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#Now to fix my broken map
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It’s Skylar’s theme again, but the correct file this time 😭 It’s just a key change, but the goal was for it to sound more whimsical and such
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acourtofquestions · 2 months
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Tower of Dawn
Chapter 1
… This is peaceful after EoS, I missed Chaol, I also enjoyed liked the little bonus lead in via EoS… but also it’s killing me not knowing if any of my bb’s r ok (every Aelin mention cannot be handled UGH SARAH YOU MIGHT AS WELL BE STABBING MY SOUL), alas I shall enjoy every page! So, I FINALLY started it (ugh… life does not leave enough reading time😭 and binge reads for cliffhangers)
… per usual watch for spoilers per chapter… & here we are…
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mbat · 6 months
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i love to 100% games if its not a super pain in the ass or practically impossible (like if a game is massive or has like 100s of possible achievements) but holy SHIT it can be such a massive pain in the ass
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sejianismodding · 2 months
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☠️ REMINDER: Double-check the OP for updates!
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Best you get to know me right away. https://answers.ea.com/t5/Bug-Reports/OPEN-Spine-distortion-on-male-Sims-with-female-frame/td-p/13895791
[BG+] BUGFIX - Update 7/23/2024 broke Sim bodies. This fixes us. 🌺
⚔️ This affects everyone who installed Update 7/23/2024.
🚀 Initial Release - 7/30/2024
🔄 8/8/2024 - [✔️] Glasses were fixed, eyelashes were broken, and our spines are still broken. This mod is still required.
🎁 SFS - http://www.simfileshare.net/download/4829912/
🎁 CF - https://www.curseforge.com/sims4/mods/bg-bugfix-for-patch-240723
✒️ EAxis broke or improperly modified 18 Deformer Maps that affect the shape of our bodies and specifically our spines. Male sims with Feminine Frames will see their spines raising out of their backs, Female sims with Masculine Frames will see their spines sinking into their backs and Female and Male sims with Default Frames will experience the aforementioned issues when intentionally or unintentionally (because of EAxis' continued use of incorrect PartFlags) wearing clothing made for the opposite frame. This mod restores the old Deformer Maps and fixes all of us.
🗺️ Progress & Discussions Post: https://www.patreon.com/posts/109088001
🗺️ Modding Announcements Post: https://www.patreon.com/posts/10929150
💬 I Want To Believe™ that EAxis will officially fix us eventually. I explained the problem and the solution on AHQ. I will "refresh" these files when they do, if they actually modify the files and don't just restore them like I have. It might be a good idea to keep this in your Mods folder permanently now that we know EAxis can screw with us like this. If it happened once, chances are it can happen again.
💜 Thanks for the engagement and the reblogs and ♪ you're welcome! EAxis is taking too long and seeing my sim that way was making me sad and angry. If it wasn't for a random Body Preset mod giving me some insight and two of my not-yet-updated simmer friends graciously exporting and sharing a ton of files from 1.107.151.1020 with me until I found the culprit, this fix might not have happened so soon. I'm currently working on AnimXGenWear but when I've got some time I will add a tutorial to the Progress & Discussions post linked above showing you how to do this in the future in the event I go MIA. Keep in mind that for right now, unless you've got access to 1.107.151.1020 files, you cannot do this because the Deformer Maps are still broken. Cheers!
💜 @xandezsims said I could nick the animated thingamajig. Danke!
👾 I should have left this in. In case you noticed it, the Glasses Distortion described HERE possibly cannot be fixed by mods. I tracked the culprit to the actual EXE file.
👹 FIVE (5) updates, TWO (2) new Kits, ONE (1) upcoming FOMO Event, ONE (1) announced Expansion Pack and still no fix for our bodies. I've gone the extra mile now and listed all 18 Deformer Maps in my most recent comment on the Bug Report: https://answers.ea.com/t5/Bug-Reports/OPEN-Spine-distortion-on-male-Sims-with-female-frame/m-p/14053376/highlight/true#M293677
I think I've got my short-form formatting now! 😺
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itsgreti · 3 months
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BENEATH THE MASK
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pairing. simon "ghost" riley x f!reader
summary. (Y/N), Task Force 141's medic, saw Ghost's face for the first time while patching up his injuries.
warning. descriptions of gunfire, explosions, scenes depicting injuries, medical treatments, and blood (typical cod theme)
word count. 2.3k
a/n: english is my second language, so if you find any mistakes, don't hesitate and text me!
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The desert wind howled across the rocky terrain as the Task Force 141 team moved swiftly through the night. (Y/N), their medic, felt the weight of her gear as she kept pace with Captain Price, Soap, Gaz, and the mysterious Ghost. She had been with the elite unit for a few months, but Ghost remained an enigma to her, a silent, masked figure whose presence was always felt but never fully seen.
Their mission that night was simple in concept: infiltrate a heavily guarded compound and extract crucial intel regarding a new shipment of chemical weapons. But as they approached the compound under darkness, their plan quickly unravelled. A patrol they hadn't anticipated stumbled upon them, leading to a chaotic firefight.
Bullets whizzed through the air, accompanied by the sharp cracks of rifles and the distant thunder of explosions. (Y/N) took cover behind a crumbling wall, her mind racing as she assessed the wounded. Soap and Gaz held their ground nearby, providing cover fire as Captain Price barked orders over the radio.
Suddenly, Ghost appeared beside her, his presence as silent as ever. He motioned towards Soap, whose shoulder was grazed by a bullet. Without a word, (Y/N) nodded and hurried to assist.
The firefight continued for what felt like an eternity, but the team managed to eliminate the immediate threat. With the area momentarily secure, they regrouped in a small, dimly lit room within the compound. Captain Price leaned over the map spread out on a makeshift table, his brow furrowed in concentration.
"We need that intel," Price said grimly, his voice low yet commanding. "Ghost, find it. (Y/N), patch up whoever needs it and be ready to move out."
(Y/N) nodded, her focus shifting to Soap and Gaz as she pulled out her medical kit. Soap winced as she began to clean and dress his wound, but Gaz remained alert, scanning their surroundings.
As (Y/N) worked, she stole glances at Ghost, who was hunched over a computer terminal in the corner of the room. His movements were precise and deliberate, his gloved hands flying over the keys as he accessed the encrypted files.
The tension in the room was palpable, broken only by the occasional click of Ghost's keystrokes and the muted sounds of the ongoing battle outside. (Y/N) couldn't help but wonder about the man behind the mask—his past, his motivations. But such thoughts had to wait. Right now, their survival depended on securing the intel and getting out safely.
Just as Ghost seemed to make progress, an explosion rocked the building, sending debris flying and knocking everyone off balance. (Y/N) stumbled, but Ghost was quick to steady her, his gloved hand gripping her arm firmly. For a brief moment, she felt the weight of his presence, his strength beneath the mask.
"Ghost!" Captain Price called out, his voice urgent. "We're running out of time. Can you get that intel or not?"
Ghost nodded, his masked face unreadable. With renewed determination, he returned to the terminal, his fingers moving faster now.
Outside, the gunfire intensified, drawing nearer by the second. Soap and Gaz exchanged worried glances, their weapons at the ready. They knew they couldn't hold out much longer.
"Almost there," Ghost muttered under his breath, his eyes fixed on the screen.
Suddenly, the screen flickered and then displayed a map with a blinking marker. Ghost's gloved hand hovered over the keyboard as he extracted the data onto a portable drive.
"We've got it," Ghost announced, his voice calm yet triumphant.
Captain Price wasted no time. "Good. (Y/N), pack up. We're moving out–"
Before Price could finish his sentence, a barrage of gunfire erupted from outside the room. Bullets tore through the walls, sending chunks of debris flying. (Y/N) ducked instinctively, shielding her head with her arms.
In the chaos, Ghost acted decisively. He grabbed (Y/N)'s arm and pulled her towards him, shielding her with his own body as they sought cover behind a thick concrete pillar. His masked face was just inches from hers, his eyes intense behind the tinted lenses.
"Stay down," Ghost ordered, his voice low yet urgent.
(Y/N) nodded, her heart pounding in her chest. She could feel the heat of his body against hers, his presence a comforting shield amidst the chaos. For the first time, she found herself grateful for his silent strength.
Captain Price and the others returned fire, their shots echoing through the room. The enemy was relentless, their numbers seemingly endless. But Task Force 141 was relentless too, fighting tooth and nail to hold their ground.
As the firefight raged on, (Y/N) couldn't help but steal glances at Ghost. His mask remained firmly in place, betraying nothing of the man beneath. But now, with the adrenaline coursing through her veins, she found herself drawn to him in a way she hadn't before.
"We need to move," Captain Price shouted over the din of gunfire. "Ghost, (Y/N), cover us. Soap, Gaz, with me!"
Without hesitation, Ghost and (Y/N) provided covering fire as Price and the others dashed towards the exit. Bullets whizzed past them, impacting the walls with deadly precision.
"Go!" Ghost called out, his voice barely audible over the cacophony of battle.
(Y/N) nodded and followed Ghost as they made their way towards the exit, their backs pressed against the cold stone walls. The air was thick with smoke and the acrid smell of gunpowder, their lungs burning with each breath.
Just as they reached the exit, a stray grenade sailed through the air and landed at their feet. (Y/N)'s eyes widened in horror as she realized they were trapped. Without thinking, Ghost pushed her behind him and shielded her with his body once more.
The grenade exploded with a deafening roar, sending shrapnel flying in all directions. (Y/N) felt the force of the blast against her back, but Ghost absorbed the brunt of it, his body tensing with the impact. She could hear him grunt in pain, but he didn't falter.
"Ghost!" (Y/N) screamed.
"(Y/N)..." Ghost's voice was strained. He was conscious but clearly in pain.
"Ghost is down!" she shouted into her comms, her voice filled with urgency.
There was a brief crackle of static before Price's voice came through, sharp and focused. "Gaz, Soap, fall back to Ghost's position! (Y/N), get to him now!"
As the smoke cleared, (Y/N) peered around Ghost to assess the damage. His mask was scorched and cracked, revealing a glimpse of his face beneath. Blood trickled down his neck from a gash caused by a piece of shrapnel.
"We need to get him out!" she called out, her voice steady despite the adrenaline coursing through her veins.
A few moments later the team managed to get to the position of (Y/N) and Ghost. Soap and Gaz provided cover as Price helped lift Ghost. They moved quickly, bullets whizzing past them, the sounds of battle all around. Outside, the night air was cool against (Y/N)'s skin as they regrouped with the extraction team and jumped into the helicopter that was waiting for them. As everyone was situated, (Y/N) immediately went to work, her focus solely on saving Ghost.
Captain Price and the others scanned the area around the helicopter, holding off the enemy as they flew off. (Y/N) didn't hesitate, knelt beside him. Ignoring his initial resistance, she gently pushed aside his damaged skull mask, and her hands went to his fabric mask that was under the other one.
"I need to see the wound," she said, her voice steady despite the panic rising within her.
Ghost caught her wrist instinctively, his gaze locking with hers. For a moment, neither of them spoke.
"It's alright, I need to patch you up," (Y/N) said softly, her voice barely a whisper.
Ghost hesitated, his grip on her wrist loosening ever so slightly. He gave a barely noticeable nod, allowing her to proceed. (Y/N) peeled back the mask, revealing his face for the first time. His face was a canvas of battle-hardened features, each scar telling a story of survival and sacrifice. A deep, fresh gash ran from his cheek down to his neck, the wound raw and bleeding, but the older scars drew her gaze – the jagged line across his left eyebrow, the faded burn mark along his jawline, and the small, puckered scar near his temple. His skin was pale, almost ghostly, contrasting sharply with the dark stubble that shadowed his jaw. But it was his eyes that caught her attention – dark brown, filled with a mix of determination and vulnerability.
Carefully, (Y/N) cleaned the wound on his neck and applied pressure to staunch the bleeding. Ghost felt a strange mix of emotions. He was not used to being exposed, his face a closely guarded secret. The sensation of her hands, gentle yet firm, was foreign but strangely comforting. Despite the pain, there was a sense of relief, a small crack in the armour he had built around himself.
Even though the severity of the situation, she remained calm, her training guiding her every move. Ghost winced, but he didn't pull away. Instead, he watched her with an intensity that sent a shiver down her spine.
"There," (Y/N) said gently, securing a bandage around his neck. "That should hold for now."
Ghost's eyes met hers, a mixture of pain and gratitude in their depths. "Thanks," he muttered, his voice strained.
"I've got you," she replied firmly. "Just hang on."
As (Y/N) finished, Captain Price stepped over the duo, his expression a mix of concern and relief. "How is he?" he asked, his eyes on Ghost.
(Y/N) looked up, exhaustion evident in her features. "He'll be okay. The wound was serious, but he's stable now."
Price nodded, his respect for (Y/N) clear in his eyes. "Good work. You saved his life."
(Y/N) offered a tired smile. "Just fulfilling my duty."
Price clapped a hand on her shoulder, a rare gesture of affection. The helicopter blades whipped through the night, and (Y/N) stayed beside Ghost, her hands steady as she pressed the bandage on his wound. The field dressings had been held, but the ride was rough, so she kept a close watch to ensure he stayed stable. Despite the dire situation, Ghost’s eyes remained sharp, and focused, a silent testament to his resilience. (Y/N) looked at the others and Ghost knew that she wanted to check on them. He nodded and without another word, he moved (Y/N)’s hand from his gash and pushed her to go to the other injured comrades.
Once she agreed, (Y/N) turned her attention to Soap. She barely took care of his shoulder which took a hit during the firefight, and although he didn’t say anything, she knew he must be in pain.
“Soap,” she called, her voice cutting through the hum of the helicopter. “Let me see your shoulder.”
Soap glanced at her, his usual bravado dimmed by exhaustion. “It’s just a scratch, doc,” he muttered, but he didn’t resist as she moved closer.
(Y/N) carefully peeled back the torn fabric of his sleeve, revealing the graze. The bullet had grazed his shoulder, leaving a raw, bloody scar. She winced at the sight but quickly set to work, cleaning the wound with practised efficiency.
“You need to take it easy,” she said, her tone firm but gentle. “This might not be serious now, but it could get worse if you don’t let it heal.”
Soap grinned, a flicker of his usual humour returning. “Don’t worry about me, lass. I’m tougher than I look.”
(Y/N) smiled back, shaking her head. “Maybe, but even tough guys need to let their medics take care of them.”
As she bandaged his shoulder, Soap’s grin softened into something sincere. “Thanks, doc. We’re lucky to have you.”
She finished securing the bandage and patted his good shoulder. “Just doing my job, Soap. Now sit tight, we’ll be back at base soon.”
She glanced around the helicopter, checking on the rest of the team. Gaz was alert, his eyes scanning the horizon, and Captain Price was deep in thought, already planning their next move. Despite the weariness and the injuries, there was a deep sense of unity among them. They had faced the fire together and come out stronger on the other side.
As the helicopter touched down at the base, the team began to disembark, their movements slow and weary. (Y/N) remained beside Ghost, her presence a steady anchor amidst the chaos. His mask was back in place, hiding his features once more. But now, she knew the man behind the mask – a warrior with a haunted past, driven by a sense of duty and honour. She held his hand gently, ensuring he felt her support. Even through the pain and exhaustion, Ghost’s eyes flickered with a rare vulnerability, acknowledging her silent strength.
As the other medics arrived and began to transfer him onto a stretcher, Ghost’s grip on her hand tightened slightly. “You don’t have to stay,” he muttered, his voice strained but sincere.
(Y/N) smiled softly, squeezing his hand in return. “I want to. You’re my patient and my friend. I’m not leaving you now.”
Ghost’s eyes softened, a flicker of gratitude passing over his features. “Not used to... this kind of care.”
She chuckled lightly, adjusting the blanket around him. “Well, get used to it. You’re stuck with me.”
There was a brief silence as the medics prepared to move him, the sounds of the bustling base fading into the background. Ghost looked at her, his expression serious. “Thanks, (Y/N). For everything.”
(Y/N) leaned closer, her voice gentle but firm. “Just focus on getting better, Ghost. We need you.”
He nodded, a small, almost imperceptible smile tugging at the corners of his mouth behind the fabric mask. “I’ll do my best.”
“You better do,” she said, walking alongside the stretcher as they moved him towards the infirmary.
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erinwantstowrite · 2 months
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Would you ever... create like... LOF au oneshots....? Like, one chapter lengths stuff for things that you were thinking of putting in but didn't, or doing like a "Peter if he was younger, meeting the bats" or "what if Bruce was his dad, not Dink?"
i have been collecting scenes that ended up not being in LoF... Like, some scenes that were in a different POV before they got changed (there's a Tim POV that got scrapped and ended up as Peter's instead, this is the hardware store scene), scenes that ended up not being in it at all (Peter and Dick were going to have dinner with Donna, but it wasn't coming out right when I tried writing it) etc.
I do like the idea of doing drabbles for LoF like I do for Home too, or maybe even writing someone else's POV of a scene that I did put in LoF, or writing things that the others were doing on certain days, etc.
though there are some things that i might end up putting in a different au instead of scrapping it all together. like this scene:
[ Peter is holding a fridge. Somehow, this is both a cause for alarm and also not at all what the problem really is.
See, Peter woke up this morning with the goal of going around and logging Gotham’s map so he could input it into the Jumping Radar. Peter really wants to avoid going back to the library, and doesn’t feel like testing his chances at a new library just yet. However, that plan ended up on the back burner sooner rather than later.
There’s this little old lady on Bourbank Avenue, a little close to Benny’s, that Peter says hello to when he sees. Her name is Margerie, and usually outside tending to her rickety garden. “Poison Ivy is more gentle with people who care about the plants.” She had told him, and taught Peter her ways of tending to beans, beets, carrots, and spinach.
Well, Peter said hello to her today. Stopped by to chat while she taught him about how to tell when a tomato is at its best. And that’s when he heard about her fridge.
“I’ve had it so long, it’s no wonder it gave out on me,” She had said.
“How long has it been?”
“Well, Benji was still alive…”
“Who?”
“My son.” Margerie had smiled. “He was the one who’d remember that kind of thing.”
And, well, jeez. Peter’s not a monster. He went looking for a damn fridge.
However, he didn’t have the money for a fridge. So what he could do was find where Margerie’s hired worker dumped the fridge, fix it, and find some way to bring it back without anyone noticing he’s a skinny 14 year old who shouldn’t be able to do that. This endeavour led him all the way to a dumpster, where it turns out he can’t save the fridge after all.
But there was an appliance store in the Diamond District that Peter had passed by. And wouldn’t you know it, he found a fridge outside in their dumpster that was able to be salvaged. It’s perfectly clean, too, just sitting there brand new and with a faulty ice box that no one wanted to work around.
So.
Peter is holding a fridge.
That’s somehow both a cause for alarm, and not the problem.
Cause of alarm- he dropped it on his foot when a group of people ran behind the appliance store, and he almost shrieked in pain and alerted them that he was behind the now dropped fridge. He heard the crack in his foot and felt it and prayed, but no- broken.
Peter pushes the fridge off of his foot, yanks the broken thing back, and gently drops the fridge back into place. He’s far enough against a chain link fence to be hidden very well, thankfully, and none of the people who ran back here had seen him. (Yet?) He presses his back against the chain link, biting his lip and pressing his thumb on the injury. It’s not that bad, he can already feel the healing itch. But it’s enough that with only a couple meals in him, that it’ll take longer than Peter would like for it to get back to normal.
“Fuck! Scatter! Why’re y’followin’ me, y’idiots!?”
The real problem: not the broken foot.
“This was tha only place ta run!” Another shouts back. “Fuck! This is bad!”
“No shit! Y’fuckin’ moron- y’led a Bat right to us!” A third hisses.
Peter peeks around the fridge in time to see the third guy grabbing the second by the collar, slamming him up against a wall with a thud.
hello! hey, watch? look it look it look it
Whatever scuffle was about to happen is quieted. Peter glances upwards, but he doesn’t see what he knows is there, in plain daylight. There’s a presence on the roof of the appliance store, but where? Peter should be able to see them, but…
there there there!
He doesn’t get to focus on the presence that’s there. Instead, his eyes are starting to adjust to the fact that- hold on-
Peter glances up. Gotham is usually cloudy and grey, but… there’s nothing blocking that light of a stormy early morning. And yet, everything in the area is growing darker and darker. Peter’s skin crawls, a tingle that settles down his spine and tries to make up for the increasing lack of light. The group of teens start to panic, looking for a way out that isn’t possible in this dead end.
Darkness encompasses the area. Peter takes short, silent breaths. His ears twitch with every movement from the teens, every whisper of panic. Their heartbeats are erratic, and it’s like they already know which Bat this is. There’s seven heartbeats, panicked, trying to escape…
And one that is calm. There’s a breath and the scuffle of a foot from the rooftop.
Peter closes his eyes even though it’s already dark. His spider-sense is making up for what he can’t see, a mental map of the area created in his head. He feels the air move around him, and listens as the Bat takes each of them out one by one.
The thuds of one companion freak out another. “Scotty?”
But then he’s out too. Peter hears two more meet the same fate, knocked out cold on the concrete. He opens his eyes as the Bat approaches the last of them, just in time for the shadows to recede back to where they should be.
Signal stands over the last, now unconscious guy.
The Bat hasn’t broken a sweat. He almost looks bored when he starts ziptieing the gang, complaining aloud, “Y’all couldn’t have waited until tomorrow to cause trouble?”
Whoa.
Peter had seen Signal doing his thing a couple times when he was out and about, but never this up close. That…
That was fucking awesome.
He heard the guy was a meta, and he didn’t know what to believe about that, but seriously? That was like some Shadow-jutsu shit- wait, could he do that? No, wait, because now Peter can see Signal again. He was fucking invisible! And he’s acting like it was nothing! ]
I really really really really really wanted this scene, but it never made it past the rough draft :( that's because it didn't make sense with the rest of the chapter (i can not remember which chapter it was for, but it was definitely before Two Face). I've been thinking about putting it in a deleted scenes for LoF fic, but I think I might take it and put it in a different au.
(The only consolation I have for this scene not making it in is that Signal gets to have a cool scene later)
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ganondoodle · 1 year
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totk rewritten (for me, specifically)
since i dont have time to get to drawing it right away AND im worried people might take this the wrong way, i thought i could write out some bullet points about my rewrite of totk (meant as a fix FOR ME not saying its inherently better) to give you a better idea on what im going for:
the core structure largely remains the same, the biggest change is no time travel, thus making zelda your travel companion, and zonau tech being lagerly gone/broken with shiekah tech instead
it is not shown but said in dialog that shiekah tech, such as the ancient furnaces, shrines and towers are either turning off or have flickering power supply and purah having calculated that all their connections point towards beneath hyrule castle
game starts pretty much the same as real totk, most zonau ruins are so withered away that they are barely recognizable and the further you get down theres more and more shiekah tech pipes and occasional a miasma vein, some pipes are broken and spill miasma, others flicker
instead of the room with the wall carvings theres one with old ancient shiekah research remains, old broken tech and prototypes you dont what their purpose was, all documents are too withered to read but zelda finds one that was sealed in a container and takes it with her (she got a backpack now)
theres a structure similar to the bed thingy of the shrine of life from botw but its working in reverse; within it is sealed ganondorf (i gotta work out the details around it still)
(details still missing) it breaks and zelda takes the enigma stone but doesnt touch it directly and puts it within a sealed container (you know kinda like you should do with soemthing you have no idea of what it is and was alsO LOCATED ON A CORPSE)
ganondorf isnt the elegantly talking villain type in this version but more of a mess, talking in different languages both modern and ancient but you cant make out any clear sentences, struggeling with suddendly being awake and half alive after spending thousands of years in an agonizing limbo, having witnessed every second of the passage of time yet also it feeling like everything just happened all at the same time
the ground breaks as he recognizes zelda (bc of her fighting calamity ganon in botw) but also not really, still sees her as a threat (also bc of the enigma stone in the container she still has in her hand) attacks her, link deflects with the master sword, it breaks and damages his arm, zelda drops her torch and pulls link away towards where they came in from and both run as the caves fill up with miasma like a flood with arms starting to reach after them while they both run back through the tunnels (creepy chase sequence anyone?)
cataclysm happens (ground breaks, miasma bursts out of the ground, especially where shrines and towers where since they were still connected to the pipelines) ground shifts massively in some places giving alot of the map a whole new structure; all shiekah tech that was not independent stops working due to power loss
links arm is amputated since otherwise the miasma would spread to his whole body; purah, robbie and zelda work out a prosthetic arm prototype to give to link (protoype at first will be upgraded at halfway point of the game) that can switch between multiple modes, like a hand to hold normal items or a weapon that isnt crafted, and a fusing ability (though maybe limited in the prototype) that lets you make weapons similar to the weapon fusing in canon totk (potential upgrades including an extendable guardian arm that doesnt break, grapple hook anyone??, also the ability to build stuff out of shiekah tech parts, not glue needed you actually screw it together, maybe zelda even helps)
now you are given free roam of hyrule, the goal is to explore and find what has changed and check on people, see what the underground has, new monsters have spawned etc.
zelda is your companion the whole time, she can use the shiekah stone/purah pad to analyze enemies for you, she also carries at least a dagger for her own self defense but doesnt contribute much to the fight (subject to change maybe), you can talk to her anytime and she usually has something to comment on depending on where you are or what you just did, can give you tips and advice IF ASKED FOR IT, when you discover ancient ruins, whether zonau or shiekah, she can either decipher it for you or take photos for later to find out more about everything that has happend and what it means, she also takes part in conversations when you talk to someone, her outfit changes with yours (meaning when you wear the tingle set she wears it too, opens up alot of funny interactions njfkdk)
purah has built new towers but they function different (still working on the details) mainly that they function independent from the energy source in hyrule castle
there are floating islands but they are bigger and in more connected clusters, when reaching them its ancient withered ruins that the ancient shiekah built support around (like the platform used by monk miz kyoshia) to keep them afloat; there are building like observatories and research labs, but all very overgrown due to being up there for so long, theres a titan prototype on one of the islands, its shaped like a whale and zelda deciphers it was called vah narisha (reference to the whale deity in skyward sword) (i havent decided yet if its fully broken and just a big piece of enviroment to explore or half functioning floating around, or maybe first broken but later half repaired so it can fly around at least giving you an easier way to reach other island, you cant steer it tho) some of them are falling bc of energy loss but the bigger ones have independent energy sources (work in progress)
the underground has more diverse zones depending on which part of the map it is located on, there are old mines (for luminous stone) from the zonau but all is extremely withered, in each one its been mostly built over by the shiekah but there are construct remains that were clearly dissected and studied, half built shrines and towers, you can find collectibles and lore there (working on more details, but an idea was to include remains of ancient shiekah tha fled there when they were persecuted by that old king of hyrule, adding to the eery vibe)
some titans (maybe two, and the other are still on the sruface, like vah medoh) feel down during the cataclysm, broken apart or malfunctioning/ possibly being a boss as in they were used by a big cluster of miasma hands like a hermit crab uses its shell, the inside filled with eyes and different sized hands dragging itself towards you like a drowing man grabs after anything to save him)
dongos are your go to transportation here and a little different, when you call one they dig a path to you (not permanent, just so they can always spawn near you) they glow in the dark and can climb on walls (bc why not), and can point you towards the next objective/point of interest, likely where theres a high concentration of luminous stone since that is what they eat and its usually where old mining/construction sites are (still working on a replacement for light roots that are less invasive)
the rat from the trailer is a miniboss/boss you need to defeat in order to get the broken mastersword back into your possession
(im still working on how the sages work, but the idea is to incorporate their abilites for more efficient and reliable use into links shiekah prosthetic, so you can still use their abilities but only when you actually want)
(again still working on details) halfway point of the game is you trying to find out where ganondorf went, not intending to fight necessarily but just to find out more but it devolves into you fighting some sort of miasma monster (either him or some sort of manifestation he made) and you get a bunch of short memory flashes from him, all vague and a wild mess from both the time he was sealed and from the time afterwards, maybe even a perspective shift from when link was fighting dark beast ganon, but from ganons view, from zelda when she was keeping that manifestation in check, random views from the malice eyes from botw, from the blights, maybe even from the fight with the old and new champions, from the point when shiekah built their tech around him while he had to watch not able to do anything etc.)
links arm gets upgraded from prototype to a full prosthetic, opening up more fusing abilites and other things (like the grapple hook, again working on it, im open for ideas lol)
i will reblog this and add more over time if you want, but do let me know if you like it thus far, bc im still unsure if its worth the effort of working more on this QnQ
(also if you dont like just keep scrolling, i dont need to know that you hate it, it literally changes nothing but make me annoyed xD)
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idkyetxoxo · 8 days
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Harwin Strong - Divine Sins
Summary - In a realm where duty battles desire, the Princess and Ser Harwin succumb to unpermitted romance within violence and scandal, risking honour and vows for a love deemed sinful yet undeniably divine.
Pairing - Harwin Strong x Targaryen reader
Warnings - Sexual content (smut!), violence (kinda?)
Word count - 2172
Masterlist for Harwin • House of the Dragon General Masterlist.
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Harwin Strong had earned the nickname "Breakbones" through deeds that spoke louder than any name could. His reputation was no mere exaggeration.
I gasped as I lifted the skirts of my dress and rushed towards the courtyard, where a brutal fight had broken out between Harwin and another knight. Each punch Harwin threw seemed to shake the very ground beneath them.
"Ser Harwin!" I shouted, my voice trembling with urgency as I drew closer. 
He didn't relent, his assault only growing fiercer while the knight beneath him struggled in vain to fend off the onslaught.
"Ser Harwin, cease this at once! The princess commands it!" I cried, my voice carrying over the din of the fight. 
At last, he paused, lifting his gaze towards me. His face was a map of cuts and bruises, streaked with the blood of his opponent.
He rose slowly, wiping the blood and sweat from his cheek with the back of his hand. He took a few steps back, allowing me to see the knight he had so thoroughly defeated. The man's face was barely recognizable, a grim testament to Harwin's unrestrained fury.
"Send for the maesters and ensure both of them are tended to," I instructed firmly, glancing at the broken figure on the ground. "And you, Ser Harwin, will come see me afterwards," I added, turning on my heel and walking away with deliberate steps.
A knock on my chamber door interrupted my needlepoint work.
"Come in," I called, setting my embroidery aside and moving to the window to let in some fresh air and light.
"Princess," Harwin said as he entered. His face was now patched up, but weariness etched deep lines into his expression.
"Ser Harwin, please have a seat," I instructed, gesturing to the chair opposite where I stood. He walked over and sat down heavily, his gaze fixed on the floor.
"Can you explain why you felt the need to so thoroughly assault one of our knights? A knight I have seen you interact with on several occasions?" I asked, my voice steady despite my growing concern.
Harwin exhaled slowly, as though bracing himself. "He had much to say," he replied cryptically.
I raised an eyebrow, waiting for more. "The knight made some crude remarks," he continued, and I sighed, my patience wearing thin.
"What sort of remarks?" I asked, and he averted his gaze, unable to meet my eyes. I hesitated for a moment before placing my hand gently on his.
He looked down at our joined hands and then back at me. "The knight made unsavoury comments about you, Princess," he finally admitted, his voice low.
I pulled my hand back, my expression hardening. "What exactly did he say?" I pressed, and when he hesitated, I cut him off with a firmer tone. "Speak plainly."
Harwin took a deep breath, his jaw tightening as he prepared to divulge the unpleasant truth.
"He spoke in the most disrespectful manner, making lewd comments about your physical appearance. He suggested that you were merely ornamental, that your worth was only in your appearance," Harwin began, avoiding my gaze.
My heart tightened at his words. "What other things did he say?"
Harwin's face reddened with anger. "He said you were 'soft and weak,' and questioned your virtue in a degrading manner. He also made distasteful jokes about your private life."
Harwin's fists clenched as he recalled the knight's derogatory words. Each strike was not just a physical act of violence but a desperate attempt to reclaim something sacred, my dignity, his own sense of honour, and the honour he felt bound to protect.
I felt a surge of both anger and humiliation, trying to process the depth of the insult. 
"And this is what drove you to act so violently?" I asked, struggling to maintain control. "Did you not think there might have been other ways to handle this situation?"
Harwin's expression remained tense, his anger palpable. "I could not tolerate such disgusting disrespect towards you, Princess. His words were an affront to your dignity and honour, and I felt compelled to defend your name."
I took a deep breath, striving to steady myself. "Thank you for your honesty, Ser Harwin. I still do not fully understand the extent to which you went through."
His eyes softened, his anger diminishing as he seemed to wrestle with his emotions. 
"I care about you," he began, his voice almost a whisper. My breath hitched, and the room suddenly felt stifling. 
I stood up and turned away from him, trying to gather my thoughts.
"Ser Harwin, what of your vow? This is... sinful," I said, my voice cracking under the weight of the situation.
"I do not care," he responded with a fervent intensity. "The Seven are cruel to burden me with such feelings. My love for you is the closest thing I have to faith."
His words stopped me in my tracks. I turned to face him as he stood up and took a step closer.
"A sin," I whispered, the word heavy with the conflict raging within me.
"I would gladly walk into the hells, knowing I'd held heaven in my hands," he said, reaching out to grasp my arms. His touch was firm yet gentle, filled with desperate sincerity.
My heart pounded in my chest, torn between duty and the raw emotion in his eyes. "Ser Harwin," I began, my voice trembling, "this cannot be."
He held my gaze, his eyes pleading. "I know, Princess but I could not stand by and let anyone speak of you in such a vile manner. You deserve to be cherished, respected, and protected."
I felt tears well in my eyes. "Your loyalty means more to me than you know, but we must find a way to navigate this without losing ourselves to it."
Harwin nodded slowly, his grip on my arms tightening momentarily before he released me. "I will always be by your side, Princess, even if it means fighting my own heart."
As he stepped back, I took another deep breath, trying to reconcile the man before me with the knight bound by oath and honour.
I felt a sudden rush of emotion, a torrent of feelings that I could no longer suppress. 
"Wait," I called out, my voice urgent.
He turned back to me, his eyes filled with concern. Before I could second-guess myself, I closed the distance between us, my heart racing. 
"God's be good," I muttered under my breath, and then, with a surge of reckless abandon, I threw my arms around his neck and kissed him.
The kiss was intense, filled with all the unspoken words and pent-up emotions we had both been holding back. Harwin responded instantly, wrapping his arms around me and pulling me closer, his hands trembling slightly as they held me.
For a moment, the world seemed to fall away. There was no duty, no vows, no consequences, only the raw, undeniable connection between us. When we finally pulled apart, we were both breathless, our foreheads resting against each other.
Harwin's fingers grazed my cheek with a tenderness that belied the fierceness of the earlier confrontation. 
"Princess," he whispered, his voice hoarse with emotion, "what have we done?"
I looked into his eyes, seeing the same mixture of fear and longing that I felt. 
"Something we cannot take back," I replied softly. "But something I do not regret."
Harwin's grip on me tightened. "Nor do I," he said, his voice firm. We stood there in the quiet of my chambers, holding onto each other as if letting go would mean losing everything.
"Ser Harwin," I whispered, my voice barely audible, "do you think we will be forgiven?"
His eyes darkened with an intense longing. "Forgiveness is beyond our control, but I believe that love, true love, is something the gods cannot deny." My heart pounded as I weighed his words.
Harwin's hand moved to cup my face, his thumb gently brushing against my cheek. "If this is our only chance, if this is the only moment we have, I do not wish to waste it."
I closed my eyes, feeling the warmth of his touch and the sincerity in his words. "Then let us not waste it," I whispered back, the final barrier within me breaking.
He hesitated for a moment as if giving me one last chance to pull away, but when I didn't, he leaned in and kissed me again, more deeply this time. The kiss ignited a fire within us both, and we moved towards the bed, our movements fueled by a mix of passion and urgency.
His hands began to undress me slowly, as if afraid I might change my mind but the only thing running through my mind was my need for him, an intense longing that overshadowed any doubts or fears.
I removed my own slip, the final layer between us, the last barrier holding us back. The cool air caressed my bare skin, but all I felt was the heat radiating between us.
"Bed me," I whispered, as his lips found the sensitive skin of my neck, sucking and licking in a way that made my breath catch. 
"Commit the sin," I pleaded, my voice breathless as his mouth trailed down my body. My hands tangled in his hair, soft moans slipping from my lips, betraying my need.
He shifted, his hard length rubbing teasingly against my entrance. "Are you certain?" he asked, his voice thick with restraint.
I could only nod desperately, my body aching for his.
"Your virtue?" he questioned, his hesitation sweet and endearing, yet I was beyond caring.
"Harwin," I breathed, my voice trembling with need, "I want this. I want you."
His resolve crumbled, and he kissed me again, deeply, passionately. The heat between us intensified, and I could feel his desire matching my own. As his lips moved down my neck once more, trailing fiery kisses across my skin, he slowly, tantalizingly, began to enter me.
I gasped at the sensation, a mix of pleasure and pain, as he filled me. He paused, giving me a moment to adjust, his breath warm against my ear. "Are you all right?" he whispered, his voice thick with concern and desire.
"Yes," I whispered back, my hands clutching his shoulders, needing him more than I had ever needed anything. "Please, Harwin."
That was all the encouragement he needed. He began to move, his strokes slow and deliberate at first, each one sending shivers of pleasure through my body. The initial discomfort faded quickly, replaced by a growing wave of bliss that built with every thrust.
Our bodies moved together, finding a rhythm that was both urgent and tender. He kissed me deeply, his tongue exploring my mouth as his hips drove him deeper inside me. I wrapped my legs around his waist, pulling him closer, wanting to feel every inch of him.
"Gods, you're beautiful," he murmured against my lips, his voice ragged with emotion. 
His hands explored my body, caressing my breasts, my sides, my hips, every touch sending sparks of pleasure through me.
I arched my back, meeting his thrusts with equal fervour, my nails digging into his back. The intensity of our connection was overwhelming, every sensation heightened by the forbidden nature of our act. 
It was as if we were both drowning and saving each other at the same time, lost in a sea of passion and need.
"Harwin," I moaned, my voice trembling with the intensity of my feelings. His name became a mantra on my lips, a prayer, a plea, a declaration of the depth of my desire.
He responded in kind, his movements growing more urgent, more desperate. "I can't hold back" he groaned, his breath hot against my skin. 
"Don't," I urged him, my body arching against his.
With a final, powerful thrust, he drove us both over the edge. The world exploded into a burst of white-hot pleasure, every nerve ending alight with ecstasy. I cried out his name, and he answered with mine, our voices mingling in a symphony of passion.
As the waves of pleasure ebbed, we clung to each other, our bodies still intertwined. Harwin held me tightly, as if afraid to let go, and I nestled into his embrace, savoring the feeling of being completely, utterly entwined with him.
In the quiet aftermath, our breathing slowly returned to normal. Harwin brushed a strand of hair from my face, his eyes filled with a tender intensity. 
"Do you think we will be forgiven?" I asked again, my voice soft and vulnerable. I touched his cheek, my heart swelling with a mixture of love and fear. 
"Forgiveness is beyond our control," he said gently. "But what we have, what we've just shared, feels too real, too right to be anything but divine."
He kissed my forehead, his lips lingering. "I believe that love, true and pure, transcends all. If we are judged, let it be for the depth of our love and the sincerity of our hearts."
I nestled closer to him, feeling a sense of peace despite the uncertainties that lay ahead. "Then we will face whatever comes," I murmured.
In that moment, with the weight of the world forgotten, we surrendered to a divine sin, tasting heaven itself in each other's embrace.
A/n - 'What we have, what we've just shared, feels too real, too right to be anything but divine'... whatever you say babe xx
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bobacupcake · 1 year
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Oooh, what about Journey? I think the sand probably took a lot to pull off
it did!! i watched a video about it, god, like 6 years ago or something and it was a very very important thing for them to get just right. this is goimg to be a longer one because i know this one pretty extensively
here's the steps they took to reach it!!
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and heres it all broken down:
so first off comes the base lighting!! when it comes to lighting things in videogames, a pretty common model is the lambert model. essentially you get how bright things are just by comparing the normal (the direction your pixel is facing in 3d space) with the light direction (so if your pixel is facing the light, it returns 1, full brightness. if the light is 90 degrees perpendicular to the pixel, it returns 0, completely dark. and pointing even further away you start to go negative. facing a full 180 gives you -1. thats dot product baybe!!!)
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but they didnt like it. so. they just tried adding and multiplying random things!!! literally. until they got the thing on the right which they were like yeah this is better :)
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you will also notice the little waves in the sand. all the sand dunes were built out of a heightmap (where things lower to the ground are closer to black and things higher off the ground are closer to white). so they used a really upscaled version of it to map a tiling normal map on top. they picked the map automatically based on how steep the sand was, and which direction it was facing (east/west got one texture, north/south got the other texture)
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then its time for sparkles!!!! they do something very similar to what i do for sparkles, which is essentially, they take a very noisy normal map like this and if you are looking directly at a pixels direction, it sparkles!!
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this did create an issue, where the tops of sand dunes look uh, not what they were going for! (also before i transition to the next topic i should also mention the "ocean specular" where they basically just took the lighting equation you usually use for reflecting the sun/moon off of water, and uh, set it up on the sand instead with the above normal map. and it worked!!! ok back to the tops of the sand dunes issue)
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so certain parts just didnt look as they intended and this was a result of the anisotropic filtering failing. what is anisotropic filtering you ask ?? well i will do my best to explain it because i didnt actually understand it until 5 minutes ago!!!! this is going to be the longest part of this whole explanation!!!
so any time you are looking at a videogame with textures, those textures are generally coming from squares (or other Normal Shapes like a healthy rectangle). but ! lets say you are viewing something from a steep angle
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it gets all messed up!!! so howww do we fix this. well first we have to look at something called mip mapping. this is Another thing that is needded because video game textures are generally squares. because if you look at them from far away, the way each pixel gets sampled, you end up with some artifacting!!
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so mip maps essentially just are the original texture, but a bunch of times scaled down Properly. and now when you sample that texture from far away (so see something off in the distance that has that texture), instead of sampling from the original which might not look good from that distance, you sample from the scaled down one, which does look good from that distance
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ok. do you understand mip mapping now. ok. great. now imagine you are a GPU and you know exactly. which parts of each different mip map to sample from. to make the texture look the Absolute Best from the angle you are looking at it from. how do you decide which mip map to sample, and how to sample it? i dont know. i dont know. i dont know how it works. but thats anisotropic filtering. without it looking at things from a steep angle will look blurry, but with it, your GPU knows how to make it look Crisp by using all the different mip maps and sampling them multiple times. yay! the more you let it sample, the crisper it can get. without is on the left, with is on the right!!
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ok. now. generally this is just a nice little thing to have because its kind of expensive. BUT. when you are using a normal map that is very very grainy like the journey people are, for all the sparkles. having texture fidelity hold up at all angles is very very important. because without it, your textures can get a bit muddied when viewing it from any angle that isnt Straight On, and this will happen
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cool? sure. but not what they were going for!! (16 means that the aniso is allowed to sample the mip maps sixteen times!! thats a lot)
but luckily aniso 16 allows for that pixel perfect normal map look they are going for. EXCEPT. when viewed from the steepest of angles. bringing us back here
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so how did they fix this ? its really really clever. yo uguys rmemeber mip maps right. so if you have a texture. and have its mip maps look like this
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that means that anything closer to you will look darker, because its sampling from the biggest mip map, and the further away you get, the lighter the texture is going to end up. EXCEPT !!!! because of aisononotropic filtering. it will do the whole sample other mip maps too. and the places where the anisotropic filtering fail just so happen to be the places where it starts sampling the furthest texture. making the parts that fail that are close to the camera end up as white!!!
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you can see that little ridge that was causing problems is a solid white at the tip, when it should still be grey. so they used this and essentially just told it not to render sparkles on the white parts. problem solved
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we arent done yet though because you guys remember the mip maps? well. they are causing their own problems. because when you shrink down the sparkly normal map, it got Less Sparkly, and a bit smooth. soooo . they just made the normal map mip maps sharper (they just multipled them by 2. this just Worked)
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the Sharp mip maps are on the left here!!
and uh... thats it!!!! phew. hope at least some of this made sense
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tunnelsnacks · 3 months
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A longish list of Fo4 mods that hopefully won't break your game if you're playing on Next Gen (This list is very much catered to my specific play style and my love of the Minutemen and the Railroad, BOS look elsewhere)
I'll add more or edit this list when I find other mods that I like which play nice or if one's on here are incompatible
The Technical Ones:
Extended Dialogue Interface You'll need F4SE For this one though I'm pretty sure you need it for quite a few. The extended dialogue interface does what it says on the tin and removes the short four options you have for responses and gives you exactly what your sole survivor is going to be saying so you don't end up being incredibly racist towards Nick when the option says 'sarcastic'.
HUDFramework is a UI framework that makes it possible for mods to add new UI elements to the HUD (I say don't worry about this one until it's in a requirement for mods you're getting)
Cheat Terminal Yes, yes I know how some people feel about this kind of mod. I've been playing fallout 4 for like 10 years, I don't have fun scouring every corner of Boston's armpit looking for clipboards. This is a holotape cheat menu that lets you add anything in the game to your inventory, SPECIAL points and other bits. It also lets you teleport companions to your location if they get stuck in an elevator, fix some faction quest if they get broken. This one is great for me because in my little make believe world I have my soul survivor is either a Courser or the Kellogg guinea pig and there's options to make you a little more deadly
Workshop Framework For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically. You'll need this bad boy for a few of the mods on this list They'll be in the requirements for them on nexus
Fallout Priority Next-Gen - CPU Performance FPS Optimizer Does what it says on the tin and stops me from ripping my hair out. Improves performance by elevating the CPU Priority of the game process and minimizes input lags and prevents stutters caused by other processes.
Workshop Menu Missing Tabs Fix Sometimes your workshop tabs will just disappear which is really really annoying. This fixes that with a holotape
The Immersion/Gameplay Ones:
Realistic Death Physics - No Animations decreases the amount of force of both melee and ranged attacks (especially crits) to more realistic levels
Lowered Weapons I hate how your character is always pointing their gun foward 100% of the time in first person, this has your character relax their hold on their gun when not firing it
Improved Maps and Visible Roads A much better high contrast world map with roads, topography, and waterline all clearly visible. Optional number grid and regions
Reverb and Ambiance Overhaul Increases the diversity and dynamics of in-game sound, Great on the ears if you're playing with headphones. My one problem with it though is that it's a little too loud for me and the settings keep resetting every time I boot up the game, but that can be fixed by going into your sound settings, and it takes less than 5 seconds
Enhanced Blood Textures Mixed blood look a little more like well... blood
Vivid Fallout all-in-one In many cases they sharpened the games original textures somewhat, made new normal maps and enhanced shadowing.It looks really good and the textures are less V-Ram heavy than the original ones
Skip Kellogg's Memories I hate that Bethesda felt the need to try to make me sympathetic towards that man, and so I skip his memories all together. Wouldn't recommend for a first play through
Raiders Nonaggressive Raiders are now name "Wastelander" and they are no longer immediately hostile. If the player gets to close the Wastlander will warn you, if you continue to get close the Wastelander will draw a weapon, if you continue to move forward from there they will then attack
Gunners Overhaul makes the Gunners friendly to the player at the start of the game. It also makes all containers and useful items in Gunner areas belong to the Gunner faction, which means you have to steal it from them.  It basically makes them the mercenary/militia faction they're implied to be
Extremely Long Lasting Stealth Boy There is different scales for the length but I do the one that extends it to 1 minute
Pip-Boy Flashlight This one is one of my personal favorites, it overhauls the flashlight on your pip-boy as well as on power armour making it look more like an actual flashlight and like the light is coming from your pip-boy. You can customise what kind of light it is too and some of the options are really cool
Settler and Companion Dialogue Overhaul reduces or eliminates repetitive companion dialogue and adds new situation-appropriate dialogue for companions. They'll have more to say and seem more aware of their surroundings. Settlers are aware of your quest progression, and while they still occasionally complain about "my back hurts, my feet hurt…", they display increased awareness of the dangers lurking in the Commonwealth, expressing gratitude for the protection you've provided them
Better Third Rail this one makes the 3rd rail a little more lively in a lore friendly way
Combat zone restored-restored brings back the cut content that made the combat zone more than just another dungeon
Friendly East City Downs restores the content where this isn't just another dungeon
Fiddler's deliver animation retexture ooooh my god I'm obsessed with this one it makes the loading animations for unarguably the best gun in the game beautiful. And if you're wearing your wedding rings still you can see it in the animation and it makes my heart hurt each time
Natural expression fix helps make the expressions the player and emphasis have a little more...normal
Project reality footsteps changes almost all footstep sounds into more realistic ones. Including subtle gear and backpack rattle
Commonwealth encounter adds almost 300 new encounters to the game
The Faction/Companion Ones:
Afiinity Gains This changes the rate of how you gain affinity with companions. I choose the one that halves it because of the way I play, I get deacon's conversations a lot sooner than I feel is in character for him
Companions Infinite Ammo Gives the vanilla companions infinite ammo for all weapons, just like settlers. As long as they have 1 round in inventory they can fire indefinitely
Companions Stealth Distance Companions can sneak is the one I got before this but it's no longer compatible. It prevents your companion from charging up your booty at full speed whenever you enter stealth. Also slightly increases their follow distance. Now also prevents Dogmeat from entering player crosshairs every damn time you stop
Immersive Dogmeat Makes him a little more sneaky and a little more deadly. He'll wait for you to attack before doing anything for the most part. It also removes his level cap
Everyone's Best Friend Speaking of dog meat, this mod let's you take him with you and a companion at your choice like how it was originally intended before the game was launched
Preston Garvey No Radiant Settlement Quests Until you take the Castle, Preston will give you the quests as normal. After you have control of the castle and the radio powered up again, he'll stop giving you new quests every time you speak with him. Now to receive further quests you simply tune into the Minutemen radio station and will receive the alerts from there.
Deacon outfit change change stop deacon from changing clothes every three seconds. This one's for my own little game play reasons where he gets to a point where he feels like he no longer needs to change his clothes every 5 seconds when he's with Wanderer
Improved Railroad Overhauls the Railroad faction (in a lore friendly way) to more closely resemble the Underground Railroad and put them on the same level relative to the other major factions
Cleaner Railroad HQ Environment This is when I instal a little bit after joining the railroad, it gets rid of all of the trash and random bricks scattered throughout HQ
Railroad redone is an overhaul of HQ Even though the Railroad is a struggling faction in the commonwealth at the start of the game, I still feel that their base of operations in vanilla fallout 4 is extremely underwhelming. This mod fixes that by changing the physical environment. There's now personalized spaces for iconic characters like Desdemona, tinker-tom, deacon and others. The Player character also has their own quarters with a private terminal, bed, and power-armor station. It cleans up all trash -and some bricks and re-navmeshed the cell. And there's a pathway across the waters in the escape tunnel
More railroad exits adds a small little dungeon and two more exits into the inner city through the escape tunnel
Diverse railroad adds new faces to the unnamed NPC associated with the railroad
Railroad redemption This adds more bits to for the railroad associated with settlements, and allure friendly way it makes the railroad feel bigger and outside the scope of just the player
Railroad perks All of the quest reward perks for Railroad quests were cut before the game was released. This mod enables them at the appropriate times in doing Railroad Quests through a scavenger hunt style "quest"
You and what army Have you ever felt like the minutemen were a bit lacking? Perhaps the settlement system feels tedious, extra, or simply lacks real progression for you. Maybe even wondered why the minutemen seem less relevant the more you play? This mod aims to fix that, using your settlements as a base to expand the Minutemen and improve their ability to help the commonwealth. No longer will everything be entirely on the shoulders of one general. I love this one because in my head Preston and I are co-generals
We are the Minutemen The Minutemen are supposed to be the best alternative for rebuilding the Commonwealth because : More settlements = More resources = Better materials = Better fire power and a larger presence in all the Commonwealth. But currently this is not the case, this mod attempts to fix that
We are the men an alias framework gives the Minutemen ranks and lets you find out their names using the Alias Framework.
The Pretty Ones:
Forest Transforms the Commonwealth into a dense and overgrown forest landscape without disabling precombines. It's my favorite nature overhaul. Tree Trim is a 2024 patch for it that improves tree placement and compatibility (but you can open console commands and type 'disable' after selecting one if there's a tree in a place where a tree shouldn't be)
Animated Traffic Lights This makes the traffic lights thought the Commonwealth work again which I think is fun and goes nicely visually wise with the next one on my list
Lighting Series - All In One lights up red rockets, Starlight and other diners neon, bus stops adds, and illuminates billboards in the Commonwealth
Lightweight Lighting The lighting overhaul lighting mod I use, there are others out there higher on the endorsement list, but this is the best I've found for not tanking my fps while still looking fantastic
Interiors Enhanced - Darker Ambient Light and Fog Ambient light power and fog brightness inside all interiors reduced by 60%, without touching any directional light sources whatsoever, keeping lighting 100% true to vanilla except for those dark corners and unlit areas. Subways are actually dark and scary! Not just a filter, actual light data has been altered. 10/10 my fav lighting mod
Enhanced Lights and FX creates more atmospheric and realistic lighting. It overhauls the lights, effects, ambient light and creates a new mood for interiors. If you get a weird teal light at some locations it might be because of this mod
Darker Nights The lighting ones above look really cool with this. I have the lower setting that doesn't make the nights longer but adds just a little more night
The Flora and Fauna Ones:
Glowing Animals Emit Light Makes glowing animal variants emit light, scaled to their size
Fireflies This adds fireflies at night. It gets a little heavy at the start for my taste but there's a holotape that can tweak the settings
Wildlife overhaul less aggressive creatures and companions This mod makes prey cautious but still scared - also stops companions from hunting them down without cause. Additionally randomizes the animals height slightly, and adjusts some stats. Adds aggression radius to most creatures and robots
Squirrels of the Commonwealth there's squirrels now :)
Mutant Menagerie is a real fun one with all new creatures gathered from a wealth of public access sources. These new, lore-friendly creatures come with unique drops and hand-placed spawns. This mod also adds in dozens of dynamic spawns for new, vanilla, and DLC creatures alike! I'm not going to tell you what it's using as a shell but there's a giant hermit crap and the first time I saw one I was genuinely afraid
More Radstags adds more radstags
Commonwealth Chickens and Rabbits adds, you guessed it! Chickens and rabbits
Commonwealth wilderness overhaul adds a ton of hand placed scenes, objects and creatures across the entire commonwealth wilderness
DECAY makes feral ghouls terrifying
The Player and NPC Ones:
Rusty face fix so there's this bug right? Bug changes the colour of your characters and NPC faces and it's really annoying. This mod fixes that
Classic Ghouls Redux Every Ghoul in the vanilla game gets a Fallout 3/NV ghoul look. It gives them that gruesome falling apart look like the older games
FCO - HD Eyes My fav eye mod that just enhances the vanilla eyes. There's the eyes of beauty but I feel like that mod is too over the top and the eyes, while beautiful, don't fit the game
Ponytail Hairstyles This is the hair mod I think fits best with the vanilla textures, also 13 is my favorite
Lore-Friendly Maxson I don't even see his stupid face in my games, I just need to know that he actually looks like a 23 year old before I blow up his stupid blimp. But seriously, there's something more heavy about knowing that you're destroying a ship whose captain is someone who is so so young
Magnolia is not a cartoon makes Magnolia look a little bit more like the fantastic Linda Carter who is her voice actor. Hi Linda!
Shawn goes to bed this one's a spoiler so don't click on it unless you know what happens at the end of the main quest but now your son goes to bed at night
Eli's Armor Compendium Adds a bunch of new lore friendly armors and outfits to the game
Wasteland fashion also adds a bunch of more friendly outfits and armors
Black Metal pip-boy Makes the pip-boys in game black
Player comments and head tracking makes your character speak other then just in dialog scenes. Includes combat taunts, player hello's, responses to NPC's and much, much more including player head tracking
The Settlement Ones:
Transfer Settlement Blueprints This mod is currently not working if you're playing with the next gen. The author's most recent update on the 5th of June says that their hard work's paying off, and they're getting to a point where they're testing the mechanics of it. Basically this mod lets you download other people's settlements that they've made and posted on Nexus to have them be in your game and vice versa. Since this mod is currently out of commission, I won't include any transfer settlement mods in this list but Fiddleflaps has the best one's in my opinion
IDEK's Logistics Station 2 Adds a system to automatically manage supply lines, improve the efficiency of inter-settlement resource sharing, and adds a handful of minor convenience features.
Place Everywhere My beloved, makes building where you want them a lot easier
Scrap Everything And in game version of a console command disable that lets you delete things while you're in build mode. Be very careful with this 'cause if you delete a part of Sanctuary's road I'm not responsible for the 30 minutes you had to reload to
Icebreaker Settlements 400+ new carefully selected lines of settler dialogue to reduce the repetitive sound of the 168 original. All lines in the original actors' voices. Intended to blend in very naturally with the default lines. Settler dialogue lines that insulted the player character were also tweaked
Graygarden Planters Unlocks the ability to craft the planters at Graygarden after you clear the water purifying plant and talk to Supervisor White. Each planter yields the same amount of plants that are visible in the planter
Proper trading stores and animation Changes how trading stand look and settler animations to be the same as the crafting workbenches So now, an armor-smith who sells your armor would be seen like he actually made the armor
Settlers Go Shopping Your stores in your settlement are no longer empty and silent. Settlers occasionally go shopping and start different randomized conversations with the vendors. Or maybe just the vendors asks them about buying something. Invisible Shopping Marker version is available too
Dino's Decorations Gives you the option to craft static clutter, makes settlements feel more lived in
Sanctuary Hills Overhaul is my favorite Sanctuary mod and the one I used for like 7 years straight . It makes it so there were a few plane crashes near sanctuary and previous settlers used the bits of those planes to build walls and homes
Rickety restored Sanctuary bridge fixes the bridge in Sanctuary but in a lore friendly way
Anom's Sanctuary Hills Overhaul makes the houses there somewhere to the ones and the rest of the commonwealth instead of 'houses of the future' It also adds a community centre and a hotel in a lore friendly way
Starlight bus barricade is an overhaul of Starlight Drive, it's very fun but very big
CVC Dead Wasteland Workshop adds 1000s of unique, lore friendly items to build in your settlements and I love it, The candles and other lighting they have or an excellent touch for low/no power settlements
Settlement supplies expanded is another workshop expansion , this one adds about 400 things
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vyxated · 4 days
Note
Your sims 2 UI mod is breaking a bunch of textures of wall papers and certain objects. can you please address and fix this??
I'm guessing the purple looking question mark on the DX11 version of the game?
this is my game, with the sims 2 ui mod out of my mods folder, DX11 on since this is where most of that texture issue happen, cache files deleted beforehand:
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so as you can see.. since it still persists without my UI mod, it's not my thing to fix but the individual creators of which the CCs with the "broken" textures belong to (or you can do it too with the DX11 batch fix tool).
(Broken in quotation as in it's not the creator's fault that there are now new requirements for setting up the texture sizes, and the devs might fix the issue from their end and make all CCs work with DX11 and DX9 regardless of how the CCs are set up.)
So far all EA wallpapers work fine, which is why I assume it's the wallpaper CCs and not the UI mod, or else we would've gotten it on the EA wallpapers too.
aside from this specific issue, I don't know of anything else, texture-wise, that could've been affected by my UI mod (so far most issue associated w/ the lovestruck patch have been addressed, only the werewolf icon left). If you have any more specifics that are not this, you're more than welcome to send another ask.
anyway, I tried to find the reason why it breaks the way it does and here's my understanding of it below the cut.
Using this nostalgia living wallpaper as an example:
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on short & tall walls, you get the question mark. on medium wall, it works fine.
after running the Sims 4 Studio's DX11 fix and with my sims 2 ui mod back on, with the wall height set to short & tall:
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problem fixed, and the sims 2 UI mod still doesn't affect it in any way.
what's the difference and why does it only happen on the short & tall walls? first, here's what the dx11 fix does based on andrew's comment, which suggests that any textures that are not in the power of 2 will likely get the question mark.
Build/Buy images always need mip maps. The batch fix scales non powers of 2 up or down to the nearest power of 2, so it could either increase or decrease in size depending on how close the image is to the next power of 2.
on this nostalgia living wallpaper for the short wall height:
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texture before dx11 fix: 1024 x 768 pixels (768 is not a power of 2) texture after dx11 fix: 1024 x 512 pixels (512 is a power of 2)
here's a comparison between the texture sizes before the dx11 fix:
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medium, which works fine: width & height are 1024 px (both are powers of 2) short & tall, which has the question mark texture: has 768 px & 1280 px height (both are not powers of 2)
on EA walls, you can always expect texture sizes to be 256 x 512 px (for short & medium) and 256 x 1024 px (for tall height walls) or 512 x 512 px and 1024 x 1024 px for square textures.
here's how you can fix the "broken" files yourself:
on Sims 4 Studio > Content Management > Batch Fixes > Misc > Update Images for DX11
and finally, additional info on what to expect when a UI mod is actually the one behind an issue (again, based on my own understanding and may not encompass every issue there are):
misplaced/mismatched icons/UIs (most known: broken GUI/buttons/empty trait icons in CAS as it gets broken every. single. patch.)
missing grey llama texture, most often attributed to missing/wrong icon texture size.
being prevented from accessing certain features/modes and may cause lastUIExceptions (sometimes non-UI mods do it too).
some features not working as intended, likely caused by conflicting UI mod files.
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johnwickb1tsch · 8 months
Text
Young!John Wick x Model!Reader Imagine
Imagine you are the love of John Wick's life...
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You meet in Paris when he’s a young man. You spend a mind-blowing night together, and watch the sun rise from Sacré-Coeur. He disappears, and you’re devastated because no one has ever made you feel that way, and you’re certain you’ll never see him again. But throughout the years he keeps finding you as you travel for work. He kisses you silly in the Gamla Stan of Stockholm, makes you cum on his fingers in a dark club in London, and when he leaves you utterly wrecked in Rome you know that you’re in love with this man. You don’t know exactly what he does for a living, but you’re not stupid. You’ve memorized every inch of his body, and you notice as his collection of scars multiplies over the years. You are half convinced he's a spy, but then there are the tattoos...ominous as they are captivating, they suggest membership in a darker world than the shadows of international espionage. You cannot reconcile it. How can this sweet man, this man who makes you laugh, who brings you joy and such exquisite pleasure, be a part of such a violent occupation? When you finally get up the courage to ask him he just shakes his head, and says it’s better you don’t know before kissing you in that way that utterly scrambles your brain cells.
-It all started in Paris with a broken heel... You nearly fell into traffic, but a strong arm around your waist snatched you back from death.
You hid against his chest for a long moment, even though he was a total stranger, because he felt so safe. You were in Paris for your first Fashion Week—and you were so lost. It’s the 1990s, a dark age in which we didn’t have handheld computers to pleasantly tell us where to go, and we used archaic documents to find our way known as paper maps...And you’d left yours in your hotel accidentally.  
You look up to see kind brown eyes fixed down on you. “Are you alright?” You hate to think it, but you are so relieved to hear an American accent. You have been yelled at no less than three times in French that day, and even if you totally deserved it, you're a bit gun shy now.
“Yes. Thank you. Jesus, I...” You look at the traffic barreling by at breakneck speed, a chill running down your spine. “Thank you,” you say again. You look up at him, really look at him, and realize you're in the arms of the most handsome man you've ever seen—and you work in fashion. 
“You're welcome.” 
He seems as taken by you as you are by him, and for a stretch of long moments you just stand there staring at each other like moon-eyed idiots. He looks down, suddenly shy. It's totally endearing. “Sorry,” he apologizes, releasing you slowly. You teeter on your broken heel, and you can tell he is ready to grab you again if he has to. This protectiveness makes a surprising warmth bloom in your heart.
“Do you...need help getting somewhere?” he asks. You wonder if it’s that obvious you’re lost. Usually you'd be wary of that question from a stranger. You've dealt with so many creeps throughout your life. But somehow you sense that he’s sincere. 
“I guess I'd better get back to my hotel.” 
Sebastiano was going to kill you. You broke a $600 pair of heels...well maybe Gucci should have made them better, the lazy bastards. 
“Can I get you a cab?” 
With your broken heel, you guess you’re not hoofing it back. “Sure.” He hails one down, and you’re delighted when he climbs in with you, speaking to the driver in perfect French, bless him.
“Where are we headed?” You give him the name of your hotel, and he repeats it the way it’s supposed to be said. Oh. No wonder the previous drivers gave you such contemptuous looks… You took Spanish in high school, ok? You can read French but have zero experience speaking it.
When you arrive at the hotel your savior thrusts a wad of Francs through the window before you have a chance to even open your purse, and helps you out of the cab. You are totally leaning against his arm more than you have to. You can feel the hard curve of his bicep beneath the fine fabric of his suit, and it makes you a little giddy. Only once you’re safe in the lobby does he seem willing to release you, though somehow your hand has ended up in his, and you find you don’t really want to let go. “Are you doing anything later?” you ask boldly, before he can disappear back into the bustle of Paris and you’ll never find him again.
He pays you a melancholy smile that squeezes your heart for some reason. “Unfortunately, I have to work,” he says. You make a pouty face that draws his attention to your lips. The intensity in those dark eyes is thrilling. “Maybe if I finish early…I could join you?”
You know you grin like an idiot at this suggestion. “I’ll be at the Versace afterparty. I could…have your name put on the list?”
This seems to amuse him for some reason, his mouth twisting in a smirk. “I can find you,” he says, and your heart flutters. In fact, when he presses his lips to your knuckles, your heart attempts to flutter right out of your chest.
He turns to go but you call, “Wait!” He pauses. “What’s your name?”
The smile he pays you is heart stopping. “Jardani,” he answers quietly. “But everyone calls me John.” You bite your lip, nodding, very pleased with this new bit of information, sensing that maybe he’s told you something just for you. “I hope I get to see you later.”
He nods too, touching your cheek lightly. “You will.”
It sounds like a promise.
-You should be beside yourself with excitement because you’re walking your first runway in Paris, and this could be the moment that makes or breaks your career, but the real reason for your nerves is the hope that you’ll see him again.
-The show goes great. You kill it. Sebastiano, your friend and the designer you’d modeled for, can hardly contain himself. But you find you’re just watching the clock ticking down the seconds until later.  
-John does find you later. You have a drink, and you dance, and from the adoring way he looks at you, you feel brave enough to ask if he wants to go someplace quieter. You go for a little walk, and even though it’s the wee hours of the morning you feel perfectly safe with this man. He kisses you on the Pont Alexandre, his hands in your hair, and your fingers curl in the lapels of his jacket to hold him to you. You ask if he wants to go back to your hotel, and he agrees. This man looks at you like you are something irreplaceably precious, and you don’t know how you’ll let him go.
-He is strong. In your hotel room he picks you up by your thighs and presses you into the wall, kissing you senseless before carrying you to the bed. His hands are calloused, but he’s so gentle with you. He touches you like you were made for him, like he was born knowing how to make you see stars. He claims you with his hands and his mouth and his big, beautiful cock deep inside you, and you know you’ll never be the same after this. You’ve been disappointed so many times that you almost don’t know how to handle an encounter going this well.
-When he stirs in the blue light of pre-dawn your arms tighten around him. You’re not even awake yet, but you don’t want him to leave. He kisses you behind the ear and you practically purr. “Want to see the second most beautiful sight in Paris?”
“Yes,” you agree.
“Bring your camera.” You’d told him about your interest in photography. Maybe modeling was paying the bills, but you’d actually majored in fine art, and minored in literature. Naturally, your interests make for shit at paying bills.  
Sleepily you get dressed. It takes a little longer than usual because you can’t stop kissing each other between pulling on garments. Soft, slow kisses that curl your toes. You sense deep down that every one of them is infused with apology, and goodbye. It breaks your heart, but greedily you’ll take every second with him you can get.He takes you to Sacré-Coeur in the heart of Montmartre, the very roof of Paris. You sit on the steps and watch the sun rise over the city, fiery oranges and pinks painting the sky and rendering the buildings aglow. It truly is beautiful, but you don’t lift your lens to try to capture it. You sit with your arm linked with his, and experience this moment with him as fully as you can. You want to remember everything.
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“You didn’t take a picture,” he teases once the sun has cheerfully risen above the horizon.
You pull out the camera and frame him in your lens, his sleepy smile and bed-mussed hair. You feel something shift in your heart as your finger depresses the button. Click. You’re not sure if it’s the camera in your hand, or something settling into place in your heart that has always belonged there.
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“Now I have the first most beautiful sight in Paris,” you say.
He laughs at that. “I meant that was you,” he insists, lacing his fingers with yours, kissing the back of your hand. He takes you to breakfast, and you enjoy dark coffee and delectably crafted pastries with your legs tangled together under the table. Afterwards he takes you back to your hotel, and in the gilt-appointed lobby somehow you know what’s coming.
“I have to go,” he says sadly. You actually believe his regret isn’t an act.
You nod, leaning into his large hand on your cheek.
“I’ll never forget you, y/n.”
A shuddering sigh escapes you, and you close your eyes. You are not going to cry.
“Likewise, I promise you.”
You don’t exchange any further information. You know that if it was possible to see him again, he would have offered it to you. There is something mysterious about this man. Something almost…forbidden, and a part of you knows that the little time you stole together was a precious gift.
He kisses you one last time, a passionate, soul-rending thing that leaves you utterly weak in the knees. He says nothing more, pressing his forehead to yours one final time before turning to go. You watch his tall, dark form exit the hotel into the Paris morning, and you know he’s taking a piece of your heart with him as he goes.   
-------------------------------------------------------------------
tbc because goddamn this got long...
part deux >>
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pianokantzart · 2 months
Text
The Super Mario Bros. Redux (Pt. 8)
What would happen if, in The Super Mario Bros. Movie, after Mario and Luigi are separated, Mario was the one who ended up in the clutches of Luigi’s eventual arch nemesis, while Luigi teamed up with some of his own close allies to go rescue him?
Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 ________
Following the map on his Dual Scream and going deeper into the mountain, Luigi stops when he encounters a giant metal facade shaped like E. Gadd's face, whose mouth forms a shut door that blocks his path.
"H_ld on," the static-muffled voice of E. Gadd assures over the DS, "I'll g_t th_ do_rs open."
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Sure enough, the metal mouth opens up, but as Luigi walks down a long, dim hallway, he grows nervous about the worsening signal between him and the professor, and he begins slapping the side of his device to try and fix it.
"Easy th__re son_y. Just k__p f_llowing the map. The s_gn_al sho_ld clear up right ab_out.... now" E. Gadd's crackling voice assures. On cue, the professor's voice and picture becomes crystal clear as Luigi emerges from the illuminated tunnels into a large laboratory.
"Normally, signals can't travel that far underground," the professor explains. "Luckily, I built a frequency booster into my lab. If I hadn't, all communication and teleportation in and out of Thwomp Mountain would be impossible."
"Teleportation?" Luigi asks while prodding at the large satellite dish in the corner– what he assumes to be the frequency booster.
E. Gadd chuckles. "See that large green monitor on the east end of my lab?" Luigi's attention shifts enormous glowing green tv screen on the opposite end of the room. He approaches it as the professor continues: "That's the Pixelator, Kiddo! And that's exactly what we're gong to use to get you into King Boo's mansion.
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"How do I use it?" Luigi asks, looking around in awe of all the technology around him. E. Gadd replies: "Just stand in front of the monitor. I'll use my Dual Scream's remote access to set its destination. Give me one second."
While Luigi is waiting for Professor E. Gadd to activate the Pixelator, he notices the atmosphere in the room begin to change; the lights dim, and the air grows cold to the point that Luigi can see his breath.
"Professor, I'm not one to tell you how to use your own technology, but I think you accidentally turned off the lights... or the thermostat?" The professor responds to this comment with a long moment of thoughtful, anxious silence.
"Luigi, did anyone follow you into my lab?" E. Gadd eventually asks. This question intensifies Luigi's growing fear. He pulls out the Poltergust flashlight and looks around the darkened lab while saying that he didn't see anyone following him, to which E. Gadd shakes his head. "Just because you didn't see anyone, doesn't mean you weren't followed!"
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Suddenly, glowing etherial bars block off the doors and the exits. Three greenies, a hider, and a slammer materialize and start wreaking havoc, frightening Luigi to the point that he runs off to take cover behind a lab desk.
Pulling out his Dual Scream, Luigi tries to ask E. Gadd what to do, as he has never seen these types of ghosts before, but to his dismay the professor's voice and image have been replaced with an alert that reads "signal lost."
Luigi peeks out from his hiding place, and sees the greenies are egging on the slammer as he tears large chunks out of the frequency booster.
Luigi, yelling for the ghosts to stop, leaps into action with Poltergust in hand. A fight breaks out, and while Luigi gets knocked around at first as he struggles to figure out his attackers, he eventually makes effective use of the strobulb and gets the upper hand.
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Soon, the atmosphere of the room returns to normal and the bars disappear from the doors, but this brings little relief to Luigi. With the frequency booster broken he has no ability to contact E. Gadd., and E. Gadd has no control of his lab. Even the large metal door out of the lab refuses to budge, leaving Luigi trapped in the heart of the mountain.
Luigi sits down amidst the wreckage, struggling to hold it together. Bruised and exhausted, he takes off his hat to wipe the sweat from his brow, when who should appear but Polterpup who... seeing the hat up for grabs... snatches it away and runs off.
Luigi impatiently chases the dog around the lab until he trips over an overturned cabinet full of journals and schematics, scattering papers everywhere.
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After finally retrieving his hat, Luigi begins to pick up some of the scattered documents, when he stumbles upon a file for the frequency booster, filled with blueprints and schematics.
Luigi thumbs through the file curiously. He looks at his useless Dual Scream, then at a box of tools in the corner. He takes a deep breath, and gathers up the broken pieces of the machine to see what he can do to repair the damage.
A montage ensues of him slowly and carefully fixing the frequency booster. With polterpup overlooking his progress in mindless, playful curiosity, Luigi manages to get the machine running after after a few tries.
Opening his Dual Scream back up, Luigi is pleased to see the "signal lost" alert has disappeared, but as he tries to call the professor he is surprised when Princess Daisy answers the DS in his stead.
"Hey! The Green Wonder lives!!!" the princess laughs, "What happened, man!? E. Gadd said he lost contact!" "Ghosts." Luigi said with a meek shrug, "they damaged the machine that lets signals leave the mountain, but I got it fixed."
"Brains and brawn? You're just the whole package, aren't ya!" Luigi smiles shyly at the complement, but before he can thank her he is interrupted by a heavy thud and the sound of commotion on Daisy's end of the line.
"Are you okay?" Luigi asks. "Oh yeah! We just entered Evershade Valley airspace and there's this stupid purple mist that makes it impossible to see." Daisy explains, "Luckily, The Professor has pinpointed the main locations of The Darkmoon fragments, so that should make navigation a little easier. Oh! Speak of the devil-"
E. Gadd suddenly arrives, and interrupts by pulling the Dual Scream from Daisy's hands. Luigi overhears a brief scuffle between the princess and the professor, but E. Gadd eventually wins out on the argument that Daisy needs to focus on the controls before she drives the entire ship into the side of Snowcap Mountains.
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"Luigi!" E. Gadd says once he has hold of the Dual Scream. "You had me worried!" "Sorry. I–" "It's okay Sonny, what matters is I've regained a signal connection with my mountain lab! I assume you made quick work of those ghosts?" "Y-Yeah! I–" Luigi tries to explain, but the professor impatiently waves him off. "Well, we've lost too much time as it is. Get back to the Pixelator so I can get you out of there!"
Luigi goes to the Pixelator, and though he remains mesmerized by the machinery he grows a little nervous upon reconsidering the idea of being teleported. "You' sure this is safe?" he asks.
"Well, none of the mice I tested it on had any complaints!" E. Gadd. says, "however, you might want to hold as still as possible, just in case." Before Luigi can reply, the machine activates. With a terrified yelp Luigi flies apart into pixels and is sent hurtling through the vortex of a shining green TV screen.
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luveline · 2 years
Note
For the zombie AU with Steve, maybe a night of survival in the cold? Reluctant cuddling, bonding?
YESSSS tysm for ur request i owe u my life
You pull your coat closed around your middle and shiver.
"Come here," Steve says, tucking the map under his arm.
You move to stand in front of him because he's slipped into his caretaking tone. A nice change. Usually he's just mildly annoyed.
He takes the zipper of your coat into his hand and scolds as he tries to fix it for the fiftieth time today. It's awful timing for it to break because it's cold as winter and you're on the road. A fire, as you've learned, would be a mistake. You close your eyes at the thought of such blistering warmth and listen to him cuss under his breath.
"Sorry," you say eventually. His quiet makes you nervous.
"Not your fault, just..." He gives up and steps away from you. "Bad timing."
You hide your hands in your sleeves.
"Maybe we should stop anyways. We're not exactly moving fast," he says bitterly.
You like the sound of that.
There's a tarp at the bottom of your backpack for occasions like this. You shed your bag and dig for it as Steve drops his own. It's not great, your having to carry blankets with you — they're heavy and take up a lot of space — but it's worse to freeze to death outdoors.
The sun creeps down low in the horizon lazily. You think it's as reluctant to go as you are for it to dissapear, its rays the only thing keeping the tip of your nose from freezing and falling off, no doubt.
You search for a stick. It's harder than it sounds.
Steve doesn't like walking along the road and you don't blame him, often there's cars or bikes weaving through the carcasses of cars picked clean, so you hide in the tree bank. A road block or something similar to the south must've broken recently, and the sound of engines revving at night gets more frequent. Better to stay hidden, even if finding somewhere to camp at night proves difficult.
The stick is necessary to build a makeshift tent, but the trees here are all spindly and thin-branched.
You return triumphant with something just long enough to keep the tarp from your bodies to find Steve's already found a better, chunkier stick and established a camp.
"Don't tell me, or anything. Just let me look for sticks for an hour."
"Your perception of time is getting worse."
"Some of us don't wear watches, 'cos we aren't rich, privileged babies."
He actually manages to laugh at that one, which is odd. It's one of the weakest insults you've ever thrown at him.
"That was bad," he says.
Oh. He's laughing at you.
"Jerk."
"What do you want? I have tinned peaches or a chocolate granola bar-"
"Obviously the granola-"
"With laxatative properties," he finishes, holding it between his fingers like a guy from the commercials. He shakes it at you enticingly.
"I'm not that hungry."
"Too bad."
You both sit near the makeshift tent in your heavy clothes. Steve stretches the blanket over your legs with a warning, "If you get peach juice on this I'm not gonna talk to you till Michigan."
You take the open can of peaches and pretend to tip it toward the blanket. "Don't tempt me, Harrington."
You have to keep talking because if you don't you'll cry. Really cry. Eating dinner like this from a can in a bed of leaf litter makes you want to cry. Every mouthful is sweet and sticky and your eyes get heavy with tears.
Steve understands what you're like by now. "I really fucking hate peaches," he says grandly. "I know you're surprised."
"That doesn't surprise me."
"No?"
"Do guys eat fruit?"
It's a talent.
"'Do guys eat fruit?'" he quotes seriously, pensive, like the answer escapes him.
He leans back against his rucksack and crosses his arms behind his head. He could be shooting the breeze, that's how relaxed Steve Harrington looks.
You laugh reluctantly into the can of peaches as you take a little sip of the juice and almost choke.
"I gotta eat that too, you know? Don't spit in it."
"Sorry," you say genuinely, wiping your sticky face with the back of your hand.
"You should be. Gross." He doesn't sound very bothered.
Steve eats his own peach slices with a shiver and tosses the can overhead. It goes really far, hitting the base of a tree across the way. You can imagine him in his gym clothes rather than what he wears now. Prim yellow shorts. Clean gym t-shirt with his name written in pen across the front.
"You can sleep first," he says.
You don't argue, sliding under the tarp with your blanket.
It's easier like this. The sun hasn't quite set but there's really nothing else to do. You'll sleep, Steve will wake you up in a couple of hours and then you'll swap. You'll wake Steve up when the sun rises, and another day on the road will begin.
The floor is very, very cold.
You try your best to stop from shivering and bring the blanket up to cover your face. The sun goes down and the last of its heat goes with it.
You stick it out. Complaining won't make it warmer. Steve doesn't even have a blanket.
"Y/N?" he whispers.
Leaves shift.
"Are you awake?"
You lift your head to see him where he sits at the opening of the 'tent'. It's difficult to make out his features now.
"I can hear your teeth," he says, eyes impassive as they scour your face.
"S-s-sorry," you shudder.
He stares at you for a while before stretching out his legs and shuffling across the dirt toward you. His hands are like ice as he works them under your shoulders and arms, dragging you into his lap.
You're tired and cold. "Steve," you grumble miserably, "what are you doing?"
"Body heat."
He doesn't stop until you're settled, slouching down so you can lean comfortably against his chest. He pulls the ends of your coats together tightly, readjusts your blanket, and covers your hands with both of his.
He yanks the tarp down and covers you with that, too, the both of your engulfed in plastic.
"What if it rains?" you ask.
"On our frozen corpses, you mean?"
You cringe and turn in his arms to hide your face in his scratchy jacket. His head drops toward his chest, chin gracing the top of your head. It's like a hug. It is a hug. You wrap your arms around his waist and try not to think about it.
It's not the most comfortable position in the world. Your back doesn't quite want to turn right, and his thigh probably hurts from your left elbow. Honestly, it's a pretty pathetic excuse for a hug.
"Why don't you just lie down with me?" you say into his coat.
"And get eaten?"
"There's no geeks around here."
"You say that," he murmurs, hands beginning a slow journey down the length of your back, "and then I'll wake up missing one of my legs."
Using the tarp as a blanket was a good idea. Already you feel warmer. Your face defrost where it's hidden in his front.
"Anymore stupid questions tonight?" Steve asks, voice low and amicable.
"Har-har," you mumble.
He rubs your back. Your eyes well up and you bite your lip to stop from crying. It's really, stupidly nice to be close to someone, to him. You miss comfort and music and eating enough, but you miss hugs most of all. You miss hugs from the people who loved you.
"Do you like me?" you whisper.
As soon as you've asked, you wish you hadn't. He doesn't answer, and you think Good, he didn't hear me.
"No more stupid questions," he says finally, tightening his grips on you. "Go to sleep."
-
more steve zombie!au
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sopiao · 1 year
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i’ve had writers block for the longest fuckn time and i just thought if an idea that i think is cute :3 (i wrote this with the 141 + könig)
So, imagine having glasses, and losing them during a mission or breaking them in your sleep. So, now you have to go throughout the day, week, month, however long it takes to get fixed with out them.
Constantly squinting and having a permanent confused face when you can’t see the board that Price is mapping out the plan for the next mission.
“What happened to yer glasses?” Soap leans a little to the side, still trying to look like he’s still paying attention, he’s been thinking whether Price is bald or not for the past 20 minutes.
“They broke” You shrug, acting like you don’t really need it that much, but right now you could be declared legally blind with how much your vision sucks right now.
“What— How?” Facing you now, not caring whether he looks like he cares about the briefing or not.
“I.. br-mmm” You mumble, too embarrassed to tell him how it broke.
“Huh?”
“I bro-mmmm, sleep”
“Wut?”
“I broke it in my sleep” Everyone gets up now that Price’s done. Mumbling quietly so no one else hears, although now you brought more attention to yourself with how Soap can barely contain his snickering.
“I can try to fix em for you” He follows you to your barracks where you pull them out of a drawer. Literally snapped in half, one lense has a crack across it, and one of the arms is broken off. It’s all in three pieces.
Soap is literally shaking, clenching his fist as he tries not to burst out laughing. Literally his vision goes as blurry as yours as he tries not to let any of his tears slip.
“H— H—How.. did this.. happen?” He gets cut off every time by his own wheezing, having to suck in to keep himself together. Looking at how broken your glasses are, it’s like you were twisting like an alligator in your sleep.
“What, the fuck, are you doing?” Ghost walks into your room to see you face down in a book, at first he through you passed out asleep until he saw you move your face across the page to see the next sentence.
“I don’t have my glasses” Seeing your 3 pieces of glasses by your desk, he has to take a deep breath to compose himself and shut the door to keep himself from laughing in front of you.
“WHAT THE FUCK” You yell, storming into the common room for the fifth time, more pissed this time as you stomp around, looking around, under, and in everything you can.
Huffing as you finally give up and sit on the couch next to Gaz and Soao who’s slouched on a bean bag. Seeing your obvious outburst, Gaz sets down his comic book on his lap.
“You okay, buddy?” He asked, laying his arm behind you on the edge of the couch. Trying to console you like a child.
“I lost my notebook again, I wasted an hour of my free time trying to look for it” You slink in further into the couch, arms crossed, blowing a piece of hair out of your face that still ends up landing on your nose.
“Oh..” Gaz said, looking between you and the very obvious bright red notebook on the table that’s literally right in front of you.
“I- I’m sure it’ll turn up” He shrugs, not knowing whether he should point it out or just let you figure it out.
“You think it’s just gonna show up out of the blue—“ You sit up, immediately cutting yourself off.
“WHAT THE—“ (hopefully y’all got the reference)
Ghost and Price both perk up and look at you when you knock and poke your head through the crack of the door.
“Have you guys seen König anywhere?” They both look at you, each other, then at König who’s literally right behind you. He’s holding a finger to his lips, to tell them to not tell you. They look back at each other then shake their head at you.
“Damn.. Thanks anyway” Standing in the hallway with your hands on you hips as you bite on your bottom lip.
He’s been following you for the last 15 minutes doing this. You asked Soap about him when you were in the kitchen, König was standing beside you. Following you around the base the entire time you searched for him.
Asking newer recruits where he was, they played along as well. Too intimidating by the man behind you to deny his request to keep quiet.
“Here. I fixed it for you” Price hands you a cloth which had your glasses wrapped in. It made your heart warm that he took time out of his work to fix it for you.
Unwrapping the white handkerchief. Your glasses are being held together by white medical tape. Surprisingly sturdy. Putting them on your face, you feel reborn now that you can actually see.
“These actually suck. But thank you” Smiling up at him, thankful that he actually did something to help. You started doing little favors for him for a couple weeks to try and repay him :3
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applejuicebegood · 8 months
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My Home, My Heart - Platonic!141 x Reader
Fem!reader Summary: Y/N has two younger sisters named Emi and Marigold. Y/N has invited her teammates to her farm relax after their deployment, they enjoy an early morning together with Y/N's younger sisters. Masterlist
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Cw: Mentions of an absent mother, mentions of alcohol, very cringe writing
Word Count: 2232
The morning air was cold and thick with the scent of brewing coffee and dusty curtains. You winced, pulling yourself from your cocoon of quilts and comforters. You reached for the knitted sweater you left on the floor with a yawn, still tasting last night's bourbon on your tongue. You scratched the back of your head, tangled hair falling down your back. A pleasant sting in your muscles drew you further into consciousness. The intricate tattoos stretching over the scarred skin was a prideful mapping of your stories and ancestry. A permanent reminder of what you cherished most. 
You made your way across the familiar path of your bedroom, your socked feet creeking across the worn wooden floor boards. You thumped down the stairs to squint away the morning light shining through the fogged windows. Tracing your nails across the scratches in the wooden railing as you did when you were little. Your farm house was quaint, nestled into a vast, rich, valley that was folded into the ocean cliffside. If you were lucky and the morning mists parted in time, you could see the sun kiss the churning waters golden. The property had been in your family for decades, the imprint of different generations found in the old oil-stained recipe books stored over your stove, the tablecloths and plaid quilts your grandmothers had sewed together by hand, the worn-in farming tools that you had been teaching your sisters to use, and in the welcoming promise of security you returned to after every deployment. You cared for this home, the same way it had cared for you and your sisters. So when money grew scarce and your mother abandoned the property, you joined the military, trained as a combat medic, and sent the majority of your checks back to the farm and into your sister's schooling. Little did you know that in joining the army and eventually qualifying as an SAS soldier, you would find yourself under the command of Captain John Price along with the other chosen candidates for the coveted 141 squad. In which you had managed to find the comfort of home far away from it. 
You had found it in their smiles and their hearty laughter. In Johnny's jabs at Simon for his British mannerisms and in your conversations with Gaz regarding his nightmares surrounding the night he first met the captain. You found it in your Price’s encouraging rants about bravery and in his habit to always make sure you had eaten at least one thing that day. You found it in random bars and around a deck of cards, in the bottom of cheap beer bottles and the barracks of the different bases you were rotated between. When you first joined, you believed that you had only two goals, make sure none of these men die, and if they do make sure they don’t die alone. It was only through the many bullets you had to dig out of their muscles and the frantic stitching of open wounds did you begin to see these men as your brothers rather than colleagues. You cared for them with disciplined tenderness, never treating them as broken but always ready to help fix and mend their wounds. And as your first year on the team stretched into three you eventually had invited them to spend a few nights at the farm. Before, only Gaz, Roach and Johnny found time to make the trip. It was only now that you had convinced everyone to come up for at least one night, with Price and his wife meant to be driving up that evening. It was meant to symbolize how far you had come as a team but also a merging between your two homes. A celebration of your camaraderie and friendship, or that's what you told yourself as you stocked up on ibuprofen for the inevitable hangovers you would have to deal with. Your sisters were ecstatic, to have someone else in the house to talk and play with other than you. You couldn’t blame them. In your phone calls with Marigold in the days leading up to your flight back, she couldn’t stop talking about how happy she and Emi were to see their uncle Johnny and to finally meet the mysterious Simon Riley you talked so much about. 
Your lieutenant was someone you knew didn’t have a home like yours to return to. You had never forced Simon into feeling obligated to accept your offer, even if you told him every holiday and summer season that he was welcomed in your home and that your sisters would love to meet him. So, when you made your way to the kitchen and saw from across the tiled counter that your youngest was sitting at his side, asking feverish questions about his tattoos while tracing them with her small chubby fingers, you felt a mixture of relief and pride bloom in your chest. ‘Morn’in… you sleep well?’ Gaz asks who stands at your coffee maker, pouring himself a cup. You smile, realizing that the tension that held his shoulders back and his jaw tight had finally dissipated. The cream cable-knit sweater was pulled up to his elbows so as to not get the fabric dirtied with coffee grounds. 
‘Of course.. How could I not after last night?’ He smirked, dumping fresh grounds into the machine. You were referencing the long card game you had played the night before. All of you finally went to bed when Roach’s slurred speech was entirely indiscernible, elated from the bottles of Geniuss Johny had brought from his trip into town that day with Simon. 
‘Well, you are still the only one who has managed to stay sober, that might change tonight once captain gets here’ Gaz says, you snickered as you pulled the fridge open, finding the coffee creamer. You handed it to Gaz, knowing he is the only one who likes the stuff, you stocked up. In a trade, he handed you a cup of coffee of your own. You took a generous swig, the dark liquid burned down your throat, waking you up. 
‘Y/N!’ The squeal of your little sister's voice made you smile widely, giggling at the way she perked up from Simon’s arms, finally noticing you. Her bright red hair was messy and tangled. Your old shirt she had chosen to sleep in hung from her small body with the tube socks bunching down her calves. You set the cup down before crouching down to pick her up and swing her into your arms as she ran into the kitchen, peppering her freckled cheeks and forehead with kisses. After coming back from every deployment, you tried to give your sisters as many kisses and hugs you think they missed when you were away.
‘There’s my little lass! What were ya do’in with our Simon there lovie? This early in ‘da morn’in?’ You cooed, brushing back the frizzy strands from her bright round face. Her arms pat your shoulders in her built up excitement. ‘He- He was tell’in me ‘bout the dwa’ins on his a~arms.. It’s like yours!’ She said pointing back at Simon, who sat idly on your couch. The one requirement you gave him was that he wasn’t allowed to wear his ski-mask in the house. You wanted your sisters to know the real Simon, not the soldier. You chuckled, looking back at your lieutenant, his lips drawn upwards as he looked down at his hands. Gaz reached over and ruffled your sister's hair before kissing her head and turning back to switch on your old stove and pulling out a large pan from your cupboard. ‘Was he now? That is just… huh’ You said fake-surprised. Only your baby sister could have gotten Simon to smile so easily. Gaz softly chuckled as you set your sister on the island counter. You heard Simon scoff, leaning back on the couch. You winked at Gaz, realizing that you and him now had the best blackmail for when you were back on base. ‘What do you want in your pancake’s Emi?’ Gaz asked you sister, fishing out the carton of eggs, fetched yesterday by Marigold from your coop. 
‘Chocolate please.. And blueberries!’ Emi said, swinging her feet ‘Is Roach and Soap up yet?’
You ask both of them, fetching another mug and pouring a cup of coffee for Simon. Carrying the fresh cup over to your lieutenant. ‘Kid’s knocked out cold.. really can’t handle his liquor. Johny’s up though.. Took Mari out to chop would I think’ Simon said, nodding as he took the steaming porcelain cup into his large hands. ‘Did he? We should fetch them in a few.. wanna get started on dinner prep after Gaz finishes up’ You say, looking out the window expecting to see your sister and Johnny with arms filled with pine logs, trudging through the thick build-up of snow. You sip your coffee, fat lazy flakes of white drift lazily from the hazy sky. In the distance you can see the plump black bodies of your cows stomping through the blanketed fields, swaddled in their winter coverings. The soft crackle of the wood stove in your living room blended together with the muted conversation struck up between Emi and Gaz. Emi asking him if he had cows and chickens in Birmingham like we do here. You turned at the shuffled Simon standing beside you. One of his hands in his sweatpants pocket with the other wrapped around the rim of his mug. You smiled, hoping that Simon felt the same collective comfort you felt any time you would look out from this window. ‘My sister would never! She.. Sh-’ ‘Oh but she would! She’s an absolute menace lassie..’ You groaned, leaning your head back. Johnny’s voice carried from the back porch. Only now did you realize that having your teammates and your sisters in the same room meant they now had every reason to share the many embarrassing stories of you they had collected over the years. You took another swig of your coffee, smiling at the sound of Marigold's high-pitched laughter as Johnny recounted one of the nights he had to drive you home from the bar with you entirely shit-faced, trying to grab hold of the steering wheel from the backseat. You smiled down at your cup, downing the last of the hot liquid. ‘I’m really glad you're here Si’ You say, just loud enough for the two of you. Looking up at him, you couldn’t tell if the softening of his eyes was from the coffee kicking in or your comment. Either way, to see your Lieutenant so relaxed was rare and welcomed. You were proud that you could give this to him. Repayment for all of the times he had listened to your rantings about your mom’s non-involvement in your sisters lives. For the late-night walks around the different bases after one of you had a nightmare. For the constant reassurance that you could stick behind him and the rest of the team for protection and certainty. He turned to you to say something, only you had turned away at the crack of the porch door opening and snowy boots being kicked off.
‘Y/N! is it true that you were captured by yanks and..and Johnny had to save you? Your sister asked you, her face flushed red from the bite of the cold and the swinging of your axe. Between your two sisters, Marigold looked the most like you. The gentle swoop of her freckled nose and chocolate brown eyes always was a surprisingly reminder that you shared her beautiful features. You took the pale bucket from her arms, filled with split cedar logs. Looking over her shoulder to glare at your sergeant, who winked at you as he unzipped his coat. Snowflakes falling off of his shoulders. ‘You go wash up lovie, breakfast should be done by then, Ya Gaz?’ You asked into the kitchen, receiving a muted ‘yea’ from Gaz. You gently squeezed your sister's icy cheeks. You kissed her hairline, her darker red curls peeking out from the green headband she tied her hair back with. She hurried up the stairs with a hum. You sighed, placing the pale on your hip. You watched as Johnny ruffled Emi’s hair as he got himself coffee before taking his place beside Simon, who still stood watching your snowy farm through the fogged window. You sighed, crouching in front of the wooden stove and opening the hatch. The dwindling flames licked your arms as you placed the fresh wood over the coals. The ambient shrill of laughter and the warm buttery scent of Gaz’s pancakes settled you. You shut the stove with a harsh click. You picked up your baby sister from the counter and set her on your hip, tsking at the chocolate smudged around her mouth. A clear indication that Gaz let her get into the chocolate chip bag. You smiled, looking out over your home. Realizing that the people you cared for the most were all here. Tucked away in your warm, hidden paradise. There would be no surprises, no alarms or sirens, no uncertainty and panic. For once, you were certain in the safety of your team and certain in your care and appreciation for them. You just hoped that they felt the same.
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