#Mordecai Dex
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euginemicah · 24 days ago
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Meet Kodong Klan: The New Wave in Kenyan Music
Kenyan music is evolving rapidly, embracing fresh sounds and diverse influences that are captivating audiences both locally and globally. With the rise of genres like Arbantone and Gengetone, Kenya’s music scene is thriving. A groundbreaking collective known as Kodong Klan joins this wave of innovation. This powerhouse group is poised to redefine Kenyan music. Kodong Klan is far from just…
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blogblogartstuffuhh · 1 month ago
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Oops! Wrong universe! :P
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springintosummers · 4 years ago
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hello, it is 10:24 and i am sad, my besties won’t facetime me either so, tonight we will be playing ✨what gives me gender envy!!✨
Number one, a fan favorite:
Tweek Tweak
I’m not exactly sure how it happened but yk, here we are
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Number two:
Mordecai from Regular Show
with this one i’m not sure if it’s attraction or envy, maybe a little bit of both
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Number three: @matridex
this one is pretty self explanatory, i wish i was a cis boy to be 100% honest, i am jealous of dex 99 out of 100 times
Number four:
Darwin Watterson
pretty privilege
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that’s it for tonight thank you for coming to my ted talk
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galaxy-koi-art · 6 years ago
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Honestly? These look a lot closer to my traditional doodles! I found a really nice grey color that helps imitate my traditional pencil doodles. Also, I’ve recently modified my tablet pen’s settings since I’m usually very light with my pen and don’t like pressing hard on the tablet uwu
Anyway, I know I’ve discussed these two a bit, especially when talking Cynthia lore, but there’s a summary of both of them under the cut.
Jinri Riverseeker
Hill Dwarf Level 4 Sorcerer [Divine Soul? If not then Wind Sorcerer] / Level 2 Paladin [very recently changed from Cleric, no Oath]
> HP: 44 > STR 14 | DEX 10 | CON 12 | WIS 12 | INT 10 | CHA 16
 Jinri Riverseeker is the owner of a well-kept temple of Sune. Her brother, Daergron, funded the temple by participating in illegal arena fights and time spent in the civil war. However, she realized that she had a strange amount of raw, arcane magic for someone who was a paladin. While Daergron was gone during the worse parts of the civil war, she spent her time learning from a close friend how to use her arcane magic. 
She met Mordecai at the same time Daergron did, as Mordecai had visited their humble temple of Sune to pray. The Riverseekers would eventually become close friends of Mordecai. Daergron would even sometimes join Mordecai on his time off from the civil war, leaving Jinri alone yet again. It gave her time to become close to Sune, and as someone who wasn’t interested in romance, discover and come to peace with the other forms of love. 
Cynthia slowly became a part of Jinri’s life when Mordecai would ask her to watch over her for weeks at a time. She appreciated the company, and Cynthia would even help Jinri with things around the castle. As Cynthia grew taller than Jinri, this is incredibly amazing for her. While Jinri herself was remarkably tall for a dwarf, she was still small compared to humans and Aasimar. 
After the Fall of Kelemvor’s Snout, she was left to comfort Cynthia, and she ended up becoming a therapist for Cynthia. She couldn’t trust anyone with Cynthia outside of the Riverseekers, so Jinri informally adopted Cynthia and gave her a home as well. She was happy when Cynthia spoke of leaving to return to adventuring, but she also missed having an extra, taller hand.
Trivia: - Jinri was created after Daergron, who was a PC for an arena-based campaign. Daergron was eventually transferred as an NPC to Iotath’s Unrest. Jinri wouldn’t be created until the AAF AU began to form, as she became a crucial “NPC” for “An Angel’s Fall”. The two eventually snuck their way into Iotath’s Unrest canon. - Jinri is the one responsible for Cynthia’s habit of saying “darling”. Jinri has a heavy habit of addressing everyone close to her as darling, and especially to Cynthia.  - Her main inspiration is the older version of Sophie from Howl’s Moving Castle, a movie I very much enjoy. I actually imagine Jinri’s voice to be close to the English voice for the older version of Sophie in the movie.
Mordecai Featherstone
Aasimar [Protector] Level 20 Paladin [Oath of Vengeance]
> HP: 224 > STR 16 | DEX 8 | CON 16 | WIS 10 | INT 8 | CHA 20 (outside of magic items) > Bonus Feats: Tough, Savage Attacker
Mordecai Featherstone comes from a long legacy of adventurers, and he proudly follows his ancestors’ footsteps. While he has the prideful nature of a typical adventurer, he can also be humble, but this is relatively rare. After years of adventuring and being quite the hero, he set up a mansion base in Kelemvor’s Snout, which is heavily guarded by the swamp beasts that roam the area. Mordecai never let anyone bring himself down, but it also made him stubborn and often blind to his own flaws. Allegedly, Mordecai also fought against a dragon with his adventuring party and won, and as the party’s leader, he received most of the glory. 
He never stopped adventuring, but he ended up slowing things down when he began to raise Cynthia after finding her abandoned in the swamp. He took her on as her squire, letting her join in on some tasks if he absolutely knew Cynthia wouldn’t be in any danger. Most of the time, he would have to bring Cynthia to Jinri so that she could keep an eye on the young Aasimar. 
However, he eventually met his unknown fate during the initial outbreak of the Living Plague, sacrificing himself by allowing Cynthia to escape. While his status is unknown, it is assumed that Mordecai has been dead. He also may be wandering in the swamp, though having died and brought back as a powerful Plague abomination. Mordecai’s “death” would shape a lot of Cynthia’s actions, and she even fell into a long period of grief for him.
Trivia: - Mordecai was incredibly influenced by Mordecai from the Borderlands series. - There was a small moment in time where Mordecai was going to be changed to a human, but we decided to keep the idea of him being of celestial origin.  - We eventually kept on the trend of naming NPCs based on characters from Borderlands with some of the other NPCs related to Cynthia’s backstory: Roland and Lilith are two more names we used, with Roland being a prominent antagonist in the current campaign.  - I am biased and really love the Savage Attacker and Tough feats for my characters. This is also because I play mainly clerics and paladins. 
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iotaths-unrest · 4 years ago
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Session 30 Summary: The Rigors of Time
After another fight and a long rest, the party grows stronger, but there’s still no end in sight. However, Cynthia summons Nur, and Nur reveals some horrifying truths to the party, but the celestial also reveals the way that they will be able to leave. Cynthia breaks under the pressure. Paddy tries to seduce a dragon. Wall gets taken down. Roth gets a taste of the effects of the miasma. Uther remembers a promise. 
> Relative to the room with the Plague victims and Plague abominations, a door opens to the west. The party goes in, not too damaged from the previous fight.
> There was combat with a Hezrou. Not much of note here, although that’s because yours truly is an idiot and had the bot that recorded the session have Zyarch muted. This is a huge shame, as will be apparent later.
> The miasma manages to take a hold on Paddy and Roth, both losing 1 INT. No door appears to open adjacent to the room that they were in.
> The party initially heads back to the lavish bedroom to take a long rest. However, Cynthia notices a room that certainly was not there before as they pass the room where they fought the bugbears. She goes to investigate the room, and she gets annoyed over everyone except Uther joining her. 
> They find a dining room, a lounging room, and another room with two shadows. Stopping before the shadow room, Cynthia tries to get the crew to rejoin Uther in the bedroom. However, they do not listen, and Wall almost pulls a mutiny again. However, they compromise with letting Cynthia be alone in the room, and the other two rest in the dining room next to it. 
> It was time to finally recuperate, with all possible recovery methods completely out. The party takes a long rest and levels up to Level 8. With Level 8 being an ASI, I’ll quickly brief over what everyone takes:
Cynthia: +1 CON/+1 STR
Paddy: +1 CON/+1 INT
Wall: Warcaster feat
Roth: +1 DEX/+1 CHA
> Upon waking up, Cynthia resummons Nur after missing being able to vent to him. Nur, upon being resummoned, tells Cynthia that “we” thought that Cynthia and the others were dead. Nur had been trying to contact them, but nothing was working.
> Nur then explains that it had been three years since Cynthia and the others got lost in the labyrinth. To the party, it had only felt like three days. In that time, most cities have been destroyed, and Vunedar has been protected by Zorin, Airoman (who I have been previously calling Arumon), a few old heroes. Two dragons (a gold dragon and a blue dragon) have risen in the fight against the Living Plague as well.
> Airoman has been trying to break the enchantment that keeps the party in the miasma, but it’s easier for the enchantment to be broken from the party’s side rather than Airoman’s side. The more normal rooms the party finds, the easier the enchantment is to break. Meanwhile, though, the party’s bodies are all knocked unconscious, and their souls have been trapped in the labyrinth.  
> Upon Nur giving her this information in Celestial, Cynthia gets overwhelmed, and she blames herself for going in here in the first place. Nur tries to convince her that it is not her fault, but nothing gets through, and she even mentions how she wished Mordecai were in her place. At other moments, she gets very close to the door.
> Unable to repeat the information herself, she re-summons Nur to speak Common, who then relays the information in an unexpected, deep voice. 
> After everyone gets the information, they enter the next room. This room becomes two chimeras, which do end up being a lot more of a problem. The fire breath attacks yet again counter Cynthia, but she manages to stay alive. In the first round, Cynthia takes 52 fire damage after being targeted by both chimeras.
> Roth has a moment to shine in the chimera fight. He does a critical hit Witch Bolt, which does 74 damage to one of the chimeras. That chimera does not last much longer, and it never gets a chance to recharge its fire breath. 
> Uther grapples the other chimera so well that he actually restrains the chimera. This helps the rest of the party take it down.
> The miasma returns again. Paddy and Roth both fail, with Paddy losing 1 INT and Roth losing 1 DEX.
> A door opens to the south, which leads into a nice looking hallway. Next to that room is a very large room. Cynthia refuses to heal herself and heals Uther instead. 
> The shadow in this room forms into an adult blue dragon. Uther is initially terrified of her, and the party doesn’t know why initially. Paddy tries to seduce the adult blue dragon, but he fails. 
> Wall shows off a new spell he has to make his AC even more ridiculous: Blur. 
> After two rounds of combat, Uther exclaims that she couldn’t be there, and the dragon responds by saying that maybe she isn’t, and she “remember[s] our deal”. She then says the following: “I tire of this charade. We all know that none of this is real. So, I will leave you with this.”
> The dragon hurls a Lightning Breath attack before vanishing, which targets Roth, Wall, and Cynthia. All three fail the DEX save, and all three of them take 72 lightning damage. Needless to say, everyone goes down. Cynthia nearly gets instantly killed from this since she was already at low health from the chimera fight.
> Paddy brings Cynthia back from the brink of death, Uther stabilizes Wall so well that Wall gets back up, and then Paddy heals Roth. 
> Nur and Uther talk after the party is conscious again, and they discuss the dragon that they just  encountered. That dragon was an illusion- perhaps- of Irvym, the Tempest, which is the dragon that Uther is known for slaying and sealing away. However, the dragon eventually became no longer sealed, and she is now one of the two dragons fighting against the Living Plague.
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idrils · 7 years ago
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a really big thank you to everyone who responded to this post asking for help with Beast Consequences! results utc
the previous session ended with the goons talking to the headmaster of the university, and once their meeting was over, they heard a commotion from downstairs. mordecai the fey corgi ran after the noise without a second thought (good boy), and they saw a couple of students (a dwarf and a halfling) using a broom to bat at a flumph that had a bunch of books and papers stuck to its tentacles (including the illithid by homer and the giving treant). the party in unison said ‘OOPS’ and then started to help. a lot of shenanigans followed (using a rope to lasso it, casting spiderclimb on the dog to drop down on it from the ceiling, the preteen half orc climbing bookcases to tackle it, the dog getting stuck in the tentacles, etc etc) until they eventually carried it like a balloon outside, where they gave it to a confused city guard member
then a bunch of other city guard ran by and knocked one of them down, and mordecai joined them in running (good boy), there were a bunch of cityfolk yelling in a town square. on investigation, the wells were all frozen solid and nobody’s running water was working. they entered the aqueducts (’aqua ducks’ said the preteen half orc) to find that the deeper in they ventured, the more frozen the waterways, and there were little holes dug into the ice. they eventually magic missile their way through solid ice (the wizard didn’t warn anyone she was doing this and she was the only one to fail her dex save and also take damage lmao) to find the giant ice toad sitting fat and content in an exchange. little white rats ran in and out of the tunnels in the ice, and laid bugs down in front of the toad. they all rocked their animal handling checks and herded the toad out of the aqueduct system, mostly by luring it forward with a mage hand full of bugs
at this point they literally said ‘are you telling us our actions have consequences?!’ and also ‘i’m so glad you did this, i’m so mad at honk for letting the animals out but i love this’ sooo i think i made the right choice, and i really appreciate your help!! i take zero credit for any of these great ideas
(then they discovered the mother owlbear had ‘kidnapped’ a bunch of children in a park and pecked at any adults who tried to pick their kids up. honk had a previous rapport with this owlbear so he was able to convince her that she would have a better time free in the wilderness than here in the city where she was caged)
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dumouwin · 8 years ago
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kid, you’ll move mountains
for @tinseltowncloud
“And this right here is my all-time favorite poem,” Derek coos. Will can’t see him or Teddy from where he’s standing, hidden behind the half-closed door, but he can imagine the fond, happy smile that’s been on Derek’s face since they took Teddy home last week.
Teddy’s happy gurgling seems to be an affirmation to Derek, and then there’s some rustling - probably Derek getting settled in the rocking chair. Will tries to rack his brain for Derek’s favorite poem, but for some reason he’s drawing a blank.
“You know, your grandmas used to read this to me all the time when I was a baby. And I liked it back then, but I never really loved it until I was in college. It was what used to get me through the bad days - that is, until Daddy came along, and he started getting me through the bad days, too. So I’m going to read this to you, and it might not really make sense to you now, or you might just like it, but maybe when you’re older it’ll get you through some bad days, too.”
Will can already feel the tears forming at the corners of his eyes, and Derek hasn’t even started reading the poem yet.
“Congratulations! Today is your day. You’re off to Great Places! You’re off and away! You have brains in your head. You have feet in your shoes. You can steer yourself any direction you choose...”
Will doesn’t know whether to laugh or cry, so he does a little of both, smiling through the silent tears as he stands and listens to his husband reading their child a Dr. Suess book.
“...All Alone! Whether you like it or not, alone will be something you’ll be quite a lot. And when you’re alone, there’s a very good chance you’ll meet things that scare you right out of your pants. There are some, down the road between hither and yon, that can scare you so much you won’t want to go on.”
Derek pauses there, takes a deep breath, and Will knows he’s holding Teddy close to his chest, as if he can keep every bad thing away.
“But on you will go though the weather be foul. On you will go though your enemies prowl. On you will go though the Hakken-Kraks howl. Onward up many a frightening creek, though your arms may get sore and your sneakers may leak. On and on you will hike. And I know you’ll hike far and face up to your problems, whatever they are.”
Derek’s voice has gone softer and a bit raspy, which Will knows means he’s holding back tears. 
“You’ll get mixed up, of course, as you already know. You’ll get mixed up with many strange birds as you go. So be sure when you step. Step with care and great tact and remember that Life’s a Great Balancing Act. Just never forget to be dexterous and deft. And never mix up you right foot with your left.”
Will can’t take it anymore, he has to step into the room to see Derek holding their baby, murmuring so sweetly.
“And will you succeed? Yes! You will, indeed! 98 and 3/4 percent guaranteed!” Derek chimes, eyes sparkling down at Teddy. He must catch Will out of the corner of his eye because he looks up and smiles at him before turning his attention back to Teddy to say, “Kid, you’ll move mountains.”
Will can see that Teddy’s asleep, now, cuddling into Derek’s chest. Derek whispers the last stanza as he gets up and resettles Teddy down in the crib.
“So, be your name Buxbaum or Bixby or Bray or Mordecai Ali Van Allen O’Shea, you’re off to Great Places! Today is your day! Your mountain is waiting. So... get on your way!”
Dex moves to stand behind him at the side of the crib, wrapping his arms around Derek’s midsection and tipping his chin up down to rest on Derek’s shoulder.
“I can’t believe I never knew your favorite poem is ‘Oh the Places You’ll Go.’”
Derek takes a breath like he’s about to respond - probably with something snarky or chirpy - but Will doesn’t let him.
“It makes sense, though,” he murmurs, “Teddy’ll move mountains, just like you have. Just like you do.”
“I love you,” Derek says, turning his head to kiss Will’s cheek.
“And I love you, even if The Lorax is definitely Dr. Seuss’ best work.”
“Unless someone like you cares a whole awful lot, nothing is gonna get better, it’s not,” Derek recites, smiling against Will’s cheek.
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iotaths-unrest · 6 years ago
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Session 21 Summary: A Long And Winding Road
The crew tries to travel through the mountain yet again. Poth is entrusted the ship thanks to Roth’s suggestions. Cynthia gets countered by DEX saves in Nur’s first real fight. Everyone gets magic items except for the person who brought the crew there.
> Cynthia wakes up after four hours of unconsciousness, but she decides to wait until the next day to try again thanks to still being wounded. The next day, the crew gathers around in the captain’s quarters to discuss their new plan. Unlike last time, they decide to bring Wall, and their main strategy to survive four days of walking is to avoid everything, if possible. While Cynthia is concerned about Poth being alone on the ship, Roth helps convince her that everything will be fine.
> The four all depart on their journey into the mountains to find the blacksmith. The trip is relatively uneventful for the first two days, outside of avoiding harpies. With the combined efforts of Cynthia and Wall, they both manage to not get lost. However, during one night, a chimera tries to ambush the camp. Everyone quickly prepares for a fight, but Cynthia has to use Paddy’s shield since she can’t get her armor on in time. (Which, you know, is casually just a conditional +8 AC. That’s great though because I do not like 9 AC.)
> The party starts out strong with damage, with everyone basically getting a free action while the monster charges in. The chimera tries to intimidate Cynthia and fails.
> On its next turn, the chimera uses a Fire Breath, and Cynthia Nat1’s her DEX save. This results in 66 fire damage; Cynthia is definitely unable to take that much with her max being 52 HP. The rest of the party gets off decent damage while Wall uses his familiar to heal Cynthia (while Wall himself yeets himself onto the chimera).
> After getting up, the chimera hurls another Fire Breath at Cynthia, putting her down again. Luckily, this is the last time it did that. The manticore flew upwards to try to get out of combat, but Wall hung on as it headed towards the sky. Meanwhile, Paddy heals Cynthia, and Roth does some more Eldritch Blast.
> Wall gets shaken off of the chimera as Cynthia heals and then flies upward. The fight quickly resolves afterwards, with Cynthia finishing what she started. However, this combat would bring Cynthia’s incap streak up to 4 incaps in the last 2 sessions. 
> After four days of total travel, the crew arrives upon a forge nestled in the mountains. The forge in fact belongs to the person who they were trying to find. Surrounding the forge is piles of metal scrap and weapons of surprisingly superior quality, just abandoned and lying around. In these piles, Roth finds a shield of magic, allowing him to have more AC without losing his ability to cast while holding an item. However, he still has the lowest AC (15 AC versus 20 [Cynthia] and 22 [Paddy, conditionally, and Wall]).
> Wall, Paddy, and Cynthia go talk with the blacksmith.
           - Wall gets his quarterstaff upgraded to a homebrew weapon known as The Beastmaster, and it also becomes throwable and versatile. The magic weapon gives advantage on large creatures, and splits into a short sword and quarterstaff. 
           - Paddy notices a masterwork rifle displayed on a shelf. Paddy asks about it, and the blacksmith simply says he can take it. The blacksmith said an old apprentice made it, and he doesn’t really care for guns.
           - Cynthia mentions her full name, and the blacksmith asks her if she was coming here for Mordecai. Cynthia gets emotionally ripped for a moment before telling him that wasn’t the case. She asks if he could forge her a better longsword, and he says there’s a few lying around in the scrap. However, he also mentions that he had worked on a perfect longsword recently, but the sword was taken by bandits.
> The crew asks where the Blacksmith gets his ore, he takes them to this giant mine (supposedly done by his hand alone). He mentions making weapons for all kinds of people, including the Elves, who had approached him to help make the Warforged. He declined the offer. The blacksmith then asks them about the food delivery that they brought, which he assumed was their reason for coming. The drop off a load of chimera meat. He takes them back to the forge and accidentally shows them a giant loot horde of treasure, promptly re-locking the door to that room.
The party finally asks his name, and Orakiul the Master Blacksmith reveals himself.
> With this information (and sick upgrades), the party ends the session heading further north to where the supposed bandits live.
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