#Mirrodin
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littjara-mirrorlake · 4 months ago
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From my in-progress homebrew D&D 5e supplement, Plane Shift: Mirrodin/New Phyrexia: playable Myr!
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They've been beloved in playtesting, with no fewer than three myr PCs appearing in the party over the course of a 3-year campaign. They are one of two new playable races in Plane Shift: New Phyrexia, along with the core-born Phyrexian.
Constructed Resilience and Sentry's Rest are abilities that previously appeared on the Warforged in Eberron: Rising from the Last War, and Regenerative Repair is a less restricting version of the ability Healing Machine from Astral Adventurer's Guide.
Text from the image under the cut!
Metallic, beak-headed myr inhabit Mirrodin, scampering at the feet of larger humanoids and largely considered below their attention. Few know of their true origin as creations of the mad wizard Memnarch, designed to be mechanized servants and his eyes across the plane. Following Memnarch’s fall, the myr found themselves with sapience and free will, though their core values of duty, community, and knowledge remain.
Myr Traits
Type. You are a Construct. You are also considered a myr for any prerequisite or effect that requires you to be a myr.
Ability Score Increase. Your Intelligence score increases by 2, and your Dexterity score increases by 1.
Age. As constructed creatures, myr don’t grow old in the traditional sense, and they are able to live indefinitely if well-maintained. You are immune to magical aging effects.
Size. Myr average about 3 feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Constructed Resilience. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being poisoned. You don’t need to eat, drink, or breathe. You also don’t need to sleep, and magic can’t put you to sleep.
Darkvision. Your constructed senses grant you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Bonus Proficiencies. You gain proficiency in one skill and one tool of your choice. The tool you chose is integrated into your body and cannot be removed while you live.
Networked Minds. You can communicate telepathically with other myr within 120 feet of you.
Sentry’s Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Regenerative Repair. If the mending spell is cast on you, you can expend a hit die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point). Spells such as cure wounds and spare the dying which restore hit points or preserve life, and normally don’t affect constructs, function as if you were a humanoid.
Languages. You can speak, read, and write Common and one other language of your choice.
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socialpoison · 6 months ago
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Edible soup myr unlocked... Little guy is based on Mycosynth turning flesh to metal, and it's breaking down stuff to make into metal with its big pot! But if you prepare it just right, the Mycosynth turns metal to flesh, and suddenly you get a creature that's fleshy like a crab and tastes like mushroom (and some metal) that's polite enough to have its own pot to cook it in!
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mtg-cards-hourly · 5 days ago
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Iron Myr
The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.
Artist: Kev Walker TCG Player Link Scryfall Link EDHREC Link
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zerahoc · 5 months ago
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Glissa, the Outcast
A piece of Magic: The Gathering fanart I've been meaning to do for awhile. Kind of a "what if?" piece imagining a de-Phyrexianized Glissa somehow winding up on Zhalfir during the planar switch. Maybe something to do with her old planeswalker spark or her tie to Mirrodin's green moon.
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iwriterobots · 1 year ago
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Urtet deserves a nap
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xantchaslegacy · 2 months ago
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soylent-crocodile · 8 months ago
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Myr (Monsters)
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(Silver Myr by Kev Walker)
(I FUCKING LOVE MYR! They're cute, they're iconic, they're interesting bits of worldbuilding... I HAD to make 'em! Mercifully, I've separated Mirrodin from New Phyrexia, and created the Plane of Steel, a fun little plot hook roughly referencing Mirrodin's creation. If you want to make these native to the Plane of Metal- new to PF2- or simply old machines of a dead culture, feel free.
Also, this will contain rules for Mana Myr, which I spiraled off the five colors of Magic, but expect more myr in the future!)
Myr are mysterious creatures native to the Plane of Steel, an artificial plane ripped from the Plane of Earth and turned into a vast network of self-sustaining machines. Myr themselves are the most common denizens of the plane, servitors to an unknown master and performing upkeep on their more complicated cohabitants.
Myr have been imported from the Plane of Steel in rare quantities, and serve as a rare treasure on the Material Plane, loyal servants infused with magical energy. Some, however, fear inviting such mysterious creatures into their homes, especially paranoid wizards and watchful politicians, as it's a known fact that myr are vulnerable to scrying- and it's a distinct possibility that their master is still watching.
Myr are unique among constructs in being easily repairable once slain. Upon reaching 0 health, a construct with the Myr subtype is not destroyed; rather, it turns inactive, and will reactivate upon being returned to positive hit points. However, a myr that reaches -20hp is destroyed as usual. Additionally, the knowledge of how to create myr has been lost or well-hidden, and they lack rules for construction. Fortunately for myr, they are capable of reproducing themselves, although attempts to study how they do so have not succeeded in creating animate constructs.
There are thousands of different kinds of myr, most being only slight modifications on a basic design; what is presented are some common archetypes and a few notable variations.
Mana Myr
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(Myr Moonvessel by Danny Orizio)
Among the most common servitor myr, mana myr work on the machinery that makes up the bulk of the Plane of Metal, and these servitors are attuned to one of the eight schools of magic. Of the myr of the plane, it is the mana myr who are most desired, and those who find themselves in possession of multiple, or let them reproduce, sell them for exorbitant prices.
Each school of magic produces a myr of a different color. Even though they are all made of the same substance, the magic forged into their bodies makes them appear as one of a variety of colors; the mana myr of each school of magic is named after a metal or mineral it resembles.
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This small humanoid construct has a strange head shaped like a heavy beak. It resonates with magical energy.
Misc- CR1 LN Small Construct (Myr) HD2 Init:+2 Senses: Perception:+3 Stats- Str:8(-1) Dex:15(+2) Con:- Int:4(-3) Wis:14(+2) Cha:14(+2) BAB:+2 Space:2.5ft Reach:0ft Defense- HP:21(2d10+10) AC:13(+1 Size, +2 Dexterity) Fort:- Ref:+4 Will:+2 CMD:13 Special Defenses: Construct traits Offense- Slam +2(1d3-1) CMB:+0 Speed:25ft Special Attacks:  Feats- Lightning Reflexes Skills- Perception +3, Spellcraft +0 Spell-like Abilities-  Share Memory /at-will Make Whole 1/day Special Qualities- Mana Servant, Scrying Focus Ecology- Environment- Any Languages- Common (Can’t speak) Organization- Solitary Treasure- None Special Abilities- Mana Servant- A mana myr is designed as a vessel for magic. When created, it is infused with magic from one of the eight schools of magic. When used as a focus to cast a spell of that school, the spell is cast at a +1 caster level and with a +1 DC. A mana myr registers as strong magic of its school when viewed through Detect Magic or similar spells. Scrying Focus- Myr are perfect vessels for scrying on. They get a -5 penalty to saves against spells with the Scrying descriptor, and magical sensors made to scry on a myr and its surroundings get a +5 bonus against rolls to perceive it. Additionally, myr- and any object or creature they are in contact with- are not protected by spells such as Nondetection and Screen.
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reuxben · 2 months ago
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Hey it's MTGinktober time already, so here's “Backpack,” starring Thalia, Guardian of Thraben (Hannes's Secret Lair version); The Gitrog Monster; and Parcel Myr! Don't forget to pack an extra 1.
Ok, hoping for a good run, eager to get to it this year, hope you'll tune in, and hopefully I'll hit some of your favorite or pet characters.
Click this post’s Source link for this piece’s Making-Of.
More MTGinktober here.
Daily art updates on Instagram and Twitter and BlueSky.
Reuxben
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mtg-art-daily · 3 days ago
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Myr Mindservant
It knows what you are planning, and does not approve.
Artist: Dave Dorman
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incorrect-mtg-theories · 1 year ago
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Urza didn't create Karn
Many people think Urza created Karn as a time probe for his experiments with changing the past. This is partially correct, he got Karn while researching his time machine, but he didn't actually create him. He retrieved him from another plane that he found that was already resilient to the stress of time travel... This whole time. Karn has actually been a Cyberman from the Doctor Who universe that Urza reprogrammed using Xantcha's heartstone.
The metallic human-ish shape matches, the time travel matches, and then when freed from Urza's commands Karn went to create an entirely metallic world filled with metal golem people like him. When that world got overrun by Phyrexian oil that seeped from him, instead of matching the original Phyrexian ideals of perfection being earned and fought for, those New Phyrexians were dead set on "compleating" and transforming flesh people into more of their own, by integrating more metal into them. This is just the typical Cyberman programming worming its way onto Karn's own Glistening Oil.
Oh, and some people in Karn's original plane haven't forgotten about him!
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littjara-mirrorlake · 7 months ago
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Mox Opal
Wondrous item, very rare (requires attunement by a spellcaster)
While this opal is on your person, you can use an action to magically regain one expended spell slot. If the expended slot was of 6th level or higher, the new slot is 5th level. You can use the opal this way a number of times equal to the number of magic items you are currently attuned to, and it regains all expended uses daily at dawn.
Art by Volkan Baga
(This magic item is part of my in-progress supplement, Plane Shift: New Phyrexia)
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socialpoison · 6 months ago
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Trinket Myr Collection
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and their cards!
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mtg-cards-hourly · 1 month ago
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Lodestone Myr
When necessary, myr can override and control any artificial object, as can their creator.
Artist: Greg Staples TCG Player Link Scryfall Link EDHREC Link
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phyrexianphamily · 6 months ago
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I want to thank all the evil gays.
Elesh Norn after the compleation of Mirrodin, New Phyrexia
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art-of-mtg · 10 days ago
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Isochron Scepter (Mirrodin) - Mark Harrison
More cards with art by Mark Harrison on Scryfall
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incorrect-mtg · 10 months ago
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Flavor Text Highlights - Mirrodin
<- Previous Set | Next Set ->
Cool - Atog
On Dominaria, a scavenger. On Mirrodin, a predator.
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Funny - Bottle Gnomes
Reinforcements … or refreshments?
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Worldbuilding - The Myr Manadork Cycle
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.
The Moriok saw the myr as fellow scavengers, never knowing just who the myr were scavenging for.
The goblins didn’t think of the myr at all, which allowed the myr to observe everywhere unhindered.
The elves thought of the myr as minor threats, just as the myr thought of the elves.
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Emotional - Tel-Jilad Exile
For his crimes, he was made to forget all the trolls’ secrets. Now he knows only that he is outcast, but not why.
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<- Previous Set | Next Set ->
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