#Open-World Gaming
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GTA VI's Potential to Redefine Open-World Gaming
Get ready to experience the next level of open-world gaming. GTA 6 holds the potential to redefine the genre. Stay tuned for updates on this highly anticipated release.
Since its inception, the Grand Theft Auto (GTA) series has captivated gamers worldwide with its immersive open-world gameplay, captivating stories, and boundary-pushing mechanics. The anticipation surrounding the release of GTA VI has reached unprecedented heights, as fans eagerly await the next instalment in this iconic franchise. While Rockstar Games, the developer behind the series, has not…
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#Female Protagonist#Gaming Industry#Great Theft Auto VI#GTA6#High Expectation#Immersive Gameplay#NYC#Open-World Gaming#Rio de Janeiro#rockstar games#Rumours#Speculation#Vice city#Video Game
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Emerging from the Vault: Fallout 3's Nuclear Impact on Post-Apocalyptic Fiction
In the desolate, radiation-scorched landscape of post-apocalyptic fiction, one video game stands out like a beacon in the wasteland: “Fallout 3.” When it emerged from the vault in 2008, it didn’t just bring a breath of irradiated air to gaming; it unleashed a wave of influence on the entire genre of post-apocalyptic fiction. Let’s strap on our Pip-Boys and venture into the wasteland to explore…
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#1950s Americana#Capital Wasteland#cultural impact#Fallout 3#Fallout series#gaming history#gaming influence#moral ambiguity#moral choices in games#Narrative Techniques#open-world gaming#popular culture#post-apocalyptic fiction#retro-futurism#RPG#side quests#video game legacy#video games#world-building
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Yarrow and Feverfew
Art trade with the incredible @liscepu, I'm so grateful for the chance! Thank you for fueling my love for the game again <3
#arthur morgan#red dead redemption#rdr2#rdr fanart#flowers#portrait#illustration#Also#since gathering and crafting from plants is one of my fav things in open world games I've been really enjoying drawing game characters with#like I've done with Geralt or Pathologic before - I will be definitely doing that more in the future! <3#This also reminded me I still need to return to platinum-ing RDR2...#...These damn 70 golden medals tho#I have no idea how I'll do it 💀
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Nintendo has blessed me with a mainline Zelda game with a playable Zelda. I owe you my life
#legend of zelda#echoes of wisdom#zelda#princess zelda#z art#I would be perfectly fine if the Zelda game direction changed#so Link gets stuck with the open world games#and Zelda can have the traditional linear games
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I am trying to decide what I want to draw today so I think I'm gonna make the Mane 6 in the sims and see where it goes from there
#simon says#mlp#mlp g4#sims#to be specific it's gonna be the sims 2#bc i dont use the sims 4 for stuff like this 4 is for my multigen family#and also i havent played it in so long that im terrified about the amount of mods i would have to update#and 3 is ugly. like. i love the sims 3. it is a good game and i have a lot of fun playing it#but the idea of handling 6 human ponies in an open world sounds like a nightmare#and as mentioned. the sims in sims 3 are ugly. sorry. good game though#so 2 allows me to contain them and the chaos to one lot#also yeah im probably gonna draw anything wacky that happens
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DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
#DPxDC#Kizzer55555 ideas#Danny makes a card game to save the world.#Technically he worded the ritual so that they had to ‘beat’ him as those are the most powerful barriers and most reliable.#keys can just get lost or stolen (like the one to Pariah’s Coffin)#A riddle would be useless once someone figured out the answer. Like how no one takes the sphynx seriously anymore.#(Sorry Tuck. But it’s true).#And there is NO WAY Danny is just leaving a hole open for anyone to pass through. No thank you!#So…beating him. But it’s not like Danny wanted to fight so…he edited the ritual a TINY bit. Card games are good. Much less painful too.#Danny Tucker and Sam made the most complicated card game they could imagine.#It’s based on their strategies for fighting ghosts. Capturing them in thermoses. And MUCH based on a on field battle strategy.#It often requires spontaneous thinking on the spot. So Danny? In his ELEMNT. It doubles as practice for his actual ghost battles too.#They had SO much fun making this.#Sam added an entire series of plant cards that act as traps and healing ointments and duds that just take up the field.#Tucker added legitimate hyroglyphics combined with Latin as well as English and ghost speak.#Yes. You actually have to speak that language to play. With proper pronunciation. (Amity Parker’s think the three are talking gibberish.)#I headcanon Sam and Tucker are fluent in Ghost.#Constantine WILL figure this game out SO HELP HIM!#Some of the cards also have combinations related to constellations either in name or placement on the board.#By the way the board is based on a Hexagonal summoning circle with Rhunes along the edges#And the placement of the cards on the board and on what rhune MATTERS.#Also the cards move disintegrate and have certain abilities. Think of Harry Potter Wizard Chess.#But they are normal when Danny plays at school. This is just for ✨effect✨ Against invaders.#Danny faces multiple opponents. He also halts alien invasions.#While Danny COULD stop crime on earth he’s not sure how to fight a normal human and hold back so he sticks to ghosts.#The Justice league are going crazy trying to figure out who this entity is and after deep research are convinced this is some sort of#Ancient being who has protected earth for millenia. They have paintings on ruins and everything.#Danny is not aware they think this.#Raven starts praying to Danny as if he is a god and wrangles the other Teen Titans into doing so as well. Danny is still unaware of this.#Danny is not a King or an ancient. Just a very VERY strong ghost.
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me finding out that poptropica is getting deleted even though i haven't played poptropica in over a decade
#poptropica#as an only child the loss of these mmorpg/open world game sites is fucking devestating#that is like all i did as a kid
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So let me get this straight:
Hollow knight is about the journey of a small creature possessing the corpse of a god's discarded child, and the character arc that unfolds as they realize they're more than the path they were set to take, eventually defeating the corruption instead of merely postponing inevitable destruction.
Rain world is about the journeys and experiences of many small creatures sent by a bunch of gossiping computers, and the efforts to help stop the destruction caused by a corrupted god that unfolds over hundreds of years, all to postpone his inevitable death.
Man, video games are fun!
#rain world spoilers#hollow knight spoilers#gonna ruin both games in one fell swoop for y'all kekekek#I have SO MANY THOUGHTS about rainworld rn#I also have many thoughts about hk but I've been sharing those for years already#Truthfully I haven't talked to Moon in the final campaign yet#I'm afraid to#Rain world plays like a novel you can't set down#Every time you open the game there's more to see#Not to mention just how ridiculously high the skill floor can get#You can absolutely play the game without learning any tech or even caring about the lore at all#But when you really get into it? Aw man it's just absolutely infatuating#hollow knight#art#rain world
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Unexpected Guests Chapter 10, Act Two: Page 6
First / Previous / Next
Out of sight doesn't mean out of mind.... Gaster won't let anything interfere with his goal.
Look for the next update on Nov. 16th!
#undertale#undertale comic#unexpected guests comic#frisk (undertale)#alphys (undertale)#it was nice to draw alphys nerding out -u-#that's a real theory she's discussing but it's basically one guy who advocates for it--typically not a good sign for validity in science >>#but it's great for worlds based on meta video games :>#i couldn't find an easy way to use undertale's source code so that's... just the opening narration in binary =u=;;;#so. no secrets there >>;
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Circe’s PowerPoint presentation
#Eoic the musical#Manwhore au#Epic the musical Circe#Epic the musical Odysseus#Epic the musical Zeus#suggestive#Now I’m thinking about other songs as PowerPoint presentations .#Poseidon with a 600 slide PowerPoint on why ruthlessness is mercy upon ourselves#and 557 are just pictures of newly dead creamates he just killed#Polites has a PowerPoint presentation about greeting the world with open arms that turns into a PowerPoint on the nature of guilt#(guest speakers Anticlea and Eurylochus)#Athena has a PowerPoint presentation entitled ‘you dun goofed’ about all the ways in which Odysseus fucked up . This is later used by Zeus#to explain to the other gods why Odysseus shouldn’t get home . All of god games is just different PowerPoint presentations in rapid#succession . Tiresias and Hermes explaining what’s going to happen to Odysseus via PowerPoint presentation (honestly would’ve saved him a#lot of trouble in Tiresias’s case I feel) but now I’m rambling
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Princess Saera and Princess Viserra Targaryen
COMMISSIONS OPEN 💌
#viserra targaryen#saera targaryen#asoiaf#asoiaf fanart#digital art#digital illustration#house of the dragon#art#asoiaf art#game of thrones#got#hotd#house targaryen#fire and blood#blood of the dragon#the world of ice and fire#old valyria#dragonstone#red keep#artists on tumblr#tumblr art#commissions open#a song of ice and fire#jaeherys targaryen#good queen alysanne
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└ jack always hyping up the boys | all star weekend 2024 | 2.1.24
#jack hughes#quinn hughes#elias pettersson#vancouver canucks#new jersey devils#nhl all star game 2024#mine#the sportsnet video opens up a world more possibility#hockeyedit
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To the ‘themes I am picking up on in Veilguard’ list, let's go ahead and add what I have a sneaking suspicion will actually turn out to be The theme:
— the world has changed and can never be as it was again.
— I have been changed and can never be who I was again.
— in this simple unavoidable truth there is endless grief and endless hope.
And I… may be getting a bit emotional about it haha. Let me show my work a bit:
if da:o is a game about people who are already dead or half ghosts in some form (through societal forces, psychologically, functionally, literally, in body, through the joining etc.) coming together anyway to save the world from being swallowed by total nihilism and despair (symbolized by the blight) through the power of love and friendship and also this sword/potential heroic sacrifice that I found, da2 is a game about people who have lost their homes and been set adrift finding and building new homes in each other (while completely failing to save the world. also through the power of love and friendship. as well as years of petty bickering <3 we must imagine kirkwall if not happy then worth having been because the love was there the love was there and that's the only sanctifying force we can ever have in this doomed world and city of ours), and da:i is a game about old stabilizing-but-unjust comfortable lies vs. disruptive but potentially liberating uncomfortable truths, and the power of friendship to help us distinguish the one from the other and navigate through them...
folks… I'm starting to think that veilguard might be a game specifically about moving towards recovery and acceptance after trauma — about how even in this flawed, severed, scarred state, what is here right now is worth loving and worth caring for. even in an imperfect and impermanent world and self, there is worth and joy. and of course the first real tragedy — and threat — of Solas is that he just cannot find it in himself to accept this and move on, to let go of what was, the regret won’t let him go or he won’t let go of it. which means that even though on the surface it’s Elgar’nan and Ghilan’nain (and the will to subjugate and violate they represent) who are the main villains, the real antagonistic force in this story beneath that is the Dread Wolf’s despair. A despair Rook must make an answer to by the end of the game, one way or another, compassionately or with righteous fury, triumphant or pyrrhic.
The world will change again and again and so will you — BUT the crucial element is that so will everyone else who exists along with you, you are fundamentally not alone in this existential truth. all we’ll ever have is each other and my god that is plenty, my god that is enough!!! Which is the second thing Solas just can’t accept, he keeps himself separate and completely alone out of an awful mix of fear and pride and feeling himself unworthy of anything else. Rook and the player want to save the world of Thedas because it’s where everyone we love lives, Solas wants to go back to the past because that’s the only neighbourhood where he can still visit those he loved — and the person he himself was, before. A very sympathetic and human instinct/trap to fall into when touched by trauma, I think, if only it wasn’t backed by godlike power, a fundamentally oppositional personality, and a catastrophic lack of therapy to make it literally everyone else’s problem too lol. It’s varric and solas’ banter about the man on the island and where meaning in a life comes from all over again, writ large and with detail work — and the added idea of ‘what if there are also other islands out there, though. With other people on them that you could find if you reach for each other’. Rook with the best of intentions has to make choices to which there are no perfect outcomes and live with what happens — and not cut themselves off from everyone else around them even when there is regret or shame. You get back up every day and you make a life with other people doing the same and you do your best, and that’s the only victory this world will give you. In the end, that is more than enough, that is essential. And I um. I love that. So much. It’s why some of the writing clumsiness on top can’t hurt me because this thematic spine is so solid and so beautiful to me. It’s DA2 all over again that way for me personally — I forgive this story for what it isn’t and couldn’t be, and I love it with my whole stupid open heart for what it actually is. Thank you for coming to my TED-talk and goodbye etc.
(For my fellow TLT heads out there — you know what this story is reminding me of most of all, actually? It has some big Nona the Ninth vibes down there in the deep. It’s about… the horror and unspeakable beauty that can only be found in liminality, and the role of love in making that basic fact of existence bearable. And also even more unbearable at the same time. I'm so sorry.)
#I told you all I was going to be extremely myself about this. I suppose we all hoped I was joking. even while knowing I was not#dragon age#dragon age: the veilguard spoilers#dragon age spoilers#dragon age: the veilguard#dragon age meta#solas#varric tethras#anyway. at the end of the day and despite everything varric won the 'I told you so chuckles' rights over solas in this philosophical debate#and isn't that enough in a way. I think so. the world and the story of the world is his legacy. people get to keep telling it#I want to say so much about how each of the companions play into the different aspects of this theme but I should uh#probably finish the game properly first haha#guys I literally opened my eyes this morning and wrote out most of this before even getting up. the pressure cooker brain is back#the lone brain cell in here boileth over with dragon age feels & thoughts#very little sends me deranged quite like this series I'm afraid. I'm just still so relieved that even if this story isn't for everyone.#it is for me. thank god. I needed it
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YouTube videos about open-world games are like "I CAN'T BELIEVE the devs thought of this" about literally the first thing any playtester who enjoys causing problems on purpose would think to try.
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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