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#PC game development in USA
knick-global · 1 year
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In the field of interior design, visualization plays a crucial role in bringing ideas to life. With the advent of advanced rendering software like V-Ray, designers can now create stunningly realistic visual representations of their concepts. In this blog post, we will explore the transformative impact of V-Ray on interior design, unlocking a new era of photorealistic possibilities.
The Power of V-Ray in Interior Design V-Ray has emerged as a game-changer and development in the world of interior design, enabling designers to go beyond traditional 2D representations and immerse clients in virtual spaces that mirror reality. With its robust features and unparalleled rendering capabilities, V-Ray empowers designers to achieve breathtaking levels of detail, lighting, and material accuracy.
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ranchstoryblog · 4 months
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PRESS RELEASE: Second Annual ‘Marvelous Game Showcase’ Delivers Exciting Updates on Fan-favorite STORY OF SEASONS and Rune Factory Series; Reveals NARUTO: Arcade Battle for North America, and More
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Second Annual ‘Marvelous Game Showcase’ Delivers Exciting Updates on Fan-favorite STORY OF SEASONS and Rune Factory Series; Reveals NARUTO: Arcade Battle for
North America, and More
New Looks for Additional Titles in Development Include Opening Animation for
Monster Farming / Action Title Farmagia and Striking New Teaser for DAEMON X MACHINA: Titanic Scion
TORRANCE, Calif., — May 30, 2024 — Marvelous USA, Inc. and XSEED Games today shared a localized version of parent company Marvelous Inc.’s second annual ‘Marvelous Game Showcase,’ which debuted today at 3:00pm PT. President Suminobu Sato hosted the showcase and was joined by key members of development teams to provide updates on titles announced in last year's event, and announce new regional and global initiatives for the Marvelous family of companies.
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Farmagia (formerly Project Magia): Product Manager Takehiro Ishida revealed the official title of the project, Farmagia, and presented the game’s opening animation, giving gamers an action-packed look at the cast of characters and powers they wield. Ishida-san also shared details on key characters in the game, designed by popular artist Hiro Mashima, including Ten, the protagonist who often acts before thinking; Arche, his childhood friend who balances both kindness and a competitive nature; Chica, another childhood friend with a more reserved demeanor; and Lookie-Loo, Ten’s sidekick and de-facto mascot. The title is planned for a global release in 2024.
STORY OF SEASONS: The next, as-yet-untitled entry in the beloved franchise continues its development as the team focuses on improvements to the visual presentation and natural environments. Series Manager Hikaru Nakano joined to debut a fresh look at the results of their efforts, highlighting how aspects such as updated natural lighting and festival fireworks have been improved to enhance immersion and atmosphere. The project remains in active development and will be fully revealed at a later date. In the meantime, Nakano-san confirmed new gameplay features including a player-controlled glider and the return of fan-favorite pets.
Amusement Section: Marvelous Inc. supports more than just PC and console entertainment and announced a number of new arcade initiatives including NARUTO: Arcade Battle, which will be available in North America this summer. Players will experience the world of NARUTO on a massive 50” screen, where they’ll engage in intense ninjutsu battles and collect plates to reach the highest rank they can! Arcade titles for Japan release only were also presented.
Indie Partner Lineup: The Marvelous family continues to invest in helping creative and exciting visions from smaller indie developers become a reality with global support for titles! Titles introduced for worldwide release include Bitsummit 2023 Grand Prize winner Death the Guitar, where players become an electric guitar fighting with the power of death metal to avenge their owner, planned for a 2025 release; and Moonlight Peaks, the supernatural-themed vampire farming/life sim title from Dutch developer Little Chicken, scheduled for 2026 release. One additional title, Bō: Path of the Teal Lotus, was also presented for release in Asia and Japan by Marvelous on July 28, 2024.
Rune Factory: Following a brief history on the evolution of the Rune Factory series and how it has grown across nine titles released over 18 years, Rune Factory series Director Shiro Maekawa joined the stream to reveal a new video for Rune Factory: PROJECT DRAGON sharing a look at the title’s protagonists. Players can choose to play as either Subaru or Kaguya, two new Earthmates with a twist; they will use the power of dance, rather than farming, to communicate and interact with the world around them. This new approach to interacting with the world comes with non-combat tools, including parasols and drums; series staple weapons like swords; and brand-new weapon types to experiment with, including bows and talismans.
DAEMON X MACHINA: Titanic Scion: First revealed during last year’s Marvelous Game Showcase, DAEMON X MACHINA: Titanic Scion once again closed out the show, where President Sato-san shared an evocative look at Marvelous’ First Studio’s mech-action sequel.  Additional details including platforms and a release window will be announced at a later date.
To celebrate the Showcase, select STORY OF SEASONS and Rune Factory titles will be on sale for up to 60% off on the Nintendo eShop for Nintendo Switch™ through June 7, 2024.
More information about XSEED Games’ products can be found at www.xseedgames.com Fans can also follow XSEED Games on Facebook, X, Instagram, Twitch, Threads, get in depth info from their developer blog, and join the discussion on their Discord server at: http://discord.gg/XSEEDGames.
About XSEED Games
XSEED Games is the independent-minded publishing brand of Marvelous USA, Inc., a wholly owned subsidiary of Marvelous Inc., which is a publicly traded company listed in the Prime Market of the Tokyo Stock Exchange. Formed in 2004 by a small group of industry veterans, XSEED Games is headquartered in Torrance, California and publishes video games on PC and consoles in North America. The publisher's diverse portfolio of over 100 titles includes releases from Marvelous Inc. including STORY OF SEASONS (Bokujo Monogatari), Rune Factory, and DAEMON X MACHINA, titles from third-party partners including AKIBA’S TRIP, Corpse Party, and Granblue Fantasy: Versus, and titles from independent developers including Sakuna: Of Rice and Ruin, Potionomics and Cuisineer. XSEED Games has grown its reputation among global gamers with its critically acclaimed localizations and commitment to fans, remaining ever dedicated to its “indie spirit, player-first” approach for quality games.
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gacha-incels · 1 month
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this is some new League of Legends emote, tbh I don’t know anything about this game besides the disturbing information that has come out about the developer Riot, what I’m interested in is the reaction from these DCInside guys here. We have seen this before where, when trying to drum up sympathy from outside of their own incel pandering communities, these misogynists will completely change tactics and present the “pinched hand” as anything but what it actually signifies to them. they now know that the “pinched hand= evil feminist calling my dick small” has become a complete laughingstock of their own making, especially in western social medias. Here they think if they position the pinched hand as “anti-Asian racism”, they can gain serious traction with a protest because “PC” (political correctness) is “mainstream” in the USA. It doesn’t matter that “PC” is something they continually rage against like the western “gamergate” incels and their “SBI/DEI/etc”, they just want the end result. “PC” is something they will pivot to outwardly hating depending on who they are trying to get sympathy from, typically when speaking to westerners they will namedrop “Disney” while doing this. They don’t care about the actual strength of their arguments, again I think this is more proof that for a lot of them it’s not literally about the hand but the extreme misogyny and power that comes with being able to control women’s fate by complaining about something so unbelievably ridiculous.
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foone · 2 years
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Hi I'm Foone Turing. I've been here a while but never really did an introduction post, so...
Hi. Yes, that's my name. I'm an asexual trans enby (they/them pronouns), I'm married, and I'm both older than you expect and younger than you expect, depending on what you know me from. I'm a writer and programmer. I'm better known on Twitter, at the moment. I'm well known for being severely ADHD and I'm also on the autism spectrum, somewhere near ultraviolet. I live near Oakland, California, USA, but I grew up on a farm in the south. I'm a furry, but I don't have a fursona yet.
I'm big into retrotech stuff, especially floppy disks. 80s and 90s PC stuff mainly, but I have a passing interest in everything else. I loves me some weird tech that you have no idea ever existed. I'm also big into analog media. VHS tapes, laserdiscs, that sort of thing.
Fandom wise, I'm a Trekie from way back, primarily in the TNG/DS9/VOY/ENT era. I haven't yet gotten into the new stuff, and I have only a passing knowledge of the original series. I'm also a big fan of Babylon 5, Red Dwarf, and Doctor Who (4th doctor, and new who doctors 9,10,11). I watch a bunch of British panel shows: HIGNFY, Mock the Week, Nevermind the Buzzcocks, 8 out of 10 cats (primarily the countdown spinoff).
I am a Big Hater on crytypocurrentseas and AI art. I used to be famously mad at the JWST, but now that it's in space and functional, I've calmed down. They just need to rename it and I'm golden.
I'm currently splitting my social media presence across three sites:
* Tumblr, obviously. Shitposting, jokes, queer stuff, and queer joke shitposts are all going here.
* mastodon: I'm putting my tech stuff here. Teardowns, building new death generators, fun historical weirdness.
* Twitter: formerly my primary platform, but now I just use it to keep in touch with people and make fun of the impending collapse of Twitter.
Stuff I do and have done after the readmore.
(I'm on mobile now but I'll get back to this on the desktop and add more links)
* I run lettuce.wtf, a webcam showing a lettuce to see if it will outlast Twitter. (My money is literally on the lettuce)
* my long running site The Death Generator: a tool for making fake video game screenshots, with user supplied dialogue.
* I run some Twitter bots, one of which is more popular than me, and all of which will need to be migrated soon: Gay Cats, WinIcons, Print Shop Deluxe, and Every Clue Line.
* I got Microsoft 3D Movie Maker open sourced
* I got rickrolled so hard that it ended up on national TV
* I ran doom on a pregnancy test
* I have made many horrible and weird keyboards. Keyboards with hair, keyboards which write poetry, keyboards that take 5 hours to say "hello world", keyboards with randomly placed keys, keyboards with 7 toggle switches instead of buttons, and many more.
* I tear down random electronics and try to figure out and explain how they work. (originally on Twitter, but moving over to mastodon now)
* I pissed off the FBI on more than one occasion. They tried to get me fired, they delayed my wedding by over a month, and they mentioned my 4chan nickname in a federal trial.
* I used to work for 4chan. I was a moderator and coder, I created /rs/ and /r9k/, and I convinced moot to destroy the original politics board (for obvious reasons). Things went further to shit after I left, but I am still glad I left. Oh and I also inadvertently prevented the creation of the 4chan dating/meet up site by being too ADHD to actually complete development of it. You're welcome.
* I ran a windows 95 machine for the maximum amount of time. There's a bug where it crashes after 49.7 days of uptime, so I let it happen. I livestreamed the end on YouTube.
* I've done exhibits at the Vintage Computer Festival on the history of floppy disks and optical discs.
* I've worked with the Video Game History Foundation (and others) to preserve old games and game development resources (source code and such). I'm big into archival!
* I wrote a really famous Twitter thread about the surprising way our vision works, which is still circulating in screenshots (including on Tumblr!) something like 5-6 years later.
* I made my old apartment play the Zelda Ocarina of Time shop music when you walked I the door.
* I run the Tumblr animefloppies, collecting screenshots and GIFs of floppy disks in anime.
* I run several other sub-tumblrs for collecting weird things, but I'll have to link them later.
* I am technically a speedrunner. I did the TAS of Duke Nukem 1, episode 1, and a joke speedrun of Solar Winds, where I beat the game by ignoring every single possible objective and just flying to the end, which takes over an hour.
* I used to make games. Some of them are available for download.
* but it still do, too: I'm working on a (currently unnamed) game about managing a dairy farm. Both the developers have ADHD. This is going to take forever before it comes out, if it ever does.
* I'm currently working on three books. Two are compilations of stuff previously twitterized, one is a novel:
- Always Screaming Forever: non-fiction, stories about my career in the tech industry and various other tech/science/history stuff I love ranting about.
- The Other Side of Screaming: fiction. My short stories.
- Mundane Kaya Sona (placeholder title): a linguist gets pulled into an FBI investigation into a car crash. An unknown language leads to the discovery of a wizard living in a forest in Oregon, and an interdimensional plot to smuggle nuclear weapons to another world, and break a cold war stalemate we (the planet earth) didn't realize we were in. I've been working on the setting for this story since I was about 7 years old, and I'm excited to finally get it out of my head and into yours.
* I'm probably forgetting like 5-10 major things I've done but ADHD is a hell of a drug. I'll add more as they come to me.
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satoshi-mochida · 29 days
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Cuisineer coming to PS5, Xbox Series, and Switch on January 28, 2025 - Gematsu
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Publishers XSEED Games and Marvelous Europe, and developer BattleBrew Productions will release food-focused roguelike action game Cuisineer for PlayStation 5, Xbox Series, and Switch on January 28, 2025, the companies announced.
Cuisineer first launched for PC via Steam on November 9, 2023.
In North America, a physical “Day One Edition” will be available via the Marvelous USA Store and participating retailers for all platforms for $49.99. It includes the game, a soundtrack featuring more than 40 songs, an art book with over 160 pages, and a “face” towel.
In Europe, a standard physical edition of the game will be available for all platforms via participating retailers.
Details on digital editions will be announced at a later date.
Here is an overview of the game, via XSEED Games:
Elevating its lauded recipe on PC, the beloved roguelite/restaurant sim now plates its enticing gameplay with fresh ingredients like new weapons, year-round festivals, a wardrobe feature, and more tasty inclusions that are sure to spice things up. The new content and features will also be made available to the PC version of Cuisineer simultaneously with the release of the console editions. Cuisineer‘s food-focused action challenges players to earn their dinner the hard way: by fighting it in a dungeon. Pursue adventure in the world outside Paell, wielding Pom’s cooking utensils against giant chickens, artillery shrimps, fire-breathing peppers, and other pesky perils, sipping boba tea along the way. Work with local artisans to customize her kitchen, and tailor her dining hall to the needs of loyal patrons eager to experience the rare recipes she’s cooked up. The delectable gameplay of Cuisineer is a mélange of flavors sure to please any palate, whether it’s the first bite or a second serving.
Watch a new trailer below. View a new set of screenshots at the gallery.
Consoles Announce Trailer
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everydaydg · 2 months
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ok hi i am currently making my way through all of ur recs and its a LOT of music so its probs gonna take me a couple of days . that being said what ive heard so far i REALLY like
wanna start with what id already heard, ofc Daytona USA OST is great, id say my favorite songs from there were either Sky High or Pounding Pavement, very hard choice.... good stuff all around tho to be sure
i listened to a couple of tracks from FL2LT and id say Could Be or Sling Shot are my favs there, i really love how he always does his vocals, that shit always rocks and it really shines here from what ive listened to so far
finally MAN all of Mitsuyoshi's tracks from Sega Rally 2006 absolutely fuck. every track i heard was awesome, especially Temptation of Speed, Iron Bullfight, and Muddi'n Bass, pumpin tracks that sound like a perfect fit for a rally game (really makes me wanna give it a shot... the last time i tried a rally game, Michelin Rally Masters, was also for the soundtrack, but i didnt mesh with it that much. maybe ill like Sega Rally more,,)
ANYWAYS those are my first impressions. ill keep u updated on my listening experience, and thank u for the recs, ive been really enjoying it so far :D
Thank you for checking out my list of stuff!
maan... Daytona is iconic at this point, lovely tunes for an already fantastic game.
Hell yeah I love "could be"! Its one of my favorite tracks from Crackin' DJ Part 2.
I enjoy Sling Shot a whole lot... buuut I do kinda preffer Dennis St. James ngl. Idk I feel his voice fits more Daytona 2 but I would be lying if I said Mitsuyoshi didnt give a great performance.
Sega Rally rocks! Its one of my favorite racing game series, straying away from simulation racing to focus on the joy of drifting arround in a rally course.
2006 is great buuut I highly recommend starting with the original and its sequel!
(Ok this is the start to a random ass ramble about Sega Rally... just skip the next bold text)
Sega Rally '94 was ported to PS2 and Saturn
PS2 is a straight port of the arcade version while saturn has a bit funkiness due to it being a much weaker machine than the Sega Model 2 but its still great tho!
Highly recommend the "Plus Netlink" release because of the 3D analog pad support.
2 was ported to DC and Windows... but both versions are bad.
Long story short: SR2 for DC was built arround the Windows CE support that the Dreamcast had. WinCE support was mainly there to make it so developers had an easy time working with the hardware and little trouble bringing their stuff to PC... problem is, windows CE on DC was crap and was much more limiting than it should have been
(so much so SEGA just gave developers their own simple OS so they didnt have to use CE (Using CE was still an option but... nobody used it))
Visuals are much worse and it runs like straight garbage and PC is just DC but at an acceptable framerate.
Emulating the Model 3 ver is the way to go.
Its a bit of a hurdle but its super worth it imo. Its one of my absolute favorite games.
The feeling of taking a corner is unmatched
(End of Ramble)
Im glad to hear you've been enjoying everything so far!!
Thanks once again for giving it a shot and apologies for the extended thing about windows CE there.
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postgamecontent · 11 days
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Nintendo Switch Weekly Round-Up for the Week Ending September 14, 2024
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Hello gentle readers, and welcome to the Nintendo Switch Weekly Round-Up for the week ending September 14, 2024. I've decided to carry this on in some fashion even though I'm not at TouchArcade anymore. It's going to be weekly, it's mainly going to be focused on new and notable releases, and I'm definitely not going to be doing the lists of sales. I might call out some specific ones here and there when I consider them juicy enough, though. With that said, let's see what this week brought us.
Select New Releases
Marvel vs. Capcom Fighting Collection: Arcade Classics ($49.99)
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The wildest retro collection you have never dreamt! Capcom tosses all of its arcade-based Marvel games into a package very similar in terms of interface and features to 2022's Capcom Fighting Collection. You get X-Men: Children of the Atom, Marvel Super Heroes, X-Men vs. Street Fighter, Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom, Marvel vs. Capcom 2, and The Punisher. All really good games, and don't ignore The Punisher if you pick this up. It's quietly one of Capcom's better beat 'em ups. A great set, and it's nice to see these games in circulation again.
The Hokkaido Serial Murder Case: The Okhotsk Disappearance ~Memories in Ice, Tearful Figurine~ ($44.99)
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G-Mode presents a remake of Yuji Horii's classic mystery adventure game, The Hokkaido Serial Murder Case. It's very faithful gameplay-wise, so you can expect some very vintage Japanese adventure gaming from it. Talk to people, examine scenes for evidence, and try to figure out who was responsible for these grisly murders. This is the first official English release of the game, which is pretty nifty.
Grapple Dogs: Cosmic Canines ($17.99)
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Grappling pupper Pablo returns for more platforming fun, this time joined by the gun-wielding Luna. Are two dogs better than one? I haven't played enough to say for sure yet, but if you liked Grapple Dog you'll almost certain have a great time with this sequel.
Yars Rising ($29.99)
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WayForward does its best to make a sassy Metroidvania out of a property almost as old as ol' Shaun, and the result is about what you would expect from this developer. It's fine. If you want a new Metroidvania, a new WayForward game, or want your Atari fan itch scratched, this will serve you well enough.
Rugrats: Adventures in Gameland ($24.99)
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A surprisingly solid platformer in the vein of Super Mario Bros. 2/USA starring the most popular babies of the 1990s. You can play in classy NES style or go with the very well-done modern presentation. Either way, some enjoyable hop-and-toss fun.
Lollipop Chainsaw RePOP ($44.99)
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Lollipop Chainsaw was a really fun game back in the PlayStation 3/Xbox 360 era, with a style positively dripping with James Gunn/Suda51 energy. So what happens if you take that game, drain a massive amount of the style from it, and port it badly to Switch? This. This happens. It doesn't even play Mickey when you go super. What the heck is the point?
Arcade Archives VS. Battle City ($7.99)
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A Famicom pirate cart/handheld staple, Battle City is already on the Switch via one of Namco's 8-bit collections. But this is VS. Battle City, which… removes the stage editor and adds pretty much nothing! One for the completionists, I suppose.
EGGCONSOLE Dragon Slayer: The Legend of Heroes PC-8801mkIISR ($6.49)
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The sixth game in the Dragon Slayer series is also the first game in The Legend of Heroes, which is technically the same franchise as Falcom's recent bread-and-butter Trails games. A pretty good turn-based RPG for its era, but one look at the screenshot will tell you what the problem is for most people reading this. Japanese only, and very text heavy. Oh well.
Crossy Road Castle ($19.99)
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Another Apple Arcade game escapes the zoo, this time the platformer based on the hit Crossy Road franchise. Up to four players on this one, online or local. Plenty of hats and characters to unlock. The levels are procedurally generated, so you can keep playing it infinitely! Whether you will want to or not is a different matter, though.
Wild Bastards ($34.99)
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The follow-up to Void Bastards, and one I'm sure will find just as many fans. It's pretty different from Void, incorporating turn-based strategy, roguelite, arena shooter, and a few other bits and bobs into something quite distinctive. That uniqueness might turn off some players, but I suspect it will win over more than it pushes away.
Vampire: The Masquerade - Reckoning of New York ($19.99)
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Here's the third installment in the Vampire: The Masquerade series of visual novels for the Switch. If you're new to these, play the other two first. If you're not, then I'm sure you can figure out if this is for you or not.
Elsie ($24.99)
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Played the wheels of 20XX and 30XX but need more roguelite Mega Man X mash-up action? Perhaps Elsie is what you're after today. Procedural generation! It's a popular choice in the modern age. Still, if the bar napkin concept doesn't put you off, this is a rather enjoyable game.
Eden Genesis ($24.99)
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A cyberpunk-themed precision platformer with an emphasis on speedy moves. It's decent enough, but not so good that I'd recommend it with any real vigor. It's stylish and functional, and that might be enough for some.
Beneath Oresa ($24.99)
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Here's another game inspired by the likes of Slay the Spire, this one aiming to be a bit more lively with its roguelite deckbuilding turn-based gameplay. It's extremely demanding, the kind of game where exactly one wrong move can end your run. So don't make any mistakes, okay? Glad we cleared that up.
Celestia: Chain of Fate ($29.99)
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In this otome visual novel, you play as a young woman who finds out she's half angel and half demon. She's been invited to attend the Academy of Celestia, where she will find among other things three hunky dudes to potentially smooch. But which one will she smooch? That depends on your choices, my friend.
Metro Quester | Osaka ($19.99)
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Just like the original Metro Quester, this is a game that is very much tuned towards a particular kind of taste. If you're into what it's laying down, you'll likely be absorbed for a while. Everyone else is going to be repelled with the force of an angry pantsless Magneto. Dungeon crawling, turn-based battling, chunky character building… ah, I love it.
Doomsday Paradise ($14.99)
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This might seem like another Slay the Spire-style deckbuilding roguelite from that screenshot, but it's also an off-the-wall dating sim and features multiplayer for up to four players via online, local, or local wireless. Quite well-liked on other platforms, and I think this particular combination will go over nicely with the Switch audience too.
Fabledom ($24.99)
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A deliberately relaxed fantasy-themed city builder. As near as I can tell, it more or less does what it sets out to do. Not the fanciest of cat pajamas, but if it's the kind of jam you're after today I don't think it will let you down.
Jackbox Naughty Pack ($21.69)
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Those Jackbox Party Packs sure are neat, but if you've got a room full of adults and want to dig into something a little more saucy, here's the Naughty Pack. The games in this one go a little more dirty, as you can tell by the publisher cleverly ending the price with a 69 instead of a 99. I can definitely see this one going over well at the right kind of parties.
NanoApostle ($19.99)
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Nanotechnology? How nostalgic. Remember when that was the buzzword in video games? Here's another one of those top-down boss-rush action games where you have to dash and dodge around while attacking a far more powerful foe. A fairly good one, I'd say. It works the way this kind of thing usually does, with skill trees, multistage bosses, and so on. Solid execution makes it.
Caravan SandWitch ($24.99)
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A game about traversing a small but fairly dense open world in your cool van, helping people out. There's no combat, and you can't die. So it's just you, the citizens you'll be assisting, the sci-fi world itself, and a mystery about your missing sister to serve as an overall goal. It's been getting relatively good reviews so far. Provided the Switch port has come out smoothly, this might be worth the pick-up.
Edge of Sanity ($19.99)
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The core game here is decent enough. It's a The Thing-inspired survival game with a lot of interesting systems to deal with and fairly satisfying strategic combat. The big problem is that this game is really buggy at the moment, at least in this Nintendo Switch form. I wouldn't pick it up on Switch until it gets some patching up, but I'm not the mayor of Yourwalletonshire.
Deep Beyond ($9.99)
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Today is a day for missing family members, it seems. The main character of this one is a sea explorer looking for her father, and her journey will see her taking deep-sea dives, solving puzzles, and hanging out with her dog. Not a terribly long game by any means, but I think it punches well enough for the asking price.
Selfloss ($29.99)
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This Slavic-inspired action-adventure game ended up being more engrossing than I expected. Rough edges aplenty, but it feels good to play more often than it doesn't. Solid boss battles, a good story, and really satisfying puzzles to solve. I was really caught off-guard by this, in a good way.
Pixel Game Maker Series The Willow Man ($6.99)
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A modest little survival-horror game where you're trying to survive long enough to escape a house that plays host to an unspeakable evil known only as The Willow Man. There are multiple endings to arrive at based on your actions.
Downfall ($5.99)
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I'm sure at this price you're not expecting fancy dining, and you shouldn't. Pretty much just a mindless little grinder. The art is decent and it's not the worst time-waster for a short while, but it gets dull fast.
Line Time ($5.99)
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Regular readers know I'm a bit of a sucker for puzzle games, and this one isn't too shabby at all. You have to push the ball or balls to the goal on each stage, and you're given a set number of moves to do it in. Plan things out move by move and if there are multiple balls in play keep in mind that they will interact. Over two hundred stages to play, which is probably more than you'll need but appreciated nonetheless.
Samurai Kento ($4.99)
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An small Metroidvania-ish game with RPG elements that casts you in the role of a samurai trying to save Japan from evil yokai run amuck. Not a bad time for the price, if you're in the mood for one of these.
Nimbusfall ($5.99)
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Ah, haven't seen one of these in a while. You're a tiny character and you need to square off against twenty-five big bosses. You've got a good array of moves at your disposal, so all you have to do is learn the patterns and land your blows. Seems fine.
That's all for this week, friends. We'll be back next Saturday with another Round-Up, this time featuring a review or two! If you enjoyed this and feel like tossing me a tip, I have a Ko-Fi where you can make that happen. I hope you have a super Saturday, and as always, thanks for reading!
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archoneddzs15 · 2 months
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Sega Saturn - Gran Chaser (Cyber Speedway)
Title: Gran Chaser / グランチェイサー
Developer/Publisher: Sega / Nextech
Release date: 26 May 1995
Catalogue No.: GS-9022
Genre: Racing
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Another title in which famed designer Syd Mead took the role of Visual Concept Designer. This is supposed to be a spiritual sequel to one earlier racing game made by Cyberdreams on the PC, titled "CyberRace". According to my hazy memory, I remember seeing a very early beta of this game and it looked better than this final release. So, what the hell happened?
Gran Chaser runs pretty smoothly most of the time, but it does suffer from some pretty bad slowdown. It also has a lot of polygon bending issues but then again most early Saturn games did. The learning curve of the courses is pretty good mind you however the courses themselves are too plain and dull for the most part plus the control system could be a lot better.
Considering that this was made well before Wipeout I'd say it's not that bad and I wouldn't be surprised if Wipeout even borrowed ideas from this game such as the weapon system. 
One point of interest though is that the USA version of Gran Chaser (Cyber Speedway) seemed to suffer a case of "Sonic CD USA soundtrack" syndrome in terms of music changes. Apparently, the music in the USA version was recorded by Spencer Nilsen and his band "Bygone Dogs" and the music never fit the theme of the game whatsoever. I wonder why? It's not as if keeping the Japanese and PAL-UK soundtrack would have taken any more than an hour or two. If anything, Sonic CD's 2011 remaster actually proved that point.
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ryantryinx · 4 months
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Wednesday Tag Game
AYO! The time I get tagged in a Tag Game and I'm actually on my PC to reply! Lol Thanks @mickeysgaymom Sorry I've been away a lot; I've recently changed career paths and am becoming an RBT ( Registered Behavioral Technician ) I am still here and usually mean to respond to these.....and then I forget! lol
Name: Ryan
Your time zone: USA EST
Favorite food: Cheese cake or Korean food
Your eye color: Dark Brown
Do you have curly, wavy, or straight hair?: Straight and flat as a pin
Coffee or tea?: Tea and lets make it Chai
You can only listen to one album for the rest of your life. Which album is it?: The Killers Hot Fuzz
How many countries have you visited?: 2 USA and Canada
Favorite social media platform (other than tumblr): Discord my love.
If you had to be reincarnated as an animal, what animal would you want to be? : A turtle or Frog
Relationship status: Single but dating?
Did you go to college? if so, what did you study?: Yes Originally went for Culinary Arts, Then got my Childhood Development Associates.
You’ve just made a letterboxd account. what are your top 4 films?: I have no idea what the fuck that is......but my top 4 films are 1. Lord of the rings: The Two Towers 2. Air Force One 1997 3. Battle Los Angeles 2011 4. Lone Survivor
What’s one of your pet peeves?: Disrespect, Being on your phone while talking at dinner.
What’s one of your guilty pleasures?: Roleplay
And finally, if you could learn any skill, what skill would you want to learn?: Violin If your interested; Please do! If not have a good day!~ Tagging: @forgettwble, @callivich, @whoevrwhatevr, @bawlbrayker, @such-a-barbarian, @transfagwhore, @tv-obssessions , @m4ndysk4nkovich ,
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demifiendrsa · 1 year
Video
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The King of Fighters XIII Global Match|Teaser Trailer
The King of Fighters XIII: Global Match is development for PlayStation 4 and Nintendo Switch. The updated re-release of The King of Fighters XIII will include an overhauled rollback netcode and improved online functionality. A release date was not announced. An open beta test is scheduled for early summer 2023 on PlayStation 4.
The King of Fighters XIII originally launched for Japanese arcades on July 14, 2010, while ports for the Xbox 360 and PlayStation 3 were released during late 2011 in Japanese and English regions, with Atlus USA and Rising Star Games being in charge of releasing them in the United States and Europe respectively. Versions for iOS and Android followed in 2011 and 2012. A PC version was released on Steam on September 13, 2013.
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wawek · 1 year
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Could you write something about your dnd character/s? Love hearing about other people's ocs!
hehe i finally have a moment to answer >:3c this is gonna be long so im gonna get a read more involved
my only character thats actually from dnd (my online group plays other ttrpgs) and "active" (we played two sessions 3 months ago ;w; but! might play again) Is Yeshe :3
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Its a mdzs inspired campaign... im pretty sure, i havent watched it... so i based her off of tibetan folk clothes and ofc off of a pallas cat. She hadnt had time to shine as a character yet and her backstory and motivations are bit murky =w= but the gist is that she takes care of her magically gifted little sibling (another player character, my sketch attached), they were raised in a remote commune and are now going to the big city.
Now, the character from a finished campaign of City Of Mist (really cool system!!!) thats been on my mind a lot recently is my beloved Theooooooo
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He was originally an oc completely detached from any specific setting, then I put him with my beloved Rochelle (in the blue dress, she started out as a dnd character but got only like 2 sessions back in 2020 :'3) in my own version of feywild (ill get to it later).
And then!!! I decided to play him in that CoM game and it was the best decision everrrrrrrrrr he was so so so so sos ososoosososos fun :3. CoM is urban fantasy where people become "rifts" for mythical beings and are able to use their power.
Theo was a Detective and a Fey and i really enjoyed playing an absolutely devious, controlling and charming guy =w=. His main motivation was power, he thought most people (except for his wife rochelle altough they have a tomshiv thing going on) are beneath him and mostly there for him to order around like chess pieces. And something that made this campaign insanely fun for me was that in order to get more powerful he had to do a task for the fey queen - kidnap and deliver a singer to her. A singer which also happened to be the person we had to protect during our investigation... dm and me kept it secret.
It was so insanely fun to walk into every scene thinking of how to find an opportunity to do that... in the end I managed to, in a very tense scene (the greyscale sketch at the top, the girl smiling behind theo is one of the fey messangers). The other PCs didnt stop him because they had some trust in him... got away with it completely :3. Tho I agreed not to play him in the next campaign (even tho id love to >_<) bc his jig was kinda up. Great character tho, and thanks to my dm i finally get warlocks, i might play one sometime!
Now, still in the city of mist im playing Valerie :3
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Her mythos is "Vampire" but she refuses to drink blood... she gets all sorts of issues bc of that, has trouble keeping down frineds and jobs ect... Still very early in the campaign but shes pretty fun :3 tho i prefer chracters who are a bit more commanding, i made her more of a follower to let my group breathe after theo but i kinda naturally fell back into organising the party again last session so i think i just need to stick to making charismatic characters next time sidugfsd. shes a nice change of pace tho, im excited for whats in store for her.
My feywild!!! It's a setting ive had in my head ever since i made Rochelle, Its sort of an early modern france mixed with Jonathan Strange and Mr Norrell which sounds pretty lame and ig it is isudgfsd.
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Theres a lot of ideas and a lot of characters that i dont really have time to develop and am prolly gonna rework a million times =w= but its fun, and its fun to make plalists for random archfey.
Last character I'll mention =w= even tho i never got to play him because the campaign fell apart before the fist session, as they often do, I really love Byk and I wanna show you guys...
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Tadeusz Byk born in 1880 in Poland, Emigrated to the usa (boston then moved near new york) with his mother and grandma when he was 13... Operates a temporary house for immigrants that his mother started. Now 40, works as a tailor and sells moonshine on the side. Depressed, repressed and with a big heart... hope i get to dust him off for something someday...
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knick-global · 1 year
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The Rising Trend of Play-to-Earn Games and Innovative Development Companies in the USA
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In recent years, the gaming industry has witnessed a revolutionary shift with the emergence of play-to-earn games. These games allow players to earn real-world rewards and even make a living through their in-game achievements. Alongside this trend, various innovative game development companies in the USA have been leading the charge in creating immersive experiences through procedural animation and web-based augmented reality (AR) development. In this blog, we will explore the growing significance of play-to-earn games USA and highlight some prominent USA-based companies driving the advancements in procedural animation and web AR development.
Play-to-Earn Games: A Gamechanger in the Industry:
Play-to-earn games, also known as blockchain-based games or decentralized gaming, have disrupted the traditional gaming landscape. These games leverage blockchain technology and cryptocurrencies to create unique ecosystems where players can earn digital assets, tokens, or even real-world currencies. By participating in gameplay, completing tasks, and achieving in-game milestones, players can unlock valuable rewards that can be traded or monetized outside the game.
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The concept of play-to-earn has gained immense popularity due to its potential to provide financial independence and create new economic opportunities for players. With the rise of non-fungible tokens (NFTs), which enable the ownership of unique digital assets, play-to-earn games have seen explosive growth. Players can buy, sell, and trade these digital assets, allowing for a vibrant virtual economy that transcends traditional gaming boundaries.
Prominent Play-to-Earn Game Development Companies in the USA:
Forte: Based in San Francisco, Forte is a leading play-to-earn game development company that focuses on building blockchain-based ecosystems for game developers and players. Their platform enables the creation of in-game economies and facilitates secure and transparent transactions using blockchain technology.
Immutable: Headquartered in Sydney, Australia, with a strong presence in the USA, Immutable has developed the popular play-to-earn game "Gods Unchained." This blockchain-based trading card game allows players to earn digital assets that hold real-world value, creating a thriving marketplace for collectors and players alike.
Procedural Animation: Breathing Life into Virtual Worlds:
Procedural animation is a technique that empowers developers to create lifelike and dynamic movements within virtual environments. By using algorithms and mathematical functions, developers can generate animations that respond intelligently to in-game interactions, enhancing immersion and realism.
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Several game development companies in the USA specialize in procedural animation, pushing the boundaries of what is possible in virtual worlds:
SideFX: Based in Santa Monica, California, SideFX develops Houdini, a powerful software widely used in the entertainment industry for procedural animation, visual effects, and game development. Houdini's procedural workflow empowers developers to create complex animations and simulations efficiently.
Giant Sparrow: Known for their critically acclaimed game "What Remains of Edith Finch," Giant Sparrow is a game development studio located in Santa Monica, California. They excel in combining procedural animation techniques with compelling storytelling, creating emotionally engaging experiences for players.
Web AR Development: Augmenting Reality through the Browser:
Web-based augmented reality (AR) development has opened up new avenues for creating interactive and immersive experiences accessible through web browsers.
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By leveraging web technologies such as WebGL and WebXR, developers can deliver AR content directly to users' devices without the need for installing additional apps.
Prominent Web AR Development Companies in the USA: 8th Wall: Headquartered in Palo Alto, California, 8th Wall specializes in developing tools and platforms that enable web-based AR experiences.
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Their technology allows developers to build and deploy AR content easily across a wide range of devices, empowering them to create engaging and interactive web AR.
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pixelartkid · 1 year
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Henk Roger in Chile
Henk Roger (actual CEO with Axeley Pajitnov of The Tetris Company), is a Game Programmer, Game Designer, various games, and Chief Executive of game companies, he arrived in Chile for Festigame 2023 on the 12 and 13 of August! I went on Saturday and I got to know him, he could sign me some Bullet Proof Software (best known as B.P.S too) games.
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Was so fantastic his interview on the main stage of FestiGames. I will tell you the trajectory of Henk Roger before and later of Tetris.
The Birth of Bullet Proof Software
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Bullet Proof Software (known as B.P.S) was an American/Japanese game Developer and Publisher founded by Henk Roger in 1983 in Japan. In the next year, the first game developed by B.P.S was Black Onyx, which was the first introduction of the RPG (Role Playing Game)/ Dungeon Crawler genre for the gamer Japanese before they developed games such as Dragon Quest (Enix), YS (Nihon Falcom) or Final Fantasy (Squaresoft).
Black Onyx had Inspiration from successful American RPGs like Ultima by Richard Garriot in 1981, and Wizardry by Andrew C. Greenberg and Robert Woodhead in 1981, obviously, those games are based on Dungeon & Dragon (a tabletop game created in 1974 by David Gygax and Dave Anderson), the original mother of all Rol Playing games.
Its development was for NEC-PC 88, NEC-PC 98, SEGA-1000 and, and had a sequel for Famicom called Super Black Onyx.
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"Black Onyx for NEC PC 88 (hardware Japanese of 8 bits)"
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"The Original Team of B.P.S during the development of Black Onyx in 1984"
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"Bullet Proof Software Office in 1984, the screenshots are of a Japanese Magazine called Beep! about videogame, 1984 which they worked on in Black Onyx's Third chapter, showed GDD and Sprite Editor that was unreleased". (source by VGDenetsu)
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B.P.S Club Ad, show the next game for PC 88 and Famicom like: -MicroGo1 (1987 developed by B.P.S for Famicom) is a Go game -Archon (they were the publisher for the PC 88/FM 77 version in 1986) -Lyrane (they were the publisher for the PC 88/FM 77 version in 1986 and 1987)
Tetris, From Russia with Love:
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I suggest you check the great documental: "From Russian with Love" created by BBC, but I will try to resume the story: Axeley Pajitnov's 1985 program Tetris his Electronika 60 in the Science Sovietic Academy of Moscu during the URRS, his creation did not have the proprietary right concept, the game was spread all over Europe. The game quickly arrived on different PCs until you reached a Computation Exposition in Europe. A man called Robert Stein from Andromeda Software was interested in Tetris, and he wanted to contact Axeley Pajitnov, but the Soviet government was awarded the game to negotiate with any wanted of getting the rights of commercialization for selling Tetris via Elorg, Ministry of Technology of the government.
Elorg sent the first step for negotiating to Robert Stein, but him believed that was a contract for the right of commercialization, he started selling the rights commercialization to Mirror Soft (a British Company created by the Multibilionaire Robert Maxwell), This company sold the rights to Spectrum Holobyte (game developer and Publisher in the USA) that this sold the rights to Atari Tengen (for Arcade and Console) and finally Atari Tengen sold the rights to Henk Roger from Bullet Proof Software for can sell Tetris for Famicom, during a CES of 1987.
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"This was the first version of Tetris for Famicom released in 1987, that didn't same NES version released in 1989 was developed by Nintendo Japan". But Elorg didn´t know about the commercialization of Tetris in anything platform until 1988, when they saw the different Tetris versions on PC. Elorg contacted Robert Stein because he traded the rights without Elorg's permission., while Mirror Soft at the same time they wanted the rights to Tetris, and Henk Roger was contacted by Hiroshi Yamauchi because Nintendo they worked on a new Console Portable: Game Boy. Henk Roger, Robert Stein, and Kevin Maxwell made a trip to URRS, to negotiate the complete rights of Tetris, without knowing each one traveled with the same intention, was a legal fight and very bureaucratic, and this scaled to the KGB, Kremlin, and finally to the Mijain Gorbachov, but Henk Roger got the exclusive rights for develop and sell the game for Game Boy and VideoGame Home Console. With the rights to the Video Game Home Console, They can stop and cancel the version of Atari Tengen for NES, obviously, Atari demanded Nintendo in a Legal Trial for the rights to sell the Home Console (at this moment ATARI made a re-engineer inverse to the NES for manufacture own NES Cartridge without permission of Nintendo they had another legal trial).
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In 1989, Tetris was sold with the release of the Game Boy, which was developed by Bullet Proof Sofware, It was a success for Nintendo and BPS, but Axeley Pajitnov at all times earned nothing from the profits of his creation, Elorg and URRS kept the profits until 1996 when Russia change to the capitalist system and rights of creation were delivered for his creator.
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Axeley Pajitnov, Henk Roger and Hiroshi Yamauchi (President of Nintendo Kyoto in 1989)
Testris and the Friendship:
Axeley Pajitnov wanted to work as a Game designer and work in the game industry, and his best friend could help. Bullet Proof Software since 1989, opened a filial of development in Redmond Washington (very near the Nintendo of America office), Axeley Pajitnov could exit to the URRS, and traveled to the United States with his family. His first work in B.P.S was: - WellTris - FaceTris - HaTris - Knight Moves - PipeDream ( based on the PC game of Lucas Film Game) - Yoshi Cookies (based on an unreleased arcade game of HomeData) Later Pajitnov worked at Microsoft and in 1996 he founded with Henk Roger, The Tetris Company.
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"Hatris and PipeDream was the next game designed by Axeley Pajitnov after Tetris, Facetris & Welltris"
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"An article from 1990 by GamePro Magazine (Review of Hatris & Pipe Dreams Puzzle Games for Game Boy)"
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"Club Nintendo Magazine, CES of 1993"
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"Ads of some Game of Bullet Proof Software".
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dimalink · 2 years
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Undercover Break – in case of videogame release
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This day has come! A glorious day! Day of game release! I am very happy about to release my game! This is a very big event for me. In main, game was planned as retro game, like I B M PC MS DOS, or MSX2+, something like this. But for modern systems. Game is about patrol policeman. In a genre of racing with shooting. It is my such a theme.
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Of course, I am, being enthusiast and a dreamer, already have a big plan in my mind about lots of continues for this game. But I will not say about the things that are only in letters. Just try to tell that there are ideas about to continue. About the idea that it is interesting for me to continue this game. I had even idea to connect with some USA musician from 80s.
And it can be a game like this also, one day. It was ideas about to add in game 2d part with shooting, like action games. Policeman walks with sidescroll view and shoot enemies. It was ideas to continue this title. It is about to make better some points. For example, to change algorithm of road. And in my code all events are connected with the road logic.
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So, this will affect most hard logics and a lot of them. But this will require a better skill. Because, of there are some difficulties with programming. And it is all goes slow, sometimes. And also, because of hard points also, I can make a pause in development. So, that’s why, some powerful ideas I let to the future.
I will tell in a short about release title. It is a retro racing with shooting. It is made with interest towards 80s, vhs. You are a patrol policeman. You are riding like a racing game from point A to point B. And you patrol the road. You need to destroy bandits and chase street racers. You need to shoot enemies and to avoid city traffic.
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You also have a turbine for speed up. Count that you are go in a patrol by the road. You have 13 missions. So, I already have written about a game itself in another articles. And, also, you can find lots of text about a game, at my website, about what it is and how to play it.
So, game is dedicated to action movies about policeman. Movies from 80s. Retro computers like Zx Spectrum. And 80s itself.
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And at last, because of it is a release post. I can tell a littler about development process. Development was measured. It was some pause. In result, about a year of development. So, at first vision game planned to be simpler, than it become in result. So, during development it was added some cool features. Just like turbine and speed up.
Indicator of nearest streetracer. Also, a graphics was updated with ideas to make it better. It was added more details. So, at first, time I give some time for a thing called game play. So how it is playing. I test a game by myself. And, I setup different things. In a way to let it be more interesting to play. So, during development looks like I make a better some components of the game, according to initial plan.
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So, how to describe game development process in a short way? I draw a lot, compose a music, think about gameplay, test gameplay, and 90 percent – all powers go to programming. So main deal is a programming.
So, yes, I can to draw a better graphics, to add more graphics. Or to put some time into a gameplay setting. But I decide no to do these. So, I have at the very first time some level of game. And I get this level in result. So, main problems were in programming.
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So, for example, I have idea of some base part of the game in programming code. But at the end, I get the idea that it needs to be fully re written. So, development – it is mainly about programming. 9 out 10 – it is about programming.
So, a special theme, not only a retro. It is about vhs records. I have several vhs records. At the point of interest. So, theme of Vhs also existed in this game.
Videogame a little made like Taito Chase HQ. In a vision, that you have some car that you need to chase and destroy. And here you have indicator of nearest streetracer. So, press Z to see it.
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Game interface a little looks like Highway Star. But here we have some another indication. There are typical for every racing game, like score and speed. First level in game - it is night city. So, I remember that in Highway Star I like a lot second level. But it is another kind of city. And there is more deep night.
By pressing ESC you get the pause. And not a simple pause, but with game statistics. With information about what you need to do to complete a level. So, here, there is amount of destroyed bandits and streetracers. Amount of check points. How many of checkpoints you need to pass. So, during the gameplay, you can easy to do a pause. Take some time. And check about track information.
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By the way, game is made in a retro style. Just like Nes, for example. So, there is no saves here. But there is a pause. So, you can complete a level. And made a pause. After this – go next, and so on.
Title screen looks a little funny. It is made based on Duke Nukem 1,2. It is a cool funny game, by the way. Two first Dukes. It is 2d.
Music in game is made with synthesizers. It is electronic. In style of 80s. Rhythm tracks. If you have tired from music, then music and sound you can make lower, or turn off. It is a cycled rhythm tracks.
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Only one moment, that I don’t complete. I planned this game for GameJolt and Itchio. And it is made in a best way. And I planned to set a game with a small price. 1 dollar. So, give me 1 dollar, dude. But, sorry, that at the game release, system PayPal for me don’t work. I wait a while. And make a decision to make a game free. It is not a big deal. So, if PayPal will available after some time, then I go back to idea to set 1 dollar price for this videogame.
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And, in everything else, that was planned, everything is done. 100 precents. And there is thing for upgrade. One moment, about programming part. So, I will need to start a programming from zero again next time. Because, I get the ideas that some things need to be done another way.
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But it is a normal thing. And so, in result, I can recommend this title for everyone who is a fan of 80s, who have nostalgia about that time, about computers of 80s like Spectrum, MS DOS, MSX, Vhs cassettes! I am a fan of NES game system for myself. So, I can recommend d this game also for fans of 8 bit game. You can play it!
 Undercover Break - retro arcade racing game with shooting. Game page - http://www.dimalink.tv-games.ru/games/undercoverbreak/index_eng.html
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capsulecomputers · 5 hours
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Dead Rising Deluxe Remaster Review
Developer: Capcom Publisher: Capcom Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC Release Date: Available Now Price: $49.99 USD
The classic #zombie killing game is back with Capcom USA's release of #DeadRising Deluxe Remaster. Have the quality of life and visual upgrades made this game better than it ever was? Read our full review inside to find out.
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satoshi-mochida · 1 year
Text
EDEN.schemata(); launches in 2024, published by PLAYISM
Gematsu Source
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PLAYISM will publish illuCalab-developed and WSS playground-produced science-fiction mystery adventure game EDEN.schemata(); when it launches for PC via Steam in 2024, the company announced. It will support English, Japanese, and Simplified Chinese language options.
Get the details below.
About
EDEN.schemata(); is a science-fiction mystery adventure game produced by WSS playground, also known for games such as Needy Streamer Overload. You start the game in a locked laboratory, where an android named Eve talks to you and you both notice the headless corpse called the “Professor” at your feet. You don’t remember anything, and Eve is the prime suspect for the murder, but you’ll have to work together to solve the case. The beginning sounds like any orthodox adventure game, but the more you play, the more you’ll learn about the truth, and the game’s user interface and game design changes as you progress, until you reach one of multiple endings.
The team behind this game consists of:
The developer EIKI’ from illuCalab., known for many other games such as GENSOU Skydrift, Living in the Ending World, and Takkoman.
The writer Van Madoy, known for the Revoir novel series and “Murder at Kogetsukan” (Fate/Grand Order).
The character designer and animator Yutaro, known for creating hand-drawn Touhou Project fan animations for over a decade.
The sound producer RD, known for “Sacrament” (Vatican Miracle Examiner ending theme) and Touhou Project arrangements.
PLAYISM will be cooperating with Why so serious to publish this title globally, and its release is scheduled for 2024. Please add EDEN.schemata(); to your Steam wishlist while you wait!
The Story
“Nice to meet you… again?” An android named Eve speaks to you, in front of a headless corpse apparently known as “the Professor.” Completely devoid of any sort of memory, you and Eve—an android and the Professor’s apparent killer—must uncover the truth of what really happened here. Use your powers of deduction to unravel the mystery of this locked laboratory, revealing one truth after another. We hope you enjoy this all-new type of mystery—the kind that’s only possible in a video game.
Ever-Changing User Interface Design
At first, it’s a simple point-and-click adventure game where you use keywords to progress the story, but the user interface and game design in general will actually change in accordance with your game progress. The story and user interface work together as the general game design gradually transforms, providing a brand new, almost magic trick-like game experience.
A Story that Unfolds through Multiple Playthroughs
This game has a “skip” function, but not a “save” function. The story loops and branches off constantly with every playthrough, and there are multiple endings for you to uncover.
Entirely Hand-Drawn Original Animation
The steampunk-style artwork and the character animations present throughout the game are entirely hand-drawn by a single animator, Yutaro. Simply observing the animations and watching Eve come to life is a breathtaking experience in of itself.
Word from the Developer
Even us developers are facing all sorts of new experiences and challenges every day making this game, but we’re having a lot of fun. Please wait a little longer until it’s finished!
Playable Demo at gamescom and PAX West 2023!
EDEN.schemata(); will be showcased at gamescom in Cologne, Germany (from August 23 to 28) and also at PAX West in Seattle, USA (from September 1 to 4). If you can, do stop by and try out the playable demo! Those who play the demo at these events will receive an original keychain
Watch a new trailer below. View a new set of screenshots at the gallery.
Publisher Announce Trailer
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