style of Offenbach in France, with laughter intended as a response, as lovers sang and dancers twirled behind them. You’ve managed to obtain your fair share of stolen scripts and stage directions from Surface runners and bribed Neathy performers in preparation for this glorious moment, especially since the carpet quarrel had broken apart the only troupe performing the likes of this here. 
You had assured your Muse as much, of course. No one present in the Court of the Traitor Empress would dare miss something so unique as this.
 Mad thoughts of forgiveness do not grace your mind. You are to be sent to the Tomb Colonies as soon as the curtain closes on the one-act Opera, of course- and the Counsellor’s mustache twitches in anticipation at the news- but for a much different reason than your last opera. Your inspiration is wholly, or mostly, entirely distinct from that old news. This is to be your new magnum opus. The orchestra will be legendary with the instruments they will play, with the songs their instruments will sing, and the dancers will be a draw all their own. After all, it’s not every day that a troupe of dancing devils should enter Court for the performance of the Empress’s life, with song and dance invading her silent control! 
Weeks of composing, writing, editing. Auditions last well into the next month and last for hours each day, as you hand-pick only the finest of each instrument, the finest of each musician, and fill your orchestra with one of every sound you could ever need. You take no notice of the looks of the participants, even as you hear the murmurs of a rumored Rubbery Piper in your opera following you at a salon. You stifle a laugh- it appears they won’t be prepared for the sound or sight of your Rubbery Mandolinist, then, with the notes like no other they can play. Or your Clay Drummer, who makes the hearts of all who hear him beat with every pounding of his drums, beat and threaten to burst with every percussive beat. Or the Rattus Faber troupe, who could almost rival your dancers with how they dart across the keys in synchronized harmony.
And oh, your dancers.
They are as elegant as your inspiration had said they would be. Every step, every drag, every trailing leg sweeping in a brilliant shape, it is mesmerizing to watch, yellow eyes daring you to trace their pattern. The Dancers need no supervision from you, and need no practice. They know the motions, the movement, the story you intend to tell with every shape they may take, and they are eager to help you bring your masterwork to life. You had originally intended to introduce the Orchestra to the Dancers halfway through practices, for better cohesion, but the display the Devils put on for you settles it; you’ll wait until opening night to bring the musical performers together with the physical. It is easy to wave off the questions, after all- wouldn’t want to ruin the surprise of the main draw now, would we? 
Your leads question you, of course, as any pair of pompous brats who’s artistry is paid for with allowances would. They question the costumes, the sections of stage they are banned from stepping foot on, the shoes- oh, how the Acclaimed Actress seems to be talented at nothing besides endless complaining about the weight of her shoes. She’s not even dancing in the opera, and she complains? No matter- she can deal with the shoes, as long as she remembers her lines and sings her number and stays in her section of the stage. You’ve promised perfection, and your Muse will not allow anything less. She will not ruin your masterwork.
The Orchestra does not disappoint. They are perfect, of course, because you have only selected the best. Those who complain about the costumes your dressmakers and tailors have crafted for them are silenced with a withering glare, as one should be when you glance in their direction, and fight no more on the issue. You’ve taken great care to ensure the outfits should not interfere with their playing, after all. Your Muse would not have it- and it would be counterintuitive to keep the Rubbery Mandolinist from their picks, or the Clay Drummer from his drums, after all. 
The Piper from her Pipe. The Singer from its Song. Traitorous, to separate them. Traitorous.
Traitors.
The opening night, the audience is full. There is not an empty seat in the entire room. You can see the Traitor Empress up in her balcony box, behind the veil that encased her and the Consort, heads bowed and faces blurred. You’d sent an invite to all of her children - that must be the Captivating Princess, standing in the back, the figure inherently drawing your eyes to her and making the hair on the back of your neck rise. She’d been the only one to accept your invite - the rest had declined, as they always did. Your Muse cared not, of course, and you expected the snub. It was a shame, though. More eyes, more eyes on your masterwork, a bigger audience.
The Veteran Privy Counselor ambushes you backstage, with a trivial issue of budget, and one of the Rubbery Mandolinist’s costumes catching on fire, but you wave him off with a wave of the hand and a roll of your eyes, your eyes. Seems a dressmaker had overstated their competency with the stitch pattern you’d provided for the inside of the Mandolinist’s clothing, and had failed you. Had failed your production. Of course this would happen.
Your Muse.
A single Mandolinist missing from the audience wouldn't ruin your opera. Your Orchestra will still sound, will it not? Nothing will be off, to the untrained ears of the audience. Nothing will be off, to the Traitors on the stage. Nothing. Nothing! No one will notice, aside from you. And what was the Mandolinist’s worth, even?
Immense, you know. Immense.
But no more than any others, you’re sure. No more special than the rest of the Orchestra. No more. No more.
The Dancers talk amongst themselves, in costumes provided on their own, and share glances at the Leads. The Acclaimed Actress is complaining again. Again. Her costar stands uselessly to the side, as he always does, nodding at her complaints, nodding at your refusal, nodding like there is nothing more he can do. You have half a mind to strangle him, but the Unassuming Understudy found himself in the Tomb Colonies two days ago, and had yet to make his way back, and you doubt the man standing before you had the brains required to return from the Boatman with any expediency. 
No, for the sake of the show, you must keep him. And the Actress. And you must deal with an Orchestra playing one Mandolinist shy, one man down, one less than its grandeur was at its unsung height. Something pulls a laugh from within you - you’d have to ask your muse if a Mandolinist fell first then, too. 
Your Muse isn’t in the audience. It is almost showtime.
The Veteran Privy Counsellor finds you again, but you ignore him. You ignore him, and the Actress, and the Dancers, and you look to the curtains and think about your Orchestra. The costumes, perfect, sigil-stitched with perfect thread that should just hold out long enough on the flames for this one production. The Mandolinist was unlucky. The Mandolinist was just unlucky. 
Your Muse will be proud, you’re sure. 
You step into the wings as the time comes, and call for the Leads to take their place. You do not have to call for the Dancers to take theirs. You do not have to call for the Orchestra to play their first notes. You do nothing more than step aside, step away, as the curtains rise, and when the Veteran Privy Counsellor corners you moments later, you simply offer him a glass of port, and a smile.
His glass drops when the Acclaimed Actress catches sight of the Orchestra, and screams. Your heart stops - too early, too early, and is there anything you can do? Can you stop it? This was meant to be the climax! The Leads, the Lovers, they weren’t supposed to be screaming until the Traitor Dancers, the rebels they were a part of, were to announcing the beheadings. You’d planned it so well - the audience, standing in for the royals that were never seen, motions to the Traitor Empress, to the Orchestra, to-
You wave him away as the Actor joins in with a sound that could rip flesh from bone, sipping on the deep yellow honey in your own glass as the Traitor Dancers stop in their step, and fill the stage with buzzing. You don’t dare to look - if anything went wrong in the sigil-stitching again, if a misplaced thread set the Rattus Faber troupe into anything but a temporary abomination of insectoid creatures vying for the stolen skin of the Devils, then this would be a failure in every way, in every way, and in every way. Then it would be worth nothing. Your Muse, your Muse-
No, not nothing.
You’d set the mirror aside just before the Dancers arrived. You’d found the linking mirror almost a year ago, a shortcut to your Muse. A direct line to the Parabolan prison where your Muse lay, poised like a scorpion in wait and unable to break from her shackles. You know not what she played, but you could hear the echoes of it in her body, when she invaded your dreams. You understood so little - but a story she told you, a story you kept. 
Traitors. Rebellion. Correspondence.
You had brought her here, to witness it from this mirror. To hear the story she told you, pumping knowledge like poison into your veins. 
You were to give her a better ending to her story. The Ones-Like-Princes, crawling from the Orchestra Pit, and tearing the Traitor Dances into nothing. The Leads, unspared in your frantic rewrites as the Actress complained of the lead to keep her safe from the Correspondence sigils traced into the stage by the Dancers, as she earned her fate with the rest of those who dared to think themselves worthy of overthrowing the Prince’s rule.
You were meant to show her what could still be.
No matter. No matter!
You taste honey on your lips, and see a thousand eyes staring back, see a body poised, poised, see your Muse. 
It’s better this way, isn’t it? She must agree, must understand. It was better this way! Not just a better ending, a better everything! No rebellion to even begin. No chance something so horrible could ever happen again.
She wouldn’t hate you.
She can’t hate you.
She is your Muse, and you have done right by her.
She won't hurt you.
You step into the mirror, as the Veteran Privy Counsellor storms into the corner closet you’d hidden yourself in, and close the curtain on your Masterwork.
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x-heesy · 11 months ago
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𝙿𝚑𝚞𝚌𝚔 𝚈𝚎𝚊𝚑: 𝙴𝚍𝚒𝚝𝚘𝚛𝚒𝚊𝚕 📸
𝙰𝚖𝚎𝚛𝚒𝚌𝚊𝚗 𝚊𝚌𝚝𝚛𝚎𝚜𝚜 𝚊𝚗𝚍 𝚠𝚛𝚒𝚝𝚎𝚛 𝙹𝚞𝚕𝚒𝚊𝚗𝚗𝚎 𝙼𝚘𝚘𝚛𝚎 𝚏𝚘𝚛 𝚝𝚑𝚎 𝚗𝚎𝚠 𝙷𝚊𝚛𝚙𝚎𝚛’𝚜 𝙱𝚊𝚣𝚊𝚊𝚛.
(𝙶𝚒𝚛𝚕 𝚒 𝚠𝚊𝚗𝚗𝚊 𝚎𝚊𝚝 𝚢𝚊)
𝚈𝚘𝚞𝚛 𝚁𝚞𝚕𝚎𝚜 - 𝙾𝚛𝚒𝚐𝚒𝚗𝚊𝚕 𝙼𝚒𝚡 𝚋𝚢 𝙴𝚍𝚞 𝙸𝚖𝚋𝚎𝚛𝚗𝚘𝚗, 𝚂𝚞𝚝𝚓𝚊 𝙶𝚞𝚝𝚒𝚎𝚛𝚛𝚎𝚣
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playbazarlive · 8 months ago
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A large selection of games that suit a range of tastes and preferences may be found at Play Bazaar. This platform offers something for everyone, regardless of whether you enjoy the fast-paced action of digital betting or the classic card games like Teen Patti and Poker.
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thegreatyin · 5 months ago
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exciting update on the state of the scoundrel and the scientist's marriage/engagement/complicated roommate situationship:
It Sure Is Going!
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play-bazaar-online · 5 months ago
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The Allure of Play Bazaar: Entertainment and Speculation
Play Bazaar stands out as a multifaceted digital platform that seamlessly combines gaming and speculative markets, captivating a diverse global audience with its wide range of interactive experiences.
Central to Play Bazaar's appeal is its extensive variety of gaming options. From traditional casino games like blackjack and slots to innovative virtual sports betting and online lottery draws, the platform offers an engaging environment that caters to various interests and preferences. This diversity ensures that players find something that resonates with them, enhancing their overall experience.
Accessibility is a key factor in Play Bazaar's success. With a user-friendly interface, participants can easily navigate the platform and immerse themselves in a virtual world where strategy and luck play significant roles. This ease of access has broadened the platform's appeal, drawing in players from different demographics who seek both entertainment and potential financial rewards.
Play Bazaar is more than just a gaming hub; it is also a vibrant community. Through forums, chat rooms, and social media interactions, users share tips, discuss strategies, and celebrate their successes. This social aspect enriches the gaming experience, fostering a sense of camaraderie and connection among players.
Financially, Play Bazaar represents a dynamic speculative marketplace. Participants engage in various betting activities, from calculated risks to spontaneous wagers. The platform offers a controlled digital environment where users can test their skills and intuition, with the potential for significant financial gains adding an exciting dimension to their participation.
Despite its popularity, Play Bazaar faces criticism over concerns about addiction and financial risks. The convenience and potential for winnings can lead some individuals toward compulsive gambling behaviors, impacting their personal finances and overall well-being. These concerns underscore the importance of regulatory oversight and responsible gaming practices.
Regulatory authorities and industry stakeholders play a crucial role in addressing these challenges. They implement measures to ensure fair play, protect vulnerable users, and promote responsible gaming behaviors. These efforts are essential to maintaining the platform's integrity and balancing its entertainment value with user protection and ethical standards.
In conclusion, All Play Bazaar epitomizes the fusion of entertainment, technology, and financial speculation in the digital era. Its evolution reflects broader trends in online gaming and gambling, influencing consumer behavior and economic dynamics on a global scale. Whether viewed as a recreational activity, a financial opportunity, or a societal issue, Play Bazaar continues to shape the landscape of digital entertainment and speculative markets. As it advances, the platform will adapt to new technological innovations and regulatory frameworks, ensuring its ongoing relevance in the digital world.
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theramblingvoid · 1 year ago
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I think the biggest thing about Sunless Skies that gives it a different feel than Fallen London (other than the obvious gameplay differences) is the position of your player in the universe. In Flondon, your character is important and singular. The storyline is oriented around mastery and influence: starting from the bottom and climbing to the top, gaining recognition and reach as you unravel the world's secrets. While social play is encouraged, there are few in-game characters comparable to the PC, and in many plotlines the idea of being the only or the first one to accomplish a certain thing is specifically emphasized. The story is about what path you take to Make Your Name.
In Sskies, that goal is not absent, but there's a sense of...fleetingness, that never quite leaves you. There are many others like you. You see their entries in the cache logs, they are mentioned in the ports and pubs, you find their frozen bodies littering the open void like stones. It is the very first thing you know when you start: you are a Captain filling the shoes of a predecessor, and in all likelihood simply keeping them warm for the next to come after you, and the next. Your time is limited. Your significance to the wild, vast, ancient skies is negligible. The drive in the story comes from this: Your space in this universe is small and hard fought. Make it count.
#fallen london#sunless skies#i would say I like the sskies version better but honestly I think they both work great for their own applications#both in setting and for the way the games are played#I've seen the flondon fame gathering thing criticized occasionally but honestly I've always read it as like#a tongue in cheek parody on rich Victorian ego#as well as being inherently flexible,because of how players tend to treat the stories#for some it will be about doing Everything,but for most it's about getting a wide choice of what to focus on and how to specialize#in a character development sense#and also the story really is about How you get there and who you are while doing so#what with the quirks and everything#that's a mechanic that's notably absent from sskies#probably because your character is meant to be less permanent and less noticeable as an individual#most of the in-game character defining you do relates to building out their past with facets#because their present and future are so tentative and so embedded in the bigger picture#I really really like it. it's almost like the world is more the character#but ALSO the feel of like. the game does not treat loss lightly. there are Implications and narrative even for the loss of unnamed crew#it all also plays in so so nicely to the switch from flondon's tightly controlled sheltered chaos#(enclosed in a cave,tightly governed by the Bazaar,the sense of a new world building itself on top of older ones)#vs the Reach being so open and fraught and wild and legitimately teetering on the brink in every way#the way the characters are treated fits so so well into the political landscapes too#like. sskies is wartime.#the messaging that you the individual is fleeting and disposable and that it's what you donate your effort to that matters is Constant#so it works really really well there#oh now I want to go on again about how well the flondon way works in a meta sense for gameplay and community building#because it's emphasizing individuality while also paired so heavily with social actions and -#ouuuuuuuuuuuuuuuuuuu#hey gang have i mentioned. I like fallen london a lot. hey have i mentioned yet that I like flondon A Lot#voidrambles#<- It Sure Does
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delhibadshah · 2 years ago
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Play Bazaar : Play Bazzar | Play Bajar | Play Bazar | प्ले बाजार
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reben-7 · 10 months ago
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Messing with colors also as motivation for me to reach Year 2 so I can finally unlocked her :'>
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violant-apologia · 5 months ago
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just learned about goris, an intelligent deathclaw in fallout 2 who disguises as a human by wearing a long brown robe
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i see them everywhere i go...
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lanadelreydemos · 1 year ago
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so tonight are you gonna be my soldier? are we gonna be Bonnie and Clyde? ... i'm flirtin' with the checkout counter, baby, "put the money in the bag!"
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