#OpenXR
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virtualrealitynewstoday · 1 year ago
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Vive "Ultimate Tracker":預購日期、價格、規格...等資訊
Vive "Ultimate Tracker":預購日期、價格、規格...等資訊。 Vive "Ultimate Tracker ":pre-order date, price, specifications ... and other information.
首先讓我們回顧一下,HTC 在遊戲開發者大會(GDC)上,宣布了一款未命名「自追蹤定位器」,這款產品具有 inside-out 全身追踪的能力,標誌著虛擬現實技術的一大突破。 Vive “Ultimate Tracker” 的最大亮點是其配備了兩顆廣角 FOV 鏡頭,這使得它能夠通過高精準度追蹤演算法,與 VIVE Focus 3 和 VIVE XR Elite 一同,無需基站和頭顯上的鏡頭,就能精確追踪使用者的位置。這款定位器最多可同時連接五個,提供更為沉浸式的 XR 體驗。 HTC Self-Tracking tracker (Ultimat Tracker) 規格 此外,其尺寸僅為 VIVE Tracker (3.0) 的 50%,單顆重量不到 100 克,並支援主流相機腳架的 UNC 規格。HTC 更進一步公開了 3D CAD 檔案,允許用戶 3D ��印客製化支架。與…
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neyerlicom · 1 year ago
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Acer, SpatialLabs Geliştiricilerine Yönelik Desteğini Stereoskopik 3D Deneyimler Sunan Araç Paketiyle Genişletiyor
SpatialLabs Unity eklentisi, Acer OpenXR çalışma zamanı ve Acer SteamVR Bridge; Acer SpatialLabs Pro cihazlarında stereo 3D ve Extend Reality (XR) içerik ve uygulamalarına kolay taşınabilirlik sağlıyor Acer, SpatialLabs Pro cihazlarında gözlüksüz, stereoskopik 3D deneyimleri geliştirmede daha fazla olanak sağlayan, sektör lideri SpatialLabs™ teknolojisine yönelik geliştirici araçlarının…
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goodoau · 2 years ago
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How will virtual reality affect our future?
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The reality of the pandemic has opened our eyes to specific solutions and broadened our horizons for some technical problems.
This topic is deeply explored in pop culture and offers many creative opportunities for creators: https://medium.com/.../how-will-virtual-reality-affect...
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deviant-dveloper · 2 years ago
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Hi! I was wondering if hypno.exe is compatible with the Quest 2 yet. I downloaded the windows version, but I don't know if it's like the other programs that run on my headset where it's just a screen in front of you instead of taking up the whole space.
Sadly, I do not (yet) have an Oculus headset of my own for testing, and as such cannot really say that it will work with any amount of confidence. I will be getting a headset in the ?near? Future at which point support will be added, but until then it is OpenXR headsets only (Vive/Valve). Many apologies.
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metaverse-ar-vr · 13 days ago
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Myst update 2.0 moves the Steam version to OpenXR and Unreal Engine 5, promising stability improvements while ending "official support" for older VR headsets. #AR #VR #Metaverse
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takahashicleaning · 3 months ago
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空間(によるスペイシェル)Webの最適化 - Apple Vision Pro
「イマーシブ」とは、「没入」「没入感のある」と定義されている言葉ではあります。
しかし、空間(によるスペイシェル)コンピューティング体験とは、3D映画館のスクリーンから飛び出した3D物体や3D特殊効果が自らの身体へ数センチの距離まで接近する3D表現ができるプラットフォームを実現可能にします。
2010年代に流行した3Dメガネをかけて3D映画館で見た感覚に近い感じがします(この場合、3DメガネがApple Vision Pro)
Web上でvisionOSの機能を最大限に活用する方法を学びましょう。
3Dイマーシブ体験がインターネットの資源と融合して使用できるようになります。
選択した対象をハイライト表示する機能の改善や、空間(によるスペイシェル)写真およびパノラマ画像をフルスクリーンで表示する機能など、最新のアップデートを紹介します。
既存のWeb標準を利用して、WebSpeechによる音声入力やテキスト読み上げ、WebAudioによる空間(によるスペイシェル)サウンドスケープの作成、WebXRによるイマーシブな体験を実現する方法について知ることができます。
WebXRとは・・・
W3Cが2018年にImmersive Web WGを発足してGoogle, Microsoft, Mozillaなどのメンバーが中心となって推進しているのが、JavaScript APIによるXRの標準化仕様であるWebXRです。
他には、WebXR以前にもWebVRというVR向けの仕様がありましたが、現在はARやMRにも対応すべくWebXRの中に統合されました。
インターネットで扱うため、WebVRは、オープンソース化のためにOpenXRの方向に進んでます。
さらに、Apple Intelligenceなどのジェネ��ーティブ人工知能でWebサイトをアプリにする機能も拡張することで
Apple Vision ProやiPhoneへ写真も3D生成してデスクトップアプリに仕上げてくれそうなインスピレーションがきました。
Safariでのビデオ鑑賞がワイドシアターのように、どの「環境」にいても、巨大なスクリーンでSafariで表示されたビデオを楽しめます。
それはまるで映画館のように圧倒的な鑑賞体験。スクリーンに印象的な光や反射も加えました。あなたのYouTubeやNetflixなどのビデオをかつてないほど美しく、そして、大きくワイドに映し出します。
参考として・・・
イマーシブな体験は、ユーザーが物理的な世界とデジタルな世界の間で没入感を得ることを指します。
これは、視覚、聴覚、触覚、嗅覚、さらには味覚までを含むことができ、ユーザーに強い感情的なインパクトを与えることができます。
現在、イマーシブ体験はエンターテインメント業界を中心に広がっています。
例えば、VR(仮想現実)やAR(拡張現実)を利用したテーマパークやアトラクション、イマーシブシアターなどが人気です。
3D映画は、イマーシブ体験の一部として位置づけられます。3D映画は視覚的な深度を提供し、観客が映画の世界に入り込む感覚を強化します。
これにより、従来の2D映画よりも強い没入感を得ることができます。
イマーシブ体験は、エンターテインメントだけでなく、教育、医療、マップアプリ、車などの運転補助、交通標識など多岐にわたる分野で活用されています。
サードパーティー製のスマホケースのようにApple Vision Proと一体化したヘルメットもデザイン上相性が良いかもしれません。本体の重さを全体に分散します。
安全面からも普段からヘルメット着用の抵抗感もなくなります。
技術の進化とともに、ますます現実的でインタラクティブな体験が可能となり、今後もその需要は拡大していきます。
<おすすめサイト>
visionOSにおけるスクリーンから飛び出すインタラクティブな体験の設計 - Apple Vision Pro
WebXRによる3Dイマーシブなインターネット体験の構築 - Apple Vision Pro
実用に向けた大規模言語モデルApple インテリジェンス 2024
Apple Vision Pro 2024
ジェームス・キャメロン: 「アバター」を生み出した好奇心
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hackernewsrobot · 3 months ago
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This month in Servo: console logging, parallel tables, OpenXR, and more
https://servo.org/blog/2024/07/31/this-month-in-servo/
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dkplayer · 6 months ago
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Первое обновление Proton Experimental мая 2024
Этот выпуск Proton Experimental обновляет OpenXR, исправляет Command & Conquer, The Desolate Hope и многое другое.
https://www.gamebuntu.ru/news/pervoe-obnovlenie-proton-experimental-maya-2024/
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Blog 3: Unreal Engine 5.4's Motion Graphics and Realtime Rendering
INDUSTRY PRACTICE
Unreal Engine 5.4 is a shining example of innovation in the constantly changing field of digital creation, providing a wealth of improvements in a variety of areas. The most recent version keeps expanding the possibilities for creating digital video, from the revolutionary developments in Nanite to the specialized tools for motion graphics and virtual production.
Nanite: Redefining Detail and Performance
Nanite, the virtualized micropolygon geometry system at the core of Unreal Engine 5.4, gets a lot of improvements. The Experimental Tessellation function, which allows artists to add minute elements like bumps and cracks during render time without changing the original geometry, is one of the most noteworthy additions. This enables artists to produce scenes with previously unheard-of degrees of complexity and realism. Moreover, the implementation of Nanite compute materials for software variable rate shading (VRS) yields significant performance improvements, boosting productivity without sacrificing visual quality. Furthermore, new possibilities are made possible by support for spline mesh operations, especially when it comes to jobs like building highways on landscapes. Now that UV interpolation can be turned off, vertex animated textures can be easily incorporated with Nanite geometry, increasing the animation's potential.
Motion Graphics: Streamlined Creativity
For those who work in motion graphics, Unreal Engine 5.4 offers a new mode called Experimental Motion Design. Featuring specialised tools for creating intricate 2D motion graphics, this mode claims to improve productivity and enrich the user experience. With an all-inclusive toolkit that includes animators, modifiers, effectors, and 3D cloners, motion designers can now unleash their creativity with never-before-seen ease and efficiency.
Virtual Production: Empowering Filmmakers
With Unreal Engine 5.4, filmmakers who are adopting virtual production will benefit from a number of updates meant to improve workflows and increase platform compatibility. In addition to its current iOS platform compatibility, the Virtual Camera tool now has Android support and is considered Production-Ready. Virtual Camera workflows provide flexibility and accessibility across multiple operating systems, and they are fully supported on macOS as well. A new Experimental toolkit for VR Scouting uses the XR Creative Framework to support OpenXR head-mounted displays (HMDs), like Oculus and Valve Index. Virtual scouting workflows for immersive productions are set to be revolutionized by this customizable toolkit, which promises an enormously improved user experience.
Depth of Field Compensation was introduced for ICVFX (In-Camera Visual Effects) to provide accurate control over the depth of field falloff of digital content rendered by display. This leads to improved visual consistency and realism, especially for close-up beauty shots. By dividing the workload among several GPUs and hardware resources, Multi-Process Inner Frustum improves rendering efficiency and further optimizes performance in demanding production scenarios.
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mixityapp · 7 months ago
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OpenXR 1.1 Update Shows Industry Consensus on Key Technical Features
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hamburgerhub · 7 months ago
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OpenXR 1.1 Update Shows Industry Consensus on Key Technical Features
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virtualrealitynewstoday · 4 months ago
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VIVE Ultimate Tracker 推動全身追踪AI技術進步
VIVE Ultimate Tracker 被認為是動作捕捉領域的重大突破,將改變創作者和開發者捕捉全身動作的方式。這個設備不需要穿戴感測器或基地台,透過搭載的雙鏡頭 AI 技術,提供精準的人體追踪。VIVE Ultimate Tracker 的獨特之處在於它能夠僅透過裝置上的攝像頭來精確追踪動作,無需直接與使用者連結。 該追踪器的雙鏡頭系統透過兩個而非一個鏡頭,使系統能更準確地確定物體的深度和位置。結合計算機視覺和 AI 技術,能夠識別多達 26 個追踪節點,實現更詳細、更精確的全身追踪。此外,多個追踪器可同時運作,適合複雜或多人場景。 儘管整合了 AI 技術,VIVE Ultimate Tracker 仍保持「即插即用」的優勢。其設置簡單快速,確保開發和創作過程順暢,即使技術新手也能輕鬆掌握。這個 VR 追踪器符合 OpenXR 標準,確保與其他 XR…
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itiltlabs · 2 years ago
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Magic Leap 2’s OpenXR Compatibility: A Strategic Move Amid Apple’s AR Plans
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🚨 Exciting news for the mixed reality industry! 🚨
Magic Leap 2 now supports OpenXR, a standard allowing virtual and augmented reality developers to create content across multiple platforms. This move strengthens the industry against potential Apple upheaval, making it easier for developers to reach a broader audience without relying on specific devices.🤝
Read more here: https://tiltlabs.biz/magic-leap-2-openxr
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goodoau · 2 years ago
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Virtual Reality (VR) is a computer-generated environment that is featuring realistic-looking images and objects that immerse the viewer in their surroundings.
here we can learn about what is virtual reality and how our organisation is considering employing metaverse technology. we have all technical solutions as per your requirements.
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virtualrealitymonster · 2 years ago
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In a major move for the virtual reality industry, Microsoft has announced that Windows Mixed Reality (WMR) is now compatible with OpenXR, an open-source, royalty-free standard for cross-platform virtual and augmented reality development. OpenXR is a platform- and device-agnostic standard that enables developers to create immersive experiences across a wide variety of hardware and software platforms. By making WMR compatible with OpenXR, developers can now create applications that are compatible with WMR headsets, as well as other platforms such as Oculus Rift, HTC Vive, and others. The move to support OpenXR is a major step forward for the WMR platform, as it will allow developers to quickly and easily create applications that are compatible with a wide range of hardware and software. This will also make it easier for developers to port their existing applications to the WMR platform, as well as create new applications that can take advantage of the features and capabilities of WMR. With the addition of OpenXR support, WMR is now more competitive with other virtual reality platforms, and it is likely that more developers will begin to develop for the platform. This could lead to a wider range of applications and experiences available on the WMR platform, as well as potentially more affordable headsets. Overall, the addition of OpenXR support to WMR is a major step forward for the virtual reality industry, and it will likely lead to a wider range of applications and experiences available on the platform. It will also make it easier for developers to create applications that are compatible with a wide range of hardware and software platforms, making WMR a more attractive option for developers.
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metaverse-ar-vr · 13 days ago
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Developer Cyan releases a comprehensive update for the VR adventure game Myst with numerous improvements and changes. The post Cult adventure Myst receives free update to version 2.0 and switches VR support to OpenXR appeared first on MIXED Reality #AR #VR #Metaverse
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