#ManaRocks game
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alpha-beta-gamer · 6 years ago
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ManaRocks is an easily accessible "Seasonal Card Game" that offers tactical CCG gameplay where everyone starts each season with the same basic cards.
Read More & Play the Beta, Free (Steam)
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perezzdb · 4 years ago
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(vía Sign up | Tumblr)
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ricktroula · 7 years ago
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Inner Power! For the @manarocksgame online card game. ... #art #digitalpainting #illustration #shaman #nativeamerican #fantasy #owl #cardgame #onlinegame #games #forest #magic #ricktroula #rtroula #cardart #draw #drawing #warriorwoman #painting #manarocks #fantasyart #instaart
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gitblog-monster · 7 years ago
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Cube Rambling Part 3
Look at some pictures of cards! We hit the archetypes and their multicolor cards.
Welcome back! First of all, a note: I’ve decided to only have two three-color cards for the large factions, and use the two new slots for the tri-color manarock for those factions. Combining a need for some colorless fixing and not very many appealing Jeskai cards (that occupy different spaces), I think going down some cards for utility replacements will help overall. 
Alright, so first the excel, in case you just want to take a quick glance and be done with this article:
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I’ll go in to each archetype with card images below!
Black Green: Aristo-counters
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“Aristocrats refers to an archetype” built around sacrificing your own creatures for value, either because the creature dying does something good for you, of the sacrifice outlet gives you a benefit. 
This particular archetype focuses on using the Devour mechanic and other sources of sacrificing your own creatures to put counters on your other creatures. Reaper of the Wilds is a utility creature to help make the deck run smoother when you are doing your aristocrat thing. Sluiceway Scorpion is a good canidate to be sacrificed and a manasink in the late game. Marrow Chomper is the only BG Devour card  ¯\_(ツ)_/¯
Black Red: Aristo-pings
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While Black Green is looking at pumping up it’s creatures through sacrifice, Black Red is looking to turn those creatures into direct damage. Blazing Hellhound lets us kill our creatures. Deathbringer Thoctar is a powerful beater and death-fueled machine gun. Showstopper lets us set up powerful turns where an opponent is suddenly hanging on by a string.
Red Green: Hungry Beaters
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Red and Green is where the glut of the Devour cards are, and this archetype looks to take advantage of that to have the biggest creatures around. Godtracker of Jund benefits from other big creatures hitting the board. Hellkite Hatchling is a force to be reckoned with when it comes down on board with creatures to spare. Gruul Ragebeast lets the late-game creatures clear the way as they hit the board.
Green White: Populate
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Green White is one of the small factions, so it’s identity is it’s archetype. Tokens fits in well with the two larger factions: white instants and sorceries that make tokens are usefull in Jeskai as well, and green token making cards help fuel the Devour creatures in Jund. Selesnya Evangel makes tokens, helping keep up targets to populate and maintain a wide board. Vitu-Ghazi Guildmage makes tokens and populates them. Wayfaring Temple gives an endgame to the go-wide strategy in a gummed up board, and populates to boot!
Blue Red: Spell Volume
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Blue Red wants to reward you for having a slightly higher mix of instants and sorceries in your deck than usual. Enigma Drake get the benefit of a long term investment in spellslinging. Jori En can reward quickly playing out low drops, but she is maximized when you play instants on your opponent’s turn too. Nivix Cyclops can finish an opponent with the right setup, or just be a beater powered by your removal.
White Blue: Blink Tempo
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Using instants and sorceries to flicker your permanents for value and keeping your opponent on the back foot is the gameplan here. I think Reflector Mage is a safe card here, as there will only ever be one, and he can only be flickered a few times. Cloudblazer provides an evasive threat with massive value. Cunning Breezedancer evades and basks in the glow of it’s superprowess.
A note: while it’s not too apparent right now, this archetype is going to really shine when the mono-colored cards get added.
Red White: Aggro
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Boros gonna Boros. This archetype wants to be very aggressive with instants and sorceries to back it up. Honored Crop-Captain boosts the team as it smashes in. Blaze Commando has insane value as you burn your opponents. Intimidation Bolt can remove a threat and help you stabilize.
Blue Black: Cycling/Discard
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Discarding your cards is the name of the game for the Dimir archetype. It overlaps in it’s card value and slight control slant with Jeskai’s blue, and shares Jund black’s caring about cards in the graveyard. Shadowstom Vizir is the archetype defining card. Dimir Doppleganger lets you “reanimate” a discarded beater early. Jhessian Zombies helps fix mana in colors that lack it, while plaing in to the archetype. 
And that’s how it’s shaken out! You can keep up with the current iteration of the Cube here! Feel free to leave your thoughts!
EDIT: Hey, Future Gitblog here. As I’m building this cube, I’m discovering that Part 2 has some issues with the conclusions I came to about numbers and distribution. I’ll make Part 4 about updates to that, but as my schedule gets a bit crazy I don’t know when I will have the next part up.
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edh-a-to-z · 8 years ago
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Deck Tech - Mono White Equipment Support
Equipment, equipment, equipment! Whether your deck has five Masterpiece Swords of X and Y with GrandPrix Stoneforge Mystic, or a budget equipment package. 
This list will detail out two synergy sections - best options, and budget (under $1 for TCGPlayer mid at time of posting.
BEST OPTIONS
Stoneforge Mystic
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The Golden Standard of equipment synergy. A card that broke standard. Banned in Modern as the format started. 
If you have nothing else in you deck but Stoneforge, and 4-5 equipment (of variable uses, Swiss Army style), you’re already doing fine. Mini-equipment package is fine, and becomes nightmarishly more effective the more synergy you have.
Score: A+
Puresteel Paladin
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Ah, the fleeting moments of hope against the oncoming of New Phyrexia. Between the Allies of BFZ, and the Mirrodin Pure resistance. 
If you’re running 6-8 equipment (an equipment heavy deck), plus a “normal” mana rock group (3-5 in my experience, more in decks that need ramp or Brago’s Mass Blink abuse), plus any artifact creatures, it’s almost guaranteed to get you metalcraft. It saves you a small fortune on equip costs, especially more prohibitive costs (anything >3). 
Score: B
Stonehewer Giant
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A beefier counterpart of the Mystic, this Giant trades coming down later for a more impressive ability and body - this one won't die to Anger of the Gods (or any small board wipes in your meta)
Score: A
Steelshaper’s Gift
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If your Stonehewer Giant got Plowshared'd the second it hit the field, or your Mystic was swept up in a Languish, sometimes what you need is a way to get and equipment IN YOUR HAND. Steelshaper hails from Fifth Dawn, a lovingly artifact heavy set (the block that gave us the Swords of X and Y), and is great for every equipment toolkit.
Score: A
Enlightened Tutor
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I consider it equal to Gift, in allowing you to topdeck whatever artifact you want. Hitting Enchantments is a plus, and helps in Voltron decks that also want Auras.
Score: A- (for the once in a while of someone messing with yout topdeck)
Fountain Watch
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Mass artifact protection is great against targeted removal a la Disenchant and Naturalize, but artifact sweepers, like one of Austere Command, hurt us just fine.
Score: C- (it's the first (and worst) of our artifact protection)
Leonin Abunas
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Almost strictly better than Fountain Watch (-1 power, different creature types), pick this when you have to choose between them, or have some cat synergy (with that new-fangled Regal Caracel).
Score: C+
Nahiri the Lithomancer
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The Big Momma of Artifact decks, she does it all - protects herself, lets you have equipped weenies, plays expensive equipment for you (or recover it from the graveyard), and her Ult is a beating machine.
Score: A-
Leonin Shikari
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This little kitty makes combat an absolute nightmare for opponents. With Puresteel Paladin, it makes it even worse.
(thanks @towel-guy for catching I missed this kick-butt creature)
Score: A+
BUDGET
While cheaper overall than the "best options", all of these should be considered for the deck (like Sigarda's Aid).
Scored with (Budget/NonBudget) in consideration
Sigarda’s Aid
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It's a turn 1 play, it's ability makes your equipments into instants. It's from a set currently in Standard, and is cheap as hell. Get four for yourself, and four for a friend. In 5 years they'll be Steelshaper's Gift - good EDH utility card going for five bucks. The more expensive/vulnerable equipment you're packing, the better this gets.
Score: A/A+ (Budget/NonBudget)
Sram, Senior Edificer
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Solid draw for Voltron decks, and just as useful for pure equipment decks. White needs draw, and Sram provides it.
(again, thanks @towel-guy for catching I missed this)
Score: A+/A+
Relic Seeker
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If you get it early (or after a board wipe) there's usually a player open for this to trigger. There'll be games where it's just a bear.
Score: C+/C- (great when it works, EDH dead weight otherwise)
Steelshaper Apprentice
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Slow, mana intesive - emblematic of budget of EDH. Solid choice for tight budgets, better options for tutoring.
Score: B/D-
Taj-Nar Swordsmith
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Mana-intensive, but workable for late game, or mid game to get a protection out, like the Swords, Whispersilk Cloak, or Boots/Greaves.
Score: B/D
Ironclad Slayer
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Solid equipment (and Aura) recovery. Nothing to gush over, but Pauper legal, and draft fodder, so easy to get (there may be copies laying around your LGS)
Score: C/C (lower if your opponents don't blow your toys up)
Open the Armory
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Steelshaper's Gift 2.0. 'Nuff said.
Score: A-/B+
Brass Squire
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Cute as a button, and a combo of equip-discount, and battle trick. And if you face damage or -X removal and have toughness improving gear or Hexproof/Shroud, Presto! - you have some removal dodge.
Score: B/B-
Dispatch
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If you're gonna have this many artifacts, might as well abuse metalcraft. Manarocks and artifact lands help this too, and don't weaken the deck. Swords/Path with no downside is awesome.
Score: A/A
Golden Wish
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Time to fill your sideboard will all the niche tools that you didn't have room to maindeck. Wish choices must still be EDH legal (no doubles or color identity clashes) but give you an even bigger toolbox to play with, one that can't be milled or stolen.
Score: B/B
Indomitable Angel
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As always, protection. You’ll probably have metalcraft the turn or the turn after you get this out, so go for it if your playgroup is running artifact removal, bring an angel.
Score: B/B
Open the Vaults
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When someone runs a Shatter Spree, bring back your toys. It’s also reciprocal, so play it so your benefit is maximized.
Score: B/B
Spectral Guardian
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The fiscally cheapest of the artifact protections. If you wanna try out artifact protection against your groups removal, this is a good creature to start with.
Score: C/C-
That’s all folks!
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motthornn · 6 years ago
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Illustration I did for Manarocks Game <3 
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operationrainfall · 4 years ago
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One not so secret about myself is that I love card games. Don’t get me wrong, videogames come first, but I find the occasional card game a great mental exercise. They can be diverting and many have great fanbases. And sure, some CCGs are more popular than others. One pretty much everybody knows is Magic the Gathering. I grew up with that particular game, though recently I’ve become much more of a fan of Yu-Gi-Oh! The reason I mention popular card games is I feel ManaRocks takes many, many cues from the well known ones, notably Magic.
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ManaRocks is developed by Brazilian team Rockgames, and it’s very clear to me they’re familiar with Magic. Though ManaRocks isn’t a complete clone, it shares many similarities. Fantastical creatures, mana costs for playing cards, monsters not being able to attack and then defend, the list goes on. And while I do feel this game does a few things all its own, part of me feels it doesn’t do enough.
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ManaRocks starts with a quick tutorial showing you the basics. Unlike Magic, you accumulate more mana every turn without having to play it from your deck. Cards you activate give you more mana, and by playing enough cards of your element, you’ll power up your hero’s special abilities. In the tutorial, I was a green elf maiden, so I could summon tokens with my ability. The abilities also power up over time, but I never had a match last long enough to see how that worked. There are other elemental focuses, such as dark necromancers and wily blue sorcerers.
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While I appreciate the tutorial and Story Mode in ManaRocks, which lets you fight set battles to unlock cards and additional decks, the real focus is Ranked play. This is the only mode that lets you accumulate experience, for one. What’s interesting about this mode is that it isn’t 1 v 1 battles. It forces you to play with a partner against another duo, either a real person or CPU. Funny enough, Yu-Gi-Oh! fans have been craving actual tag team duels forever, so it’s cool to see that here. Unfortunately, in effect it’s not that interesting. You can’t really communicate with your partner, other than with preset emojis. And though you can use cards your partner has activated, I was always hesitant to do so. Play any card game in real life long enough, and you’ll learn about card etiquette. Touching someone else’s cards without permission is a no no for me, even online.
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I do appreciate the variety of cards in ManaRocks, as well as the artwork. This is an attractive game, and it’s nice that it’s free. What frustrated me is that I got a couple press codes to unlock more goodies in my time with the game, and neither worked. Also, when you start ManaRocks, you have to provide an email. After I did so, I never got any confirmation email about starting the game. So it’s clear Rockgames still has a few bugs to iron out. Perhaps most egregious was when I played a Ranked battle and lost for an unknown reason. My opponent hadn’t played any cards to deal damage to my character, yet suddenly I took massive direct damage and lost in the course of two turns. That after being in the lead for most of the game. I checked, and my opponent didn’t seem to have any ability that corresponded to that loss either.
If you’re eager for a free to play digital card game, ManaRocks can definitely satisfy that itch. Just don’t expect anything genre defining. ManaRocks definitely plays it safe, but some players might prefer that. If that’s you, feel free to check the game out on Steam. Here’s hoping the game continues to evolve and grow better over time.
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oprainfall@GDC IMPRESSIONS: ManaRocks One not so secret about myself is that I love card games. Don't get me wrong, videogames come first, but I find the occasional card game a great mental exercise.
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intrepidguardian · 8 years ago
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Tumblr Aether Revolt Set Review - White
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Aerial Modification
A- Instead of just trying to create an actual flying machine, just attach a blimp directly onto a car
S- I want to make a creaturless vehicle deck
BP: : I regroup these cards (Aerial Modification and Siege Modification) together since they serve the same purpose: animating vehicles for cheap. I wouldn’t be surprised to see these cards, especially Siege Modification being used in Standard alongside Consulate Dreadnaught to get a huge beater for cheap. Besides MAYBE standard and for sure limited, I don’t think it’ll see any play though.
IG - Probably too expensive for Standard.
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Aeronaut Admiral
A- This is the dude who decided to attach blimps directly onto cars. This is the man. The genius.
IG -  Closer to being Standard-playable but the body is very fragile for a four-drop. The number of vehicles you would need on the field as well as capable pilots probably pushes this out of playability. Additionally, all the best vehicles fly anyway.
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Aether Inspector
A- He's totally checking out that ass IG - Part of a cycle of energy-using fabricators. Probably more for Limited formats.
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Aethergeode Miner
A- This guy is my friend and I trust him. Like what do you got there, friend, a rock!? FOR ME!? I DON'T REALLY NEED A ROCK BUT THANK YOU!!!! I WILL TREASURE IT!!!!!!
S- I think this card is going to do good. It can produce energy and use it to blink. It has everything I wanted in a white creature (if only it was human..........)
BP - I really like this card! It’s a 3/1 for 2cmc that protects itself and triggers Revolt & ETB effects! The design of this card is very neat and I’m sure we’ll see more of her in the next few months!
LU - I am not sure what to make of this card. Could be hard to remove if not dealt with immediately, but won't be great in combat and won't be very impactful late game. 
IG -  Good enabler for the new Revolt Mechanic. Despite having only one toughness, the fact that this creature can protect itself by using the energy it creates after it declares an attack means that your opponent can be left in a bad spot with blocking.
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 Airdrop Aeronauts
A- Frank, look at that guy down there. I'm gonna spit on him.
IG -  Super-cool limited card.
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  Audacious Infiltrator
S - Kojima Production's Death Stranding looks great!
IG -  I got a jar o’ gremlins. I got a jar o’ gremlins. I got a jar o’ gremlins. And guess what’s inside it!? Again, we see the two-mana 3/1 in white. Not being blocked by artifact creatures actually isn’t awful – dodging random servo tokens as well as all vehicles is decent.
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 Call for Unity
S- It reminds me a lot of one of my favorite cards, Doors to Destiny. Unlike Doors, this card effects all creatures so that right there is amazing. Too bad about the high mana cost, though.
BP: : A pretty cool Cathar’s Crusade-like effect! Definitely will see A LOT of play in EDH, a big maybe for Standard but with a cost of 5cmc I doubt it…still a potentially powerful card!
LU - Revolt is looking like it will be a strong mechanic, but I think this card is a bit too slow for Standard.
IG -  These kind of cards always strike me as too expensive to play. A W/G deck with some ramp and Eldrazi Displacer could use this as a centerpiece.
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 Caught in the Brights
A- It was only a matter of time when they introduced vehicles that they also had to create a card that lets you hit crap with your car. Also that poor gremlin, my baby :( 
S- I honestly felt this card would have been good, had it not been for the recent banning of Copter. It might still see play in standard or limited, but it probably won't have that much impact because we still have Stasis Snare.
BP: I have to talk about this card since it’s very good in the right setting! It’s essentially a 3cmc exile at sorcery speed if you have any vehicles. I’m sure the RW Vehicles deck will play this to deal with Emrakuls and you can deal with her fairly easily with this; though it’s at sorcery speed, which sucks a little, but it’s still very good.
IG -  Probably doesn’t make the cut in the format with other options. A+ flavor though.
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  Consulate Crackdown
S- I think this will be a staple in EDH. Goodbye manarocks
BP - I hate this card, so much. (I play an artifact heavy deck in standard…). This will be a sideboard all-star in the standard meta for a very long time. Sure 5cmc seems a lot, but you get a one-sided artifact wipe and with a cmc of 5 it dodges Fragmentize & Natural State. It’s super good in standard and will for sure see EDH play.
LU - Basically artifact hate if you are running white. Great versus Metalwork.
IG -  I understand what the idea probably was behind this card - control decks already have a way to mass-remove creatures, but they need a way to clean up vehicles that were left behind. The problem is that most of Mardu or Red/White usually have a mix of vehicles and creatures. Confiscating a bunch of vehicles might not save control players on turn five when three creatures and a Gideon are ready for the crackback
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  Countless Gears Renegade
A- I like that flavor text because that is literally how I'm going to raise my kids
IG -  Three-power for two mana in white is a good rate, but unless you can consistently have a one-drop that can trigger rally, getting this to go on turn two is pretty rough.
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 Dawnfeather Eagle
A-  WHY DIDN'T GANDALF JUST CALL THE EAGLES!?!?!?!?!?!?!?!?!
S- There's probably better options in standard right now, so this probably won't see any play- even from me
IG -  Too pricey, but a really cool effect.
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 Deadeye Harpooner
S- This may be a good card in limited, since it is a kill spell on a body
IG -  This effect hasn’t’ been in white in a while. Destroying a creature and getting a 2/2 body is a good rate in a good tribe. However, Fairgrounds Warden has a very similar effect and has seen almost no play, so it might be a while before this card breaks through.
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 Decommission
A- You don't even have to look at this card, you just hear this name and know it's a white spell that's going to piss you off
IG -  I guess Naturalize is in white now. As the art suggests, being able to hit Metallurgic Summonings and other big artifacts/creatures is a big boon, and these cards are always welcome additions in the sideboard.
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 Exquisite Archangel
S-I want to donate this card to an opponent and then kill them with poison counters
BP: This is just an EDH card really, as it’s too expensive for any other format. It might see some fringe play in Standard but don’t expect it to become a staple; EDH will love it for sure though.
IG -  Stabilizing seems like it would be easier with this card if you can force your opponent to attack around it, but a lot of the aggro decks in this format can go through this with a removal spell.
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  Felidar Gaurdian
A- Saheeli's Best Friend ™
S- If it weren't for the infinite combo, I would love this card because it is a cloudshift on a body!
BP: Never underestimate blinking effects, especially for permanents! This card paired with Saheeli Rai goes infinite, just as an example. Always keep an eye out for cards like these since the potential for combos/synergies are very high.
IG -  Combos with Saheeli Rai for infinite Felidar Guardians a-la Splinter Twin. The fourth point of toughness helps out a lot, making the combo resilient to unassisted Harness Lightnings.
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  Solemn Recruit
S- I think it's a pretty solid dwarf card for standard because it's revolt triggers every turn because it's easy to activate and get bigger
BP -Pretty cool for standard. 2/2 double strike for 3cmc that slowly grows is always nice since it forces your opponent to deal with it or they’ll die fairly quickly. The White Human deck is probably going to want this card, even though it’s a Dwarf.
LU - Could be a good early game card for white, but is very susceptible to removal. I think I would rather play Aerial Responder over this right now. 
IG -  Boy, we’ve come a long way from Mirran Crusader. If there’s a Revolt Deck in standard, this card is probably a part of it, but any deck that would want to make room for this and a bunch of removal and pump spells would probably just be better off playing Electrostatic Pummeler.
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 Sram, Senior Edificer
S- Does white need draw spells? No. Am I happy is had draw spells? Yes.
BP - This is a very interesting card! The first thing that comes to mind is pairing it with 0cmc equipments to draw a bunch of stuff and enable some standard combo decks. It also works very well in Voltron EDH decks. I’m sure we’ll see this card a lot in EDH, maybe a bit in standard.
LU - Maybe not the strongest card, but with all the vehicles in Standard, I think there will be some decks that want him.
IG -  Very excited for this card in Modern alongside Puresteel Paladin. As far as Standard, I’m not quite sure this card has a home yet. Maybe as a one-of in Mardu Vehicles if the meta demands more card advantage?
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 Sram's Expertise
S- One of my favorite deck types is token decks and I feel this card would be a good centerpiece to a servo token deck.
BP - 3 1/1s for 4cmc and a free spell is pretty awesome. I’m CERTAIN we’ll see this card in standard, the potential value plays of it seems very high.
LU - In my opinion the worst of the Expertise cycle. Servos are not that impactful, and I just don't see it getting much play. Maybe would fit it some artifact decks.
IG -  Not a lot of people are excited about this because of its vulnerability to Spell Queller, but the value in being able to put so many creatures on the field in addition to an Oath of Ajani or a Nissa, Voice of Zendikar could breathe life into what was once a dominant GW Tokens deck.
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  Thopter Arrest
A- BAD BOYS BAD BOYS! WATCHA GONNA DO!? WATCHA GONNA DO WHEN THEY COME FOR YOU!!?
BP: Functional Oblivion Ring, always a nice card to have as an option. Definitely a good removal for white decks in standard and a nice addition to Enchantress decks in EDH.
IG -  An alternative to Stasis Snare that can hit cards like Aetherworks Marvel or Vehicles that aren’t being crewed. Something to keep in mind for sideboards.
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barbosaasouza · 4 years ago
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‘ManaRocks’ – A Card Game That Changes Each Season
ManaRocks is a tactical card game that reinvents itself each season, starting everyone with a new deck and tasking them with evolving their strategies. This is a card game that makes great...
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alpha-beta-gamer · 7 years ago
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ManaRocks is a fantasy tactical CCG that promises easily accessible modern gameplay with all the depth of classic CCG’s.
Read More & Sign Up For The Alpha
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gamereporter · 7 years ago
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Conheça o cardgame ManaRocks, da produtora Rockgames
Para quem curte cardgames a dica é o jogo ManaRocks, da produtora independente Rockgames. Trata-se de um jogo de cartas de estratégia online que permite combinar quaisquer cartas das seis cores de mana, cada uma com seu próprio herói, habilidades e efeitos. O game é bastante estratégico e possui regras bem elaboradas, de modo que para vencer os duelos é necessário conhecimento e expertise.…
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ricktroula · 7 years ago
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Snow Leopard! For the @manarocksgame online card game. ... #art #digitalpainting #illustration #snowwolf #mountain #fantasy #snow #clouds #cardgame #onlinegame #games #wolf #whitewolf #ricktroula #rtroula #cardart #draw #drawing #rock #fallentree #alpine #manarocks #fantasyart #instaart
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ricktroula · 7 years ago
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Snow Leopard! For the @manarocksgame online card game. ... #art #digitalpainting #illustration #snowleopard #mountain #fantasy #snow #clouds #cardgame #onlinegame #games #cat #feline #ricktroula #rtroula #cardart #draw #drawing #rock #ounce #alpine #manarocks #fantasyart #instaart
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ricktroula · 7 years ago
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Some prelim sketches for @manarocks cards on my sketchbook along with random stuff. All my works start here with pencil and sketchbook. ... #sketch #sketchbook #rtroula #ricktroula #traditionalart #drawing #art #art #fantasy #thedisplaced #pencil #soldier #arte #darkfantasy #desenho #cardgame #characterart #monster #instasketch #fantasyart #onlinegame #games #cardart #manarocks #instaart
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ricktroula · 7 years ago
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Snowcap Apprentice! For the @manarocksgame online card game. ... #art #digitalpainting #illustration #claws #nativeamerican #fantasy #warrior #apprentice #cardgame #onlinegame #games #mountain #snow #ricktroula #rtroula #cardart #draw #drawing #rock #indian #mentor #manarocks #fantasyart #instaart
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ricktroula · 8 years ago
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Terrify! For the @manarocksgame online card game. ... #art #digitalpainting #illustration #terrify #scared #fantasy #fantasycharacter #character #creature #cardgame #onlinegame #games #dark #magic #ricktroula #rtroula #cardart #creepy #draw #drawing #tentacles #ghostly #fright #warrior #creature #manarocks #shield #warriorwoman #girl #death
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