#Merchant City
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unrealityliminal · 4 months ago
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may 2020
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guanyu-in-glasgow · 1 year ago
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Glasgow, in many locals' view, may not be the prettiest city in Scotland but it does have its moments! We snapped a photo of Merchant City in Glasgow, an area named after the commerce that helped the city develop, in order to capture the beautiful sky only to notice the presence of one certain star in the photo. Zhou Guanyu seemed to be enjoying his walk around Merchant City and taking in all the sights.
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impoliticwestie · 4 months ago
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JDP, Tinderbox, Ingram Street, Glasgow, 2024
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mirislamh · 9 months ago
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pixie-hann · 1 year ago
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theragingmoon · 2 years ago
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just a sunny moment in trongate, glasgow
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photosbyjez · 2 years ago
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Which Way Photo Challenge -- Mar 17
This shot in #MerchantCity, #Glasgow is my latest post for San's Which Way Photo Challenge -- Mar 17 #photography
Hi all 👋 My entry for San’s Which Way Photo Challenge. Merchant City, Glasgow
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esprei · 1 year ago
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possessed!volo au doodles
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merchant-wizard-and-jerry · 7 months ago
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“Shop is open”
1 - broken hourglass - 36 currency
2 - coins - 26 currency
3 - Origami Eye - 50 currency
4 - bird head puppet - 5 currency
5 - shade heart - 24 currency
6 - pink amalgam - 30 currency
7 - head of a assassin droid - 82 currency
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"Wizard Essentials"
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Staff - wooden - 4 currency
Orb - glass - 8 currency
Robes - red/blue - 1 currency per robe
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"Potions"
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1 - ice resistance - 10 currency
2 - sun light in a bottle - 15 currency
3 - energy potion - 5 currency
4 - healing potion - 10 currency
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"Salt"
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@bi-gender-sorcerer @ignisuadaroleplay @viscerawizard
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dailyadventureprompts · 1 year ago
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Scragglmop the Destroyer
Once feared throughout the land, a great and terrible dragon grew tired of being endlessly hunted for his hoard and faked his death with the aid of a glory-hungry gnomish bard. Living on for centuries in the guise of a street cat, the dragon is now a hair's breadth from resuming his rampaging ways after the bard's descendants have lost the fortune he gave over to them for safe keeping.
Adventure Hooks:
A series of unexplained fires has wracked the city in recent weeks, which has both the guard and the populace on edge. Rumours swirl blaming arsonists, saboteurs from a rival kingdom, even an illegal duelling society of mages, but none have yet put it together that all of the workshops and businesses were all patronized in one way or another by the famed Candlebright noble family.
Coincidentally, Hignatta Candlebright, young head of that same noble house has sent an invitation to the party to join her at a famed teahouse to discuss a delicate matter involving the retrieval of stolen property. Hignatta has all but taken over the teahouse and its guestrooms since her own family home burned down near the start of the panic, and the party might begin to draw a connection when half way through their meeting the teahouse begins to fill with smoke, panicking patrons, and a booming, sourceless voice that demands "WHERE IS MY GOLD, CANDLEBRIGHT?!"
If you really want to mess with the party, consider introducing them to the fluffy street cat completely independently of the arson plot, making a nuisance of himself in the market while they're trying to shop, or catching mice in their store-room should they have acquired a residence in town. Have them befriend the cat as they might any bad-tempered stray, only to realize after the adventure is half way through that the mice he catches are always somewhat charred. Also imagine the looks on their faces the moment the party's home is broken into by an enemy and their housecat incinnerates a wave of intruders for disturbing his nap.
Background: Everyone knows the story about how the legendary hero Gailen Candlebright saved the realm from the tyrannical dragon Slaggrath, a beast known to devour whole armies and raze kingdoms in search of treasure. It's the ubiquitous tale against which all adventurers are measured against, made all the more ubiquitous thanks to the fact that the deed is memorialized in drinking ballads, children rhymes, and even a few folk operas. Gailen was a troubadour of not insignificant skill before he became a legend, and he had little trouble using that skill and hardwon fame to ensure his deeds would never be forgotten.
As with many tales told by the bards, Gailen left out quite a bit of the truth when concocting his tale: It was a late night in a roadside tavern and the young Candlebright was approached by a sourfaced man with a tangled beard and clothes that might have once been quite fine. Gailen had sung for his supper and then some, his hat was overflowing with tips from a long night's work and a greatful crowd, and the old man wanted to know how it was exactly that the Gnome hadn't yet been robbed; The roads were full of all sorts of rough types who thought that their strength entitled them to others' wealth, bandits yes but worse yet kingsmen, who took what they wanted sure that that they were above any kind punishment.
Seeing that the old man had fallen on rough times, likely having been robbed himself, Gailen spoke from the heart: He'd been robbed a few times yes, but he got by looking like someone that no one would bother to steal from, dressing in his fine clothes only on days he'd perform, and keeping most of his riches in the safe keeping of others, such as the caravan masters he frequently traveled along with.
The old man considered Gailen's words and the two sat up drinking through the night debating the merits of the Troubador's duplicity. Was it not better, asked the old man, to defend what was yours with strength and reputation, That everyone might learn from the failure of those that had trifled with you before?
Gailen looked at the many scars the old man bore and countered that fools never learned their lesson, they just thought themselves better than the last fool who risked it and they'd keep risking it till luck won out or they went to join all the fools that had come before.
It was dawn when the two parted ways, Gailen tottering off to bed thinking he'd given council to a reformed bandit chief, the old man slipping out of the inn and taking to wing thinking he'd concocted a brilliant scheme with the help of his newest, and perhaps first, friend.
i was a week (and one pants-shitting revelation over the old man's true draconic nature) later that the legend of Slaggrath came to an end: Gailen walking into that very same tavern bloodied, burnt, and with the broken off horn of the great wyrm held above his head as a trophy. The news spread like wildfire, the name Candlebright ascended to the shortlist of the realm's great champions, and not a soul questioned when the newly knighted Gailen comissioned the construction of an elaborate series of vaults beneith the castle he'd just been awarded. The bard had everything he wanted, and in return he and his family would hold the dragon's horde in trust, not touching a single copper and adding a little to it each year out of respect for the wyrm's generosity.
Future Adventures:
Even before he charmed his way into unexpected riches, Gailen was an ardent follower of Garl Glittergold, god of ambition, wit, and wariness. Genresavvy bard that he was, he understood that this fabulous windfall wasn't just some gift from his god, it was a test, and that to keep his good fortune going he'd best abide by the exact deal he'd struck in that tavern. Gailen kept Slaggrath's treasure under lock and key all his life and made sure his children did the same despite never telling them where he got it, in accordance with his pact with the dragon . Feeling that the Candlebright family has sat on its laurels for far too long (especially since practical and buisness minded Hignatta has been increasingly questioning why her late grandfather insisted on keeping a giant pile of money in their basement and never spending it), the god has seen fit to shake things up, ensuring that some long lost blueprints for the vault have fallen into the hands of a group of thieves, who broke in and cleared the vault though the very same secret passages Slaggrath used to pop in every decade or so and make sure the count was up to date. The dragon is pissed, convinced Hignatta has reneged on her family's deal.. and all the while the thieves get closer and closer to escaping.
Depending on how the party handles it this situation could break bad in any number of ways: The dragon could give up on being Scragglmop and go on a rampage forcing the party to put him down, they could intercede on Hignatta's behalf and ensure the treasure is returned possibly earning themselves a cushy position as retainers of house Candlebright, perhaps most dangerously they could earn the attention of Garl Glittergold himself and end up being singled out for their own unstable blessing.
In addition to being motivated by the prerequisite desire to get rich, the thieves were hired by an ambitious mage who has long desired to get his hands on Gailen's Horn, the draconic trophy the bard thereafter used as the sigil for his house and hollowed out into a heavy instrument through which he channelled his most showy magic. The mage has designs on the horn as the centrepiece of a ritual drawing on the object's history of power and triumph. Given that the horn is in fact the centrepiece of a giant con it's going to bring some very unaccounted for variables into the mage's ritual which is liable to set off its own chain of problems down the line.
Art
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puppetmaster13u · 7 months ago
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Once more thinkin about this Prompt/AU
And I decided to sketch the level 1 forms the team (& Ellie) have along with sketches of their lvl 200+ Forms. I do believe Klarion is having a blast with his new friends and the Young Justice Team is going to have some Trauma from not knowing this is a Game.
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Tucker: Lvl 1 Cat | Sam: Lvl 1 Sprout | Valerie: Lvl 1 Golem | Danny: Lvl 2 Dragon Egg | Ellie: Lvl 1 Celestial Snakelett
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(Click for higher quality) Also they are all now Mountain Sized or Larger. Also pondering them all having 3 stages to their bossfights. Second stages is when they start using more magic & less "minions" and final stage is when shit hits the fan & the surroundings get Wrecked. Like Tucker summoning a literal storm & getting lightning charged, or Sam fully emerging from the caves, or Valerie unearthing herself and the team realizing the entire dungeon-city was On Her Back.
@victoria-has-no-secret @qitsin Both y'all reblogged with fun ideas so here @bleuyellow93-storytime you had very VERY fun tags so also here lol [If u don't want to be tagged I apologize] Aaand finally, @radiance1 I think you'd like these
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impoliticwestie · 4 months ago
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JDP, Tinderbox, Ingram Street, Glasgow, 2024
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of-the-eventide · 2 months ago
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"You know... Even before you joined the Scions, you caught our eye quite quick." "Was it my good looks and pleasant personality?" "...I see what you're doing there... But no, most definitely not."
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theartingace · 1 year ago
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today's drawtober got WILDLY out of hand while pondering my headworld's mermaids- the most common and well known of the true shapeshifters in the world. They are respected and feared for that power- though they mostly use it to play tricks and con unsuspecting townies out of baubles for funzies 🥰
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mirensiart · 13 days ago
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Idk if I have any followers who are linked universe fans and also into xenoblade, but I've been thinking about warriors as a high entia and wind as a nopon all day long lmao
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racefortheironthrone · 11 months ago
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Please tell me more about neighbourhood PMCs in renaissance Italy
It would be my pleasure! (My research into this owes a lot to the excellent Power and Imagination: City-States in Renaissance Italy by Lauro Martines.)
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The first thing to note that, unlike the condottieri, these were not private military companies. Rather, the neighborhood military companies (in the sense of a military unit, rather than a profit-making entity) were self-defense organizations formed as part of a centuries-long political struggle for control over the urban commune between the signorile (the urban chivalry)/nobilita (the urban nobility) and the populo (the guilded middle class, who claimed to speak on behalf of "the people").
This conflict followed much the same logic that had given rise to the medieval commune in the first place. Legally, the communes had started as mutual defense pacts between the signorile and the cives (the free citizens of the city) against the rural feudal nobility, which had given these groups the military and political muscle to push out the marquises and viscounts and barons and claim exclusive authority over the tax system, the judicial system, and the military.
So it made sense that, once they had vanquished their enemies and established the commune as the sovereign, both sides would use the same tactic in their struggle over which of them would rule the commune that ruled the city. The signorile and nobilita formed themselves into consorteria or "tower societies," by which ancient families allied with one another (complete with dynastic marriage alliances!) to build and garrison the towers with the knights, squires, men-at-arms, and bravi of their households. These phallic castle substitutes were incredibly formidable within the context of urban warfare, as relatively small numbers of men with crossbows could rain down hell on besiegers from the upper windows and bridges between towers, even as the poor bastards on the ground tried to force the heavy doors down below.
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To combat noble domination of communal government, achieve direct representation on the political councils, establish equity of taxation and regulate interest rates, and enforce legal equality between nobility and citizenry, the populo formed themselves into guilds to build alliances between merchants and artisans in the same industries. However, these amateur soldiers struggled to fight on even footing with fully-trained and well-equipped professional soldiers, and the guild militias were frequently defeated.
To solve their military dilemma, the populo engaged in political coalition-building with the oldest units of the urban commune: the neighborhoods. When the cities of medieval Italy were originally founded, they had been rather decentralized transplantations of the rural villages, where before people had any conception of a city-wide collective their primary allegiance was to their neighborhood. As can still be seen in the Palio di Siena to this day, these contrade built a strong identity based on local street gangs, the parish church, their traditional heraldry, and their traditional rivalries with the stronzi in the next contrade over. And whether they were maggiori, minori, or unguilded laborers, everyone in the city was a member of their contrade.
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As Martines describes, the populo both recruited from (and borrowed the traditions of) the contrade to form their armed neighborhood companies into a force that would have the manpower, the discipline, and the morale to take on the consorteria:
"Every company had its distinctive banner and every house in the city was administratively under the sign of a company. A dragon, a whip, a serpent, a bull, a bounding horse, a lion, a ladder: these, in different colors and on contrasting fields, were some of the leitmotifs of the twenty different banners. They were emblazoned on individual shields and helmets. Rigorous regulations required guildsmen to keep their arms near at hand, above all in troubled times. The call to arms for the twenty companies was the ringing of a special bell, posted near the main public square. A standard-bearer, flanked by four lieutenants, was in command of each company."
To knit these companies organized by neighborhood into a single cohesive force, the lawyers' guilds within the populo created a state within a state, complete with written constitutions, guild charters, legal codes, legislative and executive councils. Under these constitutions, the populo's councils would elect a capitano del popolo, a professional soldier from outside the city who would serve as a politically-neutral commander, with a direct chain of command over the gonfaloniere and lieutenants of the neighborhood companies, to lead the populo against their noble would-be overlords.
And in commune after commune, the neighborhood companies made war against the consorteria, taking the towers one by one and turning them into fortresses of the populo. The victorious guilds turned their newly-won military might into political hegemony over the commune, stripping the nobilita of their power and privilege and forcing them either into submission or exile. Then they directed their veteran neighborhood companies outward to seize control of the rural hinterland from the feudal aristocracy, until the city had become city-state.
(Ironically, in the process, the populo gave birth to the condottieri, as the nobility who had lost their landed wealth and political power took their one remaining asset - their military training and equipment - and became professional mercenaries. But that's a story for another time...)
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