#MineCraft Icons Pack
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cwlumbinas · 2 years ago
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art credits : mindcraftblocks on twitter, give credits to the artist if use, is respectfully .
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heirrogance · 2 years ago
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u ever just use a texture pack and
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glass-clown · 2 years ago
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minecraft is everything the sims 4 wishes she was but never will be. send post
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quicksilversnails · 24 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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danrifics · 4 months ago
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good morning i have slept a total of 2 hours here’s my spoiler breakdown for terrible influence antwerp
they start by playing a text to speech voice who welcomes us and the straight boyfriends and the dads (they’re a bit obsessed with the dads i’ll be real) the voice tells us if we film she’s gonna sue are asses. text to speech lady she is an icon
dnp come out and they’re like yo this is cool it’s the first show, you guys are gonna see what we’ve been up to and then they’re like it’s the first show so we can use you guys to decide if we change anything
they they’re like there’s probably people in the audience who don’t really know us so they do a 15 years of dan and phil lore breakdown with dolls of themselves in little set of iconic dnp locations (made by pj and sophie btw) they put these sets in a table in front of a camera and it shows on the big screen, (for 1 section of this the screen doesn’t work for the first part lol) also phil makes the dolls kiss and they also make the dolls hump the breakfast bar cos of course they do
i can’t remember what happens next or maybe it jumps right into the next thing i mention
they play a game show called role model or no-model which is a madlibs style game where you have to decide if the version of dan and phil the audience creates is a role model or not these are compared to real dnp. we had homophobic furry lawyer dan and linguistics dr phil wo has a thing for hamsters. just an fyi for this dan is really good at hearing what the audience is saying and phil is not at all and im pretty sure he made his up cos he couldn’t understand what we wanted
okay so after this iirc they start talking about the youtube landscape and what they’re gonna do after tour and how to keep people entertained and they go on a little adventure through different genres of youtube like minecraft lets plays, vtubers and then they pretend to be mr beast and pretend to give away a bunch of stuff that they don’t have, they cure us of any mental health issues and they cure us from being gay <3
then they decide to have a boxing match cos obvs that’s what youtubers do, they ask us to cheer for whoever they want to win and it has cool intro to it! i’ll be honest this boxing match goes on for entirely too long like it spans the end of the first half and the start of the second but they have like choreographed fighting and OMFG it’s very gay and like suggestive and they do many times look like they’re gonna have sex 😂 like one of phils moves is to hit dan with his ass while dan is holding him from behind so… yeah. anyway dan thought he won ours and then phil knocked him out with a tv, as he should!! also before they end the first half they’re having an insult match where phils tells dan hes gonna burn his house down only for dan to say they live in the same house and i was dying it was so funny, phil also calls dan a dickhead and this is where he also calls him a cunt and that’s how the first half ends. oh also phil has a fake 6 pack on and that’s the $300 dollar silicone btw
okay second half after dan is dead they have a sincere moment and then they’re like you guys keep telling us you want load of long unedited content and they ask us to tell them a topic to monologue about and someone shouts feet and they rant about feet lmao phil excitedly tells everyone he has a better wiki feet rating than dan
then dan goes on a rant about being discriminated against as a millennial (can’t remember how we got there) and phil gets bored and starts watching subway surfers and i’ll be real honest as a gen z i instantly got distracted by subway surfers and didn’t listen to what dan was saying (that was the point tho) and phil keeps turning up the volume and dan gets mad and he storms off
we have a nice sincere moment with phil but idk what tf it was cos neither did phil 😂
then suddenly a voice, oh here she comes, she asks if we’re ready to confess our sins and out comes sister daniel, everyone fucking loses it, if you heard me screaming so loud no you didn’t.
anyway they read some confessions (phil is father philip) and they read out a few including one from @dnphobe !!! phil has a water gun that he didn’t have when he was meant to and couldn’t find and then found and he was spraying it at people to cleanse them of their sins which is what they meant by people being in the splash zone btw also phil sprayed it at dan it was kinda cute
okay so they say they need to go and get changed and they head off stage and there’s a gag where they leave the microphone on and they’re purposely making it sound sexual and it’s so funny and then dan comes out and phil doesn’t cos he’s struggling with his leather fucking trousers that was a completely unscripted part for sure
then they talk about the hiatus a bit and how dan left us and they keep calling us their family and brb while i cry my eyes out
then they pull out a fucking banger of a song, like i can’t even explain to you how good it is, it has a fully like kpop style dance to it that im gonna fucking learn lmao and dan was so good at it like im not even kidding that man was pulling moves!! phil was doing great too btw but he definitely wasn’t as confident in it as dan was but damn it’s the best song yet imo!!
also i forgot to write the conspiracy bit because i forgot where in the show it is but on one of them they were trying so hard to make us say the opposite one but we were literally forcing tour bus on them and yes they confirmed they shared a bed on that tour bus!! and they played it off like its okay for friends to do that (cos it is) but they way they said it was that thing again where they blur the line a little so we know what they actually mean but still pretend they mean something else
okay some little things i remember that i didn’t write above
- “i can’t imagine my life without you”
- “it’ll be 15 years in december” (if you know you know)
- the absolute silence after they confirmed the bed thing cos none of us were actually expecting it
- dan had to prompt phil a little to remind him what to say next but it was very cute
- they kept looking at each other in *that* way
- phil lied to us about when norman died cos he had norman merch coming out
- sleepless night with phil 3 is fake!!
- they showed *that* video of phil asleep on the tour bus
- there were multiple times where i thought they’re gonna kiss right now???
-phil called dan kinda sexy
- ALL IS FORGIVEN, ANYTHING FROM THE LAST WE MIGHT HAVE DONE IS FORGIVEN THEY LOVE US WE ARE A FAMILY THEY ARE LITERALLY OUR DADS
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powdermelonkeg · 4 months ago
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You know what? I'm gonna make a Minecraft movie
This is a plot I banged out over the course of like three hours at work so bear with me.
Movie starts. Main Guy just got fired from his job or something. He goes home to his house, greets his dog, agonizes over how he's going to pay for said dog with this development. Dog comes up wanting to play fetch, has a mcguffin in its mouth. Main Guy takes it and fiddles with it that night.
Mcguffin activates.
Guy winds up in Minecraft world. Spends a day freaking out about everything. Finds a dirt house someone else made and spends the night there to escape the monsters.
There's a map there. Takes that to a village
Meets Alex. She doesn't speak.
Alex is in the middle of saving a village from an Illager raid. Main Guy helps.
It takes a turn into a rescue mission for captured Villagers. The Illagers are hunting for a Trial Chamber with a legendary weapon (the mace).
After that arc is complete, Main Guy has an Allay as a pet and a new friend in a Villager he saved. Gang's all there, all adventures from here on out will be with MG, Alex, Villager, and Allay.
They go to Alex's home base. It's neat, but it's very clear she's not the only one that's lived there.
MG manages to convey to Alex that he needs a way home. And she's got the Ender Dragon egg, but doesn't have the rest of the equipment to get to the End and make the portal home.
Trip into the Deep Dark, ancient city, Warden fight while getting diamonds.
Villager takes the diamonds and makes a pickaxe for them.
They get obsidian and make a Nether Portal. Trip to the Nether to find a fortress and get blaze rods and ender pearls.
While they're in the Nether, they come across the Wither Briar. It's a new biome that's spreading, wither roses everywhere, with a Wither at the center.
They get the supplies they need, but the Wither catches them and attacks. They barely make it out alive; Villager gets zombified.
Rush to a witch to get Villager healed.
It gets revealed that Alex and her friends once took on the Wither, but it turned out too destructive and they lost the battle and several friends. They split up then. The Wither's been terrorizing the local Piglins and spreading the zombie infection ever since.
MG gets up, determined, gearing up and reentering the Nether. Epic battle against the Wither. The Wither Briar dies, the Piglins rejoice.
MG, Alex, and Villager start gearing up to find the Stronghold, with help from the village, Piglins, witch, etc. MG gets a unique armor trim that's not in the game.
Melancholy travel. Alex and Villager are gonna miss MG a LOT, and he's considering whether or not he wants to leave.
Stronghold leads to the End, End City fight for an Elytra.
Final fight with the Ender Dragon, hesitation, then final goodbyes. The group all jumps into the portal together.
MG winds up back home in his bed, in the real world, but he still has his gear and the sword he used to slay the Ender Dragon with.
He gets the mcguffin that sent him to Minecraft in the first place and is about to destroy it. He second-guesses it. Epic montage of him grabbing the things he needs to go.
He puts on a blue shirt and dark jeans. He packs his bag with apples, a slice of cake, and a map. He grabs his dog, a fluffy gray one with a red collar, then he activates the mcguffin again.
End poem plays, followed by the credits rolling.
Post-credits at the end with Minecraft music playing, Steve rolls up to Alex's house as she and Villager are building a beacon out of the Nether Star the Wither dropped. He helps them finish it, the beacon shoots into the sky, then they go into her house.
Alex looks at the map hopefully, waiting for her friends as the sun goes down, but all it shows is hers and Steve's icons on it…then someone else's shows up, just barely at the border. It's one of the other "default" players.
End of movie.
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sleepingdragoninn · 3 months ago
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Antique Atlas: a stylized minecraft map
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We didn't make Antique Atlas! This is one of our 'loveletters' - rewrites of unmaintained mods with opinionated improvements.
Antique Atlas is a world map visually comprised of hand-drawn chunk-sized "tiles" representing biomes, terrain, and structures.
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Custom waypoints have stylized icons, and the whole thing is resource-pack-driven for modded biomes, structures, and markers.
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Because it's built on Surveyor, our rewrite works on vanilla servers - with support for global waypoints, live map sharing, and structure exploration when the server is modded too!
Try it out!
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the-art-ghost · 4 months ago
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🎵I NEED A HERO🎵
🎶IM HOLDING OUT FOR A HERO ‘TIL THE END OF THE NIGHT🎶
Aw yeah character time baby and for the newest member of the ask and like always
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Let me break it down for you chat:
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Of course he still has his iconic outfit (he “thrifted” them and by thrift he stole it off of some dead bodies)
But I leaned into him being more machine then man…
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He’s extremely intelligent, he rivals even the brightest minds in the under realm
For decades he’s been researching and studying all the anomaly that come from the under realm and how it bleeds into the main realms
He lives where the two realities are the most volatile (portals and gateways are more prevalent)
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Hero’s memories are practically gone
The only thing he remembers is “waking up” Standing in a grass field staring at the moon covered in blood and a labcoat on fire.
He was also missing his right arm…luckily he was able to build a new one
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As for what he does:
He is essentially malicious spyware, able to hack into any database or device to gain information about the user
He uses the information as blackmail or to put targets on people’s backs
He gets his reputation for becoming a legend in Minecraft for spying on unsuspecting people for nothing more then curiosity
He built a chip implant for Techies (Media/Online creeps) so they are able to obtain a physical body to interact with the outside world called an H-Chip
He’s one of a few people who are researching the world they live in and how it works
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Fun fact time!
Due to the tension in Hero’s face, his mouth never properly closes for long periods time leading him to drool constantly (hence why he’s always smiling or has his mouth wide open)
His weapon is a large pickaxe that is packed to the brim with enough energy to knock out entire cities energy. It’s also heavy as shit, he’s the only person he knows that can hold it properly
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Oh no!
Two old men with memory issues and lost their humanity in some way…I hope one of them doesn’t gets too attached…
This is certainly the ship of all time-
Ignoring that.
But that’s all for today I got more stuff coming out soon!
Until then!
Host out!!
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theninth09 · 5 months ago
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What kind of video games I think Thiam likes, a headcanon list
Theo's Favorites
theo loves souls games and hes incredibly good at them. his favorite used to be bloodborne until elden ring came out. he spent days holed up in his apartment playing it until liam dragged him outside for fresh air. liam played elden ring as well, but theo basically carried him the entire time and solo'd malenia for him
liam suggested that theo should play hollow knight and theo was skeptical at first because of the art style, but ended up really liking it
liam knows about theo having been a star wars nerd as a kid, so his first ever gift to him is jedi: fallen order. theo loves it and buys jedi: survivor (the sequel) as soon as it comes out
theo really likes final fantasy and his favorite is ffvii. liam has never played the games, but he thinks that cloud is really hot (iykyk)
Liam's Favorites
liam has always liked the god of war series, because of the references to greek mythology and the playstyle. gow: ragnarök made him extremely emotional and it immediately became his favorite from the entire series
he likes fighting style games, like mortal kombat and super smash bros. he doesnt mention this often, especially not around new people, because hes afraid that people will comment on his choice of game in relation to his IED. he just genuinely likes to play them, it has nothing to do with his disorder. the first time theo plays against him, theo is so normal about it and doesnt make a single mean comment. it helps liam to immediately relax and just have fun without worrying
funnily enough, liam also likes stealth games. especially assassin's creed (he likes the historical aspects of it) and hitman. theo finds this absolutely hilarious as liam kinda sucks at being stealthy in real life and teases him that he finds theo attractive because theo is so good at being stealthy
Games They Both Like
they tried playing outlast together but had to stop pretty quickly because it was too triggering for both of them (theo got triggered worse, but liam wasnt comfortable either)
they like playing two-player games together (eg: bokura, it takes two, unravel two) and while they argue and bicker the entire time, they're also extremely efficient and get through everything quite fast bc they make such a good team
they both like resident evil and compare the monsters in the games to real monsters they've fought before. liams favorite is re3 and his favorite character is jill, while theos favorite is re4 and his favorite character is ada
both like the legend of zelda. liams favorite is twilight princess (he likes that you can pick up the cats & dogs in it, he finds link, zelda & midna hot and you can turn into a wolf in it) while theos favorite is ocarina of time (liam thinks hes basic for that)
since they both like the spider-man movies and comics, they both also enjoy the games
DnD isnt something either of them is usually interested in, but liam buys baldur's gate three because he got curious. liam romances shadowheart on his first playthrough and theo gets interested after liam finishes it. theo ends up romancing wyll and liam teases him the entire time since theo has to play without picking the evil choices because of that
Games They Play with the Puppy Pack
Mario Kart (they all get extremely competitive)
Phasmophobia (liam and alec scream a lot)
Among Us (the entire puppy pack warns alec that this is not a good idea, but alec persists until theo indulges him. as predicted, theo is way too good at being sneaky & lying and gets banned for life from playing)
Games Alec forces Theo to Play
PlateUp! (alec regrets this almost immediately bc theo gets weirdly intense about it and orders him around)
Minecraft (alec just wants to show off all his buildings and the animals he tamed, but theo ends up helping him actually finish the game)
Dress To Impress (theo "secret fashion icon" raeken always gets first place and it really pisses alec off)
Doki Doki Literature Club! (alec has no idea what its actually about and theo is very unimpressed when they start playing it. alec is extremely shocked and has these teary puppy dog eyes upon the twist and theo laughs at him)
part 2 here
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weirdmarioenemies · 1 year ago
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Name: Magikoopa (Evoker)
Debut: Minecraft: Wii U Edition
The Super Mario Mash-up pack in Minecraft is truly a wonderful thing! I haven't played Minecraft in quite a long time, but it is still exciting when a new update releases, because it means I get to check what everything was reskinned as in the Mario pack! Creatures and items from all corners of the Mario series in one place. We get Uproot from Super Mario Odyssey, Goat from Mario Kart 7, Raccoon from Super Mario Sunshine, and more united in the same game! And then there are the "original" creations.
We've discussed this topic before! Sometimes they just can't think of a good idea for a reskin, and would rather reuse an idea they already had. But they can't JUST use the same design for a different mob. That would be silly, and I mean this in a rare, detrimental way! It would be confusing, and bad game design. So they ultimately decide to just tweak it enough to be distinct, while still recognizable.
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If you need to reskin a Witch, especially a classic pointy-hat style one, there is no better choice of Mario character than Magikoopa! You could argue Kammy Koopa or perhaps Kamella would fit more, being more typically "witchy", but I think standard Magikoopa is ideal here, as the most iconic option.
And then there is the Evoker, whose behavior of magically summoning monsters and obstacles is even more Magikoopa-like than the Witch! I think Magikoopa is also a good idea for an Evoker reskin. But gee! I don't think we needed them BOTH to be!
Rather than using a different character or even just an existing color variant of Magikoopa, they gave Evokoopa uniquely aquamarine robes, and, best of all, sunglasses. Magikoopas have never worn sunglasses! IS this some kind of MagiKOOLpa?
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I edited an existing Magikoopa render into this new version to see what it might look like! It sure looks aquamarine, I can tell you that! I wonder if the sunglasses are meant to evoke those worn by the enemy Koopas in early Paper Mario. Evokers and Witches are both hostile, but Evokers feel more Evil, with their entire trap-filled lairs, compared to a Witch's little hut with maybe a cat in it. Also, before you bring it up, the Evoker model just doesn't have a pointy hat! It is not intentionally lacking a Magikoopa's signature hat shape.
Do I think they should have used a different, existing character for the evoker? Yes! Am I happy they did this instead? Also yes! I love when new Weird Mario Enemy variants get to appear in the strangest of places! This Magikoopa design has no reason to ever be used in an actual Mario game, and it only exists because of a non-Mario game. Best of all, it debuted on the Wii U! Everyone say thank you, Wii U!
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polyhexian · 1 month ago
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New transformers crossover ideas:
Pokemon - Miraidon and Koraidon 2-pack
Breath of the wild: links sick motorcycle that turns into him
Majora's mask: skull kid in his mask triple changer and he turns into majora but also a car
Kingdom Hearts: sora turns into a gummi ship and his Keyblade is a minicon
Minecraft: a multi figure set with a bunch of minions that all turn into "energon cubes" so they're little Minecraft squares you can stack. Minecraft Steve, ender dragon, enderman, zombie piglin, iconic sheep, and a dog
Mario: Mario and Luigi and they turn into their Mario karts
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mcyt-trios · 1 year ago
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The winner of this poll will go on to face Team Canada (VintageBeef, Ethoslab, PauseUnpause)
PROPAGANDA:
Hide & Seek Trio:
Local anarchist, veteran and historian of 2B2T gets adopted into a duo of mad scientist that are also ex-convicts of Minecraft Alcatraz. They are all silly and they love robbing the other residents of the smp together. Even though TazerCraft (Pac and Mike) are pack-bonded like kittens, Fit fits in perfectly with their dynamic and is willing to go to war for his boys, and the same applies to TazerCraft.
Hideseek trio/Nethertrio Please everytime they three hug one of them gets kidnapped like they hug pac got kidnapped they hug mike got kidnapped oh my god if fit is next im not even surprised i hate (love) them so much my cubitos
Team Blackrock:
OG of mcyt trios tbh - they weren't ever meant to meet but the universe had different opinions. I know they won't make it far but they're The Trio Ever in my heart
sometimes a family is a mage with childhood trauma, a girl who loves mushrooms maybe a little too much, and a dinosaur with a gun
Blackrock was part of so many people's formative years, I'm yet to see a minecraft series more iconic and these three deserve all the love
Listen. Two of them are in love. One of them is a mute dinosaur with a sniper rifle. They do everything together, and the dinosaur is a hapless third wheel. I love them so much.
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juke-box-diner · 2 months ago
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Welcome to Juke Box Diner, a kin help blog for all Minecraft kins and alters!
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Basics!
Names: Chamomile/Thesus
Pronouns: Allium/Alliums/Alliumself
Age: 19
Neurodivergent
Dsmp Tommy kin and questioning a few other mc/mc related things!!
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Order rules!
There’s a limit of two orders per person, but please don’t send them separately!
I have the right to deny service if something makes me uncomfortable
Respect all identities!! I know there’s controversies surrounding a few Minecraft related medias but please don’t hold that against people
Tone tags aren’t required but are greatly appreciated!
Be patient!! You’re always welcome to check up on a order but please don’t spam or be rude
Feel free to claim an anon tag, I’ll tag all related posts with them (Ex: 🐝🌿)
Unless I’m told otherwise, I tag all finished requests with kin tags
I do not take requests for roleplayers!! And just non kin/system folk in general!
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DNI:
RAD queer
Proshipper
Basic DNI
Anti-alterhuman (obv)
NSFW
TERF
ANY SUPPORTERS OF DREAM, WILBUR SOOT, MR BEAST, ETC CAN EAT SHIT!!
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Menu!
The Juke Box Special: Moodboard
Hazelnut coffee: Icons
Chocolate croissant: Collage boards (with or without symbols if specified)
Green tea: Self care kits (limited slots: 0/1)
Pumpkin bread: Fashion kits (limited slots: 0/1)
Vanilla milkshake: ID packs (only includes name and pronoun suggestions)
Banana split: Canon call
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Tags!
Order taken! -requests in the works
Out of stock… -denied requests
Waiting! -requests that need more specifics
Order up! -finished requests
Special! | Moodboards
Hazelnut coffee! | Icons
Chocolate croissant! | Collage boards
Green tea! | Self care
Pumpkin bread! | Fashion
Vanilla milkshake! | ID pack
Banana split! | Canon call
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Anon list!
#🦄 anon
PFP ART BY enesArchive ON TWT!!
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dragondeplatino · 2 years ago
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Designing Pixel Art Textures
Working on a Minecraft texture pack presents some unique challenges, so I thought I'd share some of the problems I've been working through. Minecraft is used as an example here but this advice can apply to pixel art textures in general!
Note that these tips are targeted at Aseprite users, so grab your copy if you want to follow along!
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The first big challenge of any texture is ensuring it tiles properly. It's easy to make something that looks great in isolation but shows some ugly patterns once it's tiled. Humans are great at picking up patterns in seemingly random noise so try to evenly spread out areas of high and low brightness!
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The best way I've found to fix this is preview as you go! There are two quick methods for this:
Select the entire texture and press Ctrl + B. This will turn your tile in a brush which you can paint in a large area to preview. Make sure Pattern aligned to source is enabled.
Copy the texture and paste it into a new file. Enable View > Tiled Mode > Tiled in Both Axes and you can get a looped preview as you edit the sprite.
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Second big problem is getting your contrast wrong. Too high, and your texture can be exhausting to look at when tiled over a large area. Too low, and it can resemble "programmer art" and lose out on a lot of the fun depth that contrast provides. Strike a balance!
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Again, two methods for adjusting this:
If your sprite has its own palette, you can go to Sprite > Color Mode > Indexed to convert it to indexed color. Open the lock icon, then click one of the palette's colors. Now drag your color sliders and see the palette update in real time!
Sometimes your sprite is already in a large sheet or you don't have a palette for it. First, create a selection around your tile. Select your fill tool, and make sure Contiguous is unchecked and Tolerance is 0. Any fills you do will update that color throughout the tile!
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This one falls more under opinion than fact, but plan around textures being visible up close. Lots of anti-aliasing looks great from a distance, but can make forms look muddy when it's pulled right up to the camera. Unlike 2D games, the player has the power to blow up your pixel art to half their monitor's resolution so keep that in mind!
Well that's all for this post! Let me know if there's anything else you'd like me to go over on this topic!
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swaglet · 11 days ago
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btw guys i had a dream last night where a bunch of my mutuals and i all went to some opera idk which one it was but we were all carpooling and packing into a giant theater and all of you whose faces i havent seen were just wearing a minecraft-dream-style mask that had a pic of your icon in it
#>
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blockgamepirate · 2 years ago
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Since Mojang fulfilled my number one Minecraft wish (customisable armour), time to voice my number two Minecraft wish, which is pastel coloured wood.
I mean we already got the pastelly pink one which is AWESOME, but I’ve been wishing for a pastelly blue wood since I started playing this game, because I want to build my childhood home which is an old wooden house painted pastel blue.
(Genuinely the closest thing I’ve got is white concrete, which isn’t really blue or wood, but it’s at least vaguely similar I guess.)
Also I keep wanting to build a quintessentially Finnish village but again, I’m just missing those pastel colours. (Mangrove wood at least is pretty close to the iconic rural Nordic punamulta colour and I guess I can use yellow terracotta for the keltamulta variant. But that’s a completely different vibe from the pastels)
I would also accept a pastel terracotta set too though. Something like what white terracotta is now, but other colours as well. Sandstone kinda works for the yellow but again I’m just stuck with only reddish and yellowish options. idk, I just want more pastel colours in Minecraft pls... Mainly pastel blue and pastel green, if I only got those two I would be just so unbelievably happy.
(Please don’t tell me to just download a texture pack, I already know I can do that. It’s fine for single player but I like to play in multiplayer and I don’t want my builds to look weird for other people. Also yes prismarine brick exists but the texture is weird. Look, I know I’m being greedy and all, but I’m allowed to dream, aren’t I?)
Actually I think what would be a perfect way to introduce these would be to add End biomes with some sort of alien plants that could be crafted into planks with pastel colours, similar to the nether fungi but even more bizarre. That would be really cool IMO
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