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#Magic & Madness
the-kingshound · 1 month
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Not my hound crying and still asking to be killed before the madness fully takes
The very worse thing is that, as you can see in Adrei's snippet, one isn't aware of their madness, even as it fully takes hold (like in many mental illnesses). They just think everyone is against them, and won't stop until they do what their madness tells them to.
It is only afterwards that they become aware of how they were not lucid at all.
That would make stopping a mad battle mage all the more harder. And would make MC, or whoever affected, have a hard crash afterwards when the madness slowly recedes.
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retrocgads · 6 months
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UK 1987
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bumblebeebats · 4 months
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As much as i love Dungeon Meshi, i do think that given Ryoko Kui's attention to realistic worldbuilding there ought to be a companion series called Dishes Meshi where they spend 2hrs washing and drying and packing away. Alll the goddamnfuck dishes they just made
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edlucavalden · 1 month
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Oh my god.. this post was cooking i had to..
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azulhood · 5 months
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Conversations between best friends has often led to some reckless/stupid/not thought out at all decisions. Like one conversation the amity park trio had where Danny said that he couldn't see Tucker as a doctor (the medical kind) to which Tucker responded with "Alright, bet." and enrolled in medical school. ----------------------------------------------------------------- Bruce Wayne and Tucker Foley somehow by coincidence *cough* clockwork* became friends. And stayed friends even after Bruce dropped out and Tucker went on to finish med school. It was a strange friendship that was mainly just Bruce calling Tucker from the weirdest locations and asking things "Out of curiosity, if an immortal nutjob wanted you to marry his daughter and become his heir what would you do? uh-huh, uh-huh, really? ok, thanks." and meeting up for coffee every now and then. It was during one of these coffee meet-ups that Bruce confessed that he wanted to adopt a recently orphaned child by the name of Richard. There was currently push back from people who didn't think 'Brucie Wayne' would be a good parent and from others who didn't want a random kid having a chance to inherit the Wayne fortune, the media was also having a field day. Everyone kept asking him to "reconsider" and doing everything they can to stall/stop the adoption process. Tucker, being the good friend he was, said "Don't worry, I got this" Stood up from the cafe table, walked to the nearest library and politely asked to use one of their computers, spent a good ten minutes on it, printed something out on the library's printer, walked back to the cafe where he left Bruce waiting. And finally, he handed over the paper with the words "Take this." and continued drinking his now cold coffee. Bruce was, understandably, confused. "What is-" "Trust me, it'll work." Tucker assured him. That is how Bruce Wayne adopted one Richard 'Dick' Grayson.
And after that, Bruce went to Tucker whenever he came across a kid that he wanted to adopt, which was often. It's one reason why Tucker will do everything in his power to make sure Danny and Bruce never meet for fear that the Gothamite might try to add the Halfa to the growing army of children. Aka
Tucker Foley is The Guy
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akanemnon · 11 months
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The joy of cooking
All credit to the idea of another cooking session ending with Castle Town in flames goes to @lupucs
FIRST - PREVIOUS - NEXT
MASTERPOST (for the full series / FAQ / reference sheets)
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qiinamii · 11 months
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crown swap
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wr0wn · 6 months
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Is it mad to pray for better hallucinations?
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hedgehogofvictory · 7 months
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im sorry shadowfax is just a NORMAL FUCKING HORSE?????
listen you try being a 12 year old watching the two towers directed by peter jackson for the first time and watching gandalf--who I will remind everyone is a literal magic wizard with magic wizard powers and shit--summon a white unicorn-looking horse out of seemingly fucking nowhere and declare that horse to be lord of all horses. You try that and don't fucking assume that's a magic horse. shadowfax, 'lord of horses' and i took that LITERALLY i thought he was a sentient king of horses with authority in horse society
nah bro, he's just a horse gandalf STOLE from theoden
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Against Lore
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For the rest of May, my bestselling solarpunk utopian novel THE LOST CAUSE (2023) is available as a $2.99, DRM-free ebook!
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One of my favorite nuggets of writing advice comes from James D Macdonald. Jim, a Navy vet with an encylopedic knowledge of gun lore, explained to a group of non-gun people how to write guns without getting derided by other gun people: "just add the word 'modified.'"
As in, "Her modified AR-15 kicked against her shoulder as she squeezed the trigger, but she held it steady on the car door, watching it disintegrate in a spatter of bullet-holes."
Jim's big idea was that gun people couldn't help but chew away at the verisimilitude of your fictional guns, their brains would automatically latch onto them and try to find the errors. But the word "modified" hijacked that impulse and turned it to the writer's advantage: a gun person's imagination gnaws at that word "modified," spinning up the cleverest possible explanation for how the gun in question could behave as depicted.
In other words, the gun person's impulse to one-up the writer by demonstrating their superior knowledge becomes an impulse to impart that superior knowledge to the writer. "Modified" puts the expert and the bullshitter on the same team, and conscripts the expert into fleshing out the bullshitter's lies.
Yes, writing is lying. Storytelling is genuinely weird. A storyteller who has successfully captured the audience has done so by convincing their hindbrains to care about the tribulations of imaginary people. These are people whose suffering, by definition, do not matter. Imaginary things didn't happen, so they can't matter. The deaths of Romeo and Juliet were less tragic than the death of the yogurt you had for breakfast. That yogurt was alive and now it's dead, whereas R&J never lived, never died, and don't matter:
https://locusmag.com/2014/11/cory-doctorow-stories-are-a-fuggly-hack/
Hijacking a stranger's empathic response is intrinsically adversarial. While storytelling is a benign activity, its underlying mechanic is extremely dangerous. Getting us to care about things that don't matter is how novels and movies work, but it's also how cults and cons work.
Cult leaders and con-artists know that they're engaged in mind-to-mind combat, and they make liberal use of Jim's hack of leaving blank spots for the mark to fill in. Think of Qanon drops: the mystical nonsense was just close enough to sensical that a vulnerable audience was compelled to try and untangle them, and ended up imparting more meaning to them than the hustler who posted them ever could have dreamt up.
Same with cons – there's a great scene in the Leverage: Redemption heist show where an experienced con-artist explains to a novice that the most convincing hustle is the one where you wait for the mark to tell you what they think you're doing, then run with it (scambaiters and other skeptics will recognize this as a relative of the "cold reading," where a "psychic" uses your own confirmations to flesh out their predictions).
As Douglas Adams put it:
A towel has immense psychological value. For some reason, if a strag (strag: non-hitch hiker) discovers that a hitch hiker has his towel with him, he will automatically assume that he is also in possession of a toothbrush, face flannel, soap, tin of biscuits, flask, compass, map, ball of string, gnat spray, wet weather gear, space suit etc., etc. Furthermore, the strag will then happily lend the hitch hiker any of these or a dozen other items that the hitch hiker might accidentally have "lost". What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is is clearly a man to be reckoned with.
Magicians know this one, too. The point of a sleight is to misdirect the audience's attention, and use that moment of misattention to trick them, vanishing, stashing or producing something. The mark's mind is caught in a pleasurable agony: something seemingly impossible just happened. The mind splits into two parts, one of which insists that the impossible just happened, the other insisting that the impossible can't happen.
You know you've done it right if the audience says, "Do that again!" And that's the one thing you must not do. So long as you don't repeat the trick, the audience's imagination will chew on it endlessly, coming up with incredibly clever things that you must have done (a clever conjurer will know several ways to produce the same effect and will "do it again" by reproducing the effect via different means, which exponentially increases the audience's automatic imputation of clever methods to the performer).
Not for nothing, Jim Macdonald advises his writing students to study Magic and Showmanship, a classic text for aspiring conjurers:
https://memex.craphound.com/2007/11/13/magic-and-showmanship-classic-book-about-conjuring-has-many-lessons-for-writers/
There's a version of this in comedy, too. The scholarship of humor is clear on this: comedy comes from surprise. The audience knows they're about to be surprised when the punchline lands, and their mind is furiously trying to defuse the comedian's bomb before it detonates, cycling through potential punchlines of their own. This ramps up the suspense and the tension, so when the comedian does drop the punchline, the tension is released in a whoosh of laughter.
Your mind wants the tension to be resolved ASAP, but the pleasure comes from having that desire thwarted. Comedy – like most performance – has an element of authoritarianism. You don't give the audience what it wants, you give it what it needs.
Same goes for TTRPGs: the game master's role is to deny the players the victories and treasure they want, until they can't take it anymore, and then deliver it. That's the definition of an epic game. It's one of the durable advantages of human GMs over video game back-ends: they can ramp up the epicness by "cheating" on the play, giving the players the chance to squeak out improbable victories at the last possible second:
https://wilwheaton.typepad.com/wwdnbackup/2009/03/behind-the-screen.html
This is so effective that even crude approximations of it can turn video-games into cult hits – like Left4Dead, whose "Director" back-end would notice when the players were about to get destroyed and then substantially ramped up the chances of finding an amazing weapon – the chance would still be low overall, but there would be enough moments when the player got exactly what they'd been praying for, at the last possible instant, that it would feel amazing:
https://left4dead.fandom.com/wiki/The_Director#Special_Infected
Critically, Left4Dead's Director didn't do this every time. As any showman knows, the key to a great performance is "Always leave 'em wanting more." The musician's successful finale depends on doing every encore the audience demands, except the last one, so the crowd leaves with one tantalyzing and imaginary song playing in their minds, a performance better than any the musicians themselves could have delivered. Like the gun person who comes up with a cooler mod than the writer ever could, like the magic show attendee who comes up with a more elaborate explanation for the sleight than the conjurer could ever pull off, like the comedy club attendee whose imagination anticipates a surprise that grows larger the longer the joke goes on, the successful performance is an adversarial act of cooperation where the audience willingly and unwillingly cooperates with the performer to deny them the thing that they think they need, and deliver the thing they actually need.
This is my biggest problem with the notion that someday LLMs will get good enough at storytelling to give us the tales we demand, without having to suffer through a storyteller's sadistic denial of the resolutions we crave. When I'm reading a mystery, I want to turn to the last page and find out whodunnit, but I know that doing so will ruin the story. Telling the storyteller how the story should go is like trying to tickle yourself.
Like being tickled, experiencing only fun if the tickler respects your boundaries – but, like being tickled, there's always a part where you're squirming away, but you don't want it to stop. An AI storyteller that gives you exactly what you want is like a dungeon master who declares that every sword-swing kills the monster, and every treasure chest is full of epic items and platinum pieces. Yes, that's what you want, but if you get it, what's the point?
Seen in this light, performance is a kind of sado-masochism, where the performer delights in denying something to the audience, who, in turn, delights in the denial. Don't give the audience what they want, give them what they need.
What your audience needs is their own imagination. Decades ago, I was a freelance copywriter producing sales materials for Alias/Wavefront, a then-leading CGI firm that was inventing all kinds of never-seen VFX that would blow people away. One of the engineers I worked with told me something I never forgot: "Your imagination has more polygons than anything you can create with our software." He was talking about why it was critical to have some of the action happen in the shadows.
All of this is why series tend to go downhill. The first volume in any series leaves so much to the imagination. The map of the world is barely fleshed out, the characters' biographies are full of blank spots, the mechanics of the artifacts and the politics of the land are all just detailed enough that your mind automatically ascribes a level of detail to them, without knowing what that detail is.
This is the moment at which everything seems very clever, because your mind is just churning with all the different bits of elaborate lore that will fill in those lacunae and make them all fit together.
SPOILER ALERT: I'm about to give some spoilers for Furiosa.
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FURIOSA SPOILERS AHEAD!
Last night, we went to see Furiosa, the latest Mad Max movie, a prequel to 2015's Fury Road, which is one of the greatest movies ever made. Like most prequels, Furiosa functions as a lore-delivery vehicle, and as such, it's nowhere near as good as Fury Road.
Fury Road hints as so much worldbuilding. We learn about the three fortresses of the wasteland (the Citadel, the Bullet Farm, and Gastown) but we only see one (The Citadel). We learn that these three cities have a symbiotic relationship with one another, defined by a complex politics that is just barely stable. We meet Furiosa herself, and learn something of her biography – that she had been stolen from the Green Place, that she had suffered an arm amputation.
All of this is left for us to fill in, and for a decade, my hindbrain has been chewing on all of that, coming up with cool ways it could all fit together. I yearned to know the "real" explanation, but it was always unlikely that this real explanation would be as enjoyable as my own partial, ever-unfinished headcanon.
Furiosa is a great movie, but its worst parts are the canonical lore it settles. Partly, that's because some of that lore is just stupid. Why is the Bullet Farm an open-pit mine? I mean, it's visually amazing, but what does that have to do with making bullets? Sometimes, it's because the lore is banal – the solarpunk Green Place is a million times less cool than I had imagined it. Sometimes, it's because the lore is banal and stupid: the scenes where Furiosa's arm is crushed, then severed, then replaced, are both rushed and quasi-miraculous:
https://www.themarysue.com/how-does-furiosa-lose-her-arm/
But even if the lore had been good – not stupid, not banal – the best they could have hoped for was for the lore to be tidy. If it were surprising, it would seem contrived. A story whose loose ends have been tidily snipped away seems like it would be immensely satisfying, but it's not satisfying – it's just resolved. Like the band performing every encore you demand, until you no longer want to hear the band anymore – the feeling as you leave the hall isn't satisfaction, it's exhaustion.
So long as some key question remains unresolved, you're still wanting more. So long as the map has blank spots, your hindbrain will impute clever and exciting mysteries, tantalyzingly teetering on the edge of explicability, to the story.
Lore is always better as something to anticipate than it is to receive. The fans demand lore, but it should be doled out sparingly. Always leave 'em wanting more.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/27/cmon-do-it-again/#better_to_remain_silent_and_be_thought_a_fool_than_to_speak_and_remove_all_doubt
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bluebeesknees · 2 months
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Stop pitting two boyfailures against each other 😔✨
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the-kingshound · 1 month
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Question if/when the MC goes mad to the point of no return, which of the ROs would be capable of putting him down for good if it came to that?
Probably just the RO they are closest to, romantically or platonically, because that bond would make a mad battle mage at least falter or stop. But then, Gwyar and Morien wouldn't have the physical capability, as for the others, who would even be willing to do it?
The answer is Yniol. Probably Yniol. They would hesitate less, and hit exactly to give a clean, quick death.
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moomoootakudraws · 2 months
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Help what did i just make💀😭
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toasty-owl-arts · 6 months
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guess who watched madoka magica for the first time
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“Why didn’t you tell me about your magic? What are you so afraid of?”
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My favorite part about being in the fandom space as both a fic writer and an artist is that I can torture MYSELF when I thing of angst scenarios
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liyazaki · 7 months
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I love Karan the most in the world. I love Karan only. & I will love Karan forever.
CHERRY MAGIC [TH] | EPISODE 12
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