#Maximum Power XL
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for the injury thing: i recently got a scratch on my inner ear, which is super unpleasant. your ear canal fills up with blood (because head wounds bleed a lot) + it hurts like a bitch because it's a part of the body that isn't often hurt and so has no pain tolerance
that does sound incredibly unpleasant somehow i never thought about this...
Injury: Bleeding Cut in the Inner Ear
Assigned to: Qi Rong
1) Partially inspired by how Hua Cheng absolutely smashes qr's head into the ground i just think he deserves to have this one
2) im only guessing, but i feel like (in addition to a pain he cant reach) the blood from the wound could also fuck with his balance? and i just love the idea of qr stumbling around bc his ear is just so full of blood its messing with the fluid in his ear and he cannot walk at all
#maximum level of annoyance for this nuisance i stg#xl shouldve cut him up w that butcher knife when he had the chance lolol#tgcf injury ask game#tgcf#qi rong#this game is lowkey a power trip for me#*in oprah's voice* YOU get an injury and YOU get an injury...#:)
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Nova (Black Hawk)
The Nova is a versatile medium OmniMech that is capable of acting as a workhorse design in most forces. In fact, the design is so well balanced that it inspired the creation of the Black Hawk-KU, an Inner Sphere design based on the Nova and named using the Inner Sphere code name for this 'Mech: Black Hawk. The Nova's debut battle was the combined assault on Kindraa Smythe-Jewel on Foster in 2872 launched by the Hell's Horses, Clan Coyote and Kindraa Payne that saw the Smythe-Jewels wiped out as a faction.
Despite the proliferation of the design into the touman of every Clan, the number of Nova OmniMechs has been steadily if slowly diminishing in the Kerensky Cluster. Designed as an early OmniMech by Clan Hell's Horses, the Nova was produced at the famous Tokasha MechWorks beginning in 2870. At the time of its introduction, the Nova was intended for use as infantry support, and was the first OmniMech designed with hardpoints allowing Elementals to easily mount and dismount the chassis, a feature which would become standard among future OmniMech designs across Clan space. However, after Tokasha was taken by Clan Ghost Bear during the Battle of Tokasha, production of the Nova ceased in the Kerensky Cluster in 2921 and while under Ghost Bear control, Tokasha MechWorks would produce just spare parts for the design. Every Clan has since acquired Nova OmniMechs as isorla. Clan Jade Falcon would restart production of the Nova on Sudeten in 3073, over 200 years after the first models left the production line.
Although the last Nova production facility in the Clan Homeworlds was retooled to create Pouncers by 3087, the very few remaining in Clan Space have gotten into the hands of Aggressor faction Mechwarriors.
Equipped with a 250 XL Model SF-2 extralight engine, the Nova has a ground speed of 86.4 km/h that allows it to keep up with most heavy and assault 'Mechs while being outpaced by most lighter 'Mechs. However, the Nova remains very maneuverable through the use of five jump jets, allowing the Nova to jump up to 150 meters. The 14 double heat sinks that the Nova mounts are barely sufficient to handle its heavy heat load of its variants. The Nova is also protected by 10 tons of armor, providing the 'Mech with 96% of its maximum armor protection.
In its Primary configuration the Nova is a devastating close combat 'Mech and battle armor killer that is capable of delivering a powerful barrage with its twelve ER medium lasers. To help it use these as effectively as possible, the Nova has added four more double heat sinks bringing the total up to 18. Even with the added double heat sinks, the Nova Prime is capable of producing almost twice as much heat as it can dissipate.
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Atlas AS7-K3-Tb2 - "Gewitter"
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Chassis: Skobel 100-Lite Variable Composite Biped
Power Plant: Defiance Clan-Grade 400 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Pratt & Whitney F319-PW-100
Jump Capacity: 90 meters
Armor: Duralex Clan-Grade Ferro-Fibrous w/ CASE II
Armament:
1 Small Pulse Laser
1 Light Gauss Rifle
1 Streak SRM 4
2 ER Large Laser
1 Pile Bunker
Manufacturer: Defiance Industries (original)/Skobel MechWorks (refit #1)/Fursona's Fusiliers (refit #2)
Primary Factory: Defiance Manufacturing Annex - Kwangjong-Ni (original)/Yakima Proving Grounds, Terra (refit 1)/Argo Mechbay (refit #2)
Communication System: Clan-enhanced Irian E.A.R. w/ Nova CEWS & Studebaker-T19 Battle Computer
Targeting & Tracking System: Clan-enhanced Army Corporation Type 29K w/ Advanced Targeting Computer (w/ VRT)
Introduction Year: 3153
Tech Rating/Availability: F/X-X-X-X
Cost: 34,853,333 C-bills
Overview:
Gewitter is built on the Atlas chassis, though a great deal of modification has made it truly one-of-a-kind. The original platform upon which the venerable ‘Mech was built was the Atlas AS7-K3, notable for its inclusion of jump jets. They remained a hallmark of Gewitter, carrying through to the final model, introduced on the battlefields of Helios in October 3153, much to the horror of the Word of Blake forces at the Battle of Fort Bayeux. Gewitter is, at first glance, a fairly standard Atlas mech, originally of Defiance Industries manufacture. However, after two major refits, very little remains of the original K3 as it entered service in 3134. The first refit was conducted by the MechTechs of Skobel Mechworks at their Yakima Proving Grounds on Terra. There, for a time, Gewitter sat opposite Test Unit Sierra Five - the original Mackie and the first ever BattleMech - while the Atlas was fully rebuilt. The refit focused on integrating mixed Inner Sphere and Clan technology along with additional command gear, armor, and sensors; steps were also taken to shave weight from the original design. This further enhanced its pilot’s dynamic, fluid style with greater maneuverability. An extra additional step added late in the refit process, as ordered by Commanding General Melissa Hazen herself, saw Gewitter's right hand fitted with a half-ton, 24-karat engagement ring, complete with the largest natural diamond ever cut in human history - the inside band of which was etched in micro font with the entire Jade Falcon Remembrance. This ring remained upon Gewitter's right arm, even after the wedding of Hazen and Marten-Steiner in the aftermath of Operation TOUCHDOWN. The second refit, performed on the battlefields of Helios by Star Captain (later Khan) Xerxes Truscott of Clan Star Adder, focused primarily on the integration of two newly designed, powerful, and devastating weapons: the Clan-spec Light Gauss Rifle and the Pile Bunker.
Deployment:
As the personally owned 'Mech of Lieutenant General Marten-Steiner, Gewitter deployed alongside Theodora during her entire career - first with the LCAF, and then with the Third Star League's SLDF.
History:
Gewitter was the custom command 'Mech of Lieutenant General Theodora Marten-Steiner, notable for her role in the early formation of the Third Star League SLDF, Operation TOUCHDOWN, Operation WINDFALL, and the later Lyran War of Reclamation. Famous in her eventual role as commander of the hyper-elite Royal Guards RCT, the Lieutenant General also served as the second commanding officer of the Royal Black Watch regiment, after its second re-founding in 3151.
Type: Atlas AS7-K3-Tb2 'Gewitter'
Technology Base: Mixed (Unofficial)
Tonnage: 100
Battle Value: 2,729
Equipment Mass
Internal Structure Composite 5
Engine 400 XL 26.5
Walking MP: 4
Running MP: 6
Jumping MP: 3
Double Heat Sink 10 [20] 0
Gyro 4
Small Cockpit (Armored) 3
Armor Factor (Ferro) 297 15.5 Internal Armor Structure Value Head 3 9 Center Torso 31 47 Center Torso (rear) 5 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 42
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Triple Strength Myomer RT/LT/RA/LA/RL/LL 1/per - 0.0
Jump Jet CT 1 - 2.0
Jump Jet RT 1 - 2.0
CASE II (Clan) RT 1 - 0.5
Light Gauss Rifle (Clan)* RT 4 1 10.0
Streak SRM 4 Ammo (25) RT 1 - 1.0
Pile Bunker Ammo (5) RT 1 - 1.0
Pile Bunker Ammo (2) RT 1 - 0.5
Targeting Computer LA 4 - 4.0
ER Large Laser (Clan) LA 1 12 4.0
Engagement Ring** LA - - 0.5
Jump Jet LT 1 - 2.0
CASE II LT 1 - 0.5
Streak SRM 4 (Clan) LT 1 3 2.0
Light Gauss Rifle Ammo (32) LT 2 - 2.0
Small Pulse Laser LT 1 2 1.0
Armored Cowl (Armored) HD 1 - 1.5
Nova Combined Electronic Warfare System HD 1 - 1.5
ER Large Laser (Clan) RA 1 12 4.0
Pile Bunker (Clan)*** RA 6 - 6.0
* = Heat 1, Dmg 12, Min.Rng 2, Short.Rng 1-7, Med.Rng: 8-16, Long.Rng: 17-24, Tons: 10, Crit.Slots: 4, Ammo/Ton: 16
** = gives a -1/-1 morale bonus to pilot and gunnery skills - if (and only if) Theodora Marten-Steiner is piloting.
*** = A Pile Bunker inflicts one point of damage for every five tons the 'Mech weighs. When punching with a Pile Bunker, the user can choose to fire the pile, expending one shot of ammunition (5 ammo per ton) and generating 5 heat, scoring a critical on the location hit with a -2 modifier. In addition, if armor remains after an attack where the Pile Bunker has been fired, roll for a second critical hit with a -2 modifier. For each critical dealt, also deal one point of internal damage to that location.
Features the following design quirks: Accurate Weapon (Light Gauss Rifle, ER Large Laser, Small Pulse Laser, Streak SRM 4, Pile Bunker), Battle Computer, Battle Fists (LA), Battle Fists (RA), Combat Computer, Cowl, Distracting, Easy to Pilot, Extended Torso Twist, Fine Manipulators, Improved Communications, Improved Cooling Jacket (Small Pulse Laser), Improved Sensors, Multi-Trac, Nimble Jumper, Reinforced Legs, Stabilized Weapon (Light Gauss Rifle, ER Large Laser, Small Pulse Laser, Streak SRM 4, Pile Bunker), Variable Range Targeting, Illegal Design (Custom Weapons+Custom Equipment)
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Cheetah CHT-1A
Mass: 30 tons Chassis: Earthwerks PXH IV Endo Steel Power Plant: Ceres Motors 240 XL Cruising Speed: 86.4 kph Maximum Speed: 172.8 kph Jump Jets: None Jump Capacity: 0 meters Armor: Hellespont Lite Armament: 1 Large Pulse Laser Manufacturer: Majesty Metals and Manufacturing Primary Factory: Unknown Communication System: Tek BattleCom Targeting & Tracking System: Tek Tru-Trak Introduction Year: 3146 Tech Rating/Availability: E/X-X-X-D Cost: 7,777,250 C-bills
Overview Proposed as part of Project: BIG CAT for the Magistracy of Canopus, the Cheetah was designed by Majesty Metals and Manufacturing in 3146 as a fast, durable, and modernized scout 'Mech.
Capabilities Though not in form, in function the Cheetah most closely resembles the Star League's venerable Hussar design. Featuring a similar armament of only a single large pulse laser, the Cheetah is lightly armed, though it makes up for it with a pair of 'Mech-scale claws. Powered by a Supercharged Ceres Motors 240 XL engine, the 'Mech is blisteringly fast, capable of running almost 173 kph in a sprint; combined with its 4.5 tons of Hellespont Lite Ferro Fibrous armor, the Cheetah is makes for a very survivable scout and forward operative.
Type: Cheetah Technology Base: Inner Sphere (Standard) Tonnage: 30 Battle Value: 735
Equipment Mass Internal Structure Endo Steel 1.5 Engine 240 XL 6 Walking MP: 8 Running MP: 12(16) Jumping MP: 0 Double Heat Sink 10 [20] 0 Gyro 3 Cockpit 3 Armor Factor (Light Ferro) 76 4.5 Internal Armor Structure Value Head 3 9 Center Torso 10 10 Center Torso (rear) 3 R/L Torso 7 10 R/L Torso (rear) 2 R/L Arm 5 6 R/L Leg 7 9
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons and Ammo Location Critical Heat Tonnage Large Pulse Laser CT 2 10 7.0 Double Heat Sink RT 3 - 1.0 Claw LA 2 - 2.0 Supercharger LT 1 - 1.0 Claw RA 2 - 2.0
Features the following design quirks: Animalistic Appearance, Narrow/Low Profile
Behold! Canopus marches--this is one of the 'Mechs the MAF recently introduced. I've been told they sent a few over to join the operation; lights aren't really my thing but I'm still excited. It's a pretty solid machine!
I'll get you information on the rest of Project: BIG CAT as I can.
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To: STCOM Sealth Puget From: COMGEN Melissa Hazen Sealth, trothkin, the Skobel engineers have finally finished the fitting out of your machine. The upgrades are... substantial. Look them over. And then, if you would, join me and some others for a night out, quiaff? I wish to get to know you better. We will be fighting alongside each other, after all.
BattleMech Technical Readout Name/Model: Orca 'Sealth' OC-1Xb Designer: Frogblast Source(s): Custom Mordel.Net Units Technology: Inner Sphere (Mixed) Technology Rating: F Tonnage: 200 Role: Sniper Configuration: Superheavy Biped BattleMech Era/Year: Dark Age / 3150 Rules (Current): Experimental (Extinct) Rules (Era): Experimental Rules (Year): Experimental (Extinct) Total Cost: 107,450,500 C-Bills Battle Value: 4,435 Chassis: Skobel Endo-Composite Endo-Composite Power Plant: Skobel SH-4K 400 XL Walking Speed: 21.6 kph Maximum Speed: 32.4 kph Jump Jets: None Jump Capacity: None Armor: Skobel SH-FF Plate Ferro-Fibrous with CASE II Armament: 2 ExoStar Balefire (Clantech) ER PPCs (C) 1 Rheinmetall PzH 3050 Long Tom Artillery Cannon (C) 1 Baal Defense Hellstorm 40CX LRM 20 w/ Artemis V FCS (C) 1 ExoStar Pinnacle (Clantech) ER Large Laser (C) 1 Krupp Sturmfeuer Light Gauss Rifle 1 Baal Defense Quad-Aught 6400 SRM 6 w/ Artemis V FCS (C) 1 Baal Defense Inferno Shield 2000CX Laser Anti-Missile System (C) 1 Baal Defense Silverfang 120X Small X-Pulse Laser Manufacturer: Skobel MechWorks Primary Factory: Yakima Proving Grounds, Terra Communications: GarbleTalker X with Nova CEWS Targeting & Tracking: Nokia 33100 with Advanced Targeting Computer ================================================================================================ Equipment Mass Internal Structure: Endo-Composite (C) 30.00 Engine: 400 XL (C) 26.50 Walking MP: 2 Running MP: 3 Jumping MP: 0 Heat Sinks (Double): 20 40 10.00 Gyro: Superheavy 8.00 Cockpit: Superheavy 4.00 Armor Factor: 600 31.50 Type: Ferro-Fibrous (C) Internal Armor Structure Value Head: 4 12 Center Torso: 60 96 Center Torso (rear): 24 R/L Torso: 42 68 R/L Torso (rear): 16 R/L Arm: 33 66 R/L Leg: 42 84 ================================================================================================ Weapons and Ammo Location Critical Tonnage Nova CEWS (C) H 1 1.50 SRM 6 w/ Artemis V FCS (C) CT 1 1.50 Small X-Pulse Laser CT 1 1.00 Targeting Computer (C) CT 6 6.00 CASE II (C) RT 1 0.50 Communications Equipment (4 tons) (C) RT 2 4.00 ER PPC w/ Capacitor (C) RT 2 7.00 Laser Anti-Missile System (C) RT 1 1.00 Long Tom Artillery Cannon (Ammo 30) (C) RT 3 6.00 CASE II (C) LT 1 0.50 ER PPC w/ Capacitor (C) LT 2 7.00 LRM 20 w/ Artemis V FCS (C) LT 2 5.00 LRM 20 (Ammo 18) (C) LT 2 3.00 Light Gauss Rifle (Ammo 32) LT 1 2.00 SRM 6 (Ammo 30) Artemis V LT 1 2.00 Long Tom Artillery Cannon (C) RA 8 20.00 CASE II (C) LA 1 0.50 ER Large Laser w/ Insulator (C) LA 2 4.50 Light Gauss Rifle LA 3 12.00 Note: Equipped with RISC Heat Sink Override Kit ================================================================================================ Alpha Strike Statistics Point Value (PV): 94 TP: BM, SZ: 4, TMM: 0, MV: 4" Damage: (S) 4 / (M) 4 / (L) 3, OV: 4 Armor (A): 20, Structure (S): 10 Specials: AMS, ARTLTC-1, CASEII, ECM, IF1, LG, MHQ5, NOVA, OVL, PRB, RCN The OC-1Xb Orca 'Sealth' is subject to the following Design Quirks: Accurate Weapon (Long Tom Cannon) Combat Computer Distracting Fast Reload (Long Tom Cannon) Improved Cooling Jacket (ER Large Laser) Improved Communications Improved Sensors Improved Targeting (Long) Multi-Trac
A Long Tom attached to a Battlemech? Most intriguing...I do believe Tolkitai will get much use out of that.
It also pleases me to see the all important small laser for close-in support. If there is one thing I have learned, it is never to underestimate what one single laser in the right place can do. This steed will serve us well. My thanks. ...in truth I would not say no to a meal. I have been having the oddest craving for salmon sushi recently.
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Sunbeam Heating Pad for Pain Relief (13% Off)
Sunbeam heating pad for Back, Neck, and Shoulder pain relief with Auto Shut Off and 6 Heat Settings, Extra Large 12 x 24″, Burgundy
Some features you should consider include:
Size and shape: Ensure that the heating pad is the appropriate size for the area you want to target. Also, check its shape to make sure it will comfortably fit your body.
Heat settings: Look for a heating pad with adjustable heat settings, allowing you to customize the temperature to your liking.
Auto shut-off: Check if the heating pad has an automatic shut-off feature to prevent overheating and ensure safety.
Cover material: Consider the cover material of the heating pad, as it can affect comfort and durability.
Cord length: Check the cord length to make sure it will reach a power outlet and allow you to use the heating pad comfortably.
Moist heat option: Some Sunbeam heating pads offer a moist heat option, which can provide deeper penetration and may be more effective for certain types of pain relief.
Price at the time of Publication: $ 34.99 ($34.99/count)
To Know more about Sunbeam Heating Pad for Pain Relief read full review here:
About this item
Soothe aches with fast heat therapy XpressHeat heats up the pad in 30 seconds (3 times faster than standard heating pads) so you get relief fast.
Soft and easy-care Easy care, machine-washable fabric pad in luxurious microplush offers maximum comfort for daily use. Plug into any 120 volt AC electrical outlet
Plenty of coverage king size/XL pad measures 12″ x 24″ to cover larger areas that need relief, including spine, legs, and across the shoulders; Also features an extra-long 9 foot power cord
Durable for years of use 5 year limited warranty; Watts: 180W
To Know more about Sunbeam Heating Pad for Pain Relief read full review here:
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Hi hi, i LOVED you spiderman mu qing idea it's just so neat and the aesthetic fits him perfectly somehow (his armor design is just *chef's kiss*)
while we're thinking about tgcf x spiderverse, have u considered jun wu as miguel o'hara? something something both of them wanting others to conform w/ their world views, both of them being grown men beefing w/ literal teenagers idk idk, just for your consideration.
stay hydrated ✨
hiii tysm!!
and GASP !! THAT IS SO GALAXY BRAIN OF YOU
this is probably not what you were getting at but your prompt got me thinking.... what if.... what if the whole spiderman thing was actually jun wu's idea and he originally intended for xie lian to be bitten and go thru aaaallllll the depressing canon events for Maximum Pain™️ but in an unexpected turn of events, the spider bit mu qing instead !1!1!1! so now jw is beefing with mq for ruining his plans and how mq is an "anomaly" !!!!
feel like this particular storyline would work well if the spider bite happened some time after the first banishment when jw was actively HOUNDING xl so it just. drives him insane that mq was the one that ended bitten somehow. maybe it can also be another reason mq ascended? like, not just bc of his cultivation but also bc jw NEEDS him closer so he can keep an eye on him and try to figure out how to still transfer the spider powers (and trauma) to xl
would be funny if jw now beefs with TWO teenagers but on opposite ends of the spectrum bc like. he's actively trying to ruin xl's life and cause him pain and make xl more like himself yadda yadda but with mq he's like. "pls stop fucking suffering. this suffering isn't meant for YOU DAMMIT!!!"
GOD I'M SO.... THANK YOU SO MUCH FOR THIS, ANON, I'LL BE HAVING JW MIGUEL BRAINROT NOW
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#feel like the situation would be extra salt on mq's canonical inferiority complex and insecurity#smthn smthn the powers he got was never meant for him n he took it from xl and he'll always be... less#god can you imagine mq just. breaking when he finds out xl was the one who was supposed to be spiderman#and when he realizes his “powers” aren't his and just. a freaking hand-me-down that xl wasnt even aware of#ofc xl doesnt view it that way he would think mq deserves to be spiderman he was MEANT to be spiderman#BUT WILL MQ SEE IT THE SAME WAY#more at 6#spiderqing#tgcf#mu qing#jun wu#xie lian
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The New Ford Ranger’s Ranking In SA’s Bakkie Market
The new Ford Ranger is now in South African showrooms, with prices starting at R486,000 for the entry-level trim whereas the top-end model comes in at R953,500.
The Ford Ranger for sale is one of the most popular options for local bakkie buyers and is the manufacturer’s best-selling vehicle in this market.
Initially only available in double cab, TopAuto compared four specifications of the fresh-faced Ford to their biggest competitors at various price ranges to find out how the new generation stacks up against its old rivals.
Ranger specifications
The new Ford Ranger is offered in Base, XL, XLT, and Wildtrak trim levels in the domestic market, with three engines between these models.
The Base and XL are driven exclusively by a 2.0-litre, single-turbo diesel motor paired with a six-speed manual or automatic shifter.
The pricier XLT, on the other hand, is only offered in automatic and can be had with the same single-turbo plant paired with a six-speed gearbox, or a 2.0-litre bi-turbo option with a 10-speed box.
Similarly, the range-topping Wildtrak is also available with two power units comprising either the aforementioned bi-turbo or a new 3.0-litre, V6, both connected to a 10-speed auto transmission.
Each of these drivetrains is available in rear-wheel or all-wheel drive, with the 4×4 models being equipped with one of two systems – a part-time “shift-on-the-fly” or advanced “permanent” configuration.
While the 2.0-litre motors were available in the previous generation, the new ones have been given a bump in power. Alongside this, the bakkie gained a brutish V6 engine for the flagship Wildtrak to replace the bi-turbo unit of old.
As before, however, the Ranger still supports a maximum payload in excess of one tonne and a braked towing capacity of 3,500kg – but it now also boasts a wider footprint and far more aggressive approach and departure angles thanks to shorter body overhangs.
Looking for a quality used Ranger for sale instead? See what’s available…
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Article shared from https://topauto.co.za/
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2021 Ford Ranger Comprehensive Review
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Ford is well aware that its flagship Ranger offerings are priced out of the reach of many bakkie fans. The XL Sport version was built to offer most of the workhorse- and lifestyle bakkie experience, but at a more affordable price. We examine "how much bakkie" you get for your money if you go the close-to-bottom-spec route.
Engine: 2.2-litre turbodiesel 4-cylinder
Power/Torque: 118 kW/385 Nm
Transmission: 6-speed automatic
Fuel consumption: 8.2 L/100 km (claimed)
While many bakkie enthusiasts dream of owning a Ranger Wildtrak or -Raptor, the reality is that the asking prices of those flagship bakkies have reached astronomical heights. This is not a purely Ford problem as top-spec offerings from Volkswagen and Toyota have both skyrocketed, with the former being oh-so-close to the R1-million mark. Double-cab bakkies aren't only luxurious indulgences for South African consumers, however. Granted there's been a shift towards lifestyle use, but the core roles of business and utility remain. The price band for the Ford Ranger for sale is enormous, so the lower end of the scale is dominated by industrial-spec workhorses, but what if we told you that mixing business with pleasure was not just a cliche?
Ford recently introduced a Sport pack for its XL-grade Ranger derivative. This is not a vehicle we'd usually get for testing as it is primarily a workhorse, but the addition of the Sport pack brings a lifestyle edge that notably broadens the bakkie's appeal. The XL Sport treatment incorporates a gloss-black grille, with a matching sports bar, rear bumper and 17-inch alloy wheels, plus the test unit was fitted with the excellent Ford SYNC3 infotainment system with Apple CarPlay/Android Auto connectivity. This modern unit replaces the rather basic system that comes out of the factory.
The package is a proper back-to-basics offering, but it doesn't feel bareboned. There's no modern Ford biturbo 2.0-litre diesel engine here, with the Blue Oval sticking with the tried-and-tested older-gen 2.2-litre 4-pot turbodiesel unit. Is this mutton dressed as lamb, or has Ford managed to make a compelling value-for-money product? Let's take a look.
Performance and ride/handling
Ford's new-generation powertrains are fantastic; the 2.0-litre engines offer a great blend of power and economy, and the 10-speed transmission intuitively selects the appropriate ratios at the right time. The Ranger XL Sport is different – it uses an older-spec motor and a 6-speed automatic 'box. The 2.2-litre 4-cylinder diesel offers up to 118 kW and 385 Nm, which are sufficient outputs for day-to-day use. It's not the most eager of powertrains when you need maximum acceleration, but you never feel there's a shortage of grunts when overtaking on a national highway. The transmission may not be the fastest-shifting 'box in the business, but you have to remind yourself this is a blue-collared working-class hero. A manual gearbox is also available, but most of our readers are unlikely to go the 3-pedal route.
When it came to fuel economy, we were hoping to see returns of under 10 L/100 km, but excessive inner-city urban driving with traffic saw the consumption figure climb up. By the time the vehicle went back to Ford, the trip computer read 10.8 L/100 km, which was not ideal, but not unexpected. Add a few open-road trips into the mix and we reckon the Ranger XL Sport would dip under 10 L/100 km.
Despite its dapper cosmetic accoutrements, is the Ranger still a capable off-roader? We put this to the test on the vehicle's launch (late in 2020) when the Ford traversed with the kind of obstacles most Ranger owners are unlikely to encounter. The bakkie performed admirably; we even waded through a river to test out the claimed 800-mm water clearance. The 4×4 operation is simple: you toggle between 2 High, 4 High and 4 Low with a rotary dial (4L, of course, still requires you to come to a complete stop and engage neutral. The tyres (265/65 R17 Goodyear Wranglers) helped extensively on the launch, but interestingly, our test unit came with 17-inch alloys wrapped in chunky 265/65 Continental Cross Contact off-road rubber. While we didn't test those, they certainly looked the part.
With such extensive off-road experience under our belt, we conducted more of a "real-world test" of the Ranger in and around Cape Town. Usually, specialised off-road tyres produce unpleasant levels of road noise on asphalt surfaces, but we're happy to report the Ford Ranger XL Sport didn't seem to generate any more tyre rumble than a double-cab bakkie shod with standard tyres. On longer trips, when travelling at higher-than-average speeds, the rubber did make its presence known, but the hum was drowned out by some of our favourite road-trip tunes played through Spotify and Android Auto.
As far as ride quality is concerned, the Ranger is a body-on-frame double-cab bakkie, remember, so when unladen, the rear end can jiggle about, but that's to be expected. In case you don't know, when there's no weight on their leaf-sprung rear axles, bakkies can bounce, jiggle and shimmy at higher speeds. While it'd be impossible to eliminate this characteristic entirely, the latest Rangers in XLT and Wildtrak guise have received some tweaks to the suspension to dial this out with mixed success. The Ranger XL Sport has none of this and it feels old-school, but at this price point, we can't complain.
Exterior and Design
The Ranger XL is, arguably, as basic as it gets when it comes to exterior execution, but the Sport pack adds some notable visual updates that ramp up Ford's road presence/kerb appeal. We've already mentioned the off-road-specific tyres, which are really great from a visual point of view, but their chunky sidewalls are also likely to withstand some serious pothole impacts.
The 17-inch Panther black alloy rims also give the vehicle a lifestyle edge compared with the standard bakkie's stock wheels. There's a big black gloss grille too and we'll bet that'd be an imposing sight in other motorists' rear-view mirrors! A black rear bumper has been fitted, as well as a tubular sports bar. Customers can also opt for black side steps for R5 000. There's a nice sport badge on the rear too.
Interior and features
Given its workhorse origins, it would be rather unfair to expect the XL Sport to have a luxury level of interior spec, but just about everything you'd need in terms of mod cons is present and correct. There is a simple unfussiness to the cabin layout, but some may be put off by the extensive use of cheap-looking and cheap-feeling plastics. This is the bottom-spec Ranger, however, so you can't be too demanding.
We understand this is a basic offering, but the lack of rear parking sensors in something as large as a double-cab bakkie may cause many stressful parking situations. Thankfully, this is available as an extra-cost option. In terms of the requisite features, there's air conditioning, fabric seats, front/rear electric windows, remote central locking, aux/USB connectivity, as well as daytime running lights. The arguably class-leading 8-inch infotainment system was fitted to this vehicle and for R6k, we'd heartily recommend going this route as it adds hands-free telephony, music streaming and navigation into the mix.
You cannot even begin to compare the standard infotainment unit to the SYNC3-equipped system, they're light-years apart. Given its hands-free operation, which is safer to operate, we're in full support of it. Voice command is supported and works well. Saying, 'Hey Google, navigate home' will activate Google Maps and navigation. Other instructions, like asking for music from your favourite band on streaming services, work well and the system will even read out WhatsApp messages and allow you to reply, all without your hands leaving the 'wheel.
Service and Warranty
The Ford Ranger is sold with a 4-year/120 000 km warranty, 6-year/90 000 km service plan, 5-year/unlimited km corrosion warranty, and 3-year/unlimited km roadside assistance.
Verdict
Given the difficult financial climate, we applaud Ford for offering prospective buyers a cost-effective way to upgrade the versatile Ranger XL. Despite its basic underpinnings, there's something refreshing about an honest and uncomplicated vehicle that is fit for purpose. The Sport pack gives the bakkie a welcome image boost, but our favourite part of this kit has to be the wheels. Not only do they look the part, but those thick-walled off-road tyres should soak up the horrendous swathe of potholes littered on our roads. Price-wise, the XL Sport significantly undercuts its flashier XLT and Wildtrak siblings and while more expensive Rangers offer newer powertrains, more refinement and extra creature comforts, the XL Sport offers 75% of that experience at a pocket-friendlier price. That's a win in our books.
You could always look to the demo and pre-owned market too, where significant savings are to be had. The recently revised Toyota Hilux Raider and all-new GWM P-Series are the Ranger XL Sport's key rivals. The former offers legendary reliability and the after-sales backing of a 3-time #CarsAwards Brand of the Year winner, while the GWM is keenly priced and well specified, but still an unknown quantity on the local market. Suffice it to say, it's a huge credit to the Blue Oval that the Ranger remains a frontrunner given that the current generation of the bakkie has been on our market for almost a decade.
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Review compiled by https://www.cars.co.za/
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Konica Minolta Bizhub 4050 Multifunction Printer The new i-Series compact color MFPs house a powerful engine, a quad-core Central Processing Unit with standard 5 GB of memory and 256 GB SSD, which allows for quick-response and high-performance operations. Specifications: Scan File Format TIFF, PDF, JPEG, XPS Discontinued No Product Type Multifunction Printer Printer Type Laser Multifunction Printer Condition New Paper Size A4 Colour Black & White Interface Connection USB Interface Connection LAN Print Resolution 1 200 x 1 200 dpi Scan Speed Up to 45 ipm Print Speed (CPM) Up to 40 ppm Functions Print/Copy/Scan/Fax - Optional Control Panel 7" Colour Touch Screen Mobile Printing Yes Standard Memory 2GB RAM Hard Disk 320GB Duplex Printing Yes Paper Capacity - Standard 650 Sheets Paper Capacity - Maximum 2 300 Sheets Bypass Tray Capacity 100 Sheets Paper Sources - Standard 1x 550 Sheet Paper Cassette Additional Paper Trays Optional Document Feeder 50 Sheets Copy Speed Up to 40 ppm Scan Resolution Up to 600 dpi Scan Destinations E-mail, SMB, FTP, USB, Box, WebDAV, DPWS, TWAIN Fax Optional Operating Systems Supported Windows, MAC, Linux Printer Languages PCL5e/c, PCL XL, PostScript 3 (3016), XPS, OpenXPS, PDF 1.7 Paper Weight Supported Casettes - 60 to 120 gsm. Bypass - 60 to 163 gsm. Dimensions 561 mm (h) x 489 mm (w) x 482 mm (d) Weight Approximately 24kg Environmental Compliance ENERGY STAR Certified
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The Ultimate Golf Swing Trainer for Taller Golfers Seeking Power and Precision
Lag Shot XL™ Swing Trainer - For Bigger Man! – SHIFTGOLF
Introduction:
Golf is a sport of precision, power, and mechanics. However, achieving the perfect swing for taller golfers can be challenging due to club length, grip size, and overall swing mechanics. The Lag Shot XL™ Swing Trainer is designed exclusively for taller golfers, addressing these challenges with a club that matches their unique physique and playing style.
If you’ve ever struggled with maintaining consistency, generating clubhead speed, or optimising your swing path due to a standard-sized club, the Lag Shot XL™ is your solution. This comprehensive guide will explore how the Lag Shot XL™ can help you perfect your golf swing, gain more distance, and improve accuracy.
Why Taller Golfers Need a Specialized Swing Trainer
The Common Struggles of Taller Golfers
When Lag Shot customers speak, we listen. Over the past year, Lag Shot customers have given us phenomenal feedback regarding our Lag Shot swing trainers. Golf clubs are typically designed for the average golfer, usually around 5'7" to 6'0" tall. But what about those who are 6'2" or taller? Many taller golfers face common challenges, such as:
Swing inconsistency: Standard clubs force taller golfers to hunch over, leading to an unnatural posture and off-balance swings.
Lack of club control: Shorter clubs reduce leverage, affecting power and control.
Difficulty in achieving lag: Lag is crucial for distance and accuracy, but standard clubs often make it harder for taller golfers to achieve proper wrist hinge and release.
Grip discomfort: The standard grip size is often too small for golfers with larger hands, leading to improper hand placement and inconsistent ball striking.
The Lag Shot XL™ Swing Trainer addresses these issues by offering an extra inch in club length and a slightly larger grip, ensuring a more comfortable and effective swing. As a tall golfer, the Lag Shot XL™ will give you all the benefits Lag Shot is famous for, in a swing trainer that is built just for you.
Features and Benefits of the Lag Shot XL™ Swing Trainer
1. Built Specifically for Taller Golfers
Unlike traditional swing trainers, the Lag Shot XL™ is engineered to suit golfers over 6'2". With a longer shaft and a larger grip, it allows for a more natural stance, improved swing plane, and enhanced power.
2. Increases Clubhead Speed and Distance
The extra length provides a better radius, which translates to increased clubhead speed. A smoother, more efficient swing path means 20+ yards of extra distance without additional effort.
3. Develops Proper Lag for Powerful Swings
Lag is the secret ingredient to a powerful, controlled golf swing. The Lag Shot XL™ helps golfers naturally delay the release of their wrists, leading to improved impact dynamics and increased ball speed.
4. Enhances Swing Tempo and Timing
Many golfers struggle with rushing their swing. The flexible shaft of the Lag Shot XL™ teaches proper sequencing, allowing for smoother transitions and a more balanced finish.
5. Provides Immediate Feedback
The trainer helps golfers feel when they are out of sequence. This instant feedback allows for quick corrections, leading to long-term muscle memory development.
6. Suitable for Practice with Real Golf Balls
Unlike some training aids that only allow air swings, the Lag Shot XL™ can be used to hit real golf balls, making it an invaluable tool for on-course improvement.
7. Works for Any Skill Level
Whether you are a beginner or an advanced golfer, the Lag Shot XL™ adapts to your swing and helps you improve through guided practice.
How to Use the Lag Shot XL™ for Maximum Results
Step 1: Warm-Up with the Lag Shot XL™
Start your practice session by taking 10-15 slow swings with the Lag Shot XL™. Focus on feeling the clubhead lag behind your hands to establish the correct mechanics.
Step 2: Progress to Full Swings
Gradually increase your swing speed while maintaining proper lag and tempo. Avoid forcing the club through the motion; let the flexible shaft guide you.
Step 3: Hit Balls with the Lag Shot XL™
Take 10-15 shots at half-speed before progressing to full-speed swings. This helps reinforce proper sequencing and ball striking.
Step 4: Switch to Your Regular Clubs
After training with the Lag Shot XL™, transition to your standard clubs. You'll immediately notice improved consistency, smoother transitions, and increased distance.
Step 5: Regular Practice Routine
Incorporate the Lag Shot XL™ into your practice routine 3-4 times per week to reinforce positive swing habits and build long-term muscle memory.
The Lag Shot XL™ 7 iron builds upon the success of our flagship Lag Shot 7 iron, with a few key differences.
The key differences between the Lag Shot XL™ and our standard Lag Shot 7 iron is that the XL version is one inch longer with a slightly larger grip. This makes it ideal for taller, bigger golfers who are used to playing with longer clubs.
With the XL version, we have created a swing trainer to help tall golfers groove a smooth, reliable golf swing that will give you 20+ yards more distance, pinpoint accuracy, and solid contact. The best part? The longer version means that you can hit balls with or swing your Lag Shot XL™, and then switch back to your own clubs without issue.
Conclusion:
The Lag Shot XL™ Swing Trainer is a must-have for any taller golfer looking to improve swing mechanics, generate more power, and gain consistency. Designed with the needs of taller players in mind, it ensures better posture, increased clubhead speed, and enhanced ball striking.Take the next step in your golf journey today by investing in a Lag Shot XL™ and experience the difference in your game.
#golf#golf equipment#golf swing training aid#golf training#shiftgolf#golf tips#golf helth#golfers#golf swing trainer#golf lag#lagshot trainer#lag shot xl™ wedge#Lag Shot XL#golf club#gaming#sports entertainment#sports#golf tip
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Catapult CPLT-BW-E 'EM4' (aka 'Creole')
This ‘Mech started off as an unremarkable CPLT-K2, but by the time of its first deployment, was a K2 in name only. Creole was developed in tandem with its pilot as part of the Blackwell Heavy Industries’ experimental Enhanced MechWarrior program, and was the sole such BattleMech developed and deployed, as the revelation of its pilot's existence set in motion events that would resonate beyond Helios, and ultimately help shape the early days of the new Star League... and also ensure the downfall of Blackwell itself.
Creole featured a mixed weapon loadout with answers for threats at any range, and an extensive EWAR suite to back up the well-rounded armament. What set it apart, however, was its unique cockpit configuration. Engineered specifically for use by its pilot EM4, she was as much part of the ‘Mech as the ‘Mech was part of her. A suite of proprietary Blackwell vDNI technology known as the Vehicular Advanced Neural Interface Layered Link Apparatus - or VANILLA - connected her to her pilot at such a deep level that it was hard to determine if the ‘Mech was an extension of the pilot, or the pilot an extension of the ‘Mech. In addition, Creole had cleanroom-grade cockpit filters and an airlock to accommodate its pilot's sensitivity to non-sterile environments.
Though the pair performed extremely well in all simulated environments, Operation TOUCHDOWN was the first time Creole would see an actual combat drop. After being given a clean bill of health by the SLDF MechTechs, the 'Mech would show what Blackwell’s finest - if also most unethical - minds were capable of.
(Creole was designed by yours truly, but belongs to @sapphic-design-is-my-passion / @the-emmapult. Art was done by the ever talented @cromwell300!)
TRO below the cut:
Catapult CPLT-BW-E 'EM4' (aka 'Creole')
Mass: 65 tons
Chassis: Composite Biped
Power Plant: 260 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Ferro-Fibrous
Armament:
2 Micro Pulse Laser
1 Improved Heavy Large Laser
2 Heavy Machine Gun
1 Heavy Machine Gun Array
1 Snub-Nose PPC
2 Improved ATM 3
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3153
Tech Rating/Availability: F/X-X-X-X
Cost: 17,721,688 C-bills
Type: Catapult
Technology Base: Mixed (Experimental)
Tonnage: 65
Battle Value: 1,919
Equipment Mass
Internal Structure Composite 3.5
Engine 260 XL 7
Walking MP: 4
Running MP: 6
Jumping MP: 2
Double Heat Sink 15 [30] 5
Compact Gyro 4.5
Small Cockpit 2
Armor Factor (Ferro) 211 11
Internal Armor
Structure Value
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
R/L Torso 15 23
R/L Torso (rear) 7
R/L Arm 10 20
R/L Leg 15 30
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
2 Heavy Machine Gun CT 2 0 1.0
Heavy Machine Gun Array CT 1 0 0.25
Jump Jet RT 1 - 1.0
CASE RT 0 - 0.0
Extended-Range iATM/3 Ammo (20) RT 1 - 1.0
Standard iATM/3 Ammo (40) RT 2 - 2.0
High-Explosive iATM/3 Ammo (20) RT 1 - 1.0
Micro Pulse Laser RT 1 1 0.5
Improved ATM 3 LA 2 2 1.5
Snub-Nose PPC LA 2 10 6.0
2 Double Heat Sink LA 4 - 2.0
Targeting Computer LT 3 - 3.0
Jump Jet LT 1 - 1.0
Heavy Machine Gun Ammo (300) LT 3 - 3.0
CASE LT 0 - 0.0
Double Heat Sink LT 2 - 1.0
Micro Pulse Laser LT 1 1 0.5
Armored Cowl (Armored) HD 1 - 1.0
Nova Combined Electronic Warfare System HD 1 - 1.5
Direct Neural Interface Cockpit Modification None 0 - 0.0
Improved ATM 3 RA 2 2 1.5
CASE RA 0 - 0.0
2 Double Heat Sink RA 4 - 2.0
Improved Heavy Large Laser RA 3 18 4.0
Features the following design quirks: Battle Computer, Combat Computer, Cowl, Improved Communications, Improved Life Support, Improved Sensors, Multi-Trac, Variable Range Targeting, Cramped Cockpit, Difficult Ejection, Hard to Pilot, No/Minimal Arms, Non-Standard Parts, Prototype
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CPLT-BW-E "EM4" (aka "Creole")
![Tumblr media](https://64.media.tumblr.com/5e3db5f978336df6765171665def8bd6/137a1758a78219bb-ea/s540x810/833ff555fc97dd03b1a4c8e4a3e357eb7f917840.jpg)
This ‘Mech started off as an unremarkable CPLT-K2, but by the time of its first deployment, was a K2 in name only. Creole was developed in tandem with its pilot as part of the Blackwell Heavy Industries’ experimental Enhanced MechWarrior program, and was the sole such BattleMech developed and deployed, as the revelation of its pilot's existence set in motion events that would resonate beyond Helios, and ultimately help shape the early days of the new Star League... and also ensure the downfall of Blackwell itself.
Creole featured a mixed weapon loadout with answers for threats at any range, and an extensive EWAR suite to back up the well-rounded armament. What set it apart, however, was its unique cockpit configuration. Engineered specifically for use by its pilot EM4, she was as much part of the ‘Mech as the ‘Mech was part of her. A suite of proprietary Blackwell vDNI technology known as the Vehicular Advanced Neural Interface Layered Link Apparatus - or VANILLA - connected her to her pilot at such a deep level that it was hard to determine if the ‘Mech was an extension of the pilot, or the pilot an extension of the ‘Mech. In addition, Creole had cleanroom-grade cockpit filters and an airlock to accommodate its pilot's sensitivity to non-sterile environments.
Though the pair performed extremely well in all simulated environments, Operation TOUCHDOWN was the first time Creole would see an actual combat drop. After being given a clean bill of health by the SLDF MechTechs, the 'Mech would show what Blackwell’s finest - if also most unethical - minds were capable of.
(Creole was designed by yours truly, but belongs to @sapphic-design-is-my-passion / @the-emmapult . Art was done by the ever talented @cromwell300 !)
TRO below the cut:
Catapult CPLT-BW-E 'EM4' (aka 'Creole')
Mass: 65 tons
Chassis: Composite Biped
Power Plant: 260 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Ferro-Fibrous
Armament:
2 Micro Pulse Laser
1 Improved Heavy Large Laser
2 Heavy Machine Gun
1 Heavy Machine Gun Array
1 Snub-Nose PPC
2 Improved ATM 3
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3153
Tech Rating/Availability: F/X-X-X-X
Cost: 17,721,688 C-bills
Type: Catapult
Technology Base: Mixed (Experimental)
Tonnage: 65
Battle Value: 1,919
Equipment Mass
Internal Structure Composite 3.5
Engine 260 XL 7
Walking MP: 4
Running MP: 6
Jumping MP: 2
Double Heat Sink 15 [30] 5
Compact Gyro 4.5
Small Cockpit 2
Armor Factor (Ferro) 211 11
Internal Armor
Structure Value
Head 3 9
Center Torso 21 32
Center Torso (rear) 10
R/L Torso 15 23
R/L Torso (rear) 7
R/L Arm 10 20
R/L Leg 15 30
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
2 Heavy Machine Gun CT 2 0 1.0
Heavy Machine Gun Array CT 1 0 0.25
Jump Jet RT 1 - 1.0
CASE RT 0 - 0.0
Extended-Range iATM/3 Ammo (20) RT 1 - 1.0
Standard iATM/3 Ammo (40) RT 2 - 2.0
High-Explosive iATM/3 Ammo (20) RT 1 - 1.0
Micro Pulse Laser RT 1 1 0.5
Improved ATM 3 LA 2 2 1.5
Snub-Nose PPC LA 2 10 6.0
2 Double Heat Sink LA 4 - 2.0
Targeting Computer LT 3 - 3.0
Jump Jet LT 1 - 1.0
Heavy Machine Gun Ammo (300) LT 3 - 3.0
CASE LT 0 - 0.0
Double Heat Sink LT 2 - 1.0
Micro Pulse Laser LT 1 1 0.5
Armored Cowl (Armored) HD 1 - 1.0
Nova Combined Electronic Warfare System HD 1 - 1.5
Direct Neural Interface Cockpit Modification None 0 - 0.0
Improved ATM 3 RA 2 2 1.5
CASE RA 0 - 0.0
2 Double Heat Sink RA 4 - 2.0
Improved Heavy Large Laser RA 3 18 4.0
Features the following design quirks: Battle Computer, Combat Computer, Cowl, Improved Communications, Improved Life Support, Improved Sensors, Multi-Trac, Variable Range Targeting, Cramped Cockpit, Difficult Ejection, Hard to Pilot, No/Minimal Arms, Non-Standard Parts, Prototype
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Yaguara YGR-2D
Mass: 75 tons Chassis: Earthwerks TDR IV Power Plant: Vlar 300 XL Cruising Speed: 43.2 kph Maximum Speed: 86.4 kph Jump Jets: Rawlings Model 60 Jump Capacity: 120 meters Armor: Hellespont Lite Armament: 1 Rotary AC/2 2 SRM 6 2 ER Large Laser 2 Medium Pulse Laser Manufacturer: Majesty Metals and Manufacturing Primary Factory: Unknown Communication System: Tek BattleCom Targeting & Tracking System: Tek Tru-Trak Introduction Year: 3146 Tech Rating/Availability: F/X-X-X-D Cost: 21,250,250 C-bills
Overview Proposed as part of Project: BIG CAT for the Magistracy of Canopus, the Yaguara was designed by Majesty Metals and Manufacturing in 3146 as a fast moving, hard-hitting heavy 'Mech.
Capabilities The Yaguara was built from the ground up with speed and long-ranged engagement in mind. Built around a supercharged Vlar 300 XL engine, the 'Mech can sprint over 86 kph, allowing it to keep up with lances comprised of much lighter 'Mechs than itself. It complements this ground speed with four Rawlings Model 60 jump jets, granting it a jumping distance of 120 meters for an extra mobility boost. Its armement is built around a pair of Clan-spec ER large lasers, uncommon in the region, and a class-2 Rotary Autocannon, with a pair of SRM-6's and medium pulse lasers as close-engagement backups. All of this, unfortunately, comes at the cost of heat: the Yaguara was designed with bracket fire in mind, and MechWarriors are advised not to alpha strike without due cause.
Type: Yaguara Technology Base: Mixed (Standard) Tonnage: 75 Battle Value: 2,201
Equipment Mass Internal Structure 7.5 Engine 300 XL 9.5 Walking MP: 4 Running MP: 6(8) Jumping MP: 4 Double Heat Sink 16 [32] 6 Gyro 3 Cockpit 3 Armor Factor (Light Ferro) 203 12 Internal Armor Structure Value Head 3 9 Center Torso 23 30 Center Torso (rear) 10 R/L Torso 16 24 R/L Torso (rear) 6 R/L Arm 12 20 R/L Leg 16 27
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons and Ammo Location Critical Heat Tonnage 2 Jump Jet LL 2 - 2.0 Supercharger CT 1 - 1.0 Medium Pulse Laser RT 1 4 2.0 SRM 6 RT 2 4 3.0 Double Heat Sink RT 3 - 1.0 Rotary AC/2 RT 3 1 8.0 ER Large Laser LA 1 12 4.0 Double Heat Sink LA 3 - 1.0 Medium Pulse Laser LT 1 4 2.0 SRM 6 LT 2 4 3.0 Double Heat Sink LT 3 - 1.0 CASE II LT 1 - 1.0 Rotary AC/2 Ammo (45) LT 1 - 1.0 SRM 6 Ammo (15) LT 1 - 1.0 2 Jump Jet RL 2 - 2.0 ER Large Laser RA 1 12 4.0 Double Heat Sink RA 3 - 1.0
Features the following design quirks: Rugged (1 point)
I managed to get info on more of Project: BIG CAT! This one's a neat machine, too--though I do wonder where they got the cERLLs...
(OOC: I'm really enjoying designing a series/project of 'Mechs like this! The most fun part is probably deciding on what carries over within the 'Mech family--both on part manufacturers and general design trends. See if you can guess what they are!)
#battletech#mechwarrior#(OOC: I had to change the name from Jaguar since that is apparantly already a Clan quad mech#so I chose another name for the same animal)
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Price: [price_with_discount] (as of [price_update_date] - Details) [ad_1] Elastic Coiled USB C to USB C Cable Made for Car: The USB Type-C cable is designed with stretchable, no tangle, no knot, and does not take up space. This coiled USB-C to USB-Ccharging cable is made of upgraded high quality PU material, which is flexible, easy to stretch, effortless, quick to rebound and not easily deformed. Length of Use: 1.3 Feet before stretching, maximum stretch length is 3 feet. Comfortable length of use is 2 feet and bounce back to normal length well. Convenient for charging your devices in the bedroom, on the sofa, in the office, while travelling. Easy to use for different occasions, perfect for your different needs. 100W High Speed Charging : Supports up to 100W (20V 5A) charging speed, with a max output of 100W charger, Wayona USB C to USB C cable can charge any Type-C devices from phones to laptops. Pair with a 100W USB C Power Delivery charger to power up a MacBook Pro 16ʺ in 2 hours. (NOTE: This is a data transfer and USB 2.0 version charging cable, and does not support video output.) Smart LED Display: Real-time charging power visible, show charging status and signify high power process. Built-in smart E Marker chip monitoring the charging power and adjusting current and voltage automatically, avoiding damage to the battery in case of unstable current.(Please note display module just show charging power, it neither increase nor decrease charging current) Widely Compatibility: Works effortlessly with any USB C device including phones, tablets, and laptops. Compatible with MacBook Pro 13'', MacBook Pro 15'', MacBook Air 2018, iPad Air 2020 10.9” (4th generation), iPad Pro 12.9''/11'', Samsung Galaxy S21/ S21 Ultra/ S20/ S20+/ S20 Ultra/ Note 10/ Note 10 Plus/ , Google Pixel 2/3/3a/4 XL, Switch/Switch Lite and more. ( Note: Please use a 100W USB C wall charger or High Power Car Charger/PD Charger to achieve fast charging. ) [ad_2]
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Are Solis Tractors the Right Investment for Your Land?
Equipment such as the right tractor can simplify your operations and change the way you work on your land. Selecting the right type of tractor for your farm, whether large or small farm or hobby farm, is very essential. However, we are still seeing many landowners putting their faith in Solis Tractors. But are they the right investment to make on your piece of land?
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1. Assess Your Farming Needs
This will depend on the tasks that you do on your farm as much as it defines the kind of tractor to get.
1. Small-Scale Farms: For such operations as mowing, ploughing, and pulling, compact ones, for instance, Solis S20 or Solis S26, are the best combination of power and tractability.
2. Mid-Sized Farms: When heading to cultivate or to manage bigger fields, one can go for the Solis 50 or Solis 60 models.
3. Specialized Farming:
For growers with orchards, vineyards or horticultural farms, you will find that the Solis Narrow Series tractors are designed to operate in limited or restricted areas.
2. Know the EU Farming Standards
Most of the farm equipment used in the EU countries needs to meet certain requirements in terms of their safety, performance, and impact on the environment. Solis Tractors are designed to meet EU standards, including: 1. Stage V Compliance: These tractors are prepared with powerful engines to minimize emissions while delivering optimal power.
2. Safety Features: Both Rollover protection structures (ROPS) and ergonomic control enhance the maximum safety aspect of the operator. As a result, when you decide to use Solis Tractor, you are supporting the EU’s goals for sustainable farming.
3. Consider the Terrain and climate: The climatic requirements in Europe are diverse due to a variation in geographical characteristics, as seen below.
1. Flat Terrain:
Tractors with 2WD, such as Solis S26 Shuttle XL, which has efficient production on flat land and is affordable.
2. Hilly or Uneven Terrain:
Regarding the type of tractors used by farms located in mountainous and hilly areas, Solis 60 RX 4WD models are superior.
3. Cold Climates:
A Solis Tractor is fitted with incredible power output engines and is easy to start even in winter climates.
4. Evaluate Power Requirements
Horsepower (HP) is another strongest criterion when choosing a tractor. For light work like mowing and gardening, as little as 16-125 Horsepower would suffice. This is specifically where models such as the Solis S20 come into play. For ploughing and harvesting, tilling and the like, 16-125HP tractors like the Solis 50 or Solis 75 are sufficient. Selecting the appropriate power in a tractor enables the operator to work efficiently and use minimal fuel.
5. Think Comfort and User-friendliness
Horsepower (HP)Let us also not forget that due to today’s advanced systems, farming requires extended periods of use and Solis Tractors come equipped with:
Ergonomic Seats and Controls: Reduce tiredness when on a protracted operation.
Power Steering: This is particularly useful when it comes to tight areas, which makes handling easier.
Final Thoughts
Selecting implements for your Solis tractor is not simply about accomplishing jobs but getting them done more quickly and safely. Whether you prepare the soil, plant crops, or do some routine maintenance work, selecting the proper tools to do this with the help of a tractor will undoubtedly bring out the best in it. You should always consider this when looking for compatible, efficient, durable and safe implements. If properly equipped, your tractor will last a long time and significantly help you improve your farming efficiency.
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