#Modern Horizons 3 Commander Decks
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Spawnbed Protector by Maxime Minard
#Magic the Gathering#MtG#MtGM3C#Modern Horizons 3 Commander Decks#Spawnbed Protector#Eldrazi#Fantasy#Art#Maxime Minard#Wizards of the Coast
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I'm really struggling to understand this:
Assassin's Creed didn't get Commander precons and instead got two 60-card starter decks to introduce them to 60-card formats.
While Modern Horizons 3, a set that is dedicated to possibly the most popular 60-card format, got Commander precons?
Universes Beyond can function as a good entry for new players, so we made starter decks for them.
Modern Horizons sets are for players who like high complexity and nostalgia. Many Commander players fall squarely into that audience.
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Squandered resources is a powerful card with a powerful effect. I am actually shocked that this card flew under the radar for as long as it did especially since there was a blog, site, or other form of media that carried the name squandered resources. The card was actually under a dollar until the end of 2016 so there was a time since prices were formally recorded that you could have picked up this card for absolute bulk prices. If every good card on the reserved list has been picked dry and there is nothing left to speculate on then how do you explain squandered resources being 60 cents less than ten years ago? Did no one see the potential in a 2 mana ramp card that is also a free sacrifice outlet. There are many decks that want lands in the graveyard or can easily recur lands so a free sacrifice engine is absolutely paramount for those decks to function. Zuran orb and sylvan safekeeper are cheaper options but redundancy is important and this offers the effect on an enchantment. The payoff is also stronger. Never underestimate extra mana even at the cost of a resource especially if you can easily get the resource back or you are using that sacrifice to you advantage. Many decks can make excellent use of squandered resources in their combos. The gitrog monster, muldrotha the gravetide, and lord windgrace decks all benefit from having lands enter the graveyard and can put them right back into play. Even so, the number of commander decks that use this card on edhrec is astonishingly low. I would think any landfall deck that utilizes combos that sacrifice all lands only to bring them back with aftermath analyst or world shaper would need to use squandered resources. Very few cards let you sac all your lands in a single turn and leave you mana positive but squandered resources has combos and synergies. The card was five bucks after 2016 and reached almost 20 dollars during the initial buyout of 2018. By 2021 the card was about seventy five dollars as a all time high. So why is the cars going up now? Why is there a renewed interest on a reserved list card that has spiked a number of times? In short, the necrobloom. The necrobloom is the second strongest commander released in modern horizons 3. A little birdy can tell you what the strongest commander in the set is. The necrobloom is also highly competitive and is potentially cedh. The card wants lands in the graveyard to dredge and some decks have a land in graveyard theme. Is it any wonder that squandered resources can fit into a necrobloom cedh deck? Desert decks and a jund graveyard commander deck also got a boost in 2024 so it was a good year for squandered resources. Currently, the card is approaching fifty dollars. That is higher than in 2018 but I do not think it will reach its market high. However, this has become a soft staple in necrobloom decks, appearing in over 20 percent of decks. That deck is competitively viable, popular, and new so I think squandered resources will probably hold onto a higher price tag for the foreseeable future. Will it go back down when the hype dies or will you have to squander your resources getting a copy of this card?
#magic the gathering#magic the card game#commander legends#youtube#commander#mtg#blogatog#arena#mark rosewater#reserve list#reserved list#squandered resources#magic the gathering arena#magic arena#magic card game#maro#magic#mtgstocks#mtgo#commander legends collector box#tolarian community college#alpha investments#rudy#mtg commander#mtg arena#edh#cedh#necrobloom#dredge#muldothra
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When I was in college, I got my girlfriend to start playing Magic: the Gathering.
To be fair, I wasn’t the one to first introduce her to the game. We had several mutual friends who played, and they’re the ones who taught her how, but it was because of me that she actually decided to get into it.
Her first deck was one that I built for her. A life gain deck, with Oloro as the commander. Her second deck was the Ur-Dragon preconstructed deck from C17. But for her third deck, we built it together. It was, loosely speaking, an eldrazi tribal deck with a gates subtheme. And the commander of the deck was Golos, Tireless Pilgrim.
I have very fond memories of that Golos deck. I remember going through my collection to find cards that I thought might be good. I spent the better part of year trading for any card I saw that seemed like it would be fun in the deck. When I had a massive stack of cards assembled, she and I sat down and went through them all, finding which ones she liked and which ones she wasn’t thrilled about. And the deck that resulted at the end of it all was super fun. It always did something big and splashy, although what exactly that was would vary quite a bit.
When she broke up with me, she left all of my stuff that was still at her place with a mutual friend of ours for me to pick up. In with it was her three commander decks. I had, after all, given her almost all of those cards. And she had, after all, played the game because of me.
Of the three decks, Golos is the one I left alone for the longest time. It sat on a shelf for months before finally I picked it up, made a few small edits to it, and started playing it again. One of those edits was swapping out the commander for Kenrith, the Returned King, because shortly after the two of us had broken up Golos had been banned.
The Kenrith deck started out basically the same as Golos had been, but over time it of course changed. And then, when Modern Horizons 3 came out, it changed a lot. With actual five color eldrazi commanders available, the deck was converted to center around Azlask, the Swelling Scourge. It felt good to have something in the command zone that really fit with what the original idea for the deck was meant to be.
Recently, control of the commander format passed from the Rules Committee to Wizards of the Coast. As part of the announcement, WotC said that they would be looking at the ban list for the format and potentially unbanning some cards. Speculation abounds, and no one knows exactly what will come of this, but upon hearing that my thoughts turned to Golos.
I still have Golos. I could not bear the thought of getting rid of him. But I no longer have his deck, not really. I have something that used to be his deck, but it has changed. Golos no longer fits in it. If they were to unban him, I would be glad and hope that many others could have the fun with that card that I once had. But as much as I reminisce on times gone by, I myself cannot go back.
#just something i was thinking about#feels like a metaphor#magic the gathering#mtg commander#mtg#edh
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I had to search stores all over the country, but I completed my set of Modern Horizons 3 MDFC lands!
Look, I love the idea of MDFC lands. I think they're really cool, and having a slightly sub-par spell on one side of a slightly sub-par land leads to some interesting deck decisions. But some of these ones seem a little too good. Especially since the mono-colored ones can come in untapped by paying life (previously a feature of the mythic rare cycle). There's not a whole lot of reason not to play these.
Like, a lot of these are removal. Or card-draw. Or recursion. Really good effects! Why wouldn't you want them stapled to a land just in case?
Maybe worth noting, I'm speaking purely from the perspective of someone who plays Commander. Y'know, the target audience of Modern Horizons 3.
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Six Deck Tech :> Decklist can be found here: Six Baubles (now with six baubles!)
hello! I'd like to talk about one of my commanders, a card with a really unique effect from Modern Horizons 3 who has yet to see the variation in deck building that they probably should!
But before I get to that, I'd like to talk about one of my favorite decks from magic history, Eggs! Eggs is a deck that revolves around the same game pieces regardless of format: 1 and 0 mana artifacts that you can "crack" for a card and an effect of some kind. You win by using some kind of mana engine to draw your entire deck. one card at a time. Once you've thinned your deck, you can achieve a loop of some kind to end up winning the game. It's the ultimate power trip!!! Taking a ridiculous amount of game actions just to lose to not drawing the exact piece you need, choosing when/when to not shuffle becomes a game of percentages at the slot machine it's fantastic lol If you have yet to watch Pro Tour Return to Ravnica's finals, it's definitely worth a watch! The winning list ran Lotus Bloom as its mana engine of choice and won by cracking eggs (and lands through ghost quarter!) and then reanimating them + Lotus with Second Sunrise/Faith's Reward before cracking everything again to get ever closer to an empty deck and then win by looping a single Pyrite Spellbomb :>
So who's at the helm of my deck? As I went into MH3 spoiler season, Six really stood out to me! I love wide open cards that let you brew in a billion different ways :>
Six (of Wrenn and Six fame) is a 3 mana 2/4 Reach who reads:
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. As long as it’s your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Most Six lists so far on EDHREC run stuff like Spore Frog and Sakura-Tribe Elder + Sacrifice effects to accrue value/discard lands and then end the game through cards like Avenger of Zendikar/landfall effects + mass land reanimation spells!
I took a bit of a different spin on Six, one that no one seems to have replicated yet (side tangent um. being the only deck running this stuff on EDHREC is so funny, you can literally see my deck on the website!) I made an eggs list! With Six out on the field, cards like Conjurer's Bauble and Mishra's/Urza's Bauble read "discard a land to draw a card" With any mana discount, Chromatic Star/Sphere and a bunch of other eggs read the same :D
My gameplan is to get Six out and protected and then draw a whole bunch of cards and gain a tooon of value with cards like Glaring Fleshraker, Turntimber Sower and Sarinth Steelseeker
If you can keep hitting lands off your eggs, your storm count'll go way up recasting your baubles which you can use to cast cards like Sprouting Vines to cast MORE BAUBLES!!!! Or win through typical storm payoffs like Aeve & Aetherflux Reservoir to blast em all for super lethal damage >:D (or you could just win by simply having more cards and tokens than opponents can handle!)
Anywaays that's my deck tech i think! lmk if i missed anything maybe i'll rewrite this at some point and make a video? :>
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Modern Horizons 3 - Commander Spoilers as of 5/9
Here's all the cool cards of MH3! This will include powerful cards that I like or dislike and cool cards that I like, even if they aren't very powerful. Also, I'm primarily an EDH player, so I'm not coming at this from a modern player's perspective. Anyways, without further ado, the commanders of MH3:
Kudo, King among Bears.
For anyone who witnessed my rant on main that made me make this blog, you know my opinions. However, if you didn't see that rant just know it's a BS card. Too cheap (2 CMC? Really?) and too powerful. Combos way to well with Ayula, making anything you want to be a bear and removing any kind of creativity you could put in an Ayula deck. Now you just find big blocks of text and Kudo tells Ayula that no, actually, that was a bear not an Eldrazi. Kudo will also combo WAY to well with Elesh Norn Grand Cenobite, board wiping any creatures your opponents play if they can't put counters on them or banner effects as they enter the battlefield. Kudo also combos too well with other STAX and hatebear pieces for me to like him. It's a cool card in concept, but to powerful in my opinion.
Herigast, Erupting Nullkite.
Cool card! I love the concept of giving your stuff emerge, because emerge is a really cool mechanic! It does nothing if you sac a token, but if you get rid of a big mana piece you get a significant discount. It's a cost reduction mechanic that, on its own, is actually fair. That being said, I wish it had been in Rakdos rather than mono red, because it would've given more sacrifice synergies with cards like Mahad, Juri, Rakdos (OTJ version), and others. It would've also given access to al manner of graveyard shenanigans. But I still like the card, even if I don't agree with the colors it was printed in.
Phelia, Exuberant Shepard.
Not sure why it has flash tbh. Also didn't think we needed another mono white flicker commander, but here we are. It's a pretty fair card overall, maybe even weak. It only gets counters from cards that it flickered, not from any flickered card. As well, it doesn't have anything like trample or fist strike, so its harder to make this into a commander damage card. And then outside of commander I don't think it really does anything. Could be wrong about that though, so don't quote me on it.
Ajani, Nactal Pariah // Ajani, Nactal Avenger.
Pretty cool card and excellent flavor. He might be too powerful though. He's cheap and pretty easy to flip, and you can use his ultimate pretty fast. And that ultimate is BRUTAL. A near full wipe on turn 3 or 4 is quite the prospect to be facing down. And his +2 being a counter rather than a banner effecct until eot or end of next turn. Still though, its in Boros, so maybe it won;t be the most broken thing ever. Could be wrong about that though.
Personally, if I was desigining this Ajani, I would've made it a {2}{w} rather than {1}{w}, and had the token it creates be a legendary token with his brother's name that gives Ajani +1/+1, becuase that theming goes along well with the flavor text. His transform condition is perfect, it's right on theme, so no changes there. Then as far as his planeswalker side goes, make his +2 a +1 instead, have it be Cats you control get +1/+1 until eot. I think that balances out his ultimate and gives another player more time to respond. Then his 0 ability is also good, because it encourages the player to balance the amount of red and white in their deck.
Overall the four new commanders are getting a solid B from me. Herigast is dope. Kudo is too OP. Ajani needs a minor nerf and then he's a really cool card. Phelia just seems useless.
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Bloomburrow: No Humans Allowed
Boy has it been a busy season for Magic. We just had Modern Horizons 3 come out with Universes Beyond: Assassin's Creed a week away from release and we're already getting previews for Boomburrow and Duskmourn. Some of these we've had for a while but I think it's time for me to talk about them. When I first found out this would be the first set in Magic history without any humans I didn't know what to expect but now that we have more cards I have to say I'm excited. One of the cards I'm most excited for was one of the first ones we saw with Bria, Riptide Rogue. I've always liked cards that revolve around casting instants and sorceries and Bria fits right in. Almost all of the pages for spellslinger commanders I have on EDHREC have this card as recommended and it's not even out yet. Right now I'm not sure if I'm going to put it in any of my decks but if I do it'll probably go in Adeliz (wizard tribal) because it has the perfect balance of creatures and noncreature spells. Mabel, Heir to Cragflame is also interesting. Mice are an underrated tribe and Mabel is the perfect commander for them. I can also see it being played in decks that revolve around equipment with her ability that creates a Cragflame token that gives the equipped creature +1/+1, vigilance, tremple, and haste.
With the spoilers from Magiccon we got some more information on what to expect from the uncommon lands of the set. With no humans in this set it's not surprising there are a ton of animals with each getting their own color combination. From the looks of it bats are going to be WB, Birds are going to be UW, Mice are going to be WR, Rabbits are going to be GW, Frogs are going to be GU, Otters are going to be UR, Rats are going to be UB (this one is the most surprising since a lot of rats are red), Lizards are going to be BR, Racoons are going to be RG, and Squirrels are going to be BG so one animal type for each color combination. I'm super excited for Mudflat Village as an addition to my new Totentanz, Swarm Piper deck. From the looks of it rats are going to be getting some love in this set.
And last but not least Lumra, Bellow of the Woods. Bears are already a good creature type but I can see this one seeing a lot of play in commander, especially in landfall decks like Omnath. Six is a bit high for a cost but if there's one thing green is good at it's putting out mana dorks.
That's all for Bloomburrow. I know more cards have been spoiled but I'm waiting for them to officially be spoiled before posting about them. My next post will be about Duskmourn because there wasn't enough room on this one.
#magic the gathering#mtg#magicthegathering#magic the card game#mtg commander#MTG Bloomburrow#Bloomburrow
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So like, the Modern Horizons 3 Commander decks….. are they modern legal?
#tabby talks#i didn’t see it say either way in the article but i may have missed it#but like…. seems weird if they’re not modern legal?#but they are commander decks???j
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Elevate Your Career With AWS: A In-depth Guide to Becoming an AWS Expert
In the fast-paced and ever-evolving realm of modern technology, proficiency in Amazon Web Services (AWS) has emerged as an invaluable asset, a passport to the boundless opportunities of the digital age. AWS, the colossal titan of cloud computing, offers an extensive array of services that have revolutionized the way businesses operate, innovate, and scale in today's interconnected world. However, mastering AWS is not a mere task; it is a journey that calls for a structured approach, hands-on experience, and access to a treasure trove of reputable learning resources.
Welcome to the world of AWS mastery, where innovation knows no bounds, where your skills become the catalyst for transformative change. Your journey begins now, as we set sail into the horizon of AWS excellence, ready to explore the limitless possibilities that await in the cloud.
Step 1: Setting Sail - Sign Up for AWS
Your AWS voyage begins with a simple yet crucial step - signing up for an AWS account. Fortunately, AWS offers the Free Tier, a generous offering that grants limited free access to many AWS services for the first 12 months. This enables you to explore AWS, experiment with its services, and learn without incurring costs.
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Before you embark on your AWS adventure, it's essential to understand the lay of the land. AWS provides extensive documentation for all its services. This documentation is a treasure of knowledge, offering insights into each service, its use cases, and comprehensive guides on how to configure and utilize them. It's a valuable resource that is regularly updated to keep you informed about the latest developments.
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Tarmogoyf Nest by Filipe Pagliuso
#Magic the Gathering#MtG#MtGM3C#Modern Horizons 3 Commander Decks#Tarmogoyf Nest#Fantasy#Art#Filipe Pagliuso#Wizards of the Coast
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Aetherdrift releases on Valentine's Day 2025. It's a set about a multiplanar race across three planes. The prize is the Aetherspark which Chandra intends to win for Nissa. Let's review the three cards that have been previewed for the set.
I really like these two cards. Earthrumbler's ability is pretty good if you don't have enough creatures to crew it or if you don't plan on bringing back a creature or artifact from your graveyard. Plus, Vigilance and Trample is just sweet. The Brood must be the insect race in the set. Brightglass Gearhulk is nice too if you want to put something small into your hand from your library. Multicolor gearhulks are a cool idea.
Aetherdrift will see the return of Daretti to a standard set. It sucks that he's yet another desparked planeswalker and that art is awful. Daretti is a known character, formerly a planeswalker. He has a distinct look and this ain't it. Whoever was the art supervisor on this, dropped the ball. As for his abilities on this card, he'll want an artifact heavy deck with expensive artifacts if you want him to have a high power level. If you have plenty of artifacts, you can sacrifice one whenever he attacks to return one in your graveyard to the battlefield. Yes, it explicitly states you must choose the artifact in your graveyard before you sacrifice an artifact to bring it back.
Let's take a look at some cards that pertain to racing in the cardname. There is no card with 'racing' in the name, though.
First, we have Reckless Racer from the set, 'Aether Revolt'. A discard/draw tool, he can help fill your graveyard with artifacts for Daretti. Having First Strike helps him stick around, too. It's not legal in Standard but is everywhere else.
However, Arms Race is legal in Standard for a little while longer since it came out in Brothers' War. Pay four to put an artifact card from your hand onto the battlefield. It'll gain haste but be sacrificed at the beginning of the next end step. Again, another way to enable Daretti as the artifacts he returns from the graveyard has no limit on mana value.
Racecourse Fury is a card from 'Return to Ravnica'. It enchants a land and that land gains an activated ability to grant a creature haste until end of turn. Sweet. Legal in Pioneer but not Explorer which kind of sucks. Racers' Ring came out with 'Streets of New Capenna'. It enters tapped, let's you tap it for red or green, and you can pay four to sacrifice it and draw a card.
And finally, here we have two vehicles with Racer in the cardname. Flywheel Racer was released in March of the Machine so it is currently Standard legal. Filigree Racer was printed in a Modern Horizons 3 Commander deck. They're both good to have around. Both are only crewed with 1 power. I wonder if Energy will return in Aetherdrift, though.
There you have it. As you can see, 'racing' is mostly in red at the moment. It'll be interesting to see what Aetherdrift has in store for other colors.
#mtg#magic the gathering#aetherdrift#racing#vehicles#multiplanar race#fantasy card game#wotc#wizards of the coast
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For the Modern Horizons 3 Commander set, were there any ideas for an eldrazi commander that could get around color identity restrictions but only for cards that are colorless? (i.e. Devoid, Land, and Artifact cards with colored activated abilities) I think some players have the idea that color identity in commander restricts the use of Devoid eldrazi spells in Eldrazi themed decks a lot, but cards like Ulalek or Azlask having almost no restriction on what cards they are allowed to play feels "cheap" (as seems to be the perception of many legends with WUBRG in their text box)
I don’t think there’s a way for a Commander to change how color identity works.
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There has been some talk about ante cards over the past week or two on mark rosewater's blog, blogatog. Some have argued for the return of ante on a card or two in sets like modern horizons 3 since they resuse a lot of older mechanics and throwbacks to older cards. I am not sure if anyone is actually serious about wanting ante to return or if it is just a meme dream but I do not know a single person that has ever played for ante or with ante cards. The ante cards and rules remind me of the battle city season of Yu-gi-oh where everyone had to gamble their rarest card in each duel. From a legal standpoint I can see why a card game would not want to pursue this idea as this is very close to gambling. While, wizards of the coast does not acknowledge the secondar market, all cards have some value and you do not want kids losing their property. All of the snte cards are basically banned in every format including commander so what is the point of discussing them at all? First, it is interesting to see the mindset of designers in the early days. Imagine is ante had been popular instead of being the most hated mechanic of all time according to Mark Rosewater. We could be putting our blinged out serialized cards on the line! Now I can see why ante contradicts certain aspects of the game. If I want to bling out my deck or show off all my rare cards in one deck that does not push me to want to play for ante. I would construct decks with the least expensive cards with the highest probability of winning games. Deck construction would be totally different and non-intuitive as you would not want to play the strongest cards for fear of losing them and having to face them in subsequent duels. Instead, you would put easily replaceable cards in your deck. Imagine if you had to ante reserved list cards? I do not think ante cards are fun in any way. Randomly losing an expensive card or even a card with sentimental valuer is backbreaking and I think would lead to a lot of people leaving the game frustrated and unhappy as the best cards get plucked away. This would also lead to situations where people with a lot of money would prey on those willing to invest less in the game. games are already pay to win so this would make it seem more like who can afford to replace cards. I am going to discuss all the ante cards separately but I did want to talk a little about the ante mechanic as a whole. Maybe we see an ante card in an unset? Amulet of Quoz actually has some lore behind it which is a real reason to discuss some of the reserved list ante cards individually. The amulet of Quoz was used by someone in the Carthalion family to banish Tevesh Szat from dominaria. So, what does this card do? In a hypothetic world where every duel was for ante would you play this card? I don't think you do. for 6 mana your opponent either antes another card or the opponent can choose to end the game immediately by deciding the outcome with a coin flip. If the opponent is losing or does not think they can win they will likely just have the game decided with a toss of a coin. However, if the game is even or the opponent thinks they can win then this does nothing to help you actually win the game for 6 mana. Albeit, getting extra cards for a victory is tempting and if you really need to end a game because you have to go home then you can use this. Should commander be played with ante? maybe we can start a commander format with ante that gambles reserved list cards for fun.
#magic the gathering#magic the card game#commander legends#commander#mtg#blogatog#mark rosewater#arena#youtube#reserved list#ante#amulet of quoz#mtg arena#magic arena#magic the gathering arena#wotc#wizards of the coast#alpha investments#rudy#tolarian community college#maro#reserve list#marvel#marvel comics#super mario
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wait they really made commander decks to go along with the release of modern horizons 3 instead of modern decks jdjhfjhjdjs
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The ten uncommon gold cards for Wilds of Eldraine got previewed yesterday, and they're all legendary creatures, so I thought I'd share my first impressions, and their potential as Artisan commanders .
The BW pair seems to care about enchantments going to your graveyard, which plays well with the new Role and Bargain mechanics. Also previewed yesterday were two cards that made creatures tokens off the same trigger: Knight of Doves, which makes 1/1 birds, and Warehouse Tabby, which makes 1/1 rats that can't block. The first cards that jump to mind are Hateful Eidolon and Screams from Within, and already we're off to the races. Grim Guardian is a cute way to convert for a win. Rest of the deck would be filled out with stuff like Mesa Enchantress, Spirit Loop, Fallen Ideal, and Dawn Evangel. Neva doesn't leap off the page as particularly powerful, but I think there's a very cool deck there.
The obvious comparison is with Melek, Izzet Paragon, who just got downshifted in Commander Masters. Johann costs 2 less to cast and has an additional point of toughness but doesn't double up spells cast from the top nor allow you to do it more than once each turn. I have a Rootha deck that I'm quite fond of, and I wasn't tempted to add Melek, but Johann feels a little closer to the mark. That fifth point of toughness means he survives a kicked Breath of Darigaaz or Slice and Dice. As far as being a commander himself, you'd need to build the deck with a really high density of instants to make him worth it. Getting one extra spell a turn cycle is... ok. To really make the deck hum you'd want to cast at least two off the top each turn cycle, which requires using your opponents' turns. Lots of instant speed burn/card draw mixed in with top deck manipulation like Crystal Ball. I'd run Melek in the 99 to help take it up a notch in the late game.
Between Modern Horizons 2 and the LoTR set, we've gotten a lot more food support recently, and I assume we'll be getting some more from this set. Greta provides some good utility from the command zone, allowing you to cash in food for +1/+1 counters and cards. Neither strike me as a great rate, so if we want to ride food_value.deck to victory, we'll need to A) produce gobs and gobs of food tokens and B) have payoffs for when we sacrifice food. Peregrin Took helps immensely with A. Fangren Marauder, Agent of the Iron Throne, and Trail of Crumbs help with B. Savvy Hunter is another way to convert food to card draw without paying mana, and at a better exchange rate than Peregrin Took. I also expect the Witch's Oven/Cauldron Familiar combo to be heavily featured.
In all, I expect the deck to be functional, but not especially powerful unless we get some exceptional food payoffs at common/uncommon in this set.
This one feels like Syr Alin all over again. A solid card for limited, but completely uninspiring in the command zone. Anyone looking to build GW auras in Artisan is going to play Siona, Captain of the Pyleas. Syr Armont might go in the 99 of some Siona decks, but that's about it.
Totentanz looks totally sweet. Essentially Anax with black, which is a huge gain. Throw him into any rakdos aristocrats deck and he'll be great, either in the command zone or in the 99. Just imagine having him + Pawn of Ulamog/Anax with Ashnod's Altar out. That's a LOT of mana.
UB Faeries is a popular archetype, so it's nice to see an Artisan-legal commander in addition to the two from the commander precon. There might be some sort of combo where you loop Cloud of Faeries, but it would probably require 3-4 cards altogether- High Tide, Ghostly Flicker, Archaeomancer being the obvious suspects. I think more people will gravitate to a more faerie-centric build. There are some faeries that have you return your own creatures to hand: Faerie Imposter, Quickling, and Glen Elendra Pranksters-- and a lot of faeries with efficient and powerful etb effects: Faerie Seer, Spellstutter Sprite, Halo Forager, Moonshae Pixie. We can also make use of cards that reward having a lot of flyers: Feywild Visitor, Sprite Noble, Coastal Piracy, Reconnaissance Mission, etc.
Sharae looks pretty good. A lot easier to get multiple cards out of her per turn cycle than with Johann. A variety of different ways you can build her, too: - Tempo build with lots of creatures like Frost Lynx/Frost Trickster to draw the card on your turn, backed up with tappers like Goldmeadow Harrier to draw on opponents' turns. My bff Sentinel of the Eternal Watch should do amazing work here, as will Topplegeist if you can get delirium enabled. - A more controlling build that leans into stun counters and proliferating them to keep creatures locked down indefinitely. Draw spells like Borrowing 100,000 Arrows and Theft of Dreams seem good here. Also Time of Ice. - Merfolk; Sharae is the first uncommon legendary WU merfolk, and I imagine there will be folks who want to play with a number of the white merfolk from Lorwyn/Shadowmoor block (and probably some new ones when we return to Lorwyn in a couple years). The synergy with Merrow Reejery is obvious. And there are lots of other merfolk that tap opposing creatures: Merfolk Skyscout, Merfolk Trickster, Merfolk Seastalkers, Stonybrook Angler, Tempest Caller, and Watertrap Weaver.
This one looks like another dud. Even if you can enable Celebration every turn of the game (which is no easy feat), Ash isn't going to grow fast enough to threaten anyone with commander damage. This card's here for limited, and that's it.
Having a Gyre Engineer in the command zone seems powerful. Restricting the mana to be spent only for 5-drops or greater doesn't feel too much like a drawback since that's what you'd want to be doing with it anyway. I expect Troyan lists to look similar to Gilanra/Brinelin decks: lots of big creatures and ways to untap your permanents, but with their "big creature curve" starting at five instead of six. Expect to see more Acidic Slimes and the newly spoiled Beanstalk Wurm.
Ruby seems like a Radha, Heir to Keld that doesn't lead me to telling people that mana made in the combat step doesn't carry over into the second main phase, so that's good. Like with Troyan, having a ramp piece in the command zone can be powerful. Ruby near-guarantees a four drop on turn 3 provided you hit all your land drops. Which isn't anything to write home about, but doing it consistently is the hallmark of a good stompy deck. I don't think Ruby will be very popular, but she isn't bad.
And that's all ten! Personally, I'm most excited about Neva (WB auras) and Sharae (WU tapping), but there are lots of good commanders here. If you want to join the discussion about these new legends, join us in the Artisan Commander discord server. Once we have the full set spoiler I plan on going over cards that go in the 99 of Artisan Commander decks; stay tuned.
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