#PinUp Process
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ungoliantschilde · 4 months ago
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an unfinished Hulk sketch by John Buscema, with Inks from 2023 by Klaus Janson.
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ungoliantschilde · 4 months ago
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Well, speflo-blog, that’s assuming he drew on the same paper. Maybe the prelim was just a concept. I’m not even particularly certain of the date of either drawing, so maybe the unfinished version was a reconsideration after the fact. But the rough version is clearly tied to the published pinup, so my guess is that what started as a doodle by big John became a concept that he worked into a finished pinup.
He was known for constantly drawing. Backs of art boards, napkins, scraps of paper, any piece of paper he found, he drew on it. He probably drew this and put it down, saw it again and decided to actually go for it. And then Roy Thomas saw it, and it was published as a pinup. The end.
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Savage Sword of Conan #17, February 1977, pin-up by John Buscema
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satans-knitwear · 4 months ago
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Things that are so much fun: matching lingerie, dresses that swish, butts, colourful petticoats.
Treat me ~ Tip Me ~ More of me
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reibudraws · 2 months ago
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Process for my Moto Babe drawing :)
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ungoliantschilde · 2 years ago
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Ultimate Spider-Man Special, Vol. 1 # 1 Pages 50-51
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Original Art - Ultimate Spider-Man Super Special #01 Doctor Strange Pin-Up (2002) by P. Craig Russell
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tomatostyle · 7 months ago
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That back though 👌
Commission WIP.
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tmrsn · 10 days ago
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kihakugato-art · 3 months ago
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The Harriet Pinup Art Project
Session 1- 3Dification & Sketchification
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I initially got a little stressed when using the 3D posing in CSP so to give myself a breather I did some traditional art sketches of Harriet! I played around with a few expressions as well as experimented with her having a ponytail (another hat tip towards Mordred Fate, plus I think Harriet just looks good in a ponytail!) which I think I’ll have for her for the planned bigger art piece.
But to answer question from session 0- “how well can I mess with the 3D model to the pose(s) I need”? Doable, but a lil rough; It’s very easy to misclick during the process and mess things up.
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[WEEEEEE- those are some broken-ass limbs there!]
It’s also a bit of a learning curve to try to remember which controls affect the 3D model in certain ways. Not to mention controlling/posing the limbs to how you wish can be quite fickle depending on the limb;
Say you want to turn the leg calf horizontally cause its turned a lil weird, it will only let you move it up-down from the calf direction controls, so you’ll need to control the thigh as well as the foot/ankle, which can be a bit unintuitive.
The fact you can save poses (both for fullbody and just hands) was quite handy though to ensure I could reuse or fall back onto a pose or reuse a pose if I needed to.
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In the end I tried two different sitting variants; one with one of the legs up, and another where both legs are hanging down. While the latter could give a powerful image if used by a clever enough artist, I couldn’t really nail it, so in the end I chose the former.
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["It looks identical"- it's because the changes are pretty subtle without overlaying the two versions over each other. There's a difference between them I assure you!]
Not sure if the Manga toggle is quite the best choice for this piece either since the change isn’t hugely dramatic for this specific piece (it’d probably be better for a piece that’s more action-packed), but I chose it anyways. Now let’s get to sketching!
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Not Bad, but it felt off. Some of it is because at the end of the day I did just trace/follow over the 3D image which feels a little unsettling for me in this context- but I gotta remember I posed/positioned the 3D model myself It's not from default poses available in the CSP library. I may redraw over the sketch later without the 3D model to try to maybe try to break any stiffness that may have bled through from tracing which could contribute tot he oddness. Even with that though, something still felt off.
“Where do the wings connect to the back?” was the question one friend gave to me once I showed this WIP with my concerns. She was right; the wings were placed too high, they look like they are directly to the shoulders, which just feels *wrong*.
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A little fiddling and the wings were shifted so that they are implied be connecting *below* the shoulder blades. Much better. Now to the setting/background!
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[Image source 1, Image source 2]
Among my background inspo folder the retaining coastal wall seemed the most doable. Not to mention my brain was craving it a little bit from back when I got to visit near one of the Great Lakes this year.
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Not bad! If I kept the background relatively simple/plain and did contrast between Harriet and the wall it could look pretty good. However- as my one friend pointed out- the pitch for this project I more or less said/implied she’d be on her ship. Which I unfortunately I have to agree.
I’m not super keen on figuring out the deck layout for Harriet’s ship though, since I’m far from done designing her ship. It’d also be different if I had a 3D asset of a schooner ship, but with the work it took to get the posed 3D model in place as well as the fact I’d likely have to pay for such a 3D asset, that route ain’t happening, that ship has sailed (lol punny).
Maybe we can avoid those details by having her sit high up on one of the masts? People go up on masts right??? Alright then- Time to update the inspo/reference folder for backgrounds/settings!
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[Image source 1, image source 2- uhhh hoping the licenses for some of these ref images doesn't apply here for the first image or I'm gonna have to remove these images from here- which fair enough, my bad to only realize this now]
The first ref I depended on for a little bit- but then for whatever reason my brain began to REALLY struggle. The beams were easy to set up with the ref but nothing else. I think the image ref just had too much going on in such ways that I couldn’t make a “shape” out of it in my brain, I can’t even tell what some of the parts are on the mast! So after a lotta artist malding I decided to grab the second ref to make things simpler and more clear to visually understand.
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[There were far more breaks when drawing this background/setting than I'd like to admit]
And boom! Although I like the retaining wall version, I think the mast is definitely the way to go for the final piece. Some of the rope placement was vaguely bullshitted but it’ll suffice. The cooked fish on a skewer in Harriet’s hand kind of blends in a bit through the background mess though, so I’ll probably resize the fish to be MUCH bigger to make it pop out a little better.
From here I’ll be turning the sketch lines all into one colour (I did different colours to help my brain keep track of the different components in the setting), and we’ll see where I go from there!
[Session 0]
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ungoliantschilde · 2 months ago
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Sabretooth, by Travis Charest
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krembruleed · 10 months ago
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fucked background friday
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curlybirdart · 3 months ago
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ungoliantschilde · 2 years ago
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Pencils by Denys Cowan, Inks by Bill Sienkiewicz, Colors by Elizabeth Breitweiser.
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John Wick chapter 2 , final and line art by Bill Sienkiewicz 
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zinogirl · 1 year ago
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I don't think ai images and art have any real value tbh. Like do you do your thing if you wanna create Hot MILFs in your Area but using ChatGPT or whatever I don't care, but i genuinely don't think it should be grouped with traditional or digital art.
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satans-knitwear · 2 years ago
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Draft folder my beloved, what would i do without you?? 🥺
Treat me ~ Tip me ~ More of me
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istherewifiinhell · 7 months ago
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Okay also the wrestling with images and meaning. Conceptually. I think ive come to terms with....... that image is like. A pinup. On the sauciness scale. it ISNT really. objectionable in any reasonable way or particularly.... scandalizing. (I think???) but. certain viewers may. may. pick up on the authorial intent. or perhaps. mood or mode in which it was produced.... just a thought.....
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ungoliantschilde · 2 years ago
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Flash Gordon by Goran Parlov 
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