coreysconcepts
Corey's Concepts
12 posts
droppin sum banger concept art for my ocs
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coreysconcepts · 20 hours ago
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hello again! i wanted 2 post abt one of my fav charas bc he rlly stood the test of time and is still mostly relevant to me until today TT that someone is heishin! he's my eight-tailed fox character bc i had to, ykyk? also the first 3 pics are old drawings of heishin, like at most a year ago? when i was still conceptualizing what kind of character he was gonna be. anyway he's sort of like the dorky himbo character who values family and friends very closely and is like, romantic when you least expect him to be... so T.T anyway i shall drop his lore and kit! his lore is quite long and pretty outdated too, since i've gotten new lore inputs for his region ever since writing this backstory, but i think his story in general about being once divine would be the same. his skills in the concept art above are also outdated, since his most recent kit is very different from what i drew before. anyway thats all and i hope whoever reads this enjoys heishin :] (dividers are from @saradika-graphics)
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The Almost Divine A dark blue mist eclipses the bright, ever-sunny sky of Kamigami’s Divine Palace. Needing a reliable guardian to deal with this situation, the Divine Deities created many prototype creatures. The three things they looked for in their divine guard were blinding swiftness, penetrating attacks, and some sort of distraction mechanism whenever it was fighting in groups. Among their many prototypes, one stuck out like a sore thumb: a fox who had trouble operating how it’s supposed to operate. The gods ran some tests on it, but it never seemed to engage in battle, no matter how hard they try to. All it ever does is run away, even while having all the checkmarks ticked off. One of the gods thought that it might be lacking something it wants to fight for, and did his best to rewire its brain into wanting to fight for them. Still, no effect. It boggles them how they, divine and all-powerful deities, made something that they themselves can’t even control.
Seeing all their efforts go to waste, they ultimately decide to cast down this failed prototype to the mortal realm. The god of care and love was the last it would see in the Divine Castle, as she was also the first it saw. She wished their almost defender a happy and fulfilled life, wrapping it in cloth weaved from light itself before dropping it into the clouds below. As the fox fell further and further away from heaven, it slowly started to grow more tails than it is supposed to have. One… Two… Three… Up until eight tails. When it finally landed on a forest’s cold ground in the mortal land, its brilliant cloth was blinding even the light of the moon. A poor, infertile, farmer couple happened to be passing by from the city, coming back from a long day of selling their goods. The blinding object lit up their dark path, and they were caught by surprise. Deciding to see what the foreign object was, they made their way toward it. They heard the screams of a baby getting louder the more they got closer to it. Once they reached the light, they knelt on the ground and unwrapped the peculiar shining cloth to see a human child, crying uncontrollably. Just then, eight tiny blue spirits pranced out of the cloth and twirled in the air, nodding to the couple before vanishing into thin air. They then quickly wrap the child in their arms, comforting it in their arms. They decided to name the infant Heishin after seeing the spirits from earlier.
As a young boy, Heishin was noticeably different from his playmates: he was extraordinarily fast— just a tad bit faster than a cat running, marks left on tree barks where he’d climb would be deeper than scratches and was charmingly persuading unbeknownst even to him. His parents were aware of this too, but thought he might just be “special” and dismissed the strange happenings. However, they were astounded when he had an appetite for liver. There were even times when if they wouldn’t cook him liver, he’d go out and ask their neighbors in the village for his favorite dish. As he grew older, he became odder and odder: most remarkably, his lower back started growing a small bump, and two sections of his hair started growing upwards, resembling that of a feline’s ear. One night, as Heishin was sleeping, his parents came home late from selling their goods at the market square. When they opened their bedroom door, they discovered a long protrusion coming from his slumbering body, which was wrapped in a small blanket and had its back facing them. Under the influence of curiosity and fear, they slowly crept towards him, pulling his blanket ever so slightly. Greeting them were not one, two, three, but eight fuzzy, snow-white tails. Their sudden shrieks caused Heishin to wake up, joining them in concerning revelation.
Reluctantly wanting to learn more about his past, he tags along with his parents to the city the next day and visits a library, covered in a cloak hiding his unique attributes. He impatiently goes through scrolls and flips through books until he comes upon the divine Nine-Tailed Fox. Written by a famous scholar in Kogoshi, the book “Creatures of Light” states that a ravaging eclipse is fated to come every one thousand years. This eclipse would bring with it famine, high tides, and blocks sunlight until it passes. To address this, the divine creates spirit guardians to aid the mortals and help them defend their paradise. One of the guardians who were different from the others was the Nine-Tailed Fox, who could traverse both the mortal and divine realm. It uses its powerful abilities in defending the Divine Castle, while also being able to relay important messages from heaven to humans. The book also adds that the Nine-Tailed Fox has only been seen once a thousand years ago, when a farmer’s livestock was found dead, and their livers missing. Heishin treks to his parent’s market stall determined to share his newfound knowledge. The situation did not sink in with his parents yet, but they reassured him that they still love him whatever his background.
A few days pass by, and Heishin makes his way home after running errands in the market square. It was quite a lengthy walk, even for him. The moon, though eerily having a shadow, was already in the sky when he was homebound. From afar, he noticed that the door to their native farmhouse was open. He found this weird, as it would always be closed, whether anyone was home or not. He also did not see his mother cooking their dinner outside, and their livestock was all over the place. He rushed to their open house and saw their things littered all over the floor. He crept into their bedroom to see his parents shivering in a corner. An ominous man stands tall with a knife in his hand, just about to take their lives. In the doorway, Heishin’s eyes glow yellow. His tails unfurl, lighting up. Blue flames summon all around him. In the blink of an eye, he stabs the man with his fire.
As the man falls, his parents rush to hug him. They share a short affirming conversation before Heishin hears more footsteps outside. He peered outside to see a group of shadowy figures hiding in the darkness surrounding their house, with only their glowing orange eyes making their presence known. He tightly hugs his parents before telling them to hide somewhere in the house. He then jumps out the window, channeling his inner power. For the first time since his past life in the Divine Palace, he transforms into the mighty Eight-Tailed Fox. As his tails started glowing pink, he blindingly jumped from place to place and dazed the shadow figures— up in the trees, behind the trees, down on the ground, and on the roof of their house. He jumps from enemy to enemy one more time, this time swiftly leaving deep, glowing blue scratches on their human body. Then, he stops to take some breaths. He lets out a deafening howl, exploding the scratches. As his enemies fall and disappear into shadow, he transforms back into a human and rushes to find his family. In a hidden trapdoor on the living area’s ground, Heishin helps them get up. They tear up as they hug him and thank him for defending their home. Heishin still feels uneasy even after defeating the enemies and remembered how the moon looked. He quickly goes out and looks at the sky, and his thoughts were right.
Up in the empty night sky, the moon itself was eclipsed by a darker force. Heishin knew this eclipse would be tremendously more dangerous than the previous eclipses thousands of years ago. With a heavy sigh and one last hug, he tells his parents to look for a new home in the city.
“What about you?” his father asks.
“I’ll be just here, in the forest, fighting off any evil that might come to harm you,” he speaks with a soft smile.
They bid their farewells as Heishin secretly sends off a small fox spirit to watch over them. Breathing deeply, he transforms into a fox and runs off into the unlit night. The fight has just begun, and Heishin wants to make sure he’s his family’s first line of defense.
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kit: Q (Mesmerizing Flames) - (passive) Every three attacks, Heishin spins around and deals damage to all enemies he hits. - (active) Heishin sends blue flames to a cone-shaped, medium-ranged direction, dealing damage to all enemies hit and burns them for 3.5 seconds. W (Exploring the Open World) - - Heishin launches himself forward and transforms into his fox form for 8 seconds, gaining a burst of decaying movement speed. Heishin can recast this skill to launch himself in the air before landing on an area, dealing damage to all enemies hit. The damage from recasting this skill affects towers, and immediately destroys towers with 10% or less HP. E (Simulation of Life) - (passive) Increases healing received. - (active) Heishin plants a rice seed on the ground. After 5 seconds, the rice can be harvested to heal the player that harvested it. The ground where the rice seed was initially planted will keep growing harvestable rice seeds until an enemy unit destroys it through basic attacking. Heishin can interact with the destroyed ground to make it fertile again. R (Divine Intervention) - Heishin leaps to an enemy in fox form, charming them for a few seconds. When recast, dashes to a direction and deal massive damage to all enemies hit. Enemies whose HP drops below 4% from this skill will be executed.
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coreysconcepts · 20 hours ago
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— pastel blue stars
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[Free] Masterlist Headers & Dividers!
Please consider liking or reblogging if you use 💕
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coreysconcepts · 2 days ago
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subtle ways to include foreshadowing
one character knowing something offhandedly that they shouldn't, isn't addressed until later
the crow rhyme
colours!! esp if like, blue is evil in your world and the mc's best friend is always noted to wear blue...betrayal?
write with the ending in mind
use patterns from tragic past events to warn of the future
keep the characters distracted! run it in the background until the grand reveal
WEATHER.
do some research into Chekhov's gun
mention something that the mc dismisses over and over
KEEP TRACK OF WHAT YOU PUT. don't leave things hanging.
unreliable characters giving information that turn out to be true
flowers and names with meanings
anything with meanings actually
metaphors. if one character describes another as "a real demon" and the other turns out to be the bad guy, you're kind of like...ohhh yeahhh
anyways add anything else in the tags
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coreysconcepts · 2 days ago
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Different Ways to Describe Eye Colors
↳ a masterpost for writing prompts that describe eye colors
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If you like what I do and want to support me, please consider buying me a coffee! I also offer editing services and other writing advice on my Ko-fi! Become a member to receive exclusive content, early access, and prioritized writing prompt requests.
I also have a Patreon! Become a member to gain access to a Member's Only Community where you can chat and message other members and myself. Also gain access to my personal writing, which includes completed short stories, chapters from novels in progress, as well as completed scenes.
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Natural Eye Colors:
Brown Eyes
Blue Eyes
Green Eyes
Hazel Eyes
Hazel Green Eyes
Gray Eyes
Black Eyes
Heterochromia Eyes
Unnatural Eye Colors:
White Eyes
White/Silver Eyes pt 2
Red Eyes
Reddish-Brown Eyes
Pink/Magenta Eyes
Gold/Yellow Eyes
Unusual Eyes (Silver, White, Purple, Pink, Red, Orange, Yellow)
Seasonal Eyes
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coreysconcepts · 2 days ago
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Kasper and Martius
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hello here's a post dump about one of my characters, Kasper and Martius! I had a rlly hard time drawing the horse skeleton but anyway here's their lore, copy pasted directly from my google notes:
kasper grew up in a religious household. one day, while venturing into the woods in his backyard, he saw a unicorn. he told his family and his family believed he saw the devil (he called it a horse with a horn) and referred him to the priest. the priest first detained the kid and gathered a mob to kill the unicorn in the forest. after that, he tried exorcising the kid, only to exorcise his spirit since there were no evil spirits inside his body. his spirit was confused and wandered into the forest, finding the unicorn, while his family unknowingly brought his dead body home (they discovered something was wrong since he wouldn't wake up). the family went to the priest and the priest just said to pray and he'll be fine (he said he was just unconscious bc of the exorcism and that it was draining for him); they kept his body in his bedroom to the point of rotting (its still there). kasper's soul found the soul of the unicorn and they became platonic soulmates.
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kasper and martius kit: Q (Formality) creates an illusion in the opposite direction facing Kasper and his steed. him and the illusion bow to each other before crashing into each other, dealing damage and stunning enemies hit for 3 seconds. Additionally, stunning enemies heals Martius and Kasper. W (Phase) instantly turns Kasper and Martius invisible for 40 seconds. casting spells (except Elegance), attacking, or taking damage will end the invisibility prematurely. Taking damage will refund the skill's cool down by 60%. This skill is disabled during the duration of R. Martius leaves hoofprints behind where he walks during invisibility. E (Elegance) passive: instantly disables nearby active walls and allows kasper and martius to walk on unpassable terrain, which they would otherwise not be able to do. active: prances to a direction, slowing all enemies in a small radius upon landing. can be recast twice. the first recast stacks another slow, and the second recast stuns all enemies in the radius. this skill does not break invisibility during Phase expect for the 2nd recast. R (Vexation) impales the enemy, dragging it around and suppressing them at the same time. movement speed is increased for the duration. suffering CC during this skill will disable the movement speed increase until the skill ends, and suffering CC before casting this skill will disable the movement speed increase for 5 seconds.
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coreysconcepts · 2 days ago
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about my game....
so I did say that I wanted to make a moba game in the future after I graduate and after I've had some experience with game developing //WHICH IS VERY AMBITIOUS I KNOW THAT AJKSDFNJKSD// and, at this point in my life, I've only stories and art of my world and characters that I hope will come into fruition soon. I even made a 60 or so paged Canva where I just designed the ui for the main menu and in game screen so like... anyway, I will talk about the gameplay I wish to make! buckle up cause this is gonna be a long one and, if you want to look at the Canva, feel free to do so! <3
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players: 4+1 v 4+1 so, I was researching one time on how I could make my moba "different" from the other popular titles today (which also serve as my biggest inspirations), such as league, dota 2, and mobile legends. the article I read (I've long lost it but if I find it I'll definitely link it here!) talked about how a unique gameplay for a new moba would be for it to return to its RTS roots and introduce RTS aspects again in the form of a "commander." the commander won't be actively moving around and doing usual moba stuff on the map, but instead will stay at their base and overlook the game. each team will have 1 commander, replacing the "support" role since it has a tendency to take a passive role in the game (yes, I know tanks and engage supports exist but THIS IDEA IS COOLER >:(((( ). moreover, the commander will control aspects of the map such as creep waves, special interactive walls, wall fortification, etc. each playable character can be played as a commander and will all share the basic map-manipulating skills, but they have each have a unique "commander skill" that enhances the gameplay even more. the commander skill varies from simple combat-focused skills to tactical planning skills, and only characters from the in-lore region's map can be played as a commander for that map (I will b talking about maps after this). moreover, to promote teamwork, I wanted only the commander to be able to access the minimal. I know it's kinda bad for the players that they don't know where everyone else is, but yk teamwork...? also, the commander role will be picked out in the lobby-making. the rightmost slot in the party will be the commander slot, and anyone in the party can switch to that slot to become the commander in their next game. this also would work in solo queue. picture below is how I envision the commander's screen to look like.
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different maps for each in-lore region I also noticed how most moba games take place in the same map, except for when its a different game mode (aram/ brawl for lol/ mobile legends and the special arcade/ seasonal game modes) or map skins (dota 2). I wanted my game to be more than that, and also to incorporate the lore in the game itself as much as I can, so I came up with the idea of different maps for each in-lore region where the players can play in. my general idea is that before the players lock in their champions, they can pick a map in which they want to play in. the general gameplay for all these maps will be the same, with the 3 lanes and commanders and everything, but there are different unique mechanics per map, such as smog and reducing vision for foglemore and snowy blizzards to hasten fights in whalefall (its called whitestorm in the pic below; the image used here is also outdated, I made a new map recently). there's also different terrain mechanics, like the two-layered map of altamar and helix canyon, the snowy slides in whalefall (again), and the low and high tide mechanics in hardinapulo. lastly, there's also unique battle spells (like summoner spells from league) for each region, like the 5-second flash/blink in elessia. im still debating whether or not the map selection should be before champ select (meaning the players have to queue up and vote for a map) or make it a choice before queueing so they can play in which map they want to play in without the possibility of getting to play in a different map. on the topic of maps and in-lore regions, this would b the perfect time to talk about the in-lore regions for my world, aicarro! ill delve deeper into their stories in another post. for now ill just describe the aesthetic/ vibe they're going for. - elessia: sci-fi Ancient Greece. biggest and main exporter of technology in the world - glimmerwing: post-apocalyptic wasteland, mixing nature and machinery - foglemore: polarization of steampunk Europe, separation of older generation & their steampunk tech and the newer generation & their elessian tech. - roselight: medieval England whose natives spawn stained glass out of thin air when experiencing a core memory, called "memory shards" - Thalassa: technically the entire ocean, but when talking about "Thalassa" it usually means the densest underwater area in terms of population to the south of roselight - the deserts of bosam: a large desert that was once a tropical continent. its gods were banished because of their ambitiousness and everything was turned into sand in their absence. now, its the sandbox of many different tribes with different end goals. - santastella: a unique city in the west of bosam's deserts where a native tribe mingled with roselightian settlers and created a new culture and society focused on elegant use of magic. - altamar: a pirate city in the middle-north part of bosam's desert. it was founded when an explorer from roselight shipwrecked here and started a new city and culture. - hardinapulo: an archipelago that retains old bosam's glory. after the bosam gods were exiled, a titanic snake-like goddess claimed the region as her own. - helix canyon: a canyon housing the strongest prison in the world, meant to hold aicarro's worst of the worst criminals. one of the first group of reformed criminals established a town just above the canyon to accommodate the visitors and other former prisoners. - whalefall: a snowy island found at the equator that was also once a tropical island. it formed its own identity separate from bosam proper when bosam's goddess of storms claimed this as her own. - the Tri-states: a continent predominantly made up of 3 civilizations, those from shenmen, changhu, and kamigami. shenmen is known for their aspiration to become the next elessia, changhu for their breathtaking cherry blossom trees found everywhere, and kamigami for their thirst of blood and war.
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item system overhaul! so, I noticed how unintuitive the normal itemization system is in the other mobas, especially in league where there are four different items for different champion roles that all do the same thing [im looking at you morellonomicon, chempunk chainsword, mortal reminder, and thornmail! >:(] I thought, "why not have an item system where everyone can build the same item without worrying about the stats?" so I did! my game will have a unique itemization system, where: - a completed item will have 1 permanent stat and 2 empty stat slots which can be used up by buying and applying enchantments for the item - items in the 2nd to the highest item tier (under completed items; epic item tier in league) will have the passive/active effect of its completed item counterpart, but can only be activated after using up the 2 item slots that it has. moreover, the players will start with enough gold to buy 1 of these items and a few potions, so they can focus on buying the enchantments when they go back to the base. I have a very extensive docs here, for those who want to read the ideas I have about the items.
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anyway, I think that's about all the gameplay aspects that I have to share about. from now on I think its going to be mostly lore and if i will still talk about the gameplay then I think its just gonna be updates. hope it was a good read for whoever is reading this. always open to comments n suggestions! xoxo corey
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coreysconcepts · 2 days ago
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lore tidbit: susususupernova
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"Before time and space, there was the primordial goddess of light and creation, Kaahlia. She looked as if she was made of the sun herself, and everywhere she went galaxies would form at the ends of her long golden hair. A unique deity, she felt quite lonely in the universe and wanted to stir things up. There, in the vacuum of space, Kaahlia made another godlike entity using the reverse of her powers, giving birth to Ra'ael.
Ra'ael immediately swings his fist of cosmic energy to Kaahlia, who already foresaw this outcome. Kaahlia blocks the glowing purple strike, and as a result of two immense powers colliding, created a massive supernova that spanned almost the entirety of the known universe. It affected the celestial bodies differently: absolutely obliterating the planets and stars nearest to the center of impact, while changing life's biology at most to planets at the edge of the supernova. For Aicarro, this meant the rise of new animal-human hybrids."
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anyway yes dropping a big event in my lore universe which is the big supernova of '87. this supernova is basically my justification for furries and other intelligent non human mortal species in my world. I've written a few non-human characters because im kinda bad at drawing non-humans (but I try !!!) and anyway, what's a good way to practice drawing furries and what species would look cool to place in my world? :0000
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coreysconcepts · 3 days ago
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How to get to know your characters better?
(feel free to add your own thoughts to this list, hope it helps!) req by @miricalebabyy44 <3
what will your character be like if they were in your shoes?
is your oc the mom friend or the dad or the childish one in their friendgroup ?
do those "poet, king, soldier" quiz for your oc. im being fr
do the "36 questions to fall in love" quiz as your oc.
ik your ocs trauma have an impact on their character, but how would they be like, if they hadn't gone through that experience?
does your oc have similar tastes as you do? (music, art, fashion, coffee/tea etctetc)
will they "i only live once so I'll do it for the plot." or will they "i only live once ffs, i don't wanna die." ?
what is your ocs opinion of love? how is/was their love life on a scale of 1-10?
will your oc let go of someone precious to them when they know they're putting them at danger?
around whom does your oc lets their guard down?
are they romantically constipated or a hopeless romantic?
what type of music does ur oc like?
write a lot about your oc if you're struggling to get to know them. find a drabble prompt, and write what they'd do.
do they trust others easily or do they get trusted by others easily?
what is something your oc will never talk to anyone about? (their answer can be deep, like some emo trauma or like smthng like back when they shit their pants or smthng yk)
do they give off golden retriever energy, or a black cat energy? (or both?)
what will THEIR opinion be on YOUR current life? will they be ur friend? will they trust you?
will your oc survive in a fantasy setting, a war setting, a dystopian setting, a futuristic setting, a medieval setting? will ur oc survive after getting stranded on an island, or a forest?
does your oc like their parents, do they like how their life is, do they feel like they're born in the right gen?
if they are ever to get one wish definitely granted, what would they wish for?
how did they react to their first kiss? (if they have had it by now lmao)
what's an ideal day for your oc?
lastly, who does your oc go to when they've fucked up?
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coreysconcepts · 5 days ago
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hello i am here to dump on yall the kits of these champions (yes, most of my characters are gonna be moba characters) bc i want to (I will rlly get more in depth about the lore and the game mechanics soon I prawmis). the ones ill dump for now are: corinne (left), allois (middle), and constantina (right). although cianne's picrew (top) is here, her kit isn't finalized and is still a work in progress TT i just wanted to add that there since she looks very pretty. anyway, at this point my game is just a very big and extensively detailed idea/concept. i think their lore is more interesting than their kit/skills (I just like to imagine their moveset hehe), but ill get to that soon. here's the kits of these three lovely champs, and the link to the picrew I used! I wanted to make a picrew for these three just for u guys to also envision what they might look like. https://picrew.me/en/image_maker/644129
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corinne skills: Q (Arachnoball) Corinne throws a ball of spider web to a direction, dealing damage and slowing the first enemy hit. if it reaches the maximum range without hitting an enemy, the web turns into a "Blacksmith's Web" on the ground. When the ball comes into contact with a Blacksmith's Web, the web is consumed and the skill travels further and faster, gaining a larger hitbox, dealing more damage, and stunning the enemy instead. When traveling by an extended Woven Tapestry web, only consume the first web it passes by. W (Spider Lily's Gambit) - passive: her attacks are poisonous, dealing damage over time. - active: corrine empowers a Blacksmith's Web or Woven Tapestry web of her choosing, turning it into an invisible trap that roots the first enemy that steps on it. When an enemy is rooted by this skill, corrine can immediately launch arachnoball by right-clicking on them without casting the skill. the upgraded webs can be revealed by true sight and can be destroyed after 3 hits. E (Woven Tapestry) Corrine spawns an upgraded web, "Woven Tapestry" in a designated area. These webs are larger than the Webbestre's Web, slows and deals damage overtime to all enemies inside it, and heals Corrine for a small amount over time as long as she is within the web. When spawning a new Woven Tapestry web nearby another, it extends the area of the first web. This web also extends the range of Spider Ball and Magnum Opus. Woven Tapestry webs can be destroyed by enemies by attacking it thrice. R (Magnum Opus) Corrine summons a large, phantom pistol that shoots spectral energy to a wide direction or on a targeted enemy, dealing massive damage to all enemies hit. corrine also rains down spectral swords and spiderwebs at the edge, stunning all enemies hit. When this skill hits Blacksmith's Webs or Woven Tapestry webs, the skill also travels further.
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allois skills: Q (Debauchery from Bodacious Tart-Stealing) When dealing damage to enemies, they get a mark of "Tarts" for a few seconds. This skill can only be cast when there are nearby enemies affected with Tarts. When cast, all enemies marked with Tarts will take damage and their heart's essence will be taken from them. The essence will travel towards Allois and, when it reaches him, he will recover health. Moreover, he will gain stacks of "Stolen Tarts" depending on how many heart essences he gets, up to a maximum of 4. These stacks will empower his next auto-attacks and skills to deal additional magic damage. W (Splendiferous Tea Party of Gallimaufry Concoctions) Comes with 2 charges. Summons gentle waters to a target unit, either healing a friendly unit overtime or slowing an enemy champion for 3 seconds. When casting again on a unit that is nearby another unit affected by this skill, they both tether to each other. The tether will be broken if the two units are too far from each other or if the duration is up. Allies that walk through the tether is healed for one instance, while enemies will take damage. E (Malarkey Tricks of the Ghastly Factotum) Allois summons a spectral hand to rush towards a direction. When hitting an enemy unit, immediately pull them back to Allois, dealing damage to them and silencing them for 2 seconds upon arrival. R (Therefore I Decree, Off With Their Heads!) Allois calls down a phantom guillotine from the skies above, dealing damage to a single enemy champion. This skill deals more damage to enemies with Tarts stacks. Moreover, when killing an enemy, the cooldown of this skill is refunded.
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constantina skills: Q (Magical Glass Heels) Constantina kicks her shoe towards a direction, dealing damage to the first enemy hit. Deals more damage to closer enemies. W (Baíla) Constantina twirls in place, dealing damage to all nearby enemies. Can be recast within 1 second, knocking enemies airborne in the same area. E (Up Close And Personal) Dashes to a unit and charm all nearby enemies upon arrival. Regenerate HP upon successful charms. R (Star Of The Night) Affecting enemies with skills will mark them with "Primadonna," up to a maximum of 4 stacks. When cast, immediately damage an enemy. The skill repeatedly damages the enemy as long as they have Primadonna stacks.
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coreysconcepts · 5 days ago
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hello again! i wanted to share my concept art for allois, my alice in wonderland inspired character. i won't get too much into his lore since it also gets into the deeper lore of his world. basically, he went to heaven but the gatekeeper god was like "you arent supposed to be dead yet" and gave him ghost hand powers to defend himself from the bullying hes going through, before sending him to a mystery realm where allois experienced his own version of wonderland and returned to the mortal realm a different person.
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coreysconcepts · 6 days ago
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hello :0 is my first ever post on tumblr !! this is just a test post n i will post more of these in the future, but anyway these are concept arts for my original characters cianne (left) and constantina (right). wnna guess their stories based on their design? :DDD
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coreysconcepts · 6 days ago
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about the concept...
heyo! my name's corey, an aspiring game designer! this tumblr will b my dump site for my original character and landscape concept arts for a game i wanna make. im still in my 1st year of college n i plan to focus on that first and make games when i graduate. i dont have much socials, but ill link what i can! <3 anyway thats abt it and hope u enjoy my posts :)))
https://ph.pinterest.com/stellaxcx/ (my pinterest full of dti content)
https://x.com/snowpea_01 (my dead art acc which has more art)
https://cxrey.carrd.co/ (my carrd full of my deets)
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