#Performance Profiling
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Wish List For A Game Profiler
I want a profiler for game development. No existing profiler currently collects the data I need. No existing profiler displays it in the format I want. No existing profiler filters and aggregates profiling data for games specifically.
I want to know what makes my game lag. Sure, I also care about certain operations taking longer than usual, or about inefficient resource usage in the worker thread. The most important question that no current profiler answers is: In the frames that currently do lag, what is the critical path that makes them take too long? Which function should I optimise first to reduce lag the most?
I know that, with the right profiler, these questions could be answered automatically.
Hybrid Sampling Profiler
My dream profiler would be a hybrid sampling/instrumenting design. It would be a sampling profiler like Austin (https://github.com/P403n1x87/austin), but a handful of key functions would be instrumented in addition to the sampling: Displaying a new frame/waiting for vsync, reading inputs, draw calls to the GPU, spawning threads, opening files and sockets, and similar operations should always be tracked. Even if displaying a frame is not a heavy operation, it is still important to measure exactly when it happens, if not how long it takes. If a draw call returns right away, and the real work on the GPU begins immediately, it’s still useful to know when the GPU started working. Without knowing exactly when inputs are read, and when a frame is displayed, it is difficult to know if a frame is lagging. Especially when those operations are fast, they are likely to be missed by a sampling debugger.
Tracking Other Resources
It would be a good idea to collect CPU core utilisation, GPU utilisation, and memory allocation/usage as well. What does it mean when one thread spends all of its time in that function? Is it idling? Is it busy-waiting? Is it waiting for another thread? Which one?
It would also be nice to know if a thread is waiting for IO. This is probably a “heavy” operation and would slow the game down.
There are many different vendor-specific tools for GPU debugging, some old ones that worked well for OpenGL but are no longer developed, open-source tools that require source code changes in your game, and the newest ones directly from GPU manufacturers that only support DirectX 12 or Vulkan, but no OpenGL or graphics card that was built before 2018. It would probably be better to err on the side of collecting less data and supporting more hardware and graphics APIs.
The profiler should collect enough data to answer questions like: Why is my game lagging even though the CPU is utilised at 60% and the GPU is utilised at 30%? During that function call in the main thread, was the GPU doing something, and were the other cores idling?
Engine/Framework/Scripting Aware
The profiler knows which samples/stack frames are inside gameplay or engine code, native or interpreted code, project-specific or third-party code.
In my experience, it’s not particularly useful to know that the code spent 50% of the time in ceval.c, or 40% of the time in SDL_LowerBlit, but that’s the level of granularity provided by many profilers.
Instead, the profiler should record interpreted code, and allow the game to set a hint if the game is in turn interpreting code. For example, if there is a dialogue engine, that engine could set a global “interpreting dialogue” flag and a “current conversation file and line” variable based on source maps, and the profiler would record those, instead of stopping at the dialogue interpreter-loop function.
Of course, this feature requires some cooperation from the game engine or scripting language.
Catching Common Performance Mistakes
With a hybrid sampling/instrumenting profiler that knows about frames or game state update steps, it is possible to instrument many or most “heavy“ functions. Maybe this functionality should be turned off by default. If most “heavy functions“, for example “parsing a TTF file to create a font object“, are instrumented, the profiler can automatically highlight a mistake when the programmer loads a font from disk during every frame, a hundred frames in a row.
This would not be part of the sampling stage, but part of the visualisation/analysis stage.
Filtering for User Experience
If the profiler knows how long a frame takes, and how much time is spent waiting during each frame, we can safely disregard those frames that complete quickly, with some time to spare. The frames that concern us are those that lag, or those that are dropped. For example, imagine a game spends 30% of its CPU time on culling, and 10% on collision detection. You would think to optimise the culling. What if the collision detection takes 1 ms during most frames, culling always takes 8 ms, but whenever the player fires a bullet, the collision detection causes a lag spike. The time spent on culling is not the problem here.
This would probably not be part of the sampling stage, but part of the visualisation/analysis stage. Still, you could use this information to discard “fast enough“ frames and re-use the memory, and only focus on keeping profiling information from the worst cases.
Aggregating By Code Paths
This is easier when you don’t use an engine, but it can probably also be done if the profiler is “engine-aware”. It would require some per-engine custom code though. Instead of saying “The game spent 30% of the time doing vector addition“, or smarter “The game spent 10% of the frames that lagged most in the MobAIRebuildMesh function“, I want the game to distinguish between game states like “inventory menu“, “spell targeting (first person)“ or “switching to adjacent area“. If the game does not use a data-driven engine, but multiple hand-written game loops, these states can easily be distinguished (but perhaps not labelled) by comparing call stacks: Different states with different game loops call the code to update the screen from different places – and different code paths could have completely different performance characteristics, so it makes sense to evaluate them separately.
Because the hypothetical hybrid profiler instruments key functions, enough call stack information to distinguish different code paths is usually available, and the profiler might be able to automatically distinguish between the loading screen, the main menu, and the game world, without any need for the code to give hints to the profiler.
This could also help to keep the memory usage of the profiler down without discarding too much interesting information, by only keeping the 100 worst frames per code path. This way, the profiler can collect performance data on the gameplay without running out of RAM during the loading screen.
In a data-driven engine like Unity, I’d expect everything to happen all the time, on the same, well-optimised code path. But this is not a wish list for a Unity profiler. This is a wish list for a profiler for your own custom game engine, glue code, and dialogue trees.
All I need is a profiler that is a little smarter, that is aware of SDL, OpenGL, Vulkan, and YarnSpinner or Ink. Ideally, I would need somebody else to write it for me.
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Swarm Enterprises
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#Bot Detection & Defense in San Francisco#Real-time bot detection near me#Security against live botnet traffic#Browser Feature Signatures#Performance Profiling#Automated Behavior Analysis#Advanced Analysis Technique#Integration & Results#Data & Insights#Simplified Integration#Accuracy and Precision#Real-time Reporting
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Performance profiling is vital in keeping a good frame rate for your project. Let’s learn to use Unreal Insights to analyze our performance!
youtube
#shawnthebro#ue4#unreal#stb#tutorial#youtube#unrealengine#unrealtutorial#unrealengine4#programming#ue5#unreal engine#unreal engine 4#unreal engine 5#performance#performance profiling#profiling#profile#tracing#trace#unreal insights#insights#session Frontend#session#Frontend#front end#front#end#spike#spikes
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— jeon jungkook
#bts icons#bts#bangtan#jungkook icons#jungkook gif#jeon jungkook#bts jungkook#jungkook pics#jungkook profile#jungkook performance#jungkook photo folio#jungkook messy moodboard#bts jungkook layouts#jungkook long locs#jungkook long hair#jungkook layouts#jungkook headers#jungkook iq#jungkook messy packs#jungkook long bios#jungkook low quality icons#jungkook hair#jungkook wallpaper#jungkook weverse#jungkook messy users#jungkook messy locs#jungkook messy layouts#jungkook matching icons#jungkook moodboard#jungkook
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#s: instagram story#He has an astonishing side profile#neil newbon#Best performer#The games awards 2023#The games awards#astarion#astarion ancunin#baldurs gate 3#astarion baldurs gate#nobigneil#keep it neil#bg3#larian studios#the pale elf#no big neil
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♱ ! kedamono dividers
⊹ ࣪ ˖ f2u w/creds, no reposts or recolors!
♱ ! Credits : all original media
Note: requested by @boxmatthew630 !
#𓂃 ୧‿ ︵` 𝓓ecor !!#rentry help#carrd resources#discord pfp#discord profile#rentry resources#rentry stuff#textures#messy bios template#kedamono#popee the ぱフォーマー#popee the performer
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Charo performing on The Sonny Comedy Revue, 1974.
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SOUTH PARK CYBER AU: BEGINNING NEXT
Panels under the cut:
#skyy's art#south park#stan marsh#profile stan#program stan#sp stan#sp profile stan#sp program stan#south park au#south park fanart#south park comic#sp cyber au#< that's the official tag for my au btw#this is the official comic i've been making for the au over on tiktok#figured it's about time i shared it here#though if this doesn't perform well i won't bother sharing the other parts - sorry if that's disappointing :P#(oh yea forgive the tiktok signature on the start and end cards i can't be assed making new ones for tumblr)
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!Introductions!
!The Liminal Space Merchant & guide! (My art side blog) Boy failure / Horror Themes/ Obsession with his interests Artist/Vtuber&PNGTuber/Amateur voice actor/Writer/Cosplayer !Please understand, I'm a somewhat Graphic blunt person, No chill! Hi, I'm Ghosty/Raccoon! I'm an adult dude. Him/it's. I’m basically an ADHD procrastination artist with too much stress and never enough time~! I’m a Liminal Space Psychological Horror Artist who works with very scary topics and enjoy talking about my interests, so be warned! (╮°-°)╮┳━━┳ ( ╯°□°)╯ ┻━━┻ !!~Content Warning~!! - Gore / Guro - Body Horror - Psychological Horror - Nudity - Sexual content - Drug Mentions - Dark Themes in all (╮°-°)╮┳━━┳ ( ╯°□°)╯ ┻━━┻ !INTERESTS + LIKES! - Backrooms/Liminal Space, - Nostalgic themes/Early 2000's Cartoons - DHMIS - Anime - Web-Series/ RPG games / digital novels - Ranfren - Horror-Games - Creepypasta - Poppee the Performer - SCP - Pressure / Roblox - Mouthwashing - YumeShipping - Anything Horror Related (Mostly psychological horror & splatter films) -!I love all forms of Art!
(╮°-°)╮┳━━┳ ( ╯°□°)╯ ┻━━┻ !~DNI~! - Maps/Pedos/Loli/Shota (Plz fuck off) - Anyone -17 - Anyone that just has weird vibes - bigotry, racism, Anti-LGBTQ+, or any kind of harassment or bullying (basic shit)
!!Links & Hashtags!! Strawpage & Carrd #GhosltoArt - When Posting Art or Art of me #Ghostywriting- Any of my stories #GhostyDaily - My daily bullshit
#ghosty daily#ranfren#content warning#scp#pressure#poppee the performer#arists on tumblr#vtuber#liminal places#liminal spaces#weirdcore#dreamcore#backrooms#anime fan#dhmis#mouthwashing#yumeship#Nostalgic themes#creepypasta#cw: gore#tw#side profile
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Happy birthday to Miss Kururu! Our genre confused idol queen!
Manifesting some plot for her soon, even Lucy has done more plot stuff than her TwT
i mean her ability is really interesting (even if it was mostly set up for a cute AnFuu moment). i think it’s fun it doesn’t work on attraction, just the pose (i had upsetting asexual thoughts about this, more should be made of free will being overwritten. You don’t even need to like girls (yeah i was projecting onto Tella))
(Yes tozuka is too filled with light and joy to go that route but I think about it)
(to me, unchastes previous activation was seeing the users ankles. Repressed Victorian you feel?)
(you’ve heard me mumble about kururu enough that I think you deserve a drawing)
Timelapse babie
Me before making this drawing : love kururu, goober
Me while drawing Kururus hair : I’m gonna hurl this girl into the sun. Immediately.
#undead unluck spoilers#uu kururu#uu sadako kurusu#Pretty proud of the little lollipops on her tights. I got the idea from her character profile#(I love that she’s lying about her favourite food to make it cuter. It’s a funny detail)#The outfit is just her default but i made the skirt poofier and gave her a huge fuck you bow#it’s fine. Artistic license. Not like we ever saw her in a performing outfit.#I think there’s a tiny panel in her first chapter but it *is* tiny#my art <3#undead unluck#my artwork#image post
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maybe , just maybe , this is aligned with my ask blog’s canon
#deltarune#deltarune fanart#jevil#seam#pre jevil#pre seam#pre deltarune#like as in. pre deltarune events#deltarune meme#shitpost#deltarune shitpost#can be seen as seavil#sure#side profiles are my weakness#theyre gonna do gay performances for the court#hell yeah#my art#chaos art
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kurt hummel in every performance
5x06 - Movin’ Out
Just the Way You Are - Kurt Hummel, Blaine Anderson, Rachel Berry, Sam Evans, and Santana Lopez
“Sam, that's ridiculous. You don't need to lose ten pounds.”
“Yeah, Sam, we all agree. You don't need to be prison-camp skinny to be a model. I think you should find another agency.”
#glee#kurt hummel#blaine anderson#klaine#santana lopez#kurtana#rachel berry#hummelberry#klainchel#blainchel#song: just the way you are#episode: movin out#my stuff#kurt hummel in every performance#god his side profile#hes gorgeous#love this top#the sweaters cool too ig
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Deep Cut - Splatfest Mar '24
f2u gifs please just credit me! ♡
#splatoon#splat fest#deep cut#shiver#frye#big man#shiver splatoon#frye splatoon#big man splatoon#gif#splatoon 3#ill be so real i havent ever seen gifs of their performances so i decided to make my own!! mostly for mine & frye's profiles lol
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i know someone like me can't afford to be too picky when it comes to dating, but i think i developed a new dating profile pet peeve and it's:
when someone writes like they're already assuming the worst of you and now you have to prove them wrong
#i got a like from someone who had in their bio 'i only drink local coffee so if you ask me to a starbucks date i already hate you'#and like#i'm also boycotting starbucks#but this is a weird energy to bring when we haven't met#it also feels weirdly performative#especially because they brought the same energy to their anime opinions#i'm done with specifics because i don't like shaming people's dating profiles online#it was just an uncomfortable energy and i can't spend an entire relationship trying to win you back#we have the same general stances and shit too!
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♱ ! Popee the preformer dividers
⊹ ࣪ ˖ f2u w/creds, no reposts or recolors!
♱ ! Credits : all original media
Note: Requested by @boxmatthew630, I'll make the kedamono dividers soon!
#𓂃 ୧‿ ︵` 𝓓ecor !!#rentry help#carrd resources#discord pfp#discord profile#rentry resources#rentry stuff#textures#messy bios template#dividers#popee the performer#popee the ぱフォーマー#editblr
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anyway grace kelly in high society (1956) is actually good. while as far as she is from being a Comedienne™, she totally could have become one if she had had the chance to. like isolating her performance, her tracy is charming and funny, and i think her spin on tracy works and she is able to make it her own especially when you consider that tracy was originally written specifically with kate in mind. its just totally undermined by the fact that when unavoidably you compare the film as a whole to the 1940 version, the film is just not as good because the pacing of high society is horrible, and really just feels like they just cut and pasted the quippiest lines from the original and added some cole porter songs in between. and then of course there is bing crosby...........
#tldr; i do not think high society's failings are not grace's fault!! if anything she saved the film#the movie being bad does not make her performance bad#and this is coming from the bitch whose second favorite is easily the philadelphia story (1940)#anyway i know they changed the location of the movie to newport to advertise the newport jazz festival#and so to have it make sense for louis armstrong to be there#but keeping in philadelphia would have just been so perfect#like the original story was about the wedding of daughter from a high-profile philadelphia family#and grace is literally from philadelphia and this was her last film before getting married#so anyway yeah....#personal#High Society
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