#echo bazaar
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videogamepolls · 19 days ago
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Requested by @dawn-path
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chiropteroneironaut · 1 year ago
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my dealer: got some straight gas 🔥😛 this strain is called “the fifth city” 😳 you’ll be zonked out of your gourd 💯
me: yeah whatever. I don’t feel shit.
5 minutes later: dude I swear I just saw a talking tiger smoking a hookah
my buddy february, pacing: we have to kill the sun
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shittykinaesthetics · 5 months ago
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Shitty Echo Bazaar aesthetic: this is like when you go to a seafood restaurant and they have all the crabs and lobsters bopping around in a tank at the front and you feel so guilty and kind of sick to your stomach that you're participating in this farce at all, even if you're not going to order crab or lobster, except a thousand times worse because you just bought a house here where your aunt finally doesn't know your address
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sanyafromkarpat · 6 months ago
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The work done at the college. I really like the technique of linocut!
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ynne-art · 1 year ago
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a little peaceful moment of my Fallen London OC dreaming of their past life on the surface ft. all their animal companions <3
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vaynglories · 1 year ago
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so i keep seeing fallen london posts on my dash and getting curious about it bc oh hey, i used to play that game ages ago, it looks like they've added all kinds of neat shit to it since then?
and i logged in to my old account, and
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i'd forgotten that the last time i'd played fallen london, several years ago, i was in a relationship both irl and in the game. both those things are no longer true.
unfortunately, since (i'm assuming) my ex logged in and broke off the relationship in-game before our avatars could actually make it to the altar, i'm now stuck on the marriage event with no way to go forward and no way to leave this dialogue box.
unable to proceed, unable to retreat, literally stuck in some kind of eternal Divorce Limbo. this is levels of divorced previously only reached by harry du bois from disco elysium i think.
fallen london is a great game! love to actually play it sometime.
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geraldofallon · 5 months ago
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Fallen London Travel Guide:
The Bazaar
The Echo Bazaar on the South Bank is the commercial heart of Fallen London. Glistening black spires reach into the air. Almost anything can be bought or sold here. All under the benevolent eyes of the cloaked Masters.
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alexanderpearce · 1 year ago
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thought i’d share some of my fallen london playlists!!
fallen london / mysterious and indistinct (the unterzee) / seeking mr eaten’s name / THESUNTHESUNTHESUN
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tumblrisweird · 2 years ago
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All Fallen London plotlines come to a sudden end in early 1977, as The Bazaar finally knows what message to bring to the Sun upon listening to "The Chain" by Fleetwood Mac.
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voideconomics · 1 year ago
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Fallen London and the US West
I very much doubt this was intentional but one of the things that drew me to the Fallen London broader universe is that it resonated deeply with me as a resident of the US West. Not California, to be clear, which I think we and they would agree is kind of its own thing, but the more inland west.
I first got into Fallen London though sunless sea, back when I think it was still called the Echo Bazaar. Sunless sea speaks to me in the sense of a deep sense of isolation and danger traveling between ports, with tentative but temporary safety when you reach each one. Obviously things are much safer here now, but the US west is, by nature, one of the least hospitable environments for settled human life on this planet, and while we don't have giant screaming mountains, we also don't not have giant screaming mountains. It's dangerous, and whenever I end up driving to a rural part of the state and see "no gas for 60 miles" or equivalent signs I get a sense of caution that the game, and later sunless skies, has definitely evoked in me. It's not the same as it was, and things are much safer, but travel where the environment hates you and the place you're going might not even be there when you arrive is part of the storytellling fabric of this region, even before the advent of US settler colonialism.
Another and perhaps less enjoyable element I find resonance with as a Westerner is the deep, fanatical paranoia and individual isolation found in the SMEN storyline. Doomed chosen are also very popular here, less in myth and more that doomsday cults are a dime a dozen in the US West. Cadillac Desert My Marc Reisner perfectly encapsulates how the US West was built on faith, lies, and speculative capitalism, and I think there is an element of the people who ended up staying, not going bankrupt during the Dust Bowl or any of the myriad banking collapses of a sort of unhinged true believer. It makes no sense to farm and irrigate here, not to the extent we do it and not where we do it. Those who stay are always vulnerable to the elements, even now. Droughts have real effects, fires, everything. People lose their minds out on the plains, in what was formerly (and still should be) known as the Great American Desert. The West is a place for the unstable, the fanatical, and the destructive. Unfortunately this is also a part of our region.
The final thing is a lot less poetic and just that the GHR storyline is very western both in reality and in terms of Western as a literary genre. You're building a railway through mysterious lands and playing with old depths and the magic of the betrayed. It's right there. The railway is even going west.
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deafmangoes · 1 year ago
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Perhaps the best outcome for the Bazaar would be to descend the chain and never return to the Sun. If it became a Curator, would it be Ms Echoes?
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ribstongrowback · 1 year ago
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[...] Mr fires itself briefly considered breaking new grounds by being the first master of the bazaar to adopt the female gender as its own, but it refrained when it realised its unwed status would force it into a rather unfortunate name for one in its line of business.
Rake's Weekly, citizen's interest column on September 22nd 1899
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continuallycowardlycod · 1 year ago
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Ok ok I feel like enough people have joked about how funny it is that, in fallen London, you could just be talking to someone and mention something slightly worrying and they immediately go into a state of some confusion. Funny but, have you considered someone slightly stammering and immediately marching off to exile themselves to the tomb colony's for the sheer scandal!
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cameoappearance · 4 months ago
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They're turning 46, probably (it's kind of hard to calculate with what the Traitor Empress did to the calendar, but they've been in the Neath for 12 years and they were 34 when they got there).
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sanyafromkarpat · 4 months ago
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The process of drawing my oc in the universe of Fallen London. When I'm done, I'll tell about it 🦇
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eziojensenthe3rd · 4 months ago
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Midnight Gaming: "is there anything more sunless than the zee?"
So last night I played Sunless Seas: Zubmariner Edition past midnight, check socials and found... nothing of interest..
So Fallen London, the gothic horror text adventure browser game. I've seen some posts here and there about it and it has managed to compel me to get back into it. I used to play it back when it was called Echo Bazaar and it was an interesting sort of game where you can do tasks and follow stories about tomb-colonies, devils, secrets and mysteries, within a limited number of actions. It is an energy based f2p game so you are meant to check it every now and then. You can find my profile here:
So after getting into fallen london, i did end up recalling that i actually have the game that takes place in the same universe on switch, Sunless Seas. So here is my elaboration of my first session on Sunless Seas and first stint as a zee-captain. The tale of Captain Emily.
Emily didnt start off dreaming of the zee, she was simply a studious girl with lofty ambitions of being famous, a name sung in chorus across the neath. In her youth, she tore into books telling the tales of zee-beasts, zee-pirates, zee-...treasures? And the brave zailers who sail the zees under the guise of their stalwart captain. So when word reached Emily about a wealthy family members death and thier inheritance being brought generously to them, the notions of zee-life tore its way into Emilys mind like the regrets of youth, bringing with them nostalgia so potent you could kill a pensioner with a concentrated longing for the "good ole days".
The new Zee-captain stepped on her new ship, glanced at the crewmen at work and decided to set out for the first time on the open zee. No sooner than when she left port, she got confused with the controls, pushed the engines to explode and damaged her ship. She then ends up getting repairs done, burning some supplies and not sure how to get the ship going again before a passing crab decides to bully her and scratches her ship, receiving a volley of cannonfire for the trouble. Slinking back into londons harbour, Emily felt a bit foolish after burning through a chunk of her early supplies, until a kindly blind bouncer offered some supplies for no catch, just a favour in return in the future.
This favour ended up being to deliver a crate of brilliant souls to Mt Palmerstom, an area that Emily has not found and therefore does not know. Plus its apparently not a very good idea to carry this crate around london since it does bear a rather "contraband" quality to it. So Emily set out to find Mt Palmerstom... and fail.. It was getting a bit difficult to manage different supplies to avoid disaster, finding some different harbours but no Mt Palmerstom, the zee works in strange ways in that major landmarks can change location per person, and for Captain Emily, the illusive Mt Palmerstom could be on the other side of the Zee, and there was not enough fuel or food to last them the trip.
Docked at Gaiders Mourn, nursing a fresh wound from desperate sacrifice to the gods for a bit of fuel, Emily weighed her options. No fuel, no supplies at least not enough to make it back to london and one crate of contraband that could get her a trip into prision if she even does even make it back. But a trader would gladly buy it, enough echoes for enough fuel and supplies to make it back home to deal with the consequences. The lights of London shone bright as the ship docked, Emily takes a step off the ship before the unamused bouncer greets her with both contempt and gaggle of thugs. 4 crewmembers were lost in the fight, leaving only 2 surviving. The debt is settled, not with a favour repaid but in blood, thankfully not hers.
Despite the losses, Emily was able to bounce back quite sucessfully thanks to the discovery of some simple yet enterprising work with the admiralty. It turns out docking at various harbours gives you some opportunities to explore the areas, follow some stories, much like the browser game itself. One opportunity is to create a port report, a report of the port, to report to the admiralty of the port who reward the reporter for their port-report of the port that is to be report. And doing so gave you some echoes but also some valuable fuel, along with some favours that can be traded for more fuel and cheap ship repairs. The admiralty work proved reliable, so Emily became the Nightdive Studios of the Neath.
Captain Emily was able to sustain herself with port work and felt truly capable, even getting a true zailor tattoo. So while at the tundra harbour of wither, Emily paid a visit to a church and decided to smash it up, denouncing the gods and telling the gods to zuck it before heading off for more work. Given how the gods were nice enough to give some fuel earlier for Emily during the souls arc, this was quite unappreciative of her. And it would be repaid in kind soon. Maybe..
Hunters Keep was a common stop in Emily travels, the sisters were nice enough, the chance for company calmed Emilys nerve and the luncheons were quite nice. This time was different tho, as the lights at the old house were dark and the atmosphere dense. The house was empty save for one feral maid who attacked the captain. In the attempt to try and subdue the yellow-eyed servant, a fire was started and brought the whole house to infernal ruin. Leaving Hunters Keep behind, Emily was stricken with worry over the sisters and what happened to them, wondering where they could be. Atleast she had the sense to loot the place before it caught aflame, she figured the sisters wouldnt mind.
After the Hunters Keep fiasco, Emily decided to deliver some mushroom wine to the tomb-colony of vanderblight. The dead greeted her, eagerly awaiting the delivery before inviting her to toast the occasion. The fire of Hunters Keep still burnt into her mind, Emily accepted the offer and took a swig. She woke up in a moth-riddled crypt with a hangover and no payday. Dammit. Afterwards she stood at the frozen gate in northeast, stared into the stillness of the fake stars. Gathered some more port reports at new locations. Even intervened in foreign politics by joining the rats for the war of pigmote island, leading a warcrime against the guinea pigs and leaving the new rat kingdom with an albino rodent pal. That whole war took place in text, all of it.
Making it back to london, Emily wasnt sure what else to do, she was tired and wanted to close this chapter for now, but not before starting a lesbian romance. And thats it for now, i didnt really manage to get a satisfying death out of it without forcing it but i suppose when i return i may end up meeting a gruesome end as Captain Emily.
So yeah, Sunless Seas is pretty neat. There is the other game Sunless Skies which is sort of a sequel to Seas with some improvements. Since i wasnt able to find some interesting news on socials. I may aswell mention this news since its fitting, Fallen London is getting a tabletop game in 2025, being handled by Magpie Games. Annoncement page shall be linked here:
So see you tomorrow delicious friends, where i'll have another game and some news to talk about for Midnight Gaming. Feedback is appreciated, anons are currently on.
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