#Orzhov Signet
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mtg-cards-hourly · 14 days ago
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Orzhov Signet
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
Artist: Martina Pilcerova TCG Player Link Scryfall Link EDHREC Link
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googlyeyesonmagiccards · 11 months ago
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IDK, I feel like it's a bit much barbed wire
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reuxben · 1 year ago
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Here’s our MTGinktober for “Fortune,” starring The Unluckiest Planeswalker. I'm sure it'll stop raining moolah eventually, after which, we're loaded for life.
Click this post’s Source link for this piece’s Making-Of.
More MTGinktober here.
Daily art updates on Instagram and Twitter.
Reuxben
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allhailklisz · 1 year ago
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last night i dreamt that my mom was arguing for orzhov signet to be banned in edh
not all the signets just orzhov
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thecornwall · 6 months ago
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Cornwall's Random Card of the Day #897: Talisman of Hierarchy
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Talisman of Hierarchy is an uncommon from Modern Horizons.
An interesting little piece, I wonder how this would be better than, say an Orzhov Signet. I guess you get a mana the turn you play it, and there are some niche situations where your mana gets awkward with the signet, but I don't see value enough to be paying a life each time you need the colour. This is meant to be tied to the Orzhov guild specifically, in case you couldn't tell by the colour pair, as the whole hierarchy/gold edging bit is also their bag, and you even get a quote by Kaya, who is, if not part of that guild, definitely Orzhov-adjacent.
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feyosha · 1 year ago
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FeyOSHA Staff Decklist series #1
Auditor: Axel Higgs
Pride
[basic version]
Land:
4 Orzhov Guildgate
4 Orzhov Basilica
7 Plains
7 Swamp
Creatures:
4 Nip Gwyllion
3 Nightsky Mimic
3 Orzhov Pontiff
3 Souls of the Faultless
3 Voracious Hatchling
3 Divinity of Pride
Spells:
4 Edge of Divinty
4 Orzhov Signet
4 Castigate
3 Pillory of the Sleepless
4 Unmake
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mylittleheathen · 2 years ago
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"Dust Em, Pix!"
Built by me in 2022. Commander: Alela, Artful Provocateur. Colour Combo: Esper (Black, Blue, White.) Theme: Curses, Faeries, and Flying.
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*Card list below the cut.
Creatures - Accursed Witch Archaeomancer Bitterheart Witch Blightcaster Brazen Borrower Cruel Witness Dreadfeast Demon Dreamshackle Geist Faerie Seer Faerie Vandal Faithbound Judge Guardian Kirin Hushbringer Moonshae Pixie Monk Idealist Nymris, Oona’s Trickster Obscura Initiate Ruin Crab Screaming Swarm Sea Gate Stormcaller Shrine Steward Warden of Evos Isle Wydwen, the Biting Gale
Artifact - Arcane Signet Commander's Sphere Fellwar Stone Honored Heirloom Mind Stone Orzhov Locket Sol Ring Vorpal Sword
Sorcery - Day Of Judgement Distant Melody Ponder Resurgent Belief Tasha's Hideous Laughter Three Dreams
Instant - Brainstorm Bone to Ash Counterspell Dovin’s Veto Ertai’s Scorn Go for the Throat Opt Void Rend
Enchantment - Aura of Silence Curse of Death’s Hold Curse of Disturbance Curse of Echoes Curse of Fool’s Wisdom Curse of the Forsaken Curse of the Restless Dead Curse of Surveillance Curse of Unbinding Curse of Vitality Curse of Reality Fraying Sanity Imprisoned in the Moon Leyline of Anticipation Leyline of the Meek Overwhelming Splendor Sigil of the Empty Throne Smothering Tithe Trespasser’s Curse
Lands - Command Tower Evolving Wilds Goldmire Bridge Mistvault Bridge Myriad Landscape Orzhov Guildgate Razortide Bridge Shineshadow Snarl Skybridge Towers Sunken Hollow Temple of the False God Tranquil Cove Obscura Storefront Waterfront District X7 Plains X7 Swamps X7 Islands ⨯ . ⁺ ✦ ⊹ ꙳ ⁺ ‧ ⨯. ⁺ ✦ ⊹ . * ꙳ ✦ ⊹⨯ . ⁺ ✦ ⊹ ꙳ ⁺ ‧ ⨯. ⁺ ✦ ⊹ . * ꙳ ✦ ⊹ Notes: - All of the basic land cards are actually full art crimson vow lands. - Smothering Tithe was a gift from a friend for my birthday. - Blightcaster and Bitterheart Witch are both cards I have had since 2014 when I first got into the game. - Nymris, Oona's Trickster was the very first card I ever traded for. - Wydwen, the Biting Gale was a gift from my local card store owner. This deck is stored in a purple Dragon Shield Gaming Box and is double-sleeved with KMC Perfect Sized Inner Sleeves and Matte Nebula Dragon Shield Sleeves. FAIRY COMMANDER! FAIRY COMMANDER! I'm about 70% done editing this deck, It's really fun but it doesn't have a strong win condition. It's really good at messing with everyone at the table, sometimes it's fun to play with a little bit of salt. This deck also tends to bump up the politics at the table as everyone bargains with you not to get cursed.
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randomgathering · 3 months ago
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鳥居 (torii) - Deck ⚪🔵⚫🔴🟢
for Commander
鳥居 [to.ri.i] literally means 'shrine gate'. My original concept was to combine Shrine typal with Gate typal. There are quite a few Legendary Shrines but not a lot of other direct support. There are a lot of Gates and considerable support as well as a direct Win condition. There are a number of flaws in this build, because I misunderstood Shrine as a type. I had incorrectly assumed that it was a creature type. But it is only an enchantment type. I had fun with this deck, but found the Shrine and Gate archetypes got in the way of each other. A rebuild of this would need to solve that.
deck list below the cut
Mythic Rare Uncommon Common
[COMMANDER] 1
1 Go-Shintai of Life's Origin
[CREATURES] 24
1 Armory Guard
1 Destiny Spinner
1 District Guide
1 Gate Colossus
1 Gatebreaker Ram
1 Gatecreeper Vine
1 Gatekeeper Gargoyle
1 Gateway Sneak
1 Go-Shintai of Ancient Wars
1 Go-Shintai of Boundless Vigor
1 Go-Shintai of Hidden Cruelty
1 Go-Shintai of Lost Wisdom
1 Go-Shintai of Shared Purpose
1 Greenside Watcher
1 Nessian Wanderer
1 Nine-Fingers Keene
1 Opal Lake Gatekeepers
1 Saruli Gatekeepers
1 Shrine Steward
1 Smelt-Ward Gatekeepers
1 Sunspire Gatekeepers
1 Torii Watchward
1 Ubul Sar Gatekeepers
1 Weaver of Harmony
[ARTIFACTS] 17
1 Arcane Signet
1 Azorius Cluestone
1 Boros Cluestone
1 Crucible of Worlds
1 Dimir Cluestone
1 Door to Nothingness
1 Glaive of the Guildpact
1 Golgari Cluestone
1 Gruul Cluestone
1 Izzet Cluestone
1 Maskwood Nexus
1 Navigation Orb
1 Orzhov Cluestone
1 Rakdos Cluestone
1 Selesnya Cluestone
1 Simic Cluestone
1 Thran Temporal Gateway
[INSTANTS] 2
1 Enlightened Tutor
1 Worldly Tutor
[SORCERIES] 6
1 Circuitous Route
1 Demonic Tutor
1 Explore the Underdark
1 Gates Ablaze
1 Open the Gates
1 Reshape the Earth
[ENCHANTMENTS] 17
1 Crackling Perimeter
1 Flaming Fist
1 Guild Summit
1 Hold the Gates
1 Honden of Cleansing Fire
1 Honden of Infinite Rage
1 Honden of Life's Web
1 Honden of Seeing Winds
1 Opalescence
1 Sanctum of All
1 Sanctum of Calm Waters
1 Sanctum of Fruitful Harvest
1 Sanctum of Shattered Heights
1 Sanctum of Tranquil Light
1 Sphere of Safety
1 Sword Coast Sailor
1 Veteran Soldier
[NON-BASIC LAND] 23
1 Azorius Guildgate
1 Baldur's Gate
1 Basilisk Gate
1 Black Dragon Gate
1 Boros Guildgate
1 Citadel Gate
1 Cliffgate
1 Dimir Guildgate
1 Gateway Plaza
1 Golgari Guildgate
1 Gond Gate
1 Gruul Guildgate
1 Heap Gate
1 Izzet Guildgate
1 Manor Gate
1 Maze's End
1 Orzhov Guildgate
1 Plaza of Harmony
1 Rakdos Guildgate
1 Sea Gate
1 Selesnya Guildgate
1 Simic Guildgate
1 Thran Portal
[BASIC LAND] 10
2 Forest
2 Island
2 Mountain
2 Plains
2 Swamp
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horademagic · 4 months ago
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Sinete Orzhov/ Orzhov Signet
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Artefato gerador de mana
Custo de mana: 2 incolores e/ou de quaisquer cores
Por que ela é interessante? Pagando 1 mana e virando esse artefato ele irá gerar duas manas para você sendo uma branca e outra preta, então você consegue duas manas coloridas em troca de apenas uma incolor o que é mais do que útil.
Preço da carta: em torno de 2,00 até 70,00
Disponível em Português
"Essa carta tem algumas edições disponíveis, o preço pode variar a depender da edição que escolher adquirir"
Link: https://www.ligamagic.com.br/?view=cards%2Fsearch&card=Orzhov+signet&tipo=1
Até a próxima postagem, Ulli e Thiago
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reborn-spoilers-cards · 6 months ago
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[OTC] [EN] [0261] Orzhov Signet [2] [MV2] [UNC] [COL] [ART] [Martina Pilcerova] [2024]
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View On WordPress
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art-the-gathering · 1 year ago
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orzhov signet
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kelzamgaming · 4 years ago
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Commander Night 6/11/2020
First time playing Commander in store since the pandemic began in the south, in store where half of the player base and the co-manager are bigots. Needless to say with the BLM movement and political climate and WotC’s bans the same day, it was a frustrating experience being surrounded by whataboutisms, “All Lives Matter” types and so on. But, I did have a good time playing the game itself, at least.
Game 1: Gyruda (Me) // Norin (Bigot) // Shabraz & Brallin // Nezahal
The bigot that played Norin is notorious for constantly abusing Rule 0 and asking to bend the rules. I’m don’t like being made to be the jerk and say no since everyone else doesn’t care that he has a wishboard and an Un-card in the deck. I was already expecting to deal with bullshit.
Well, Turn 3 I managed to get Sphinx’s Tutelage out and I’m playing against two mono color decks. Score! I milled most of Norin’s best cards, including his Purphoros. Eventually I got Gyruda out and milled into a clone, milled again. A bit of removal was necessary to take out the Nezahal player’s Psychosis Crawler. 
The game ended rather quick, though, because around Turn 8 or 9 I managed to mill the Shabraz player’s Dockside Extortionist into his graveyard, and got 8 treasure tokens. I had planned on casting Deadeye Navigator and Soulbonding it to Gyruda with a couple mana open to have a blink available for removal. Buuuuut Deadeye + Dockside at that point was infinite mana, so infinite mana from blinking Dockside, then blink Deadeye, soulbond it to Gyruda when it comes back and blink Gyruda til everyones milled out.
Game 2: Trynn & Silvar (Me) // Saskia (Bigot) // Shabraz & Brallin // Nezahal
Understandably, Shabraz and Nezahal wanted to try again because the game didn’t last long. Before Game 1, the bigot told me about how he had build 5-color Gyruda with Gyruda as the Companion. I think he got salty and wanted to one-up me, because he asked if he could play Humans too, and it was Saskia. I’m very confident in my Trynn & Silvar deck, so I said sure.
I drew a Sol Ring T1 but had two tapped lands and a basic land and wanted to get the tap lands out of the way. T2 I drew a signet, so I played my basic land, into a Sol Ring, into an Orzhov Signet into a Rakdos Signet. T3 I played Judith and Verge Rangers. T4 I played General Kudro of Drannith and Trynn. Needless to say, I had a scary board and started getting concerned about a board wipe, so I played Silver T5. By T6 At this point I was expecting Saskia  to come out of nowhere with Infect or something, so I played Thalia, Heretic Cathar to slow the table down. Everyone was pretty open to damage at this point so I rolled a d6 to see who I was swinging all in at, and swung into the bigot Saskia player for 27 damage between my tokens and non-tokens. I reasoned that I had committed to the board super heavy and needed to start taking players out so there was one less chance of a board wipe in the following turns. He scooped despite still being at 14 after that. I finished the other two off.
At this point, the bigot got frustrated at losing and demanded to randomize pods, again. He some Swamps and Forests and told everyone to pick a card at random and Forests were in a pod together and Swamps were in a pod together. Well, bucko, guess what? We’re still in the same pod together. The other two players switched out.
Game 3: Kruphix (Me) // Kaervek (Bigot) // Krenko // Morophon
Tonight I wanted to use all the decks I’d built during quarantine that I hadn’t played at the shop yet. Kruphix was a lot different, and it didn’t have Black! Occasionally I find it funny to shock people that I have some decks that don’t have Black in them.
My Kruphix deck is a group hug, big mana deck. It’s goal is to eventually draw or mill everyone out. There’s not a single Eldrazi in the deck. The Morophon player, however, specifically stated he was playing Morophon Eldrazi. I told everyone I was playing in in group hug mode. Kruphix, after all, has four arms for one-arm-bro-hugs+3 pats. I laid back most of the game after an early Abundance into a Mystic Remora. Kaervek and Krenko duked it out while Morophon struggled to get going due to a pretty budget mana base.
I kept a slow hand with no ramp in it, which is usually a bad idea. But, eventually I got Kruphix out and had enough lands to start coming back around to my turn with 7+ mana on Kruphix. I’d bided my time long enough, and was down to 3 life because of Kaervek and people just swinging at whoever was open, so four open arms became four angry fists. I had 14 mana stored up going into my turn and used it and tapped some Forests and dropped a Nyxbloom Ancient. Everyone was tapped out, so I was safe. Then, I dropped a Doubling Cube and taped all my lands for mana. I had around 64 mana. I dumped all but 7 of it into a Prosperity that the Morophon player couldn’t counter with his Kozilek, the Great Distortion, and used Abundance to put every nonland card in the deck into my hand. I didn’t have enough to draw everyone out with Prosperity, but left enough mana to cast a Windfall. I also had a Library of Leng on board at that point since I was keeping 10-12 cards in hand, minimum, due to a few rounds of the Mystic Remora before it got destroyed, and I didn’t want the bigot/Kaervek player or Krenko player to wheel my hand away.
Post Games
We got a couple promo pack and I got a Vadrok, Sprite Dragon and Unmoored Ego, as well the Sorin from M20. I found out a friend of mine had a foil extended art Ayara and managed to trade for that and some Zombie goodies. The commentary and bigotry and ignorance casually slung around started to weigh on me after I walked out the door. I’d considered it my home store for years now despite knowing how backwards and wrong the beliefs are of some people there, including the co-manager. They’ve treated me well and as a friend in many respects, and that’s probably because I’m white, despite being openly gay and comfortably safe at the shop in that regards. The only other shop in a 30 mile radius barely has the player base for Commander and... I just don’t know what to feel or think right now. I’m glad I got some fun games in before we inevitably go back into lockdown since COVID-19 is spiking again. 
I have a lot to think about.
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revelens-light · 5 years ago
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It’s Orzhov and it does the signet thing. yup yup
Ebay Link - https://www.ebay.com/itm/124156586190
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nehebthewordy · 5 years ago
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EDH DECK TECH: Kunoros Voltron
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Hello everyone, welcome back to another EDH deck tech. This week we’re building around one of the new legends from Theros: Beyond Death. While Kunoros is open-ended and flexible enough to lead just about any Orzhov deck, we’re going to be suiting him up so we can take advantage of that lifelink. As always, we’ll be prioritizing budget options over their more well-known alternatives.
Kunoros is extremely flexible; his cast/ETB block stops popular decks such as Muldrotha or Kess, and his vigilance allows him to keep your defenses up while you pressure your opponents. We, however, are building off of his lifelink, and more importantly menace. By suiting him up with a few auras and equipments we can turn him into a solid beater that gains us life.
Starting us off, let’s look at how we plan to RAMP. Most of our mana acceleration is tied to artifacts, so Sol Ring,  Orzhov Signet, and Talisman of Hierarchy are a good initial basis. Mind Stone, Thaumatic Compass, and Unstable Obelisk can all perform additional tasks in addition to their primary function. Finally, Solemn Simulacrum and Burnished Hart are creatures that can grab basics from your library.
With the majority of our mana acceleration handled, we need to next look at CARD ADVANTAGE. being in one of the worst color arrangements for drawing cards, it’s difficult to do this on a budget. A good place to start is with Greed and its slightly cheaper counterpart Arguel’s Blood Fast: While the latter’s transform may draw your attention, our deck cares far more about its front side’s ability. Though the more iconic Phyrexian Arena is fairly expensive, Bloodgift Demon gives you a similar effect for a lower financial cost. Hedron Archive and Dreamstone Hedron are mana-intensive if used exclusively for drawing, but until you’re ready to do so they’re good for ramp as well. Tome of the Guildpact is an expensive manalith, but the added flexibility of drawing on cast can greatly strengthen your deck.
Finally, we get into White and Black’s mutual strength: REMOVAL. You have no shortage of multicolor removal spells: Mortify, Anguished Unmaking, Utter End, and Vindicate are all strong, flexible options. Return to Dust and Aura of Silence are both strong options for enchantments and artifacts, while  Ravenous Chupacabra, Swords to Plowshares, and Hero’s Downfall are potent creature removal. Finally, Ethereal Absolution can buff your field, kill your opponent’s small creatures, and remove key cards from your opponents’ graveyards.
For this particular list, we’ll look at WIPES separately from removal. Merciless Eviction is a fairly standard Orzhov board wipe, but Deathbringer Regent and Extinguish all Hope can also do well. If three isn’t enough for your playgroup, Winds of Rath and Winds of Abandon are easy to acquire and ignore your own board. If you need to attack graveyards as well, Soul-Guide Lantern can exile your opponents’ graveyards or draw an additional card.
Next we’re taking a look at some more PERSONAL touches. Kunoros himself does a lot to block graveyard interactions, but you may want a backup: Ashes of the Abhorrent and Grafdigger’s Cage both do an exception job at this. Though pricy, Swiftfoot Boots and Lightning Greaves are paramount to keep your general in play, while Palace Siege does well to either recur key creatures or add an additional source of life. Authority of the Consuls and Blind Obedience can slow down your opponents and gain you life. Finally, Sanguine Bond and Vizkopa Guildmage can turn any life you gain into a weapon of its own.
And now we get into the purpose of our deck: VOLTRON. We’ll, of course, look at the usual voltron inclusions: Hero’s Blade, Argentum Armor, and Trusty Machete do well, while Viridian Claw grants first strike protection and Tenza, Godo’s Maul provides a substantial buff at low equip cost. My favorite enchantments to adding to this strategy are Citadel Siege and Gryff’s Boon.
Finally, let’s take a look at a few key LANDS to help you out. Caves of Koilos is probably the cheapest untapped dual land you’ll be able to get for the deck, while Opal Palace and last year’s Forge of Heroes can allow Kunoros to enter with additional counters. Additionally, Arch of Orazca is expensive to activate, but helps dig a little deeper into your deck, while Rogue’s Passage can guarantee an unblocked attacker.
And that’s the end of this week’s deck tech. Thanks again for stopping by, and remember to send in a request if there’s a commander you want to see brewed. As always, keep up the pressure while you buffer your own life total. Until next time, see you on the battlefield.
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doctor-roman · 5 years ago
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Got any spicy mana fixing cards? I'm rebuilding Atraxa Super Friends, and being a deck that is heavy Blue White, it means using green fixing can sometimes be not a good option, (though some will be included for effeciency)
Spicy? No.
When it comes to mana, you’re either shirking around the good stuff, or using the budget options.
The best I could suggest is Circuitous Route and all the Guild Gates of your colors (Azorius, Dimir, Selesnya, Orzhov, Golgari, and Simic).
Interplanar Beacon is another fixer that’s super cheap.
If you’re willing to spend for them, Chromatic Lantern and Prismatic Omen will both fix the mana you’ve already got.
Arcane Signet, Commander’s Sphere, and Firemind Vessel will also give you some fixing as well as ramp without relying on Green.
The best piece of advice I have is to just include some Green producing sources anyway. Cultivate, Kodama’s Reach, and Sakura-Tribe Elder are all just good cards in general and will grab you the other sources that you’ll need.
Overall I’ve just listed ten cards that, on their own, should service well enough as your ramp/fix package. Cutting out the more expensive options still leaves you with eight, which fits perfectly into the 8x8 theory.
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loreleywrites · 6 years ago
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Is the Orzhov signet meant to be a sun or an eclipse?
Yes.
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