#MY ONLY WISH IS THIS GAME IS NOT REGION LOCKED-
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Ore'n, Battle Meme Chronicle The sucessor of Oreca Battle as a 3D TCG that will be available on android????
This morning, I just woke up from a weird dream- After that, I checked fb and saw a fellow community group member posted this on the group, and my gosh-
Konami is planning on making a new game with the same battle system as Oreca Battle, but they're going to make it into mobile game!!!
Honestly, I'm pretty ecstatic- Not sure why they're naming the game as "Meme" game tho, but I am excited-
Here's the official link for the game info!
Now, let's gush about the previews that are available at the website~
This UI is very reminiscent of the iOS app version of Oreca Battle, huh?
Also gosh, even tho the preview is very smol, but look at that recolored version of Demera- shshhshshs-
Oh man, they adapted the class change system as well, I'm so stocked-
Also, isn't the artstyle for Warrior Misanga look very familiar~? Hmm? Hmm~????
But this is what makes me the most excited about the preview of Ore'n,
3D GRAPHICS???!!!
wajkefhejhfg, we will got dem 3D graphics for the battle, aah maaannnn;;;; Also there will be cutscene aspect of the game as well, kdruhsrjdhgjrg;;;
And of course, Posuka-sensei is going to participate on the development of this game as well!
Posuka-sensei works hella hard, huh- You can see her name on so many media nowadays, and honestly, great for her-
Gosh, I hope this game is not going to be JP exclusive only- I'm absolutely OK if the team are not planning on making EN localization for the game, I just hope players from outside JP can install the game as well in the future;;;
Also, wondering if the OG characters from Oreca Battle will ever make an appearance in this game? That would be absolutely great tho, I really hope they could make an appearance like how Dante and Demon King Azul make an appearance in Solomon Program-
I hope the game will be released without any problem in the future~
#Konami#Oreca Battle#Ore'n#MY ONLY WISH IS THIS GAME IS NOT REGION LOCKED-#I'M ABSOLUTELY OK WITH NO EN UI-#JUST PLEASE-#LET US OVERSEA FANS ENJOY IT TOO-
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sigh I'm thinking about the minecraft creeper 2ds xl
#I WISH I HAD THIS SO BAD YOU DONT UNDERSTAND#I'd save up and buy one but the ds family and their games are region locked and this was Japan exclusive so it can only play Japanese games#And I don't have enough confidence to buy a US 2ds to switch out the harddrives.#But I am in love with this it's genuinely so sad this didn't get a US release.#Its literally my dream console#Still devastated they discontinued the ds/3ds/2ds family. They are my beloveds
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Y'all ready for a certified neurodivergent moment?
I had to sit through a thing I absolutely did not need any info from, and typed up a massive outline of the soulsborne pokemon game I just talked about. Massively cringe, yes, but hey it's not just living in my head anymore.
I've had this idea brewing in my head for a while now, pretty much ever since PLA came out (and I found it kinda disappointing tbh). Even though Hoenn has lots of love, it still feels like the most "grand" region in terms of the scale and themes of its lore, so I liked the idea of using it for a legends game that focused on the initial clash of Kyogre and Groudon. I had so many ideas brew in my head, and I guess now I sloppily typed them out.
Obviously this isn't actual game design. This is just me being cringey and detailing my dream pokemon game. At 26 years old. Anyways.
Pokemon Legends: Jirachi
In the times when Hoenn was young, the earth and seas shook. Titans roam the land- powerful individual pokemon that shape their environment to their liking. Humans and pokemon work together to keep them under control, but the earth and sea themselves shake, and Titans only grow more numerous. One day, a human wishes on a shooting star to become a hero and save their land, and something from up there answered.
In this game, Jirachi would be a kind of invisible "questmaster", giving an in-game reason for path markers, quest markers, and points of interest marked in stardust and sparkles. Once the main plot is completed, Jirachi would be able to join your party.
Core combat
The gameplay would be souls-like or Monster Hunter like, but with direct parallels to mainline pokemon mechanics. The six stats would be the same, and the four moves your pokemon can learn would be equivalent to the attack interface of a soulslike game- four trigger buttons. You would take direct control of one "primary" pokemon at a time, and use it as a souls-like character.
HP, Def, and SpDef would be largely the same, with the added benefit that less damage taken means more resistance to trips and staggers.
Atk and SpAtk are also pretty clear cut, scales your damage output per move.
Speed would be analogous to stamina or endurance. Dodging would work as in soulsborne games, and consume stamina. Most pokemon walking, running, attack speed, and dodging speed would be largely equivalent, but high speed pokemon would be able to sustain rapidfire attacking, frequent dodging, and continuous sprinting for longer.
Accuracy would be reworked into lock-on or charge up time- eg, a low accuracy move requires you to stay in one place for a longer amount of time before releasing, to charge up or lock on (imagine how swag ass this would look with focus blast).
PP would correspond to cooldown time. Each move would be infinite use, but have a cool-down after its used. So a move with high accuracy, but low PP, could be used instantly, but not spammed. High PP, weaker moves would then see an increased niche as a "default" light attack that can be spammed.
Attacks could also be ranged, up close, AoE, and have other features that would need to be tweaked and balanced in implementation. They wouldn't one to one map onto their in game counterparts, but this would at least provide a vague guide for how these moves work that builds on players assumed existing knowledge of pokemon games.
Special attributes, like never-miss moves and priority moves, would have features that play into this- eg, priority moves could be spammed with no cooldown, and never-miss moves would be immune to inhibiting effects.
Stat changes could be temporary effects applied to yourself when using the move, like a buffing spell in soulsborne games.
Nonvolatile status effects (paralysis, burn, sleep, etc) would work similar to monster hunter- invisibly accumulating triggers that occur as a side effect to to moves, or in the case of moves that directly trigger status like Spore or Thunder Wave, they would not do direct damage, but instead add massive amounts to the accumulated status trigger.
Field effects (weather, terrain, and special effects like wind, gravity, etc) could be set by regular pokemon moves in small areas, but would also be frequently encountered in the overworld.
Examples: the vibes of potential starter pokemon.
This is all just for the purpose of giving examples of how I envision some of this stuff working. Assume each pokemon would have regional variants that scaled their stats appropriately. This is just to show how different playstyles from the mainline games would translate to this format.
Lucario: example mixed offensive pokemon
Moves like aura sphere could be used with no lock on time, and little to no cooldown, forming the basis of a normal, light, ranged attack.
Moves like Close Combat would have no lock on, but give a temporary debuff and have a long cooldown time before they could be initiated again, making for a quick to use but infrequent heavy attack.
Swords dance and/or nasty plot could be used to provide a temporary buff for a period of time.
Focus blast would take a long time to charge and lock on, making you a sitting duck.
Reuniclus: example tanky pokemon
Light Screen and Barrier could lay down static areas on the ground. When an ally pokemon is located within them, they provide their corresponding defensive buffs. Cooldown for reusing them starts when these floor areas disappear.
Recover could be used to heal, but would have a long cooldown.
Liepard: example technical pokemon
Yawn would inflict direct sleep "buildup", but over time as opposed to instantly.
Fake out would instantly proc a stagger from the enemy, but could only be used in a certain time range upon being sent out.
Moves like taunt and torment function as usual.
The trainer and overworld traversal
Even though the player has direct control over pokemon, the MC is still a trainer, and pokemon are still capture in balls.
The trainer would be on the sidelines, with idle animations ordering the pokemon to do stuff.
Only one "controllable" pokemon could be outside of a pokeball at a time, or all of them could be stowed in pokeballs to directly control the trainer. The trainer can interact with NPCs, gather items, etc.
The trainer would also order "helper" pokemon. One or two "helpers" could be added independent of the party that would follow the trainer around constantly. Each pokemon has a list of field "helper" abilities they're capable of doing, independent of what moves they know. By targeting something that a helper pokemon can interact with in the world, the trainer would order that pokemon to zip out and interact with it. Think Republic commando. This takes the role of HMs and other field moves. For areas that require things like Surf of dive, the helper pokemon would exert a field of influence that essentially allowed the primary pokemon to act normally- eg, a surf helper would cause an area of surging upwards surface chop that lets the primary pokemon walk on water, or a dive helper would create small air bubbles centered around wherever the primary pokemon breathes from.
The trainer can also provide small support in the form of items, but this would be limited to encourage sensible use of stat boosting moves.
Pokemon would still be captured in pokeballs, but after they are fainted by the primary pokemon. Fainted pokemon could either be captured in a pokeball, or "relieved" of unique held items and resources before releasing them.
Pokemon would not gain experience by defeating opponents. Instead, each one would have material requirements to both level up and "customize" them. Like upgrading a weapon in Monster Hunter, every pokemon would have unique material requirements to level up, change nature, upgrade IVs, allocate EVs, or learn and relearn certain moves. This incentivizes a postgame loop, but could be curved to make the main game give you adequate materials to avoid excessive grinding.
The gameplay and story structure
The gameplay loop is basically monster hunter.
There would be a large number of normal-sized pokemon out in the world, that could be easily defeated and either captured and looted. But, frequently, a "Titan" would appear- a large, boss variant of a particular pokemon. Some pokemon can only be captured from their defeated titan forms, even if they appear in their regular forms.
These titan forms would appear semi-randomly, and requests to "quiet" them by defeating them would take the form of quests posted in the hub regions. These quests would then essentially be a monster hunter hunt- going out and fighting a particular titan.
Titan forms could be unique, or vaguely modeled after existing megas.
The world is divided into 8 main regions, and at least one "bonus" region. There would be 4 ocean regions, and 4 land regions. Each region would be seperate, but open to explore within that region (damn you can really see how much I've played MH:W)
Each region would have a drop table of pokemon that could potentially appear as titans.
Each region would also have one, single titan pokemon that gives the region its character. These 9 titans would be new, unique regional variants.
Each region, and by extension, each boss titan, would be directly associated with a different regional effect. So essentially, the boss titan and the field effect of a region would be reflective of its character.
The plot, like monster hunter, would be a gameplay loop of increasingly powerful titans within a region, building to the boss titans of each region. Once the 8 primary titans are defeated, it triggers the endgame main plotline.
The world
As mentioned previously, the bulk of the gameplay loop and storyline would be defeating increasingly more powerful "titan" pokemon, until you encounter a particular individual pokemon that is actively shaping that region and has ultimately caused the other titans along the way to be empowered.
Each region would have a dominant type, several field effects that come and go within certain parts of the area, and a unique boss titan. Each boss titan is about equivalent difficulty, and the player is encouraged to spread their efforts around to proceed through the "tiers" of titans evenly across the world before making it to the boss.
Hubs: Slateport, Lilycove.
Self explanatory, these would be the hub towns. Like in PLA, no other cities would be founded yet. Mt. Pyre would be integrated as part of Lilycove, and important characters and exposition could happen there. It would be an active cathedral. Kyogre and Groudon wouldn't be "known", but vague, amorphous titans of earth, sea, and sky would be referenced.
Land Regions
Meteor Cliffs and the Tranquil Plain
A gentle, grassy plain south of Mt. Chimney gives way to its southern slope. The slope, pockmarked with craters, has not been extensively explored, but is thought to hold deep caverns.
Regional effect: Pyschic Terrain
Regional Titan boss: Metagross (Steel/Pyschic)
Main game route equivalents: Meteor Falls, Rustboro City, Petalburg Woods, Petalburg City, Oldale Town, Littleroot town, 101, 102, 103, 104, 116, 115
Towering Forest
A deep, lush forest, sometimes so dense that you can't see the sky, fed by the crystal clear river cutting through it. The tangle of the canopy shudders under the weight of unseen pokemon above.
Regional effect: Grassy Terrain
Regional Titan boss: Tropius (Grass/Steel)
Main game route equivalents: Fortree city, Safari Zone, 119, 120, 121, 123
Jagged Stones
Deep, rugged canyons hide a basin-like desert, where a raging sandstorm elicits mirage-like visions.
Regional effect: sandstorm
Regional Titan boss: Tyranitar (Rock/Dragon)
Main game route equivalents: Verdanturf town, 117, 111, 112, all desert subregions
Volcanic Slopes
The peaks, caverns, and North slope of Mt. Chimney know no peace from the continuous onslaught of lava.
Regional effect: harsh sunlight
Regional Titan boss: Camerupt (Fire/Ground)
Main game route equivalents: Mt. Chimney, Jagged Pass, Fiery Path, Lavaridge, Fallarbor, 113, 114
Oceanic regions
Thunder Bay
An unrelenting, static haze hovers over the inlets of of Thunder Bay, impeding exploration of its deep subterranean caverns.
Regional effect: electric terrain
Regional Titan boss: Manectric (Electric/Dark)
Main game route equivalents: Mauville, New Mauville (replaced by a cave entrance), Cycling Road, 118, 110, 134, 133
Shifting Floes
A chill falls over the NorthEast seas of Hoenn, a climatic anomaly. Scattered islands and shifting ice platforms are continually coated with a snowstorm.
Regional effect: snowstorm
Regional Titan boss: Froslass (ice/ghost)
Main game region equivalents: Mossdeep, Shoal cave, 124, 125, parts of 126 and 127
Misted islands
A mysterious area of the ocean in which islands seem to shift locations as they phase in and out of sight.
Primary Area effect: Misty Terrain
Regional Titan Boss: Altaria (Dragon/fairy)
Main game route equivalents: Dewford Town, Granite Cave, Southern Island, Mirage Island (location changed), 105, 106, 107, 108, 109
Deep Blue
The open expanse of the ocean, and the islands within it, hold secrets beyond comprehension in their depths and constant storms. It is said that there is as much below as there is above.
Primary Area effect: rain/underwater (same effects as rain)
Regional Titan Boss: Wailord (water)
Main game route equivalents: Sootopolis city, Cave of Origin, Sky Pillar, Ever Grande City, Pacifidlog, Seafloor cavern, 128, 129, 130, 131, 132, parts of 126 and 127
Special Area: the Delta Stream
Ripping across Hoenn's skies is an air current known as the Delta Stream, which powerful pokemon use as a causeway between regions and across the world.
Only accessible in the postgame, and with a "helper" pokemon that can fly. This entire region is above the clouds, and the only points that poke up are the peak of Mt. Chimney, Sky Pillar, and an updraft over Mt. Pyre.
Primary area effect: tailwind
Regional Titan Boss: Salamence (Flying/Dragon)
The Endgame Plot: after the titans are quieted
Once every boss has been defeated, the endgame storyline starts. Despite every titan being quieted, the land still quakes, and the seas still swell. The elders of Mt. Pyre urge you to investigate these at their source: the inner lava chamber of Mt. Chimney (subregion of Volcanic Slopes), and the depths of the seafloor (subregion of Deep Blue).
As you can probably guess, this is the introduction to Kyogre and Groudon.
The first fight with each of them uses your own pokemon, and gives you a "false" win- after you "faint" them in a suspiciously easy battle, they each revive into their primal forms, and head to the mountain island that would become Sootopolis. Hear, they battle on a kaiju-like scale. The MC watches the destruction from Mt. Pyre.
For the second time in the game's story, the MC makes a wish: this is beyond me. I wish a savior would come. Jirachi directly unveils itself for the first time to answer the call, touches the MC, and speeds off into the distance. A cutscene follows Jirachi to Sky Pillar (only a raw, uncarved spike of rock at this point), where Rayquaza is seen coiled around the top. Jirachi leads Rayquaza into the upper atmosphere, where it undergoes a primal/mega evolution. It pivots, shooting down towards earth, building speed.
The player takes control of M-Rayquaza as it slams down to earth, staggering Kyogre and Groudon away from each other, and engages in a special fight where they have to defeat both of them.
After this, Kyogre, Groudon, and Rayquaza may each be found at Seafloor cavern, Mt. Chimney, and sky pillar respectively, and may be defeated and captured. But its highly implied that they only go along with this willingly, and will freely resume their duties as the lords of the land once the MC passes on.
After the plot is completed, steps and murals start being carved into Sky Pillar, allowing access to the Delta Stream.
The post game would allow for infinitely generating Titans, rematches with previously captured Boss Titans as "enrichment" for them, and general gameplay loop grinding for items to train pokemon.
Yay, okay, no ones gonna read this far but uh. Yeah. That's the general idea I had. Hope it made at least some sense LOL
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Day 10: Rebirth: Sabrina
Couldn't find any picture I liked so here have Sabrina being a cutie pie with Haunter. You have a Pokémon partner which is a Vileplume Bangkai (Indonesian word that can translate to flower and corpse). You are not a trainer.
TW: Sabrina is a mixture of the anime and game, mind games, kidnapping, cruelty (not towards the reader), don't really like this one as my idea wasn't super solid I'm just simping without a plan
Saffron City was alive with the holiday season as people and pokémon alike were buzzing with holiday cheer. You and your loyal Vileplume Bangkai walk side by side in the bustling streets.
You were no trainer, but everybody should have at least one pokémon with them for safety. Your raised Bangkai from a small Oddish and he was very loyal to you. "Vileplume!" Bangkai said eyes sparkling at the poffin stand, before turning to you with eager eyes. You giggle at how motivated by food Bangkai was.
"Alright Bangkai but no more until Christmas, can't have you getting too chubby." You grin as your Vileplume huffs the scarf you put on your beloved pokémon whips in the air. You wonder how Bangkai became so dramatic (like parent like child). The man at the poffin stand smiles as you walk up to him. "Hello valued customer, are you looking to buy a poffin for your pokémon?" You smile and gesture to Bangkai who was trying to grab one off the table.
"Yes, I'd like to get a couple poffins for my Vileplume." The stand owner's eyes shine with admiration at your gluttonous grass-poison pokemon. "My word that is by far the most beautiful Vileplume I've ever seen, are you a pokémon breeder by chance?"
Bangkai puffs spores out of its flower with pride, twirling in an arrogant dance. "No, I'm just a regular citizen of Saffron, Bangkai just keeps me company." The poffin seller visibly deflates. "What a shame I was hoping I could get a pokémon as beautiful as yours." Yeah, that's enough ego fluffing for your Vileplume.
"How much do I owe you?" You ask reaching into your pocket for money. You have a basket of poffins shoved into your hands. "No please take it on the house, for your perfect pokémon." You wanted to argue but Bangkai huffed and shouted an impatient "Vileplume!", signifying he wanted his food now. "Okay Bangbang, but no more before dinner." You toss your pokemon the Sinnoh region treat which the flower pokemon eagerly gobbles up. What are you going to do with this rascal?
Sabrina hid her identity with a cloak as the successful gym leader/model didn't wish to be recognized. People were something Sabrina still despised as they were all so shallow. They admired Sabrina for being a powerful psychic and a pretty face. The only creatures that didn't scrutinize her like that were pokémon.
Sabrina felt for her Alakazam's poke ball which moved under her touch as if he sensed her distress. The gym leader sighs brushing her dark locks behind her ear, she should return to her gym. The woman turns to go until she sees a sight that stops her heart. A vileplume and human walking so happily by each other's side. Sabrina must be imagining things as most humans don't care for their pokémon as anything other than pets or weapons. Using her telepathic powers, she read your vileplume's mind.
She could hear the pokemon's thoughts on you and was stunned. How could a pokemon hold so much love and respect for a human? Sabrina stared slack jawed as your pokemon hangs onto your arm playfully, shooting toxic spores away from you. Could you be someone that Sabrina could trust? She must know more about you the mysterious resident of Saffron City and your companion.
The next morning a firm knock on your door wakes you from your sleep. What a shame you were having such a pleasant dream. Bangkai grumbles sleepily and turns away from the noise, leaving you to have to go answer the door. You grumble and stretch walking to the door only to be greeted by a stranger in a white coat. "Hello." The stranger steps back in disgust, did you really look that bad in the morning?
"I am Jason the psychic and I'm here to extend an invitation to the Saffron City gym on behalf of Sabrina." Wait you were invited to the pokémon gym as a non-trainer? By the allusive gym leader/ actress Sabrina herself. This seemed too nonsensical to be real, you must still be dreaming. You yawn and move to close the door. "Well Jason tell 'Sabrina' I'm not coming." Before you could close the door, the door was forced open by a strong force.
"Listen here you twerp, you should be grateful that Sabrina even gives you the time of day. Most of us trainers are treated like dirt so get ready to go or else." You were pissed at this guy threatening you, but he was a psychic pokemon trainer a person with pokemon ready for battle, while you're a regular citizen and Bangkai is not trained to battle. Which leads Jason's coercion to work. "Alright, let me get dressed." Jason seems satisfied with your cooperation as he smiles. "Thank you don't take long, also bring your Vileplume too. Sabrina has taken an interest in it too."
Just what was Sabrina planning for you?
Entering the gym, you see multiple trainers in white coats practice harnessing their psychic powers. Some being more successful than others, Bangkai wandered around looking at the people in awe. Your Vileplume rarely interacted with trainers much less other pokemon.
Jason rolls his eyes at your awe and confusion at the new surroundings. He approaches very elaborate double doors and opens them with a flourish. On the other side is a long hallway with a throne where a beautiful woman with long flowing hair that was such a dark green it was almost black. While her face was bored her pinkish red eyes grow a sparkle of life when they spot you.
"Very good you're not totally useless, shut the door behind you." Jason spluttered at the gym leader's blunt response. "Sabrina I-I wanted to talk to you about something for a while. I-" The man was frozen in place screaming in terrible pain as a blue outline glowed around him. While Jason was a jerk you felt bad for the poor man.
"I don't speak to subordinates unless I wish to, you are excused Jason." You then see the poor man stumble to the door limping in pain. You jump when the doors shut leaving just you, Bangkai, and Sabrina.
"Come closer I wish to observe you up close." The flat monotone voice pulls you like you were hypnotized. "Plume!" Bangkai pulls on your outfit with a worried look. You stop and bend down to Bangkai's level. "It's okay buddy we're just visiting, when we leave, I'll take you to the pokecafe so you can play with the owner's Jigglypuff." Your Vileplume brightens once more, jumping on you excitedly at the word "play" and "pokemon".
You look to see Sabrina looking on at your interaction with Bangkai with interest. "You're Vileplume seems content with you." You grin sheepishly as you attempt to calm down the hyper poison type. "Bangkai's my best friend, he's been with me since he was a little Oddish. He's a stinker for sure but I love him all the same." Bangkai jumps for joy and exclaims a happy "Vilplume!"
Sabrina stares at you for a moment before nodding. "I would like to battle your Vilplume if you don't mind." You freeze with terror and step in front of Bangkai protectively. "Bangbang isn't a trained pokemon, I don't want him getting hurt." Sabrina's frown deepens. "I wasn't asking, I'm challenging you. It's common etiquette to accept a gym leader's challenge in her own gym." You sweat nervously, you known Sabrina specializes in psychic types, which are super effective against poison types like Bangkai.
You look at your Vileplume who looks at you with a new determined look. You've never seen Bangkai look so serious before, perhaps its worth a try. "Alright, I accept your challenge." Sabrina smirks before standing up from her chair. "Excellent, however I'd like to make a wager." You are further confused what could you possibly have that Sabrina would want. "Okay what are you betting?" Sabrina looks you up and down. "Loser must do whatever the winner commands." You blanch at this odd bet; she's expecting for you to become her toy.
"Okay seems fair, I'll do it." Sabrina's eyes glow with a new emotion you have yet to see on anyone. Sabrina guides you to the battlefield where you stand with Bangkai on one side, Sabrina on the other. "Mr. Mime come out." Sabrina tosses a pokeball which opens revealing the creepy mime pokemon in all its glory. Alright should be fine. You rack your brain for pokemon moves a grass poison type can use. Sabrina doesn't wait as her Mr. Mime use psybeam. "Bangkai dodge!" Your Vileplume jumps out of the way.
Sabrina sends psychic attack after psychic attack which you tell your Vileplume to dodge, hoping to just tire out her pokemon. Sabrina glares before returning her Mr. Mime to its pokeball. "Alakazam win this battle!" Oh no, not her famed Alakazam. You've heard nightmare stories about how ruthless this pokemon was towards their team.
Sabrina looks at her Alakazam who nods and instead of attacking your pokemon it sends a power psychic attack your way. Was this woman crazy, people could die if hit by a powerful pokemon! You duck praying the attack misses you, but hear something odd. "Plume!" Bangkai jumps in the way and shoots spores at the incoming attack destroying the ground instead of you.
"Bangkai...you saved me." Bangkai turns to you and nods protectively standing in front of you. Sabrina's Alakazam teleports forwards but Bangkai uses Petal blizzard which stops the Alakazam from getting closer. Your Vileplume uses moves you never thought possible, some even hitting the Alakazam. This is it you might win your first pokémon battle. However, Sabrina was prepared as Alakazams Future Sight hits Bangkai knocking the poor pokemon down.
"Plume..." The Vileplume weakly croaks out, that's it you were ending this. "Sabrina, I forfeit just please don't hurt Bangkai anymore." Sabrina lets a cruel grin cover her face. "Very well as the winner I now get to command you to do anything I want." You flinch hoping she would just hurt you and end this terrible moment.
"Kiss me." What? Did you hear the gym leader correctly? Sabrina narrows her eyes at your hesitancy, a powerful force brings you forward till your face was near hers. "Kiss me or I won't release you." You shiver at her power but do as she wants planting your lips softly on her own. You try to pull back quickly but the Psychic type trainers wraps her arms around you pulling you further into her.
When she's had her fill, she parts causing you to gasp for air. "As I thought you are perfect for me." You stand confused and scared. "Okay Sabrina I'm going to go to the pokemon center to heal Ban-" You're stopped by the beauty's psychic powers. "No you're not, an assistant of mine can do that. I command you to come sit on my lap." You are force to come sit on the emotionless woman's lap as she strokes your head. "You are now my partner, and you will be living with me from now on. Disobey me and I will hurt your Vileplume so bad that he'll wish for death." You stare at the pink eyed woman in fear, how could your city's gym leader be so cruel?
"Alright, just please don't hurt my buddy." Sabrina nods before tilting your chin up. "Tell me you love me." Afraid of the consequences you stammer an I love you out. Sabrina seems to genuinely smile for the first time since you've seen her.
"Good, now kiss me again."
Sabrina's ideas were reborn as she no longer hated all humans, you were human and she loved you dearly.
This is slightly longer than expected, I kind of want to make this into a full fic. If anyone wants a full Yandere Sabrina fic with Bangkai, let me know. Also the full fic will be better fleshed out and Sabrina will be a bit more sympathetic (she's still going to threaten everyone around you to get you to fall in line).
#yandere x reader#yandere pokemon x reader#yandere#yandere sabrina x reader#sabrina pokemon#yandere gym leader x reader#female yandere#cheese has spoken
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Review: Lamento stageplay
I've been waiting for a Lamento stageplay since the DRAMAtical Murder stageplay in 2019, so I'm really happy that it's finally real and that I got to watch this one! Since I also wrote a blog post about the sweet pool stageplay, I wanted to write one about the Lamento one too. I really enjoyed it! As usual the pictures I used in this blog are pictures posted by the staff and the official Twitter account! Please check it out if you want to see more.
First of all, this stageplay is pretty long! It's almost three hours long, an hour longer than Nitro+Chiral's previous stageplays. As usual, the first 45 minutes were a bit of a common route in which all the characters appeared. This was mostly the same in every route, but it did change a bit near the ending. After a short 10 minute break, it split into three different routes, so I had to watch three different shows to see all of the endings. It's technically a "musical drama (音楽劇)" which means it combines elements of a stageplay and a musical. I was kind of expecting only the Sanga to sing, but the main characters (Rai, Asato and Bardo) also sing together with Konoe sometimes! My favorite song was probably the opening song, when all of them sung a new version of Itou Kanako's "Lamento" with different lyrics! They also sang a slightly different version at the end of the stageplay. The common route also has two duet songs sung by Rai and Konoe, as Konoe learns about his power as a Sanga.
The new music was really nice, especially the background music. I love how they brought back the composers who made the game's OST to create new songs! I lowkey wish the devils had more songs because whenever they did sing during the opening and ending song of the stageplay, they sounded amazing together! I think it would also be great if they released studio recordings of the songs, as they are always a bit better than the live versions. So far they did already release an album of the instrumental songs which you can buy here, Ototoy shouldn't be region locked, so I think anyone can buy it!
The stage This time the venue was the same as the DRAMAtical Murder stageplay (Shinagawa Stellar Ball), which I've actually been to before, however it looked completely different this time! I liked how they turned the stage into one big forest. Whenever Leaks used his power on Konoe, they used this effect which made the stage look strange and trippy, it was really cool! I also really liked the green light effects they used whenever Konoe would use his Sanga abilities. The screenwriter Uchida Hiroki posted this picture on his Twitter account which kind of gives you an idea what it looked like!
Plot I was curious how they would turn a rather long game into a stageplay, but I think it worked surprisingly well. They kind of skipped over some of the stuff that happens early in the game when Konoe is still in Karou, but they do explain the general story, like the problems caused by the Void and the Sickness. Shui's character also kind of functions as a narrator in the stageplay, similar to Kamiya in the sweet pool stageplay and Virus and Trip in the DRAMAtical Murder stageplay, which is always a nice addition. It's not unusual for fans of the actors to watch stageplays without knowing the original source material, so I think this makes it possible for everyone to enjoy the show, no matter if they're familiar with the game or not.
Now for the different routes, I think all of them were great and the actors definitely put a lot of effort into their roles. Bardo's actor was really funny, especially in the scenes in which he teased Konoe (when he wanted a kiss lol), but I think he also did a great job during the serious scenes! I think Bardo's and Rai's actors had a lot of fun messing around with each other, like jokingly pushing each other, or fighting each other with their tails, which happened during one of the curtain calls people were allowed to record. Asato's actor definitely was a lot more calm compared to these two, but he did a great job at showing Asato's gentle personality! His actor mentioned listening to the drama CDs too including Lamento Love Love Gakuen, doing some extra research! (And for some reason he suddenly got into Togainu no Chi if I look at his Twitter account now...). They ended the stageplay performances on Sunday with Rai's route. Rai's actor, Katou Shou, did an incredible job as Rai during the more emotional scenes, like when Rai insists Konoe finds another Touga because he's afraid he will hurt Konoe. That scene in which Konoe realizes Karou (his hometown) had been completely consumed by the Void was also incredible.
I should probably mention that they showed the good ends only, so no devil endings in this one sadly. Razel's actor agreed that Razel should have his own route because every devil gets quite some scenes depending on the route, but Razel is always kind of left out! Also, can I just say that I absolutely love Froud's stageplay actor, he did such a great job at making the character look intimidating (he's also very tall...) even his voice sounds similar to Froud in the game. I also really liked Leaks' actor, he has a nice deep voice, and Shui's actor liked teasing him sometimes!!
I'm just happy that Lamento has been getting new content again lately, first the webtoon and now the stageplay. You can find lots of pictures and recordings that were taken with permission if you look for the ラメステ hashtag on Twitter! I saw that both Froud's and Konoe's original voice actors (Sasanuma Akira and Hatano Kazutoshi) actually went to watch the stageplay in person. Slow Damage's artist Yamada Uiro, who's also in charge of lots of other official Nitro+Chiral illustrations, also watched the stageplay and drew some new art of it! Always happy to see new Lamento art in the year 2024, I've been enjoying all of the new fanart posted on Twitter as well.
I wonder what stageplay they're planning on doing next, only Slow Damage and Togainu no Chi remain (unless they're planning on bringing Itsuwari no Alkanet or World End's Nightmare back). Next year is Togainu no Chi's 20th anniversary, so I am curious if they are going to release anything new! The director of Nitroplus (Digitaro) also mentioned that N+C is currently working on a new project, though it's currently unknown if it's a new game, Slow Damage fandisc or something else. I guess I will be patient!
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ROMAA ❤️ I'm so glad you like it 🥹 i wish i could do moreeeeee i just wanna buy you loads of cakes and anime merch why do you have to live so farrrrr 😭 ilysm~ I hope you had a wonderful time 💖
❤️ happy birthday @raimyy ❤️🍓 (aka the best person in the entire universe ~ )
thank you for being so kind and wonderful 🥰 i hope you have the best day ever! ilysm 😍❤️🩹
#they really do?? omg persona trigun collab when we need this#sorry langa but a sacrifice had to be made for aesthetics 😔#that's the dream! i wish it could happen 😭 😭 😭#im so glad you had a lovely bday!! 🎂#i was trying to buy you a nintendo estore gift card but i realised they're region locked so i can only buy uk ones 😥#i will figure out how to do this one day!!#but when you get your gaming pc im gonna gift you every steam game dw 😏#hope you're having a fantastic day roma!!! ❤️#also!! i keep seeing persona 5 merch everywhere and im like damn roma would love this.. got you on my mind 24/7 🥺
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Watchlist Tag Game!
Thank you @waitmyturtles for tagging me!
Currently watching
A Boss and a Babe - cute, easy to watch
Bed Friend - cute, easy to watch HA! who am I kidding. Despite the icky trauma I love this one. Let's hope it sticks the landing.
Chains of Heart - I was going to wait to watch this one (like Big Dragon) but I got SO DRAWN IN and now I'm obsessed.
The Eighth Sense - I knew a kbl would be gorgeously made but this one is knocking all other kbls out of the park. It's also stabbing me in the heart. But I love it.
Future - a little cringeworthy, a little slow, but it's light and easy.
The Promise - I have to watch this a week behind since I don't have a subscription hence I miss the analysis and discourse, which is needed because the characters' motivations can be frustrating. Plus colours!
UMG - I wish this could have had a midnight museum level of depth, even a 10 years ticket, but it's slapstick crack. Which doesn't make it bad per se but it's a little too light and throwaway whilst also trying to be sort of a character study. I also wish they had given the aliens a blurred focus because they're much less menacing when you can see it's just prosthetics and make-up.
3 Will Be Free - I started this a while ago but stalled mid-way through ep 3. I'll get back to it soon but I find Joss a bit wooden.
Looking forward to watching soon
New shows:
Our Skyy 2 - I might end up having to watch each ep later than everyone else (and thus hiding the tag for the whole series sadly) because Wed and Thurs evenings are the WORST time for me. But SO EXCITED!
Double Savage - I might also have to wait and binge this one later because it might be difficult to squeeze this in with all the above.
Older shows:
The Director who buys me Dinner - the eps are only short, so I could binge it at some point.
HIStory 5: Love in the Future - the ep lengths daunt me, so maybe I'll binge it during my next long break from work?
Big Dragon - not sure when I'll get round to this but it's been on my list since before Christmas.
Ai Long Nhai - this has also been on my list for a while, maybe too long now...
Remember Me - ditto (I can't even remember what this one is about).
To Sir With Love - starting to think I won't watch this though...
Would like to watch but can't for region locked/subscription reasons
Our Dining Table - it looks so soft and domestic!
Destiny Seeker - the colours!
Also - any gl recs gladly taken! It's harder to keep track of what's airing and when with gls...
Tagging some peeps whom I haven't interacted with much recently (it's me not you) and some who have popped up in my notifications recently: @seeking-moonscapes @jemmo @markpakin @elnotwoods @youdontloveme-yet @airenyah @ablazenqueen @wen-kexing-apologist @vegasandhishedgehog @colourme-feral @kyr-kun-chan @lurkingshan
#that tag game#watch and rewatch drama list#a boss and a babe#bed friend#chains of heart#the eight sense#future series#the promise#umg#3 will be free#our skyy 2#double savage#the director who buys me dinner#HIStory 5: love in the future#big dragon#ai long nhai#remember me#to sir with love#our dining table#destiny seeker
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OH YEAH ALSO CAN YOU TELL ME EVERYTHING ABOUT YOUR UNDERTALE WONDERLUST AU :0???
ARGH I MEAN I DONT HAVE MUCH?? I HAVENT HAD TIME TO THINK ABT IT😭😭
but um ill write something down under a read more sure👍👍
its definitely tougher now since they went to the SURFACE already, but i bet i could work with it.
i know Troy functions as sort of the protagonist which jesus christ. unlucky. mans definitely NOT getting a pacifist ending now!! (points over at him, covered in blood and gore)
the thing abt ut au is that Troy and Frisk go through a pretty similar thing at the beginning if u think abt it!!
He fell down a big pit (flowers didnt break his fall, but trash is good enough), he then met SOME sort of villain of the story because he got kidnapped (also in pitch darkness, like Flowey was + u can equal being tied to a chair to being trapped in a small box surrounded by bullets) AND he met someone who functions as a tutorial for this new world hes entered (although Blink is way more unwilling than Toriel is😭😭)
i feel like if this was in game form, Blink would start off more like.. you know undertale yellow? Dalv is there, the vampire guy, and he spends like all the ruins Running Away from you before you meet him at the very end. I imagine it would be more like that, but he'd actually teach you stuff the few times you meet him. I'll figure out the logistics!!
Aeon is definitely like the Undyne equivalent. Because she's definitely after them, very scary and angry, but she's actually chill as hell (atleast i'm HOPING Aeon pls be my friend please)
Idk how exactly Ripley and The Inventor will work in this sort of?? situation? OR the Overseer
Like the Overseer was definitely built up as this huge threat - an Asgore level threat - but i'm unsure if he is?? I just have to wait for more wonderlust to come out😭😭
Oh!! And like, regions wise
For sure Reclaim is the beginning area, maybe with like a turn u can take, or you can fall further down into the Trench maybe? And Oasis Flora could be chill like Waterfall is
I certainly don't need to plan all of this so logistically, and should think about it more lore wise, but this helps with making art for it i think
OH and Troy, Runt and Blink definitely team up. Which is more Deltarune like, especially since Troy KEEPS wanting to kill people and they keep having to stop him
BUT ANYWAY THESE ARE VERY SCATTERED AS YOU CAN TELL. I wanna have more info before I actually start like, piecing it together into a whole thing in my head. Because I don't know how many more times they'll go to the surface and if i can somehow change that or implement it so it makes sense lore wise
Last minute thought: The Inventor is Gaster. imagine
and in an ideal world Cogsworth is Mettaton
But i know i wanna make more like pixel art for it bc its fun!! i only made one battle sprite but i wanna make one for like Blink too...
THANKS FOR GETTING ME TO THINK ABT IT I NEED TO LOCK IN AGAIN
oh and also ur tma au rlly intrigues me and i WISH i could read more abt it if only i wasnt fucking terrified of tma OR knew anything abt pd😭😭 the only things i know r through my brother and i did like. bare minimum research into "which fears fit which of the riptide guys" like years ago BUT JUST SO U KNOW I THINK ITS COOL IM CHEERING BUT LIKE THROUGH A WINDOW
i keep making too many aus. undertale? tma fear entities years ago? homestuck au thats entirely unfinished? can i chill?
#i keep making too many aus. undertale? tma fear entities years ago? homestuck au thats entirely unfinished? can i chill?#ut au i will flesh u out one day i promise😭😭😭😭 ur time will come!! i just need more wonderlust!!!!#kash checks mail
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I played the "Fields of Mistria" Demo! Here's my thoughts:
(that title sounds like something a youtuber would say auuughhhhhhhh)
I found out about this game completely randomly and decided to give the demo a try. And surprisingly, or maybe not at all, I am completely taken with it and i can't wait to see how the game will develop! :D
So for now, until the 5th of August arrives, here's what i liked, disliked and what i wish to see in "Fields of Mistria" in the future <3
strap in yall it's a bit long. but there are photos! like. three of them skfjdkhfksj
Things I liked:
You don’t choose your character model’s sex. Also because all of the models being roughly the same size, there’s freedom to imagine your characters’ body type however you want. Surprisingly I also don't recall any of the characters assuming your gender based on your pronouns, which is nice.
Multiple pronouns options! My one suggestion would be to add a She/He option as well ^_^
Wide range of skin tones available. There’s currently 36 in the demo. (to compare, Stardew Valley has 24 and 10 of them are unusual colours like blue or green)
The fact that you can set your birthday on the calendar, although it doesn’t seem to do anything for now. In one of my playthroughs I set my birthday on the 3rd day of Spring, and the only thing that appeared was a pop up saying “It’s your birthday!”. Understandable, this is only the demo after all. I wonder if the early access will have characters react to your birthday and maybe even give you some gifts!
The few available hairstyles are really nice. My absolute favourite thing about hair in the demo was that it has a moving animation! Small detail but it really delighted me.
Same goes for clothes, they are cute!
The customization isn't locked and you can create a couple of outfits you can swap any time! You can also change everything about your character's looks at any time, including their pronouns.
The predetermined palette of colours you can choose your hair colour from is pretty good. There’s 40 colours so far.
I have a small problem with the opening cutscene but the rest of the beginning cutscenes are good! I like the one when you arrive at the bridge and meet Balor and the camera slides to him. And the Juniper cutscene haha
Now that I mentioned NPCs, I really like the cute, personalized animations they have, like Adeline snapping her fingers, Balor flicking his hair before walking away, Celine working in her garden, Josephine and Hemlock singing.
I absolutely love all of the character designs in this game. The 90s anime artstyle, colours, their poses and expressions. I really feel like this is the thing that really drew me to try this game as I wasn’t interested in a new farming simulator. But here I am! All with the power of anime. For example, here are the designs of the romanceable characters! The photo is from the Fields of Mistria website:
Another huge NPC win for me is that the characters interact with each other a lot! I noticed that a lot of them meet during the day and talk with little dialogue bubbles. It feels like the townspeople know each other quite well, I hope we get to learn even more about them and their dynamics!
One of the best things about interacting with characters is that you can talk to them multiple times during the day, getting a bunch of different dialogues. Once you talk to someone you have to wait either for them to change their location or for one of the other characters to approach them, to talk. I really like it since it means you get to interact with everyone couple times a day and it honestly makes the game more enjoyable.
From the little crumbs of lore we got, I am really intrigued about the setting. Prior to the player’s arrival to Mistria, the region has been hit by an earthquake. The disaster caused the main trading route bridge to collapse, the area getting destroyed and a lot of residents leaving the town. The town leader Adeline (daughter of a Baroness and Baron of Mistria) with her brother, Eiland's, help comes up with the idea to seek out an adventurer who could help to revitalize the town. We learn that Mistria is part of the Kingdom of Aldaria (so we have a monarchy), it has its own guardian deities and rich ancient history with the Sleeping Dragon Inn being a historical landmark and that magic is not hidden from people who can’t use it (Juniper freely uses magic in front of the kids in her cutscene after completing her request). Some characters offer some little hits to what their story might be about: Balor says that compared to Elsie he didn’t have a good time in the Capital, and other characters note how he is mysterious and obtains his wares in unknown ways. Elsie is a retired socialite from the Capital with many past romance stories to share, she probably knows a lot of interesting titbits about the Capital and people there. Juniper says that there’s something suspicious about Celine and Juniper herself is stuck in a town she doesn’t really seem to like but seemingly has something she needs to achieve here. When you meet March he slips for a second and says “I- We have everything under control” so it seems he views the player’s arrival as a threat to him in some way (emotionally i presume, not literally). Errol used to be a miner, Hayden can possibly talk to animals? And so much more. And of course, there’s the statue of dragon Caldarus who appears to be a marriageable character…? Anyways, I can’t wait to learn more about this setting!
I loved that you can talk with animals like Dozy and Henrietta, give them gifts and pet them. I really hope we can do the same with our pet.
The interior designs of all the buildings is extremely cute! I really like all of them, my favourite must be the Sleeping Dragon Inn, Celine’s cottage and the Carpenter’s Shop. Plus Elsie’s room at the manor and Hayden’s house.
I also like the beach a lot. It just feels nice and there’s a light house and I sure do love a light house /reference plus there's good ambience there
If you go to the manor there’s a portrait of the Baroness, the Baron and little Adeline and Eiland over the fireplace in the dining room :3
I really like Holt’s dad jokes. Pierre could never-
Guys I need Valen I need her
You are able to swim! It’s really cool and the animation is cute. Plus you can dive in certain spots to find stuff.
You can hold down the button to eat a bunch of food if you have multiple of something.
Saving your game having a form of a diary is very cute and I love that. Same with the crystal orb serving as a weather channel.
Fighting monsters feels dynamic! You actually have to put some thought into learning each individual monster’s behaviour and attack patterns. It’s challenging but not too hard. But they do quite a bit of damage at the start. Fighting that red mushroom felt like playing “Baba Jaga patrzy” again haha.
And speaking of fighting, i like our own character's fighting moves! But it took a bit to get used to them since they make the character move and it's not just. clicking with the mouse repeatedly skdhfjsf
I like the sound design!
Soundtrack is very nice. Not all of it is very memorable but it’s nice while you listen to it and it fits the game. There are some tracks that already got stuck in my head :] I like the one that plays at the Blacksmith, it’s intense for no reason, just like March lol
I cannot stop gushing about the characters, so far even just from the designs they all feel like they have distinct personalities and each one of them has their own thing going on. They all feel so warm and welcoming even if their actions aren’t (looking at you March). I don’t know, something about the artstyle, the pixels, design and colour palette just has me very enamoured with them. I really hope their character arcs or stories will deliver.
I like Caldarus. And the music that plays when he first speaks to us in our dream.
The museum is so nice. Also I love that Errol is an actual character we can talk to… Unlike another museum curator I know /j
You can buy stuff from shops even if no one is around!
Level tenth of the Mines… I’m SO intrigued
I like that there’s magic and can’t wait to see what other spells we can learn!
You can craft at the crafting station in town even if you don’t have the necessary materials on your person, but they are in chests at the farmhouse. As long as the stuff you need is in your chests you can craft stuff which is pretty cool.
Lastly, what I really loved about playing the demo is that not once did I feel rushed to do anything. Farming simulators often make you feel like you have to maximize your time in the day *cough* SDV *cough* and I do enjoy that sometimes, but other times I just want to chill. Somehow Fields of Mistria demo achieves this feeling of not having to rush and playing at your own pace and it feels great.
Things I disliked:
Not a lot of things mentioned here are going to be stuff I actively disliked, more like felt annoyed or confused by. And before any of my little complaints gets the “this is only a demo!” response, let me assure you: I am aware. If things change before or after the early release that’s great! This is specifically what I find ‘meh’ about the demo so far.
When the opening cutscene in Adeline’s office starts playing the room is positioned oddly on the screen. I think it’s so later the camera can follow the characters’ movements but when the cutscene starts and you only see the bottom half of the room at an angle, it feels really weird, like the room wasn’t centred by accident.
I’d love for the character creator to have the option to rotate the model of your character. I think it would be good to see what the options you picked look like from different angles before you jump into the game. Although the customization isn’t locked and you can change how you look whenever. Still, this could be a nice option
So I just said that the colour palette for hair is pretty good. Can’t say the same about the other ones, for eyes and clothes. The colours we get aren’t bad but I feel like there’s too little of them. Speaking of eye colours…
Choosing the eye colour is annoying. Once you pick an eye shape (cool feature btw) a window pops up in the middle of the screen with eye colours. The icons are too small to see the eye colour properly, especially when you want to compare the darker colours. I had to move my face closer to the screen to see what was I picking. And after you pick something the window disappears and you can see the colour you chose on the model. Okay, cool but now if I want to try out different options it I have to open the window again. Constantly opening the colours window to check other options is tedious and a bit frustrating. What I think would be good instead is once you click to choose the colours, next to the options appears a close up of your character model, and the window doesn’t close until you click an “X” button. To sum up my main problems are colour options visibility and the colour picking mechanic. Hair colour and colours for clothes and other stuff is picked in the same way BUT all of those elements are bigger than the four pixels the eyes are made out of.
The controls are not obvious. The game shows you to progress dialogues with “E” key but nothing aside from that. I didn’t realise until the last day of my first playthrough that you can jump, because in my previous experiences, 2D RPG, and especially farming simulator games don’t usually have that option, and the only instance of jumping happened in a cutscene, so I thought it was just an animation for the cutscene. I think it would be a good opportunity to use that moment in the cutscene for brief player interaction so they can learn how to jump, however silly that sounds. I think the player’s experience would benefit from a controls tutorial, in form of a window popping up or them showing up on the side of the screen like in Stardew Valley on the first day.
While interior designs are really cool I feel like the outside is kinda empty. Not so much the building but the areas around them. It is felt the most in the empty stretches of land outside the town but running through the paved roads in it can also feel a bit odd. Like the area is too empty. It’s definitely not a problem on the farm due to all the overgrown grass but everywhere else you really feel like it’s just a flat stretch of nothing. I think adding some more details could be nice, maybe some streetlights, plants, a bit more texture on surfaces.
I had a really odd moment that took me out entirely. While playing the demo you can get Juniper’s request on the board to bring her a Lilac. Once you complete it, a cutscene set at the bathhouse will start playing right away, regardless of where were you when you completed the request. This felt incredibly jarring to me. The first time I did this request I gave the Lilac at the bathhouse, but the second time it was late evening at Valen’s house. So it was pretty surprising to be essentially teleported to a completely different place. I don’t think it’s a great mechanic. It would be better if a cutscene set at a specific place on the map started when you arrive there, to help it feel more coherent.
As much as I like the warm and cozy feel of the characters, it felt like there wasn’t a lot of variety in reactions to the player’s arrival. Everyone except I think literally one person is all cheery. I don’t mind this that much, cause the community being excited for your arrival feels sweet. It makes sense with the story too, the player is there to help out around the town, and who living there wouldn’t be happy about that? I just really hope the character’s don’t end up with poorly defined personalities, that’s my main concern for now about the story. It would be tragic if the game only ended up having cute designs but nothing else. Needless to say I have pretty high hopes for the final version! I really hope it works out and I’m 100% rooting for the team.
The inventory system had me kinda confused at the start. The spaces are all in one line in game but once you open your journal they’re stacked on top of each other? Yeah took me a bit to get used to that, and I’m not sure how I feel about it still.
The user interface is very cute, I have one problem though. It’s hard to tell what a lot of the little icons mean, for example, when you open the chest there’s a chest icon next to the two arrows that sort stuff. I have no clue what it does and when you’re hovering over it, it doesn’t have a name or an explanation either.
You can’t hold down mouse button to use tools continuously. This is because when you upgrade your tools, for example a pickaxe, when you hold it down you get to mine more spaces at the same time. I’m not sure if that exchange is worth it.
You have to click one by one if you want to throw multiple items out in the inventory trashcan.
It’s a shame you can’t land on rocks/big water lily leaves on the water. And you can’t walk into the sea, you have to specifically jump into it. This isn’t really a complaint, I just think I’d be cool if you could just slowly walk into the sea. Like slowly getting submerged.
I feel like the scroll wheel directions are odd… Scrolling upwards will move you to the right of the inventory but I feel like it should be the other way… Maybe it can be changed later in settings.
The buildings on the map are not named. It would be nice if, when you hover over an area you see its name.
Credits get blurry when moving. It hurt my eyes :(
Things I hope to see in the Early Access (and in the game in general):
Interactivity within interiors. So like looking at bookshelves to see what books a character has, reading letters or notebooks that were left out, finding some stuff in their drawers… Basically snooping haha. Oh and more interactivity with objects placed outside too. Right now there are some signs and items you can't interact with, like that tent by the dig site.
More settings for in-game scale! It would be cool if there was one between 3x and 2x, like a 2.5x.
The ability to sell stuff directly at shops. Sometimes you need money but waiting until the next day would ruin your plans.
Sitting! I wanna sit in spots next to the characters and vibe :]
While I do like available colours, I think adding a colour wheel or sliders would be neat.
I wonder what are gender identities and sexual orientations of the characters :]
More clothes and hair options obviously! And furniture as well
What gets implemented for the player’s birthday
How the museum exhibition will look like :D
Lastly, I might be way out of my depth with this one but it would be cool if the romanceable characters could also move in with you platonically… Or if there was a character like Krobus, a little friend you can invite to live with you <3
And that's it :] sorry for the stardew comparison, it's like the only farming sim i'm very familiar with
I've been enjoying playing the demo a lot and i definitely will play more before it closes. And i will for sure be following the development and waiting for the early access in august!
it was a really fun experience over all and if ur interested i reccomend you try it out :D
cya
#sunbloom talks#gamer hours#fields of mistria#indie games#cozy games#indiegamedev#indiedev#farming rpg#farming sim#90s anime
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Thoughts and Experiences in CBT2
Before we start-
I would like to talk about the recently concluded Closed Beta Test of Wuthering Waves-
All are from my own interpretation and criticism over the state of the for this beta test.
1. 3 days before the end of CBT2 on March 17, they had given a LOT of energy, that would have been better to be given while the testing was far from the final day, it would have helped testers build more characters (40 energy per run on EXP farming and 60 energy for bosses). It would have been nice to be able to test the game to a much further potential.
2. ECHOES- literally echoes… While I was farming for intimacy and dropping a LOT of energy on bosses, there was 0 gold drops on bosses, like 0, nada. How can you expect players to build characters when the STATS they need on better rarity echoes are locked due to the low drop rate of golden echoes.
3. I don’t know if it is just me or a lot of people in the test experiences red ping even though they are on the correct server from their own regions (for me it is Asia-SEA region in-game). I am used to having red pings from other games, but that is because I have my account on other regions, however in my own region, I get a red ping. It is weird because my laptop is literally connected to as fast wifi setup.
4. ECHOES AGAIN- the limit of echoes in a character that I have achieved is 12- a stinking 12 limit, not my fault most better rates are on boss echoes that uses 4 SLOTS out of the 12. It wouldn’t be bad if the limit was just not there so that any good echoes can be slotted onto the character of choice than be limited to how much I can equip to a character. 5. The exp drop rate is bad- could be better. I mean it is easy to farm the node itself… but 40 energy per run is just horrific.
6. Intimacy- man I disliked how much it takes to level a character’s intimacy, in cbt2 it would be easy since we were given extra help by the devs. But anyone who just wants to read a profile or hear voice lines would be locked with quite a while. Intimacy drop from bosses (60 energy) yields 180 Intimacy Points, meanwhile 40 energy farming nodes yield only 120 Intimacy Points, this is only for CBT, I really do not mind farming this on the actual game... just that the time constraint to farm more character's intimacy in such a short amount of time is hard with limited energy (until the last 3 days) in the CBT.
7. The length between Lingyan and Jiyan story quest are light and day. We literally took more time helping an NPC on Lingyan story quest than actually spending more time with our temporary team (and actually trying to win the race with them) I felt more connected with the temporary team, maybe because I actually liked the whole Jiyan quest in general than running around with an NPC who wants to find her brother. Albeit I did enjoy both chapters, I wish we did get to continue the race... The cutscene was also not enough on Jiyans chapter compared to that of Lingyans.... like??? Give us more Jiyan cutscene pls.
I wish they would improve more on the coming months before release and that all criticism and suggestions will be taken into account. If I remember more of my comments in the forms I have sent to the devs, I will update this.
I did manage to get the characters I want, Jiyan and Mortefi to be exact. But man I started enjoying using Calcharo and Aalto.
I also post some videos while I was still in CBT2, if you are interested- here is my Youtube channel.
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about my game....
so I did say that I wanted to make a moba game in the future after I graduate and after I've had some experience with game developing //WHICH IS VERY AMBITIOUS I KNOW THAT AJKSDFNJKSD// and, at this point in my life, I've only stories and art of my world and characters that I hope will come into fruition soon. I even made a 60 or so paged Canva where I just designed the ui for the main menu and in game screen so like... anyway, I will talk about the gameplay I wish to make! buckle up cause this is gonna be a long one and, if you want to look at the Canva, feel free to do so! <3
players: 4+1 v 4+1 so, I was researching one time on how I could make my moba "different" from the other popular titles today (which also serve as my biggest inspirations), such as league, dota 2, and mobile legends. the article I read (I've long lost it but if I find it I'll definitely link it here!) talked about how a unique gameplay for a new moba would be for it to return to its RTS roots and introduce RTS aspects again in the form of a "commander." the commander won't be actively moving around and doing usual moba stuff on the map, but instead will stay at their base and overlook the game. each team will have 1 commander, replacing the "support" role since it has a tendency to take a passive role in the game (yes, I know tanks and engage supports exist but THIS IDEA IS COOLER >:(((( ). moreover, the commander will control aspects of the map such as creep waves, special interactive walls, wall fortification, etc. each playable character can be played as a commander and will all share the basic map-manipulating skills, but they have each have a unique "commander skill" that enhances the gameplay even more. the commander skill varies from simple combat-focused skills to tactical planning skills, and only characters from the in-lore region's map can be played as a commander for that map (I will b talking about maps after this). moreover, to promote teamwork, I wanted only the commander to be able to access the minimal. I know it's kinda bad for the players that they don't know where everyone else is, but yk teamwork...? also, the commander role will be picked out in the lobby-making. the rightmost slot in the party will be the commander slot, and anyone in the party can switch to that slot to become the commander in their next game. this also would work in solo queue. picture below is how I envision the commander's screen to look like.
different maps for each in-lore region I also noticed how most moba games take place in the same map, except for when its a different game mode (aram/ brawl for lol/ mobile legends and the special arcade/ seasonal game modes) or map skins (dota 2). I wanted my game to be more than that, and also to incorporate the lore in the game itself as much as I can, so I came up with the idea of different maps for each in-lore region where the players can play in. my general idea is that before the players lock in their champions, they can pick a map in which they want to play in. the general gameplay for all these maps will be the same, with the 3 lanes and commanders and everything, but there are different unique mechanics per map, such as smog and reducing vision for foglemore and snowy blizzards to hasten fights in whalefall (its called whitestorm in the pic below; the image used here is also outdated, I made a new map recently). there's also different terrain mechanics, like the two-layered map of altamar and helix canyon, the snowy slides in whalefall (again), and the low and high tide mechanics in hardinapulo. lastly, there's also unique battle spells (like summoner spells from league) for each region, like the 5-second flash/blink in elessia. im still debating whether or not the map selection should be before champ select (meaning the players have to queue up and vote for a map) or make it a choice before queueing so they can play in which map they want to play in without the possibility of getting to play in a different map. on the topic of maps and in-lore regions, this would b the perfect time to talk about the in-lore regions for my world, aicarro! ill delve deeper into their stories in another post. for now ill just describe the aesthetic/ vibe they're going for. - elessia: sci-fi Ancient Greece. biggest and main exporter of technology in the world - glimmerwing: post-apocalyptic wasteland, mixing nature and machinery - foglemore: polarization of steampunk Europe, separation of older generation & their steampunk tech and the newer generation & their elessian tech. - roselight: medieval England whose natives spawn stained glass out of thin air when experiencing a core memory, called "memory shards" - Thalassa: technically the entire ocean, but when talking about "Thalassa" it usually means the densest underwater area in terms of population to the south of roselight - the deserts of bosam: a large desert that was once a tropical continent. its gods were banished because of their ambitiousness and everything was turned into sand in their absence. now, its the sandbox of many different tribes with different end goals. - santastella: a unique city in the west of bosam's deserts where a native tribe mingled with roselightian settlers and created a new culture and society focused on elegant use of magic. - altamar: a pirate city in the middle-north part of bosam's desert. it was founded when an explorer from roselight shipwrecked here and started a new city and culture. - hardinapulo: an archipelago that retains old bosam's glory. after the bosam gods were exiled, a titanic snake-like goddess claimed the region as her own. - helix canyon: a canyon housing the strongest prison in the world, meant to hold aicarro's worst of the worst criminals. one of the first group of reformed criminals established a town just above the canyon to accommodate the visitors and other former prisoners. - whalefall: a snowy island found at the equator that was also once a tropical island. it formed its own identity separate from bosam proper when bosam's goddess of storms claimed this as her own. - the Tri-states: a continent predominantly made up of 3 civilizations, those from shenmen, changhu, and kamigami. shenmen is known for their aspiration to become the next elessia, changhu for their breathtaking cherry blossom trees found everywhere, and kamigami for their thirst of blood and war.
item system overhaul! so, I noticed how unintuitive the normal itemization system is in the other mobas, especially in league where there are four different items for different champion roles that all do the same thing [im looking at you morellonomicon, chempunk chainsword, mortal reminder, and thornmail! >:(] I thought, "why not have an item system where everyone can build the same item without worrying about the stats?" so I did! my game will have a unique itemization system, where: - a completed item will have 1 permanent stat and 2 empty stat slots which can be used up by buying and applying enchantments for the item - items in the 2nd to the highest item tier (under completed items; epic item tier in league) will have the passive/active effect of its completed item counterpart, but can only be activated after using up the 2 item slots that it has. moreover, the players will start with enough gold to buy 1 of these items and a few potions, so they can focus on buying the enchantments when they go back to the base. I have a very extensive docs here, for those who want to read the ideas I have about the items.
anyway, I think that's about all the gameplay aspects that I have to share about. from now on I think its going to be mostly lore and if i will still talk about the gameplay then I think its just gonna be updates. hope it was a good read for whoever is reading this. always open to comments n suggestions! xoxo corey
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Play Game updatez:
•autumn time yippee!!!! (there’s actually Less to do in this season unfortunately. shame. things only really start to get interesting in winter)
•undella town is so calm and deserted now… makes me very sad but it’s comforting as well
•i found terrakion while only moderately prepared and i can’t believe i caught it before either running out of pokéballs or it running out moves and struggling to death. i really thought it was a lost cause. anyway i dislike terrakion
•i cannot seem to find the last sage of team plasma… i guess i gotta be more clever and thorough with my search. unless he’s locked behind the championship somehow
•genuine question is it possible to get kyurem in the first game outside of an event? like can i do that or not? i know it’s in the giant chasm allegedly but i can’t find a way into that area
•i think it’s very based how this region has multiple npcs here and there who just straight up don’t speak english. like we’ve got people who just go up to you and start going off in french italian german etc… also one of the tv programs is like a japanese language course… super cool and i choose to believe it’s meant to represent the idea of america as a melting pot of cultures. but i do wish i understood what the heck people were saying to me
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Vetinari for the character ask game? :)
ahhhh everyone's favourite dictator.
First impression
I read Hogfather first, and so I didn't think much of him at all. Downey left way more of an impression on me, obviously. Then I read Guards! Guards! and I thought him mildly entertaining, though perhaps a bit boring and predictable.
Overall, I think my takeaway was: What a stupid nerd, love that for him, but he should be more of a weird freak.
(Do I have Downey's approach to Vetinari? Possibly.)
Impression now
I'm not sure my impression has changed too much. While Vetinari does change a bit as a character over the series (though in the last few books he's pretty OOC, in my opinion), it's not distinct enough of an arc for me to really alter my opinions on him.
(tbf I do stop accepting canon at a certain point, because there are some books of Pratchett's that shouldn't have been published because they weren't up to standards due to the whole mental decline. Let him write all he wants, just don't publish them. Jesus.)
Like, Pratchett doesn't write deep characters for the most part. Vimes and Granny have depth to them - but they're POV characters so I would hope they have depth. But side characters, not so much. Which is reasonable, you know. Pratchett was writing satire and pretty basic political commentary, he wasn't doing character studies or deep literary explorations.
So, I think Vetinari is a fun spoofing of the stereotypical villainous dictator wherein he's still a dictator but he's not terrible. He's sort-of benevolent. (He still has a scorpion pit and has Problem People assassinated and locks away others who he likes but doesn't want out in the open for various reasons i.e., Leonard. Still very much a tyrant - don't get on his bad side or you'll disappear. But he's nicer than Snapcase and Winder. Low bar but he crosses it.)
I like that he's very weird and has an idiosyncratic sense of humour. That delights me. Also his fastidiousness and clear foibles and ticks are charming. That he refuses to leave treats on Wuffles' grave that Wuffles didn't like in real life is a nice detail on some of the innter softness that is in him.
That said, he can be a hard one to get into the interiority of his head because he's so...untouchable, in a certain way? He always has a trick, he always has an answer, he is always able to turn a situation to his advantage no matter what to an implausible degree, etc.
Like, Vimes I understand. I can get into his head. Same for Angua or Carrot or Downey or Sybil. But Vetinari is on the harder side. I can do it, but it's not as easy as it is for others.
It's the perfection, I think, because TP needed Vetinari to never not be in power therefore he has to be impenetrable and able to always maintain control, or reclaim control in a Cool Fashion should it have been wrested from him in some manner.
We also just don't spend much time with him, compared to others. (Barring Downey, but Downey is disastrously human so I get him.)
Favorite moment
Probably most of his vacationing with Colon and Nobby during Jingo. That was all rather entertaining.
Idea for a story
I feel like I've written all the stuff I want to with Vetinari? I'm not sure I have something off hand that I can think of.
Unpopular opinion
He ain't the woke leader fandom sometimes weirdly projects him as. He is High Tory who does progressive changes only when he thinks it will best suit him to maintain stability within the city, overt control of Ankh-Morpork as a whole, and/or to ensure the city's broader hegemony within the region.
In Night Watch he isn't written like a sixteen/seventeen-year-old and I wish he had been.
Favorite relationship
Downey lol. I mean, come on - those two have history and it's going to be Stupid and Ridiculous.
I also like him and Madam and wish we saw more of that, especially in present day as an adult.
Favorite headcanon
Other than Madam being his mother? His leg wound is an actual disability and will steadily get worse with age and Vetinari's seeming lack of a lot of physical activity.
Pratchett sort of writes it off as a whatever/funny point/something that isn't an actual problem for Vetinari (because Vetinari can't have real problems due to the need for him to be perfect so he never has to write political changeover in the city in the present day) - and I always found this annoying.
So yeah, the leg wound is a real problem and his cane is an actual mobility device and not some "aha, you thought I was weak but I'm actually not!" gimmick.
----
Thank you! <3
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Would you recommend Playing Star Rail to anyone? Why or why not?
no, i wouldn't. my own dislike of turn based games aside, here are the reasons:
1.Way too little content. Right now there are basically two regions and a starter area. Each has like 6-8 maps, every map is just corridors with like 10-11 chests and couple of puzzles on some maps. You go through basically all of it during main quests. They just released second half of the second archon quest. There are like some side quests, but they play pretty quickly. You can go through all of this in like a week max if you play slowly and bc some quests\puzzles are time-locked to make them feel longer.
There is simulated universe, which is fun at the start, but once you build your characters and figure out best buffs, it also becomes boring, because it's the same enemies in the same corridors. I enjoyed it for like a week, and now I play it once a week for rewards and thats it, which takes like 40 min.
There is also like hsr's equivalent of abyss. Idk, you can theoretically replay same fights over and over there until you get 3 stars, but like. I mean, if that's your cup of tea, I'm not kinkshaming, but personally I play through it once and that's it. so like. another hour in a week mb.
2.So, once you burn through available content, there is literally nothing to do but grind resources. I explain to you my daily routine:
1.log in. Do daily rewards missions for primos.
2.use autoplay to grind resources. mb upgrade characters if you can
3.log off.
because there is no exploration in hsr, there is literally nothing to do but replay abyss and simulated universe over and over
3.Again, because there is no exploration and limited number of quests, it's literally impossible to get primos if you want them without spending. You can only get them from daily rewards (like 60 I think?) and events. Like, if you already did quests and abyss, that's it, you can't get even one wish per day. say what u want about genshin, but if you actually play the game, you can get 2-5 wishes daily just from exploration and quests. And there are roughly bazillion more quests in genshin, bc it's a huge game that was out for years. I have 100% exploration on my main account in every region and I still have like 20 quests and hangouts not done there despite playing for like 1,5 years.
so in genshin, if you want a character and you spent your free event wishes etc, you can grind the primos for free. I know, bc I do on my new f2p acc, like you can get like 100 wishes per banner which guarantees at least one 5 star. I started Kazuha's banner with 0 savings. spent 30 whishes on kazuha and then 70 on alhaitham and then stopped pulling bc i didn't want to main alhaitham again lol, so probably could get another 5 star on hard pity.
In hsr, you can do nothing, but spend money. Like, I started Luocha banner with 15 wishes saved and at the end of his banner I was at 70 pity. I couldn't even get to 5 star pity. I happened to get him on the last day on 73 pity and win 50-50. But if I didn't, I couldn't go grind like in genshin, I could just spend.
So I think gatcha monetization feels much more predatory in hsr bc once you're through very limited content, you're out of options.
TLDR: play this game if you, like me, need to waste time and only have your phone on you. Like I'm often bored at work, this is why I make shitposts on tumblr and have several other time-wasting apps. Also make sure you're won't be tempted to spend money on gacha. Please don't spend money on this game guys. Its turn based, its easier than genshin, you literally DO NOT NEED strong characters to play, and like. Paying money so game can auto-play itself is just insane to me. Please don't. You can find cool looking anime art on the internet for free.
Don't play otherwise.
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Hey friend, I've been thinking about something about Maggot Mommy for a long time and just makes me - 🤯
Where the (female) reader is in his menstrual period and usually she gets away from Ellie's apartment, but they had something important to do that day
So, the reader has to go, the moment he enters the door of the apartment, soon Maggot Mommy is dominated by the smell of blood 🩸
That simply, in my head, would she take advantage of this ... A Hematolagnia vibe?
What do you think? 🙈
F-Friends? 🥹
Lemme just-
HEY FRIEND! 🤗🫶
And thank you for that very interesting ask indeed. Seeing yall come up with your own little ideas and headcanons and basically continuing our Drama Queen´s adventures for yourselves and then wanting to fangirl about it with me is just so-
Okay so, first of all: yes.
Second of all: feral yes.
But here´s the thing: Our girl won´t be leaving that apartment anytime soon. Maggot Momma´s more than capable of providing her darling with anything she might ever want or need. Besides, you have her, what more is there to want or need?
Which means our girl will be in for quite the surprise when it´s that time of month. It´s not so much a kink for Momma as it is an instinct, though - telling her that her mate is ready and willing.
(It might very well turn into a kink at some point though, because that good red stuff just gets Momma going, lemme tell ya.)
Oh, there´s something else I should mention before we delve deeper: Momma´s sense of smell is out of this world, literally. She´s gonna notice any changes in your body before they´ve even happened - something to do with a change of temperature and pheromones and stuff. 🫠
With that said, she´s gonna be a bit puzzled at first, trying to figure out what´s off. Her precious mate smells as delicious as she usually does...but then she doesn´t. There´s more to it, today. She didn´t think that scent could be even more mouthwatering, but here we are-
She´s gonna be all over you then, which isn´t exactly new, but, on this day, she´s gonna be even more all over you than usual - arms coming to pin you down because you would just not.stop.squirming, you slippery little thing-
And a nose that´s going even crazier than usual, sniffing loudly like a hound that´s picked up on a scent, wandering over every inch of your body, trying to find the source of whatever it is that´s really starting to get to her, making her dizzy almost-
And continuing her way down your body, completely oblivious to your protests (she really just doesn´t give a f*ck actually), so strong is her desire, her urge, to find that smell, my god-
Eventually, she´s made it to that region, nose pressed tightly against you, taking a rather long whiff and then-
She freezes.
...And then takes yet another long whiff, only to come to the conclusion-
You´re fucked.
You wish.
Now...seeing as this is pretty much pre-bleeding, can you imagine how absolutely feral she´s gonna get once you´re actually there?
And, in case you were thinking about locking yourself up and away from her and just sit it out (as per usual), lemme tell you this:
Maggot Momma can be very patient for the right cause.
She´s gonna guard that door with her undead life, 24/7. You´re bound to come out at some point - a human body can only take so much before starting to show first signs of neglect, forcing you to surrender right into her waiting arms, in the end.
Not that your Deadite!mate would let it get that far - she´d kick the door down and snatch you right up, before your stubbornness could get the better of you (as per usual). However-
She does enjoy a good hunt.
Needless to say: It might be a kink after all.
I hope the feral nature of it all was able to make up for the lack of actual blood here. I do so enjoy their game of cat and mouse. 🥰
Fun fact: Female dogs actually do bleed when they´re "ready and willing". It means they are fertile and able to reproduce. 😏
Thanks again for that ask! 🫶❤️🫶
#evil dead rise#maggot mommy#evil dead rise...but gayer#alyssa sutherland#deadites#ellie bixler#someone
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I'm putting this one under a cut just so people read the first damn paragraph.
I am playing through Outer Wilds for the first time, I've beaten the base game and I'm now going through the DLC. I do not want ANY information whatsoever, spoiler or not. I want to learn everything by myself. The questions and observations I make are for me to think about and answer, not you. If you post a reply or reblog with tags that go against these wishes, you will be blocked immediately.
If you saw my last post, you know that I sum up what I know and what I want to learn after each play session and send that to my friend who's watching me play through the game. If you didn't see my last post, well now you know. I've actually had two sessions since my last post - I just never got a chance to do a full write up of the former of the two. I'll do my best to put some of it here though.
Alright so. The Strangers came from their star system to ours, presumably in search of the Eye after seeing its echo. I think that they showed up prior to the Nomai, given that they only activated the Stranger's cloaking mechanism after reaching our star system, they appear to have been killed by ghost matter, and the Nomai have no writings about the Stranger. It doesn't seem like they can return, given the fact that they seemed grief stricken when looking at slides of their home world and the fact that they're still here. I initially thought that the way their eyes go empty and their mouths split in an... unsettling manner was something the Eye caused somehow, but it turns out that empty eyes and slit mouths are just... things they do, though it's often portrayed in a sinister way. I... don't think their motives are sinister though. I think that's just how I interpret those expressions. After receiving the vision of the Eye destroying everything, they turned on it. They seemed to hold it in reverence similar to the Nomai at first, but now they seem to despise it. They're upset, they're angry, and I think that's worth respecting. Once they turned against the Eye, they went into hiding, and... I don't think they want to be found, given their reactions when I do run into them. I feel like I'm intruding, like I'm doing something wrong for reasons I don't even understand yet. I have a path to unlocking the vault, but... it almost feels irresponsible not to have an idea of why it was locked in the first place. They made it, they want it closed, and I'm not welcome. Of course, they never truly hurt me, but maybe they can't hurt me, not in a dream. I can test it, by hurting myself, so I'll do that.
I am... almost convinced that there's a living Stranger still around due to the empty bed in the Cinder Isle dream chamber. And if they're alive... they'd be underwater, to avoid the ghost matter. Perhaps a living Stranger might have a way to communicate, and perhaps they'd be more amenable to my presence than the dreaming Strangers. They might have information, and as always, I have all the time in the world to search for them.
Of course... there is the matter that there's more info to be found for me in two of the dream regions. I could blindly dive around to try and find a living Stranger, but I think searching the dream world will be more productive.
In the base game, I felt a connection to the Nomai. I could understand them and their motives entirely, and I knew I wanted to find the Eye very early on. I was working with and alongside the Nomai, carrying on their legacy, and considered a friend by Solanum. With the Strangers, I feel disconnected and adversarial. Currently, I feel like I am working against them, and the intentionally eerie atmosphere definitely enhances this feeling. I feel at unease when I'm viewing their history, more so when I'm experiencing their dream, and especially so when I've disturbed them. The information I gather is via their slides, many of which are heavily damaged, and even their visions provide little insight into why they act the way they do. There's a lot I don't understand. And I think I need to understand before I try and violate their wishes.
Questions:
Why do the Strangers act the way they do?
What is in the vault?
If there is a living Stranger, where are they?
I still don't know why the sun doesn't activate their devices, or why their fires burn green. Notably, the candles in the dream world DON'T burn green, so green is special in some way.
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