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#Najarin
sonicasura · 5 months
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In the TFP X Chaotic Crossover, maybe like Tom and Kaz both Miko and Jack were friends with Maxxor, Najarin, and Chaor?
Chaor likes Mikos fiery sprit and she tells the best stories, even if he dosen’t really believe them. I mean who can believe that giant metal robots exist and were fighting a war on another planet😆
And sometimes when Jack is feeling unsure of himself during his time with the bots, he tries to ask Maxxor or Najarin some advice or perspective.
Miko is definitely in Chaor's favorite humans list. If the Underworlder is in a bad mood, then she's usually the best person to dissipate it real fast. A good chunk of the tribe often keep a lookout for Miko during those times as angry Chaor makes dealing with certain matters a massive chore.
He may or may not believe her story about the bots are true as she tends to be more animated when it comes to telling the truth. (Chaor isn't gonna tell that's for sure.) The Underworld Ruler absolutely gives Miko ideas which she later implements against the Decepticons much to their horror.
Sounds about right for Jack when it comes to Maxxor and Najarin. Both believe his story so they definitely have advice to give or a perspective on the situation at hand. Maxxor is absolutely a mother hen about it though. (Normal behavior when it comes to those he cares about.)
Jack is pretty sure Optimus and Ratchet are lucky that Maxxor himself can't show up to put them into forced bed rest. Both have very important roles which requires to be at 100% in order to help the team efficiently. Najarin doesn't help alleviate the thought from Jack's mind either cause he knows his friend.
A good chunk of Maxxor's friends have been mother henned by the man and have stories to prove it.
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Maxxor what do you know about Kiru?
Maxxor: I know he led the OverWorlders long ago, founded a village that would become Kiru City and that he and I are of different bloodlines. But most records of his history have either been lost or destroyed. Najarin was alive during his time. He says one day, Kiru went on a meditative retreat alone and never returned. Najarin believes enemies of the OverWorlders heard he was isolated and overwhelmed him.
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askchaoticgame · 2 years
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"Hmm."
Najarin taps a finger on his knuckle, pondering how to respond.
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"From what affection I have seen of Chaotic players, there are many similarities. Contact with another can be interpreted intimately or affectionately, but for Creatures, it not necessarily romantic. The level of proximity and the gestures used vary from tribe to tribe, Creature to Creature, even if there are trends.
I imagine, in that sense, human to human affection is the same, but there are many differences. Humans embrace one another far more frequently than most Creatures I know. Simply leaning on another or keeping a hand on another’s shoulder can show tremendous solidarity in Perim. Something like a hug is almost exclusive to family or lovers.”
The Muge pauses for a moment, seemingly to recall or reconsider something.
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“...As for common specific displays, what you mentioned has been done. Both OverWorlders and UnderWorlders have kissed before, but it is also commonly done on the forehead of the other, not just lip to lip. I know that particularly in the UnderWorld, a soft headbutt can be seen as affectionate, yet both have intimate connotations.
Instead of kisses, Mipedians tend to value gifts or other displays of affection, such as certain dances. And while I imagine Danians may be the least physically affectionate, I do know that a Danian with a tender heart is a friend worth having.
And while every Creature may show their affection in a unique way, from what I have seen, the most universal way of showing one’s feelings is through music and song.”
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vidavs-refectorium · 16 days
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Brinley Briggs [Chaotic Player]
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Almost seventeen when he was invited to Chaotic, Brinley is eighteen as of Tangath's return to the Spiritlands. Leanly framed and around five-foot-nine, he stands a tad short beside his friends. He is somewhat recognizable with his long, wavy black hair, dark eyes and olive complexion. When the weather in Perim isn't too warm, he often garbs in a deep gray zippered sweatshirt. Beneath that, he wears a plain maroon shirt, and below he wears navy blue jeans and light sneakers tailored for the traveling the wilderness. In rain or snow, or just when he wishes to keep to himself, the hood to his sweatshirt is risen. In times like that, he's more likely to be seen holding his trademark beverage of some Port Court coffee, and wearing earbuds hooked up to his scanner. More reserved and easygoing than most players, Brinley's friends don't often see him smile.
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A mere few Chaotic players from Chaotic’s working stages are around today. When the Port Court alpha launched, developers selected a hundred players for initial testing. The criteria was different to today–players were handpicked for being consistently active online on top of being the best, and over eighteen. Instead of characters without context, proper messages were distributed. The beta stage followed this protocol with slight changes. Double the participants, relaxed skill requirement and a minimal age of sixteen. By the time Chaotic was ready for the public, most of the test players were gone. Be they were coded, banned, lost their scanner, or interest, what were hundreds became tens. One such oldtimer, Brinley Briggs, keeps to himself.
Brinley recalls those working days as tight knit. The playerbase smaller then, players knew each other better. But Brinley kept a low profile to start, more interested in exploring Perim than making friends. An escape from suburban Rhode Island had plopped into his lap that he wasn’t wasting. His best friend and classmate, Will Foster, also played Chaotic but not enough to be a tester. Though he could become eligible someday. Still, Brinley never mentions Chaotic, knowing Will wouldn’t believe him.
Beta questing was a thrill, being the first to explore a location no player had tread yet. Meeting creatures with unbiased thoughts of humanity. Well, before several players tarnished their reputation. It was as wondrous as it was unpredictable. Looking back on those days, Brinley finds it miraculous he wasn’t coded. A few codings were evaded thanks to a civilian creature companion. However, said friend has become increasingly unreachable.
When Chaotic was ready, Brinley could count the veterans who knew him on one hand. He was good at the game but not great, and rapidly dropped ranks when Chaotic went public. People only knew him through matches, and his numbered screen name isn’t easy to remember. Brinley left hardly an impression, as he preferred. But a few eyes would be on him after the Maelstrom Lands.
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That month was going poorly for Brinley, mostly to do with family and friends. Will moving away for cinematography wasn’t helping. For peace of mind, Brinley frequented deserted locations. The brooding Maelstrom Lands suited his needs. A warrior named Clodor lives here but never turns up. Accessing the location is treacherous, deterring most creatures. Most only come to appease the Eye of the Maelstrom, a nexus of mugical harmony. So long as Brinley avoided the Eye, he’d encounter no one.
Last tribute went chaotic. Mipedim muge Sobtjek, followed by tribesmen Ario, Zhade and Ubliqun, were to offer the Eye an Interlude of Consequence mugic. But some UnderWorlders wanted it for themselves. Zalvar, Kughar, and Krekk, equipped with spectral viewers, ensnared the Mipedians, plus a random human, and stole the mugic.
Najarin himself foresaw these events, and the discord that may follow. Aided by the human and his friends, they and the Mipedians intervened. The UnderWorlders underestimated the humans, losing the mugic and then the battle. Najarin blasted Zalvar, sending Krekk and Kughar running scared as the humans helped Sobtjek deliver the mugic to the Eye.
Krekk and Kughar escaped, but Zalvar became lost in Maelstrom’s maze. Weeks after, players described him as wasting away, and being hunted by OverWorlders. Despite the ongoing hunt, Brinley still walked the Maelstrom Lands, eyes peeled for Zalvar. Not just because he was dangerous, but the chance he might compromise. Though Zalvar’s thievery was bad, Brinley suspected he, a muge, didn’t know about the Maelstrom. Though getting ditched was common with UnderWorlders, he was still left for dead by this tribesmen. Also, a brief history of the OverWorlders had soured his thoughts on the tribe, like how they treat some prisoners. Brinley wouldn’t wish such treatment upon his worst enemies.
As luck would have it, Brinley heard a familiar voice as his song faded. Just ahead, the ground gave way to a shallow drop. Not far below rested Zalvar. The creature sniffled while examining stains of red in his ruffled fur. Either the rocks or the OverWorlders had just scraped him up. Zalvar looked up to see the staring human. He scolded but didn’t attack Brinley, likely to conserve his meager energy. Brinley recalled his idea. He’d never been to the UnderWorld but had scans. Surely some UnderWorlders would attempt a rescue? Brinley offered his aid and, expectedly, Zalvar told him off and stood to leave.
“Okay, but if you change your mind,” said Brinley while turning, “you know where to find me.”
Brinley reclined against a rock near the cliff, waiting to see if Zalvar would have second thoughts. Shortly after, battlegear blasts echoed from far, as did other voices. As quickly as it came, if left. Then, minutes later, Brinley saw Zalvar coming around the corner. Part of his leg was charred, and one shoulder now bore a fresh clawmark. Zalvar looked to the cliff, and revealed himself. “Alright,” Zalvar exhaled.
After finding a cavern to hide inside, Brinley headed for Chaotic. Zalvar needed food, and the Port Court was bottomless, as demonstrated by PeytonicMaster. Promising an anxious Zalvar he’d return, Brinley ported. In Chaotic, he placed a massive order of meats and water, plus a coffee for himself. Returning, Zalvar scarfed down everything, including the coffee when he snatched the sweet drink for a taste. Brinley mentioned porting to UnderWorld City for help. Zalvar suggested Khybon, their builder cyborg. To find him, Brinley sought Khybon’s sidekick, Jiggorex. First, he visited his Perim stash at Igslo Lighthouse to assume a mask-and-cowl disguise.
In UnderWorld City, Brinley tracked Jiggorex to the Infernal Inn. Approaching him, the disguise lasted all of ten seconds. Still, Jiggorex believed Brinley when he explained Zalvar’s predicament. Hopping into his vehicle, they floored it to Khybon’s Forge. Inside the workshop chambers, Khybon listened to Brinley’s request, and was willing to help. He sent Brinley back to Zalvar with a communicator, and a tiny battlegear the boy didn't recognize for self defense.
Returning to the cave, Brinley handed Zalvar the communicator, which contained a tracker. Khybon said he and Jiggorex were inbound by hovercraft. However, the OverWorlders had followed the scent of the meat. The cavern went deeper, and the two retreated into its depths. As they moved in the dark, Brinley confirmed Zalvar didn’t know of the Eye of the Maelstorm. UnderWorld education was nonexistent, even for Perim standards. Zalvar asked if Brinley pitied him. That was a smaller reason.
He certainly proved it when they found another mouth out the cavern and became separated by the OverWorlders. Brinley ran into a dead end, and spun around to face Wytod, an OverWorld muge. The stag attempted to question him, but Zalvar arrived. Wytod followed Brinley’s eyes to Zalvar’s, about to attack. But Wytod was one of the stronger OverWorlders. The pressure overcame Brinley, and he drew the battlegear Khybon provided. Pulling the trigger, a narrow but powerful laser sliced one of Wytod’s antlers clean. The muge collapsed in agony, opening Zalvar to knock him unconscious. Brinley instantly regretted this, Wytod was one of the good OverWorlders. But Zalvar needed that chance, and it could’ve gone worse.
The hovercraft was visible now, and they got moving. The other OverWorlders, Attacat and Targubaj, also converged on the landing zone. Khybon and Jiggorex landed and engaged them. Between Zalvar casting Melody of Malady and Khybon outmatching Attacat, the OverWorlders were knocked down long enough for everyone to embark the hovercraft and bail. Khybon assured they wouldn’t be pursued as Brinley returned his laser, and a contemplative Zalvar gave another thank you. While the OverWorlders never saw his face, Brinley was aware his choice was a point of no return. Not that the OverWorlders’ approval mattered, anyway.
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Once returned to UnderWorld City, Khybon and Jiggorex brought Brinley and Zalvar before Chaor himself, at his castle throne. Beside him stood Agitos and Takinom, and together they composed the Infernal Trifecta. Their dreadfulness heard the report with suspicion, mostly towards Brinley’s motives as he noticed the human’s blue scanner. Thankfully, KidChaor had improved Chaor’s thoughts on humans, and he believed Brinley when he denied allegiance with the OverWorlders. If anything the UnderWorlders were looking more favorable now. Something about them was appealing. Then dismissed, Brinley and Zalvar revisited Infernal Inn, where Krekk still ate. A cathartic Brinley sauntered for the alleyways as Zalvar pummeled that traitor.
Here, he reflected on what transpired until a girl came. Brinley knew Kara Morant from past matches, and for her being the ghost whisperer. She heard about the rescue and, while advising future caution, commended Brinley. He mentioned his newfound interest in UnderWorlders, and she provided directions to a human hangout in the city, should he stick around.
Later, Brinley followed the instructions to an abandoned building within a deserted backstreet. Inside was a decently furnished space, where Kara and FireKing, the kindest UnderWorld enthusiast, sat. The three played cards and talked UnderWorlders, which resurfaced the topic of Rarran. A jailbreak at the Pits injured him out of guarding. Kara bandaged his wounds, which she wished to check. They ported to the Pits, where Rarran recovered in a cabin.
Batman was friendlier than Brinley imagined. Even whepcrack-wielding Dardemus wasn’t so bad. The tribe had their faults, but Brinley misjudged them. Many were just troubled by circumstance. There was also a freedom and straightforwardness to the culture that Brinley enjoyed. In time, Brinley became a regular, making more rapports with UnderWorlders. He even took up part time at Infernal Inn to afford city trinkets. Inside, Zalvar occasionally asks for more coffee. He repainted his scanner red. Brinley joined the club, but avoids the fanclubs.
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Zalvar told Brinley about the M’arrillians’ reemergence. Both forgetting the story of the Doors, word of a fifth tribe inside was shocking. From the relative safety of UnderWorld City, they heard trickles of news. The chieftain Milla’iin was brainwashing UnderWorlders, even humans. All M’arrillians could, and they quickly enslaved hundreds, including Khybon. Mill’aiin made him dam lava flows. To what end was uncertain until where lava once bubbled now ran putrid soups of contaminated water. The M’arrillians sought conquest. As much as Brinley wished to free Khybon, Zalvar forbade it, and the boy lacked experience questing the badlands.
Soon, Milla’iin’s pocket reached the Marsh of Murk, an oil field. The Infernal Trifecta saw their chance to fry those fish and took it. They parted the capital with a handful of warriors and the gargantuan annihilizer. Rarran was one of the creatures chosen. He enjoyed one last meal at Infernal Inn before leaving, where Brinley wished him good luck and to stay vigilant. But Rarran didn’t return. None of the UnderWorlders did, either being brainwashed or put on the run. Like with Phelphor, the Marsh of Murk was a diversion. With several of their best far from UnderWorld City, the M’arrillians, enforced by Van Bloot and his forces, launched a stealth siege with the undercity tunnels. Kara sensed it, and tried to get Brinley and Zalvar to warn the leadership. But they weren't there and it was too late as devastation was wrought outside.
Kara ran to help friends, as Brinley and Zalvar aided fellow tribesman Rothar in gathering warriors. The streets ran with scrambling UnderWorlders, and glowed sickly with brainwashing M’arr. Javelin eels swam overhead, and giant crustaceans wrecked buildings. Debris rained and fires ignited. UnderWorlders attacked M’arrillians, or each other, be they brainwashed or complicit in the siege. Amidst the chaos, the trio found Ultadur and Narfall while cutting down waves of M’arr grunts, kha’rall fighters. On Chaor’s Castle grounds, they saved Nivenna, a pupil of Takinom who tried in vain to find her. They picked up gladiator Lyssta as she fled UnderWorld Colosseum, and bumped into High Muge Kopond and his Pyrogenousists.
The party attempted to repel the enemy. However, so many had been brainwashed, or worse. The battle was already lost. All they could do was find vehicles and flee. Not before Zalvar saw Krekk among Bloot’s forces. Furious with the traitor, he charged Krekk and the two fought. Zalvar only stopped when Brinley returned him to his senses. He released Krekk and they piled into a viledriver to make their escape.
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Brinley became the party’s scouting eyes as they trekked the UnderWorld badlands. He was also their link to other survivors, like Kara’s pocket of creatures. Together in the Port Court, they scoured for helpful hearsay. The search led them to a trio of adolescent players called the Crew. Other chieftains beside Milla’iin now roamed the UnderWorld. They and their reinforcements were sweeping for the stragglers. Chaor’s group was still out there.
All three Crewmates Brinley knew. He and Kara had encountered Morgan, a rare M’arrillian dude at UnderWorld metal concerts before. Their OverWorld fanboy, Damon, is a quiet player with good aim. Their Danian girl and also beta player, Alex, has a reputation for sneaking around Mount Pillar and evading capture, to Odu-Bathax’s annoyance. The Crew hadn’t strong ties with the UnderWorlders, but they still detested what the M’arrillians and Van Bloot did to the UnderWorld. Hearing Brinley and Kara were helping the getaways, they volunteered to assist however they could.
Kara returned to her friends as Brinley and the Crew tried finding Chaor's party. Damon and Alex wielded battlegear from their own stashes, and Brinley had managed to sneak Khybon's laser from his forge before. Though alive, as the M’arrillians were in pursuit, their location remained unknown. The players could only go on faint trails, until Brinley saw Chaor’s handiwork in a burning trail of kha’rall fighters. Most were dead, but others attacked while dying. Clearing out, they soon found dampened Earth, where Brinley discerned Chargola and Illazar’s footprints. Both were at the Marsh of Murk. They could’ve been brainwashed, but Brinley and the Crew still proceeded in the direction the tracks stopped.
Hours passed with nothing. Then, the whistling stillness of the badlands was disrupted by distant booms. Nearby, Chaor and what remained of his party engaged a swarm of M’arrillians. The Trifecta were still free, but Chargola had been brainwashed. He clashed with a weakened Illazar and Agitos, who wasn’t much of a fighter. Damon shot Chargola’s back with his liquilizer, diverting attention onto the Crew. The defocus from the UnderWorlders helped in taking the M’arrillians down.
After assuring the Crew wasn’t brainwashed, Chaor questioned their motives. Seeing Brinley among them, he listened when they explained everything. Brinley called Kara, who put Rothar on the line so that the Trifecta could form a rally point. When someplace was decided, each party hurried, for more M’arrillians were inbound. Racing across the badlands, they all shot down the invaders who tried to impede the rendezvous. Along the way, Brinley became better acquainted with the Crew. Despite being tribal opposites, he and Damon jibed over exploration, battlegear and favorite OverWorlders. Morgan shared several of his beloved bands, including the one Morg is in. He and Alex shared tips on risky questing, their respective tribes and either’s future relations.
What seemed like an age crawled as the M'arrillians just kept coming. The three parties stayed strong, and the Crew kept pitching in where possible, until the UnderWorlders could all see each other. The reunion celebration was short as bleak news arrived. The M’arrillians, seeking to box them in, were barricading exits to the OverWorld. The hourglass flipped, the UnderWorlders made haste to the nearest passage at Cordac Falls.
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Brinley and the Crew, knowing the climb would be perilous even without M’arrillians, ported overground. Around the falls, they informed nearby OverWorlders of the impending arrivals. The Crew followed a clutch of them to the Falls, to assist the climbing UnderWorlders and keep the M’arrillians underground. Battlegear in hands, they stood at the cliffs, opening fire unto the Deep Ones who tried bringing as many UnderWorlders down as they could.
Some didn’t reach the top. Many still did, including the Trifecta and Zalvar, Jiggorex and Nivenna. The M’arrillians were eliminated, leaving no witnesses. Zalvar said he was in Brinley’s debt, again. Brin told him not to worry about repayment. As Chaor swore the OverWorlders to deny they were ever here, Brinley thanked the Crew. They made a good team, and Brinley to quest with them again before he and Kara followed the UnderWorlders in search of a place to hide. 
The party settled in a cavern beside Rokarr Ravine, an OverWorld location Brinley visited in the beta days. Returning here was nostalgic, and bittersweet. Chaor learned what knowledge Brinley and the humans knew of the Tribal Alliance. It was known the leaders conferenced in the Library of Kiru City. That was where Chaor sent Rothar, Kopond, Narfall and others, to join the Alliance and be his eyes and ears.
Indeed, Brinley would accompany the Crew on future quests. When Mount Pillar’s reservoir became poisoned, he and Crew helped relocate Danian belongings. When Ihun’kalin and his army assaulted Al Mipedim, they escorted civilians the Tribal Alliance couldn’t reach to safety. That quest, they encountered a teenaged girl named Kelli with the worst luck with getting her transport code. She was new, but helped out big time. So, she stuck around. Being a Mipedian player, they now had one per each tribe, if you don't count Prexxor.
Between quests, Brinley swung by Rokarr. Rothar and his party had joined the Alliance. Despite the tribes’ efforts, the M’arrillians still covered ground. Soon, they’d be knocking on the Gates of Kiru City. Worse, rumors spoke of a M’arrillian superweapon, bound for Glacier Plains. Fortunately, a few UnderWorld stragglers had reached the ravine, carrying the telebracers Chaor and his commandos stole from the Arsenal. Even better, Chaor the Fierce was realized. When the time came, the UnderWorld would strike from the shadows.
It was a solid plan, that Zalvar didn’t want the humans in Perim for. A final battle imminent, Perim was too dangerous. Brinley protested, but Zalvar convinced him otherwise. “You’ve played your part,” he said. Of the Crew, he and Kelli stayed in Chaotic. From their second-floor table in Chaotic, the two could only watch through the scanners of who stayed, and wait. In Perim, they checked in with Morgan and Alex, who helped repel M’arrillians from a flooding Mount Pillar. Damon and Emily O'Neill, this girl who runs a Perim blog called the Perizine, hunkered with Vidav the Peacemaker and other creatures in the tunnels beneath Kiru City. Things seemed hopeful, until the mind wave.
The Alliance had sent a volunteering Maxxor behind the Doors via telebracers. There, he would bring the M’arrillian ruler, Aa’une, to Lake Blakeer. According to their adviser, ol’ Tartarek, its dark waters would weaken him, forcing the M’arr to negotiate. Rothar informed Chaor, who teleported there to assist. The two allied and teleported Aa’une to Blakeer, but it was a trap. Tartarek, actually brainwashed, brought Aa’une someplace his powers would intensify. The Oligarch underwent an eldritch transformation, and unleashed the mind wave that barreled towards Kiru City.
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Emily and Damon were still underground when it hit. They were spared from what happened to those overground. The Alliance leaders were brainwashed. But the UnderWorlders, with mindbanded allies, soon approached the city gates. The two sides clashed in a battle that soon spread into the streets. It was a night of fire, with neither side gaining significant ground. Though, more creatures were being brainwashed.
At Blakeer, Chaor and Maxxor–well, Iparu posing as Maxxor, fought Aa’une until Maxxor arrived bedecked in the storied Xerium Armor. Iparu stood in as the real Maxxor found the impenetrable armor. Combining attacks, the three used the waters which gave Aa’une strength against him, ending the Oligarch. With Aa’une’s death, the M’arrillans lost control of their brainwashed. Unknown to the Alliance, the late leader was the source of those brainwashing powers.
Relief washed over Brinley as he and a cheering Kelli watched the M’arrillians be driven out through Emily’s scanner. Further relief came when Damon and Emily confirmed Zalvar, Rarran, Khybon and the others Brin knew were alive and well. “I knew they could do it,” he whispered to himself beneath the crowd.
The transport system reopened a week later, just in time for the UnderWorlders’ reclamation of their city from Van Bloot. The M’arrillians on the run, the Gothos Phalanx was outnumbered. Chaor even denied Bloot Gothos Tower, forcing him into cowering behind the Doors as his followers scattered. When all was done, Brinley, the humans and their freed UnderWorlder friends celebrated at Infernal Inn. Half the ceiling was missing, but it was enough for a party before rebuilding began. Creatures from other tribes came, whom Brinley curiously saw Zalvar mingle with.
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Post Invasion, Brinley hangs with the Crew, sometimes joining their quests. OverWorld trips he often sits out but exceptions arise, like the Perithon trainwreck and when Dranakis Threshold was learned to be a portal to the past. Visiting ancient Perim, the Crew made the wildest discoveries. Brinley understood Chaor’s spotty family history with Kiru as an ancestor. He never thought Najarin was that old, that Mipedian Territory was once jungles, or that Danians were once more than just ants. Like a rollercoaster, it was exciting, and brief as Van Bloot reared his ugly ahead. He coveted the power of Dranakis for all the wrong reasons. Thankfully, Najarin destroyed the portal before Bloot could timewarp amid a clash between the Gothos Phalanax and a mixed-tribe party of interveners.
“As fun as it was, it’s best this way,” said Emily. After Dranakis, the Crew and her pitched in with the decontamination of the Riverlands. The day ended with saving an ex-M’arrillian in hiding. Most Emily, who used herself as a living shield, and tanked an attack from Attacat. Vidav then intervened, and the conflict was resolved. Emily has also stuck with the Crew since. Brinley gets along with her well but not as much as Alex or ironically, Damon.
Word spread like wildfire when Kaizeph, City of the Elements, arose from Lake Ken-I-Po. The Crew has yet to explore it, being mobile, airborne and difficult to obtain scans of. Kaizeph’s rediscovery happened from another lost city found, Kehn-Sep in Mipedim. The fresh digsite offered the Crew many artifacts to observe. From the fallout of the Perithon birthed a crosstribe racing scene. Occasionally, the Crew will spectate, or sign up. When Batog manifested in the OverWorld, Kara sensed a disturbance and asked the Crew to investigate with her. They saved some dozen creatures from the wrathful spirit. When the chaos ended at Runic Grove, they learned about Tangath and Spiritlands at the Glacier Plains memorial. Placing trinkets of tribute onto the monument, Brinley and Damon wished Tangath brighter days after everything.
Siding with the UnderWorlders. Fifth tribe bringing temporary unity. Rolling with the Crew. Perim time travel. Looking back, Brinley never saw it coming, and he doesn’t know what to expect next. All he knows is with the fallout of the Invasion, the incident at Dranakis, spreading word of the Spiritlands and the return of Kaizeph, Brinley isn’t the only one in unforeseen territory. The secrets will spill.
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"Yeah, a lot of players are fifteen or sixteen when they get a transport code. They get like, really excited, knowing the creatures are real. Except, they didn't read the lore and port to Perim to learn the tribes are way more complicated than the two or three lines. Yeah, even I read the lore and I wasn't ready."
"I don't know when exactly creatures started hating humans. Maybe it was something over time? I know the devs regretted some of the test players they chose, and they should. One time they shut down the transport system for a whole two days. No one said why, but I got stuck in Perim. At least I had someplace to stay."
"The human hate is mostly from the warriors. When it comes to the civilians, it really depends. Danian civilians are the warriors, so yeah. UnderWorlders are well, UnderWorlders, but a lot of them won't attack you if you behave. Same for the OverWorld, but a lot less bite. A lot of the time, they just give you those nasty stares because outsider. Or they just pretend to like you. Mipedian civies are usually pretty chill. Just don't mess with their water."
"Have you ever heard of a creature who got addicted to coffee? I gave Zalvar a coffee problem. Hey, he took that first coffee without my permission. And telling an UnderWorlder no doesn't always go well, especially when it comes to drinks. I try to moderate Zalvar's coffee consumption, and make him brush. I've known CodeMaster Amzen since she joined the council. She doesn't take stuff like that lightly. She can be worse than Hotekk. Firsthand experience, I'm never breaking the rules again."
"OverWorlders and UnderWorlders? How they started hating each other could have been resolved like, ages ago. But we're way too deep in now. The M'arrillian Invasion was never gonna be enough for total peace. They're not at each other's throats like before, but it'll be a while before either of those tribes takes Vidav and his treaty seriously. Poor Vidav, though. Emily said he took up drinking after the Perithon. I knew him, he never touched that stuff before."
"What are the biggest issues in UnderWorlder culture? Well, besides fighting over everything, uh. I don't know how else to put this, daddy and mommy issues. Lack of discipline, or the right kind. I mean, the problems are because of what they're born into, and it's not like they can just move to the OverWorld. Some players say they're a lost cause, but Kara and FireKing and I, we don't think so. I think anyone can change, almost anyone. Tribalism isn't as hard to shake as like, religion, and with Perim it's not exactly just faith. A lot of stories are true, for better or worse."
"UnderWorlders do have drugs. They're just potions and plants. I mess with them at hangouts or concerts, sometimes. I would not recommend them, you will see some spooky stuff."
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space-arts · 11 months
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Decided to doodle some halloween outfits... I think a halloween or general scary fall time episode could've been so good. There was so much potential with the costumes at minimum, just imagine dressing up as a basic wizard and coming to Perim and Najarin like ... ok... or dressing up as a Chaotic creature ... etc and such as !!
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jimmyglubs · 1 year
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Finished my Maxxor redesign! The biggest change is keeping his season one hair and colour palette, as for the outfit I really liked the season 2 look. Did some changes to the face here and there. Hope y’all like it 😁
next up as requested, Najarin !!!
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chaoshaven · 1 year
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Chaotic Card 27- Yokkis
Yuk it up, if you thought Najarin's ability was a gimmick, here's and even more ridiculous one. Art By: Kazutoko Matsumoto
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Stat Spread
Courage: 10-30
Power: 10-30
Wisdom: 10-30
Speed: 10-30
Energy: 45-55
Mugic Counters: 2
Elements
Fire
Air
Earth
Water
Playstyle and Abilities
All of Yokkis' Disciplines are terrible, but his Abilities? They make him less bad. To get the best use out of it, he needs to be in the front row, in the center, and your enemy goes to attack him first, which means that, assuming Yokkis is surrounded by Overworlders, he gets an extra 20 in each Discipline. If Yokkis is in the middle row and used as a caster, he's great, you can even use him in an Earth Focused deck, with Staluk or Crawsectus or Maglax. But for every Creature you lose, Yokkis gets 5 less in each Discipline. If you want to use his ability, your enemy needs to attack him first, before any of your other Creatures. But, you can't move Yokkis forward to attack, because then he is only supported by 2 Creatures, getting an extra 10 as opposed to 20. He's meant to be a defensive creature. But, an easier way to raise all of his stats is to equip him with the Gigantrooper. base 70 in each, and 70 Energy at the cost of losing his ability. Use him as a caster. Problem solved. Or, if he is equipped with an item called Citadel Fragments, he gets 5 in each Discipline and 5 Energy for each element he has. Playing him defensivley in a Location called Stronghold Morn, which gives all engaged Creatures all elements, Yokkies ends up with 65-75 Energy, 30-50 in each stat, plus maybe up to 20 more in each depending on surrounding allies. Meaning at most he could have...70 in each Discipline. the same as Gigantrooper which requires less setup. Using the mechsuit instead of the Stronghold Strategy means he doesn't get 5 Energy, but, oh well? It's a more consistent strategy.
Biography
Yokkis lives in Gloomuck Swamp, and just about any Creature, friend or foe, don't stick around. Yokkis has booby traps/pranks/nets everywhere to catch tresspassers, and he will constantly laugh at and mock them, all for his entertainment. Because he's goofing around, no one takes him seriously, which leads to them underestimating him.
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fascinatedhelix · 2 years
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So, I’ve been on a bit of a Chaotic binge lately, and have some thoughts about the timeline:
It's very ambiguous whether the time period in the book The M'arrillian Chronicles: Khilaian Sphere was supposed to take place before or after the time period of the show's Dranakis Threshold Arc.
Evidence points to the events of Khilaian Sphere taking place both before and after the Past Arc. For the "before" argument, you have the fact that they never mention Kiru Village/City, Najarin, human visitation, or Gigantempopolis over the course of the book, even when the story travels into Overworld territory. For the "after" argument, you have the fact that the Mipedians live in a desert, the Danians being an established tribe in Mount Pillar (whereas a hive potentially predating Mount Pillar is seen under construction in Loser's Circle), there being an established tradition of High Muges (whereas Najarin is only referred to as a "wise one" in the past, making it seem as though he predates the title), among other things.
The Doylist explanation is pretty simple: The writing teams weren't really communicating and wound up concocting very different ideas for Perim's history. Wouldn't be the first time, given the contrast between the flavor text of the cards and the show's depiction of characters.
Of course, I thought about doing a sort of cleanup timeline to make things work more smoothly, but ultimately there's a little too much to go over, so here's a simplified version specifically regarding these two stories:
The storyline with the "Ancient Danians" (in reality, their predecessor tribe, which was a mix of several distinct species that lived together) draining the Mipedim Tropics is the earliest in the timeline.
Time passes, and eventually a power-hungry ant-like queen discovers parasites, and begins using them to assimilate the other species in the tribe. Many flee to the Underworld and beyond, but once the dust settles, this new tribal leader declares her campaign a success, and christens the tribe Danians.
Time passes, and eventually the High Muge system is established, in which the most powerful muges of each of the four tribes meet once a month. What for? A mixture of academics, peacekeeping (or as much as they can keep with the nature of Perim), and solving problems that threaten all the tribes.
At some point, one of the High Muges discovers Kaizeph, and begins arranging High Muge meetings in its citadel with the blessing of the Elemental Emperors.
Years pass, and things stay about the same, until the First M'arrillian War happens. (A small underwater cave-dwelling folk find themselves in a bind after some medical advancements lead to a substantial population increase, rendering their existing territory unable to support them. They're more or less boxed in on all sides, with the constant war over the waters of Cordac Falls to the north and the Danians to the south. The M'arrillians were a clever folk, but they couldn't match the firepower of their terrestrial neighbors, and they were ill suited for spending long periods of time above water.) (The Oligarch, Pheren'tal, knew they were maybe only a generation or two from starving themselves out, so she sent scouts through the waterways in search of either new territory or something they could use to push the other tribes back. What came back was a mysterious stone that contained a great deal of Mental Power, and she discovered that with it, she could simply command the other tribes to clear out space for them. But Power corrupts, and she was no exception; the influence of the Khilaian Sphere drove her to expand her influence outward, and drag the whole of Perim into a war unlike any it had seen before.)
By some miracle, the High Muges figure out how to counteract the mind control of their comrades and take down Pheren'tal, forcing the M'arrillians into retreat. However, the cost of the war has devastated Perim. (As a last little "fuck you" to the land-dwelling tribes of Perim, Pheren'tal's surviving son Aa'une sent out a memory-wiping pulse. Without the context of mind control, grudges between and even within the tribes boiled over as the memory of the war lived on. Compounded with the destruction and dispersion of a number of important agricultural and government centers, as well as the weakening of Perim's mugic following the destruction of the Vortices of Kaizeph, the ensuing civil and intertribal wars functionally destroyed the near-modern society the ancient Perimians had built for themselves.)
And so begins the Dark Ages of Perim. The Overworld and Underworld government systems had all but dissolved in the name of more localized governance and survival, the Mipedians would make the move away from the devastated remains of the City of Kehn-Sep and towards the last Oasis of Al Mipedim, and the Danians withdrew into themselves to try and rebuild.
This would be the era of Kiru. One group of survivors decided to set up shop on this nice, defensible hill in the middle of nowhere, and began running into trouble with Underworld raid parties stealing away their neighbors for mine work, under the warlord Kaal.
In an effort to petition for the return of these Overworlders, Kiru would lead an expedition to end Kaal's tyranny, though for circumstances yet unknown Kiru would decide to stay in the Underworld and forge a lineage there.
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vivacapital19 · 1 year
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gorgonitemaiden · 3 years
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CHAOTIC AU DOODLES
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Stars
making up stories for the constellations in Perim. This is fun. Najarin is going to tell Tom the stories. Takinam is going to tell Kaz. Peyton has been collecting stories ever since he got there and Wamma told Sarah that since Danians spent a lot of time underground they had more interesting legends about odd rock formations. One day they all camp out over night in the Mepedian desert and try to tell the story behind the same constellation.
“What?! No way! It’s about the first OverWorlder to breath underwater!”
“Sorry my dude, but That’s the legendary dragon claw, that points the king on his quest. Not to be messed with.”
“Of course neither of you know. That is the first king of the UnderWorld. He was letting his people be slaughtered so he was thrown into an active volcano and when it exploded his bits and pieces stuck in the sky!”
“It’s a circle?!!?”
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to anyone who may know, is there any relation between porthyn and drakness (seeing as they are two only two shadow creatures we know of)
Najarin: Both are beings of the spirit realm who despise the other's tribe. The relations end there, as far as I know. Porthyn is a guardian spirit. I'm not sure what Drakness could be.
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askchaoticgame · 2 years
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Hey najarian I have a question.
When you learned dranaquis thresh hold was a teleporter why didnt you use chaotic players to try and find a solution to reunite with him.
If they are in any danger they can just teleport back to you and report there findings if they went to the future or the past.
Not trying to be rude but has this never crossed your mind?
Najarin sighs deeply... This is obviously a sore subject for him.
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I suppose there are a multitude of reasons... When it came to the past, it took many Solons before I let my anger go at the Players that I had thought lured my apprentice to the Threshold. I searched so desperately for an answer...
But Dranakis Threshold was one of the roots to the problem. There was no telling what would happen if I or any other got caught in the Threshold, lest we suffer the same fate as Afjak. 
By the time my own fury had settled, it was too late. Chaotic Players had since dwindled til’ none remained. And then, suddenly, they returned.
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But there are very few humans I trust to begin with. And I have had to accept what had happened that day for hundreds of years... Not to mention I would be revealing the very secret that caused all of that to begin with. If the thought had crossed my mind... I’d soon banish it away. And now, the point is very much moot.
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vidavs-refectorium · 3 years
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“Pardon me, but I call bullshit.”
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forestfairyunicorn · 5 years
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najarin replied to your post: Evening everyone, I got hit by a car. Nothing...
JESUS I’m glad you’re okay! Please get to a doctor as soon as you can ��
I just came back from a hospital to get xrays, and good news: nothing’s broken! 
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for-everrain · 5 years
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Uhhhhh muge of your choice doing muge-y stuff
*shakes happily* hhhim
Also, why must tumblr ruin the quality of things
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