#Massachusetts Minutemen
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Pioneers Outlast Minutemen in Double OT
Springfield, MA—It took two overtimes, but the Denver Pioneers defeated the Massachusetts Minutemen 2-1 in double overtime on Tristan Broz‘s shot from the slot, which beat goalie Michael Hrabal. This kept the Pioneers in western Massachusetts for a few more days. Broz caught a pass from defenseman Boston Buckberger at the right hash mark and skated along the top of the right circle before firing…

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#Boston Buckberger#Denver Pioneers#Hockey East#Liam Gorman#Massachusetts Minutemen#Matt Davis#Michael Hrabal#NCAA Regionals#NCHC#Tristan Broz
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is there. a reason they gave the minuteman statue substantial cake

#there's several lights surrounding the base of the statue to illuminate it at night. one is#perfectly placed to emphasize his ass#im not complaining I'm just. curious#Massachusetts#minutemen#snowswords#erected alright. anyway#PUTTING THE ASS IN MASSACHUSETTS#snowsthrows
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One part of north eastern culture that fo4 really misses is the “he might be an asshole but that’s my asshole” and “aye only I get to kill him” and I think that it’s not that the commonwealth would like defend the institute - they wouldn’t - But I think the minute men would tell the brotherhood to fuck off with guns.
#fallout 4#fo4#minutemen#Massachusetts#brotherhood of steel#I also think that Bethesda fanboys would miss the advantages of the minutemen#like the brotherhood is an occupying force
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All Gave Some, Some gave All
I realize that wars are necessary sometimes. However it now seems that we are engaged in forever wars and the military industrial complex prefers to have conditions of permanent warfare, something I do not support. However the people that do battle for our country deserve nothing less that our full support and respect. Memorial Day is a day when we pay tribute to all that went to battle on our…

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The Minutemen - The Channel, Boston, Massachusetts, July 22, 1984
The Minutemen's Double Nickels on the Dime hit the 40 year mark recently. By everything that is holy, there should be a commemorative box set that celebrates and expands upon this classic double LP. But no! As ever, curse you, Greg Ginn! In the meanwhile, the Quietus just published a great appreciation by Stewart Smith:
A glorious affirmation of working-class creativity, The Minutemen’s Double Nickels on the Dime is a left-modernist epic that draws inspiration from James Joyce’s Ulysses, post punk, free jazz, country and folk. Tearing through 47 tracks in just under 80 minutes, the trio of guitarist D. Boon, bassist Mike Watt and drummer George Hurley present a vision of punk that is stylistically plural, politically committed, humane, earthy and absurd, all underpinned by an econo philosophy that remains an inspiration to DIY artists forty years later. Like Ulysses, Double Nickels is a cosmopolitan work of art that draws great strength from the community its authors came from. But while Joyce had to leave Dublin in order to write his masterpiece, The Minutemen made a point of staying in San Pedro, a working-class port at the southern edge of Los Angeles.
For a soundtrack, dig a killer tape of The Minutemen econo-jamming their way through a powerful set in Boston just a few weeks after Double Nickels hit the racks. This ain't no picnic!
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This Day in History: The Shot Heard Round the World
On this day in 1775, the “shot heard round the world” occurs at Lexington Green!
It had been mere hours since Paul Revere ended his famous ride from Boston to Lexington (see yesterday’s post). Seven hundred British soldiers were en route to Concord. Their goal? They wanted to seize the weapons and supplies that Americans had stored at Concord, Massachusetts.
In the early morning hours of April 19, the British troops ran into about 70 American minutemen on Lexington Green. These men were led by Captain John Parker, a veteran of the French and Indian War. As the British approached, the Americans stood firm. But then someone heard a British officer shout: “Lay down your arms, you damned rebels!” Others heard similar variations of the same comment: “Throw down your arms, ye villains, ye rebels” or “Ye villains, ye rebels, disperse, damn you, disperse!”
FULL STORY: https://www.taraross.com/post/tdih-lexington-green
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Four of the Seven Caddel siblings
Left to right in order of oldest to middle.
All have a strong sense of family values.
Archer Caddel
- the oldest, and the families work horse
- is courier six in FNV,
- when he isn’t walking all through the Mojave making delivery and commission, he works on the farm
- high Endurance and Strength build, main perks were Melee, speech and survival
- during the events of FNV he loses his memory of his family and home and they assume he’s dead.
Nico Caddel
- second oldest, also the older twin
- has the personality of a cactus, he’s a hard worker but prickly.
- eventually leaves the family farm after Archer’s disappearance and hitches a ride with the caravan to find work and eventually ends up in capital wasteland where he joins the BOS in hopes of making some money for the family (and a name for himself)
- does not get along with Aeolus, they fight like mongrels
Chelsea Caddel
- third oldest, just short of second by 5 minutes
- has the personality of a cactus flower, seemingly sweet but prickly when you get close
- the most parentified of the four, she takes care of the younger ones when she isn’t working on the gardens.
- the burns on the face and shoulder are from when their home got caught in the crossfire of a battle between NCR and Legionaries. A molotov hit their home and set it aflame and she got burnt.
- NCR sent their most qualified medic they could spare who took care of the families injuries while some troopers stuck around to help rebuild their home and get back on their feet after the incident.
Aeolus Caddel
- middle child! The forgotten and unfavoured, he is the families scapegoat
- the scar on his face is from the same incident that gave chelsea her scars, he took a cleaver to the chin and it went all the way through his face up to his nose and split his lower face in half.
- He leaves home with Nico around the same time and goes to capital wasteland, but he splits from Nico after a big argument and ends up repairing a WW1 scout plane and travelling far out East in search of work where he lands in Massachusetts and becomes a scout for the minutemen.
- Archer’s disappearance drove him away from home as he was closest to him, he had his courier helmet on his person at all times.
- high agility build, with luck and endurance being right behind that.
#fallout oc#fo4 oc#Aeolus Caddel#fallout new vegas#fnv oc#fnv ocs#courier six#fnv courier#Archer Caddel
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The Shot Heard Around the World Chapter 20
Independence: It's Common Sense (Wattpad | Ao3)
Table of Contents | Prev | Next
January 11, 1776
United Colonies had gotten his hands on the pamphlet soon after it was published. It was already making quite a stir in Philadelphia, and United Colonies could imagine it spreading quickly to the other colonies.
After all, a pamphlet arguing for total independence from his father was bound to attract the attention of his people.
It had caught his attention and, therefore, the attention of his colonies.
“I mean, the idea that the monarchy itself is rooted in sin is a mad idea,” Virginia declared.
“I don’t know. You know all those kings take mistresses and such. Isn’t that a sin? It’s not too far of a stretch, I don’t think,” New York said, sounding contemplative.
“You could argue that the point originated with his current problems against King George III. After all, many of the points he makes there are issues he had with our current king,” Georgia pointed out.
“I know that you will argue circles around each other with this new pamphlet, but do you think you’re arguing about the wrong things? Who cares if the monarchy is sinful or not? He argues for independence.” United Colonies cut it, running his finger along the pages that made that very argument.
“No. The author argues that our independence is an assured thing. That no matter what we do, it will happen someday, and that perhaps it would be easier just to get it done with now and make our little rebellion about rights about something more,” Massachusetts said.
“But…why can’t we just wait? If…if independence is inevitable, then let’s just wait for Grandfather to give it to us. Should we…can we really fight him for it?” South Carolina questioned.
“I don’t know. Father is powerful, and we are but a colony. None of the minutemen have formal training. Very few men in the army do. Even if we turned this rebellion into war, even if it is inevitable that I will find myself playing the role of a country, I don’t…” United Colonies trailed off, shaking his head.
“Foreign allies are a thing. Like it or not, the author is right when he says these problems are doomed to repeat themselves, especially since Grandfather does not want to listen. Even when he repealed the taxes before, he always put new ones down. He always found a way to make that tiny little victory a defeat,” New Hampshire argued.
“With that act saying he could do whatever to use because we’re his colony…he won’t back down or stop violating our rights. The author argues that the system is corrupt and unjust, and I believe it. We can’t just twiddle our thumbs and wait for Grandfather to choose to listen. He believes he’s entitled to do whatever he wants. He thinks he’s entitled to ignore our voices and impose whatever he wants on us. I can’...Father, I don’t want to sit by and take it. I know that has worked before, but this isn’t about us being punished. It’s about our people being punished for wanting rights. Can we really claim that Grandfather truly cares when he does these things?” Massachusetts explained, his voice gentle and concerned. It wasn’t angry. It wasn’t an impassioned speech.’
It was Massachusetts explaining the reality of their present relationship with Britain. If it was more impassioned, maybe United Colonies could have ignored it, brushed it off as things said angrily in the heat of the moment.
But he couldn’t. Massachusetts was right. The author of this pamphlet was right. Father was not going to change for United Colonies. He wanted United Colonies to change for him, change to fit his whims.
“Well, even if he is right about that, how in God’s name are we meant to fight off the British Empire?” South Carolina questioned.
“Massachusetts said foreign allies. He’s right about that. France hates my father, and she’s probably still bitter about losing Quebec and the others to Father. She might be willing to help,” United Colonies pointed out. While France was not a trustworthy person, her help would be invaluable.
“I mean, the author does say that there is a lot we can benefit from if we are independent and able to form ties with other nations,” New Hampshire said.
“If they want to help us. There’s no guarantee they will,” South Carolina said. New Hampshire laughed.
“Always a skeptic, huh, Southie?”
United Colonies began doing his best to tune them out, looking back down at the pamphlet and the line that had stuck with him the most.
Why is it that we hesitate? From Britain we can expect nothing but ruin. If she is admitted to the government of America again, this continent will not be worth living in.
Many of the arguments were based on facts that United Colonies had turned over in his head time and time again. They were rousing words and solid arguments that only served to make United Colonies feel worse.
All of these ideas made sense, especially the idea that he could expect ruin from his father. United Colonies knew his father was not happy with anything United Colonies had done in the past decade.
If United Colonies were to go home, there would be no talking to his father or tempering his rage. That was only further proven by the Proclamation of Rebellion. His father did not want to negotiate or hear him out, only force United Colonies back under his thumb.
But United Colonies had his own name. His own flag. His own currency.
He had his Congress and his army.
It was not the organs of a functioning country, but it was a baseline—more importantly, a working baseline. The author of this pamphlet had argued that his independence was inevitable, and United Colonies could see why.
Maybe the idea of independence wasn’t as radical as he thought.
• ───────────────── •
February 27, 1776
Scotland had to give it to Thirteen Colonies. He certainly knew how to shake things up. Maybe it was because Britain thought he had Thirteen Colonies on a tight lease, or perhaps it was because he hated the idea that any more of his colonies (outside of Scotland’s darling brother Ireland) were rebelling against him, getting the idea that maybe Britain isn’t as nice as they thought.
Scotland knew that Britain was better at being a country than a parent. He had noticed it from the get-go, back when England and Britain were arguing over who the real country was, back when Britain was still just an anomaly.
Scotland had tried to avoid that drama. He lived in his country with his daughters and son and did his best to ignore the drama from his southern border.
Then, he became a part of the United Kingdom. He and England united and gave Britain his own name, his own flag, and a purpose.
Scotland was happy at first, glad that the child he had taken to calling his own (as England certainly wasn’t going to do that, and Wales seemed to have a strange avoidance of Britain) was no longer at the threat of death.
However, Scotland felt that with the creation of the United Kingdom, the child he knew was gone.
While he could not comment on the parenting practices of Britain and England before he moved into their house, he knew that their present ones were terrible. Spare the rod was one thing, but they took it too far.
Britain beat his children till they were unconscious, denied all the colonies food if only one of them made a mistake, punished even the slightest hint of disobedience, and did his best to stamp out any ways of thinking he didn’t like.
Britain used the most extreme methods to make his children just like him.
Scotland couldn’t help if the way England raised Britain had something to do with it.
But there was no use in wondering about that. Whatever the cause, Britain suffocated the life out of his colonies. Was it any wonder Thirteen Colonies snapped? The pressure was enough to drive any man mad.
Scotland was lucky that his children were not subjected to the same treatment. No affection for Britain would have stopped Scotland from ending the empire the second he began to do that.
However, as much as Scotland could understand why Thirteen Colonies had been driven to this breaking point, he also knew the rebellion had to end.
It was not supported by the people of Thirteen Colonies; Scotland could see that in the colonists who had come to him since his arrival in North Carolina, swearing their loyalty to Britain and their king. It was over issues that would not be solved with violence. No one could force Britain’s hand like that, especially not rebels from a colony.
More importantly, Scotland could see that Britain loved Thirteen Colonies and that Thirteen Colonies loved his father. The more they fought, the worse things would get. The sooner the bloodshed ended, the sooner Britain would listen. He was already mad enough at Thirteen Colonies for England’s injury (although Scotland couldn’t bring himself to be that worried about it. It was nice seeing Sasainn being knocked down a peg or two), and the sooner Thirteen Colonies came home, the quicker that anger would burn out.
This led Scotland back to his previous point that he was in North Carolina to solidify Britain’s control over the region and remind Thirteen Colonies of his father’s never-ending anger.
He was now with Brigadier General Donald MacDonald and a force of loyalists who were making their way to the coast to meet up with Major General Henry Clinton and begin operations to reassert British control over North Carolina.
“Rebels!” a cry then went up as they approached a bridge, seeing what must be rebel troops standing there. Scotland couldn’t help the slight grin that appeared on his face. While he did not support the rebellion, he could admire the audacity of a group of people to attack a countryhuman that might not be their nation but was close enough for anyone to find it treasonous.
“Well, it seems they want a fight, General. Surely we will give them one?” Scotland asked.
“Of course we will. That’s why we are here,” Brigadier General MacDonald said, preparing the men for an assault on the rebel’s earthworks. Say what you will about them, but they came prepared.
“King George and Broadswords!” Scotland heard a particularly enthusiastic loyalist yell before crossing the creek and heading towards the rebel pickets. However, as they approached, the rebels opened with rifles and cannon fire—cannon fire and quickly began to devastate their ranks. Scotland’s joking attitude faded as he became more serious.
He knew, after Bunker Hill, that it would be more like facing an army than a mob, but it was one thing to hear it from the two more dramatic people you know and another to see it for yourself.
That didn’t mean Scotland was happy to retreat from the battle, nor did it make him any happier to see the rebels pursuing them.
Why did Thirteen Colonies have to be as stubborn as his father?
#countryhumans#statehumans#countryhumans america#historical countryhumans#the shot heard around the world by weird#countryhumans scotland#countryhumans 13 colonies
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So, like...Fallout 4 x Silk & Steel by Ariana Nash AU fanfic?
Where the Sole Survivor/Sole's spouse had fought in part of the war against dragons. They won the battle in Canada, he went home. The war wasn't over yet, but those who won that battle in Canada were allowed to take a breather, go home to their families for the time being.
But then, one day, dragons started flying towards where Sole lives with their spouse and baby, there was already plans to nuke dragon hordes should they come and attack and vaults nearby for their safety (or so they think, Vault-Tec don't care about no stinkin safety). Sole and their family run to a vault. Get frozen, yada yada. Maybe the Institute is now replaced with more cruel elves? Humans who think a pure pre-war person might be better aid for them? Dragons who want to bring humans back only to serve them?
Anyways, Sole not only leaves the vault to find their world was ravaged, but that the dragons not only survived, but mutated from normal minerals like bronze and gold and such, to gems like diamonds and amethyst etc.
Of course, the Minutemen would be people who just want to help anyone find peace and safety.
No clue how the Railroad would change. Maybe they would be a group in support of the very very few good dragons around? (I don't know if there's more, I've only gotten the main 3 books)
BoS would definitely be against anything even hinting that any dragons could be peaceful, feel like they'd want things to be "pure" and therefor also hate elves.
Would companions change, however? Would any of them be better as elves? Or as the few good dragons? Or are the all humans still, living in the ruins of Massachusetts, with the fear of dragons now?
And, well, there was a fear with the dragons in Silk & Steel similar to synths, how they'd be able to blend well with people since the dragons have human forms.
If you've read any Silk & Steel, I say go for this fic if you wanna write it.
#elfdemiposts#ariana nash#silk and steel#silk & steel#silk & steel ariana nash#silk and steel ariana nash#fallout#fallout 4#fo4#fanfic idea#fanfiction idea
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Plans - July 2024
And here we are, another week of ReNuking the Commonwealth begins. This time, however, there'll be a bit more meat for people to sink their teeth into. Because, for the month of July, the focus will be entirely on Factions!
Fallout, at its core, is all about the society of the post-apocalypse and how people act, react, and rebuild within it. It's more post post-apocalypse, really. And what's more natural to humans than to form groups? We're an inherently tribalist and semi-communal species, so (when the world has been set back so hard) we'll fall back on that in order to survive.
In the Fallout universe, this is represented by Factions.
Brotherhood of Steel Followers of the Apocalypse Unity Enclave New California Republic Boomers Caesar's Legion Great Khans Powder Gangers New Vegas
All of these depict various people gathering under a common banner. Why? For a variety of reasons. Each member has their own. For some, they believe it's the best chance at survival. For others, it's a diehard loyalty to the faction's tenets. As a whole, however, these factions represent a greater push in a region. A central ideology of how best to pick mankind out of the Apocalypse and strive onward into a new tomorrow.
Renuked will follow these footsteps as it reworks the existing factions and even add new ones!
Fixin' Vanilla
First of all, we need to discuss what needs to change. While it is true that Fallout 4 has factions, they are... not as fleshed out as they could be. They are all quite surface level, focusing on one or two tropes and making that their entirety.
The Brotherhood of Steel is an authoritarian military. The Minutemen are altruists who want to help everyone. The Institute are isolationist 'because science' scientists. The Railroad are secretive idealists who put Synths on a pedestal.
So, how do we go about fixing this? Well, let's follow ERA.
Evaluate the existing tropes of the factions.
Revision of the tropes to create a more solid foundation.
Addition of more details on top of the foundation.
Couple this with a few rules of what factions should fulfill;
should represent/fulfill a need of Wastelanders
be viable in the world, re:survival & thriving
have distinctly separate, yet adjacent ideologies
And the result will be sufficiently deeper factions.
The Factions
Now we move on to the factions themselves. I'll be giving a brief rundown on them here, as I'll be going into more depth on them during the Friday updates.
The Institute
Established within the ruins of the CIT (Commonwealth Institute of Technology), this faction is made up of some of the brightest minds in the Commonwealth, if not all of Post-War America. With such talents, they have turned their alma mater into a stronghold. Surrounded by high walls and defended by a legion of deadly robots, they are safe enough to continue work on their ultimate goal; finding a way to adapt mankind to this new world and ensure the survival of the species.
Counter to the vanilla Institute, this reworking leans harder into scientific pursuits while creating a two-faced approach. From the outside, The Institute appears to be a closed-off society that doesn't care about the common wastelander. Inside, however, are people genuinely trying to find solutions to the problems of Post-War Massachusetts. At any cost.
The Minutemen
Founded as an independent militia to defend a few settlements, the Minutemen soon became beacons of strength in the more chaotic years of reconstrution. As more people flocked to them for aid or purpose, they soon became a force for peace across the Commonwealth. From the Castle, they operate a network of volunteers who act on a call to defend independent settlements from danger.
In Fallout 4, having the Minutemen be largely destroyed was a huge missed opportunity for what could have been an interesting faction. Built upon community and co-operation, they facilitate the existence of independent settlements that aren't beholden to a greater faction.
Raiders
The raiders of the Commonwealth are a faction of chaos. At one point, the three distinct groups were united as one. But, a civil war broke out and divided them into three; - The Forged, who occupy and reignite Pre-War factories to fuel their conquests. - The Rust Devils, who salvage robotics to ease their burdens and bolster their numbers. - The Tunnel Runners, who make the sewer systems beneath Boston their home, shadows acting as their shield and their sword.
While in the standard Fallout 4, there were minor implications that raiders had formed individual gangs/groups, this amounted to little more than some notes or terminal entries. So, instead of all raiders being a homogenous group of shooting targets, they are now three distinct groups within a larger (possibly reconstructable) faction. With the simple mantra of; dog-eat-dog.
The Commonwealth Provincial Government
One of the new factions reated specifically for ReNuked, the Commonwealth Provincial Government (CPG) aims to bring back the old world, in an attempt to organize and stabilize the wasteland. With numerous settlements under CPG protection and a functioning governmental system, their reach is far and wide. But, time has corroded the once-solid bedrock and the termites of corruption are gnawing at the ivory tower.
A large problem with Fallout 4's worldbuilding is that... no one has begun to rebuild. After 200 years, there should be renewal. Society should be reforming. People should be rebuilding. The NCR, for example, was founded by five states in 2189 (98 years before Fallout 4!) and maintained up to 2281 (at least). So, the CPG is ReNuked's answer to that issue. A government of settlements that (like the NCR) is repeating the problems of the old world, while still providing some benefit for the wasteland.
The Railroad
Now comes another vanilla faction, but one that has been hugely reworked due to some story changes surrounding the Institute and Synths (primarily that Synths are no longer a major part of the narrative).
The Railroad, in Fallout 4, are the attempted liberators of Synths from the Institute. In ReNuked, this had to change due to... well, Synths not being sentient anymore. Instead, the Railroad has been taken from Anti-Institute to Anti... Faction. Founded in opposition to CPG overreach, the Railroad firmly holds it's belief in independence. To the point of anarchy. They fight to dismantle the major factions and ensures that every settlement is independent, self-sufficient, and "freed from their oppressors." To The Railroad, goverment = oppression, no matter the form it takes.
Blacksteel
Finally, we have our last faction, and the second one created specifically for ReNuked. Through this list you may have wondered; Where's the Brotherhood? Well. Here they are. Sort of.
The idea of the Brotherhood of Steel being across all of the US has been... contentious among Fallout fans. To say the least. And, while I do like the Brotherhood, I'm one of those people who don't believe they need to be in every game.
As such, we now have a replacement. Blacksteel.
Founded in Fort Strong by remnants of the US Army, they follow a strict regimen of obedience, loyalty, and service to the greater good. Every man, woman, and child is considered a single gear in a machine of survival. Each one required to be dedicated to their cause; survival.
Similar in ways to Fallout 4's militarized Brotherhood, but also distinct enough to be it's own thing.
Conclusion
The above factions are just the... cliffsnotes, let's say, of what I hope to create. They will undoubtedly change from what I've written here, though still keep the essence of it.
Throughout this month, I'll be making each friday update focus around one or two of these factions (depending on what I manage to get done.) As well as sprinkle some little things on the blog, in between.
This week, look forward to some more information on Blacksteel. I've already got some progress done on them, so it makes sense to spearhead them.
As always, thanks for reading all this (if you did) and I hope you enjoyed it. I can't wait to show you guys more. Feel free to send in suggestions, questions, or whatever else you'd like.
See y'all next time~
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Minutemen Outlast Warriors
North Andover, MA – The Massachusetts Minutemen rode 26 saves from freshman goalie Michael Hrabal and two-point nights from juniors Lucas Mercuri and Scott Morrow to a 3-2 win over the Merrimack Warriors in front of 2,314 at J. Thom Lawler Arena on the Merrimack campus. Cole O’Hara gave the visiting Minutemen the early 1-0 lead when he deposited a Jack Musa cross-crease pass past Zachary…

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#Cole O&039;Hara#David Sacco#Ethan Bono#Greg Carvel#Hockey East#Lucas Mercuri#Massachusetts Minutemen#Merrimack Warriors#Michael Hrabal#NCAA Men&039;s Ice Hockey#Scott Morrow#Zachary Borgiel
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you think the minutemen and their wives got a lotta mileage outta that one
#babe getting into militia formation isn't the only thing i can do in under a minute winkwinkwink#sexualizing the historical figures from my hometown is my god given right#snowswords#Lexington#Massachusetts#minutemen
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The minute men don’t really make sense in their story. Like, they are basically like, “hey we should form separate militias that we can call on to help defend our homes. And then when they fall all of the militias that formed just like disband? That’s not how they work Like yeah you can stop coming to the aid of a near by settlement, but you still have to protect your home?
In the larger settlements, that would probably be like three or four companies worth of men, and given the population density of the surrounding areas, even smaller settlements having a single company would mean that the player would have run into a lot of former minutemen. I just don’t buy the idea that the militia that formed the backbone of the minute men just disappear.
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random thot but you’re the expert here, which fallout game would suit the camelthots most?
WAS A MISTAKE ASKING ME THIS BITCH DFGJF 💖💖
Short Answer: Fallout 4, but I'm barfing up under the cut lmao.
Long Answer:
The Knights 12 is already built to hardcore fuck as the Brotherhood of Steel bc they're literally based off feudal knights in their ranks—Squire, Scribe (seperate semi-non-combat research/tech/clerical role), Knight, Paladin, Sentinel with sub ranks and titles.
Arthur would be the Elder of the Brotherhood of Steel, which funnily enough the canon Elder is named Arthur (Maxson). He's been urged into a burgeoning occupation of the Commonwealth (Massachusetts) by the Proctors of his various Orders (Sword, Shield, and uhh Quill I think??), but he's reluctant to committ so many forces in such volatile and unmapped territory that's not only wilderness but also occupied urban. Don't know if Synths are gonna be the Devils of this game but I'll come back to mess with that later.
——— There IS a super mutant subplot that's pivotal in the Bethesda East Coast Fallout lore that's heavily focused on their eradication and has a massive influence on their plot.
Since this is a military op, Lancelot is probably one of Arthur's most trusted Sentinels, alongside Lucan. Guen I can see being a Head Scribe or Proctor, as well as Ysele.
I could see Morgana being an ousted Head Scribe who was meant for the Elder title, but muscled out. Weligan I could see being a traveling merc that's built a rep for himself up and down the east coast as a mutant killer, becoming smth like a living legend or smth in that neighborhood. Also, could be a Railroad operative, which would be the perfect thing for his rep to hide. Lead em to what the right hand is doing and away from the left hand.
Elowen I feel like is a hmm. See, so much is tired up in the Brotherhood it's hard to get away from it. But she was a waster in the Capital Wasteland, where the Brotherhood's home base is, and (after the events of Fallout 3, where basically they abuse the Lone Wanderer into facilitating their ascension to being the ruling force in the Wastes [hi Lone Wanderer!Perrin and RW crew 😭😭] by leveraging their good name, they go on a colonizing campaign and make it a Steel territory, then they recruit recruit recruit) was inducted to the BoS as a kid. We got child soldiers baby!! Guyeruenna (sp) and their bunch are former wasters turned Steelers from the same territory.
Mordred I could see being yeah a waster turned Steeler, but not by choice. Could've even been a raider or raider captive. Not sure!
I think the main outliers are the other pagans, who were in the Commonwealth already. This is where the rest of it gets fucky.
Deorwine I could see as being the mayor and last inhabitant of Goodneighbor, which is basically a walled anarchist community, that was wiped out by raiders. The timeline is fucked but it exists, and the other pagans are actually settlements across the region. Nimue is the leader of an independent settlement, and Gawain is kind of next in line to become the General (leader) of the Minutemen, which had become incredibly corrupt at the end before its reformation.
I have to fiddle around and figure out who is the player character role this time—Perrin's the Wanderer and Z's the Courier for instance, so we're looking for the Sole Survivor here—and I think that might be Elowen actually? The basic plot needs redone but that's a given bc Bethesda plots are hot garbage.
I WILL CONTINUE TO CHEW TY FOR ASKING LOVE DFHJD
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For the OC ask game 💖
10, 14 and 17 with Rivka
2, 9 and 25 with Stallard
KEZ MY BELOVED THANK YOU FOR INDULGING ME 🥰🥰💖💖
Rivka:
10. What’s an AU that would be interesting to explore with your OC?
FALLOUT AU. FALLOUT AU. FALLOUT AU. Oh good lord, any of them, really. Fallout 3? Sour unpleasant child raised in a vault with no memory of her parents, her grandmother is the vault’s Overseer, and she busts out of her own accord after she’s assigned to be the admin path to become the next Overseer. Selfishly wreaks havoc across the Capital Wasteland, picks up a dogmatically loyal Ghoul bodyguard (König, ofc), falls instantly in love with one another, and decide to fuck over the BoS who took over her parents’ work on the water purifier for their own gain.
Writing this I’m realizing I could have this au carry her through all three games hehe. New Vegas: made it across the country with their ill gotten gains, picks up courier work, ends up shot, buried, and separated from König, and the game is them both brutally tearing apart the Wasteland to get back to one another. When they reunite, it’s a whole thing. Riv has gone more than half ghoul-y bc of all the unchecked radiation in the area, and just when she thinks König will see what’s become of her and decide no, he surprises her. He’s elated—they can be together forever now. And they bring the libertarian Wunderkind Robert House back to power, with the sole intention of returning someday and violently overthrowing him to rule Vegas themselves. The only reason they don’t do that immediately is bc—
Fallout 4: the Brotherhood of Steel is back in business in Boston, Massachusetts, and there is something rotten in the state of Denmark when it comes to Synths. There’s some dickhead Sole Survivor running amok with the do-gooder Minutemen faction, Stallard something, running around with her own rotten asshole that goes by the name of Ghost, so spooky. But they aren’t doing shit-all about the Brotherhood, so Riv oh so kindly inserts herself in the situation and makes sure it goes the fuck down in flames—literally.
Then, upon returning to New Vegas, she takes her place as the leader of the independent city, improving where others had failed miserably, and protecting her claim like the cold blooded warlord she is, providing König an ultimate life of luxury. 🥰
14. How does your OC want to be seen by other characters?
Ohhh this is an interesting question, because Riv doesn’t really take the perception of other people into account. She has solely lived in her own world since her parents were killed, and the only person who has ever gotten close enough to be welcomed in is König. He’s the only one that matters. For him, she wants to be a safe haven, and a soft place to crash. She wants him to look at her and know that as long as she’s alive, he’s got a home, and that he’s protected.
The world at large? Again, she doesn’t pay it any mind, but if pressed, she needs people to understand that she is capable and she is not fucking around. She is not casual, she will commit to the bit and return Someone being funny with her being hilarious.
17. What is the worst thing you have put your OC through story-wise?
DFHHDG I’m a very mean creator and it’s still her parents being killed. She came home from Hebrew School to an open door and a house that reeked of blood, listening to two thugs comfort one another over their brutality, and seeing her father’s severed feet—still in black alligator skin Chelsea boots—sitting six feet away from his legs poking out around the side of the stairs. She was struck in the back of the head by one of the thugs, who further freaked out, and was beckoned by her mother to come over where she lay dying in the sitting room.
Teàrlag Zabludowicz had gotten her face bashed in by the same weapon that caved in the back of Rivka’s skull, and with her last breaths she pulled her daughter’s body under her own to hide her. Her jaw was so destroyed that her tongue lapped at Rivka’s cheek when she tried to speak comfort, and she bled into Rivka’s mouth and eyes. Rivka can still feel her mother’s tongue against her skin when she’s stressed.
Stallard:
2. What’s something about your OC that people wouldn’t expect just from looking at them?
Her favorite author is Jeanette Winterson, and she’s read Oranges Are Not the Only Fruit and Lighthousekeeping to Simon and for herself more times than she can count. She loves to sing, even if her voice is shit, and she misses her mother, even though she’s still alive. She misses her twins more than she’s ever loved her little half-sisters, but obligation would’ve had her kill herself before admitting that for decades on end. She still feels like a little girl and wishes she didn’t feel as constantly, back-breakingly lost as she always has. She’s a little old fashioned and would like to be treated like a lady more than she is. She’s dreamt of Simon so many times that she swears he’s visiting her in her sleep. At one point in her life, her greatest wish was only to marry him.
9. Do you have a specific lyric or quote which you associate with your OC?
OH BOY DO I.
The entirety of Gold Dust Woman by Fleetwood Mac is a song for Stallard, and here’s a pull from the lyrics!

As well as Marie Douceur, Marie Colère - specifically the cover by Manon Hollander. Verses in English:


25. What is your favorite thing about your OC?
Ohhh ;;;;++++++;;;; VERY good question. I love a lot of things about Stallard—how she endures, how she holds her soft vulnerabilities to her chest. But I think my favorite thing about her is that despite the fact that her rage has burned down to dead cinders over the years, after what feels like lifetimes of abuse, after the fatigue has settled in so heavily that it could kill her, she nurses a bead of compassion and kindness and patience that she could very easily let drop and die to give way completely to apathy and misanthropy.
But that’s anathema to her nature, it’s unthinkable to her to the point it literally never crosses her mind as an option. She’s got a motherly streak at her core in a most basic sense, and she cares deeply about people that fall under her purview as if they were her own, despite the fact she’ll never have children of her own, nor does she want any. But she wouldn’t be herself without it.
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Of course if Bethesda hired ME, i could write them the greatest Fallout game of all time, set in the midwest (around Ohio/Detroit area), an area known as the Cornwastes, about 40 years after FO4. The region has been, since the Great War, basically unliveable due to deadly radioactive tornadoes, but those have begun to die down, and settlers from the East have begun to reclaim the region. Your only character story is that youve come along on a caravan, and you get to choose if thats because you're seeking a fortune on the new frontier, running away from a past, etc. The main story would actually change based on what you choose at the start, with a secondary villain based on that choice.
There would be a faction of ghouls who survived the deadly weather in the region, who claim it as their own land that smoothskins are taking from them. Many of them have taken to violence to control it, calling themselves the Ghoul Liberation Fronf. There's also a group of sapient mirelurks to the north, by the great lakes, who live in a tribal, agrarian society, which seems almost idyllic...but not very fond of outsiders. Of course the settlers have their factions as well; a group of Synths who would like not only to settle down in a place thats bigger than their previous hiding holdouts, but also hope to find a new technology to shape their future. There's a merchant guild from around D.C. wastes which has plots to establish a trading path with the west coast, but who seem to be exploiting their workers. Then there's the raiders, who have finally begun updating their playbook after success at Nuka-world and The Pitt. Now they have something close to organized crime, and they're working directly with the laborers moving into the area.
There's also of course a burgeoning government...a confederation of different regions across the east coast, who have allied with the leaders from the Cornwastes, with little more than power plays keeping it intact. Each region has their own laws, and their own military, but must allow free travel and commerce amongst the citizenry. This results in a lot of friction between the sectors, with military from each sector often exploiting other sectors citizens near the borders. The actual confederated government does nothing to stop these scuffles, being led currently by the same man who founded the Merchants Guild, whose only goal is his own enrichment. Overall, the three factions you see out of this government in the Cornwastes are the militarized Commonwealth Army, which is formed of remnants of both the Minutemen and the Brotherhood, and claim to fight for the good of all citizens (an idea which locals find questionable); the secretive and threatening Capital Coalition (Think like G-men, except with power suits backing them); and the Appalachian Militia, who are made up of some of the biggest misfits in their entire region (including several friendly Super Mutants, who have calmed down since FO4 due to new advances in biomedical engineering.)
Each of the three C's of Ohio and Detroit would be accessible. (hey, if FO4 can have most of Massachusetts we can have a bigger map this time!) There's gouges across the landscape caused by the erosion of the extreme weather, though, making transportation largely happen over bridges, which factions control as chokepoints. There will be a dynamic "sector control" system where you can aid factions in taking new bridges and acheiving their goals bit by bit. Once a sector has been taken by a friendly faction, you can build over the entire sector like you do with FO4 settlements. Of course, each of those sectors have various resources worth acquiring as well. There are, of course, some limitations; sometimes a faction wont want to expand into a sector, because they are allied with the faction controlling it, and there are some points which are considered shared ground. Also, sectors arent just gained through combat...you can take sneakier routes, sometimes even just talking a faction out of their claim of a sector.
As for the main storyline, once you get into the region and finish setting up your character, you get caught up in a tense altercation between the government and a group of armed labor workers blocking the path. Just before the Commonwealth Army threaten to "put the workers back in line", the Ghoul Liberation Front attacks both of them. You as the main character are swept away by a mysterious woman from your caravan who hides you with a stealth boy, and hands you a letter and a key, before dying from a wound. The slaughter ends with the leaders of the three factions falling back to regroup, and the letter leads you to a nearby town. Its there that you end up swept into a larger plot: the key has been passed down for generations, kept safe in one of the vaults, and evidently unlocks a deadly pre-war weapon that was being developed in Detroit. You then go on a story which involves the fate of the entire region, weighing the implications of history as well as simple citizen lives. Will the locals remain in power, or will the settlers take control? Will the government stabilize, and if so, who will be in control?
As for gameplay, much of it will be similar to FO4 with the added sector system, but also, you can actually get synth limbs and implants which are moddable as you progress. This adds one more layer to FO4's already robust modding system, as well as playing into the ever-present Fallout theme of 'what is a human anyways?'.
Anyways Bethesda if you wanna hire me i graduated cum laude with a degree in narrative arts back in may, and have a handful of accolades under my belt. I can give ya a resume and a portfolio if you want!
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