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macdev-2004 · 16 days
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Blood Quest || Voice Actors Reveal!
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I would like to thank you everyone who auditioned for the roles! Here are the official VAs of the characters!
Ysabella Caringal - Dela
Devz Baluyot - TehMrKyuu
Gaila Dalisay - Stephanie Kat
JC Fabroa - Colin Ashworth
Liam Divata - DMan The Voice
Beatrice Basilio - LunaStarDreams
Detinos - Me! :)
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gia-batmm-crickle22 · 16 days
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Kickstarter to my indie game Blood Quest!
This is also in my game dev account @macdev-2004 ! But I want to share this too!
Every Donation is appreciated!
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msicc · 2 months
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Handling lifecycle events on iOS and MacCatalyst with .NET MAUI
I just blogged: Handling #lifecycle events on #iOS and #MacCatalyst with .NET #MAUI #dotNET #dotNETMAUI #iOSDev #macDev #programming #CSharp #mobileDev #DesktopDev
My current side project is running on iOS and MacCatalyst. Even if both of them are able to share a lot of code, there are some challenges that you should be aware of if you’re going down this route. One of these challenging areas is the handling of the lifecycle events. Read the docs first Before you continue to read this post, I recommend reading the MAUI documentation about the app lifecycle…
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biancarogers · 2 months
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How to Download Visual Studio Code (vscode) in Mac (Apple Silicon) - in under 2 mins ⏬ 🖥️ 🍏 https://applevideos.co.uk/mac-studio/how-to-download-visual-studio-code-vscode-in-mac-apple-silicon-in-under-2-mins
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spiritofpaint · 4 months
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Lanceur semi Auto Mac Dev GT2 Survivor Bleu.
Edition Limitée.
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comppaintball · 3 years
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We couldn’t agree more, thank you @traumaheadsportz and thank you to everyone who tuned in to our coverage of the @tristate_xball_league season opener event! Excited for event number two ~ May 22/23rd subscribe and stay tuned for updates!! ✌️ #competitivepaintball #comp #compsports #comppaintball #longlivepaintball #traumaheadsportz #traumaheadsports #tristatexballleague #tsxl #livestream #livestreaming #paintball #paintballing #playpaintball #paintballersforthepuzzle #empiricalpaintball #vulcanousa #macdev #evilgerbilpb #dyzanasports #2kegraphics (at Long Live Paintball) https://www.instagram.com/p/CNkcJSaBUc3/?igshid=11lkg1jaiehbu
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paintballcuan · 7 years
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Sliding into monday like "Where they at ?"
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padrinophotography · 5 years
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Le retour de Gamani Production ? lol 😂😂😂 J'ai Pas De face !!!!! "Si vous êtes bien musclé, que vous jouez comme un robot et fermez vos gueule comme un soumis ... Tu m'intéresses ! MacDev Europe MacDev Paintball (Official) #AKHENATON #Gamani #JaiPasDeFace #Humour #federicomarzano #macdev #macdevpaintball #macdeveurope https://www.instagram.com/p/B8T8-glhTr-/?igshid=h1t77gpvo0iv
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milankazarka · 7 years
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My old teleprompter prototype from sometime around 2013 - it included an OSX control app and an iPad client app.
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wolfpaintball · 7 years
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INSANE #paintball PHOTOGRAPHER PIC @visibledude From the scenario game @txrpaintball The return of Austin flowers Get shit done 《《《《 photography #txrpaintball #ironshapensiron #paintballphotography @garyvee #canonFORTHEKILL #canonphotographers #photographers #paintballphotographer #usxbl #empirepaintball #amnotoutyet #comingtogetit #socialpaintball #paintballzone #proedgepb @txrpaintball #virtuepaintball #paintballmask #hkarmy #planeteclipse #dyepaintball #magfed #tippmann #valken #pewpew #macdev #pbgateaway #paintballer #growpaintball #growtexaspaintball
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nrsranger · 3 years
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2.1
CHAPTER TWO Horror
The New Republic MC-80 Star Cruiser, Ranger (NRS-67) a flying city of Mon Calamari Steal, Measuring in at 1,550 meters long, this Cruiser servers as both Cruiser and Carrier, housing squadrons of A, X, and Y Wing Star Fighters. This ship serves as a flying home for 10,200 Officers, Pilots, Engineers and Crew members. This ship is formidable on and off the Battlefield. Now a new threat is lurking in the fringes of the galaxy. The Ranger’s enemies can be lurking anywhere and everywhere, there is nowhere to hide when the battle is all around you
NRS Ranger
(MCN-67)
Hyper Space
NRS Ranger
Conference Room
2311 hrs
Task Force Four’s Senior staff sat around the conference table each face more tired than the next. Admiral Blaph Thadmin, commanded the head of the table. To his right sat Captain Eggos Namin Captain of the Ranger, and to his left was Captain Gideon Park Captain of the Torrent. To Parks left was Captain Anatha Violet Captain of the Theed, To her left and representing the Star Fighter Corps was Alek Mauz the Captain of the Air Group, and his squad leaders and the Hanger chief. The other side of the table was filled with the Rangers, Senior Staff. L.T Commander Ralrost Maldoza the Personnel Officer, L.T Colonel Jawook the Wookie Marine Commander and his hovering translation droid, sitting next to him was the Political Advisor, Assistant to the Senate Daline Phlaxes, to his left was Commander Xavo Damon, the executive officer and to his left was the Chief Technician Rooger Macdeves and to his left was Captain Namin. Also in the room was 2nd Lieutenant Yaran Haako, standing at the end of the table by the view screen.
“Ok, now that we are assembled Mr. Haako you may begin” Thadmin said in a dually dreadful voice.
“Um. Yes sir,” The tall green skin Nemoidian 2nd L.T stammered “At um 2145hr we lost contact with New Republic Fleet HeadQuarters, in the hour and a half since then Chief Technician Macdeves and I have been running every diagnostic that um, we can think of, the, um the bottom line is that there is no signal to reach”
All the senior staff looked as the wookie marine roared a moment later the hovering translator droid kicked in “I don't understand” said the robotic voice “what do you mean no signal to reach?”
“Jawook lets say your grandfather asked you to deliver a note to the neighboring tree but when you left your tree to go to our neighbors tree it was gone, and you don’t know if it was cut down or transplanted or if it just changed color” Macdeves said
“Wroshyr trees are too big to move or paint,” Jawook said via the droid.
“Metaphors Jawook, Metaphors” Macdeves said
“What could have caused this, Lt?” Squad Leader Vine asked
“There are, um, three possibilities” L.t Haako explained “first some kind of a natural disaster knocked it out, solar flare, earthquake, fire etc. The second is something like that Fleet HeadQuarters is attacked and the Comms tower was the first to go but the possibility, of that is highly unlikely since they would have been able to send out um, some sort of a distress signal that we would have picked up by now, the third is the, um mostlikly, that they are having a um, simple comms malfunction and they will be fixed momentary”
“L.T Commander Maldoza have you heard anything from Bothan Intelligence?” Thadmin asked
“Nothing Concrete sir, but we are facing the same communication blackout from the Hosnian system but neighboring systems have reported strange red streaks in space heading toward the system. It is possible for it to be a Super Laser .” Maldoza said
“You can’t be thinking what I am thinking” Alek said
“There cannot be another death star type super weapon out there, red streaks? Nothing more than a couisitance, if there was another super weapon we would have known it, and who would have resources to a) build it b) use it and c) without The New Republic knowing about it, to me it's just not possible Hosinian is still there and is probably in need of assistance ASAP” the Political advisor Daline Phlaxes exclaimed
“Reason one why we should not let Politicians in Military briefings” Noodles loudly whispered to Vine in turn she cracked a flirtatious smile
“I heard that Squad Leader, Tik” Plaxes said
“Yeah, I think that was the point,” Joker said
“If you interrupt this meeting just to tell me I’m not liked or wanted, I would like to say, we have something in common Derci” Phlaxes said profaning Joker's first name.
“DALINE PHLAXES!, get one thing straight, you are here because your father paid for your ‘assistant to the senate’ position, Joker is here because he is a Squad Leader and the best X-Wing Pilot, he earned his position.” Alek shouted as he stood up
“CAG,” Thadmin gently remarked “As much as you are right but please treat my assistant to the senate with a little more respect” he then addressed the whole council “each of you have a right to be here” as his eyes took in the table and 2nd Lt Haako “so start acting like it, I cannot have my senior staff fighting each other”. An awkward silence followed and it dragged out for several moments until Commander Damon interrupted the silence
“Any way, what are we going to do, Admiral?”
Thadmin sighed “I’ll tell you what we are going to do, Task Force 4 will jump into the outer edge of the Hosnian System and travel sublight to Hosnian Prime, I will relay the jump coordinates to both of your ships'' he said glancing at Captain Park and Captain Violet “We will send a flight of recon fighters to survey the area, Captain Mauz I will leave that up to you, you will then relay the situation and if Recon Flight deems it safe we will execute a Micro-Jump to the coordinates the Recon Flight gives us. Any Objections?” Thadmin said looking around and no one had any objections ``We will stay on Yellow Alert until further notice, understood?”
“Ah yes sir, I have one” Chief Technician Rooger Macdeves said “Micro-jumps are very dangerous and takes a toll on the engines, sir I do not recommend it”
“I understand Rooger, but we need to be in a position far enough way to not suffer from the same issues the Hosnian system is having, but close enough to lend aid, incase we can be of assistance, Understood?” Thadmin said
“Understood, Sir!” The table said.
“Good now get some sleep, we will be arrive approximately 0715, so CAG I want your pilot's suit up and ready at no less than 0645” Thadmin said
“Yes, sir” Alek said
“Ok meeting adjourned now lets get some rest!” Thadmin orders.
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macdev-2004 · 25 days
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Voice Claims for the Characters of Blood Quest!
Ysabella:
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Devz:
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Gaila:
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JC:
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Liam:
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Beatrice:
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gia-batmm-crickle22 · 2 months
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ANNOUNCEMENT
Hey, guys! I'm currently making a game, and this is my game developer tumblr page:
Go ahead and give it a follow! Thanks for the support! :3
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project-cadeau · 4 years
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Rindre is still the voice actress for the mysterious woman, right? She voiced Aria from Aria's Story, and I'd love to see her lend her voice to a more serious and antagonistic character!
She sure is! She has done a fantastic job capturing the character, I can’t wait for you all to hear her work.
Thank you for shooting a message!
- MACDEV
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rpgmgames · 5 years
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May’s Featured Game: Cadeau
DEVELOPER(S): HALFWORLDstudios ENGINE: RPG Maker VX Ace GENRE: Horror, Fantasy, Puzzle WARNINGS: Blood, Mild Gore, Suicide Mentions, Death SUMMARY: Cadeau is an RPG Horror game about a lonely, yet stubborn, young woman named Charlotte-- who finds herself in a world unknown to man, wearing clothes that do not belong to her. Wonderful and tragic events are to follow suit, as all of her greatest wishes come true. However, as these things often go, her happiness does not come without consequence...
Play the beta here!
Our Interview With The Dev Team Below The Cut!
Introduce yourself! Macdev: Greetings and salutations. I'm Mac, writer, artist, and programmer for Cadeau, as well as the founder of Halfworld. I've loved Rpg games since I was about 10, and have been creating them since! Bruno: My name is Bruno and I'm the music composer. I got into game music approx 2 years ago and I've currently made music for a couple of games and other projects, and Cadeau was the first one of them. Aidan: I'm Aidan/kanteramcneil on Tumblr! I'm one of the voice actors, and I'm super excited to be able to follow Cadeau's progress! I've been in the RpgMaker community for a few years now and I adore being able to watch all the devs progress and grow Rindre: Hi I'm Rin! Currently, I'm on an indefinite hiatus, but Big Mac managed to catch me, chain me up to a chair, and make me say stuff about myself against my will. So... I make games, I guess. - Note from macdev: Erm, not true? These accusations are SLANDER and I will not stand for it. WariA: Hello! I’m WaraiA, one of the voice actors of Cadeau — A pleasure to meet you! I will be voicing the oh so mysterious ‘Your Admirer’, so please look forward to listening to my antics ☆〜(ゝ。∂) I am a Japanese/Chinese Australian born citizen, with a tendency to speak in an American accent. Any pronouns are fine for me My most notable role so far has been Harpae from Pocket Mirror, so some of you may be familiar with my voice already! Nothing much has changed — I enjoy cosplaying, role playing, drawing every once in a blue moon, Final Fantasy XIV, and most importantly, catboys (Nael, I’m coming for you, boy) As ‘Your Admirer’ is a rather elusive character, I cannot disclose much. But I do suggest always keeping one eye open throughout your journey
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What is your project about? What inspired you to create your game initially? *Macdev: Cadeau is a game about a troubled young woman named Charlotte Émile-- who is a "tomboyish" and bold individual who has been unfortunately presented loneliness by a series of disastrous events. After giving up on companionship, she miraculously receives an affectionate letter from a mysterious person aliased as her "Admirer". This "Admirer" character beckons poor Charlotte to visit them at a mysterious well in the woods, and to come armed with nothing but a strange golden coin. From there, madness ensues. Our protagonist must learn of her past and the events that lead to her misfortune, all while becoming entangled in a family drama rooted in witchcraft, raging years before her unexpected arrival. It is a story about self-love, friendship, acceptance, magic, and all that corny-ness. Sounds fun, right? My initial inspiration was The Witches House. The game was originally meant to be simple, and maybe an hour or 45 minutes long. A simple story, and a straightforward 2-ending path.... How have we managed to get here from that?
How long did you work on your project? *Macdev: Two years, I believe! Its anniversary is April 8th. In the beginning, it was very off and on-- because I was having a difficult time with school and-- as I mention-- organization. So not a whole lot of progress was made then. I'm proud to say I've been chugging quite a bit faster than my previous pace!
Did any other games or media influence aspects of your project? *Macdev: My inspiration would probably lie in Harry Potter/Fantastic Beasts, and Alice returns to madness. As for RPG games? The Witch's House, Havenfell, and Pocket Mirror. As well as many other beautiful artists and creators in the video game community. Overall, my biggest inspiration for this game has got to be the stop-motion movie: Coraline. I even reference the movie once or twice in Cadeau. The tone of Coraline, and the whimsical yet eerie people and creatures within it give me inspiration for this game. It was very much a favorite of mine when I was younger, and that still applies today!
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Have you come across any challenges during development? How have you overcome or worked around them? *Macdev: The biggest problem I've run into has been a lack of structure. In the beginning, I hadn't even written out the story halfway. I was just pulling ideas from thin air, going back and forth, and deleting entire concepts-- only to bring them back and re-arrange them as I went. Characters weren't fully dished out; the game didn't even have an ending. This state of creating is fine, but not when you have other people expecting things from you. Thankfully, things are sailing much MUCH smoother than before.
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Did any aspects of your project change over time? How does your current project differ from your initial concept? *Macdev: It's absolutely taken a turn from what it was originally! As I say, it was meant to be an extremely short game in the beginning, and now obviously that’s not the case. The goal for Cadeau now is: around 2-3 hours long in playtime, and full of many diverse character types! As well as a storyline that extends far more than face value. Which is in high contrast to the basic, short, immemorable experience that it was going to be.
What was your team like at the beginning? How did people join the team? If you don’t have a team, do you wish you had one or do you prefer working alone? *Macdev: I do have a wonderful, beautiful, talented team working with me on Cadeau. - A composer! (Bruno Buglisi), - As well as voice actors! (WariA as Allete, Aiden/kanteramcneil as The Botanist, and Rindre (who I have definitely not kidnapped...) as The Maiden) I met everyone in the team through volunteer posts-- and I had never done that before-- but it worked very surprisingly well! We worked very quickly together, and we had a very mutual understanding of what each other wanted. It feels good to know I have such talented people helping this game come to fruition. I owe a whole lot to them for helping the game become what it is now.
What was the best part of developing the game? Macdev: Being able to make the world in your head interactable, for sure. Since I was 8, maybe even younger, I have loved writing stories and making art. Webcomics were my main thing as a kid, so story-telling is something I’ve always loved. So, the fact that I can turn my ideas into something someone can experience and interact with is a wonderful feeling. There's nothing more fulfilling, honestly!
Do you find yourself playing other RPG Maker games to see what you can do with the engine, or do you prefer to do your own thing? *Macdev: Very often, actually! I try not to ride too close to the material I see in other games, but I do gain lots of inspiration from my fellow creators! One thing I am laser-focused on, though, is making Cadeau quite unique content-wise. I want it to have very interesting, uncommon puzzles and mechanics that you may not expect from this type of game-- or one of this engine. So far, I think I've achieved this-- so look out for that!
Which character in your game do you relate to the most and why? (Alternatively: Who is your favorite character and why?) *Macdev: My favorite character has got to be The Botanist. At the beginning of the game he has no dialogue, yet still presents such a strong personality. They are kind, thoughtful, and absolutely adorable. Look at that foofy hair! I'm a sucker for it. Their character arc is something I'm excited for. It's been a blast writing it so far-- and I won’t spoil anything-- but you guys will love him. I'm sure of it. Now if we're talking character design, Naël has got to be my favorite. He recently received a “tune-up,” as I would like to call it, and I think everything works together very cohesively in his design now. It's probably one of my favorites out of all of them, at this point.
Looking back now, is there anything that regret/wish you had done differently? *Macdev: Thankfully, things worked out perfectly-- and the universe blessed me with a wonderful team in the end-- but it was very stressful once I realized I had asked for help way too early. I essentially made a single map, and a little character sheet-- then asked for a whole team to help me out. As I said, it luckily worked out in the end. Now we have so many amazing people helping us-- but we also lost a few in the madness-- and that's a mistake on my part, 100%. If you don't know what you want, it's hard to ask for help. It will lead to confusion, lots of back and forth, frustration, etc... Just wait until your way further in development. Trust me. I know it’s easy to jump the gun and shoot for the stars, but sometimes it won’t work out as well as it has for the Cadeau team!
Do you plan to explore the game’s universe and characters further in subsequent projects, or leave it as-is? *Macdev: I won't say as of now! The idea of a sequel/prequel has floated around, but if it does come to fruition, it won't be until way after the release of Cadeau. We'll just have to see. (This isn’t to say I’m not hopeful!)
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With your current project, what do you look most forward to upon/after release? *Macdev: I have so many amazing project ideas lined up for after the release of Cadeau. I won’t spill too much, so they'll be more of a surprise-- but they range from classic, adventure-themed true RPG's-- to 3D teenage-thrillers. I'm honestly stoked, there's so much in store for Halfworld.
Is there something you’re afraid of concerning the development or the release of your game? *Macdev: I think my biggest fear is letting people down. Also, I worry about losing interest or having people form the idea that the game is never going to be completed. It’s just going to take some time, is all, and that’s okay!
Do you have any advice for upcoming devs? *Macdev: I already mentioned above not to jump the gun and ask for help too early, so some more advice I'll give: is to keep all your material, all your ideas, and all your concepts in one concise place. I would say do it digitally from the get-go, but if you would prefer to write it down physically that's fine! Just make sure it's only one or 2 notebooks, and not 13. The information for Cadeau is spread throughout my hideous mound of notebooks, as I get up during ungodly hours of the night to scrawl a sudden idea down. So, I'm currently in the process of moving them to one digital spot-- and while it's generally easy-- I would have been able to avoid it if I had just put everything in one spot in the beginning. Oh, and back up your progress regularly! I have separate backups of Cadeau from months in 2 different years, and in 4 different places. So, I take backups very seriously—and so should you!
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Question from last month's featured dev @atlasatrium: What's your favorite RPG Maker game and why? *Aidan: I love End roll, Ib, OFF, Prom Dreams, From Next Door, and Aria's Story! Bruno: Mm, definitely Long Gone Days (though it’s not being made on rpgmaker now) Midnight Train, Heartbeat and Glitched! WariA: I don't really have any :0 the devs I've worked with so far have all been really sweet (´꒳`);; Macdev: This is a tough question! I have a lot of favorites. Probably Stray Cat Crossing overall, but I also love Home and Starboy. Starboy brings a lot of memories, and Stray Cat Crossing was what inspired me to start making games! Oh, and Home is just very cute.
We mods would like to thank HALFWORLDstudios for agreeing to our interview! We believe that featuring the developer and their creative process is just as important as featuring the final product. Hopefully this Q&A segment has been an entertaining and insightful experience for everyone involved!
Remember to check out Cadeau if you haven’t already! See you next month! 
- Mods Gold & Platinum
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spiritofpaint · 7 months
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