#PS5Games
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pinkprincess717-blog1 · 2 years ago
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Can we just talk about the importance of this scene?
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Amicia experiences an anxiety attack without knowing what one even is. At the end of the scene, she says “what’s happening to me?” As she views her shaking, sweaty palms.
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As someone who has experienced anxiety and panic attacks themselves, the first time I played this scene I remember saying out loud “You’re having a panic attack babe.” I felt so much empathy for her. I just wanted to comfort her because I could relate so much to what she was going through. I felt like I was really in her shoes. The theme of anxiety is portrayed so well and accurately in the game.💔 Does anyone else suffer from anxiety and feel the same way?
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Although Amicia is not aware of what is happening to her body, she acknowledges the physical symptoms she’s experiencing, including: sweaty palms, (Amicia mentions this in this scene) lightheadedness (Amicia says she’s ‘dizzy,’) shaking, (evidently shown with her hands shaking throughout multiple scenes) and shortness of breath.
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Although she doesn’t truly understand the anxiety, it’s made clear during the barn scene when she says: “I’m tired of being afraid!” That she’s aware she’s experiencing extreme fear, for Hugo’s condition and fear or losing him. This is shown when she mentions multiple times throughout scenes: “We’re losing time.” Of course, Lucas was there to help her through it all and risked his own life to get the nightshade for her sake. You can tell he loves her that much and would do anything for her. 🥺💖
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Adrenaline prepares you for a freeze, flight or flight response from a sense of ‘danger.’ Amicia’s response (true to character) was to fight, to kill the threat and to rescue Lucas after unwillingly putting him in danger. Hence, why she completely loses control and her own sanity out of suppressed fear in the barn fight.
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I wish they explored Amicia’s anxiety further throughout the rest of the game as I feel it kind of just stops at the prison scene with Lucas. However, I understand the barn scene was the final climax from the build up of the anxiety. It was an extremely emotionally intense scene. The irrationality of Amicia's actions in her state was incredibly written. I’m also aware that anxiety can come and go out of nowhere. At the end of the day, it is a game that needed to be consistent paced, rolling along as it focuses on the main story of finding ‘the cure.’
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PS: A bonus video for you guys. Lucas is the perfect companion and support system for Amicia. He really observes her, the fact he looks close enough he sees her shaking… 😭 if that ain’t love I don’t know what is.
Lucas cares so much for her well-being and knows she’s ‘troubled’ but doesn’t know exactly how to help but be by her side. In Amicia’s words from ‘Innocence’:“It warms the heart.”🥺💖
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kapanbenernya · 8 months ago
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Back 4 Blood -- It is Now Literally Left for Dead
As I have touched in this post, this is one of the games I still play, and for good reason. It has huge replayability, it's easy to pick up, it can fit all of my friends, and most importantly: it's fun. Yes you heard it right here folks, I like Back 4 Blood despite being aware of all it's faults and imperfections because it's still fun. And because of that, I will spend what free time I have to talk about this game and what I appreciate from it.
First, let's talk about the apocalypse
As we all know from the Left 4 Dead comparisons everyone throws around, the setting to Back 4 Blood is a plague apocalypse. Notice that I use the word "plague" instead of the straight "zombie" apocalypse because there are almost no zombie apocalypse in mass media anymore. Ever since the year 2010-something everyone just shied away from it like last month's fast fashion.
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"LOOK AT HIM STILL USING CONVENTIONAL UNDEAD ZOMBIES! LOOK AT HOW MUCH OF A SIMPLETON HE IS!"
And with the traditional undead zombies declining in popularity, rose the new hotness that I can only describe as scientifically induced zombiefication, in which the "zombie" is caused by a scientific phenomenon like fungus, virus, bacterial infection, etc. Popular examples including 28 Days Later, The Walking Dead, and of course, Left 4 Dead. In the world of Back 4 Blood, the cause of the zombie mutations is an entity called the Worm which is said to proliferate in the waters and could mutate human flesh into all sorts of malformed abominations. And it's up to us, the cleaners of Fort Hope to thin their numbers and save the future. Or at least our group's future
But who is our group? And what are the Cleaners?
As mentioned before, we play as Cleaners. Essentially a ragtag group of survivors from Fort Hope sent out to execute missions such as community outreach, resupplying, and more often than not, blowing shit up. The characters available to us ranges from a soldier, a doctor, a delinquent, a prepper, two war veterans, and two nutjobs each with their own unique craziness. The variation is more than just salad dressing mind you, as each character comes with their own character and party skills. Such as the doctor that affects how well you can heal and how resistant the party is to long-term health damage, The prepper that can somehow turn the zombies into pinatas of ammo and grenades, and a young man whose only purpose is to annoy me every time he opens his fucking mouth.
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"No seriously, Jesus Christ, just shut the fuck up Evangelo"
On top of the skills that comes with each unique character, you also have to build your own personal skill with the Skill Card system. It's essentially buffs in the form of cards that you form into a 15-card deck filled with multiple buffs and/or debuffs that will combine to fill a certain role within the team. The cards are unlocked via an in-game currency called copper (boy am I glad they didn't charge us micro-transactions for those) and you earn copper by playing the game. The system sounds pretty okay on paper, since you unlock your skills quite organically and slowly build yourself up as you play. But as you know things that sounds alright on paper might just be fairy farts in the real world, and the skill card system is no exception. The downside is that the skill cards are unlocked via packs that will randomly spawn on the shop. So if you're in a hurry to unlock certain cards, you can take a cactus up the arse and get fucked.
Wait. We've veered too much into gameplay territory now. Let me actually switch the topic to gameplay
It's no secret that the gameplay is very much similar to Left 4 Dead, so any attempt to explain the gameplay is a waste of time because everyone knows Left 4 Dead at this point. Its simple formula of "move from the starting point to the finish zone while dodging obstacles in the form of zombies" has been tried and tested for so many years now that it can almost vote. Attentive readers might have realized that I didn't put the words "killing zombies" in there because it wasn't really the main objective in L4D. They're more nuisance in the form of very bitey assholes, not unlike a teething baby that just learned to run.
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"Yeah, not so tough now are you?"
Aside from them however there also the special infected that are so famous that they don't need an introduction. What I need to emphasize however is how good their designs are. I'm talking about each of them are so visually and audibly distinct, and how their roles are so synergistic with each other that they are still downright terrifying to face even with a tight 4 man group.
As the self-proclaimed "spiritual successor" of Left 4 Dead, and how the tagline for the game is "From the creators of Left 4 Dead", one would rightly assume that the game would at least maintain such quality. A thing that they unfortunately, did not manage to do with this game. Dishonorable mention goes to the special infected that can be very hard to discern unless the game spells it out for me. Not to mention that their roles aren't very distinct from one another that they all just blur out into "collective nuisance" for me. Overall, such a letdown from the people that made L4D.
Before we go to the final say, let me list the good things I really like from this game
Oh my god, it's the weapon system. The way the weapons handle, the customizations, the brutal melee weapons, the satisfying OOMPH some of the weapons have, and aiming down the sights? Good lord killing zombies haven't been this cathartic since COD Zombies. This is one of the reason why I think this game is still fun despite all it's shortcomings. The other reason? Nothing else except the fact that it's very much competent. It already has a satisfying gameplay loop that could carry the game by itself. All we need it just for the devs to keep this putrid ball of cadaver rolling.
And as we are now in the current future of 2024, we know that the Developers have pulled out like a couple of teenagers fucking on a risky day. This post by the Developers (almost exactly a year ago, by the way) has cemented the death of this game. The lack of community modding means that the game will stay the same as it was until the servers inevitably close. It truly has been the final nail in the undead coffin. The devs did say that they were gonna "be Back, bigger, bolder and better than ever!", but seeing how they treated this promising IP? Might as well get the phone ready to call CPS
In Brief
I'd still play it. No matter how much shit the community says about this game, I'd still play it given the chance. I still truly believe it's a competent game that just need a few fixes. I dare the developers to get off their ass and actually put community modding and/or map maker to the game. If that happens, I'm willing to bet one of my testicles that the game will re-flourish and we're going to start seeing a lot of new fan-made content and fixes it sorely needed.
But we will not get it of course. Not because the devs are lazy or incompetent, but I'm thinking it's because there is no money to be made in implementing it. We still remember the backlash about "Paid mods" back in 2015 so monetization is a very tricky issue. Apart from that, the devs will just look greedy by doing so. And trust me, Turtle Rock Studios cannot afford to tarnish their reputation any more than this. Not after Evolve
22/02/2024
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spnmoosejerk · 2 years ago
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@walkingdeadlightsimmer
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natdafat · 2 years ago
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Some people love to rush in with bombs when the monster sleeps.
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kaixcastiel27 · 1 year ago
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shuttech · 3 months ago
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Sony’s PlayStation Portal: Stream Your PS5 Games on the Go Starting August 3
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Experience the future of portable gaming with Sony’s PlayStation Portal, launching on August 3! Stream your favorite PS5 games anywhere you go and never miss a moment of action. With seamless connectivity and high-quality gameplay, the PlayStation Portal ensures you stay immersed in your gaming adventures even on the move. Don’t miss out on this revolutionary gaming device that brings the power of your PS5 to your fingertips, wherever you are.
https://shuttech.com/technology/sonys-playstation-portal-stream-your-ps5-games-on-the-go-starting-august-3/
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sweetiefayce · 2 years ago
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Oddworld: The Promised Neverland Homages (Pt. 6)
I gotta be honest, this image had to be the one that I was most excited about since starting this series.
It’s based off barely a flash of a second in The Promised Neverland’s second opening, and it’s a much more ‘closed’ composition there, focussing mostly on Emma’s face and the braid that hides a significant injury. But for Abe I felt it was important to ‘zoom out,’ so to speak, to emphasise the action of him reaching up towards the moon—the moon with the face in the shape of Abe’s paw.
I just felt like it could represent so much all at once for him; wonder at its sight when he first escapes Rupture Farms, hope in darker moments, despair at all he’s learned since that first night of escape. Actually, it wasn’t very hard at all to adapt this image seeing as the bulk of it was just referencing *that* moment in Soulstorm—hands down one of my absolute favourite moments in a video game. The helplessness on Abe’s face as his body just loses all support, how he curls up and begins to quietly weep…the terror that flashes on his face when the keeper first approaches, and then how he calms a bit when he realises that she won’t hurt him. It’s just…it’s beautiful in how heartbreakingly poignant it is. And I really hoped to do it justice in this piece?
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eleonorapoe · 2 years ago
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The countdown is here!
1 month to Hogwarts Legacy 🧙‍♀️🎮
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embracedbythesea · 1 year ago
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Just some shots about Clive Rosfield
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kingsriren · 2 years ago
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God of War (2018)
Photos belonging to: @VrPhotoGamess on Twitter, follow me there for more! 💙
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pinkprincess717-blog1 · 2 years ago
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La Cuna…
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lbradf96 · 1 year ago
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Tiny Tina's Wonderlands_20230810162456
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spnmoosejerk · 1 year ago
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natdafat · 2 years ago
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I have no idea how this happened but it works
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anubissaurus · 2 years ago
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I feel like I'm playing Pokémon, catching (following) all the profiles that have any positive Forspoken stuff. I need more!!!! These cats deserve love and pats even IF you don't like the game!!! Yes I took the game screenshot.
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kanzgamesandtrailers · 2 years ago
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Hogwarts Legacy - Tour the Ravenclaw Common Room | PS5, Ps4, Xbox One, P...
Hogwarts Legacy: Hogwarts Legacy is a role-playing video game (RPG) developed by Avalanche Software and published by Warner Bros. Interactive Entertainment in collaboration with Portkey Games. The game will be released in February 2023 on PlayStation 5, Xbox Series and PC (Windows, via Epic Games Store and Steam); in April 2023 on PlayStation 4 and Xbox One, and in July 2023 on Nintendo Switch. This game takes place in the world of wizards created by J. K. Rowling, without her being involved in the development and the scenario of the game. In 2022, Hogwarts Legacy is considered by some journalists to be the most anticipated video game of the year. Initially scheduled for 2021, the game's release was later announced for Christmas 2022. In August 2022, Avalanche Software announced the postponement of the game for the beginning of the following year, with a specific first release date. Hogwarts Legacy: Hogwarts Legacy, available Friday February 10, 2023 on PS5, PC and XBoxSeries. --------------------------------------------- Can you get into Ravenclaw common room? While the entrances to at least two of the other common rooms are guarded by means of passwords, the entrance to the Ravenclaw common room is a wooden door with no handle, only a knocker in the shape of an eagle. Does the Ravenclaw common room have a password? It was 'Caput Draconis' which is Latin for 'dragon's head' and that definitely fits as a straightforward password for the common room. What is the description of Ravenclaw common room? Description. The Ravenclaw common room was one of the airiest rooms at Hogwarts. It was a wide, circular room with graceful arched windows that punctuated the walls which were hung with blue and bronze silks and a midnight blue carpet covered in stars, which was reflected onto the domed ceiling. Where is Ravenclaw house located? Entrance. The entrance to the common room was located on the west side of Hogwarts at the top of a spiral staircase located on the fifth floor, and was a door without a doorknob or keyhole, but a bronze knocker in the shape of an eagle. Why is Ravenclaw so good? Ravenclaw is famous for welcoming eccentric people Intensely intelligent, Ravenclaws are also unique and think outside the box. This is usually a good thing, unless by 'thinking outside the box' you mean stealing other wizards' stories and erasing their memories, like a certain Ravenclaw called Gilderoy Lockhart. Who is the last heir of Ravenclaw? Andrea Deanisi as Wiglaf Sigurdsson, the Heir of Rowena Ravenclaw. ---------------------------------------------------------------------------- *- How many hours is Hogwarts Legacy? According to a leaked art book of the game, Hogwarts Legacy will reportedly take 35 hours to complete the main story. *- What GPU does Hogwarts Legacy use?                     Recommended/High Specs RAM                                 16 GB GPU                                 NVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT or INTEL Arc A770 DX VERSION                         DX 12 STORAGE                        85 GB SSD ---------------------------------------------------------------------- *- Can you get married in Hogwarts? Technically, weddings are not allowed at the Wizarding World, so they had to do it guerrilla-style (having a wedding while not booking the public venue). To get it done on the sly, they met behind The Three Broomsticks for a super quick and really small ceremony with a handfasting and personal vows. You'll need at least an Nvidia GeForce RTX 2080 Ti to play at 1440p, while the developer recommends jumping up to an AMD RX 7900 XT if you plan to play at 4K. Although the minimum system requirements don't seem like much, Hogwarts Legacy quickly becomes more demanding as you move past 720p.
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