#PS3 music
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posthumanwanderings · 7 months ago
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fridgefanatic · 1 year ago
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Wall-E (the character) is a great demonstration of how being curious about the world echoes our level of care for it. And that caring can quite literally course-correct humanity His playful fascination with what humans left behind, his ability to find "new" on a dormant planet of waste refuse-- he continues to care and be amazed by and change things in a world that has not effectively changed for about 700 years. Wall-E commemorates artifacts of life by treasuring them on their own special shelves in his home. He lovingly makes sure The Plant is secured in a way that won't crush it as he's going home. He accidentally runs over his cockroach and worries about it. He tries to make an inactive Eve comfortable at his expense, not knowing when or if she will ever wake up again.
Wall-E has such an impact on Eve and other passengers on the Axiom because he invites them to care about small interactions they took for granted. They make meaningful connections and changes in their own directive because-- simply by being interested by them and what they're doing-- he offers a new perspective of looking at themselves. (Remember when he gives the elevator robot that little wave and it's so taken with that gesture it starts to copy it? It was seen and acknowledged when its role has always been to punch numbers.)
The spark that Wall-E shared with Eve, I think, is not only symbolic of his love for Eve (though it is clear he loves Eve more than anyone). It was that care. It has to be that same care. Because if his little acts of wonder and determination inspired every other character to break from their programming, who's to say it can't overcome a factory reset?
Oh, and "curiosity" and "care" have the same etymological root, apparently
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sweet2000s · 5 months ago
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Sourpatchh Inspired Userbars
Userbars were found on; x
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flojocabron · 2 months ago
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12/04/24: I'm so lucky and grateful that Winters in Southern California aren't super cold and nasty. It was actually feeling a bit warm by mid-morning. Or maybe it was just my excitement for this huge fleamarket lot of media I got today. Everything here was from one seller. And I had to hold back as he still had interesting things left. As I went through at least a dozen boxes, the stack grew higher and higher! I had to grab a plastic tub and drag it with me. Hundreds of movies were looked at by me. And I chose these, plus some books and videogames. I just went at it, and I didn't even ask how much they cost. Dvd series, criterions, steelbooks, 4k blurays, many still sealed. Some cases are cracked and bent, but it's acceptable. When I took it to the vendor, he told me that the items were three for $5! Ugh! My stingy side was rearing up. But I kept a straight face. As he kept counting, he made it about 3/4ths of the way, and he stopped. He gave up and said, "Just give me $90 bucks for everything." I had to comply. I had already been there for close to an hour already, and I would be a waste of time if I left stuff behind I was clearly interested in. So I paid him. And I pretty much spent all my money in one place! I more or less counted seventy-five items. So yeah, less than a buck a piece!
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criminal-sen · 1 year ago
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Idk much about internet shit but the ONE resource I can't live without - yet never see anyone use - is free videogame midis for their phone alarms/ringtones etc?? Like I cant believe I can be talking to a supposed video game nerd only for their phone to ring and its fuckin.. Samsung theme #3 or some shit. So here is a good site for all your video game music needs:3
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lucysdawn · 4 months ago
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I got the glow. Like so much that they tell me behave. Yeah. If you can’t swim. Better learn cause my drip making waves. Yeah. Jewelry so flooded. You can say that my diamonds stay bathed. Yeah. All of these stacks. I could drown in the cash that I made. Yeah. - Alice got glow. Way too much glow.
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musicalueion · 4 months ago
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[OST] Daytona USA [1994]
Video Game
Artist: Takenobu Mitsuyoshi
Developer: Sega
Publisher: Sega
youtube
Daytona USA is available to play on:
PC
Arcade
Sega Saturn
Xbox 360
PlayStation 3
Xbox One (backwards compatibility)
Xbox Series X/S (backwards compatibility)
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neproxrezi · 1 year ago
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i love ac6's music but the more i listen to older armored core stuff the more i feel like we got a little bit robbed of a more upbeat track for the garage. some of these older games have bangers
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wistfulmistful · 1 year ago
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Me at all the team ico/gendesign games
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lonely-person0128 · 6 months ago
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Playing the best game frr GREEN DAY
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darthyolk · 6 months ago
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I wish there was more of a Demons Souls community :(
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idalenn · 2 years ago
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As part of my moral obligation to draw in new people to read Umineko, here are the FFXIV characters who share a JP voice actor with Umineko
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please enjoy this knowledge given against your will
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bitesthestuff · 1 year ago
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Favorite Speech from a Video Game (Brutal Legend) #gaming #shorts
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alexandriaisburning · 1 year ago
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036: Everyday Shooter
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Made to escape the dead end of overcomplex, pretentious game design  Jessica Mak found herself obsessed with, Everyday Shooter is anything but what its title suggests. Citing Every Extend and the works of Kenta Cho as its inspirations, Everyday Shooter wears those influences proudly, but manages to deliver not one novel twist on the shooter genre, but multiple. 
Focused on an almost puzzle-like objective of figuring out each stage’s unique chaining system, and in turn how that chaining system interacts with the soundtrack. Like Every Extend Extra, each level plays alongside a unique musical track, with a sound that I’ve heard described as “bedroom rock”, made of dreamy, meandering and atmospheric riffs removed from the polished clarity of a studio album. Sound effects are replaced with guitar samples that complement the song, but  can build up during larger explosions into a cacophony of distorted sound. 
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Everyday Shooter lacks the satisfaction in its basic shooting, with relatively simple bullet patterns and enemy behaviors, but here’s a satisfying push in pull in figuring out the chaining system, skirting right up to the edge of danger to achieve the biggest reaction. If Every Extend Extra is a rhythm game--jamming to the sound while waiting for the right moment to set off a chain--then Everyday Shooter is an RTS. It keeps you juggling enemies across multiple parts of the  arena, setting up pieces for the chaining system, and balancing doing damage against collecting score items to build up lives, your single resource. 
Each stage’s chaining system is unique, and can even have sub-objectives depending on which phrase of the song you’re in. In one part of a song you might be fending off robots from reaching a massive eye, before it hits the chorus and the eye opens up  to become vulnerable. Or you  might fight off hectic swarms of enemies amongst the clouds, before they fade to make way for a biplane that pulls you into an aerial dogfight. There’s a fantastic dream logic to all of it, well suited to the abstract art style.
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Structurally, it’s basically a playable album, with the length of the stage determined not by how fast you  destroy things, but  by the playtime of each song. Plenty of autoscrolling shooters time their music to match stage events, but without any mandatory bosses or ways to affect the pace, surviving a song is the only meaningful goal. 
Everyday Shooter’s solution to this is an unlock system, where you use the points earned to unlock alternative visual filters, modes, and the ability to play single levels. It works as a purely mechanical method to keep you playing, but is almost one of its biggest missteps. Shuffle Mode is hidden behind this menu, which randomizes the order of the stages. But only do you need to unlock Shuffle Mode, you need to unlock each stage individually to play them within shuffle mode. So even if you’ve completed a stage already, it won’t show up unless you pay for it. Worse still is that each stage costs a serious amount more than the last one, requiring exponentially more effort with each stage. 
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With the high difficulty and relatively long stages, I found myself dying a lot during the early stages, meaning fewer chances to earn large scores and an incredible grind to earn enough points to practice those later stages. The problem is exacerbated by the slow rate you collect points, having to physically collect them, with only a slow magnetic pull when in proximity.
Traditional arcade shooters generally focus on mastery and score, often allowing you to see the game’s ending on your first try if you care to put in enough credits. Without more complex mechanics or scoring systems,  Everyday Shooter instead forces you to grind to see the end, as if insecure that it won’t be satisfying enough on presentation alone. 
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It’s an unearned insecurity, because even as a visualizer for a short album, Everyday Shooter is largely successful. The visuals alone provide a certain tangibility to the music and the chaining system and accompanying chorus of sound effects gives it plenty of dynamism for future playthroughs. Aside from maybe the first song, I rarely felt fatigued by repeat listens of the soundtrack, and hours of attempts later, it’s still fun to unleash the layers of guitar samples that  result from a big chain. 
If Everyday Shooter  was a little laxer in its requirements to reach the later stages, I could easily find myself returning to it like a favorite album, dropping to play a few of my favorite songs, throwing it on shuffle, or carving out a short amount of time to listen through the whole thing. As it exists now, that’s not an experience you can have until you grind out points over several hours, likely growing fatigued with it along the way. 
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Everyday Shooter was released on PS3, PSP, and PC. The PC version has some inconsistencies with controllers, but generally performs similarly to the PS3. The PSP version translates surprisingly well thanks to the original version utilitizing 8 way shooting and movement. 
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flojocabron · 2 years ago
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06/28/23: What a day of finds! Found quite a bit of goodies. Fleamarket and thrift store. I started out with some comics finds. Tin Tin comics and books in Spanish. At $12 for all of them, it's a no-brainer. Then, for $15 dollars I found a Tengen NES game, three dvds, a strategy guide for Dead Space 3, and a ps3 game. After this, it was the highlight of the day; $10 got me a Silent Hill strategy guide a horror dvd and one of the moon landing, an Xbox joystick (missing breakaway), A Diablo novelization, and some music cassettes a cousin of mine needed. Afterwards, it was a Cabela’s rifle with Xbox 360 game, two McDonald's dinner plates, and three more music cassettes; I paid $10 again! And again, I got more dvds. $3.00 got me an anime DVD and Dogma dvd. And then for $4.00, two DC comics movies, Godzilla 2000, and a Disney/McDonald's glass cup.
Leaving there, it was off to the Salvation Army Store. I found a trashbag with toys and I picked out the stuff that I liked and could sell off later. Plus a keyboard and an Infinity base. The Toy cars, star wars, Godzilla and plushies all cost me $18. And as I kept looking through the merchandise, I found an empty DS case and the rest of the Xbox games that I didn't get the other day. Going through them, I found a disc of Black Ops to complete an empty box from the other day. Plus, more dvds and some blurays too, the second lot was $22. So much good stuff!
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nyuudoupee · 2 years ago
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today i managed to get a bunch of games on my psp but sadly could not get a video of yeosang ateez breaking it down to sexy back in what i believe is a bathroom/dressing room . i wanted him on my psp but the file got corrupted
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