#Narrative crafting
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Love the contrast between the Americans’ “Apollo” and the Soviets’ “Sputnik.” You got the Americans naming their rocket after a Greek god trying to communicate the grandness and importance of this rocket. And you got the Soviets naming their rocket “fellow traveler.” Like a friend you go on an adventure with together. This rocket is our little friend lol
#i think its cute#they took the mars rover approach#humanizing the space craft making it cute making us (me) project emotions onto it#the soviets also used imagery of laika in propaganda a lot#which is pretty fucked up imo#but if i grew up in the soviet union that shit wouldve definetly worked on me lmao#the narrative of a heroic little dog going to space and being honored by the whole country#as cruely wrong as it is its very appealing#the soviets knew what they were doing man they didnt reveal how laika really died until like. the 2000s#bc they knew people really cared about that dog#they liked the narrative around her
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Yeah nothing Jason does would work in the real world. Good thing he does not live in the real world. He lives in Gotham, which operates on the logic of Hollywood movies from 40 years ago. Oh wait- perhaps that’s integral context for his character!!!
#trying to dunk on Jason and then accidentally critiquing key parts of the Batman mythos#YEAH I bet a setting crafted to justify the existence of a man who turns himself into a fearsome avatar of vengeance#that visits righteous fury upon the scoundrels who pollute the city#is going to be wonky and kinda problematic!!#griping#jason todd#What Jason lacks in adherence to Batman’s narrative rules he makes up for by remaining consistent with the logic of the setting#and having substantive moral symbolism of his own#Jason isn’t the Punisher because a murderous clown did not become ambassador of Iran in any part of Frank’s story do you understand me#Jason is a noble gangster this is an ESTABLISHED American archetype
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Against Lore
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For the rest of May, my bestselling solarpunk utopian novel THE LOST CAUSE (2023) is available as a $2.99, DRM-free ebook!
One of my favorite nuggets of writing advice comes from James D Macdonald. Jim, a Navy vet with an encylopedic knowledge of gun lore, explained to a group of non-gun people how to write guns without getting derided by other gun people: "just add the word 'modified.'"
As in, "Her modified AR-15 kicked against her shoulder as she squeezed the trigger, but she held it steady on the car door, watching it disintegrate in a spatter of bullet-holes."
Jim's big idea was that gun people couldn't help but chew away at the verisimilitude of your fictional guns, their brains would automatically latch onto them and try to find the errors. But the word "modified" hijacked that impulse and turned it to the writer's advantage: a gun person's imagination gnaws at that word "modified," spinning up the cleverest possible explanation for how the gun in question could behave as depicted.
In other words, the gun person's impulse to one-up the writer by demonstrating their superior knowledge becomes an impulse to impart that superior knowledge to the writer. "Modified" puts the expert and the bullshitter on the same team, and conscripts the expert into fleshing out the bullshitter's lies.
Yes, writing is lying. Storytelling is genuinely weird. A storyteller who has successfully captured the audience has done so by convincing their hindbrains to care about the tribulations of imaginary people. These are people whose suffering, by definition, do not matter. Imaginary things didn't happen, so they can't matter. The deaths of Romeo and Juliet were less tragic than the death of the yogurt you had for breakfast. That yogurt was alive and now it's dead, whereas R&J never lived, never died, and don't matter:
https://locusmag.com/2014/11/cory-doctorow-stories-are-a-fuggly-hack/
Hijacking a stranger's empathic response is intrinsically adversarial. While storytelling is a benign activity, its underlying mechanic is extremely dangerous. Getting us to care about things that don't matter is how novels and movies work, but it's also how cults and cons work.
Cult leaders and con-artists know that they're engaged in mind-to-mind combat, and they make liberal use of Jim's hack of leaving blank spots for the mark to fill in. Think of Qanon drops: the mystical nonsense was just close enough to sensical that a vulnerable audience was compelled to try and untangle them, and ended up imparting more meaning to them than the hustler who posted them ever could have dreamt up.
Same with cons – there's a great scene in the Leverage: Redemption heist show where an experienced con-artist explains to a novice that the most convincing hustle is the one where you wait for the mark to tell you what they think you're doing, then run with it (scambaiters and other skeptics will recognize this as a relative of the "cold reading," where a "psychic" uses your own confirmations to flesh out their predictions).
As Douglas Adams put it:
A towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
Magicians know this one, too. The point of a sleight is to misdirect the audience's attention, and use that moment of misattention to trick them, vanishing, stashing or producing something. The mark's mind is caught in a pleasurable agony: something seemingly impossible just happened. The mind splits into two parts, one of which insists that the impossible just happened, the other insisting that the impossible can't happen.
You know you've done it right if the audience says, "Do that again!" And that's the one thing you must not do. So long as you don't repeat the trick, the audience's imagination will chew on it endlessly, coming up with incredibly clever things that you must have done (a clever conjurer will know several ways to produce the same effect and will "do it again" by reproducing the effect via different means, which exponentially increases the audience's automatic imputation of clever methods to the performer).
Not for nothing, Jim Macdonald advises his writing students to study Magic and Showmanship, a classic text for aspiring conjurers:
https://memex.craphound.com/2007/11/13/magic-and-showmanship-classic-book-about-conjuring-has-many-lessons-for-writers/
There's a version of this in comedy, too. The scholarship of humor is clear on this: comedy comes from surprise. The audience knows they're about to be surprised when the punchline lands, and their mind is furiously trying to defuse the comedian's bomb before it detonates, cycling through potential punchlines of their own. This ramps up the suspense and the tension, so when the comedian does drop the punchline, the tension is released in a whoosh of laughter.
Your mind wants the tension to be resolved ASAP, but the pleasure comes from having that desire thwarted. Comedy – like most performance – has an element of authoritarianism. You don't give the audience what it wants, you give it what it needs.
Same goes for TTRPGs: the game master's role is to deny the players the victories and treasure they want, until they can't take it anymore, and then deliver it. That's the definition of an epic game. It's one of the durable advantages of human GMs over video game back-ends: they can ramp up the epicness by "cheating" on the play, giving the players the chance to squeak out improbable victories at the last possible second:
https://wilwheaton.typepad.com/wwdnbackup/2009/03/behind-the-screen.html
This is so effective that even crude approximations of it can turn video-games into cult hits – like Left4Dead, whose "Director" back-end would notice when the players were about to get destroyed and then substantially ramped up the chances of finding an amazing weapon – the chance would still be low overall, but there would be enough moments when the player got exactly what they'd been praying for, at the last possible instant, that it would feel amazing:
https://left4dead.fandom.com/wiki/The_Director#Special_Infected
Critically, Left4Dead's Director didn't do this every time. As any showman knows, the key to a great performance is "Always leave 'em wanting more." The musician's successful finale depends on doing every encore the audience demands, except the last one, so the crowd leaves with one tantalyzing and imaginary song playing in their minds, a performance better than any the musicians themselves could have delivered. Like the gun person who comes up with a cooler mod than the writer ever could, like the magic show attendee who comes up with a more elaborate explanation for the sleight than the conjurer could ever pull off, like the comedy club attendee whose imagination anticipates a surprise that grows larger the longer the joke goes on, the successful performance is an adversarial act of cooperation where the audience willingly and unwillingly cooperates with the performer to deny them the thing that they think they need, and deliver the thing they actually need.
This is my biggest problem with the notion that someday LLMs will get good enough at storytelling to give us the tales we demand, without having to suffer through a storyteller's sadistic denial of the resolutions we crave. When I'm reading a mystery, I want to turn to the last page and find out whodunnit, but I know that doing so will ruin the story. Telling the storyteller how the story should go is like trying to tickle yourself.
Like being tickled, experiencing only fun if the tickler respects your boundaries – but, like being tickled, there's always a part where you're squirming away, but you don't want it to stop. An AI storyteller that gives you exactly what you want is like a dungeon master who declares that every sword-swing kills the monster, and every treasure chest is full of epic items and platinum pieces. Yes, that's what you want, but if you get it, what's the point?
Seen in this light, performance is a kind of sado-masochism, where the performer delights in denying something to the audience, who, in turn, delights in the denial. Don't give the audience what they want, give them what they need.
What your audience needs is their own imagination. Decades ago, I was a freelance copywriter producing sales materials for Alias/Wavefront, a then-leading CGI firm that was inventing all kinds of never-seen VFX that would blow people away. One of the engineers I worked with told me something I never forgot: "Your imagination has more polygons than anything you can create with our software." He was talking about why it was critical to have some of the action happen in the shadows.
All of this is why series tend to go downhill. The first volume in any series leaves so much to the imagination. The map of the world is barely fleshed out, the characters' biographies are full of blank spots, the mechanics of the artifacts and the politics of the land are all just detailed enough that your mind automatically ascribes a level of detail to them, without knowing what that detail is.
This is the moment at which everything seems very clever, because your mind is just churning with all the different bits of elaborate lore that will fill in those lacunae and make them all fit together.
SPOILER ALERT: I'm about to give some spoilers for Furiosa.
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FURIOSA SPOILERS AHEAD!
Last night, we went to see Furiosa, the latest Mad Max movie, a prequel to 2015's Fury Road, which is one of the greatest movies ever made. Like most prequels, Furiosa functions as a lore-delivery vehicle, and as such, it's nowhere near as good as Fury Road.
Fury Road hints as so much worldbuilding. We learn about the three fortresses of the wasteland (the Citadel, the Bullet Farm, and Gastown) but we only see one (The Citadel). We learn that these three cities have a symbiotic relationship with one another, defined by a complex politics that is just barely stable. We meet Furiosa herself, and learn something of her biography – that she had been stolen from the Green Place, that she had suffered an arm amputation.
All of this is left for us to fill in, and for a decade, my hindbrain has been chewing on all of that, coming up with cool ways it could all fit together. I yearned to know the "real" explanation, but it was always unlikely that this real explanation would be as enjoyable as my own partial, ever-unfinished headcanon.
Furiosa is a great movie, but its worst parts are the canonical lore it settles. Partly, that's because some of that lore is just stupid. Why is the Bullet Farm an open-pit mine? I mean, it's visually amazing, but what does that have to do with making bullets? Sometimes, it's because the lore is banal – the solarpunk Green Place is a million times less cool than I had imagined it. Sometimes, it's because the lore is banal and stupid: the scenes where Furiosa's arm is crushed, then severed, then replaced, are both rushed and quasi-miraculous:
https://www.themarysue.com/how-does-furiosa-lose-her-arm/
But even if the lore had been good – not stupid, not banal – the best they could have hoped for was for the lore to be tidy. If it were surprising, it would seem contrived. A story whose loose ends have been tidily snipped away seems like it would be immensely satisfying, but it's not satisfying – it's just resolved. Like the band performing every encore you demand, until you no longer want to hear the band anymore – the feeling as you leave the hall isn't satisfaction, it's exhaustion.
So long as some key question remains unresolved, you're still wanting more. So long as the map has blank spots, your hindbrain will impute clever and exciting mysteries, tantalyzingly teetering on the edge of explicability, to the story.
Lore is always better as something to anticipate than it is to receive. The fans demand lore, but it should be doled out sparingly. Always leave 'em wanting more.
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/27/cmon-do-it-again/#better_to_remain_silent_and_be_thought_a_fool_than_to_speak_and_remove_all_doubt
#pluralistic#writing#lore#series#science fiction#the elaborations of a bad liar#always leave em wanting more#james d mcdonald#guns#pilkunnussija#craft#Silmarillion#sf#Better to Remain Silent and Be Thought a Fool than to Speak and Remove All Doubt#magic tricks#conjuring#narrative#mad max#furiosa
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The way Dean’s queer joy and revelation at others just being outside the stereotypical control images is also ours
Honorable mention:
#remembering reviewer Tess McGeer's post about ''this daunting undone softness from a character witnessing queer romance''... girl say that#what if instead of diminishing the healing and empowerment this lovingly crafted queer narrative has brought me I just didn’t? 🤯#anyway a very happy Visibility Day to our resident bicon I'm so glad to have back 💕💜💙#dean winchester#castiel#carlos cervantez#supernatural#spn#spnedit#the winchesters#destiel#dean is bi#spn is queer#mine
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i'm kind of late to this but i just finished reading the scholomance trilogy by naomi novik and i feel like it is such an underrated urban fantasy?? taking the chosen one trope and turning it on its head with a fmc who has been prophesied to bring death and destruction, who is imbued with terrible power, but cannot even properly use said power to solve any of her obstacles because it would obliterate them and her soul. it takes a tired trope and the idea of an 'overpowered mary sue' and throws it back in your face by showing how all the power and destiny in the world is useless against a system filled with corruption that has burdened you with an easy way out (evil/destructive magic) that you can't take so now you have to work twice as hard as everyone else just to do simple, constructive spells instead of flicking your wrist and being done with it.
#the scholomance#naomi novik#galadriel higgins#orion lake#bookblr#urban fantasy#a deadly education#the last graduate#ya fantasy#the golden enclave#ya fiction#it has a diverse cast#queerness just effortlessly woven in#and the entire thing is so seamlessly crafted with a narrative on what real change looks like#how to really rid your environment of corruption and change society for the better you have to do the gritty work#you have to be willing to do the unpleasant hard grueling organization and working with people / meeting them where they're at#you might not even get to see or do the pretty parts#but its still worth doing the distatesful shit#doing the compromising and giving space for people to learn and make up for mistakes#so that future generations can do better#and have the childhood u didn't#no spoilers in case by some miracle i convince another soul to read this but like#she legit fucking says it in the book#it's not the work she wants to do in the end. not what she envisioned. but she does what she must to make sure other kids don't suffer#makes me think of climate activism so much#we might not get to have the pretty wonderful utopia but we have to be willing to do the shitty stuff it takes to make that future possible
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Yes, YES; This one gets it.
#bg3#halsin#the bear thing is haha and all#but the scene/mood/dialogue is straight outta the pages of a racy romance novel#and for people that love this it's gratifying and touching that it's a scenario that's crafted with much care and seriousness#as opposed to being something to be ashamed of#as if emotions and intimacy don't belong in a narrative experience especially one so personal like idk A ROLEPLAYING GAME#to me THAT'S why this is a big thing for a flagship CRPG to go all in on#optional bear necessities aside#And we don't even know yet how the other companions' will be like#Gale & Astarion's will personally attack me I guess#Fed I am thoroughly fed
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sorry but I have to throw in my 5 cents, I keep hearing and even seeing so many clickbait videos about Pianosaurus being a bait and how Mob waisted him yada yada yada and like...? Would it have been better to have him than Baba and hopefully get a better sequence or sth? yeah! did he serve his purpose perfectly in the story from a narrative set up perspective? YES.
I think people don't realise how important of a scene is the introduction of a major character!!! and pianosaurus was crucial for the introduction of Doey! that cut scene gave me actual chills. think about it, not only is it a jumpscare, but we see a smiling Doey show up and offer us help after he just brutally ripped apart a toy of which he knew had a person stuffed inside it .
it shows how unstable Doey is, it places all these doubts and ideas in the player's head about his character, it also shows his strength and just how scary Doey can be, it's terrifying! and perfectly so for a horror game!!
so yeah maybe pianosaurus was a wasted opportunity, because of his cool design, but I think the writers did an amazing job with him and that scene has to be one of my favourites in the whole chapter
#i had to say it#sorry not sorry#maybe trying to get gamers to care about narrative hooks and tools is futile#but i have to try#as a literature nerd and writer#and someone obsessed with patterns and mechanics of the craft of storytelling#I HAVE TO TRY#also i wanted to highlight that cutscene and the writing#because it deserves it#idk who wrote doey but they did a DAMN good job#poppyplaytime#poppy playtime#poppy playtime chapter 4#pianosaurus#doey the doughman#poppy playtime chapter four#poppy playtime spoilers
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thinking about the time my coworkers gave me shit for playing video games again because i just realized how hard it is to explain games to people who don't play at all.
THAT BEING SAID. It is very funny in a vacuum that i cant explain how a fucking game changed my life without explaining first that it's full of frilly catboys and that we like gathering by groups of 8 to kill moth god every week. Yes the catboys. They are killing god. With their bow that's a guitar. YES we find this fun. YES it's fun to hunt a few squirrels at level five and yes the very principle of smashing buttons in a specific order to fight is thrilling to some people. Yes we have an in-game economy and i swear it's not boring - listen i WILL craft food there IS a point i prommy. But also did you know that let there be no way back. from that temptation i sunder us. No more shall man have wings to bear him to paradise. henceforth he shall walk. As a catboy
#People who dont play games really have to be TAUGHT about the interest one can find in gameplay#Which is normal btw im not criticizing that#I just still find it funny that some people arent aware of what games can offer in the year 2025#It's like if you told me youve never seen a movie in your life#And THEN once they get what the GAME in the literal sense is. You can go on. Carefully. About how well crafted a narrative can be#In a video game which 30 seconds ago they thought could only be about shooting people
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Thorns, Bouquet
#my art#my ocs#illustration#original art#I've been really pleased with my recent MSpaint illustrations these past few weeks hehe!!#I suppose it's just the simplicity of the program that helps me create mini narratives throughout them#I'm about to craft some snippits of story and hopefully whoever looks at them can point out those tiny details#As for these two in general I've been on a grind to draw more four-legged animals so here we are!!#I have to say hooved beasts like elk are deceivingly simple#I understand the bones and underlying structures fine/ it's just capture that accurate look at gets me#In my case its mostly the hindlegs and ankles I'll need to keep praciting#I'll need to do more proper studies in the future because as you see these two are very stylized and I just needed things to look 'right'#BUT from what I've learned and what I've drawn I'm happy with the elk I drew so all is well and cheerful hehe
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s01ep06
#crafting narratives here on normalbrothers dot tumblr dot edu#peakyblindersgifs#peaky blinders#tv#tvedit#that triangle esp in the last gif is hilarious to me; even if the actor hadn't decided to leave freddie was toast regardless ffhfh#the way arthur holds that baby is ridiculous too clearly not one of the things he knows how to do#and given how he handles billy in s4 never learned to do in between either
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the thing about bungo stray dogs is that it's a seinen and there are clear genre norms I expect from it; this means that I know what I'm going to be getting in terms of women, yet I will be the first to step forward and say that they're very well written. gestures in insane about gaiden & tsujimura mizuki forever. she's one of the examples where asagiri really proves he's good at what he does; tsujimura is a well written woman with a deep layered character and a partnership that is. insane trust + antagonism + trust fall + balancing each other out in a very narratively important way. (stream gaiden forever btw it is. so insane. always and forever gaiden promotion on this blog.)
however. I don't think it's a disservice or whatever to say that similar relationships between women as peers are pretty much nonexistent; the closest we get are age gaps and power imbalances, such as kouyou-kyouka, tsujimura and her mother, which is very different. it's not necessarily a bad thing; it's one of those things where I desperately wish were different in relation to f/f relationships; and hence the various ways I like to play around with fandom. I do think it's super fair to point that out, despite bungo stray dogs being a seinen manga where, again, I do have pretty clear expectations of what the norm will be.
#this is all to say: the bsd women are not flat. but they do not have half the tension-filled antagonistic messy bloody relationships that#the male characters do with each other#the closest we got was lucy and she was sane-ified after leaving the guild#i dont think its untrue or a disservice to the narrative to say any of this#and to craft narratives that do in like. fanfic. is all well and fine. but its also a disservice to their characters#because this is not how they would react; thats not them#sometimes you just want women to Be like that and do what you do and its not *wrong.*#and also honestly this fandom is constantly mischaracterization central#so. yeah#bsd#bsd gaiden#bsd critical
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this has definitely been done before but
#bsg#battlestar galactica#saul tigh#ellen tigh#tigh me up tigh me down#i love this episode it's the comedy before everything goes more to shit and more serious#i also love the completely unintentional foreshadowing like i do appreciate RDM et al's ability#to look at what came before and do some serious asspulling to craft a satisfying narrative that almost seems planned#it's ALSO peak comedy in that we only ever see Baltar Cylon test two people and how did that work out for him#deetoo#deetoo goes crazy again
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SAPNAP: I genuinely respect you. May the best man win.
SHADOUNE: I’m glad you’re here at the final with me.
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SHADOUNE: Sapnap! We fought, together-
SAPNAP: -we die together!
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Vacay times😝
July 7th-National Park
Narr is wowed by their amazing writing!(Totally(Definitely))
TSP road trip by @/employee052
#the stanley parable#the stanley parable ultra deluxe#tsp#tspud#Rag-tag au#mariella tsp#tsp mariella#stanley tsp#tsp stanley#tsp narrator#narrator tsp#tsproadtrip#Stan and Mari make Narr’s world light up!!!!!!#He is amazed by their meticulous craft
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litany of the martyrs (click for better resolution!)
#at some point i wanted to make an illustration for each character but in retrospect maybe each is multiple song-coded..#drew the sketch for a quincy thing after a chat with a mutual reminded me this song existed dfsghjkl and then spent weeks rendering this#quincy cynthius martin#adamandi#i'm finally done with this! the saints especially were joys to paint and the halo a menace.... this has been the most ambitious one so far.#but it also took quite long because i only worked on it <engages with quincy> when mentally okay to deal with the themes. i'm not religious#but i do identify with the irrational(?ish) guilt + family legacy + academic achievement + disregard for self. also more complex thoughts#about love [but depsite quincent being a large part of quincy's character this piece deals with mostly the Rest of it. so another time..]#anyways! in the original sketch- the saints had heads bent towards quincy so the halo spikes pointed at him. but this worked better! halos#of the saints implying/creating one for quincy was a concept from the start though. in the show they don't touch him directly here but#differences in mediums i think- i don't have time in an image to craft a narrative so everything has to be happening. also artistic liberty#misc inspiration for this includes stained glass windows. i might have maybe misinterpreted the saint costume but i think i logic-ed it out#as the cloth part following a nun's habit w the hood. and then halo above. the material is also more transparent originally but i had. um.#too much fun painting fabric folds.. if you look closely you can see the basis of faces though behind the cloth; but only the vague shapes#because smth obscurity + inhumanness// cassian is the only one i gave a mouth though. that stems from melliot's post about the saints and#st cassian as spokesperson (<- did research teehee!) that's also how i found out which costume = which saint. speaking of which.#left to right: 'st lucy take my hand' // 'st lawrence give me strength' (presses quincy forward; but hand on shoulder connotates guidance)#/'st cassian help me smile' (quincy's mouth is btwn a grimace and a smile; tilts up at side. also no direct touch bc added insidiousness.)#//'st jude [...] i hope your causes burn' (jude's hand is in two places to show movement- nearing the flame and then snatching back; burnt)#other notes: at the midst of the flame the core is shaped like a human heart /the saints and their wax are all melting like the candle for#fun visual effect and also this way they are even less tangible <real>. perks of painting as a medium i guess. // also insp from icarus?#wax and burning imagery; looking at the halo and rays as parallel to sun that burns. too close to the sun; melting; hurting; hurtling //#candles at bottom are a nod to the frankly gorgeous set// also the entire composition kind of stems from the lyric <what use is a candle if#both ends aren't burning>; the two sides between the concepts of catholic guilt and academic perfection that spur quincy#the halo above (saints and guilt; litanyofthemartyrs) and the 'halo' below (academic papers; insp from choreo for perfect at school)#the papers were originally supposed to be more glowy. but i like the idea of it now being a reflection of how quincy's priorities shift#also of note is that <candle> in centre = quincy; w burning candle + aforementioned heart in flame -> most human; idea of love + passion#last thoughts: kneeling + hands close tgt = prayer //wax dripping onto the red As make an effect that looks like blood. because i like#hiding that within the adamandi pieces :OO continuity!! // i've run out of tags but yeah! had fun with this one! every so often i go a#little insane in making art and the final result astounds even me. ngl i'm quite proud of this one. pretty colours <3333
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and here we thought netflix lost their main character but in fact they got the most fucked up insane storyline of all time i hope the producers are popping bottles you really couldn’t write this
#f1#daniel ricciardo#drive to survive#dts#i hate this move but you best believe that i’ll eat up whatever narrative they craft out of this#netflix
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